hedgewars/uAIAmmoTests.pas
author Wuzzy <Wuzzy2@mail.ru>
Sun, 07 Jun 2020 00:44:13 +0200
changeset 15604 22d0a3d6e2be
parent 15603 ac44dae6425e
child 15607 899fd1841399
permissions -rw-r--r--
Teach AI how to use MineStrike (0 secs only)
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uAIAmmoTests;
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interface
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uses uConsts, uFloat, uTypes, uAIMisc;
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const
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    amtest_Rare            = $00000001; // check only several positions
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    amtest_NoTarget        = $00000002; // each pos, but no targetting
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    amtest_MultipleAttacks = $00000004; // test could result in multiple attacks, set AttacksNum
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    amtest_NoTrackFall     = $00000008; // skip fall tracing.  
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var windSpeed: real;
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type TAttackParams = record
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        Time, Bounce, AttacksNum: Longword;
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        Angle, Power: LongInt;
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        ExplX, ExplY, ExplR: LongInt;
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        AttackPutX, AttackPutY: LongInt;
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        end;
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function TestBazooka(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestBee(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSnowball(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestGrenade(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMolotov(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestClusterBomb(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestWatermelon(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDrillRocket(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMortar(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestShotgun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDesertEagle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSniperRifle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestBaseballBat(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestFirePunch(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestWhip(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestKamikaze(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestAirAttack(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDrillStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMineStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestTeleport(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestHammer(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestCake(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDynamite(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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type TAmmoTestProc = function (Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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    TAmmoTest = record
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            proc: TAmmoTestProc;
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            flags: Longword;
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            end;
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const AmmoTests: array[TAmmoType] of TAmmoTest =
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            (
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            (proc: nil;              flags: 0), // amNothing
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            (proc: @TestGrenade;     flags: 0), // amGrenade
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            (proc: @TestClusterBomb; flags: 0), // amClusterBomb
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            (proc: @TestBazooka;     flags: 0), // amBazooka
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            (proc: @TestBee;         flags: amtest_Rare), // amBee
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            (proc: @TestShotgun;     flags: 0), // amShotgun
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            (proc: nil;              flags: 0), // amPickHammer
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            (proc: nil;              flags: 0), // amSkip
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            (proc: nil;              flags: 0), // amRope
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            (proc: @TestMine;        flags: amtest_NoTarget), // amMine
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            (proc: @TestDesertEagle; flags: amtest_MultipleAttacks), // amDEagle
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            (proc: @TestDynamite;    flags: amtest_NoTarget), // amDynamite
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            (proc: @TestFirePunch;   flags: amtest_NoTarget), // amFirePunch
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            (proc: @TestWhip;        flags: amtest_NoTarget), // amWhip
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            (proc: @TestBaseballBat; flags: amtest_NoTarget), // amBaseballBat
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            (proc: nil;              flags: 0), // amParachute
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            (proc: @TestAirAttack;   flags: amtest_Rare), // amAirAttack
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            (proc: @TestMineStrike;  flags: amtest_Rare), // amMineStrike
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            (proc: nil;              flags: 0), // amBlowTorch
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            (proc: nil;              flags: 0), // amGirder
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            (proc: nil;              flags: 0), // amTeleport
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            //(proc: @TestTeleport;    flags: amtest_OnTurn), // amTeleport
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            (proc: nil;              flags: 0), // amSwitch
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            (proc: @TestMortar;      flags: 0), // amMortar
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            (proc: @TestKamikaze;    flags: 0), // amKamikaze
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            (proc: @TestCake;        flags: amtest_Rare or amtest_NoTarget), // amCake
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            (proc: nil;              flags: 0), // amSeduction
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            (proc: @TestWatermelon;  flags: 0), // amWatermelon
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            (proc: nil;              flags: 0), // amHellishBomb
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            (proc: nil;              flags: 0), // amNapalm
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            (proc: @TestDrillRocket; flags: 0), // amDrill
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            (proc: nil;              flags: 0), // amBallgun
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            (proc: nil;              flags: 0), // amRCPlane
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            (proc: nil;              flags: 0), // amLowGravity
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            (proc: nil;              flags: 0), // amExtraDamage
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            (proc: nil;              flags: 0), // amInvulnerable
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            (proc: nil;              flags: 0), // amExtraTime
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            (proc: nil;              flags: 0), // amLaserSight
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            (proc: nil;              flags: 0), // amVampiric
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            (proc: @TestSniperRifle; flags: 0), // amSniperRifle
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            (proc: nil;              flags: 0), // amJetpack
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            (proc: @TestMolotov;     flags: 0), // amMolotov
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            (proc: nil;              flags: 0), // amBirdy
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            (proc: nil;              flags: 0), // amPortalGun
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            (proc: nil;              flags: 0), // amPiano
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            (proc: @TestGrenade;     flags: amtest_NoTrackFall), // amGasBomb
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            (proc: @TestShotgun;     flags: 0), // amSineGun
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            (proc: nil;              flags: 0), // amFlamethrower
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            (proc: @TestGrenade;     flags: 0), // amSMine
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            (proc: @TestHammer;      flags: amtest_NoTarget), // amHammer
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            (proc: nil;              flags: 0), // amResurrector
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            (proc: @TestDrillStrike; flags: amtest_Rare), // amDrillStrike
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   124
            (proc: nil;              flags: 0), // amSnowball
4883
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
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   125
            (proc: nil;              flags: 0), // amTardis
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6992
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   126
            (proc: nil;              flags: 0), // amLandGun
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
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   127
            (proc: nil;              flags: 0), // amIceGun
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9722
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            (proc: nil;              flags: 0), // amKnife
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10637
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   129
            (proc: nil;              flags: 0), // amRubber
12193
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 11476
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   130
            (proc: nil;              flags: 0), // amAirMine
13851
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13671
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   131
            (proc: nil;              flags: 0), // amCreeper
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12621
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   132
            (proc: @TestShotgun;     flags: 0)  // amMinigun
2948
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unc0rr
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   133
            );
4
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unc0rr
parents: 1
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   134
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
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   135
implementation
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   136
uses uVariables, uUtils, uGearsHandlers;
370
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unc0rr
parents: 369
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   137
5150
63ad8a648afd Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
nemo
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function Metric(x1, y1, x2, y2: LongInt): LongInt; inline;
4
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begin
370
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Metric:= abs(x1 - x2) + abs(y1 - y2)
4
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end;
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nemo
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function TestBazooka(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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const cExtraTime = 300;
5151
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nemo
parents: 5150
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   145
var Vx, Vy, r, mX, mY: real;
498
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unc0rr
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    rTime: LongInt;
6474
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unc0rr
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   147
    EX, EY: LongInt;
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    valueResult: LongInt;
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    targXWrap, x, y, dX, dY: real;
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    t: LongInt;
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    value: LongInt;
4
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begin
15524
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nemo
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Flags:= Flags; // avoid compiler hint
5151
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nemo
parents: 5150
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mX:= hwFloat2Float(Me^.X);
cbadb9fa52fc An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo
parents: 5150
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   155
mY:= hwFloat2Float(Me^.Y);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   156
ap.Time:= 0;
375
18012da67681 AI works properly
unc0rr
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   157
rTime:= 350;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
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   158
ap.ExplR:= 0;
13669
c6ee1b0b957f more wrapping
nemo
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   159
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
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   160
    if (Targ.Point.X < mX) then
c6ee1b0b957f more wrapping
nemo
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   161
         targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
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    else targXWrap:= Targ.Point.X - (RightX-LeftX);
2695
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koda
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valueResult:= BadTurn;
4
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unc0rr
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repeat
6580
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lovelacer
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    rTime:= rTime + 300 + Level * 50 + random(300);
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nemo
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   166
    if (WorldEdge = weWrap) and (random(2)=0) then
14212
ca179b615c0b adding X offset seems to improve chance of drownings
nemo
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         Vx:= - windSpeed * rTime * 0.5 + (targXWrap + AIrndSign(2) + AIrndOffset(Targ, Level) - mX) / rTime
ca179b615c0b adding X offset seems to improve chance of drownings
nemo
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   168
    else Vx:= - windSpeed * rTime * 0.5 + (Targ.Point.X + AIrndSign(2) + AIrndOffset(Targ, Level) - mX) / rTime;
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    Vy:= cGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - mY) / rTime;
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nemo
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    r:= sqr(Vx) + sqr(Vy);
6580
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lovelacer
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   171
    if not (r > 1) then
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lovelacer
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        begin
6474
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unc0rr
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        x:= mX;
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   174
        y:= mY;
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unc0rr
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   175
        dX:= Vx;
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   176
        dY:= -Vy;
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unc0rr
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        t:= rTime;
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        repeat
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nemo
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            x:= CheckWrap(x);
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lovelacer
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            x:= x + dX;
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nemo
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   181
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lovelacer
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            y:= y + dY;
7078
a3408d9ba5ad AI can't use cWindSpeedf since it now does a smooth transition
nemo
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            dX:= dX + windSpeed;
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            //dX:= CheckBounce(x,dX);
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lovelacer
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            dY:= dY + cGravityf;
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lovelacer
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   186
            dec(t)
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koda
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        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
14226
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unc0rr
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   188
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t < -cExtraTime);
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parents: 8903
diff changeset
   189
6474
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        EX:= trunc(x);
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        EY:= trunc(y);
14226
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   192
        if t >= -cExtraTime then
545b85c0f2e3 AI is bazooka genius
unc0rr
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   193
            begin
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   194
                if Level = 1 then
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                    value:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
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   196
                else
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   197
                    value:= RateExplosion(Me, EX, EY, 101);
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   198
            end else
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   199
                value:= BadTurn;
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diff changeset
   200
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo
parents: 8974
diff changeset
   201
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
11476
c4e1d39acc56 Disable digging on solid land
nemo
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diff changeset
   202
            if GameFlags and gfSolidLand = 0 then
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   203
                 value := 1024 - Metric(Targ.Point.X, Targ.Point.Y, EX, EY) div 64
c4e1d39acc56 Disable digging on solid land
nemo
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   204
            else value := BadTurn;
14226
545b85c0f2e3 AI is bazooka genius
unc0rr
parents: 14220
diff changeset
   205
14227
1d678dee55d1 fpc likes brackets
nemo
parents: 14226
diff changeset
   206
        if (valueResult < value) or ((valueResult = value) and (Level < 3)) then
6775
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nemo
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diff changeset
   207
            begin
6894
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unc0rr
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   208
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
6775
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nemo
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diff changeset
   209
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
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nemo
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diff changeset
   210
            ap.ExplR:= 100;
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   211
            ap.ExplX:= EX;
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   212
            ap.ExplY:= EY;
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   213
            valueResult:= value
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   214
            end;
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diff changeset
   215
        end
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
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   216
until rTime > 5050 - Level * 800;
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koda
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   217
TestBazooka:= valueResult
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 37
diff changeset
   218
end;
374
95169697cc38 - UFO smokes
unc0rr
parents: 371
diff changeset
   219
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unC0Rr
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   220
function calcBeeFlight(Me: PGear; x, y, dx, dy, tX, tY: real; var eX, eY: LongInt): LongInt;
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unC0Rr
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   221
var t: Longword;
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   222
    f: boolean;
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   223
    speed, d: real;
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unC0Rr
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   224
begin
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unC0Rr
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   225
    // parabola flight before activation
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unC0Rr
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   226
    t:= 500;
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unC0Rr
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   227
    repeat
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unC0Rr
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diff changeset
   228
        x:= x + dx;
67ae276ba229 Some WIP for bee
unC0Rr
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diff changeset
   229
        y:= y + dy;
67ae276ba229 Some WIP for bee
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diff changeset
   230
        dy:= dy + cGravityf;
67ae276ba229 Some WIP for bee
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   231
        f:= ((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
67ae276ba229 Some WIP for bee
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diff changeset
   232
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5));
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unC0Rr
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diff changeset
   233
        dec(t)
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unC0Rr
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diff changeset
   234
    until (t = 0) or (y >= cWaterLine) or f;
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unC0Rr
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diff changeset
   235
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   236
    if f then
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   237
    begin
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   238
        eX:= trunc(x);
67ae276ba229 Some WIP for bee
unC0Rr
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diff changeset
   239
        eY:= trunc(y);
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unC0Rr
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   240
        exit(RateExplosion(Me, eX, eY, 101, afTrackFall or afErasesLand));
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   241
    end;
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
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diff changeset
   242
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   243
11474
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   244
    // activated
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unC0Rr
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   245
    t:= 5000;
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   246
    speed:= sqrt(sqr(dx) + sqr(dy));
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
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diff changeset
   247
11474
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   248
    repeat
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unC0Rr
parents: 11046
diff changeset
   249
        if (t and $F) = 0 then
67ae276ba229 Some WIP for bee
unC0Rr
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diff changeset
   250
        begin
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
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diff changeset
   251
            dx:= dx + 0.000064 * (tX - x);
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
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diff changeset
   252
            dy:= dy + 0.000064 * (tY - y);
11474
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unC0Rr
parents: 11046
diff changeset
   253
            d := speed / sqrt(sqr(dx) + sqr(dy));
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   254
            dx:= dx * d;
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unC0Rr
parents: 11046
diff changeset
   255
            dy:= dy * d;
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   256
        end;
11474
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unC0Rr
parents: 11046
diff changeset
   257
67ae276ba229 Some WIP for bee
unC0Rr
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   258
        x:= x + dx;
67ae276ba229 Some WIP for bee
unC0Rr
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diff changeset
   259
        y:= y + dy;
67ae276ba229 Some WIP for bee
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diff changeset
   260
        f:= ((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   261
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5));
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unC0Rr
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diff changeset
   262
        dec(t)
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   263
    until (t = 0) or f;
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unC0Rr
parents: 11046
diff changeset
   264
67ae276ba229 Some WIP for bee
unC0Rr
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   265
    if f then
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diff changeset
   266
    begin
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   267
        eX:= trunc(x);
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diff changeset
   268
        eY:= trunc(y);
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   269
        exit(RateExplosion(Me, eX, eY, 101, afTrackFall or afErasesLand));
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unC0Rr
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   270
    end
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diff changeset
   271
    else
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   272
        calcBeeFlight:= BadTurn
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diff changeset
   273
end;
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unC0Rr
parents: 11046
diff changeset
   274
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   275
function TestBee(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
11474
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   276
var i, j: LongInt;
11475
1d478892cf1c AI is pretty good at using Bee weapon
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   277
    valueResult, v, a, p: LongInt;
12621
d972b31f8881 fix some fpc hints
sheepluva
parents: 12193
diff changeset
   278
    mX, mY: real;
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   279
    eX, eY: LongInt;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   280
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   281
Flags:= Flags; // avoid compiler hint
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   282
    if Level > 1 then
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   283
        exit(BadTurn);
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   284
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   285
    eX:= 0;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   286
    eY:= 0;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   287
    mX:= hwFloat2Float(Me^.X);
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   288
    mY:= hwFloat2Float(Me^.Y);
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   289
    valueResult:= BadTurn;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   290
    for i:= 0 to 8 do
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   291
        for j:= 0 to 1 do
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   292
            begin
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   293
            a:= i * 120;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   294
            p:= random(cMaxPower - 200) + 180;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   295
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   296
            if j = 0 then
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   297
                a:= -a;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   298
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   299
            v:= calcBeeFlight(Me
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   300
                    , mX
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   301
                    , mY
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   302
                    , sin(a * pi / 2048) * p / cPowerDivisor
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   303
                    , -cos(a * pi / 2048) * p / cPowerDivisor
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   304
                    , Targ.Point.X
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   305
                    , Targ.Point.Y
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   306
                    , eX
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   307
                    , eY);
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   308
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   309
            if v > valueResult then
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   310
                begin
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   311
                ap.ExplR:= 100;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   312
                ap.ExplX:= eX;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   313
                ap.ExplY:= eY;
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   314
                ap.Angle:= a;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   315
                ap.Power:= p;
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   316
                valueResult:= v
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   317
                end
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   318
            end;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   319
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   320
    ap.AttackPutX:= Targ.Point.X;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   321
    ap.AttackPutY:= Targ.Point.Y;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   322
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   323
    if valueResult > 0 then
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   324
        TestBee:= valueResult - 5000
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   325
    else
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   326
        TestBee:= BadTurn // no digging
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   327
end;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   328
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   329
function TestDrillRocket(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   330
var Vx, Vy, r, mX, mY: real;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   331
    rTime: LongInt;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   332
    EX, EY: LongInt;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   333
    valueResult: LongInt;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   334
    targXWrap, x, y, dX, dY: real;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   335
    t: LongInt;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   336
    value: LongInt;
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   337
    t2: real;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   338
    timer: Longint;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   339
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   340
Flags:= Flags; // avoid compiler hint
8822
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8777
diff changeset
   341
    if (Level > 3) then exit(BadTurn);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8777
diff changeset
   342
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   343
    mX:= hwFloat2Float(Me^.X);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   344
    mY:= hwFloat2Float(Me^.Y);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   345
    ap.Time:= 0;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   346
    rTime:= 350;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   347
    ap.ExplR:= 0;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   348
    valueResult:= BadTurn;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   349
    if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   350
        if (Targ.Point.X < mX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   351
             targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   352
        else targXWrap:= Targ.Point.X - (RightX-LeftX);
10637
13a5dd92ebf9 init timer to 0
nemo
parents: 10108
diff changeset
   353
    timer:= 0;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   354
    repeat
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   355
        rTime:= rTime + 300 + Level * 50 + random(300);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   356
        if (WorldEdge = weWrap) and (random(2)=0) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   357
             Vx:= - windSpeed * rTime * 0.5 + (targXWrap + AIrndSign(2) - mX) / rTime
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   358
        else Vx:= - windSpeed * rTime * 0.5 + (Targ.Point.X + AIrndSign(2) - mX) / rTime;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   359
        Vy:= cGravityf * rTime * 0.5 - (Targ.Point.Y - 35 - mY) / rTime;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   360
        r:= sqr(Vx) + sqr(Vy);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   361
        if not (r > 1) then
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   362
            begin
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   363
            x:= mX;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   364
            y:= mY;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   365
            dX:= Vx;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   366
            dY:= -Vy;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   367
            t:= rTime;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   368
            repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   369
                x:= CheckWrap(x);
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   370
                x:= x + dX;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   371
                y:= y + dY;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   372
                dX:= dX + windSpeed;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   373
                dY:= dY + cGravityf;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   374
                dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   375
            until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   376
                   ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (y > cWaterLine);
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   377
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   378
            if TestCollExcludingObjects(trunc(x), trunc(y), 5) and (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) > 21) then
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   379
                begin
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   380
                timer := 500;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   381
                t2 := 0.5 / sqrt(sqr(dX) + sqr(dY));
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   382
                dX := dX * t2;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   383
                dY := dY * t2;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   384
                repeat
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   385
                    x:= x + dX;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   386
                    y:= y + dY;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   387
                    dec(timer);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   388
                until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 22)
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   389
                    or (x < 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   390
                    or (y < 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   391
                    or (trunc(x) > LAND_WIDTH)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   392
                    or (trunc(y) > LAND_HEIGHT)
9136
78f087fd3e5b parsing ok, stops at uGears
koda
parents: 9127
diff changeset
   393
                    or (not TestCollExcludingObjects(trunc(x), trunc(y), 5))
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   394
                    or (timer = 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   395
                end;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   396
            EX:= trunc(x);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   397
            EY:= trunc(y);
8862
85eb1f4b4a5f drill test tweak based on watching AI play
nemo
parents: 8824
diff changeset
   398
            // Try to prevent AI from thinking firing into water will cause a drowning
10637
13a5dd92ebf9 init timer to 0
nemo
parents: 10108
diff changeset
   399
            if (EY < cWaterLine-5) and (timer > 0) and (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) > 21) then exit(BadTurn);
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   400
            if Level = 1 then
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   401
                value:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   402
            else value:= RateExplosion(Me, EX, EY, 101);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   403
            if valueResult <= value then
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   404
                begin
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   405
                ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   406
                ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   407
                ap.ExplR:= 100;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   408
                ap.ExplX:= EX;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   409
                ap.ExplY:= EY;
8824
fe9eacd390f2 Unbreak lua localisation, fix untranslated login prompt, update translations.
nemo
parents: 8822
diff changeset
   410
                valueResult:= value-2500 // trying to make it slightly less attractive than a bazooka, to prevent waste.  AI could use awareness of weapon count
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   411
                end;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   412
            end
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   413
    until rTime > 5050 - Level * 800;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   414
    TestDrillRocket:= valueResult
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   415
end;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   416
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   417
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   418
function TestSnowball(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   419
var Vx, Vy, r: real;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   420
    rTime: LongInt;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   421
    EX, EY: LongInt;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   422
    valueResult: LongInt;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   423
    targXWrap, x, y, dX, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   424
    t: LongInt;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   425
    value: LongInt;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   426
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   427
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   428
Flags:= Flags; // avoid compiler hint
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   429
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   430
meY:= hwFloat2Float(Me^.Y);
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   431
ap.Time:= 0;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   432
rTime:= 350;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   433
ap.ExplR:= 0;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   434
valueResult:= BadTurn;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   435
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   436
    if (Targ.Point.X < meX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   437
         targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   438
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   439
repeat
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   440
    rTime:= rTime + 300 + Level * 50 + random(1000);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   441
    if (WorldEdge = weWrap) and (random(2)=0) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   442
         Vx:= - windSpeed * rTime * 0.5 + ((targXWrap + AIrndSign(2)) - meX) / rTime
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   443
    else Vx:= - windSpeed * rTime * 0.5 + ((Targ.Point.X + AIrndSign(2)) - meX) / rTime;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   444
    Vy:= cGravityf * rTime * 0.5 - (Targ.Point.Y - meY) / rTime;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   445
    r:= sqr(Vx) + sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   446
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   447
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   448
        x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   449
        y:= meY;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   450
        dX:= Vx;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   451
        dY:= -Vy;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   452
        t:= rTime;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   453
        repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   454
            x:= CheckWrap(x);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   455
            x:= x + dX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   456
            y:= y + dY;
7078
a3408d9ba5ad AI can't use cWindSpeedf since it now does a smooth transition
nemo
parents: 7041
diff changeset
   457
            dX:= dX + windSpeed;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   458
            dY:= dY + cGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   459
            dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   460
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   461
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t <= 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   462
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   463
        EY:= trunc(y);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   464
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
   465
        value:= RateShove(Me, trunc(x), trunc(y), 5, 1, trunc((abs(dX)+abs(dY))*20), -dX, -dY, afTrackFall);
8013
5cbf6e4361f4 Various tweaks to recent AI change
unc0rr
parents: 7873
diff changeset
   466
        // LOL copypasta: this is score for digging with... snowball
5cbf6e4361f4 Various tweaks to recent AI change
unc0rr
parents: 7873
diff changeset
   467
        //if value = 0 then
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   468
        //    value:= - Metric(Targ.Point.X, Targ.Point.Y, EX, EY) div 64;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   469
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   470
        if valueResult <= value then
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   471
            begin
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   472
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   473
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   474
            ap.ExplR:= 0;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   475
            ap.ExplX:= EX;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   476
            ap.ExplY:= EY;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   477
            valueResult:= value
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   478
            end;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   479
     end
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   480
until (rTime > 5050 - Level * 800);
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   481
TestSnowball:= valueResult
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   482
end;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   483
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   484
function TestMolotov(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   485
var Vx, Vy, r: real;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   486
    Score, EX, EY, valueResult: LongInt;
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
   487
    TestTime: LongInt;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   488
    targXWrap, x, y, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   489
    t: LongInt;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   490
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   491
Flags:= Flags; // avoid compiler hint
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   492
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   493
meY:= hwFloat2Float(Me^.Y);
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   494
valueResult:= BadTurn;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   495
TestTime:= 0;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   496
ap.ExplR:= 0;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   497
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   498
    if (Targ.Point.X < meX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   499
         targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   500
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   501
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   502
    inc(TestTime, 300);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   503
    if (WorldEdge = weWrap) and (random(2)=0) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   504
         Vx:= (targXWrap - meX) / TestTime
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   505
    else Vx:= (Targ.Point.X - meX) / TestTime;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   506
    Vy:= cGravityf * (TestTime div 2) - Targ.Point.Y - meY / TestTime;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   507
    r:= sqr(Vx) + sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   508
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   509
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   510
        x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   511
        y:= meY;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   512
        dY:= -Vy;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   513
        t:= TestTime;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   514
        repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   515
            x:= CheckWrap(x);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   516
            x:= x + Vx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   517
            y:= y + dY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   518
            dY:= dY + cGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   519
            dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   520
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 6)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   521
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 6))) or (t = 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   522
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   523
        EY:= trunc(y);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   524
        if t < 50 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   525
            Score:= RateExplosion(Me, EX, EY, 97)  // average of 17 attempts, most good, but some failing spectacularly
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   526
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   527
            Score:= BadTurn;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   528
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   529
        if valueResult < Score then
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   530
            begin
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   531
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level));
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   532
            ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15);
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   533
            ap.ExplR:= 100;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   534
            ap.ExplX:= EX;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   535
            ap.ExplY:= EY;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   536
            valueResult:= Score
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   537
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   538
        end
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   539
until (TestTime > 5050 - Level * 800);
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   540
TestMolotov:= valueResult
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   541
end;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   542
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   543
function TestGrenade(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   544
const tDelta = 24;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   545
var Vx, Vy, r: real;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   546
    Score, EX, EY, valueResult: LongInt;
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
   547
    TestTime: LongInt;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   548
    targXWrap, x, y, meX, meY, dY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   549
    t: LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   550
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   551
valueResult:= BadTurn;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   552
TestTime:= 0;
15602
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
   553
ap.Bounce:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   554
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   555
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   556
meY:= hwFloat2Float(Me^.Y);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   557
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   558
    if (Targ.Point.X < meX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   559
         targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   560
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   561
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   562
    inc(TestTime, 1000);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   563
    if (WorldEdge = weWrap) and (random(2)=0) then
14212
ca179b615c0b adding X offset seems to improve chance of drownings
nemo
parents: 14196
diff changeset
   564
         Vx:= (targXWrap + AIrndOffset(Targ, Level) - meX) / (TestTime + tDelta)
ca179b615c0b adding X offset seems to improve chance of drownings
nemo
parents: 14196
diff changeset
   565
    else Vx:= (Targ.Point.X + AIrndOffset(Targ, Level) - meX) / (TestTime + tDelta);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   566
    Vy:= cGravityf * ((TestTime + tDelta) div 2) - (Targ.Point.Y - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   567
    r:= sqr(Vx) + sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   568
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   569
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   570
        x:= meX;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   571
        y:= meY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   572
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   573
        t:= TestTime;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   574
        repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   575
            x:= CheckWrap(x);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   576
            x:= x + Vx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   577
            y:= y + dY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   578
            dY:= dY + cGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   579
            dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   580
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   581
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t = 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   582
    EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   583
    EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   584
    if t < 50 then
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   585
        if (Level = 1) and (Flags and amtest_NoTrackFall = 0) then
7161
21a9c70b2070 Name the flags for fall tracking and indicating whether the explosion erases terrain.
nemo
parents: 7154
diff changeset
   586
            Score:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
6769
44ad49a3a126 Add drowning to grenade too, try some little optimisations
nemo
parents: 6767
diff changeset
   587
        else Score:= RateExplosion(Me, EX, EY, 101)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   588
    else
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   589
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   590
8013
5cbf6e4361f4 Various tweaks to recent AI change
unc0rr
parents: 7873
diff changeset
   591
    if (valueResult < Score) and (Score > 0) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   592
        begin
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   593
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level * 3));
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   594
        ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 20);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   595
        ap.Time:= TestTime;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   596
        ap.ExplR:= 100;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   597
        ap.ExplX:= EX;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   598
        ap.ExplY:= EY;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   599
        valueResult:= Score
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   600
        end;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   601
    end
6772
13d13aefa4de small tweak. make drowning prefer higher health hogs
nemo
parents: 6771
diff changeset
   602
//until (Score > 204800) or (TestTime > 4000);
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   603
until TestTime > 4500 - Level * 512;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   604
TestGrenade:= valueResult
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   605
end;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   606
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   607
function TestClusterBomb(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   608
const tDelta = 24;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   609
var Vx, Vy, r: real;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   610
    Score, EX, EY, valueResult: LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   611
    TestTime: Longword;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   612
    x, y, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   613
    t: LongInt;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   614
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   615
Flags:= Flags; // avoid compiler hint
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   616
valueResult:= BadTurn;
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   617
TestTime:= 500;
15602
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
   618
ap.Bounce:= 0;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   619
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   620
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   621
meY:= hwFloat2Float(Me^.Y);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   622
repeat
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   623
    inc(TestTime, 900);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   624
    // Try to overshoot slightly, seems to pay slightly better dividends in terms of hitting cluster
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   625
    if meX<Targ.Point.X then
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   626
        Vx:= ((Targ.Point.X+10) - meX) / (TestTime + tDelta)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   627
    else
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   628
        Vx:= ((Targ.Point.X-10) - meX) / (TestTime + tDelta);
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   629
    Vy:= cGravityf * ((TestTime + tDelta) div 2) - ((Targ.Point.Y-50) - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   630
    r:= sqr(Vx)+sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   631
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   632
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   633
        x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   634
        y:= meY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   635
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   636
        t:= TestTime;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   637
    repeat
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   638
        x:= x + Vx;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   639
        y:= y + dY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   640
        dY:= dY + cGravityf;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   641
        dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   642
    until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   643
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t = 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   644
    EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   645
    EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   646
    if t < 50 then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   647
        Score:= RateExplosion(Me, EX, EY, 41)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   648
    else
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   649
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   650
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
   651
     if Score > 0 then
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   652
        begin
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   653
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level * 2));
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   654
        ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15);
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   655
        ap.Time:= TestTime div 1000 * 1000;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   656
        ap.ExplR:= 90;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   657
        ap.ExplX:= EX;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   658
        ap.ExplY:= EY;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   659
        valueResult:= Score
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   660
        end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   661
     end
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   662
until (TestTime = 4100);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   663
TestClusterBomb:= valueResult
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   664
end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   665
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   666
function TestWatermelon(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   667
const tDelta = 24;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   668
var Vx, Vy, r: real;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   669
    Score, EX, EY, valueResult: LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   670
    TestTime: Longword;
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   671
    targXWrap, x, y, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   672
    t: LongInt;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   673
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   674
Flags:= Flags; // avoid compiler hint
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   675
valueResult:= BadTurn;
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   676
TestTime:= 500;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   677
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   678
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   679
meY:= hwFloat2Float(Me^.Y);
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   680
if (WorldEdge = weWrap) then
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   681
    if (Targ.Point.X < meX) then
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   682
         targXWrap:= Targ.Point.X + (RightX-LeftX)
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   683
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   684
repeat
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   685
    inc(TestTime, 900);
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   686
    if (WorldEdge = weWrap) and (random(2)=0) then
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   687
		 Vx:= (targXWrap - meX) / (TestTime + tDelta)
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   688
    else Vx:= (Targ.Point.X - meX) / (TestTime + tDelta);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   689
    Vy:= cGravityf * ((TestTime + tDelta) div 2) - ((Targ.Point.Y-50) - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   690
    r:= sqr(Vx)+sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   691
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   692
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   693
        x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   694
        y:= meY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   695
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   696
        t:= TestTime;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   697
        repeat
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   698
            x:= CheckWrap(x);
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   699
            x:= x + Vx;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   700
            y:= y + dY;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   701
            dY:= dY + cGravityf;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   702
            dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   703
       until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 6)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   704
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 6))) or (t = 0);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   705
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   706
        EX:= trunc(x);
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   707
        EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   708
        if t < 50 then
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   709
            Score:= RateExplosion(Me, EX, EY, 200) + RateExplosion(Me, EX, EY + 120, 200)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   710
        else
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   711
            Score:= BadTurn;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   712
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   713
        if valueResult < Score then
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   714
            begin
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   715
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level));
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   716
            ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15);
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   717
            ap.Time:= TestTime div 1000 * 1000;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   718
            ap.ExplR:= 300;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   719
            ap.ExplX:= EX;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   720
            ap.ExplY:= EY;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   721
            valueResult:= Score
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   722
            end;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   723
        end
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   724
until (TestTime = 4100);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   725
TestWatermelon:= valueResult
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   726
end;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   727
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   728
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   729
    function Solve(TX, TY, MX, MY: LongInt): LongWord;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   730
    var A, B, D, T: real;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   731
        C: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   732
    begin
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   733
        A:= sqr(cGravityf);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   734
        B:= - cGravityf * (TY - MY) - 1;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   735
        C:= sqr(TY - MY) + sqr(TX - MX);
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   736
        D:= sqr(B) - A * C;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   737
        if D >= 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   738
            begin
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   739
            D:= sqrt(D) - B;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   740
            if D >= 0 then
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   741
                T:= sqrt(D * 2 / A)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   742
            else
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   743
                T:= 0;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   744
            Solve:= trunc(T)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   745
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   746
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   747
                Solve:= 0
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   748
    end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   749
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   750
function TestMortar(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   751
//const tDelta = 24;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   752
var Vx, Vy: real;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   753
    Score, EX, EY: LongInt;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   754
    TestTime: Longword;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   755
    x, y, dY, meX, meY: real;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   756
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   757
Flags:= Flags; // avoid compiler hint
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   758
    TestMortar:= BadTurn;
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   759
    ap.ExplR:= 0;
7790
040fc517fece - Fix desyncs triggered by AI
unc0rr
parents: 7789
diff changeset
   760
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   761
    meX:= hwFloat2Float(Me^.X);
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   762
    meY:= hwFloat2Float(Me^.Y);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   763
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   764
    if (Level > 2) then
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   765
        exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   766
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   767
    TestTime:= Solve(Targ.Point.X, Targ.Point.Y, trunc(meX), trunc(meY));
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   768
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   769
    if TestTime = 0 then
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   770
        exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   771
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   772
    Vx:= (Targ.Point.X - meX) / TestTime;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   773
    Vy:= cGravityf * (TestTime div 2) - (Targ.Point.Y - meY) / TestTime;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   774
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   775
    x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   776
    y:= meY;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   777
    dY:= -Vy;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   778
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   779
    repeat
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   780
        x:= x + Vx;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   781
        y:= y + dY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   782
        dY:= dY + cGravityf;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   783
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   784
        EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   785
    until (((Me = CurrentHedgehog^.Gear) and TestColl(EX, EY, 4)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   786
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, EX, EY, 4))) or (EY > cWaterLine);
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   787
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   788
    if (EY < cWaterLine) and (dY >= 0) then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   789
        begin
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   790
        Score:= RateExplosion(Me, EX, EY, 91);
9005
15a6ed0bd074 Fix mortar's scoring
unc0rr
parents: 8998
diff changeset
   791
        if (Score = 0) then
15a6ed0bd074 Fix mortar's scoring
unc0rr
parents: 8998
diff changeset
   792
            if (dY > 0.15) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   793
                Score:= - abs(Targ.Point.Y - EY) div 32
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   794
            else
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   795
                Score:= BadTurn
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   796
        else if (Score < 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   797
            Score:= BadTurn
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   798
        end
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   799
    else
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   800
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   801
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo
parents: 8974
diff changeset
   802
    if Score > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   803
        begin
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   804
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   805
        ap.Power:= 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   806
        ap.ExplR:= 100;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   807
        ap.ExplX:= EX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   808
        ap.ExplY:= EY;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   809
        TestMortar:= Score
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   810
        end;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   811
end;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   812
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   813
function TestShotgun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   814
const
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   815
    MIN_RANGE =  80;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   816
    MAX_RANGE = 400;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   817
var Vx, Vy, x, y: real;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   818
    rx, ry, valueResult: LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   819
    range: integer;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   820
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   821
Flags:= Flags; // avoid compiler hint
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   822
TestShotgun:= BadTurn;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   823
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   824
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   825
ap.Power:= 1;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   826
x:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   827
y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   828
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   829
if ( range < MIN_RANGE ) or ( range > MAX_RANGE ) then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   830
    exit(BadTurn);
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   831
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   832
Vx:= (Targ.Point.X - x) * 1 / 1024;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   833
Vy:= (Targ.Point.Y - y) * 1 / 1024;
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   834
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   835
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   836
    x:= x + vX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   837
    y:= y + vY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   838
    rx:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   839
    ry:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   840
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 2)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   841
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 2)) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   842
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   843
        x:= x + vX * 8;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   844
        y:= y + vY * 8;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   845
        valueResult:= RateShotgun(Me, vX, vY, rx, ry);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   846
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo
parents: 8974
diff changeset
   847
        if (valueResult = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
11476
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   848
            begin
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   849
            if GameFlags and gfSolidLand = 0 then
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   850
                 valueResult:= 1024 - Metric(Targ.Point.X, Targ.Point.Y, rx, ry) div 64
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   851
            else valueResult := BadTurn
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   852
            end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   853
        else
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   854
            dec(valueResult, Level * 4000);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   855
        // 27/20 is reuse bonus
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   856
        exit(valueResult * 27 div 20)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   857
    end
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   858
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   859
    or (x < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   860
    or (y < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   861
    or (trunc(x) > LAND_WIDTH)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   862
    or (trunc(y) > LAND_HEIGHT);
4157
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   863
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   864
TestShotgun:= BadTurn
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   865
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
   866
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   867
function TestDesertEagle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8959
diff changeset
   868
var Vx, Vy, x, y, t: real;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   869
    d: Longword;
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   870
    ix, iy, valueResult: LongInt;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   871
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   872
Flags:= Flags; // avoid compiler hint
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
   873
if (Level > 4) or (Targ.Score < 0) or (Targ.Kind <> gtHedgehog) then exit(BadTurn);
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
   874
Level:= Level; // avoid compiler hint
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8950
diff changeset
   875
ap.ExplR:= 1;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   876
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   877
ap.Power:= 1;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   878
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   879
x:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   880
y:= hwFloat2Float(Me^.Y);
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   881
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   882
if Abs(trunc(x) - Targ.Point.X) + Abs(trunc(y) - Targ.Point.Y) < 20 then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   883
    exit(BadTurn);
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   884
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   885
t:= 2 / sqrt(sqr(Targ.Point.X - x)+sqr(Targ.Point.Y-y));
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   886
Vx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   887
Vy:= (Targ.Point.Y - y) * t;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   888
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   889
d:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   890
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   891
ix:= trunc(x);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   892
iy:= trunc(y);
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   893
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   894
if ((ix and LAND_WIDTH_MASK) = 0) and ((iy and LAND_HEIGHT_MASK) = 0) then
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   895
    repeat
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   896
        if Land[iy, ix] <> 0 then
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   897
            inc(d);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   898
        x:= x + vX;
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   899
        y:= y + vY;
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   900
        ix:= trunc(x);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   901
        iy:= trunc(y);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   902
    until (Abs(Targ.Point.X - ix) + Abs(Targ.Point.Y - iy) < 5)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   903
        or (x < 0)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   904
        or (y < 0)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   905
        or (ix >= LAND_WIDTH)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   906
        or (iy >= LAND_HEIGHT)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   907
        or (d > 48);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   908
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   909
if Abs(Targ.Point.X - ix) + Abs(Targ.Point.Y - iy) < 5 then
9495
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
   910
    begin
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
   911
    ap.AttacksNum:= 1 + (d + 8) div 12;
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
   912
    valueResult:= RateShove(Me, Targ.Point.X, Targ.Point.Y, 1, 7, 20, vX*0.125, vY*0.125, afTrackFall) - ap.AttacksNum
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
   913
    end
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
   914
else
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
   915
    valueResult:= BadTurn;
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
   916
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   917
TestDesertEagle:= valueResult
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   918
end;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   919
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   920
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   921
function TestSniperRifle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8959
diff changeset
   922
var Vx, Vy, x, y, t, dmg: real;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   923
    d: Longword;
9137
d987230b85ed fixed all engine compilation hints and notes (that I could see)
sheepluva
parents: 9080
diff changeset
   924
    //fallDmg: LongInt;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   925
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   926
Flags:= Flags; // avoid compiler hint
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
   927
if (Level > 3) or (Targ.Score < 0) or (Targ.Kind <> gtHedgehog) then exit(BadTurn);
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   928
Level:= Level; // avoid compiler hint
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   929
ap.ExplR:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   930
ap.Time:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   931
ap.Power:= 1;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   932
x:= hwFloat2Float(Me^.X);
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   933
y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   934
if Abs(trunc(x) - Targ.Point.X) + Abs(trunc(y) - Targ.Point.Y) < 40 then
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   935
    exit(BadTurn);
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   936
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   937
dmg:= sqrt(sqr(Targ.Point.X - x)+sqr(Targ.Point.Y-y));
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   938
t:= 1.5 / dmg;
7208
62e36dc45098 Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
nemo
parents: 7206
diff changeset
   939
dmg:= dmg * 0.025; // div 40
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   940
Vx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   941
Vy:= (Targ.Point.Y - y) * t;
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   942
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   943
d:= 0;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   944
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   945
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   946
    x:= x + vX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   947
    y:= y + vY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   948
    if ((trunc(x) and LAND_WIDTH_MASK) = 0)and((trunc(y) and LAND_HEIGHT_MASK) = 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   949
    and (Land[trunc(y), trunc(x)] <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   950
        inc(d);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   951
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   952
    or (x < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   953
    or (y < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   954
    or (trunc(x) > LAND_WIDTH)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   955
    or (trunc(y) > LAND_HEIGHT)
7873
266fe9f1e5a9 Improve TestSniperRifle a bit
unc0rr
parents: 7790
diff changeset
   956
    or (d > 22);
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   957
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   958
if Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4 then
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   959
     TestSniperRifle:= RateShove(Me, Targ.Point.X, Targ.Point.Y, 1, trunc(dmg), 20, vX*0.166, vY*0.166, afTrackFall)
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8950
diff changeset
   960
else TestSniperRifle:= BadTurn;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   961
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
   962
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   963
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   964
function TestBaseballBat(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   965
var valueResult, a, v1, v2: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
   966
    x, y, trackFall: LongInt;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   967
    dx, dy: real;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   968
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   969
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
   970
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
   971
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   972
    if Level < 3 then trackFall:= afTrackFall
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8013
diff changeset
   973
        else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   974
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   975
    ap.ExplR:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   976
    ap.Time:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   977
    ap.Power:= 1;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   978
    x:= hwRound(Me^.X);
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   979
    y:= hwRound(Me^.Y);
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   980
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
   981
    a:= cMaxAngle div 2;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   982
    valueResult:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   983
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
   984
    while a >= 0 do
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   985
        begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   986
        dx:= sin(a / cMaxAngle * pi) * 0.5;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   987
        dy:= cos(a / cMaxAngle * pi) * 0.5;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
   988
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
   989
        v1:= RateShove(Me, x - 10, y + 2
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
   990
                , 32, 30, 115
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
   991
                , -dx, -dy, trackFall);
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
   992
        v2:= RateShove(Me, x + 10, y + 2
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
   993
                , 32, 30, 115
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
   994
                , dx, -dy, trackFall);
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   995
        if (v1 > valueResult) or (v2 > valueResult) then
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   996
            if (v2 > v1)
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   997
                or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   998
                begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   999
                ap.Angle:= a;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1000
                valueResult:= v2
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1001
                end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1002
            else
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1003
                begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1004
                ap.Angle:= -a;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1005
                valueResult:= v1
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1006
                end;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1007
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
  1008
        a:= a - 15 - random(cMaxAngle div 16)
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1009
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1010
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1011
    if valueResult <= 0 then
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1012
        valueResult:= BadTurn;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1013
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1014
    TestBaseballBat:= valueResult;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1015
end;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1016
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1017
function TestFirePunch(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1018
var valueResult, v1, v2, i: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1019
    x, y, trackFall: LongInt;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
  1020
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1021
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1022
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1023
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1024
    if Level = 1 then trackFall:= afTrackFall
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1025
    else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1026
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1027
    ap.ExplR:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1028
    ap.Time:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1029
    ap.Power:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1030
    x:= hwRound(Me^.X);
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1031
    y:= hwRound(Me^.Y) + 4;
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1032
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1033
    v1:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1034
    for i:= 0 to 8 do
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1035
        begin
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1036
        v1:= v1 + RateShove(Me, x - 5, y - 10 * i
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1037
                , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1038
                , -0.45, -0.9, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1039
        end;
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1040
    v1:= v1 + RateShove(Me, x - 5, y - 90
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1041
            , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1042
            , -0.45, -0.9, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1043
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
  1044
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1045
    // now try opposite direction
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1046
    v2:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1047
    for i:= 0 to 8 do
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1048
        begin
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1049
        v2:= v2 + RateShove(Me, x + 5, y - 10 * i
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1050
                , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1051
                , 0.45, -0.9, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1052
        end;
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1053
    v2:= v2 + RateShove(Me, x + 5, y - 90
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1054
            , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1055
            , 0.45, -0.9, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1056
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1057
    if (v2 > v1)
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1058
        or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1059
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1060
        ap.Angle:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1061
        valueResult:= v2
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1062
        end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1063
    else
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1064
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1065
        ap.Angle:= -1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1066
        valueResult:= v1
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1067
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1068
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1069
    if valueResult <= 0 then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1070
        valueResult:= BadTurn;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1071
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1072
    TestFirePunch:= valueResult;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
  1073
end;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
  1074
7178
c61cfc9eb29d Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
unc0rr
parents: 7161
diff changeset
  1075
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1076
function TestWhip(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
  1077
var valueResult, v1, v2: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1078
    x, y, trackFall: LongInt;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1079
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1080
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1081
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1082
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1083
    if Level = 1 then trackFall:= afTrackFall
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1084
    else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1085
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1086
    ap.ExplR:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1087
    ap.Time:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1088
    ap.Power:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1089
    x:= hwRound(Me^.X);
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1090
    y:= hwRound(Me^.Y);
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
  1091
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1092
    // check left direction
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1093
    {first RateShove checks farthermost of two whip's AmmoShove attacks
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1094
    to encourage distant attacks (damaged hog is excluded from view of second
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1095
    RateShove call)}
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1096
    v1:= RateShove(Me, x - 13, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1097
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1098
            , -1, -0.8, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1099
    v1:= v1 +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1100
        RateShove(Me, x - 2, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1101
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1102
            , -1, -0.8, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1103
    // now try opposite direction
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1104
    v2:= RateShove(Me, x + 13, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1105
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1106
            , 1, -0.8, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1107
    v2:= v2 +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1108
        RateShove(Me, x + 2, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1109
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1110
            , 1, -0.8, trackFall);
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
  1111
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1112
    if (v2 > v1)
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1113
        or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1114
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1115
        ap.Angle:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1116
        valueResult:= v2
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1117
        end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1118
    else
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1119
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1120
        ap.Angle:= -1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1121
        valueResult:= v1
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1122
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1123
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1124
    if valueResult <= 0 then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1125
        valueResult:= BadTurn
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1126
    else
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1127
        inc(valueResult);
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1128
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1129
    TestWhip:= valueResult;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1130
end;
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1131
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1132
function TestKamikaze(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1133
const step = 8;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1134
var valueResult, i, v, tx: LongInt;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1135
    trackFall: LongInt;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1136
    t, d, x, y, dx, dy, cx: real;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1137
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1138
Flags:= Flags; // avoid compiler hint
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1139
    ap.ExplR:= 0;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1140
    ap.Time:= 0;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1141
    ap.Power:= 1;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1142
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1143
    if Level = 1 then
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1144
        trackFall:= afTrackFall
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1145
    else if Level = 2 then
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1146
        trackFall:= 0
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1147
    else
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1148
        exit(BadTurn);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1149
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1150
    valueResult:= 0;
7486
nemo
parents: 7474
diff changeset
  1151
    v:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1152
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1153
    x:= hwFloat2Float(Me^.X);
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1154
    y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1155
    d:= sqrt(sqr(Targ.Point.X - x) + sqr(Targ.Point.Y - y));
7486
nemo
parents: 7474
diff changeset
  1156
    if d < 10 then
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1157
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1158
        dx:= 0;
14547
90893b397933 Fix dy hardcoded value in kamikaze test
unc0rr
parents: 14546
diff changeset
  1159
        dy:= step;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1160
        ap.Angle:= 2048
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1161
        end
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1162
    else
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1163
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1164
        t:= step / d;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1165
        dx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1166
        dy:= (Targ.Point.Y - y) * t;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1167
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1168
        ap.Angle:= DxDy2AttackAnglef(dx, -dy)
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1169
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1170
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1171
    if dx >= 0 then cx:= 0.45 else cx:= -0.45;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1172
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1173
    for i:= 1 to 512 div step - 2 do
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1174
        begin
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1175
        x:= x + dx;
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1176
        y:= y + dy;
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1177
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1178
        valueResult:= valueResult +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1179
            RateShove(Me, trunc(x), trunc(y)
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1180
                , 30, 30, 25
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1181
                , cx, -0.9, trackFall or afSetSkip);
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1182
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1183
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1184
    if (d < 10) and (dx = 0) then
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1185
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1186
        x:= hwFloat2Float(Me^.X);
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1187
        y:= hwFloat2Float(Me^.Y);
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1188
        tx:= trunc(x);
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1189
        v:= RateShove(Me, tx, trunc(y)
7486
nemo
parents: 7474
diff changeset
  1190
                , 30, 30, 25
nemo
parents: 7474
diff changeset
  1191
                , -cx, -0.9, trackFall);
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1192
        for i:= 1 to 512 div step - 2 do
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1193
            begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1194
            y:= y + dy;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1195
            v:= v +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1196
                RateShove(Me, tx, trunc(y)
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1197
                    , 30, 30, 25
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1198
                    , -cx, -0.9, trackFall or afSetSkip);
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1199
            end
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1200
        end;
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1201
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1202
    if v > valueResult then
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1203
    begin
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1204
        cx:= -cx;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1205
        ap.Angle:= -2048;
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1206
        valueResult:= v
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1207
        end;
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1208
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1209
    v:= RateShove(Me, trunc(x), trunc(y)
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1210
            , 30, 30, 25
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1211
            , cx, -0.9, trackFall);
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1212
    valueResult:= valueResult + v - KillScore * friendlyfactor div 100 * 1024;
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1213
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1214
    if v < 65536 then
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1215
        inc(valueResult, RateExplosion(Me, trunc(x), trunc(y), 30));
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1216
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1217
    TestKamikaze:= valueResult;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1218
end;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1219
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1220
function TestHammer(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1221
var rate: LongInt;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1222
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1223
Flags:= Flags; // avoid compiler hint
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1224
Level:= Level; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1225
Targ:= Targ;
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1226
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1227
ap.ExplR:= 0;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1228
ap.Time:= 0;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1229
ap.Power:= 1;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1230
ap.Angle:= 0;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1231
7178
c61cfc9eb29d Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
unc0rr
parents: 7161
diff changeset
  1232
rate:= RateHammer(Me);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1233
if rate = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1234
    rate:= BadTurn;
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1235
TestHammer:= rate;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1236
end;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1237
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1238
function TestAirAttack(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
556
49675457d76e Bots aims not directly at the center of enemy hedgehog
unc0rr
parents: 554
diff changeset
  1239
const cShift = 4;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1240
var bombsSpeed, X, Y, dY: real;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1241
    b: array[0..9] of boolean;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1242
    dmg: array[0..9] of LongInt;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1243
    fexit: boolean;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1244
    i, t, valueResult: LongInt;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1245
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1246
Flags:= Flags; // avoid compiler hint
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1247
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1248
ap.Time:= 0;
9844
8f5b48525a03 quick sanity change for AI + zerog
nemo
parents: 9790
diff changeset
  1249
if (Level > 3) or (cGravityf = 0) then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1250
    exit(BadTurn);
554
4f83b3de17c7 Only bots of 1-3 level use AirAttack weapon
unc0rr
parents: 543
diff changeset
  1251
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
  1252
ap.Angle:= 0;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1253
ap.AttackPutX:= Targ.Point.X;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1254
ap.AttackPutY:= Targ.Point.Y;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1255
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1256
bombsSpeed:= hwFloat2Float(cBombsSpeed);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1257
X:= Targ.Point.X - 135 - cShift; // hh center - cShift
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1258
X:= X - bombsSpeed * sqrt(((Targ.Point.Y + 128) * 2) / cGravityf);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1259
Y:= -128;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1260
dY:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1261
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1262
for i:= 0 to 9 do
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1263
    begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1264
    b[i]:= true;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1265
    dmg[i]:= 0
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1266
    end;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1267
valueResult:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1268
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1269
repeat
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1270
    X:= X + bombsSpeed;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1271
    Y:= Y + dY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1272
    dY:= dY + cGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1273
    fexit:= true;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1274
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1275
    for i:= 0 to 9 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1276
        if b[i] then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1277
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1278
            fexit:= false;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6990
diff changeset
  1279
            if TestColl(trunc(X) + LongWord(i * 30), trunc(Y), 4) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1280
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1281
                b[i]:= false;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6990
diff changeset
  1282
                dmg[i]:= RateExplosion(Me, trunc(X) + LongWord(i * 30), trunc(Y), 58)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1283
                // 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1284
                end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1285
            end;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1286
until fexit or (Y > cWaterLine);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1287
13472
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1288
for i:= 0 to 5 do
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1289
    if dmg[i] <> BadTurn then
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1290
        inc(valueResult, dmg[i]);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1291
t:= valueResult;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1292
ap.AttackPutX:= Targ.Point.X - 60;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1293
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1294
for i:= 0 to 3 do
13472
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1295
    if dmg[i] <> BadTurn then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1296
        begin
13472
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1297
        dec(t, dmg[i]);
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1298
        inc(t, dmg[i + 6]);
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1299
        if t > valueResult then
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1300
            begin
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1301
            valueResult:= t;
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1302
            ap.AttackPutX:= Targ.Point.X - 30 - cShift + i * 30
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1303
            end
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1304
        end;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1305
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1306
if valueResult <= 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1307
    valueResult:= BadTurn;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1308
TestAirAttack:= valueResult;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1309
end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1310
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1311
function TestDrillStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1312
const cShift = 4;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1313
var bombsSpeed, X, Y, dX, dY, drillX, drillY: real;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1314
    t2: real;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1315
    b: array[0..9] of boolean;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1316
    dmg: array[0..9] of LongInt;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1317
    fexit, collided: boolean;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1318
    i, t, value, valueResult, attackTime, drillTimer, targetX: LongInt;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1319
begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1320
Flags:= Flags; // avoid compiler hint
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1321
ap.ExplR:= 0;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1322
if (Level > 3) or (cGravityf = 0) then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1323
    exit(BadTurn);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1324
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1325
ap.Angle:= 0;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1326
targetX:= Targ.Point.X;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1327
ap.AttackPutY:= Targ.Point.Y;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1328
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1329
bombsSpeed:= hwFloat2Float(cBombsSpeed);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1330
X:= Targ.Point.X - 135 - cShift; // hh center - cShift
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1331
X:= X - bombsSpeed * sqrt(((Targ.Point.Y + 128) * 2) / cGravityf);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1332
Y:= -128;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1333
dX:= bombsSpeed;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1334
dY:= 0;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1335
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1336
valueResult:= 0;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1337
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1338
attackTime:= 0;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1339
while attackTime <= 4000 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1340
    begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1341
    inc(attackTime, 1000);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1342
    value:= 0;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1343
    for i:= 0 to 9 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1344
        begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1345
        b[i]:= true;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1346
        dmg[i]:= 0
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1347
        end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1348
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1349
    repeat
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1350
        X:= X + dX;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1351
        Y:= Y + dY;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1352
        dY:= dY + cGravityf;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1353
        fexit:= true;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1354
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1355
        for i:= 0 to 9 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1356
            if b[i] then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1357
                begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1358
                fexit:= false;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1359
                collided:= false;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1360
                drillX:= trunc(X) + LongWord(i * 30);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1361
                drillY:= trunc(Y);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1362
                // Collided with land ... simulate drilling
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1363
                if TestCollExcludingObjects(trunc(drillX), trunc(drillY), 4) and
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1364
                    (Abs(Targ.Point.X - trunc(X)) + Abs(Targ.Point.Y - trunc(Y)) > 21) then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1365
                    begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1366
                    drillTimer := attackTime;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1367
                    t2 := 0.5 / sqrt(sqr(dX) + sqr(dY));
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1368
                    dX := dX * t2;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1369
                    dY := dY * t2;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1370
                    repeat
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1371
                        drillX:= drillX + dX;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1372
                        drillY:= drillY + dY;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1373
                        dec(drillTimer, 10);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1374
                    until (Abs(Targ.Point.X - drillX) + Abs(Targ.Point.Y - drillY) < 22)
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1375
                        or (drillX < 0)
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1376
                        or (drillY < 0)
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1377
                        or (trunc(drillX) > LAND_WIDTH)
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1378
                        or (trunc(drillY) > LAND_HEIGHT)
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1379
                        // TODO: Simulate falling again when rocket has left terrain again
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1380
                        or (drillTimer <= 0);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1381
                    collided:= true;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1382
                    end
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1383
                // Collided with something else ... record collision
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1384
                else if TestColl(trunc(drillX), trunc(drillY), 4) then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1385
                    collided:= true;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1386
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1387
                // Simulate explosion
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1388
                if collided then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1389
                    begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1390
                    b[i]:= false;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1391
                    dmg[i]:= RateExplosion(Me, trunc(drillX), trunc(drillY), 58);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1392
                    // 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets)
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1393
                    end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1394
                end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1395
    until fexit or (Y > cWaterLine);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1396
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1397
    for i:= 0 to 5 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1398
        if dmg[i] <> BadTurn then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1399
            inc(value, dmg[i]);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1400
    t:= value;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1401
    targetX:= Targ.Point.X - 60;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1402
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1403
    for i:= 0 to 3 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1404
        if dmg[i] <> BadTurn then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1405
            begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1406
            dec(t, dmg[i]);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1407
            inc(t, dmg[i + 6]);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1408
            if t > value then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1409
                begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1410
                value:= t;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1411
                targetX:= Targ.Point.X - 30 - cShift + i * 30
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1412
                end
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1413
            end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1414
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1415
    if value > valueResult then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1416
        begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1417
        valueResult:= value;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1418
        ap.AttackPutX:= targetX;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1419
        ap.Time:= attackTime;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1420
        end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1421
end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1422
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1423
if valueResult <= 0 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1424
    valueResult:= BadTurn
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1425
else
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1426
    begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1427
    // Weaker AI has chance to get the time wrong by 1-3 seconds
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1428
    if Level = 5 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1429
        // +/- 3 seconds
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1430
        ap.Time:= ap.Time + (3 - random(7)) * 1000
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1431
    else if Level = 4 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1432
        // +/- 2 seconds
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1433
        ap.Time:= ap.Time + (2 - random(5)) * 1000
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1434
    else if Level = 3 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1435
        // +/- 1 second
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1436
        if (random(2) = 0) then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1437
            ap.Time:= ap.Time + (1 - random(3)) * 1000
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1438
    else if Level = 2 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1439
        // 50% chance for +/- 1 second
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1440
        if (random(2) = 0) then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1441
            ap.Time:= ap.Time + (1 - random(3)) * 1000;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1442
    ap.Time:= Min(5000, Max(1000, ap.Time));
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1443
    end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1444
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1445
TestDrillStrike:= valueResult;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1446
end;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1447
15604
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1448
function TestMineStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1449
const cShift = 4;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1450
var minesSpeed, X, Y, dY: real;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1451
    b: array[0..9] of boolean;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1452
    dmg: array[0..9] of LongInt;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1453
    fexit: boolean;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1454
    i, t, valueResult: LongInt;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1455
begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1456
Flags:= Flags; // avoid compiler hint
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1457
ap.ExplR:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1458
ap.Time:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1459
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1460
// AI currently only supports cMinesTime = 0 because it's the most
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1461
// predictable.
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1462
// Other cMinesTime values are risky because of bouncy mines;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1463
// so they are unsupported.
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1464
// TODO: Implement mine strike for other values of MineTime
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1465
// TODO: Teach AI to avoid hitting their own with mines
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1466
if (Level > 3) or (cGravityf = 0) or (cMinesTime <> 0) then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1467
    exit(BadTurn);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1468
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1469
ap.Angle:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1470
ap.AttackPutX:= Targ.Point.X;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1471
ap.AttackPutY:= Targ.Point.Y;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1472
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1473
minesSpeed:= hwFloat2Float(cBombsSpeed);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1474
X:= Targ.Point.X - 135 - cShift; // hh center - cShift
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1475
X:= X - minesSpeed * sqrt(((Targ.Point.Y + 128) * 2) / cGravityf);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1476
Y:= -128;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1477
dY:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1478
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1479
for i:= 0 to 9 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1480
    begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1481
    b[i]:= true;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1482
    dmg[i]:= 0
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1483
    end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1484
valueResult:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1485
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1486
repeat
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1487
    X:= X + minesSpeed;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1488
    Y:= Y + dY;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1489
    dY:= dY + cGravityf;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1490
    fexit:= true;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1491
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1492
    for i:= 0 to 9 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1493
        if b[i] then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1494
            begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1495
            fexit:= false;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1496
            if TestColl(trunc(X) + LongWord(i * 30), trunc(Y), 4) then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1497
                begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1498
                b[i]:= false;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1499
                dmg[i]:= RateExplosion(Me, trunc(X) + LongWord(i * 30), trunc(Y), 96)
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1500
                end
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1501
            end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1502
until fexit or (Y > cWaterLine);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1503
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1504
for i:= 0 to 5 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1505
    if dmg[i] <> BadTurn then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1506
        inc(valueResult, dmg[i]);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1507
t:= valueResult;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1508
ap.AttackPutX:= Targ.Point.X - 60;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1509
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1510
for i:= 0 to 3 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1511
    if dmg[i] <> BadTurn then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1512
        begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1513
        dec(t, dmg[i]);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1514
        inc(t, dmg[i + 6]);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1515
        if t > valueResult then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1516
            begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1517
            valueResult:= t;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1518
            ap.AttackPutX:= Targ.Point.X - 30 - cShift + i * 30
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1519
            end
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1520
        end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1521
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1522
if valueResult <= 0 then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1523
    valueResult:= BadTurn;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1524
TestMineStrike:= valueResult;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1525
end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1526
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1527
function TestTeleport(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1528
var
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1529
    i, failNum: longword;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1530
    maxTop: longword;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1531
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1532
Flags:= Flags; // avoid compiler hint
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1533
    TestTeleport := BadTurn;
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1534
    exit(BadTurn);
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1535
    Level:= Level; // avoid compiler hint
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6879
diff changeset
  1536
    //FillBonuses(true, [gtCase]);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1537
    if bonuses.Count = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1538
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1539
        if Me^.Health <= 100  then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1540
            begin
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1541
            maxTop := Targ.Point.Y - cHHRadius * 2;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1542
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1543
            while not TestColl(Targ.Point.X, maxTop, cHHRadius) and (maxTop > topY + cHHRadius * 2 + 1) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1544
                dec(maxTop, cHHRadius*2);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1545
            if not TestColl(Targ.Point.X, maxTop + cHHRadius, cHHRadius) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1546
                begin
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1547
                ap.AttackPutX := Targ.Point.X;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1548
                ap.AttackPutY := maxTop + cHHRadius;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1549
                TestTeleport := Targ.Point.Y - maxTop;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1550
                end;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1551
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1552
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1553
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1554
        begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1555
        failNum := 0;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3677
diff changeset
  1556
        repeat
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1557
            i := random(bonuses.Count);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1558
            inc(failNum);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1559
        until not TestColl(bonuses.ar[i].X, bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius, cHHRadius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1560
        or (failNum = bonuses.Count*2);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1561
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1562
        if failNum < bonuses.Count*2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1563
            begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1564
            ap.AttackPutX := bonuses.ar[i].X;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1565
            ap.AttackPutY := bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1566
            TestTeleport := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1567
            end;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1568
        end;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1569
end;
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1570
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1571
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1572
procedure checkCakeWalk(Me, Gear: PGear; var ap: TAttackParams);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1573
var i: Longword;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1574
    v: LongInt;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1575
begin
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8161
diff changeset
  1576
while (not TestColl(hwRound(Gear^.X), hwRound(Gear^.Y), 6)) and (Gear^.Y.Round < LongWord(LAND_HEIGHT)) do
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1577
    Gear^.Y:= Gear^.Y + _1;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1578
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1579
for i:= 0 to 2040 do
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1580
    begin
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1581
    cakeStep(Gear);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1582
    v:= RateExplosion(Me, hwRound(Gear^.X), hwRound(Gear^.Y), cakeDmg * 2, afTrackFall);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1583
    if v > ap.Power then
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1584
        begin
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1585
        ap.ExplX:= hwRound(Gear^.X);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1586
        ap.ExplY:= hwRound(Gear^.Y);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1587
        ap.Power:= v
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1588
        end
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1589
    end;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1590
end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1591
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1592
function TestCake(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1593
var valueResult, v1, v2: LongInt;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1594
    cake: TGear;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1595
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1596
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1597
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1598
7501
1763dc3bc9b7 no cake for youuuuu
nemo
parents: 7486
diff changeset
  1599
    if (Level > 2) then
1763dc3bc9b7 no cake for youuuuu
nemo
parents: 7486
diff changeset
  1600
        exit(BadTurn);
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1601
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1602
    ap.ExplR:= 0;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1603
    ap.Time:= 0;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1604
    ap.Power:= BadTurn; // use it as max score value in checkCakeWalk
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1605
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
  1606
    //FillChar(cake, sizeof(cake), 0);
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1607
    cake.Radius:= 7;
13463
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
  1608
    cake.CollisionMask:= lfNotCurHogCrate;
7752
65bacd3ba69e Fix crasher in TestCake
unc0rr
parents: 7730
diff changeset
  1609
    cake.Hedgehog:= Me^.Hedgehog;
15366
381c828865e7 Fix a couple more uses of uninitialized variables
unC0Rr
parents: 14586
diff changeset
  1610
    cake.Kind:= gtCake;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1611
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1612
    // check left direction
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1613
    cake.Angle:= 3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1614
    cake.dX.isNegative:= true;
15366
381c828865e7 Fix a couple more uses of uninitialized variables
unC0Rr
parents: 14586
diff changeset
  1615
    cake.dX.QWordValue:= 0;
381c828865e7 Fix a couple more uses of uninitialized variables
unC0Rr
parents: 14586
diff changeset
  1616
    cake.dY:= _0;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1617
    cake.X:= Me^.X - _3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1618
    cake.Y:= Me^.Y;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1619
    checkCakeWalk(Me, @cake, ap);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1620
    v1:= ap.Power;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1621
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1622
    // now try opposite direction
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1623
    cake.Angle:= 1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1624
    cake.dX.isNegative:= false;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1625
    cake.X:= Me^.X + _3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1626
    cake.Y:= Me^.Y;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1627
    checkCakeWalk(Me, @cake, ap);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1628
    v2:= ap.Power;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1629
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1630
    ap.Power:= 1;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1631
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1632
    if (v2 > v1) then
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1633
        begin
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1634
        ap.Angle:= 1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1635
        valueResult:= v2
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1636
        end
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1637
    else
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1638
        begin
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1639
        ap.Angle:= -1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1640
        valueResult:= v1
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1641
        end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1642
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1643
    if valueResult <= 0 then
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1644
        valueResult:= BadTurn;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1645
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1646
    TestCake:= valueResult;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1647
end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1648
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1649
function TestDynamite(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1650
var valueResult: LongInt;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1651
    x, y, dx, dy: real;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1652
    EX, EY, t: LongInt;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1653
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1654
Flags:= Flags; // avoid compiler hint
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9768
diff changeset
  1655
Targ:= Targ; // avoid compiler hint
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9768
diff changeset
  1656
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1657
x:= hwFloat2Float(Me^.X) + hwSign(Me^.dX) * 7;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1658
y:= hwFloat2Float(Me^.Y);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1659
dx:= hwSign(Me^.dX) * 0.03;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1660
dy:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1661
t:= 5000;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1662
repeat
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1663
    dec(t);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1664
    x:= x + dx;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1665
    dy:= dy + cGravityf;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1666
    y:= y + dy;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  1667
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1668
    if TestColl(trunc(x), trunc(y), 3) then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1669
        t:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1670
until t = 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1671
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1672
EX:= trunc(x);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1673
EY:= trunc(y);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1674
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1675
if Level = 1 then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1676
    valueResult:= RateExplosion(Me, EX, EY, 76, afTrackFall or afErasesLand)
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  1677
else
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1678
    valueResult:= RateExplosion(Me, EX, EY, 76);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1679
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1680
if (valueResult > 0) then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1681
    begin
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1682
    ap.Angle:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1683
    ap.Power:= 1;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1684
    ap.Time:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1685
    ap.ExplR:= 150;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1686
    ap.ExplX:= EX;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1687
    ap.ExplY:= EY
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1688
    end else
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1689
    valueResult:= BadTurn;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1690
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1691
TestDynamite:= valueResult
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1692
end;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1693
15600
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1694
function TestMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1695
var valueResult: LongInt;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1696
    x, y, dx, dy: real;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1697
    EX, EY, t: LongInt;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1698
begin
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1699
Flags:= Flags; // avoid compiler hint
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1700
Targ:= Targ; // avoid compiler hint
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1701
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1702
x:= hwFloat2Float(Me^.X) + hwSign(Me^.dX) * 7;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1703
y:= hwFloat2Float(Me^.Y);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1704
dx:= hwSign(Me^.dX) * 0.02;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1705
dy:= 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1706
t:= 10000;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1707
repeat
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1708
    dec(t);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1709
    x:= x + dx;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1710
    dy:= dy + cGravityf;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1711
    y:= y + dy;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1712
    if ((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 2)) or
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1713
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 2)) then
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1714
        t:= 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1715
until t = 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1716
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1717
EX:= trunc(x);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1718
EY:= trunc(y);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1719
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1720
if Level = 1 then
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1721
    valueResult:= RateExplosion(Me, EX, EY, 51, afTrackFall or afErasesLand)
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1722
else
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1723
    valueResult:= RateExplosion(Me, EX, EY, 51);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1724
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1725
if (valueResult > 0) then
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1726
    begin
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1727
    ap.Angle:= 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1728
    ap.Power:= 1;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1729
    ap.Time:= 0;
15602
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
  1730
    if (Level < 5) then
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
  1731
        // Set minimum mine bounciness for improved aim
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
  1732
        ap.Bounce:= 1
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
  1733
    else
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
  1734
        ap.Bounce:= 0;
15600
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1735
    ap.ExplR:= 100;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1736
    ap.ExplX:= EX;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1737
    ap.ExplY:= EY
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1738
    end else
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1739
    valueResult:= BadTurn;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1740
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1741
TestMine:= valueResult
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1742
end;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  1743
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1744
end.