initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.h Sun Apr 17 20:52:56 2011 +0200
@@ -0,0 +1,50 @@
+/*
+ * Hedgewars-iOS, a Hedgewars port for iOS devices
+ * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * File created on 10/01/2010.
+ */
+
+
+#import <Foundation/Foundation.h>
+#import "SDL_net.h"
+
+@interface EngineProtocolNetwork : NSObject {
+ NSMutableArray *statsArray;
+ NSString *savePath;
+ NSDictionary *gameConfig;
+
+ NSInteger ipcPort; // Port on which engine will listen
+ TCPsocket csd; // Client socket descriptor
+}
+
+@property (nonatomic,retain) NSMutableArray *statsArray;
+@property (nonatomic,retain) NSString *savePath;
+@property (nonatomic,retain) NSDictionary *gameConfig;
+@property (assign) NSInteger ipcPort;
+@property (assign) TCPsocket csd;
+
+
+-(id) init;
+-(void) engineProtocol;
+-(void) spawnThreadOnPort:(NSInteger) port;
+-(int) sendToEngine:(NSString *)string;
+-(int) sendToEngineNoSave:(NSString *)string;
+-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
+-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
+-(NSInteger) provideScheme:(NSString *)schemeName;
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.m Sun Apr 17 20:52:56 2011 +0200
@@ -0,0 +1,405 @@
+/*
+ * Hedgewars-iOS, a Hedgewars port for iOS devices
+ * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * File created on 10/01/2010.
+ */
+
+
+#import "EngineProtocolNetwork.h"
+#import "PascalImports.h"
+#import "CommodityFunctions.h"
+#import "OverlayViewController.h"
+
+#define BUFFER_SIZE 255 // like in original frontend
+
+@implementation EngineProtocolNetwork
+@synthesize statsArray, savePath, gameConfig, ipcPort, csd;
+
+-(id) init {
+ if (self = [super init]) {
+ self.savePath = nil;
+ self.statsArray = nil;
+ self.gameConfig = nil;
+ self.ipcPort = 0;
+ }
+ return self;
+}
+
+-(void) dealloc {
+ [statsArray release];
+ [savePath release];
+ [gameConfig release];
+ [super dealloc];
+}
+
+-(void) spawnThreadOnPort:(NSInteger) port {
+ self.ipcPort = port;
+
+ [NSThread detachNewThreadSelector:@selector(engineProtocol)
+ toTarget:self
+ withObject:nil];
+}
+
+#pragma mark -
+#pragma mark Provider functions
+// unpacks team data from the selected team.plist to a sequence of engine commands
+-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor {
+ /*
+ addteam <32charsMD5hash> <color> <team name>
+ addhh <level> <health> <hedgehog name>
+ <level> is 0 for human, 1-5 for bots (5 is the most stupid)
+ */
+
+ NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName];
+ NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile];
+ [teamFile release];
+
+ NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@",
+ [teamData objectForKey:@"hash"], [teamColor stringValue], [teamName stringByDeletingPathExtension]];
+ [self sendToEngine: teamHashColorAndName];
+ [teamHashColorAndName release];
+
+ NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]];
+ [self sendToEngine: grave];
+ [grave release];
+
+ NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]];
+ [self sendToEngine: fort];
+ [fort release];
+
+ NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]];
+ [self sendToEngine: voicepack];
+ [voicepack release];
+
+ NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]];
+ [self sendToEngine: flag];
+ [flag release];
+
+ NSArray *hogs = [teamData objectForKey:@"hedgehogs"];
+ for (int i = 0; i < numberOfPlayingHogs; i++) {
+ NSDictionary *hog = [hogs objectAtIndex:i];
+
+ NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@",
+ [hog objectForKey:@"level"], initialHealth, [hog objectForKey:@"hogname"]];
+ [self sendToEngine: hogLevelHealthAndName];
+ [hogLevelHealthAndName release];
+
+ NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]];
+ [self sendToEngine: hogHat];
+ [hogHat release];
+ }
+
+ [teamData release];
+}
+
+// unpacks ammostore data from the selected ammo.plist to a sequence of engine commands
+-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams {
+ NSString *weaponPath = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),ammostoreName];
+ NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath];
+ [weaponPath release];
+
+ // if we're loading an older version of ammos fill the engine message with 0s
+ int diff = HW_getNumberOfWeapons() - [[ammoData objectForKey:@"ammostore_initialqt"] length];
+ NSString *update = @"";
+ while ([update length] < diff)
+ update = [update stringByAppendingString:@"0"];
+
+ NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@%@", [ammoData objectForKey:@"ammostore_initialqt"], update];
+ [self sendToEngine: ammloadt];
+ [ammloadt release];
+
+ NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@%@", [ammoData objectForKey:@"ammostore_probability"], update];
+ [self sendToEngine: ammprob];
+ [ammprob release];
+
+ NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@%@", [ammoData objectForKey:@"ammostore_delay"], update];
+ [self sendToEngine: ammdelay];
+ [ammdelay release];
+
+ NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@%@", [ammoData objectForKey:@"ammostore_crate"], update];
+ [self sendToEngine: ammreinf];
+ [ammreinf release];
+
+ // send this for each team so it applies the same ammostore to all teams
+ NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"];
+ for (int i = 0; i < numberOfTeams; i++)
+ [self sendToEngine: ammstore];
+ [ammstore release];
+
+ [ammoData release];
+}
+
+// unpacks scheme data from the selected scheme.plist to a sequence of engine commands
+-(NSInteger) provideScheme:(NSString *)schemeName {
+ NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName];
+ NSDictionary *schemeDictionary = [[NSDictionary alloc] initWithContentsOfFile:schemePath];
+ [schemePath release];
+ NSArray *basicArray = [schemeDictionary objectForKey:@"basic"];
+ NSArray *gamemodArray = [schemeDictionary objectForKey:@"gamemod"];
+ int result = 0;
+ int mask = 0x00000004;
+
+ // pack the gameflags in a single var and send it
+ for (NSNumber *value in gamemodArray) {
+ if ([value boolValue] == YES)
+ result |= mask;
+ mask <<= 1;
+ }
+ NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result];
+ [self sendToEngine:flags];
+ [flags release];
+
+ /* basic game flags */
+ NSString *path = [[NSString alloc] initWithFormat:@"%@/basicFlags_en.plist",IFRONTEND_DIRECTORY()];
+ NSArray *mods = [[NSArray alloc] initWithContentsOfFile:path];
+ [path release];
+
+ result = [[basicArray objectAtIndex:0] intValue];
+
+ for (int i = 1; i < [basicArray count]; i++) {
+ NSDictionary *dict = [mods objectAtIndex:i];
+ NSString *command = [dict objectForKey:@"command"];
+ NSInteger value = [[basicArray objectAtIndex:i] intValue];
+ if ([[dict objectForKey:@"checkOverMax"] boolValue] && value >= [[dict objectForKey:@"max"] intValue])
+ value = 9999;
+ if ([[dict objectForKey:@"times1000"] boolValue])
+ value = value * 1000;
+ NSString *strToSend = [[NSString alloc] initWithFormat:@"%@ %d",command,value];
+ [self sendToEngine:strToSend];
+ [strToSend release];
+ }
+ [mods release];
+
+ [schemeDictionary release];
+ return result;
+}
+
+#pragma mark -
+#pragma mark Network relevant code
+-(void) dumpRawData:(const char *)buffer ofSize:(uint8_t) length {
+ // is it performant to reopen the stream every time?
+ NSOutputStream *os = [[NSOutputStream alloc] initToFileAtPath:self.savePath append:YES];
+ [os open];
+ [os write:&length maxLength:1];
+ [os write:(const uint8_t *)buffer maxLength:length];
+ [os close];
+ [os release];
+}
+
+// wrapper that computes the length of the message and then sends the command string, saving the command on a file
+-(int) sendToEngine:(NSString *)string {
+ uint8_t length = [string length];
+
+ [self dumpRawData:[string UTF8String] ofSize:length];
+ SDLNet_TCP_Send(csd, &length, 1);
+ return SDLNet_TCP_Send(csd, [string UTF8String], length);
+}
+
+// wrapper that computes the length of the message and then sends the command string, skipping file writing
+-(int) sendToEngineNoSave:(NSString *)string {
+ uint8_t length = [string length];
+
+ SDLNet_TCP_Send(csd, &length, 1);
+ return SDLNet_TCP_Send(csd, [string UTF8String], length);
+}
+
+// this is launched as thread and handles all IPC with engine
+-(void) engineProtocol {
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+ TCPsocket sd;
+ IPaddress ip;
+ int eProto;
+ BOOL clientQuit;
+ char const buffer[BUFFER_SIZE];
+ uint8_t msgSize;
+
+ clientQuit = NO;
+ csd = NULL;
+
+ if (SDLNet_Init() < 0) {
+ DLog(@"SDLNet_Init: %s", SDLNet_GetError());
+ clientQuit = YES;
+ }
+
+ // Resolving the host using NULL make network interface to listen
+ if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0 && !clientQuit) {
+ DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
+ clientQuit = YES;
+ }
+
+ // Open a connection with the IP provided (listen on the host's port)
+ if (!(sd = SDLNet_TCP_Open(&ip)) && !clientQuit) {
+ DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort);
+ clientQuit = YES;
+ }
+
+ DLog(@"Waiting for a client on port %d", ipcPort);
+ while (csd == NULL)
+ csd = SDLNet_TCP_Accept(sd);
+ SDLNet_TCP_Close(sd);
+
+ while (!clientQuit) {
+ msgSize = 0;
+ memset((void *)buffer, '\0', BUFFER_SIZE);
+ if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0)
+ break;
+ if (SDLNet_TCP_Recv(csd, (void *)buffer, msgSize) <= 0)
+ break;
+
+ switch (buffer[0]) {
+ case 'C':
+ DLog(@"Sending game config...\n%@", self.gameConfig);
+
+ /*if (isNetGame == YES)
+ [self sendToEngineNoSave:@"TN"];
+ else*/
+ [self sendToEngineNoSave:@"TL"];
+ NSString *saveHeader = @"TS";
+ [self dumpRawData:[saveHeader UTF8String] ofSize:[saveHeader length]];
+
+ // seed info
+ [self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]];
+
+ // dimension of the map
+ [self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]];
+ [self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]];
+ [self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]];
+
+ // static land (if set)
+ NSString *staticMap = [self.gameConfig objectForKey:@"staticmap_command"];
+ if ([staticMap length] != 0)
+ [self sendToEngine:staticMap];
+
+ // lua script (if set)
+ NSString *script = [self.gameConfig objectForKey:@"mission_command"];
+ if ([script length] != 0)
+ [self sendToEngine:script];
+
+ // theme info
+ [self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]];
+
+ // scheme (returns initial health)
+ NSInteger health = [self provideScheme:[self.gameConfig objectForKey:@"scheme"]];
+
+ // send an ammostore for each team
+ NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"];
+ [self provideAmmoData:[self.gameConfig objectForKey:@"weapon"] forPlayingTeams:[teamsConfig count]];
+
+ // finally add hogs
+ for (NSDictionary *teamData in teamsConfig) {
+ [self provideTeamData:[teamData objectForKey:@"team"]
+ forHogs:[[teamData objectForKey:@"number"] intValue]
+ withHealth:health
+ ofColor:[teamData objectForKey:@"color"]];
+ }
+ break;
+ case '?':
+ DLog(@"Ping? Pong!");
+ [self sendToEngine:@"!"];
+ break;
+ case 'E':
+ DLog(@"ERROR - last console line: [%s]", &buffer[1]);
+ clientQuit = YES;
+ break;
+ case 'e':
+ [self dumpRawData:buffer ofSize:msgSize];
+
+ sscanf((char *)buffer, "%*s %d", &eProto);
+ int netProto;
+ char *versionStr;
+
+ HW_versionInfo(&netProto, &versionStr);
+ if (netProto == eProto) {
+ DLog(@"Setting protocol version %d (%s)", eProto, versionStr);
+ } else {
+ DLog(@"ERROR - wrong protocol number: %d (expecting %d)", netProto, eProto);
+ clientQuit = YES;
+ }
+ break;
+ case 'i':
+ if (self.statsArray == nil) {
+ self.statsArray = [[NSMutableArray alloc] initWithCapacity:10 - 2];
+ NSMutableArray *ranking = [[NSMutableArray alloc] initWithCapacity:4];
+ [self.statsArray insertObject:ranking atIndex:0];
+ [ranking release];
+ }
+ NSString *tempStr = [NSString stringWithUTF8String:&buffer[2]];
+ NSArray *info = [tempStr componentsSeparatedByString:@" "];
+ NSString *arg = [info objectAtIndex:0];
+ int index = [arg length] + 3;
+ switch (buffer[1]) {
+ case 'r': // winning team
+ [self.statsArray insertObject:[NSString stringWithUTF8String:&buffer[2]] atIndex:1];
+ break;
+ case 'D': // best shot
+ [self.statsArray addObject:[NSString stringWithFormat:@"The best shot award won by %s (with %@ points)", &buffer[index], arg]];
+ break;
+ case 'k': // best hedgehog
+ [self.statsArray addObject:[NSString stringWithFormat:@"The best killer is %s with %@ kills in a turn", &buffer[index], arg]];
+ break;
+ case 'K': // number of hogs killed
+ [self.statsArray addObject:[NSString stringWithFormat:@"%@ hedgehog(s) were killed during this round", arg]];
+ break;
+ case 'H': // team health/graph
+ break;
+ case 'T': // local team stats
+ // still WIP in statsPage.cpp
+ break;
+ case 'P': // teams ranking
+ [[self.statsArray objectAtIndex:0] addObject:tempStr];
+ break;
+ case 's': // self damage
+ [self.statsArray addObject:[NSString stringWithFormat:@"%s thought it's good to shoot his own hedgehogs with %@ points", &buffer[index], arg]];
+ break;
+ case 'S': // friendly fire
+ [self.statsArray addObject:[NSString stringWithFormat:@"%s killed %@ of his own hedgehogs", &buffer[index], arg]];
+ break;
+ case 'B': // turn skipped
+ [self.statsArray addObject:[NSString stringWithFormat:@"%s was scared and skipped turn %@ times", &buffer[index], arg]];
+ break;
+ default:
+ DLog(@"Unhandled stat message, see statsPage.cpp");
+ break;
+ }
+ break;
+ case 'q':
+ // game ended, can remove the savefile and the trailing overlay (when dualhead)
+ [[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil];
+ if (IS_DUALHEAD())
+ [[NSNotificationCenter defaultCenter] postNotificationName:@"remove overlay" object:nil];
+ break;
+ case 'Q':
+ // game exited but not completed, nothing to do (just don't save the message)
+ break;
+ default:
+ [self dumpRawData:buffer ofSize:msgSize];
+ break;
+ }
+ }
+ DLog(@"Engine exited, ending thread");
+
+ // Close the client socket
+ SDLNet_TCP_Close(csd);
+ SDLNet_Quit();
+
+ [pool release];
+ // Invoking this method should be avoided as it does not give your thread a chance
+ // to clean up any resources it allocated during its execution.
+ //[NSThread exit];
+}
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.h Sun Apr 17 20:52:56 2011 +0200
@@ -0,0 +1,73 @@
+/*
+ * Hedgewars-iOS, a Hedgewars port for iOS devices
+ * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * File created on 18/04/2011.
+ */
+
+
+#import <Foundation/Foundation.h>
+
+typedef enum {gtNone, gtLocal, gtSave, gtNet} TGameType;
+
+@class OverlayViewController;
+@class EngineProtocolNetwork;
+
+@interface GameInterfaceBridge : NSObject {
+ UIViewController *parentController;
+ OverlayViewController *overlayController;
+
+ NSDictionary *systemSettings;
+ NSString *savePath;
+ EngineProtocolNetwork *engineProtocol;
+
+ NSInteger ipcPort; // Port on which engine will listen
+ TGameType gameType;
+}
+
+@property (nonatomic,retain) UIViewController *parentController;
+@property (nonatomic,retain) NSDictionary *systemSettings;
+@property (nonatomic,retain) NSString *savePath;
+
+@property (nonatomic,retain) OverlayViewController *overlayController;
+@property (nonatomic,retain) EngineProtocolNetwork *engineProtocol;
+
+@property (assign) NSInteger ipcPort;
+@property (assign) TGameType gameType;
+
+
+-(id) initWithController:(id) viewController;
+-(void) startLocalGame:(NSDictionary *)withDictionary;
+-(void) startSaveGame:(NSString *)atPath;
+-(const char **)gatherGameSettings;
+-(void) startGameEngine;
+
+/*
+@property (nonatomic, retain) NSDictionary *systemSettings;
+@property (nonatomic, retain) NSMutableArray *statsArray;
+@property (assign) BOOL menuStyle;
+
+-(id) initWithDictionary:(NSDictionary *)gameDictionary;
+-(void) engineProtocol;
+-(int) sendToEngine:(NSString *)string;
+-(int) sendToEngineNoSave:(NSString *)string;
+-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
+-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
+-(NSInteger) provideScheme:(NSString *)schemeName;
+
+-(const char **)getGameSettings:(NSString *)recordFile;*/
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m Sun Apr 17 20:52:56 2011 +0200
@@ -0,0 +1,187 @@
+/*
+ * Hedgewars-iOS, a Hedgewars port for iOS devices
+ * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * File created on 18/04/2011.
+ */
+
+
+#import "GameInterfaceBridge.h"
+#import "PascalImports.h"
+#import "EngineProtocolNetwork.h"
+#import "OverlayViewController.h"
+
+#define BUFFER_SIZE 255 // like in original frontend
+
+@implementation GameInterfaceBridge
+@synthesize parentController, systemSettings, savePath, overlayController, ipcPort, gameType, engineProtocol;
+
+-(id) initWithController:(id) viewController {
+ if (self = [super init]) {
+ self.parentController = (UIViewController *)viewController;
+ self.engineProtocol = [[EngineProtocolNetwork alloc] init];
+;
+ self.savePath = nil;
+
+ self.systemSettings = [NSDictionary dictionaryWithContentsOfFile:SETTINGS_FILE()];
+ self.overlayController = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil];
+ self.ipcPort = randomPort();
+
+ self.gameType = gtNone;
+ }
+ return self;
+}
+
+-(void) dealloc {
+ releaseAndNil(parentController);
+ releaseAndNil(engineProtocol);
+ releaseAndNil(systemSettings);
+ releaseAndNil(savePath);
+ releaseAndNil(overlayController);
+ [super dealloc];
+}
+
+#pragma mark -
+// overlay with controls, become visible later, with a transparency effect since the sdlwindow is not yet created
+-(void) displayOverlayLater:(id) object {
+ NSDictionary *dict = (NSDictionary *)object;
+
+ [self.overlayController setUseClassicMenu:[[dict objectForKey:@"menu"] boolValue]];
+ [self.overlayController setInitialOrientation:[[dict objectForKey:@"orientation"] intValue]];
+
+ UIWindow *gameWindow = (IS_DUALHEAD() ? [HedgewarsAppDelegate sharedAppDelegate].uiwindow : [[UIApplication sharedApplication] keyWindow]);
+ [gameWindow addSubview:self.overlayController.view];
+}
+
+// main routine for calling the actual game engine
+-(void) startGameEngine {
+ self.parentController.view.opaque = YES;
+ self.parentController.view.backgroundColor = [UIColor blackColor];
+ self.parentController.view.alpha = 0;
+
+ [UIView beginAnimations:@"fade out to black" context:NULL];
+ [UIView setAnimationDuration:1];
+ self.parentController.view.alpha = 1;
+ [UIView commitAnimations];
+
+ self.engineProtocol.savePath = self.savePath;
+ [self.engineProtocol spawnThreadOnPort:self.ipcPort];
+
+ NSDictionary *overlayOptions = [[NSDictionary alloc] initWithObjectsAndKeys:
+ [NSNumber numberWithInt:self.parentController.interfaceOrientation],@"orientation",
+ [self.systemSettings objectForKey:@"menu"],@"menu",
+ nil];
+ [self performSelector:@selector(displayOverlayLater:) withObject:overlayOptions afterDelay:1];
+ [overlayOptions release];
+
+ // this is the pascal fuction that starts the game, wrapped around isInGame
+ [HedgewarsAppDelegate sharedAppDelegate].isInGame = YES;
+ Game([self gatherGameSettings]);
+ [HedgewarsAppDelegate sharedAppDelegate].isInGame = NO;
+
+ [UIView beginAnimations:@"fade in" context:NULL];
+ [UIView setAnimationDuration:1];
+ self.parentController.view.alpha = 0;
+ [UIView commitAnimations];
+}
+
+-(void) startLocalGame:(NSDictionary *)withDictionary {
+ self.gameType = gtLocal;
+ [self.engineProtocol setGameConfig:withDictionary];
+
+ NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init];
+ [outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"];
+ NSString *newDateString = [outputFormatter stringFromDate:[NSDate date]];
+ self.savePath = [SAVES_DIRECTORY() stringByAppendingFormat:@"%@.hws", newDateString];
+ [outputFormatter release];
+
+ [self startGameEngine];
+}
+
+-(void) startSaveGame:(NSString *)atPath {
+ self.gameType = gtSave;
+ self.savePath = atPath;
+ [self.engineProtocol setGameConfig:nil];
+
+ [self startGameEngine];
+}
+
+#pragma mark -
+-(const char **)gatherGameSettings {
+ const char *gameArgs[10];
+ NSInteger width, height, orientation;
+ NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", self.ipcPort];
+ NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
+
+ if (IS_DUALHEAD()) {
+ CGRect screenBounds = [[[UIScreen screens] objectAtIndex:1] bounds];
+ width = (int) screenBounds.size.width;
+ height = (int) screenBounds.size.height;
+ orientation = 0;
+ } else {
+ CGRect screenBounds = [[UIScreen mainScreen] bounds];
+ width = (int) screenBounds.size.height;
+ height = (int) screenBounds.size.width;
+ orientation = (self.parentController.interfaceOrientation == UIDeviceOrientationLandscapeLeft) ? -90 : 90;
+ }
+
+ NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", width];
+ NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", height];
+ NSString *rotation = [[NSString alloc] initWithFormat:@"%d", orientation];
+ BOOL enhanced = [[self.systemSettings objectForKey:@"enhanced"] boolValue];
+
+ NSString *modelId = modelType();
+ NSInteger tmpQuality;
+ if ([modelId hasPrefix:@"iPhone1"] || [modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"]) // = iPhone and iPhone 3G or iPod Touch or iPod Touch 2G
+ tmpQuality = 0x00000001 | 0x00000002 | 0x00000008 | 0x00000040; // rqLowRes | rqBlurryLand | rqSimpleRope | rqKillFlakes
+ else if ([modelId hasPrefix:@"iPhone2"] || [modelId hasPrefix:@"iPod3"]) // = iPhone 3GS or iPod Touch 3G
+ tmpQuality = 0x00000002 | 0x00000040; // rqBlurryLand | rqKillFlakes
+ else if ([modelId hasPrefix:@"iPad1"] || [modelId hasPrefix:@"iPod4"] || enhanced == NO) // = iPad 1G or iPod Touch 4G or not enhanced mode
+ tmpQuality = 0x00000002; // rqBlurryLand
+ else // = everything else
+ tmpQuality = 0; // full quality
+
+ // disable tooltips on iPhone
+ if (IS_IPAD() == NO)
+ tmpQuality = tmpQuality | 0x00000400;
+
+ // prevents using an empty nickname
+ NSString *username = [self.systemSettings objectForKey:@"username"];
+ if ([username length] == 0)
+ username = [NSString stringWithFormat:@"MobileUser-%@",ipcString];
+
+ gameArgs[ 0] = [ipcString UTF8String]; //ipcPort
+ gameArgs[ 1] = [horizontalSize UTF8String]; //cScreenWidth
+ gameArgs[ 2] = [verticalSize UTF8String]; //cScreenHeight
+ gameArgs[ 3] = [[NSString stringWithFormat:@"%d",tmpQuality] UTF8String]; //quality
+ gameArgs[ 4] = "en.txt";//[localeString UTF8String]; //cLocaleFName
+ gameArgs[ 5] = [username UTF8String]; //UserNick
+ gameArgs[ 6] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String]; //isSoundEnabled
+ gameArgs[ 7] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String]; //isMusicEnabled
+ gameArgs[ 8] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String]; //cAltDamage
+ gameArgs[ 9] = [rotation UTF8String]; //rotateQt
+ gameArgs[10] = (self.gameType == gtSave) ? [self.savePath UTF8String] : NULL; //recordFileName
+
+ [verticalSize release];
+ [horizontalSize release];
+ [rotation release];
+ [localeString release];
+ [ipcString release];
+ return gameArgs;
+}
+
+
+@end
--- a/project_files/HedgewarsMobile/Classes/GameSetup.h Sun Apr 17 13:33:46 2011 -0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,55 +0,0 @@
-/*
- * Hedgewars-iOS, a Hedgewars port for iOS devices
- * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * File created on 10/01/2010.
- */
-
-
-#import <Foundation/Foundation.h>
-#import "SDL_net.h"
-
-@interface GameSetup : NSObject {
- NSDictionary *systemSettings;
- NSDictionary *gameConfig;
- NSMutableArray *statsArray;
-
- NSInteger ipcPort; // Port on which engine will listen
- TCPsocket csd; // Client socket descriptor
- TCPsocket esd; // External socket descriptor
-
- NSString *savePath;
- BOOL isNetGame;
- BOOL menuStyle;
-}
-
-@property (nonatomic, retain) NSDictionary *systemSettings;
-@property (nonatomic, retain) NSDictionary *gameConfig;
-@property (nonatomic, retain) NSMutableArray *statsArray;
-@property (nonatomic, retain) NSString *savePath;
-@property (assign) BOOL menuStyle;
-
--(id) initWithDictionary:(NSDictionary *)gameDictionary;
--(void) engineProtocol;
--(int) sendToEngine:(NSString *)string;
--(int) sendToEngineNoSave:(NSString *)string;
--(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
--(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
--(NSInteger) provideScheme:(NSString *)schemeName;
-
--(const char **)getGameSettings:(NSString *)recordFile;
-
-@end
--- a/project_files/HedgewarsMobile/Classes/GameSetup.m Sun Apr 17 13:33:46 2011 -0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,493 +0,0 @@
-/*
- * Hedgewars-iOS, a Hedgewars port for iOS devices
- * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * File created on 10/01/2010.
- */
-
-
-#import "GameSetup.h"
-#import "PascalImports.h"
-#import "CommodityFunctions.h"
-#import "OverlayViewController.h"
-
-#define BUFFER_SIZE 255 // like in original frontend
-
-@implementation GameSetup
-@synthesize systemSettings, gameConfig, statsArray, savePath, menuStyle;
-
--(id) initWithDictionary:(NSDictionary *)gameDictionary {
- if (self = [super init]) {
- ipcPort = randomPort();
-
- // the general settings file + menu style (read by the overlay)
- NSDictionary *dictSett = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()];
- self.menuStyle = [[dictSett objectForKey:@"menu"] boolValue];
- self.systemSettings = dictSett;
- [dictSett release];
-
- // this game run settings
- self.gameConfig = [gameDictionary objectForKey:@"game_dictionary"];
-
- // is it a netgame?
- isNetGame = [[gameDictionary objectForKey:@"netgame"] boolValue];
-
- // is it a Save?
- NSString *path = [gameDictionary objectForKey:@"savefile"];
- // if path is empty it means that you have to create a new file, otherwise read from that file
- if ([path isEqualToString:@""] == YES) {
- NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init];
- [outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"];
- NSString *newDateString = [outputFormatter stringFromDate:[NSDate date]];
- self.savePath = [SAVES_DIRECTORY() stringByAppendingFormat:@"%@.hws", newDateString];
- [outputFormatter release];
- } else
- self.savePath = path;
-
- self.statsArray = nil;
- }
- return self;
-}
-
--(void) dealloc {
- [statsArray release];
- [gameConfig release];
- [systemSettings release];
- [savePath release];
- [super dealloc];
-}
-
-#pragma mark -
-#pragma mark Provider functions
-// unpacks team data from the selected team.plist to a sequence of engine commands
--(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor {
- /*
- addteam <32charsMD5hash> <color> <team name>
- addhh <level> <health> <hedgehog name>
- <level> is 0 for human, 1-5 for bots (5 is the most stupid)
- */
-
- NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName];
- NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile];
- [teamFile release];
-
- NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@",
- [teamData objectForKey:@"hash"], [teamColor stringValue], [teamName stringByDeletingPathExtension]];
- [self sendToEngine: teamHashColorAndName];
- [teamHashColorAndName release];
-
- NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]];
- [self sendToEngine: grave];
- [grave release];
-
- NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]];
- [self sendToEngine: fort];
- [fort release];
-
- NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]];
- [self sendToEngine: voicepack];
- [voicepack release];
-
- NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]];
- [self sendToEngine: flag];
- [flag release];
-
- NSArray *hogs = [teamData objectForKey:@"hedgehogs"];
- for (int i = 0; i < numberOfPlayingHogs; i++) {
- NSDictionary *hog = [hogs objectAtIndex:i];
-
- NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@",
- [hog objectForKey:@"level"], initialHealth, [hog objectForKey:@"hogname"]];
- [self sendToEngine: hogLevelHealthAndName];
- [hogLevelHealthAndName release];
-
- NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]];
- [self sendToEngine: hogHat];
- [hogHat release];
- }
-
- [teamData release];
-}
-
-// unpacks ammostore data from the selected ammo.plist to a sequence of engine commands
--(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams {
- NSString *weaponPath = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),ammostoreName];
- NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath];
- [weaponPath release];
-
- // if we're loading an older version of ammos fill the engine message with 0s
- int diff = HW_getNumberOfWeapons() - [[ammoData objectForKey:@"ammostore_initialqt"] length];
- NSString *update = @"";
- while ([update length] < diff)
- update = [update stringByAppendingString:@"0"];
-
- NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@%@", [ammoData objectForKey:@"ammostore_initialqt"], update];
- [self sendToEngine: ammloadt];
- [ammloadt release];
-
- NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@%@", [ammoData objectForKey:@"ammostore_probability"], update];
- [self sendToEngine: ammprob];
- [ammprob release];
-
- NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@%@", [ammoData objectForKey:@"ammostore_delay"], update];
- [self sendToEngine: ammdelay];
- [ammdelay release];
-
- NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@%@", [ammoData objectForKey:@"ammostore_crate"], update];
- [self sendToEngine: ammreinf];
- [ammreinf release];
-
- // send this for each team so it applies the same ammostore to all teams
- NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"];
- for (int i = 0; i < numberOfTeams; i++)
- [self sendToEngine: ammstore];
- [ammstore release];
-
- [ammoData release];
-}
-
-// unpacks scheme data from the selected scheme.plist to a sequence of engine commands
--(NSInteger) provideScheme:(NSString *)schemeName {
- NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName];
- NSDictionary *schemeDictionary = [[NSDictionary alloc] initWithContentsOfFile:schemePath];
- [schemePath release];
- NSArray *basicArray = [schemeDictionary objectForKey:@"basic"];
- NSArray *gamemodArray = [schemeDictionary objectForKey:@"gamemod"];
- int result = 0;
- int mask = 0x00000004;
-
- // pack the gameflags in a single var and send it
- for (NSNumber *value in gamemodArray) {
- if ([value boolValue] == YES)
- result |= mask;
- mask <<= 1;
- }
- NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result];
- [self sendToEngine:flags];
- [flags release];
-
- /* basic game flags */
- NSString *path = [[NSString alloc] initWithFormat:@"%@/basicFlags_en.plist",IFRONTEND_DIRECTORY()];
- NSArray *mods = [[NSArray alloc] initWithContentsOfFile:path];
- [path release];
-
- result = [[basicArray objectAtIndex:0] intValue];
-
- for (int i = 1; i < [basicArray count]; i++) {
- NSDictionary *dict = [mods objectAtIndex:i];
- NSString *command = [dict objectForKey:@"command"];
- NSInteger value = [[basicArray objectAtIndex:i] intValue];
- if ([[dict objectForKey:@"checkOverMax"] boolValue] && value >= [[dict objectForKey:@"max"] intValue])
- value = 9999;
- if ([[dict objectForKey:@"times1000"] boolValue])
- value = value * 1000;
- NSString *strToSend = [[NSString alloc] initWithFormat:@"%@ %d",command,value];
- [self sendToEngine:strToSend];
- [strToSend release];
- }
- [mods release];
-
- [schemeDictionary release];
- return result;
-}
-
-#pragma mark -
-#pragma mark Network relevant code
--(void) dumpRawData:(const char *)buffer ofSize:(uint8_t) length {
- // is it performant to reopen the stream every time?
- NSOutputStream *os = [[NSOutputStream alloc] initToFileAtPath:self.savePath append:YES];
- [os open];
- [os write:&length maxLength:1];
- [os write:(const uint8_t *)buffer maxLength:length];
- [os close];
- [os release];
-}
-
-// wrapper that computes the length of the message and then sends the command string, saving the command on a file
--(int) sendToEngine:(NSString *)string {
- uint8_t length = [string length];
-
- [self dumpRawData:[string UTF8String] ofSize:length];
- SDLNet_TCP_Send(csd, &length, 1);
- return SDLNet_TCP_Send(csd, [string UTF8String], length);
-}
-
-// wrapper that computes the length of the message and then sends the command string, skipping file writing
--(int) sendToEngineNoSave:(NSString *)string {
- uint8_t length = [string length];
-
- SDLNet_TCP_Send(csd, &length, 1);
- return SDLNet_TCP_Send(csd, [string UTF8String], length);
-}
-
-// method that handles net setup with engine and keeps connection alive
--(void) engineProtocol {
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- TCPsocket sd;
- IPaddress ip;
- int eProto;
- BOOL clientQuit;
- char const buffer[BUFFER_SIZE];
- uint8_t msgSize;
-
- clientQuit = NO;
- csd = NULL;
-
- if (SDLNet_Init() < 0) {
- DLog(@"SDLNet_Init: %s", SDLNet_GetError());
- clientQuit = YES;
- }
-
- // Resolving the host using NULL make network interface to listen
- if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0 && !clientQuit) {
- DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
- clientQuit = YES;
- }
-
- // Open a connection with the IP provided (listen on the host's port)
- if (!(sd = SDLNet_TCP_Open(&ip)) && !clientQuit) {
- DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort);
- clientQuit = YES;
- }
-
- DLog(@"Waiting for a client on port %d", ipcPort);
- while (csd == NULL)
- csd = SDLNet_TCP_Accept(sd);
- SDLNet_TCP_Close(sd);
-
- while (!clientQuit) {
- msgSize = 0;
- memset((void *)buffer, '\0', BUFFER_SIZE);
- if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0)
- break;
- if (SDLNet_TCP_Recv(csd, (void *)buffer, msgSize) <= 0)
- break;
-
- switch (buffer[0]) {
- case 'C':
- DLog(@"sending game config...\n%@",self.gameConfig);
-
- if (isNetGame == YES)
- [self sendToEngineNoSave:@"TN"];
- else
- [self sendToEngineNoSave:@"TL"];
- NSString *saveHeader = @"TS";
- [self dumpRawData:[saveHeader UTF8String] ofSize:[saveHeader length]];
-
- // seed info
- [self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]];
-
- // dimension of the map
- [self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]];
- [self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]];
- [self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]];
-
- // static land (if set)
- NSString *staticMap = [self.gameConfig objectForKey:@"staticmap_command"];
- if ([staticMap length] != 0)
- [self sendToEngine:staticMap];
-
- // lua script (if set)
- NSString *script = [self.gameConfig objectForKey:@"mission_command"];
- if ([script length] != 0)
- [self sendToEngine:script];
-
- // theme info
- [self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]];
-
- // scheme (returns initial health)
- NSInteger health = [self provideScheme:[self.gameConfig objectForKey:@"scheme"]];
-
- // send an ammostore for each team
- NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"];
- [self provideAmmoData:[self.gameConfig objectForKey:@"weapon"] forPlayingTeams:[teamsConfig count]];
-
- // finally add hogs
- for (NSDictionary *teamData in teamsConfig) {
- [self provideTeamData:[teamData objectForKey:@"team"]
- forHogs:[[teamData objectForKey:@"number"] intValue]
- withHealth:health
- ofColor:[teamData objectForKey:@"color"]];
- }
- break;
- case '?':
- DLog(@"Ping? Pong!");
- [self sendToEngine:@"!"];
- break;
- case 'E':
- DLog(@"ERROR - last console line: [%s]", &buffer[1]);
- clientQuit = YES;
- break;
- case 'e':
- [self dumpRawData:buffer ofSize:msgSize];
-
- sscanf((char *)buffer, "%*s %d", &eProto);
- int netProto;
- char *versionStr;
-
- HW_versionInfo(&netProto, &versionStr);
- if (netProto == eProto) {
- DLog(@"Setting protocol version %d (%s)", eProto, versionStr);
- } else {
- DLog(@"ERROR - wrong protocol number: %d (expecting %d)", netProto, eProto);
- clientQuit = YES;
- }
- break;
- case 'i':
- if (self.statsArray == nil) {
- self.statsArray = [[NSMutableArray alloc] initWithCapacity:10 - 2];
- NSMutableArray *ranking = [[NSMutableArray alloc] initWithCapacity:4];
- [self.statsArray insertObject:ranking atIndex:0];
- [ranking release];
- }
- NSString *tempStr = [NSString stringWithUTF8String:&buffer[2]];
- NSArray *info = [tempStr componentsSeparatedByString:@" "];
- NSString *arg = [info objectAtIndex:0];
- int index = [arg length] + 3;
- switch (buffer[1]) {
- case 'r': // winning team
- [self.statsArray insertObject:[NSString stringWithUTF8String:&buffer[2]] atIndex:1];
- break;
- case 'D': // best shot
- [self.statsArray addObject:[NSString stringWithFormat:@"The best shot award won by %s (with %@ points)", &buffer[index], arg]];
- break;
- case 'k': // best hedgehog
- [self.statsArray addObject:[NSString stringWithFormat:@"The best killer is %s with %@ kills in a turn", &buffer[index], arg]];
- break;
- case 'K': // number of hogs killed
- [self.statsArray addObject:[NSString stringWithFormat:@"%@ hedgehog(s) were killed during this round", arg]];
- break;
- case 'H': // team health/graph
- break;
- case 'T': // local team stats
- // still WIP in statsPage.cpp
- break;
- case 'P': // teams ranking
- [[self.statsArray objectAtIndex:0] addObject:tempStr];
- break;
- case 's': // self damage
- [self.statsArray addObject:[NSString stringWithFormat:@"%s thought it's good to shoot his own hedgehogs with %@ points", &buffer[index], arg]];
- break;
- case 'S': // friendly fire
- [self.statsArray addObject:[NSString stringWithFormat:@"%s killed %@ of his own hedgehogs", &buffer[index], arg]];
- break;
- case 'B': // turn skipped
- [self.statsArray addObject:[NSString stringWithFormat:@"%s was scared and skipped turn %@ times", &buffer[index], arg]];
- break;
- default:
- DLog(@"Unhandled stat message, see statsPage.cpp");
- break;
- }
- break;
- case 'q':
- // game ended, can remove the savefile and the trailing overlay (when dualhead)
- [[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil];
- if (IS_DUALHEAD())
- [[NSNotificationCenter defaultCenter] postNotificationName:@"remove overlay" object:nil];
- break;
- case 'Q':
- // game exited but not completed, nothing to do (just don't save the message)
- break;
- default:
- [self dumpRawData:buffer ofSize:msgSize];
- break;
- }
- }
- DLog(@"Engine exited, ending thread");
-
- // Close the client socket
- SDLNet_TCP_Close(csd);
- SDLNet_Quit();
-
- [pool release];
- // Invoking this method should be avoided as it does not give your thread a chance
- // to clean up any resources it allocated during its execution.
- //[NSThread exit];
-}
-
-#pragma mark -
-#pragma mark Setting methods
-// returns an array of c-strings that are read by engine at startup
--(const char **)getGameSettings:(NSString *)recordFile {
- NSInteger width, height;
- NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort];
- NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
- NSString *rotation;
- if (IS_DUALHEAD()) {
- CGRect screenBounds = [[[UIScreen screens] objectAtIndex:1] bounds];
- width = (int) screenBounds.size.width;
- height = (int) screenBounds.size.height;
- rotation = @"0";
- } else {
- CGRect screenBounds = [[UIScreen mainScreen] bounds];
- width = (int) screenBounds.size.height;
- height = (int) screenBounds.size.width;
- UIDeviceOrientation orientation = (UIDeviceOrientation) [[self.gameConfig objectForKey:@"orientation"] intValue];
- if (orientation == UIDeviceOrientationLandscapeLeft)
- rotation = @"-90";
- else
- rotation = @"90";
- }
-
- NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", width];
- NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", height];
- const char **gameArgs = (const char **)malloc(sizeof(char *) * 10);
- BOOL enhanced = [[self.systemSettings objectForKey:@"enhanced"] boolValue];
-
- NSString *modelId = modelType();
- NSInteger tmpQuality;
- if ([modelId hasPrefix:@"iPhone1"] || [modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"]) // = iPhone and iPhone 3G or iPod Touch or iPod Touch 2G
- tmpQuality = 0x00000001 | 0x00000002 | 0x00000008 | 0x00000040; // rqLowRes | rqBlurryLand | rqSimpleRope | rqKillFlakes
- else if ([modelId hasPrefix:@"iPhone2"] || [modelId hasPrefix:@"iPod3"]) // = iPhone 3GS or iPod Touch 3G
- tmpQuality = 0x00000002 | 0x00000040; // rqBlurryLand | rqKillFlakes
- else if ([modelId hasPrefix:@"iPad1"] || [modelId hasPrefix:@"iPod4"] || enhanced == NO) // = iPad 1G or iPod Touch 4G or not enhanced mode
- tmpQuality = 0x00000002; // rqBlurryLand
- else // = everything else
- tmpQuality = 0; // full quality
-
- if (IS_IPAD() == NO) // = disable tooltips on phone
- tmpQuality = tmpQuality | 0x00000400;
-
- // prevents using an empty nickname
- NSString *username;
- NSString *originalUsername = [self.systemSettings objectForKey:@"username"];
- if ([originalUsername length] == 0)
- username = [[NSString alloc] initWithFormat:@"MobileUser-%@",ipcString];
- else
- username = [[NSString alloc] initWithString:originalUsername];
-
- gameArgs[ 0] = [ipcString UTF8String]; //ipcPort
- gameArgs[ 1] = [horizontalSize UTF8String]; //cScreenWidth
- gameArgs[ 2] = [verticalSize UTF8String]; //cScreenHeight
- gameArgs[ 3] = [[[NSNumber numberWithInteger:tmpQuality] stringValue] UTF8String]; //quality
- gameArgs[ 4] = "en.txt";//[localeString UTF8String]; //cLocaleFName
- gameArgs[ 5] = [username UTF8String]; //UserNick
- gameArgs[ 6] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String]; //isSoundEnabled
- gameArgs[ 7] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String]; //isMusicEnabled
- gameArgs[ 8] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String]; //cAltDamage
- gameArgs[ 9] = [rotation UTF8String]; //rotateQt
- gameArgs[10] = [recordFile UTF8String]; //recordFileName
-
- [verticalSize release];
- [horizontalSize release];
- [localeString release];
- [ipcString release];
- [username release];
- return gameArgs;
-}
-
-
-@end
--- a/project_files/HedgewarsMobile/Classes/HedgewarsAppDelegate.h Sun Apr 17 13:33:46 2011 -0400
+++ b/project_files/HedgewarsMobile/Classes/HedgewarsAppDelegate.h Sun Apr 17 20:52:56 2011 +0200
@@ -23,11 +23,9 @@
#import "SDL_uikitappdelegate.h"
@class MainMenuViewController;
-@class OverlayViewController;
-@interface HedgewarsAppDelegate:SDLUIKitDelegate {
+@interface HedgewarsAppDelegate : SDLUIKitDelegate {
MainMenuViewController *mainViewController;
- OverlayViewController *overlayController;
UIWindow *uiwindow;
UIWindow *secondWindow;
BOOL isInGame;
@@ -35,13 +33,10 @@
@property (assign) BOOL isInGame;
@property (nonatomic,retain) MainMenuViewController *mainViewController;
-@property (nonatomic,retain) OverlayViewController *overlayController;
@property (nonatomic,retain) UIWindow *uiwindow;
@property (nonatomic,retain) UIWindow *secondWindow;
+(HedgewarsAppDelegate *)sharedAppDelegate;
--(NSArray *)startSDLgame:(NSDictionary *)gameDictionary;
--(void) displayOverlayLater:(id) object;
@end
--- a/project_files/HedgewarsMobile/Classes/HedgewarsAppDelegate.m Sun Apr 17 13:33:46 2011 -0400
+++ b/project_files/HedgewarsMobile/Classes/HedgewarsAppDelegate.m Sun Apr 17 20:52:56 2011 +0200
@@ -23,9 +23,7 @@
#import "PascalImports.h"
#import "ObjcExports.h"
#import "CommodityFunctions.h"
-#import "GameSetup.h"
#import "MainMenuViewController.h"
-#import "OverlayViewController.h"
#import "Appirater.h"
#include <unistd.h>
@@ -45,7 +43,7 @@
@end
@implementation HedgewarsAppDelegate
-@synthesize mainViewController, overlayController, uiwindow, secondWindow, isInGame;
+@synthesize mainViewController, uiwindow, secondWindow, isInGame;
// convenience method
+(HedgewarsAppDelegate *)sharedAppDelegate {
@@ -64,108 +62,11 @@
-(void) dealloc {
[mainViewController release];
- [overlayController release];
[uiwindow release];
[secondWindow release];
[super dealloc];
}
-// main routine for calling the actual game engine
--(NSArray *)startSDLgame:(NSDictionary *)gameDictionary {
- UIWindow *gameWindow;
- if (IS_DUALHEAD())
- gameWindow = self.secondWindow;
- else
- gameWindow = self.uiwindow;
-
- UIView *blackView = [[UIView alloc] initWithFrame:gameWindow.frame];
- blackView.backgroundColor = [UIColor blackColor];
- blackView.opaque = YES;
- blackView.tag = BLACKVIEW_TAG;
- [gameWindow addSubview:blackView];
- if (IS_DUALHEAD()) {
- blackView.alpha = 0;
- [UIView beginAnimations:@"fading to game first" context:NULL];
- [UIView setAnimationDuration:1];
- blackView.alpha = 1;
- [UIView commitAnimations];
-
- UIView *secondBlackView = [[UIView alloc] initWithFrame:self.uiwindow.frame];
- secondBlackView.backgroundColor = [UIColor blackColor];
- secondBlackView.opaque = YES;
- secondBlackView.tag = SECONDBLACKVIEW_TAG;
- secondBlackView.alpha = 0;
- [self.uiwindow addSubview:secondBlackView];
- [UIView beginAnimations:@"fading to game second" context:NULL];
- [UIView setAnimationDuration:1];
- secondBlackView.alpha = 1;
- [UIView commitAnimations];
- [secondBlackView release];
- }
- [blackView release];
-
-
- // pull out useful configuration info from various files
- GameSetup *setup = [[GameSetup alloc] initWithDictionary:gameDictionary];
- NSNumber *isNetGameNum = [gameDictionary objectForKey:@"netgame"];
-
- [NSThread detachNewThreadSelector:@selector(engineProtocol)
- toTarget:setup
- withObject:nil];
-
- NSNumber *menuStyle = [NSNumber numberWithBool:setup.menuStyle];
- NSNumber *orientation = [[gameDictionary objectForKey:@"game_dictionary"] objectForKey:@"orientation"];
- NSDictionary *dict = [NSDictionary dictionaryWithObjectsAndKeys:
- isNetGameNum,@"net",
- menuStyle,@"menu",
- orientation,@"orientation",
- nil];
- [self performSelector:@selector(displayOverlayLater:) withObject:dict afterDelay:1];
-
- // need to set again [gameDictionary objectForKey:@"savefile"] because if it's empty it means it's a normal game
- const char **gameArgs = [setup getGameSettings:[gameDictionary objectForKey:@"savefile"]];
- self.isInGame = YES;
- // this is the pascal fuction that starts the game
- Game(gameArgs);
- self.isInGame = NO;
- free(gameArgs);
-
- NSArray *stats = setup.statsArray;
- [setup release];
-
-
- [self.uiwindow makeKeyAndVisible];
- [self.uiwindow bringSubviewToFront:self.mainViewController.view];
-
- UIView *refBlackView = [gameWindow viewWithTag:BLACKVIEW_TAG];
- UIView *refSecondBlackView = [self.uiwindow viewWithTag:SECONDBLACKVIEW_TAG];
- [UIView beginAnimations:@"fading in from ingame" context:NULL];
- [UIView setAnimationDuration:1];
- refBlackView.alpha = 0;
- refSecondBlackView.alpha = 0;
- [UIView commitAnimations];
- [refBlackView performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1];
- [refSecondBlackView performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:2];
-
- return stats;
-}
-
-// overlay with controls, become visible later, with a transparency effect since the sdlwindow is not yet created
--(void) displayOverlayLater:(id) object {
- NSDictionary *dict = (NSDictionary *)object;
- self.overlayController = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil];
- self.overlayController.isNetGame = [[dict objectForKey:@"net"] boolValue];
- self.overlayController.useClassicMenu = [[dict objectForKey:@"menu"] boolValue];
- self.overlayController.initialOrientation = [[dict objectForKey:@"orientation"] intValue];
-
- UIWindow *gameWindow;
- if (IS_DUALHEAD())
- gameWindow = self.uiwindow;
- else
- gameWindow = [[UIApplication sharedApplication] keyWindow];
- [gameWindow addSubview:self.overlayController.view];
-}
-
// override the direct execution of SDL_main to allow us to implement our own frontend
-(void) postFinishLaunch {
[[UIApplication sharedApplication] setStatusBarHidden:YES];
@@ -173,10 +74,8 @@
self.uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
- if (IS_IPAD())
- self.mainViewController = [[MainMenuViewController alloc] initWithNibName:@"MainMenuViewController-iPad" bundle:nil];
- else
- self.mainViewController = [[MainMenuViewController alloc] initWithNibName:@"MainMenuViewController-iPhone" bundle:nil];
+ NSString *controllerName = (IS_IPAD() ? @"MainMenuViewController-iPad" : @"MainMenuViewController-iPhone");
+ self.mainViewController = [[MainMenuViewController alloc] initWithNibName:controllerName bundle:nil];
[self.uiwindow addSubview:self.mainViewController.view];
[self.mainViewController release];
@@ -185,7 +84,7 @@
// check for dual monitor support
if (IS_DUALHEAD()) {
- DLog(@"dual head mode ftw");
+ DLog(@"Dualhead mode");
self.secondWindow = [[UIWindow alloc] initWithFrame:[[[UIScreen screens] objectAtIndex:1] bounds]];
self.secondWindow.backgroundColor = [UIColor blackColor];
self.secondWindow.screen = [[UIScreen screens] objectAtIndex:1];
--- a/project_files/HedgewarsMobile/Classes/OverlayViewController.h Sun Apr 17 13:33:46 2011 -0400
+++ b/project_files/HedgewarsMobile/Classes/OverlayViewController.h Sun Apr 17 20:52:56 2011 +0200
@@ -49,7 +49,6 @@
BOOL isAttacking;
// stuff initialized externally
- BOOL isNetGame;
BOOL useClassicMenu;
NSInteger initialOrientation;
--- a/project_files/HedgewarsMobile/Classes/OverlayViewController.m Sun Apr 17 13:33:46 2011 -0400
+++ b/project_files/HedgewarsMobile/Classes/OverlayViewController.m Sun Apr 17 20:52:56 2011 +0200
@@ -39,7 +39,7 @@
[[self.view viewWithTag:GRENADE_TAG] removeFromSuperview];
@implementation OverlayViewController
-@synthesize popoverController, popupMenu, helpPage, amvc, isNetGame, useClassicMenu, initialOrientation;
+@synthesize popoverController, popupMenu, helpPage, amvc, useClassicMenu, initialOrientation;
#pragma mark -
#pragma mark rotation
--- a/project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj Sun Apr 17 13:33:46 2011 -0400
+++ b/project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj Sun Apr 17 20:52:56 2011 +0200
@@ -85,7 +85,7 @@
6165920D11CA9BA200D6E256 /* FlagsViewController.m in Sources */ = {isa = PBXBuildFile; fileRef = 616591E111CA9BA200D6E256 /* FlagsViewController.m */; };
6165920E11CA9BA200D6E256 /* FortsViewController.m in Sources */ = {isa = PBXBuildFile; fileRef = 616591E311CA9BA200D6E256 /* FortsViewController.m */; };
6165920F11CA9BA200D6E256 /* GameConfigViewController.m in Sources */ = {isa = PBXBuildFile; fileRef = 616591E511CA9BA200D6E256 /* GameConfigViewController.m */; };
- 6165921011CA9BA200D6E256 /* GameSetup.m in Sources */ = {isa = PBXBuildFile; fileRef = 616591E711CA9BA200D6E256 /* GameSetup.m */; };
+ 6165921011CA9BA200D6E256 /* EngineProtocolNetwork.m in Sources */ = {isa = PBXBuildFile; fileRef = 616591E711CA9BA200D6E256 /* EngineProtocolNetwork.m */; };
6165921111CA9BA200D6E256 /* GeneralSettingsViewController.m in Sources */ = {isa = PBXBuildFile; fileRef = 616591E911CA9BA200D6E256 /* GeneralSettingsViewController.m */; };
6165921211CA9BA200D6E256 /* GravesViewController.m in Sources */ = {isa = PBXBuildFile; fileRef = 616591EB11CA9BA200D6E256 /* GravesViewController.m */; };
6165921311CA9BA200D6E256 /* HogHatViewController.m in Sources */ = {isa = PBXBuildFile; fileRef = 616591ED11CA9BA200D6E256 /* HogHatViewController.m */; };
@@ -199,6 +199,7 @@
61E2F7451283752C00E12521 /* tw.png in Resources */ = {isa = PBXBuildFile; fileRef = 61E2F7431283752C00E12521 /* tw.png */; };
61E5D68D12AB006F00566F29 /* uLandPainted.pas in Sources */ = {isa = PBXBuildFile; fileRef = 61E5D68C12AB006F00566F29 /* uLandPainted.pas */; };
61EBA62A11DFF2BC0048B68A /* title.png in Resources */ = {isa = PBXBuildFile; fileRef = 61EBA62811DFF2BC0048B68A /* title.png */; };
+ 61EDB5B0135B3F97009B29A6 /* GameInterfaceBridge.m in Sources */ = {isa = PBXBuildFile; fileRef = 61EDB5AF135B3F97009B29A6 /* GameInterfaceBridge.m */; };
61EF920E11DF57AC003441C4 /* arrowDown.png in Resources */ = {isa = PBXBuildFile; fileRef = 61EF920511DF57AC003441C4 /* arrowDown.png */; };
61EF920F11DF57AC003441C4 /* arrowLeft.png in Resources */ = {isa = PBXBuildFile; fileRef = 61EF920611DF57AC003441C4 /* arrowLeft.png */; };
61EF921011DF57AC003441C4 /* arrowRight.png in Resources */ = {isa = PBXBuildFile; fileRef = 61EF920711DF57AC003441C4 /* arrowRight.png */; };
@@ -826,8 +827,8 @@
616591E311CA9BA200D6E256 /* FortsViewController.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = FortsViewController.m; sourceTree = "<group>"; };
616591E411CA9BA200D6E256 /* GameConfigViewController.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = GameConfigViewController.h; sourceTree = "<group>"; };
616591E511CA9BA200D6E256 /* GameConfigViewController.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = GameConfigViewController.m; sourceTree = "<group>"; };
- 616591E611CA9BA200D6E256 /* GameSetup.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = GameSetup.h; sourceTree = "<group>"; };
- 616591E711CA9BA200D6E256 /* GameSetup.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = GameSetup.m; sourceTree = "<group>"; };
+ 616591E611CA9BA200D6E256 /* EngineProtocolNetwork.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = EngineProtocolNetwork.h; sourceTree = "<group>"; };
+ 616591E711CA9BA200D6E256 /* EngineProtocolNetwork.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = EngineProtocolNetwork.m; sourceTree = "<group>"; };
616591E811CA9BA200D6E256 /* GeneralSettingsViewController.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = GeneralSettingsViewController.h; sourceTree = "<group>"; };
616591E911CA9BA200D6E256 /* GeneralSettingsViewController.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = GeneralSettingsViewController.m; sourceTree = "<group>"; };
616591EA11CA9BA200D6E256 /* GravesViewController.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = GravesViewController.h; sourceTree = "<group>"; };
@@ -985,6 +986,8 @@
61E2F7431283752C00E12521 /* tw.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = tw.png; path = Resources/Icons/tw.png; sourceTree = "<group>"; };
61E5D68C12AB006F00566F29 /* uLandPainted.pas */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.pascal; name = uLandPainted.pas; path = ../../hedgewars/uLandPainted.pas; sourceTree = SOURCE_ROOT; };
61EBA62811DFF2BC0048B68A /* title.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = title.png; path = Resources/Frontend/title.png; sourceTree = "<group>"; };
+ 61EDB5AE135B3F97009B29A6 /* GameInterfaceBridge.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = GameInterfaceBridge.h; sourceTree = "<group>"; };
+ 61EDB5AF135B3F97009B29A6 /* GameInterfaceBridge.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = GameInterfaceBridge.m; sourceTree = "<group>"; };
61EF920511DF57AC003441C4 /* arrowDown.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = arrowDown.png; path = Resources/Overlay/arrowDown.png; sourceTree = "<group>"; };
61EF920611DF57AC003441C4 /* arrowLeft.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = arrowLeft.png; path = Resources/Overlay/arrowLeft.png; sourceTree = "<group>"; };
61EF920711DF57AC003441C4 /* arrowRight.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = arrowRight.png; path = Resources/Overlay/arrowRight.png; sourceTree = "<group>"; };
@@ -1054,8 +1057,10 @@
616591F111CA9BA200D6E256 /* MainMenuViewController.m */,
6165924B11CA9CB400D6E256 /* MainMenuViewController-iPad.xib */,
6165924C11CA9CB400D6E256 /* MainMenuViewController-iPhone.xib */,
- 616591E611CA9BA200D6E256 /* GameSetup.h */,
- 616591E711CA9BA200D6E256 /* GameSetup.m */,
+ 61EDB5AE135B3F97009B29A6 /* GameInterfaceBridge.h */,
+ 61EDB5AF135B3F97009B29A6 /* GameInterfaceBridge.m */,
+ 616591E611CA9BA200D6E256 /* EngineProtocolNetwork.h */,
+ 616591E711CA9BA200D6E256 /* EngineProtocolNetwork.m */,
61E2E12C12BAAEE30051B659 /* ServerSetup.h */,
61E2E12D12BAAEE30051B659 /* ServerSetup.m */,
);
@@ -2382,7 +2387,7 @@
6165920D11CA9BA200D6E256 /* FlagsViewController.m in Sources */,
6165920E11CA9BA200D6E256 /* FortsViewController.m in Sources */,
6165920F11CA9BA200D6E256 /* GameConfigViewController.m in Sources */,
- 6165921011CA9BA200D6E256 /* GameSetup.m in Sources */,
+ 6165921011CA9BA200D6E256 /* EngineProtocolNetwork.m in Sources */,
6165921111CA9BA200D6E256 /* GeneralSettingsViewController.m in Sources */,
6165921211CA9BA200D6E256 /* GravesViewController.m in Sources */,
6165921311CA9BA200D6E256 /* HogHatViewController.m in Sources */,
@@ -2438,6 +2443,7 @@
61AC067412B2E32D000B52A2 /* Appirater.m in Sources */,
61E2E12E12BAAEE30051B659 /* ServerSetup.m in Sources */,
61B7A33812CC21080086B604 /* StatsPageViewController.m in Sources */,
+ 61EDB5B0135B3F97009B29A6 /* GameInterfaceBridge.m in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};