project_files/HedgewarsMobile/Classes/OverlayViewController.m
2010-12-16 koda ignore touches around dpad and buttons (for real)
2010-12-11 koda add the appirater class for getting more positive reviews
2010-12-04 koda more retina support and multitasking support
2010-11-28 koda added missing graphics and fixed some glitches/crashes/bugs
2010-11-25 koda update some files for new graphics and new ios4.2
2010-11-06 koda help pages for iphone
2010-11-02 koda i give up and disable rotation on the iphone; also fix smaller compilation issues
2010-11-01 koda better support for wimpier i-devices
2010-11-01 koda rotation stuff for iphone now works
2010-10-30 koda move functions called by pascal code outside controller
2010-10-25 koda the ios port is also iphone compatible
2010-10-16 koda fix some glitches
2010-10-14 koda optimizations to new ammomenu and overlay
2010-10-14 koda less warning, no rotation glitch, more comments
2010-10-12 koda minor stuff
2010-10-11 koda moved some utilities to a separate column with round buttons
2010-10-10 koda some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
2010-10-10 koda integrate nicely with external display
2010-10-10 koda some optimizations to drawing and fetching data of new ammomenu
2010-10-09 koda made the new menu toggable
2010-10-09 koda polishing the cocoa ammomenu a little, still requires work
2010-10-06 koda use dynamic data from engine instead of using hardcoded values
2010-10-03 koda WIP for an objc ammomenu implementation
2010-10-02 koda iPad Video Out support (+less warnings +code update for latest SDL)
2010-09-26 koda enable Lua for iOS (hooks for frontend to be done)
2010-09-26 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
2010-09-04 koda headers ftw, also right project file Hedgewars-iOS-1.0
2010-08-30 koda help page for lobby
2010-08-30 koda help page for ingame, some other fixes here and there
2010-08-29 koda added a smaller version of forts, fixed a couple of regressions
2010-08-29 koda X&Y buttons, sounds for some buttons, cleanup
2010-08-27 koda tap to dismiss 'get ready', add a toggle to enable/disable it
2010-08-24 koda set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
2010-08-14 koda disable AI teleport
2010-08-13 koda reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
2010-08-01 koda rewrite portions of some uiviewcontrollers
2010-07-31 koda remove trailing spaces from end of line
2010-07-31 koda fix panning when zoomed (finally)
2010-07-25 koda shrink confirmation button, double tap resets zoom and centers hog
2010-07-24 koda tap to play piano notes, fix for audio and pause glitch
2010-07-24 koda use external libs more consistently
2010-07-22 koda polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
2010-07-20 koda i can haz panning
2010-07-20 koda complete settings page rework
2010-07-18 koda switching hogs now works
2010-07-18 koda add a timer selection for grenades
2010-07-17 koda aim now starts slow and then moves faster
2010-07-17 koda some further chat polishing
2010-07-17 koda making chat work... (keyboard support is heavily broken in sdl upstream)
2010-07-15 koda don't make the confirmation button disappear, present an alert if game doesn't start
2010-07-11 koda use a button instead of label and simplify a lot touch interaction
2010-07-11 koda touch overlay reworked, improvements to zoom and confirmation
2010-07-11 koda implement the check on the type of ammo requiring a second tap to confirm
2010-07-10 koda improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
2010-07-08 koda redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
2010-07-07 koda enable tooltips on ipad (todo: disable them on iphone)
2010-07-07 koda the game now respects the orientation of the frontend
2010-07-07 koda fix the multitouch shooting and moving
2010-07-06 koda icons \o/
2010-07-05 koda button to open ammomenu
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