QTfrontend/CMakeLists.txt
Thu, 23 Jun 2011 21:12:27 +0400 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
Mon, 20 Jun 2011 12:57:44 -0400 nemo Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
Sat, 18 Jun 2011 03:14:45 +0200 koda file association for mac!
Mon, 09 May 2011 18:00:39 +0200 koda some headers cleanup and rename of stats and playrecord pages for consistency
Mon, 09 May 2011 16:56:29 +0200 koda split pages.h into several header files
Fri, 29 Apr 2011 03:31:50 +0200 koda some updates to the crossbuild system for mac
Sat, 02 Apr 2011 02:34:54 -0400 Zorg Removing pages.cpp and splitting it up into various files.
Thu, 17 Mar 2011 23:53:33 +0100 koda allows for building hedgewars with SDL-1.3
Wed, 02 Feb 2011 23:21:14 +0100 koda guess what? merge 0.9.15 again...
Tue, 04 Jan 2011 12:53:46 +0100 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
Wed, 02 Feb 2011 09:23:42 +0100 koda add NOAUTOUPDATE symbol and hedgewars-server.cabal 0.9.15
Mon, 13 Dec 2010 22:12:30 +0300 unc0rr Allow to draw maps in frontend and play them (only locally, some bugs to fix)
Mon, 22 Nov 2010 00:34:53 +0100 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Mon, 15 Nov 2010 12:37:39 +0100 koda update the 3d branch after release experimental3D
Sun, 14 Nov 2010 17:42:00 +0100 koda bumping qt minimum version 0.9.14.1
Wed, 27 Oct 2010 14:02:20 +0200 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
Mon, 02 Aug 2010 15:23:16 +0200 koda applied from experimental3D, use a slider to set up quality
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Mon, 02 Aug 2010 15:05:56 +0200 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
Fri, 16 Apr 2010 12:38:31 +0000 smxx Frontend:
Sat, 20 Feb 2010 09:33:20 +0000 smxx Frontend:
Wed, 17 Feb 2010 19:50:22 +0000 smxx Frontend:
Wed, 16 Dec 2009 14:58:45 +0000 koda random updates for 10.6 and iphone builds
Mon, 30 Nov 2009 04:18:31 +0000 koda still updates for mac compilation
Wed, 25 Nov 2009 04:27:53 +0000 koda some tweaks in the mac compilation system
Sat, 17 Oct 2009 13:40:59 +0000 koda remove the svg dependency
Sat, 17 Oct 2009 01:28:49 +0000 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
Wed, 14 Oct 2009 22:12:02 +0000 koda Smaxx patch for fixing all sound related issues on any system
Mon, 12 Oct 2009 16:44:30 +0000 unc0rr Huge Smaxx patch with some fixes by me:
Sun, 11 Oct 2009 22:17:50 +0000 koda hopefully last fix
Fri, 02 Oct 2009 18:44:37 +0000 koda fixes & co.
Fri, 02 Oct 2009 16:49:31 +0000 koda added a utility that warns the user to install hedgewars when it's run from the diskimage
Sun, 27 Sep 2009 22:25:27 +0000 koda fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
Sat, 26 Sep 2009 20:54:13 +0000 koda makes the updater optional at compile time
Fri, 28 Aug 2009 02:52:26 +0000 koda fix windows compilation with dll (frontend and engine)
Tue, 14 Jul 2009 20:02:07 +0000 koda a lot of stuff:
Tue, 07 Jul 2009 15:24:43 +0000 koda move C and C++ optimization flags in the main CMakeLists.txt
Mon, 06 Jul 2009 22:46:33 +0000 koda once again, trying to restore windows compatibility from nemo's experiments
Mon, 06 Jul 2009 11:37:03 +0000 koda patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
Thu, 02 Jul 2009 14:59:27 +0000 koda additional variable (BUNDLE) to make a standalone Mac application
Thu, 02 Jul 2009 00:58:46 +0000 koda -Smaxx' solution for compiling frontend with static libs in windows
Mon, 29 Jun 2009 23:03:25 +0000 koda -openalbridge headers cleaned
Sun, 28 Jun 2009 16:54:51 +0000 koda -Added support for Release and Debug for CMAKE_BUILD_TYPE
Sun, 28 Jun 2009 14:37:26 +0000 nemo koda/Smaxx changes to openal for crossplatform building
Wed, 24 Jun 2009 15:59:32 +0000 unc0rr koda's OpenAL conversion:
Sun, 26 Apr 2009 15:45:06 +0000 unc0rr koda's patch
Thu, 23 Apr 2009 13:54:25 +0000 unc0rr TheXception's patch:
Thu, 02 Apr 2009 20:37:03 +0000 unc0rr New schemes page look by TheXception
Sun, 22 Mar 2009 14:35:45 +0000 unc0rr Random team generator rework by ttsmj
Wed, 18 Mar 2009 22:02:55 +0000 unc0rr - Fix warnings in frontend
Tue, 10 Mar 2009 17:55:44 +0000 unc0rr Stub for ammo schemes model
Mon, 09 Mar 2009 20:23:04 +0000 unc0rr own md5 function, no qca2 dependancy (patch by nemo with Qt adaptation by me)
Wed, 25 Feb 2009 17:36:02 +0000 unc0rr Add QCA2 checks to build system
Fri, 09 Jan 2009 11:22:46 +0000 unc0rr - svn maintenance
Fri, 02 Jan 2009 21:42:41 +0000 unc0rr Revert windres patch arghh
Fri, 02 Jan 2009 21:39:51 +0000 unc0rr Drill rocket
Sun, 26 Oct 2008 13:00:35 +0000 unc0rr Allow build without net game server: introduce -DWITH_SERVER configuration parameter
Sat, 18 Oct 2008 13:37:03 +0000 unc0rr Get rid of old net server
Mon, 06 Oct 2008 19:01:59 +0000 unc0rr Get rid of "internet" network game mode
Fri, 29 Aug 2008 20:30:17 +0000 unc0rr Add stubs for hats implementation
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