hedgewars/uWorld.pas
author Wuzzy <Wuzzy2@mail.ru>
Tue, 28 May 2019 01:58:42 +0200
changeset 15070 57f7d89067ef
parent 15052 1a754860b0e5
child 15149 a8b1e25040f3
permissions -rw-r--r--
Use crown icon in mission panel for King Mode
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uWorld;
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interface
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uses SDLh, uGears, uConsts, uFloat, uRandom, uTypes, uRenderUtils;
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procedure initModule;
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procedure freeModule;
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procedure InitWorld;
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procedure ResetWorldTex;
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procedure DrawWorld(Lag: LongInt);
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procedure DrawWorldStereo(Lag: LongInt; RM: TRenderMode);
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procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt);
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procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt; forceDisplay : boolean);
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procedure HideMission;
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procedure SetAmmoTexts(ammoType: TAmmoType; name: ansistring; caption: ansistring; description: ansistring; autoLabels: boolean);
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procedure ShakeCamera(amount: LongInt);
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procedure InitCameraBorders;
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procedure InitTouchInterface;
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procedure SetUtilityWidgetState(ammoType: TAmmoType);
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procedure animateWidget(widget: POnScreenWidget; fade, showWidget: boolean);
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procedure MoveCamera;
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procedure onFocusStateChanged;
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procedure updateCursorVisibility;
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procedure updateTouchWidgets(ammoType: TAmmoType);
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implementation
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uses
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    uStore
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    , uMisc
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    , uIO
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    , uLocale
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    , uSound
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    , uAmmos
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    , uVisualGears
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    , uChat
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    , uLandTexture
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    , uVariables
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    , uUtils
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    , uTextures
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    , uRender
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    , uCaptions
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    , uCursor
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    , uCommands
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    , uTeams
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    , uDebug
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    , uInputHandler
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{$IFDEF USE_VIDEO_RECORDING}
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    , uVideoRec
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{$ENDIF}
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    ;
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var AMShiftTargetX, AMShiftTargetY, AMShiftX, AMShiftY, SlotsNum: LongInt;
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    AMAnimStartTime, AMState : LongInt;
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    AMAnimState: Single;
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    tmpSurface: PSDL_Surface;
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    fpsTexture: PTexture;
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    timeTexture: PTexture;
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    FPS: Longword;
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    CountTicks: Longword;
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    prevPoint{, prevTargetPoint}: TPoint;
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    amSel: TAmmoType = amNothing;
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    missionTex: PTexture;
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    missionTimer: LongInt;
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    isFirstFrame: boolean;
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    AMAnimType: LongInt;
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    recTexture: PTexture;
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    AmmoMenuTex     : PTexture;
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    HorizontOffset: LongInt;
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    cOffsetY: LongInt;
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    WorldEnd, WorldFade : array[0..3] of HwColor4f;
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const cStereo_Sky           = 0.0500;
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      cStereo_Horizon       = 0.0250;
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      cStereo_MidDistance   = 0.0175;
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      cStereo_Water_distant = 0.0125;
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      cStereo_Land          = 0.0075;
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      cStereo_Water_near    = 0.0025;
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      cStereo_Outside       = -0.0400;
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      AMAnimDuration = 200;
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      AMHidden    = 0;//AMState values
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      AMShowingUp = 1;
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      AMShowing   = 2;
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      AMHiding    = 3;
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      AMTypeMaskX     = $00000001;
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      AMTypeMaskY     = $00000002;
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      AMTypeMaskAlpha = $00000004;
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      //AMTypeMaskSlide = $00000008;
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{$IFDEF MOBILE}
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      AMSlotSize = 48;
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{$ELSE}
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      AMSlotSize = 32;
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{$ENDIF}
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      AMSlotPadding = (AMSlotSize - 32) shr 1;
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{$IFDEF USE_LANDSCAPE_AMMOMENU}
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      amNumOffsetX = 0;
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      {$IFDEF USE_AM_NUMCOLUMN}
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      amNumOffsetY = AMSlotSize;
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      {$ELSE}
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      amNumOffsetY = 0;
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      {$ENDIF}
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{$ELSE}
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      amNumOffsetY = 0;
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      {$IFDEF USE_AM_NUMCOLUMN}
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      amNumOffsetX = AMSlotSize;
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      {$ELSE}
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      amNumOffsetX = 0;
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      {$ENDIF}
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{$ENDIF}
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      cSendCursorPosTime = 50;
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      cCursorEdgesDist   = 100;
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// helper functions to create the goal/game mode string
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function AddGoal(s: ansistring; gf: longword; si: TGoalStrId; i: LongInt): ansistring;
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var t: ansistring;
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begin
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    if (GameFlags and gf) <> 0 then
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        begin
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        t:= inttostr(i);
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        s:= s + FormatA(trgoal[si], t) + '|'
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        end;
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    AddGoal:= s;
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end;
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function AddGoal(s: ansistring; gf: longword; si: TGoalStrId): ansistring;
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begin
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    if (GameFlags and gf) <> 0 then
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        s:= s + trgoal[si] + '|';
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    AddGoal:= s;
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end;
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procedure InitWorld;
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var i, t: LongInt;
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    cp: PClan;
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    g: ansistring;
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begin
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missionTimer:= 0;
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if (GameFlags and gfRandomOrder) <> 0 then  // shuffle them up a bit
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    begin
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    for i:= 0 to ClansCount * 4 do
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        begin
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        t:= GetRandom(ClansCount);
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        if t <> 0 then
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            begin
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            cp:= ClansArray[0];
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            ClansArray[0]:= ClansArray[t];
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            ClansArray[t]:= cp;
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            ClansArray[t]^.ClanIndex:= t;
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            ClansArray[0]^.ClanIndex:= 0;
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            end;
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        end;
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    CurrentTeam:= ClansArray[0]^.Teams[0];
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    end;
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if (GameFlags and gfInvulnerable) <> 0 then
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    cTagsMask:= cTagsMask and (not htHealth);
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// if special game flags/settings are changed, add them to the game mode notice window and then show it
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g:= ''; // no text/things to note yet
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// add custom goals from lua script if there are any
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if LuaGoals <> ansistring('') then
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    g:= LuaGoals + '|';
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// check different game flags
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g:= AddGoal(g, gfKing, gidKing); // king?
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if ((GameFlags and gfKing) <> 0) and ((GameFlags and gfPlaceHog) = 0) then
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    g:= AddGoal(g, gfAny, gidPlaceKing);
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g:= AddGoal(g, gfPlaceHog, gidPlaceHog); // placement?
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d2a2f6c9b236 some final work and buggfix for Tag Team, it is now playable
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g:= AddGoal(g, gfTagTeam, gidTagTeam); // tag team mode?
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g:= AddGoal(g, gfSharedAmmo, gidSharedAmmo); // shared ammo?
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g:= AddGoal(g, gfPerHogAmmo, gidPerHogAmmo);
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g:= AddGoal(g, gfMoreWind, gidMoreWind);
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g:= AddGoal(g, gfLowGravity, gidLowGravity); // low gravity?
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g:= AddGoal(g, gfSolidLand, gidSolidLand); // solid land?
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g:= AddGoal(g, gfArtillery, gidArtillery); // artillery?
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g:= AddGoal(g, gfInfAttack, gidInfAttack);
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g:= AddGoal(g, gfResetWeps, gidResetWeps);
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g:= AddGoal(g, gfResetHealth, gidResetHealth);
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g:= AddGoal(g, gfKarma, gidKarma); // karma?
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g:= AddGoal(g, gfVampiric, gidVampiric); // vampirism?
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g:= AddGoal(g, gfInvulnerable, gidInvulnerable); // invulnerability?
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g:= AddGoal(g, gfAISurvival, gidAISurvival);
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// modified damage modificator?
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if cDamagePercent <> 100 then
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    g:= AddGoal(g, gfAny, gidDamageModifier, cDamagePercent);
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// fade in
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ScreenFade:= sfFromBlack;
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ScreenFadeValue:= sfMax;
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ScreenFadeSpeed:= 1;
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// modified mine timers?
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if cMinesTime <> 3000 then
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    begin
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    if cMinesTime = 0 then
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        g:= AddGoal(g, gfAny, gidNoMineTimer)
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    else if cMinesTime < 0 then
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   226
        g:= AddGoal(g, gfAny, gidRandomMineTimer)
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    else
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        g:= AddGoal(g, gfAny, gidMineTimer, cMinesTime div 1000);
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   229
    end;
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   230
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// if the string has been set, show it for (default timeframe) seconds
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   232
if length(g) > 0 then
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    // choose icon
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   234
    if ((GameFlags and gfKing) <> 0) then
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   235
        // crown icon for King Mode
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        ShowMission(trgoal[gidCaption], trgoal[gidSubCaption], g, 0, 0)
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    else
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        // target icon for anything else
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        ShowMission(trgoal[gidCaption], trgoal[gidSubCaption], g, 1, 0);
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   240
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cb6c33839d2a cleanup and lol
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   241
//cWaveWidth:= SpritesData[sprWater].Width;
2268
053eb81e60ee little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
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   242
//cWaveHeight:= SpritesData[sprWater].Height;
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   243
cWaveHeight:= 32;
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   244
5682
06d5f561f772 some camera adjustments (should also fix cam flickering on lowerst res)
sheepluva
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   245
InitCameraBorders();
5191
c7000a6b397b - Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
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   246
uCursor.init();
2197
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   247
prevPoint.X:= 0;
74
42257fee61ae - Unicode support for team and hedgehogs names
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   248
prevPoint.Y:= cScreenHeight div 2;
8773
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   249
//prevTargetPoint.X:= 0;
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   250
//prevTargetPoint.Y:= 0;
10628
9361e7d7c410 better initial camera position
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   251
WorldDx:=  -(LongInt(leftX + (playWidth div 2))); // -(LAND_WIDTH div 2);// + cScreenWidth div 2;
6609
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   252
WorldDy:=  -(LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2);
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   253
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   254
//aligns it to the bottom of the screen, minus the border
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SkyOffset:= 0;
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   256
HorizontOffset:= 0;
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   257
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   258
InitTouchInterface();
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3e89dbdc7db9 You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
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AMAnimType:= AMTypeMaskX or AMTypeMaskAlpha;
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   260
end;
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   261
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   262
procedure InitCameraBorders;
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   263
begin
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   264
cGearScrEdgesDist:= min(2 * cScreenHeight div 5, 2 * cScreenWidth div 5);
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   265
end;
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   266
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   267
procedure InitTouchInterface;
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   268
begin
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21cf35a570a7 add keywords for landscape ammomenu and touch interface
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   269
{$IFDEF USE_TOUCH_INTERFACE}
7167
0b3b306f129a Android: added a callback to java to determine dpi/dip how much we should scale the ui
Xeli
parents: 7086
diff changeset
   270
6637
b4a3310f2974 show buttons on the screen, similar to the iOS overlay
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   271
//positioning of the buttons
9377
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parents: 9080
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buttonScale:= 1 / cDefaultZoomLevel;
6683
75a1d84ac606 small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
koda
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   273
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f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
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   274
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
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   275
with JumpWidget do
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   276
    begin
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
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   277
    show:= true;
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f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
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   278
    sprite:= sprJumpWidget;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
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   279
    frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale);
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koda
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   280
    frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale);
6714
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
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   281
    frame.x:= (cScreenWidth shr 1) - Round(frame.w * 1.2);
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
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parents: 6710
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   282
    frame.y:= cScreenHeight - frame.h * 2;
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
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   283
    active.x:= frame.x;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
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   284
    active.y:= frame.y;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
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   285
    active.w:= frame.w;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
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   286
    active.h:= frame.h;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   287
    end;
6637
b4a3310f2974 show buttons on the screen, similar to the iOS overlay
Xeli
parents: 6631
diff changeset
   288
6714
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   289
with AMWidget do
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   290
    begin
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   291
    show:= true;
6714
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   292
    sprite:= sprAMWidget;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   293
    frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   294
    frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   295
    frame.x:= (cScreenWidth shr 1) - frame.w * 2;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   296
    frame.y:= cScreenHeight - Round(frame.h * 1.2);
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   297
    active.x:= frame.x;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   298
    active.y:= frame.y;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   299
    active.w:= frame.w;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   300
    active.h:= frame.h;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   301
    end;
6637
b4a3310f2974 show buttons on the screen, similar to the iOS overlay
Xeli
parents: 6631
diff changeset
   302
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   303
with arrowLeft do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   304
    begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   305
    show:= true;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   306
    sprite:= sprArrowLeft;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   307
    frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   308
    frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   309
    frame.x:= -(cScreenWidth shr 1) + Round(frame.w * 0.25);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   310
    frame.y:= cScreenHeight - Round(frame.h * 1.5);
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   311
    active.x:= frame.x;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   312
    active.y:= frame.y;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   313
    active.w:= frame.w;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   314
    active.h:= frame.h;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   315
    end;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   316
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   317
with arrowRight do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   318
    begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   319
    show:= true;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   320
    sprite:= sprArrowRight;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   321
    frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   322
    frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   323
    frame.x:= -(cScreenWidth shr 1) + Round(frame.w * 1.5);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   324
    frame.y:= cScreenHeight - Round(frame.h * 1.5);
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   325
    active.x:= frame.x;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   326
    active.y:= frame.y;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   327
    active.w:= frame.w;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   328
    active.h:= frame.h;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   329
    end;
6637
b4a3310f2974 show buttons on the screen, similar to the iOS overlay
Xeli
parents: 6631
diff changeset
   330
6714
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   331
with firebutton do
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   332
    begin
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   333
    show:= true;
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   334
    sprite:= sprFireButton;
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   335
    frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale);
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   336
    frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale);
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   337
    frame.x:= arrowRight.frame.x + arrowRight.frame.w;
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   338
    frame.y:= arrowRight.frame.y + (arrowRight.frame.w shr 1) - (frame.w shr 1);
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   339
    active.x:= frame.x;
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   340
    active.y:= frame.y;
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   341
    active.w:= frame.w;
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   342
    active.h:= frame.h;
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   343
    end;
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   344
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   345
with arrowUp do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   346
    begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   347
    show:= false;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   348
    sprite:= sprArrowUp;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   349
    frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   350
    frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   351
    frame.x:= (cScreenWidth shr 1) - frame.w * 2;
6798
4822b7d41aaa touchinterface, move the up/down arrows a bit down
Xeli
parents: 6796
diff changeset
   352
    frame.y:= jumpWidget.frame.y - Round(frame.h * 1.25);
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   353
    active.x:= frame.x;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   354
    active.y:= frame.y;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   355
    active.w:= frame.w;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   356
    active.h:= frame.h;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   357
    with moveAnim do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   358
         begin
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   359
         target.x:= frame.x;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   360
         target.y:= frame.y;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   361
         source.x:= frame.x - Round(frame.w * 0.75);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   362
         source.y:= frame.y;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   363
         end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   364
    end;
6637
b4a3310f2974 show buttons on the screen, similar to the iOS overlay
Xeli
parents: 6631
diff changeset
   365
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   366
with arrowDown do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   367
    begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   368
    show:= false;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   369
    sprite:= sprArrowDown;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   370
    frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   371
    frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   372
    frame.x:= (cScreenWidth shr 1) - frame.w * 2;
6798
4822b7d41aaa touchinterface, move the up/down arrows a bit down
Xeli
parents: 6796
diff changeset
   373
    frame.y:= jumpWidget.frame.y - Round(frame.h * 1.25);
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   374
    active.x:= frame.x;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   375
    active.y:= frame.y;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   376
    active.w:= frame.w;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   377
    active.h:= frame.h;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   378
    with moveAnim do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   379
        begin
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   380
        target.x:= frame.x;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   381
        target.y:= frame.y;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   382
        source.x:= frame.x + Round(frame.w * 0.75);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   383
        source.y:= frame.y;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   384
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   385
    end;
6685
ef706fccfb0a moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda
parents: 6683
diff changeset
   386
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   387
with pauseButton do
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   388
    begin
14303
2978d6405d88 Backed out changeset 8d2983ff939b
Wuzzy <Wuzzy2@mail.ru>
parents: 14302
diff changeset
   389
    show:= true;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   390
    sprite:= sprPauseButton;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   391
    frame.w:= Round(spritesData[sprPauseButton].Texture^.w * buttonScale);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   392
    frame.h:= Round(spritesData[sprPauseButton].Texture^.h * buttonScale);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   393
    frame.x:= cScreenWidth div 2 - frame.w;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   394
    frame.y:= 0;
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   395
    active.x:= frame.x;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   396
    active.y:= frame.y;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   397
    active.w:= frame.w;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   398
    active.h:= frame.h;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   399
    end;
6685
ef706fccfb0a moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda
parents: 6683
diff changeset
   400
6806
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   401
with utilityWidget do
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   402
    begin
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   403
    show:= false;
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   404
    sprite:= sprTimerButton;
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   405
    frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale);
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   406
    frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale);
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   407
    frame.x:= arrowLeft.frame.x;
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   408
    frame.y:= arrowLeft.frame.y - Round(frame.h * 1.25);
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   409
    active.x:= frame.x;
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   410
    active.y:= frame.y;
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   411
    active.w:= frame.w;
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   412
    active.h:= frame.h;
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   413
    with moveAnim do
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   414
        begin
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   415
        target.x:= frame.x;
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   416
        target.y:= frame.y;
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   417
        source.x:= frame.x;
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   418
        source.y:= frame.y;
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   419
        end;
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   420
    end;
14538
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   421
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   422
with utilityWidget2 do
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   423
    begin
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   424
    show:= false;
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   425
    sprite:= sprBounceButton;
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   426
    frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale);
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   427
    frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale);
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   428
    frame.x:= utilityWidget.frame.x + Round(frame.w * 1.25);
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   429
    frame.y:= arrowLeft.frame.y - Round(frame.h * 1.25);
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   430
    active.x:= frame.x;
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   431
    active.y:= frame.y;
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   432
    active.w:= frame.w;
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   433
    active.h:= frame.h;
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   434
    with moveAnim do
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   435
        begin
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   436
        target.x:= frame.x;
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   437
        target.y:= frame.y;
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   438
        source.x:= frame.x;
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   439
        source.y:= frame.y;
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   440
        end;
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   441
    end;
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
   442
6637
b4a3310f2974 show buttons on the screen, similar to the iOS overlay
Xeli
parents: 6631
diff changeset
   443
{$ENDIF}
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   444
end;
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   445
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6380
diff changeset
   446
// for uStore texture resetting
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6380
diff changeset
   447
procedure ResetWorldTex;
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6380
diff changeset
   448
begin
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10628
diff changeset
   449
    FreeAndNilTexture(fpsTexture);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10628
diff changeset
   450
    FreeAndNilTexture(timeTexture);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10628
diff changeset
   451
    FreeAndNilTexture(missionTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10628
diff changeset
   452
    FreeAndNilTexture(recTexture);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10628
diff changeset
   453
    FreeAndNilTexture(AmmoMenuTex);
9983
1b62d993cd2f Free cached ammo menu tex on quit.
nemo
parents: 9812
diff changeset
   454
    AmmoMenuInvalidated:= true;
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6380
diff changeset
   455
end;
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6380
diff changeset
   456
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   457
function GetAmmoMenuTexture(Ammo: PHHAmmo): PTexture;
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   458
const BORDERSIZE = 2;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   459
var x, y, i, t, SlotsNumY, SlotsNumX, AMFrame: LongInt;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   460
    STurns: LongInt;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   461
    amSurface: PSDL_Surface;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   462
    AMRect: TSDL_Rect;
14411
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14409
diff changeset
   463
{$IFDEF USE_AM_NUMCOLUMN}
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14409
diff changeset
   464
    tmpsurf: PSDL_Surface;
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14409
diff changeset
   465
    usesDefaultSlotKeys: boolean;
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14409
diff changeset
   466
{$ENDIF}
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   467
begin
10141
3be894730bd6 Fix build
unc0rr
parents: 10139
diff changeset
   468
    if cOnlyStats then exit(nil);
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10124
diff changeset
   469
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   470
    SlotsNum:= 0;
6606
fb6163ff4ebf changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
Xeli
parents: 6603
diff changeset
   471
    for i:= 0 to cMaxSlotIndex do
12719
637b1987570e Fix first ammo row being invisible when there's only one weapon in the first row
Wuzzy <almikes@aol.com>
parents: 12708
diff changeset
   472
        if (i <> cHiddenSlotIndex) and (Ammo^[i, 0].Count > 0) then
6606
fb6163ff4ebf changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
Xeli
parents: 6603
diff changeset
   473
            inc(SlotsNum);
6676
21cf35a570a7 add keywords for landscape ammomenu and touch interface
koda
parents: 6652
diff changeset
   474
{$IFDEF USE_LANDSCAPE_AMMOMENU}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   475
    SlotsNumX:= SlotsNum;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   476
    SlotsNumY:= cMaxSlotAmmoIndex + 2;
6899
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   477
    {$IFDEF USE_AM_NUMCOLUMN}
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   478
    inc(SlotsNumY);
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   479
    {$ENDIF}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   480
{$ELSE}
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   481
    SlotsNumX:= cMaxSlotAmmoIndex + 1;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   482
    SlotsNumY:= SlotsNum + 1;
6899
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   483
    {$IFDEF USE_AM_NUMCOLUMN}
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   484
    inc(SlotsNumX);
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   485
    {$ENDIF}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   486
{$ENDIF}
6606
fb6163ff4ebf changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
Xeli
parents: 6603
diff changeset
   487
6899
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   488
6631
930d5f070196 unbreak ammo menu
nemo
parents: 6627
diff changeset
   489
    AmmoRect.w:= (BORDERSIZE*2) + (SlotsNumX * AMSlotSize) + (SlotsNumX-1);
930d5f070196 unbreak ammo menu
nemo
parents: 6627
diff changeset
   490
    AmmoRect.h:= (BORDERSIZE*2) + (SlotsNumY * AMSlotSize) + (SlotsNumY-1);
930d5f070196 unbreak ammo menu
nemo
parents: 6627
diff changeset
   491
    amSurface := SDL_CreateRGBSurface(SDL_SWSURFACE, AmmoRect.w, AmmoRect.h, 32, RMask, GMask, BMask, AMask);
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   492
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   493
    AMRect.x:= BORDERSIZE;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   494
    AMRect.y:= BORDERSIZE;
6631
930d5f070196 unbreak ammo menu
nemo
parents: 6627
diff changeset
   495
    AMRect.w:= AmmoRect.w - (BORDERSIZE*2);
930d5f070196 unbreak ammo menu
nemo
parents: 6627
diff changeset
   496
    AMRect.h:= AmmoRect.h - (BORDERSIZE*2);
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   497
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   498
    SDL_FillRect(amSurface, @AMRect, SDL_MapRGB(amSurface^.format, 0,0,0));
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   499
6650
56a0b7bf6c15 fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
Xeli
parents: 6648
diff changeset
   500
    x:= AMRect.x;
56a0b7bf6c15 fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
Xeli
parents: 6648
diff changeset
   501
    y:= AMRect.y;
14411
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14409
diff changeset
   502
{$IFDEF USE_AM_NUMCOLUMN}
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14409
diff changeset
   503
    usesDefaultSlotKeys:= CheckDefaultSlotKeys;
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14409
diff changeset
   504
{$ENDIF USE_AM_NUMCOLUMN}
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   505
    for i:= 0 to cMaxSlotIndex do
12719
637b1987570e Fix first ammo row being invisible when there's only one weapon in the first row
Wuzzy <almikes@aol.com>
parents: 12708
diff changeset
   506
        if (i <> cHiddenSlotIndex) and (Ammo^[i, 0].Count > 0) then
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   507
            begin
6676
21cf35a570a7 add keywords for landscape ammomenu and touch interface
koda
parents: 6652
diff changeset
   508
{$IFDEF USE_LANDSCAPE_AMMOMENU}
6650
56a0b7bf6c15 fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
Xeli
parents: 6648
diff changeset
   509
            y:= AMRect.y;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   510
{$ELSE}
6650
56a0b7bf6c15 fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
Xeli
parents: 6648
diff changeset
   511
            x:= AMRect.x;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   512
{$ENDIF}
6899
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   513
{$IFDEF USE_AM_NUMCOLUMN}
14411
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14409
diff changeset
   514
            // Ammo slot number column
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14409
diff changeset
   515
            if usesDefaultSlotKeys then
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14409
diff changeset
   516
                // F1, F2, F3, F4, ...
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14409
diff changeset
   517
                tmpsurf:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar('F'+IntToStr(i+1)), cWhiteColorChannels)
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14409
diff changeset
   518
            else
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14409
diff changeset
   519
                // 1, 2, 3, 4, ...
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14409
diff changeset
   520
                tmpsurf:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(IntToStr(i+1)), cWhiteColorChannels);
6899
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   521
            copyToXY(tmpsurf, amSurface,
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   522
                     x + AMSlotPadding + (AMSlotSize shr 1) - (tmpsurf^.w shr 1),
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   523
                     y + AMSlotPadding + (AMSlotSize shr 1) - (tmpsurf^.h shr 1));
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   524
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   525
            SDL_FreeSurface(tmpsurf);
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   526
    {$IFDEF USE_LANDSCAPE_AMMOMENU}
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   527
            y:= AMRect.y + AMSlotSize + 1;
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   528
    {$ELSE}
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   529
            x:= AMRect.x + AMSlotSize + 1;
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   530
    {$ENDIF}
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   531
{$ENDIF}
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   532
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   533
6606
fb6163ff4ebf changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
Xeli
parents: 6603
diff changeset
   534
            for t:=0 to cMaxSlotAmmoIndex do
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   535
                begin
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   536
                if (Ammo^[i, t].Count > 0)  and (Ammo^[i, t].AmmoType <> amNothing) then
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   537
                    begin
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   538
                    STurns:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   539
                    AMFrame:= LongInt(Ammo^[i,t].AmmoType) - 1;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   540
                    if STurns >= 0 then //weapon not usable yet, draw grayed out with turns remaining
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   541
                        begin
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   542
                        DrawSpriteFrame2Surf(sprAMAmmosBW, amSurface, x + AMSlotPadding,
6650
56a0b7bf6c15 fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
Xeli
parents: 6648
diff changeset
   543
                                                                 y + AMSlotPadding, AMFrame);
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   544
                        if STurns < 100 then
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   545
                            DrawSpriteFrame2Surf(sprTurnsLeft, amSurface,
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   546
                                x + AMSlotSize-16,
7013
54db061b5710 Get rid of overloaded functions in uRenderUtils
unc0rr
parents: 6999
diff changeset
   547
                                y + AMSlotSize + 1 - 16, STurns);
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   548
                        end
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   549
                    else //draw colored version
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   550
                        begin
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   551
                        DrawSpriteFrame2Surf(sprAMAmmos, amSurface, x + AMSlotPadding,
6899
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   552
                                                               y + AMSlotPadding, AMFrame);
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   553
                        end;
6676
21cf35a570a7 add keywords for landscape ammomenu and touch interface
koda
parents: 6652
diff changeset
   554
{$IFDEF USE_LANDSCAPE_AMMOMENU}
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   555
        inc(y, AMSlotSize + 1); //the plus one is for the border
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   556
{$ELSE}
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   557
        inc(x, AMSlotSize + 1);
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   558
{$ENDIF}
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   559
        end;
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   560
    end;
6676
21cf35a570a7 add keywords for landscape ammomenu and touch interface
koda
parents: 6652
diff changeset
   561
{$IFDEF USE_LANDSCAPE_AMMOMENU}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   562
    inc(x, AMSlotSize + 1);
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   563
{$ELSE}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   564
    inc(y, AMSlotSize + 1);
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   565
{$ENDIF}
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   566
    end;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   567
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   568
for i:= 1 to SlotsNumX -1 do
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   569
DrawLine2Surf(amSurface, i * (AMSlotSize+1)+1, BORDERSIZE, i * (AMSlotSize+1)+1, AMRect.h + BORDERSIZE - AMSlotSize - 2,160,160,160);
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   570
for i:= 1 to SlotsNumY -1 do
6652
b043665dea3d and oooone last off-by-1 in ammo menu
nemo
parents: 6650
diff changeset
   571
DrawLine2Surf(amSurface, BORDERSIZE, i * (AMSlotSize+1)+1, AMRect.w + BORDERSIZE, i * (AMSlotSize+1)+1,160,160,160);
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   572
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   573
//draw outer border
7013
54db061b5710 Get rid of overloaded functions in uRenderUtils
unc0rr
parents: 6999
diff changeset
   574
DrawSpriteFrame2Surf(sprAMCorners, amSurface, 0                    , 0                    , 0);
54db061b5710 Get rid of overloaded functions in uRenderUtils
unc0rr
parents: 6999
diff changeset
   575
DrawSpriteFrame2Surf(sprAMCorners, amSurface, AMRect.w + BORDERSIZE, AMRect.y             , 1);
54db061b5710 Get rid of overloaded functions in uRenderUtils
unc0rr
parents: 6999
diff changeset
   576
DrawSpriteFrame2Surf(sprAMCorners, amSurface, AMRect.x             , AMRect.h + BORDERSIZE, 2);
54db061b5710 Get rid of overloaded functions in uRenderUtils
unc0rr
parents: 6999
diff changeset
   577
DrawSpriteFrame2Surf(sprAMCorners, amSurface, AMRect.w + BORDERSIZE, AMRect.h + BORDERSIZE, 3);
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   578
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   579
for i:=0 to BORDERSIZE-1 do
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   580
begin
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   581
DrawLine2Surf(amSurface, BORDERSIZE, i, AMRect.w + BORDERSIZE, i,160,160,160);//top
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   582
DrawLine2Surf(amSurface, BORDERSIZE, AMRect.h+BORDERSIZE+i, AMRect.w + BORDERSIZE, AMRect.h+BORDERSIZE+i,160,160,160);//bottom
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   583
DrawLine2Surf(amSurface, i, BORDERSIZE, i, AMRect.h + BORDERSIZE,160,160,160);//left
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   584
DrawLine2Surf(amSurface, AMRect.w+BORDERSIZE+i, BORDERSIZE, AMRect.w + BORDERSIZE+i, AMRect.h + BORDERSIZE, 160,160,160);//right
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   585
end;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   586
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   587
GetAmmoMenuTexture:= Surface2Tex(amSurface, false);
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   588
if amSurface <> nil then SDL_FreeSurface(amSurface);
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   589
end;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   590
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   591
procedure ShowAmmoMenu;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   592
const BORDERSIZE = 2;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   593
var Slot, Pos: LongInt;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   594
    Ammo: PHHAmmo;
6648
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6647
diff changeset
   595
    c,i,g,t,STurns: LongInt;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   596
begin
7946
a99a79bbd857 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo
parents: 7858
diff changeset
   597
if TurnTimeLeft = 0 then bShowAmmoMenu:= false;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   598
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   599
// give the assigned ammo to hedgehog
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   600
Ammo:= nil;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   601
if (CurrentTeam <> nil) and (CurrentHedgehog <> nil)
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   602
and (not CurrentTeam^.ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then
6918
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   603
    Ammo:= CurrentHedgehog^.Ammo
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   604
else if (LocalAmmo <> -1) then
6918
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   605
    Ammo:= GetAmmoByNum(LocalAmmo);
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   606
Pos:= -1;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   607
if Ammo = nil then
6918
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   608
    begin
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   609
    bShowAmmoMenu:= false;
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   610
    AMState:= AMHidden;
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   611
    exit
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   612
    end;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   613
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   614
//Init the menu
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   615
if(AmmoMenuInvalidated) then
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   616
    begin
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   617
    AmmoMenuInvalidated:= false;
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10628
diff changeset
   618
    FreeAndNilTexture(AmmoMenuTex);
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   619
    AmmoMenuTex:= GetAmmoMenuTexture(Ammo);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   620
6676
21cf35a570a7 add keywords for landscape ammomenu and touch interface
koda
parents: 6652
diff changeset
   621
{$IFDEF USE_LANDSCAPE_AMMOMENU}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   622
    if isPhone() then
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   623
        begin
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   624
        AmmoRect.x:= -(AmmoRect.w shr 1);
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   625
        AmmoRect.y:= (cScreenHeight shr 1) - (AmmoRect.h shr 1);
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   626
        end
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   627
    else
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   628
        begin
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   629
        AmmoRect.x:= -(AmmoRect.w shr 1);
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   630
        AmmoRect.y:= cScreenHeight - (AmmoRect.h + AMSlotSize);
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   631
        end;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   632
{$ELSE}
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   633
        AmmoRect.x:= (cScreenWidth shr 1) - AmmoRect.w - AMSlotSize;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   634
        AmmoRect.y:= cScreenHeight - (AmmoRect.h + AMSlotSize);
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   635
{$ENDIF}
7946
a99a79bbd857 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo
parents: 7858
diff changeset
   636
    if AMState <> AMShowing then
a99a79bbd857 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo
parents: 7858
diff changeset
   637
        begin
a99a79bbd857 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo
parents: 7858
diff changeset
   638
        AMShiftTargetX:= (cScreenWidth shr 1) - AmmoRect.x;
a99a79bbd857 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo
parents: 7858
diff changeset
   639
        AMShiftTargetY:= cScreenHeight        - AmmoRect.y;
6802
8701007d58c0 fix ammomenu, the cursor actually works now -_-
Xeli
parents: 6799
diff changeset
   640
7946
a99a79bbd857 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo
parents: 7858
diff changeset
   641
        if (AMAnimType and AMTypeMaskX) <> 0 then AMShiftTargetX:= (cScreenWidth shr 1) - AmmoRect.x
a99a79bbd857 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo
parents: 7858
diff changeset
   642
        else AMShiftTargetX:= 0;
a99a79bbd857 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo
parents: 7858
diff changeset
   643
        if (AMAnimType and AMTypeMaskY) <> 0 then AMShiftTargetY:= cScreenHeight        - AmmoRect.y
a99a79bbd857 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo
parents: 7858
diff changeset
   644
        else AMShiftTargetY:= 0;
6802
8701007d58c0 fix ammomenu, the cursor actually works now -_-
Xeli
parents: 6799
diff changeset
   645
7946
a99a79bbd857 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo
parents: 7858
diff changeset
   646
        AMShiftX:= AMShiftTargetX;
a99a79bbd857 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo
parents: 7858
diff changeset
   647
        AMShiftY:= AMShiftTargetY
a99a79bbd857 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo
parents: 7858
diff changeset
   648
        end
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   649
end;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   650
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   651
AMAnimState:= (RealTicks - AMAnimStartTime) / AMAnimDuration;
6802
8701007d58c0 fix ammomenu, the cursor actually works now -_-
Xeli
parents: 6799
diff changeset
   652
8701007d58c0 fix ammomenu, the cursor actually works now -_-
Xeli
parents: 6799
diff changeset
   653
if AMState = AMShowing then
8701007d58c0 fix ammomenu, the cursor actually works now -_-
Xeli
parents: 6799
diff changeset
   654
    begin
8701007d58c0 fix ammomenu, the cursor actually works now -_-
Xeli
parents: 6799
diff changeset
   655
    FollowGear:=nil;
8701007d58c0 fix ammomenu, the cursor actually works now -_-
Xeli
parents: 6799
diff changeset
   656
    end;
8701007d58c0 fix ammomenu, the cursor actually works now -_-
Xeli
parents: 6799
diff changeset
   657
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   658
if AMState = AMShowingUp then // show ammo menu
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   659
    begin
14409
85008b73e118 Skip ammo menu open animation if playing with TurnTime <= 10s
Wuzzy <Wuzzy2@mail.ru>
parents: 14397
diff changeset
   660
    // No "appear" animation in low quality or playing with very short turn time.
85008b73e118 Skip ammo menu open animation if playing with TurnTime <= 10s
Wuzzy <Wuzzy2@mail.ru>
parents: 14397
diff changeset
   661
    if ((cReducedQuality and rqSlowMenu) <> 0) or (cHedgehogTurnTime <= 10000) then
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   662
        begin
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   663
        AMShiftX:= 0;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   664
        AMShiftY:= 0;
15046
0730c68fdf97 Backed out changeset 76003912e31d (whoops)
Wuzzy <Wuzzy2@mail.ru>
parents: 15044
diff changeset
   665
        CursorPoint.X:= AmmoRect.x + AmmoRect.w - 3;
0730c68fdf97 Backed out changeset 76003912e31d (whoops)
Wuzzy <Wuzzy2@mail.ru>
parents: 15044
diff changeset
   666
        CursorPoint.Y:= cScreenHeight - AmmoRect.y - amNumOffsetY - 1;
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   667
        AMState:= AMShowing;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   668
        end
14409
85008b73e118 Skip ammo menu open animation if playing with TurnTime <= 10s
Wuzzy <Wuzzy2@mail.ru>
parents: 14397
diff changeset
   669
    // "Appear" animation
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   670
    else
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   671
        if AMAnimState < 1 then
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   672
            begin
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   673
            AMShiftX:= Round(AMShiftTargetX * (1 - AMAnimState));
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   674
            AMShiftY:= Round(AMShiftTargetY * (1 - AMAnimState));
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   675
            if (AMAnimType and AMTypeMaskAlpha) <> 0 then
6796
3e89dbdc7db9 You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
Xeli
parents: 6795
diff changeset
   676
                Tint($FF, $ff, $ff, Round($ff * AMAnimState));
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   677
            end
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   678
        else
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   679
            begin
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   680
            AMShiftX:= 0;
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   681
            AMShiftY:= 0;
15046
0730c68fdf97 Backed out changeset 76003912e31d (whoops)
Wuzzy <Wuzzy2@mail.ru>
parents: 15044
diff changeset
   682
            CursorPoint.X:= AmmoRect.x + AmmoRect.w - 3;
0730c68fdf97 Backed out changeset 76003912e31d (whoops)
Wuzzy <Wuzzy2@mail.ru>
parents: 15044
diff changeset
   683
            CursorPoint.Y:= cScreenHeight - AmmoRect.y - amNumOffsetY - 1;
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   684
            AMState:= AMShowing;
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   685
            end;
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   686
    end;
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   687
if AMState = AMHiding then // hide ammo menu
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   688
    begin
14409
85008b73e118 Skip ammo menu open animation if playing with TurnTime <= 10s
Wuzzy <Wuzzy2@mail.ru>
parents: 14397
diff changeset
   689
    // No "disappear" animation (see above)
85008b73e118 Skip ammo menu open animation if playing with TurnTime <= 10s
Wuzzy <Wuzzy2@mail.ru>
parents: 14397
diff changeset
   690
    if ((cReducedQuality and rqSlowMenu) <> 0) or (cHedgehogTurnTime <= 10000) then
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   691
        begin
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   692
        AMShiftX:= AMShiftTargetX;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   693
        AMShiftY:= AMShiftTargetY;
15046
0730c68fdf97 Backed out changeset 76003912e31d (whoops)
Wuzzy <Wuzzy2@mail.ru>
parents: 15044
diff changeset
   694
        prevPoint:= CursorPoint;
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   695
        AMState:= AMHidden;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   696
        end
14409
85008b73e118 Skip ammo menu open animation if playing with TurnTime <= 10s
Wuzzy <Wuzzy2@mail.ru>
parents: 14397
diff changeset
   697
    // "Disappear" animation
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   698
    else
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   699
        if AMAnimState < 1 then
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   700
            begin
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   701
            AMShiftX:= Round(AMShiftTargetX * AMAnimState);
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   702
            AMShiftY:= Round(AMShiftTargetY * AMAnimState);
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   703
            if (AMAnimType and AMTypeMaskAlpha) <> 0 then
6796
3e89dbdc7db9 You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
Xeli
parents: 6795
diff changeset
   704
                Tint($FF, $ff, $ff, Round($ff * (1-AMAnimState)));
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   705
            end
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   706
         else
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   707
            begin
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   708
            AMShiftX:= AMShiftTargetX;
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   709
            AMShiftY:= AMShiftTargetY;
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   710
            prevPoint:= CursorPoint;
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   711
            AMState:= AMHidden;
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   712
            end;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   713
    end;
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   714
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   715
DrawTexture(AmmoRect.x + AMShiftX, AmmoRect.y + AMShiftY, AmmoMenuTex);
6796
3e89dbdc7db9 You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
Xeli
parents: 6795
diff changeset
   716
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   717
if ((AMState = AMHiding) or (AMState = AMShowingUp)) and ((AMAnimType and AMTypeMaskAlpha) <> 0 )then
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10009
diff changeset
   718
    untint;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   719
6796
3e89dbdc7db9 You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
Xeli
parents: 6795
diff changeset
   720
Pos:= -1;
3e89dbdc7db9 You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
Xeli
parents: 6795
diff changeset
   721
Slot:= -1;
6899
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   722
{$IFDEF USE_LANDSCAPE_AMMOMENU}
6796
3e89dbdc7db9 You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
Xeli
parents: 6795
diff changeset
   723
c:= -1;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   724
    for i:= 0 to cMaxSlotIndex do
12719
637b1987570e Fix first ammo row being invisible when there's only one weapon in the first row
Wuzzy <almikes@aol.com>
parents: 12708
diff changeset
   725
        if (i <> cHiddenSlotIndex) and (Ammo^[i, 0].Count > 0) then
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   726
            begin
6631
930d5f070196 unbreak ammo menu
nemo
parents: 6627
diff changeset
   727
            inc(c);
6918
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   728
    {$IFDEF USE_AM_NUMCOLUMN}
6899
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   729
            g:= 1;
6918
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   730
    {$ELSE}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   731
            g:= 0;
6918
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   732
    {$ENDIF}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   733
            for t:=0 to cMaxSlotAmmoIndex do
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   734
                if (Ammo^[i, t].Count > 0) and (Ammo^[i, t].AmmoType <> amNothing) then
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   735
                    begin
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   736
                    if (CursorPoint.Y <= (cScreenHeight - AmmoRect.y) - ( g    * (AMSlotSize+1))) and
7841
43e68ac28d79 apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
Xeli
parents: 7840
diff changeset
   737
                       (CursorPoint.Y >  (cScreenHeight - AmmoRect.y) - ((g+1) * (AMSlotSize+1))) and
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   738
                       (CursorPoint.X >  AmmoRect.x                   + ( c    * (AMSlotSize+1))) and
6631
930d5f070196 unbreak ammo menu
nemo
parents: 6627
diff changeset
   739
                       (CursorPoint.X <= AmmoRect.x                   + ((c+1) * (AMSlotSize+1))) then
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   740
                        begin
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   741
                        Slot:= i;
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   742
                        Pos:= t;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   743
                        STurns:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   744
                        if (STurns < 0) and (AMShiftX = 0) and (AMShiftY = 0) then
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   745
                            DrawSprite(sprAMSlot,
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   746
                                       AmmoRect.x + BORDERSIZE + (c * (AMSlotSize+1)) + AMSlotPadding,
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   747
                                       AmmoRect.y + BORDERSIZE + (g  * (AMSlotSize+1)) + AMSlotPadding -1, 0);
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   748
                        end;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   749
                        inc(g);
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   750
                   end;
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   751
            end;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   752
{$ELSE}
6918
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   753
c:= -1;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   754
    for i:= 0 to cMaxSlotIndex do
12719
637b1987570e Fix first ammo row being invisible when there's only one weapon in the first row
Wuzzy <almikes@aol.com>
parents: 12708
diff changeset
   755
        if (i <> cHiddenSlotIndex) and (Ammo^[i, 0].Count > 0) then
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   756
            begin
6631
930d5f070196 unbreak ammo menu
nemo
parents: 6627
diff changeset
   757
            inc(c);
6918
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   758
    {$IFDEF USE_AM_NUMCOLUMN}
6899
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   759
            g:= 1;
6918
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   760
    {$ELSE}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   761
            g:= 0;
6918
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   762
    {$ENDIF}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   763
            for t:=0 to cMaxSlotAmmoIndex do
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   764
                if (Ammo^[i, t].Count > 0) and (Ammo^[i, t].AmmoType <> amNothing) then
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   765
                    begin
6631
930d5f070196 unbreak ammo menu
nemo
parents: 6627
diff changeset
   766
                    if (CursorPoint.Y <= (cScreenHeight - AmmoRect.y) - ( c    * (AMSlotSize+1))) and
7840
7d86dbcd6325 Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
unc0rr
parents: 7721
diff changeset
   767
                       (CursorPoint.Y >  (cScreenHeight - AmmoRect.y) - ((c+1) * (AMSlotSize+1))) and
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   768
                       (CursorPoint.X >  AmmoRect.x                   + ( g    * (AMSlotSize+1))) and
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   769
                       (CursorPoint.X <= AmmoRect.x                   + ((g+1) * (AMSlotSize+1))) then
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   770
                        begin
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   771
                        Slot:= i;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   772
                        Pos:= t;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   773
                        STurns:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   774
                        if (STurns < 0) and (AMShiftX = 0) and (AMShiftY = 0) then
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   775
                            DrawSprite(sprAMSlot,
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   776
                                       AmmoRect.x + BORDERSIZE + (g * (AMSlotSize+1)) + AMSlotPadding,
6631
930d5f070196 unbreak ammo menu
nemo
parents: 6627
diff changeset
   777
                                       AmmoRect.y + BORDERSIZE + (c  * (AMSlotSize+1)) + AMSlotPadding -1, 0);
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   778
                        end;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   779
                        inc(g);
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   780
                   end;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   781
            end;
3395
095273ad0e08 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents: 3390
diff changeset
   782
{$ENDIF}
12708
5ef6780b1c05 Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
Wuzzy <almikes@aol.com>
parents: 12697
diff changeset
   783
    if (Pos >= 0) and (Pos <= cMaxSlotAmmoIndex) and (Slot >= 0) and (Slot <= cMaxSlotIndex) and (Slot <> cHiddenSlotIndex) then
3967
5b9bc77acd04 Extend the >0 / amNothing check
nemo
parents: 3966
diff changeset
   784
        begin
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   785
        if (AMShiftX = 0) and (AMShiftY = 0) then
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   786
        if (Ammo^[Slot, Pos].Count > 0) and (Ammo^[Slot, Pos].AmmoType <> amNothing) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   787
            begin
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   788
            if (amSel <> Ammo^[Slot, Pos].AmmoType) or (WeaponTooltipTex = nil) then
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   789
                begin
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   790
                amSel:= Ammo^[Slot, Pos].AmmoType;
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   791
                RenderWeaponTooltip(amSel)
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   792
                end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   793
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   794
            DrawTexture(AmmoRect.x + (AMSlotSize shr 1),
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   795
                        AmmoRect.y + AmmoRect.h - BORDERSIZE - (AMSlotSize shr 1) - (Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex^.h shr 1),
6608
9305a12f66bf added the background for the weaponnames in MOBILE
Xeli
parents: 6607
diff changeset
   796
                        Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex);
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   797
            if Ammo^[Slot, Pos].Count < AMMO_INFINITE then
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   798
                DrawTexture(AmmoRect.x + AmmoRect.w - 20 - (CountTexz[Ammo^[Slot, Pos].Count]^.w),
13638
039ec6dd304b Fix slightly misplaced ammo count in ammo menu if count > 9
Wuzzy <Wuzzy2@mail.ru>
parents: 13637
diff changeset
   799
                            AmmoRect.y + AmmoRect.h - BORDERSIZE - (AMslotSize shr 1) - (CountTexz[Ammo^[Slot, Pos].Count]^.h shr 1),
6608
9305a12f66bf added the background for the weaponnames in MOBILE
Xeli
parents: 6607
diff changeset
   800
                            CountTexz[Ammo^[Slot, Pos].Count]);
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   801
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   802
            if bSelected and (Ammoz[Ammo^[Slot, Pos].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber < 0) then
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   803
                begin
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   804
                bShowAmmoMenu:= false;
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   805
                SetWeapon(Ammo^[Slot, Pos].AmmoType);
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   806
                bSelected:= false;
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10628
diff changeset
   807
                FreeAndNilTexture(WeaponTooltipTex);
14541
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14538
diff changeset
   808
                updateTouchWidgets(Ammo^[Slot, Pos].AmmoType);
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   809
                exit
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   810
                end;
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   811
            end
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   812
        end
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   813
    else
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10628
diff changeset
   814
        FreeAndNilTexture(WeaponTooltipTex);
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   815
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   816
    if (WeaponTooltipTex <> nil) and (AMShiftX = 0) and (AMShiftY = 0) then
6676
21cf35a570a7 add keywords for landscape ammomenu and touch interface
koda
parents: 6652
diff changeset
   817
{$IFDEF USE_LANDSCAPE_AMMOMENU}
8099
a7f02b902b6f throw in some 'nots' trying to restore pas2c functionality
koda
parents: 8026
diff changeset
   818
        if (not isPhone()) then
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   819
            ShowWeaponTooltip(-WeaponTooltipTex^.w div 2, AmmoRect.y - WeaponTooltipTex^.h - AMSlotSize);
3395
095273ad0e08 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents: 3390
diff changeset
   820
{$ELSE}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   821
        ShowWeaponTooltip(AmmoRect.x - WeaponTooltipTex^.w - 3, Min(AmmoRect.y + 1, cScreenHeight - WeaponTooltipTex^.h - 40));
3395
095273ad0e08 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents: 3390
diff changeset
   822
{$ENDIF}
961
a9a349b2b3fa Use turnsleft sprites to indicate turns left to activate ammo
unc0rr
parents: 956
diff changeset
   823
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   824
    bSelected:= false;
6899
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   825
{$IFNDEF USE_TOUCH_INTERFACE}
6648
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6647
diff changeset
   826
   if (AMShiftX = 0) and (AMShiftY = 0) then
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   827
        DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8);
6648
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6647
diff changeset
   828
{$ENDIF}
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   829
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   830
3089
8ad00781be08 First go at water depth
palewolf
parents: 3045
diff changeset
   831
procedure DrawRepeated(spr, sprL, sprR: TSprite; Shift, OffsetY: LongInt);
3537
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3523
diff changeset
   832
var i, w, h, lw, lh, rw, rh, sw: LongInt;
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   833
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   834
sw:= round(cScreenWidth / cScaleFactor);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   835
if (SpritesData[sprL].Texture = nil) and (SpritesData[spr].Texture <> nil) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   836
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   837
    w:= SpritesData[spr].Width * SpritesData[spr].Texture^.Scale;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   838
    h:= SpritesData[spr].Height * SpritesData[spr].Texture^.Scale;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   839
    i:= Shift mod w;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   840
    if i > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   841
        dec(i, w);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   842
    dec(i, w * (sw div w + 1));
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   843
    repeat
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   844
    DrawTexture(i, WorldDy + LAND_HEIGHT + OffsetY - h, SpritesData[spr].Texture, SpritesData[spr].Texture^.Scale);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   845
    inc(i, w)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   846
    until i > sw
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   847
    end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   848
else if SpritesData[spr].Texture <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   849
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   850
    w:= SpritesData[spr].Width * SpritesData[spr].Texture^.Scale;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   851
    h:= SpritesData[spr].Height * SpritesData[spr].Texture^.Scale;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   852
    lw:= SpritesData[sprL].Width * SpritesData[spr].Texture^.Scale;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   853
    lh:= SpritesData[sprL].Height * SpritesData[spr].Texture^.Scale;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   854
    if SpritesData[sprR].Texture <> nil then
5285
af4dc03dd60d Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
nemo
parents: 5191
diff changeset
   855
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   856
        rw:= SpritesData[sprR].Width * SpritesData[spr].Texture^.Scale;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   857
        rh:= SpritesData[sprR].Height * SpritesData[spr].Texture^.Scale
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   858
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   859
    dec(Shift, w div 2);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   860
    DrawTexture(Shift, WorldDy + LAND_HEIGHT + OffsetY - h, SpritesData[spr].Texture, SpritesData[spr].Texture^.Scale);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   861
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   862
    i:= Shift - lw;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   863
    while i >= -sw - lw do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   864
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   865
        DrawTexture(i, WorldDy + LAND_HEIGHT + OffsetY - lh, SpritesData[sprL].Texture, SpritesData[sprL].Texture^.Scale);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   866
        dec(i, lw);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   867
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   868
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   869
    i:= Shift + w;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   870
    if SpritesData[sprR].Texture <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   871
        while i <= sw do
6135
2172330ad52a Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
nemo
parents: 6131
diff changeset
   872
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   873
            DrawTexture(i, WorldDy + LAND_HEIGHT + OffsetY - rh, SpritesData[sprR].Texture, SpritesData[sprR].Texture^.Scale);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   874
            inc(i, rw)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   875
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   876
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   877
        while i <= sw do
5285
af4dc03dd60d Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
nemo
parents: 5191
diff changeset
   878
            begin
3537
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3523
diff changeset
   879
            DrawTexture(i, WorldDy + LAND_HEIGHT + OffsetY - lh, SpritesData[sprL].Texture, SpritesData[sprL].Texture^.Scale);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   880
            inc(i, lw)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   881
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   882
    end
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   883
end;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   884
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   885
956
19003f7fc174 Get rid of unused Surface parameter
unc0rr
parents: 942
diff changeset
   886
procedure DrawWorld(Lag: LongInt);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   887
begin
6734
9709d15dabfa Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
nemo
parents: 6714
diff changeset
   888
    if ZoomValue < zoom then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   889
    begin
6734
9709d15dabfa Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
nemo
parents: 6714
diff changeset
   890
        zoom:= zoom - 0.002 * Lag;
9709d15dabfa Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
nemo
parents: 6714
diff changeset
   891
        if ZoomValue > zoom then
9709d15dabfa Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
nemo
parents: 6714
diff changeset
   892
            zoom:= ZoomValue
9709d15dabfa Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
nemo
parents: 6714
diff changeset
   893
    end
9709d15dabfa Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
nemo
parents: 6714
diff changeset
   894
    else
9709d15dabfa Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
nemo
parents: 6714
diff changeset
   895
        if ZoomValue > zoom then
3444
9d501dc22f71 * no zooming when game is paused
sheepluva
parents: 3434
diff changeset
   896
        begin
6734
9709d15dabfa Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
nemo
parents: 6714
diff changeset
   897
        zoom:= zoom + 0.002 * Lag;
9709d15dabfa Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
nemo
parents: 6714
diff changeset
   898
        if ZoomValue < zoom then
9709d15dabfa Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
nemo
parents: 6714
diff changeset
   899
            zoom:= ZoomValue
3444
9d501dc22f71 * no zooming when game is paused
sheepluva
parents: 3434
diff changeset
   900
        end
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   901
    else
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   902
        ZoomValue:= zoom;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2375
diff changeset
   903
9670
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9666
diff changeset
   904
    if (not isPaused) and (not isAFK) and (GameType <> gmtRecord) then
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   905
        MoveCamera;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   906
3696
6009d8378422 Engine:
smaxx
parents: 3692
diff changeset
   907
    if cStereoMode = smNone then
6009d8378422 Engine:
smaxx
parents: 3692
diff changeset
   908
        begin
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10818
diff changeset
   909
        RenderClear();
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   910
        DrawWorldStereo(Lag, rmDefault)
8138
cfb228baa598 Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
Chris Wong <lambda.fairy@gmail.com>
parents: 7946
diff changeset
   911
{$IFDEF USE_S3D_RENDERING}
3696
6009d8378422 Engine:
smaxx
parents: 3692
diff changeset
   912
        end
6009d8378422 Engine:
smaxx
parents: 3692
diff changeset
   913
    else
6009d8378422 Engine:
smaxx
parents: 3692
diff changeset
   914
        begin
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10818
diff changeset
   915
        // draw frame for left eye
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10818
diff changeset
   916
        RenderClear(rmLeftEye);
3696
6009d8378422 Engine:
smaxx
parents: 3692
diff changeset
   917
        DrawWorldStereo(Lag, rmLeftEye);
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   918
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10818
diff changeset
   919
        // draw frame for right eye
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10818
diff changeset
   920
        RenderClear(rmRightEye);
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   921
        DrawWorldStereo(0, rmRightEye);
4347
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4345
diff changeset
   922
{$ENDIF}
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10818
diff changeset
   923
        end;
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   924
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10818
diff changeset
   925
FinishRender();
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   926
end;
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   927
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10425
diff changeset
   928
procedure RenderWorldEdge;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   929
var
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   930
    //VertexBuffer: array [0..3] of TVertex2f;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   931
    tmp, w: LongInt;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   932
    rect: TSDL_Rect;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   933
    //c1, c2: LongWord; // couple of colours for edges
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   934
begin
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
   935
if (WorldEdge <> weNone) and (WorldEdge <> weSea) then
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   936
    begin
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   937
(* I think for a bounded world, will fill the left and right areas with black or something. Also will probably want various border effects/animations based on border type.  Prob also, say, trigger a border animation timer on an impact. *)
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   938
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   939
    rect.y:= ViewTopY;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   940
    rect.h:= ViewHeight;
14282
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14281
diff changeset
   941
    tmp:= leftX + WorldDx;
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   942
    w:= tmp - ViewLeftX;
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   943
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   944
    if w > 0 then
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   945
        begin
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   946
        rect.w:= w;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   947
        rect.x:= ViewLeftX;
10627
07ff179b0d97 darken wrapped world etc. some more
sheepluva
parents: 10562
diff changeset
   948
        DrawRect(rect, $10, $10, $10, $80, true);
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   949
        if WorldEdge = weBounce then
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   950
            DrawLineOnScreen(tmp - 1, ViewTopY, tmp - 1, ViewBottomY, 2, $54, $54, $FF, $FF);
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   951
        end;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   952
14282
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14281
diff changeset
   953
    tmp:= rightX + WorldDx;
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   954
    w:= ViewRightX - tmp;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   955
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   956
    if w > 0 then
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   957
        begin
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   958
        rect.w:= w;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   959
        rect.x:= tmp;
10627
07ff179b0d97 darken wrapped world etc. some more
sheepluva
parents: 10562
diff changeset
   960
        DrawRect(rect, $10, $10, $10, $80, true);
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   961
        if WorldEdge = weBounce then
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   962
            DrawLineOnScreen(tmp - 1, ViewTopY, tmp - 1, ViewBottomY, 2, $54, $54, $FF, $FF);
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   963
        end;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   964
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   965
    (*
10523
00ac079fa51f fix some nasty rendering issues reported by Nexia - thanks a lot!
sheepluva
parents: 10510
diff changeset
   966
    WARNING: the following render code is outdated and does not work with
00ac079fa51f fix some nasty rendering issues reported by Nexia - thanks a lot!
sheepluva
parents: 10510
diff changeset
   967
             current Render.pas ! - don't just uncomment without fixing it first
00ac079fa51f fix some nasty rendering issues reported by Nexia - thanks a lot!
sheepluva
parents: 10510
diff changeset
   968
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   969
    glDisable(GL_TEXTURE_2D);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   970
    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   971
    if (WorldEdge = weWrap) or (worldEdge = weBounce) then
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10265
diff changeset
   972
        glColor4ub($00, $00, $00, $40)
10265
7e8d4cd76ce7 darken wrapped areas, which was a very nice suggestion by nemo
sheepluva
parents: 10263
diff changeset
   973
    else
7e8d4cd76ce7 darken wrapped areas, which was a very nice suggestion by nemo
sheepluva
parents: 10263
diff changeset
   974
        begin
7e8d4cd76ce7 darken wrapped areas, which was a very nice suggestion by nemo
sheepluva
parents: 10263
diff changeset
   975
        glEnableClientState(GL_COLOR_ARRAY);
7e8d4cd76ce7 darken wrapped areas, which was a very nice suggestion by nemo
sheepluva
parents: 10263
diff changeset
   976
        glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WorldFade[0]);
7e8d4cd76ce7 darken wrapped areas, which was a very nice suggestion by nemo
sheepluva
parents: 10263
diff changeset
   977
        end;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   978
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   979
    glPushMatrix;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   980
    glTranslatef(WorldDx, WorldDy, 0);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   981
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   982
    VertexBuffer[0].X:= leftX-20;
10265
7e8d4cd76ce7 darken wrapped areas, which was a very nice suggestion by nemo
sheepluva
parents: 10263
diff changeset
   983
    VertexBuffer[0].Y:= -3500;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   984
    VertexBuffer[1].X:= leftX-20;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   985
    VertexBuffer[1].Y:= cWaterLine+cVisibleWater;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   986
    VertexBuffer[2].X:= leftX+30;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   987
    VertexBuffer[2].Y:= cWaterLine+cVisibleWater;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   988
    VertexBuffer[3].X:= leftX+30;
10265
7e8d4cd76ce7 darken wrapped areas, which was a very nice suggestion by nemo
sheepluva
parents: 10263
diff changeset
   989
    VertexBuffer[3].Y:= -3500;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   990
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   991
    glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   992
    glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   993
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   994
    VertexBuffer[0].X:= rightX+20;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   995
    VertexBuffer[1].X:= rightX+20;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   996
    VertexBuffer[2].X:= rightX-30;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   997
    VertexBuffer[3].X:= rightX-30;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   998
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   999
    glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1000
    glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1001
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1002
    glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WorldEnd[0]);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1003
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1004
    VertexBuffer[0].X:= -5000;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1005
    VertexBuffer[1].X:= -5000;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1006
    VertexBuffer[2].X:= leftX-20;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1007
    VertexBuffer[3].X:= leftX-20;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1008
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1009
    glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1010
    glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1011
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1012
    VertexBuffer[0].X:= rightX+5000;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1013
    VertexBuffer[1].X:= rightX+5000;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1014
    VertexBuffer[2].X:= rightX+20;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1015
    VertexBuffer[3].X:= rightX+20;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1016
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1017
    glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1018
    glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1019
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1020
    glPopMatrix;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1021
    glDisableClientState(GL_COLOR_ARRAY);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1022
    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1023
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1024
    glColor4ub($FF, $FF, $FF, $FF); // must not be Tint() as color array seems to stay active and color reset is required
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1025
    glEnable(GL_TEXTURE_2D);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1026
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1027
    // I'd still like to have things happen to the border when a wrap or bounce just occurred, based on a timer
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1028
    if WorldEdge = weBounce then
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1029
        begin
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1030
        // could maybe alternate order of these on a bounce, or maybe drop the outer ones.
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1031
        if LeftImpactTimer mod 2 = 0 then
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1032
            begin
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1033
            c1:= $5454FFFF; c2:= $FFFFFFFF;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1034
            end
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1035
        else begin
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1036
            c1:= $FFFFFFFF; c2:= $5454FFFF;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1037
            end;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1038
        DrawLine(leftX, -3000, leftX, cWaterLine+cVisibleWater, 7.0,   c1);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1039
        DrawLine(leftX, -3000, leftX, cWaterLine+cVisibleWater, 5.0,   c2);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1040
        DrawLine(leftX, -3000, leftX, cWaterLine+cVisibleWater, 3.0,   c1);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1041
        DrawLine(leftX, -3000, leftX, cWaterLine+cVisibleWater, 1.0,   c2);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1042
        if RightImpactTimer mod 2 = 0 then
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1043
            begin
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1044
            c1:= $5454FFFF; c2:= $FFFFFFFF;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1045
            end
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1046
        else begin
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1047
            c1:= $FFFFFFFF; c2:= $5454FFFF;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1048
            end;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1049
        DrawLine(rightX, -3000, rightX, cWaterLine+cVisibleWater, 7.0, c1);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1050
        DrawLine(rightX, -3000, rightX, cWaterLine+cVisibleWater, 5.0, c2);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1051
        DrawLine(rightX, -3000, rightX, cWaterLine+cVisibleWater, 3.0, c1);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1052
        DrawLine(rightX, -3000, rightX, cWaterLine+cVisibleWater, 1.0, c2)
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1053
        end
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1054
    else if WorldEdge = weWrap then
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1055
        begin
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1056
        DrawLine(leftX, -3000, leftX, cWaterLine+cVisibleWater, 5.0, $A0, $30, $60, max(50,255-LeftImpactTimer));
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1057
        DrawLine(leftX, -3000, leftX, cWaterLine+cVisibleWater, 2.0, $FF0000FF);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1058
        DrawLine(rightX, -3000, rightX, cWaterLine+cVisibleWater, 5.0, $A0, $30, $60, max(50,255-RightImpactTimer));
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1059
        DrawLine(rightX, -3000, rightX, cWaterLine+cVisibleWater, 2.0, $FF0000FF);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1060
        end
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1061
    else
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1062
        begin
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1063
        DrawLine(leftX, -3000, leftX, cWaterLine+cVisibleWater, 5.0, $2E8B5780);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1064
        DrawLine(rightX, -3000, rightX, cWaterLine+cVisibleWater, 5.0, $2E8B5780)
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1065
        end;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1066
    if LeftImpactTimer > Lag then dec(LeftImpactTimer,Lag) else LeftImpactTimer:= 0;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1067
    if RightImpactTimer > Lag then dec(RightImpactTimer,Lag) else RightImpactTimer:= 0
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1068
    *)
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1069
    end;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1070
end;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1071
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1072
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1073
procedure RenderTeamsHealth;
13174
061d55939e47 Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru>
parents: 13156
diff changeset
  1074
var t, i, h, v, smallScreenOffset, TeamHealthBarWidth : LongInt;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1075
    r: TSDL_Rect;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1076
    highlight: boolean;
13140
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 13018
diff changeset
  1077
    hasVisibleHog: boolean;
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9654
diff changeset
  1078
    htex: PTexture;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1079
begin
13174
061d55939e47 Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru>
parents: 13156
diff changeset
  1080
if VisibleTeamsCount * 20 > Longword(cScreenHeight) div 7 then  // take up less screen on small displays
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1081
    begin
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1082
    SetScale(1.5);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1083
    smallScreenOffset:= cScreenHeight div 6;
13174
061d55939e47 Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru>
parents: 13156
diff changeset
  1084
    if VisibleTeamsCount * 100 > Longword(cScreenHeight) then
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1085
        Tint($FF,$FF,$FF,$80);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1086
    end
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1087
else smallScreenOffset:= 0;
13174
061d55939e47 Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru>
parents: 13156
diff changeset
  1088
v:= 0; // for updating VisibleTeamsCount
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1089
for t:= 0 to Pred(TeamsCount) do
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1090
    with TeamsArray[t]^ do
13140
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 13018
diff changeset
  1091
      begin
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 13018
diff changeset
  1092
      hasVisibleHog:= false;
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 13018
diff changeset
  1093
      for i:= 0 to cMaxHHIndex do
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 13018
diff changeset
  1094
          if (Hedgehogs[i].Gear <> nil) then
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 13018
diff changeset
  1095
              hasVisibleHog:= true;
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 13018
diff changeset
  1096
      if (TeamHealth > 0) and hasVisibleHog then
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1097
        begin
13174
061d55939e47 Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru>
parents: 13156
diff changeset
  1098
        // count visible teams
061d55939e47 Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru>
parents: 13156
diff changeset
  1099
        inc(v);
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1100
        highlight:= bShowFinger and (CurrentTeam = TeamsArray[t]) and ((RealTicks mod 1000) < 500);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1101
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1102
        if highlight then
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9654
diff changeset
  1103
            begin
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1104
            Tint(Clan^.Color shl 8 or $FF);
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9654
diff changeset
  1105
            htex:= GenericHealthTexture
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9654
diff changeset
  1106
            end
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9654
diff changeset
  1107
        else
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9654
diff changeset
  1108
            htex:= Clan^.HealthTex;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1109
9791
446e4919b738 Display team owner in teams widget (addresses issue 174)
unc0rr
parents: 9755
diff changeset
  1110
        // draw owner
446e4919b738 Display team owner in teams widget (addresses issue 174)
unc0rr
parents: 9755
diff changeset
  1111
        if OwnerTex <> nil then
446e4919b738 Display team owner in teams widget (addresses issue 174)
unc0rr
parents: 9755
diff changeset
  1112
            DrawTexture(-OwnerTex^.w - NameTagTex^.w - 18, cScreenHeight + DrawHealthY + smallScreenOffset, OwnerTex);
446e4919b738 Display team owner in teams widget (addresses issue 174)
unc0rr
parents: 9755
diff changeset
  1113
446e4919b738 Display team owner in teams widget (addresses issue 174)
unc0rr
parents: 9755
diff changeset
  1114
        // draw name
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1115
        DrawTexture(-NameTagTex^.w - 16, cScreenHeight + DrawHealthY + smallScreenOffset, NameTagTex);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1116
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1117
        // draw flag
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1118
        DrawTexture(-14, cScreenHeight + DrawHealthY + smallScreenOffset, FlagTex);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1119
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9693
diff changeset
  1120
        TeamHealthBarWidth:= cTeamHealthWidth * TeamHealthBarHealth div MaxTeamHealth;
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9693
diff changeset
  1121
14736
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14569
diff changeset
  1122
        // draw team health bar
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1123
        r.x:= 0;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1124
        r.y:= 0;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1125
        r.w:= 2 + TeamHealthBarWidth;
14741
37a781d28e43 Fix team bar height depending on NameTex
Wuzzy <Wuzzy2@mail.ru>
parents: 14739
diff changeset
  1126
        r.h:= htex^.h;
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9654
diff changeset
  1127
        DrawTextureFromRect(14, cScreenHeight + DrawHealthY + smallScreenOffset, @r, htex);
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1128
14736
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14569
diff changeset
  1129
        // draw health bar's right border
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1130
        inc(r.x, cTeamHealthWidth + 2);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1131
        r.w:= 3;
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9654
diff changeset
  1132
        DrawTextureFromRect(TeamHealthBarWidth + 15, cScreenHeight + DrawHealthY + smallScreenOffset, @r, htex);
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1133
14736
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14569
diff changeset
  1134
        // draw hedgehog health separators in team health bar
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9693
diff changeset
  1135
        h:= 0;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1136
        if not hasGone then
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1137
            for i:= 0 to cMaxHHIndex do
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9693
diff changeset
  1138
                begin
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9693
diff changeset
  1139
                inc(h, Hedgehogs[i].HealthBarHealth);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1140
                if (h < TeamHealthBarHealth) and (Hedgehogs[i].HealthBarHealth > 0) then
14736
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14569
diff changeset
  1141
                    if (IsTooDarkToRead(Clan^.Color)) then
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14569
diff changeset
  1142
                        DrawTexture(15 + h * TeamHealthBarWidth div TeamHealthBarHealth, cScreenHeight + DrawHealthY + smallScreenOffset + 1, SpritesData[sprSlider].Texture)
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14569
diff changeset
  1143
                    else
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14569
diff changeset
  1144
                        DrawTexture(15 + h * TeamHealthBarWidth div TeamHealthBarHealth, cScreenHeight + DrawHealthY + smallScreenOffset + 1, SpritesData[sprSliderInverted].Texture);
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9693
diff changeset
  1145
                end;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1146
13018
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12831
diff changeset
  1147
        // draw Lua value, if set
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12831
diff changeset
  1148
        if (hasLuaTeamValue) then
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12831
diff changeset
  1149
            DrawTexture(TeamHealthBarWidth + 22, cScreenHeight + DrawHealthY + smallScreenOffset, LuaTeamValueTex)
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12831
diff changeset
  1150
        // otherwise, draw AI kill counter for gfAISurvival
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12831
diff changeset
  1151
        else if (GameFlags and gfAISurvival) <> 0 then
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1152
            DrawTexture(TeamHealthBarWidth + 22, cScreenHeight + DrawHealthY + smallScreenOffset, AIKillsTex);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1153
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1154
        // if highlighted, draw flag and other contents again to keep their colors
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1155
        // this approach should be faster than drawing all borders one by one tinted or not
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1156
        if highlight then
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1157
            begin
13174
061d55939e47 Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru>
parents: 13156
diff changeset
  1158
            if VisibleTeamsCount * 100 > Longword(cScreenHeight) then
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1159
                Tint($FF,$FF,$FF,$80)
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9656
diff changeset
  1160
            else untint;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1161
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1162
            // draw name
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1163
            r.x:= 2;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1164
            r.y:= 2;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1165
            r.w:= NameTagTex^.w - 4;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1166
            r.h:= NameTagTex^.h - 4;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1167
            DrawTextureFromRect(-NameTagTex^.w - 14, cScreenHeight + DrawHealthY + smallScreenOffset + 2, @r, NameTagTex);
10147
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1168
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1169
            if OwnerTex <> nil then
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1170
                begin
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1171
                r.w:= OwnerTex^.w - 4;
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1172
                r.h:= OwnerTex^.h - 4;
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1173
                DrawTextureFromRect(-OwnerTex^.w - NameTagTex^.w - 16, cScreenHeight + DrawHealthY + smallScreenOffset + 2, @r, OwnerTex)
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1174
                end;
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1175
13018
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12831
diff changeset
  1176
            if (hasLuaTeamValue) then
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12831
diff changeset
  1177
                begin
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12831
diff changeset
  1178
                r.w:= LuaTeamValueTex^.w - 4;
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12831
diff changeset
  1179
                r.h:= LuaTeamValueTex^.h - 4;
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12831
diff changeset
  1180
                DrawTextureFromRect(TeamHealthBarWidth + 24, cScreenHeight + DrawHealthY + smallScreenOffset + 2, @r, LuaTeamValueTex);
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12831
diff changeset
  1181
                end
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12831
diff changeset
  1182
            else if (GameFlags and gfAISurvival) <> 0 then
10147
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1183
                begin
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1184
                r.w:= AIKillsTex^.w - 4;
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1185
                r.h:= AIKillsTex^.h - 4;
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1186
                DrawTextureFromRect(TeamHealthBarWidth + 24, cScreenHeight + DrawHealthY + smallScreenOffset + 2, @r, AIKillsTex);
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1187
                end;
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1188
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1189
            // draw flag
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1190
            r.w:= 22;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1191
            r.h:= 15;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1192
            DrawTextureFromRect(-12, cScreenHeight + DrawHealthY + smallScreenOffset + 2, @r, FlagTex);
10317
fe2721f870ab adding some arrow
sheepluva
parents: 10312
diff changeset
  1193
            end
fe2721f870ab adding some arrow
sheepluva
parents: 10312
diff changeset
  1194
        // draw an arrow next to active team
fe2721f870ab adding some arrow
sheepluva
parents: 10312
diff changeset
  1195
        else if (CurrentTeam = TeamsArray[t]) and (TurnTimeLeft > 0) then
fe2721f870ab adding some arrow
sheepluva
parents: 10312
diff changeset
  1196
            begin
fe2721f870ab adding some arrow
sheepluva
parents: 10312
diff changeset
  1197
            h:= -NameTagTex^.w - 24;
fe2721f870ab adding some arrow
sheepluva
parents: 10312
diff changeset
  1198
            if OwnerTex <> nil then
fe2721f870ab adding some arrow
sheepluva
parents: 10312
diff changeset
  1199
                h:= h - OwnerTex^.w - 4;
14736
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14569
diff changeset
  1200
            if (IsTooDarkToRead(TeamsArray[t]^.Clan^.Color)) then
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14569
diff changeset
  1201
                DrawSpriteRotatedF(sprFingerBackInv, h, cScreenHeight + DrawHealthY + smallScreenOffset + 2 + SpritesData[sprFingerBackInv].Width div 4, 0, 1, -90)
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14569
diff changeset
  1202
            else
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14569
diff changeset
  1203
                DrawSpriteRotatedF(sprFingerBack, h, cScreenHeight + DrawHealthY + smallScreenOffset + 2 + SpritesData[sprFingerBack].Width div 4, 0, 1, -90);
14395
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14303
diff changeset
  1204
            Tint(TeamsArray[t]^.Clan^.Color shl 8 or $FF);
10317
fe2721f870ab adding some arrow
sheepluva
parents: 10312
diff changeset
  1205
            DrawSpriteRotatedF(sprFinger, h, cScreenHeight + DrawHealthY + smallScreenOffset + 2 + SpritesData[sprFinger].Width div 4, 0, 1, -90);
14395
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14303
diff changeset
  1206
            untint;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1207
            end;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1208
        end;
13140
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 13018
diff changeset
  1209
      end;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1210
if smallScreenOffset <> 0 then
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1211
    begin
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1212
    SetScale(cDefaultZoomLevel);
13174
061d55939e47 Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru>
parents: 13156
diff changeset
  1213
    if VisibleTeamsCount * 20 > Longword(cScreenHeight) div 5 then
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10009
diff changeset
  1214
        untint;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1215
    end;
13174
061d55939e47 Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru>
parents: 13156
diff changeset
  1216
VisibleTeamsCount:= v;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1217
end;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1218
13637
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1219
procedure RenderAttackBar();
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1220
var i: LongInt;
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1221
    tdx, tdy: Double;
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1222
begin
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1223
    if CurrentTeam <> nil then
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1224
        case AttackBar of
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1225
        2: with CurrentHedgehog^ do
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1226
                begin
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1227
                tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle);
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1228
                tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle);
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1229
                for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1230
                    DrawSprite(sprPower,
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1231
                            hwRound(Gear^.X) + GetLaunchX(CurAmmoType, hwSign(Gear^.dX), Gear^.Angle) + LongInt(round(WorldDx + tdx * (24 + i * 2))) - 16,
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1232
                            hwRound(Gear^.Y) + GetLaunchY(CurAmmoType, Gear^.Angle) + LongInt(round(WorldDy + tdy * (24 + i * 2))) - 16,
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1233
                            i)
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1234
                end;
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1235
        end;
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1236
end;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1237
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1238
var preShiftWorldDx: LongInt;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1239
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1240
procedure ShiftWorld(Dir: LongInt); inline;
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1241
begin
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1242
    preShiftWorldDx:= WorldDx;
11090
874e477700d5 - Fix for "uWorld.s:4736:8: error: base register is 64-bit, but index register is not leal (%rax,%edx),%eax"
antonc27 <antonc27@mail.ru>
parents: 11000
diff changeset
  1243
    WorldDx:= WorldDx + LongInt(Dir * LongInt(playWidth));
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1244
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1245
end;
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1246
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1247
procedure UnshiftWorld(); inline;
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1248
begin
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1249
    WorldDx:= preShiftWorldDx;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1250
end;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1251
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1252
procedure DrawWorldStereo(Lag: LongInt; RM: TRenderMode);
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1253
var i, t: LongInt;
11912
d3a852554aa7 Turn timer digits green when it's still the ready timer
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1254
    spr: TSprite;
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1255
    r: TSDL_Rect;
7016
8b34f46e10c1 HAPPY 7000th COMMIT HEDGEWARS
koda
parents: 7013
diff changeset
  1256
    s: shortstring;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1257
    offsetX, offsetY, screenBottom: LongInt;
14419
b33d1c694b1d dumbest pas2c fix ever?
nemo
parents: 14411
diff changeset
  1258
    replicateToLeft, replicateToRight, tmp, isNotHiddenByCinematic: boolean;
12697
c71e330d5094 Add missing variable in uWorld.pas in videorec builds
Wuzzy <almikes@aol.com>
parents: 12694
diff changeset
  1259
{$IFDEF USE_VIDEO_RECORDING}
c71e330d5094 Add missing variable in uWorld.pas in videorec builds
Wuzzy <almikes@aol.com>
parents: 12694
diff changeset
  1260
    a: Byte;
c71e330d5094 Add missing variable in uWorld.pas in videorec builds
Wuzzy <almikes@aol.com>
parents: 12694
diff changeset
  1261
{$ENDIF}
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1262
begin
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1263
if WorldEdge <> weWrap then
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1264
    begin
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1265
    replicateToLeft := false;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1266
    replicateToRight:= false;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1267
    end
10358
sheepluva
parents: 10332
diff changeset
  1268
else
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1269
    begin
14282
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14281
diff changeset
  1270
    replicateToLeft := (leftX  + WorldDx > ViewLeftX);
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14281
diff changeset
  1271
    replicateToRight:= (rightX + WorldDx < ViewRightX);
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1272
    end;
10358
sheepluva
parents: 10332
diff changeset
  1273
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1274
ScreenBottom:= (WorldDy - trunc(cScreenHeight/cScaleFactor) - (cScreenHeight div 2) + cWaterLine);
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1275
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1276
// note: offsetY is negative!
10319
240775460dc5 fix pas2c build
sheepluva
parents: 10318
diff changeset
  1277
offsetY:= 10 *  Min(0, -145 - ScreenBottom); // TODO limit this in the other direction too
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1278
14003
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13962
diff changeset
  1279
// Sky and horizont
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1280
if (cReducedQuality and rqNoBackground) = 0 then
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
  1281
    begin
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
  1282
        // Offsets relative to camera - spare them to wimpier cpus, no bg or flakes for them anyway
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
  1283
        SkyOffset:= offsetY div 35 + cWaveHeight;
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
  1284
        HorizontOffset:= SkyOffset;
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
  1285
        if ScreenBottom > SkyOffset then
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
  1286
            HorizontOffset:= HorizontOffset + ((ScreenBottom-SkyOffset) div 20);
3265
5fe62296fdea - Parallax effect for horizont when water is out of sight
palewolf
parents: 3249
diff changeset
  1287
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
  1288
        // background
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1289
        ChangeDepth(RM, cStereo_Sky);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1290
        if SuddenDeathDmg then
12097
ebe87b6ed182 add alpha for sd-tint, since CopherNeue thinks the textures might need fading
nemo
parents: 12072
diff changeset
  1291
            Tint(SDTint.r, SDTint.g, SDTint.b, SDTint.a);
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
  1292
        DrawRepeated(sprSky, sprSkyL, sprSkyR, (WorldDx + LAND_WIDTH div 2) * 3 div 8, SkyOffset);
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1293
        ChangeDepth(RM, -cStereo_Horizon);
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
  1294
        DrawRepeated(sprHorizont, sprHorizontL, sprHorizontR, (WorldDx + LAND_WIDTH div 2) * 3 div 5, HorizontOffset);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1295
        if SuddenDeathDmg then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9656
diff changeset
  1296
            untint;
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
  1297
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1298
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1299
DrawVisualGears(0, false);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1300
ChangeDepth(RM, -cStereo_MidDistance);
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1301
DrawVisualGears(4, false);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1302
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1303
if (cReducedQuality and rq2DWater) = 0 then
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
  1304
    begin
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
  1305
        // Waves
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1306
        DrawWater(255, SkyOffset, 0);
4816
c2575faeac3d use a different depth for different layers (land, water, explosions)
koda
parents: 4812
diff changeset
  1307
        ChangeDepth(RM, -cStereo_Water_distant);
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1308
        DrawWaves( 1,  0 - WorldDx div 32, offsetY div 35, -49, 64);
4816
c2575faeac3d use a different depth for different layers (land, water, explosions)
koda
parents: 4812
diff changeset
  1309
        ChangeDepth(RM, -cStereo_Water_distant);
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1310
        DrawWaves( -1,  25 + WorldDx div 25, offsetY div 38, -37, 48);
4816
c2575faeac3d use a different depth for different layers (land, water, explosions)
koda
parents: 4812
diff changeset
  1311
        ChangeDepth(RM, -cStereo_Water_distant);
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1312
        DrawWaves( 1,  75 - WorldDx div 19, offsetY div 45, -23, 32);
4816
c2575faeac3d use a different depth for different layers (land, water, explosions)
koda
parents: 4812
diff changeset
  1313
        ChangeDepth(RM, -cStereo_Water_distant);
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1314
        DrawWaves(-1, 100 + WorldDx div 14, offsetY div 70, -7, 24);
3265
5fe62296fdea - Parallax effect for horizont when water is out of sight
palewolf
parents: 3249
diff changeset
  1315
    end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1316
else
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1317
    DrawWaves(-1, 100, - cWaveHeight div 2, - cWaveHeight div 2, 0);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1318
10533
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1319
ChangeDepth(RM, cStereo_Land);
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1320
DrawVisualGears(5, false);
10533
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1321
DrawLand(WorldDx, WorldDy);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1322
10533
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1323
if replicateToLeft then
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1324
    begin
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1325
    ShiftWorld(-1);
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
  1326
    DrawLand(WorldDx, WorldDy);
10533
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1327
    UnshiftWorld();
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1328
    end;
1911
6283bd8a960b use glVertexPointer to render water
unc0rr
parents: 1906
diff changeset
  1329
10533
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1330
if replicateToRight then
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1331
    begin
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1332
    ShiftWorld(1);
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1333
    DrawLand(WorldDx, WorldDy);
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1334
    UnshiftWorld();
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1335
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1336
10533
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1337
DrawWater(255, 0, 0);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1338
10359
744f1151c707 one finger ought to be enough for everybody
sheepluva
parents: 10358
diff changeset
  1339
tmp:= bShowFinger;
744f1151c707 one finger ought to be enough for everybody
sheepluva
parents: 10358
diff changeset
  1340
bShowFinger:= false;
744f1151c707 one finger ought to be enough for everybody
sheepluva
parents: 10358
diff changeset
  1341
10358
sheepluva
parents: 10332
diff changeset
  1342
if replicateToLeft then
10263
6ef900411158 here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva
parents: 10251
diff changeset
  1343
    begin
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1344
    ShiftWorld(-1);
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1345
    DrawVisualGears(1, true);
10263
6ef900411158 here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva
parents: 10251
diff changeset
  1346
    DrawGears();
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1347
    DrawVisualGears(6, true);
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1348
    UnshiftWorld();
10358
sheepluva
parents: 10332
diff changeset
  1349
    end;
sheepluva
parents: 10332
diff changeset
  1350
sheepluva
parents: 10332
diff changeset
  1351
if replicateToRight then
sheepluva
parents: 10332
diff changeset
  1352
    begin
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1353
    ShiftWorld(1);
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1354
    DrawVisualGears(1, true);
10263
6ef900411158 here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva
parents: 10251
diff changeset
  1355
    DrawGears();
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1356
    DrawVisualGears(6, true);
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1357
    UnshiftWorld();
10263
6ef900411158 here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva
parents: 10251
diff changeset
  1358
    end;
6ef900411158 here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva
parents: 10251
diff changeset
  1359
10359
744f1151c707 one finger ought to be enough for everybody
sheepluva
parents: 10358
diff changeset
  1360
bShowFinger:= tmp;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1361
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1362
DrawVisualGears(1, false);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1363
DrawGears;
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1364
DrawVisualGears(6, false);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1365
10263
6ef900411158 here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva
parents: 10251
diff changeset
  1366
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1367
if SuddenDeathDmg then
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1368
    DrawWater(SDWaterOpacity, 0, 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1369
else
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1370
    DrawWater(WaterOpacity, 0, 0);
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
  1371
14003
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13962
diff changeset
  1372
// Waves
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1373
ChangeDepth(RM, cStereo_Water_near);
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1374
DrawWaves( 1, 25 - WorldDx div 9, 0, 0, 12);
3265
5fe62296fdea - Parallax effect for horizont when water is out of sight
palewolf
parents: 3249
diff changeset
  1375
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1376
if (cReducedQuality and rq2DWater) = 0 then
3265
5fe62296fdea - Parallax effect for horizont when water is out of sight
palewolf
parents: 3249
diff changeset
  1377
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1378
    ChangeDepth(RM, cStereo_Water_near);
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1379
    DrawWaves(-1, 50 + WorldDx div 6, - offsetY div 40, 23, 8);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1380
    if SuddenDeathDmg then
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1381
        DrawWater(SDWaterOpacity, - offsetY div 20, 23)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1382
    else
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1383
        DrawWater(WaterOpacity, - offsetY div 20, 23);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1384
    ChangeDepth(RM, cStereo_Water_near);
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1385
    DrawWaves( 1, 75 - WorldDx div 4, - offsetY div 20, 37, 2);
4792
68f9b331014a sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents: 4748
diff changeset
  1386
        if SuddenDeathDmg then
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1387
            DrawWater(SDWaterOpacity, - offsetY div 10, 47)
4792
68f9b331014a sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents: 4748
diff changeset
  1388
        else
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1389
            DrawWater(WaterOpacity, - offsetY div 10, 47);
4816
c2575faeac3d use a different depth for different layers (land, water, explosions)
koda
parents: 4812
diff changeset
  1390
        ChangeDepth(RM, cStereo_Water_near);
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1391
        DrawWaves( -1, 25 + WorldDx div 3, - offsetY div 10, 59, 0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1392
        end
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
  1393
    else
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1394
        DrawWaves(-1, 50, cWaveHeight div 2, cWaveHeight div 2, 0);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
  1395
14569
0149d5ed5dc5 Fix airplane line being drawn in front of many HUD elements
Wuzzy <Wuzzy2@mail.ru>
parents: 14544
diff changeset
  1396
// line at airplane height for certain airstrike types (when spawning height is important)
0149d5ed5dc5 Fix airplane line being drawn in front of many HUD elements
Wuzzy <Wuzzy2@mail.ru>
parents: 14544
diff changeset
  1397
with CurrentHedgehog^ do
0149d5ed5dc5 Fix airplane line being drawn in front of many HUD elements
Wuzzy <Wuzzy2@mail.ru>
parents: 14544
diff changeset
  1398
    if (isCursorVisible) and ((CurAmmoType = amNapalm) or (CurAmmoType = amMineStrike) or (((GameFlags and gfMoreWind) <> 0) and ((CurAmmoType = amDrillStrike) or (CurAmmoType = amAirAttack)))) then
0149d5ed5dc5 Fix airplane line being drawn in front of many HUD elements
Wuzzy <Wuzzy2@mail.ru>
parents: 14544
diff changeset
  1399
        DrawLine(-3000, topY-300, 7000, topY-300, 3.0, (Team^.Clan^.Color shr 16), (Team^.Clan^.Color shr 8) and $FF, Team^.Clan^.Color and $FF, $FF);
0149d5ed5dc5 Fix airplane line being drawn in front of many HUD elements
Wuzzy <Wuzzy2@mail.ru>
parents: 14544
diff changeset
  1400
0149d5ed5dc5 Fix airplane line being drawn in front of many HUD elements
Wuzzy <Wuzzy2@mail.ru>
parents: 14544
diff changeset
  1401
// gear HUD extras (fuel indicator, secondary ammo, etc.)
13635
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1402
if replicateToLeft then
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1403
    begin
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1404
    ShiftWorld(-1);
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1405
    DrawGearsGui();
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1406
    UnshiftWorld();
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1407
    end;
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1408
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1409
if replicateToRight then
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1410
    begin
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1411
    ShiftWorld(1);
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1412
    DrawGearsGui();
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1413
    UnshiftWorld();
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1414
    end;
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1415
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1416
DrawGearsGui();
12210
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12097
diff changeset
  1417
4816
c2575faeac3d use a different depth for different layers (land, water, explosions)
koda
parents: 4812
diff changeset
  1418
// everything after this ChangeDepth will be drawn outside the screen
4818
202eef454354 rename "frame alternate" to "wiggle" as it's more appropriate
koda
parents: 4816
diff changeset
  1419
// note: negative parallax gears should last very little for a smooth stereo effect
202eef454354 rename "frame alternate" to "wiggle" as it's more appropriate
koda
parents: 4816
diff changeset
  1420
    ChangeDepth(RM, cStereo_Outside);
10358
sheepluva
parents: 10332
diff changeset
  1421
sheepluva
parents: 10332
diff changeset
  1422
    if replicateToLeft then
10263
6ef900411158 here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva
parents: 10251
diff changeset
  1423
        begin
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1424
        ShiftWorld(-1);
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1425
        DrawVisualGears(2, true);
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1426
        UnshiftWorld();
10358
sheepluva
parents: 10332
diff changeset
  1427
        end;
sheepluva
parents: 10332
diff changeset
  1428
sheepluva
parents: 10332
diff changeset
  1429
    if replicateToRight then
sheepluva
parents: 10332
diff changeset
  1430
        begin
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1431
        ShiftWorld(1);
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1432
        DrawVisualGears(2, true);
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1433
        UnshiftWorld();
10263
6ef900411158 here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva
parents: 10251
diff changeset
  1434
        end;
10358
sheepluva
parents: 10332
diff changeset
  1435
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1436
    DrawVisualGears(2, false);
4816
c2575faeac3d use a different depth for different layers (land, water, explosions)
koda
parents: 4812
diff changeset
  1437
c2575faeac3d use a different depth for different layers (land, water, explosions)
koda
parents: 4812
diff changeset
  1438
// everything after this ResetDepth will be drawn at screen level (depth = 0)
4818
202eef454354 rename "frame alternate" to "wiggle" as it's more appropriate
koda
parents: 4816
diff changeset
  1439
// note: everything that needs to be readable should be on this level
4816
c2575faeac3d use a different depth for different layers (land, water, explosions)
koda
parents: 4812
diff changeset
  1440
    ResetDepth(RM);
10358
sheepluva
parents: 10332
diff changeset
  1441
sheepluva
parents: 10332
diff changeset
  1442
    if replicateToLeft then
10263
6ef900411158 here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva
parents: 10251
diff changeset
  1443
        begin
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1444
        ShiftWorld(-1);
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1445
        DrawVisualGears(3, true);
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1446
        UnshiftWorld();
10358
sheepluva
parents: 10332
diff changeset
  1447
        end;
sheepluva
parents: 10332
diff changeset
  1448
sheepluva
parents: 10332
diff changeset
  1449
    if replicateToRight then
sheepluva
parents: 10332
diff changeset
  1450
        begin
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1451
        ShiftWorld(1);
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1452
        DrawVisualGears(3, true);
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1453
        UnshiftWorld();
10263
6ef900411158 here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva
parents: 10251
diff changeset
  1454
        end;
10358
sheepluva
parents: 10332
diff changeset
  1455
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1456
    DrawVisualGears(3, false);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
  1457
14003
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13962
diff changeset
  1458
// Target (e.g. air attack, bee, ...)
3104
6cdc45b3b8a6 - Bee sprites for target and HH hand
palewolf
parents: 3093
diff changeset
  1459
if (TargetPoint.X <> NoPointX) and (CurrentTeam <> nil) and (CurrentHedgehog <> nil) then
6cdc45b3b8a6 - Bee sprites for target and HH hand
palewolf
parents: 3093
diff changeset
  1460
    begin
6cdc45b3b8a6 - Bee sprites for target and HH hand
palewolf
parents: 3093
diff changeset
  1461
    with PHedgehog(CurrentHedgehog)^ do
6cdc45b3b8a6 - Bee sprites for target and HH hand
palewolf
parents: 3093
diff changeset
  1462
        begin
5372
7283bc768228 Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
nemo
parents: 5302
diff changeset
  1463
        if CurAmmoType = amBee then
13636
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1464
            spr:= sprTargetBee
3110
c8d7c852e26a Engine:
smxx
parents: 3107
diff changeset
  1465
        else
13636
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1466
            spr:= sprTargetP;
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1467
        if replicateToLeft then
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1468
            begin
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1469
            ShiftWorld(-1);
14744
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1470
            if spr = sprTargetP then
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1471
                begin
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1472
                if IsTooDarkToRead(Team^.Clan^.Color) then
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1473
                    DrawSpriteRotatedF(sprTargetPBackInv, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1474
                else
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1475
                    DrawSpriteRotatedF(sprTargetPBack, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1476
                Tint(Team^.Clan^.Color shl 8 or $FF);
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1477
                end;
13636
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1478
            DrawSpriteRotatedF(spr, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
14744
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1479
            if spr = sprTargetP then
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1480
                untint;
13636
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1481
            UnshiftWorld();
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1482
            end;
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1483
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1484
        if replicateToRight then
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1485
            begin
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1486
            ShiftWorld(1);
14744
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1487
            if spr = sprTargetP then
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1488
                begin
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1489
                if IsTooDarkToRead(Team^.Clan^.Color) then
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1490
                    DrawSpriteRotatedF(sprTargetPBackInv, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1491
                else
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1492
                    DrawSpriteRotatedF(sprTargetPBack, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1493
                Tint(Team^.Clan^.Color shl 8 or $FF);
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1494
                end;
13636
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1495
            DrawSpriteRotatedF(spr, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
14744
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1496
            if spr = sprTargetP then
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1497
                untint;
13636
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1498
            UnshiftWorld();
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1499
            end;
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1500
14744
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1501
        if spr = sprTargetP then
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1502
            begin
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1503
            if IsTooDarkToRead(Team^.Clan^.Color) then
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1504
                DrawSpriteRotatedF(sprTargetPBackInv, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1505
            else
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1506
                DrawSpriteRotatedF(sprTargetPBack, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1507
            Tint(Team^.Clan^.Color shl 8 or $FF);
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1508
            end;
13636
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1509
        DrawSpriteRotatedF(spr, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
14395
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14303
diff changeset
  1510
        if spr = sprTargetP then
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14303
diff changeset
  1511
            untint;
13636
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1512
        end;
3104
6cdc45b3b8a6 - Bee sprites for target and HH hand
palewolf
parents: 3093
diff changeset
  1513
    end;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
  1514
13637
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1515
// Attack bar
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1516
if replicateToLeft then
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1517
    begin
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1518
    ShiftWorld(-1);
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1519
    RenderAttackBar();
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1520
    UnshiftWorld();
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1521
    end;
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1522
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1523
if replicateToRight then
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1524
    begin
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1525
    ShiftWorld(1);
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1526
    RenderAttackBar();
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1527
    UnshiftWorld();
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1528
    end;
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1529
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1530
RenderAttackBar();
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1531
14003
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13962
diff changeset
  1532
// World edge
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10425
diff changeset
  1533
RenderWorldEdge();
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9377
diff changeset
  1534
14003
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13962
diff changeset
  1535
// This scale is used to keep the various widgets at the same dimension at all zoom levels
3523
6592fbb969da fix zoom smoothness
koda
parents: 3513
diff changeset
  1536
SetScale(cDefaultZoomLevel);
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
  1537
14419
b33d1c694b1d dumbest pas2c fix ever?
nemo
parents: 14411
diff changeset
  1538
isNotHiddenByCinematic:= true;
14397
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1539
// Cinematic Mode: Determine effects and state
11524
c6bae7605ea4 fixing my math... I think ;p
sheepluva
parents: 11522
diff changeset
  1540
if CinematicScript or (InCinematicMode and autoCameraOn
11519
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11362
diff changeset
  1541
    and ((CurrentHedgehog = nil) or CurrentHedgehog^.Team^.ExtDriven
11520
663ecfb05df6 Lua API: SetCinematicMode(enable)
sheepluva
parents: 11519
diff changeset
  1542
    or (CurrentHedgehog^.BotLevel <> 0) or (GameType = gmtDemo))) then
11519
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11362
diff changeset
  1543
    begin
11522
17bd1c25670a minor code tweaks
sheepluva
parents: 11520
diff changeset
  1544
    if CinematicSteps < 300 then
17bd1c25670a minor code tweaks
sheepluva
parents: 11520
diff changeset
  1545
        begin
17bd1c25670a minor code tweaks
sheepluva
parents: 11520
diff changeset
  1546
        inc(CinematicSteps, Lag);
17bd1c25670a minor code tweaks
sheepluva
parents: 11520
diff changeset
  1547
        if CinematicSteps > 300 then
14397
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1548
            begin
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1549
            CinematicSteps:= 300;
14419
b33d1c694b1d dumbest pas2c fix ever?
nemo
parents: 14411
diff changeset
  1550
            isNotHiddenByCinematic:= false;
14397
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1551
            end;
11522
17bd1c25670a minor code tweaks
sheepluva
parents: 11520
diff changeset
  1552
        end;
11519
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11362
diff changeset
  1553
    end
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11362
diff changeset
  1554
else if CinematicSteps > 0 then
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11362
diff changeset
  1555
    begin
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11362
diff changeset
  1556
    dec(CinematicSteps, Lag);
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11362
diff changeset
  1557
    if CinematicSteps < 0 then
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11362
diff changeset
  1558
        CinematicSteps:= 0;
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11362
diff changeset
  1559
    end;
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11362
diff changeset
  1560
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
  1561
// Turn time
14419
b33d1c694b1d dumbest pas2c fix ever?
nemo
parents: 14411
diff changeset
  1562
if (UIDisplay <> uiNone) and (isNotHiddenByCinematic) then
3774
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
  1563
    begin
9693
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1564
{$IFDEF USE_TOUCH_INTERFACE}
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1565
    offsetX:= cScreenHeight - 13;
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1566
{$ELSE}
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1567
    offsetX:= 48;
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1568
{$ENDIF}
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1569
    offsetY:= cOffsetY;
11917
d819c04d0cbe Show timer at 999s instead of 1000s
Wuzzy <almikes@aol.com>
parents: 11916
diff changeset
  1570
    if ((TurnTimeLeft <> 0) and (TurnTimeLeft < 999000)) or (ReadyTimeLeft <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1571
        begin
9693
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1572
        if ReadyTimeLeft <> 0 then
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1573
            i:= Succ(Pred(ReadyTimeLeft) div 1000)
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1574
        else
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1575
            i:= Succ(Pred(TurnTimeLeft) div 1000);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1576
9693
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1577
        if i>99 then
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1578
            t:= 112
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1579
        else if i>9 then
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1580
            t:= 96
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1581
        else
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1582
            t:= 80;
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1583
        DrawSprite(sprFrame, -(cScreenWidth shr 1) + t + offsetY, cScreenHeight - offsetX, 1);
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1584
        while i > 0 do
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1585
            begin
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1586
            dec(t, 32);
11916
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11913
diff changeset
  1587
            if isPaused or (not IsClockRunning()) then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11913
diff changeset
  1588
                spr := sprBigDigitGray
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11913
diff changeset
  1589
            else if (ReadyTimeLeft <> 0) then
11912
d3a852554aa7 Turn timer digits green when it's still the ready timer
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1590
                spr := sprBigDigitGreen
11913
232b57a70aca Make the timer red when it is the get-away time
Wuzzy <almikes@aol.com>
parents: 11912
diff changeset
  1591
            else if IsGetAwayTime then
232b57a70aca Make the timer red when it is the get-away time
Wuzzy <almikes@aol.com>
parents: 11912
diff changeset
  1592
                spr := sprBigDigitRed
11912
d3a852554aa7 Turn timer digits green when it's still the ready timer
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1593
            else
d3a852554aa7 Turn timer digits green when it's still the ready timer
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1594
                spr := sprBigDigit;
d3a852554aa7 Turn timer digits green when it's still the ready timer
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1595
            DrawSprite(spr, -(cScreenWidth shr 1) + t + offsetY, cScreenHeight - offsetX, i mod 10);
9693
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1596
            i:= i div 10
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1597
            end;
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1598
        DrawSprite(sprFrame, -(cScreenWidth shr 1) + t - 4 + offsetY, cScreenHeight - offsetX, 0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1599
        end;
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
  1600
9693
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1601
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1602
14003
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13962
diff changeset
  1603
// Team bars
14419
b33d1c694b1d dumbest pas2c fix ever?
nemo
parents: 14411
diff changeset
  1604
if (UIDisplay = uiAll) and (isNotHiddenByCinematic) then
9693
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1605
    RenderTeamsHealth;
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
  1606
14964
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1607
// Current hedgehog health in top left corner
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1608
if ((UIDisplay = uiAll) or (UIDisplay = uiNoTeams)) and (isNotHiddenByCinematic) and
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1609
        (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1610
        (CurrentHedgehog^.HealthTagTex <> nil) and
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1611
        ((CurrentHedgehog^.Gear^.State and gstHHDriven) <> 0) then
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1612
    begin
14967
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1613
    t:= 11;
14964
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1614
    i:= t;
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1615
{$IFDEF USE_TOUCH_INTERFACE}
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1616
    i:= t + pauseButton.frame.y + pauseButton.frame.h;
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1617
{$ENDIF}
14968
b4f83570c514 Show icon for resurrectable hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14967
diff changeset
  1618
b4f83570c514 Show icon for resurrectable hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14967
diff changeset
  1619
    // Hide health and healh icons in gfInvulnerable mode (except heResurrectable)
b4f83570c514 Show icon for resurrectable hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14967
diff changeset
  1620
    if ((GameFlags and gfInvulnerable) = 0) then
b4f83570c514 Show icon for resurrectable hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14967
diff changeset
  1621
    begin
b4f83570c514 Show icon for resurrectable hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14967
diff changeset
  1622
    // Health tag
14964
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1623
    DrawTexture(cScreenWidth div 2 - CurrentHedgehog^.HealthTagTex^.w - 16, i, CurrentHedgehog^.HealthTagTex);
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1624
    inc(t, CurrentHedgehog^.HealthTagTex^.h);
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1625
    cDemoClockFPSOffsetY:= t;
14967
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1626
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1627
    t:= SpritesData[sprHealthHud].Width + 18;
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1628
    // Main health icon. Appearance depends on game mode and poisoning state
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1629
    if ((GameFlags and gfResetHealth) = 0) then
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1630
        if (CurrentHedgehog^.Effects[hePoisoned] <> 0) then
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1631
            DrawSprite(sprHealthPoisonHud, (cScreenWidth div 2 - CurrentHedgehog^.HealthTagTex^.w - t), i, 0)
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1632
        else
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1633
            DrawSprite(sprHealthHud, (cScreenWidth div 2 - CurrentHedgehog^.HealthTagTex^.w - t), i, 0)
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1634
    else
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1635
        if (CurrentHedgehog^.Effects[hePoisoned] <> 0) then
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1636
            DrawSprite(sprMedicPoisonHud, (cScreenWidth div 2 - CurrentHedgehog^.HealthTagTex^.w - t), i, 0)
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1637
        else
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1638
            DrawSprite(sprMedicHud, (cScreenWidth div 2 - CurrentHedgehog^.HealthTagTex^.w - t), i, 0);
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1639
    // Put halo above health icon for resurrectable hog
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1640
    if (CurrentHedgehog^.Effects[heResurrectable] <> 0) then
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1641
        DrawSprite(sprHaloHud, (cScreenWidth div 2 - CurrentHedgehog^.HealthTagTex^.w - t - 2), i - SpritesData[sprHaloHud].Height + 1, 0);
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1642
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1643
    // Additional health-related states
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1644
    inc(t, 2);
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1645
    // Invulnerable
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1646
    if (CurrentHedgehog^.Effects[heInvulnerable] <> 0) then
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1647
        begin
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1648
        inc(t, SpritesData[sprInvulnHud].Width + 2);
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1649
        DrawSprite(sprInvulnHud, (cScreenWidth div 2 - CurrentHedgehog^.HealthTagTex^.w - t), i, 0)
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1650
        end
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1651
    // Karma
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1652
    else if ((GameFlags and gfKarma) <> 0) then
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1653
        begin
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1654
        inc(t, SpritesData[sprKarmaHud].Width + 2);
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1655
        DrawSprite(sprKarmaHud, (cScreenWidth div 2 - CurrentHedgehog^.HealthTagTex^.w - t), i, 0)
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1656
        end;
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1657
    // Vampirism
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1658
    if cVampiric then
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1659
        begin
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1660
        inc(t, SpritesData[sprVampHud].Width + 2);
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1661
        DrawSprite(sprVampHud, (cScreenWidth div 2 - CurrentHedgehog^.HealthTagTex^.w - t), i, 0);
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14966
diff changeset
  1662
        end;
14964
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1663
    end
14968
b4f83570c514 Show icon for resurrectable hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14967
diff changeset
  1664
    // in gfInvulnerable mode ...
b4f83570c514 Show icon for resurrectable hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14967
diff changeset
  1665
    else if (CurrentHedgehog^.Effects[heResurrectable] <> 0) then
b4f83570c514 Show icon for resurrectable hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14967
diff changeset
  1666
        // show halo for resurrectable hog
b4f83570c514 Show icon for resurrectable hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14967
diff changeset
  1667
        DrawSprite(sprHaloHud, (cScreenWidth div 2 - CurrentHedgehog^.HealthTagTex^.w - t - 2), i, 0);
b4f83570c514 Show icon for resurrectable hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14967
diff changeset
  1668
    end
14964
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1669
else
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1670
    cDemoClockFPSOffsetY:= 0;
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1671
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
  1672
// Wind bar
14419
b33d1c694b1d dumbest pas2c fix ever?
nemo
parents: 14411
diff changeset
  1673
if (UIDisplay <> uiNone) and (isNotHiddenByCinematic) then
9693
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1674
    begin
6685
ef706fccfb0a moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda
parents: 6683
diff changeset
  1675
{$IFDEF USE_TOUCH_INTERFACE}
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1676
    offsetX:= cScreenHeight - 13;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1677
    offsetY:= (cScreenWidth shr 1) + 74;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
  1678
{$ELSE}
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1679
    offsetX:= 30;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1680
    offsetY:= 180;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
  1681
{$ENDIF}
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1682
    DrawSprite(sprWindBar, (cScreenWidth shr 1) - offsetY, cScreenHeight - offsetX, 0);
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1683
    if WindBarWidth > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1684
        begin
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1685
        {$WARNINGS OFF}
14544
3105881d5840 Fix wind bar animation not looping properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14542
diff changeset
  1686
        r.x:= 8 - (RealTicks shr 6) mod 9;
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1687
        {$WARNINGS ON}
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1688
        r.y:= 0;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1689
        r.w:= WindBarWidth;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1690
        r.h:= 13;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1691
        DrawSpriteFromRect(sprWindR, r, (cScreenWidth shr 1) - offsetY + 77, cScreenHeight - offsetX + 2, 13, 0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1692
        end
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1693
    else
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1694
        if WindBarWidth < 0 then
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1695
        begin
9693
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1696
        {$WARNINGS OFF}
14544
3105881d5840 Fix wind bar animation not looping properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14542
diff changeset
  1697
        r.x:= (Longword(WindBarWidth) + RealTicks shr 6) mod 9;
9693
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1698
        {$WARNINGS ON}
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1699
        r.y:= 0;
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1700
        r.w:= - WindBarWidth;
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1701
        r.h:= 13;
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1702
        DrawSpriteFromRect(sprWindL, r, (cScreenWidth shr 1) - offsetY + 74 + WindBarWidth, cScreenHeight - offsetX + 2, 13, 0);
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1703
        end
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1704
    end;
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
  1705
11887
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1706
// Indicators for global effects (extra damage, low gravity)
14419
b33d1c694b1d dumbest pas2c fix ever?
nemo
parents: 14411
diff changeset
  1707
if (UIDisplay <> uiNone) and (isNotHiddenByCinematic) then
11887
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1708
    begin
14299
5cff42e1dd92 Add status indicators (low grav / extra dmg) in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14282
diff changeset
  1709
{$IFDEF USE_TOUCH_INTERFACE}
5cff42e1dd92 Add status indicators (low grav / extra dmg) in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14282
diff changeset
  1710
    offsetX:= (cScreenWidth shr 1) - 95;
5cff42e1dd92 Add status indicators (low grav / extra dmg) in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14282
diff changeset
  1711
    offsetY:= cScreenHeight - 21;
5cff42e1dd92 Add status indicators (low grav / extra dmg) in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14282
diff changeset
  1712
{$ELSE}
11887
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1713
    offsetX:= 45;
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1714
    offsetY:= 51;
14299
5cff42e1dd92 Add status indicators (low grav / extra dmg) in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14282
diff changeset
  1715
{$ENDIF}
11887
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1716
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1717
    if cDamageModifier = _1_5 then
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1718
        begin
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1719
            DrawTextureF(ropeIconTex, 1, (cScreenWidth shr 1) - offsetX, cScreenHeight - offsetY, 0, 1, 32, 32);
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1720
            DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.90, (cScreenWidth shr 1) - offsetX, cScreenHeight - offsetY, ord(amExtraDamage) - 1, 1, 32, 32);
14299
5cff42e1dd92 Add status indicators (low grav / extra dmg) in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14282
diff changeset
  1721
{$IFDEF USE_TOUCH_INTERFACE}
5cff42e1dd92 Add status indicators (low grav / extra dmg) in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14282
diff changeset
  1722
            offsetX := offsetX - 33
5cff42e1dd92 Add status indicators (low grav / extra dmg) in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14282
diff changeset
  1723
{$ELSE}
11887
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1724
            offsetX := offsetX + 33
14299
5cff42e1dd92 Add status indicators (low grav / extra dmg) in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14282
diff changeset
  1725
{$ENDIF}
11887
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1726
        end;
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1727
    if (cLowGravity) or ((GameFlags and gfLowGravity) <> 0) then
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1728
        begin
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1729
            DrawTextureF(ropeIconTex, 1, (cScreenWidth shr 1) - offsetX, cScreenHeight - offsetY, 0, 1, 32, 32);
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1730
            DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.90, (cScreenWidth shr 1) - offsetX, cScreenHeight - offsetY, ord(amLowGravity) - 1, 1, 32, 32);
14999
6d4a607f2196 Display laser sight icon above wind bar when laser sight utility is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14996
diff changeset
  1731
{$IFDEF USE_TOUCH_INTERFACE}
6d4a607f2196 Display laser sight icon above wind bar when laser sight utility is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14996
diff changeset
  1732
            offsetX := offsetX - 33
6d4a607f2196 Display laser sight icon above wind bar when laser sight utility is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14996
diff changeset
  1733
{$ELSE}
6d4a607f2196 Display laser sight icon above wind bar when laser sight utility is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14996
diff changeset
  1734
            offsetX := offsetX + 33
6d4a607f2196 Display laser sight icon above wind bar when laser sight utility is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14996
diff changeset
  1735
{$ENDIF}
6d4a607f2196 Display laser sight icon above wind bar when laser sight utility is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14996
diff changeset
  1736
        end;
6d4a607f2196 Display laser sight icon above wind bar when laser sight utility is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14996
diff changeset
  1737
    if cLaserSighting then
6d4a607f2196 Display laser sight icon above wind bar when laser sight utility is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14996
diff changeset
  1738
        begin
6d4a607f2196 Display laser sight icon above wind bar when laser sight utility is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14996
diff changeset
  1739
            DrawTextureF(ropeIconTex, 1, (cScreenWidth shr 1) - offsetX, cScreenHeight - offsetY, 0, 1, 32, 32);
6d4a607f2196 Display laser sight icon above wind bar when laser sight utility is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14996
diff changeset
  1740
            DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.90, (cScreenWidth shr 1) - offsetX, cScreenHeight - offsetY, ord(amLaserSight) - 1, 1, 32, 32);
11887
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1741
        end;
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1742
    end;
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1743
14397
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1744
// Cinematic Mode: Render black bars
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1745
if CinematicSteps > 0 then
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1746
    begin
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1747
    r.x:= ViewLeftX;
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1748
    r.w:= ViewWidth;
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1749
    r.y:= ViewTopY;
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1750
    CinematicBarH:= (ViewHeight * CinematicSteps) div 2048;
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1751
    r.h:= CinematicBarH;
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1752
    DrawRect(r, 0, 0, 0, $FF, true);
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1753
    r.y:= ViewBottomY - r.h;
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1754
    DrawRect(r, 0, 0, 0, $FF, true);
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1755
    end;
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1756
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1757
// Touchscreen interface widgets
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1758
{$IFDEF USE_TOUCH_INTERFACE}
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1759
DrawScreenWidget(@arrowLeft);
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1760
DrawScreenWidget(@arrowRight);
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1761
DrawScreenWidget(@arrowUp);
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1762
DrawScreenWidget(@arrowDown);
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1763
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1764
DrawScreenWidget(@fireButton);
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1765
DrawScreenWidget(@jumpWidget);
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1766
DrawScreenWidget(@AMWidget);
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1767
DrawScreenWidget(@utilityWidget);
14538
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
  1768
DrawScreenWidget(@utilityWidget2);
14397
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1769
DrawScreenWidget(@pauseButton);
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1770
{$ENDIF}
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1771
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1772
// Captions
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1773
if UIDisplay <> uiNone then
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1774
    DrawCaptions;
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1775
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1776
// Lag alert
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1777
if isInLag then
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1778
    DrawSprite(sprLag, 32 - (cScreenWidth shr 1), 32, (RealTicks shr 7) mod 12);
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14395
diff changeset
  1779
14004
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14003
diff changeset
  1780
// Chat
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14003
diff changeset
  1781
DrawChat;
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14003
diff changeset
  1782
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14003
diff changeset
  1783
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14003
diff changeset
  1784
// Mission panel
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14003
diff changeset
  1785
if not isFirstFrame and (missionTimer <> 0) or isShowMission or isPaused or fastUntilLag or (GameState = gsConfirm) then
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14003
diff changeset
  1786
    begin
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14003
diff changeset
  1787
    if (ReadyTimeLeft = 0) and (missionTimer > 0) then
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14003
diff changeset
  1788
        dec(missionTimer, Lag);
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14003
diff changeset
  1789
    if missionTimer < 0 then
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14003
diff changeset
  1790
        missionTimer:= 0; // avoid subtracting below 0
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14003
diff changeset
  1791
    if missionTex <> nil then
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14003
diff changeset
  1792
        DrawTextureCentered(0, Min((cScreenHeight shr 1) + 100, cScreenHeight - 48 - missionTex^.h), missionTex);
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14003
diff changeset
  1793
    end;
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14003
diff changeset
  1794
if missionTimer = 0 then
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14003
diff changeset
  1795
    isForceMission := false;
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14003
diff changeset
  1796
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
  1797
// AmmoMenu
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1798
if bShowAmmoMenu and ((AMState = AMHidden) or (AMState = AMHiding)) then
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1799
    begin
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1800
    if (AMState = AMHidden) then
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1801
        AMAnimStartTime:= RealTicks
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1802
    else
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1803
        AMAnimStartTime:= RealTicks - (AMAnimDuration - (RealTicks - AMAnimStartTime));
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1804
    AMState:= AMShowingUp;
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1805
    end;
8099
a7f02b902b6f throw in some 'nots' trying to restore pas2c functionality
koda
parents: 8026
diff changeset
  1806
if (not bShowAmmoMenu) and ((AMstate = AMShowing) or (AMState = AMShowingUp)) then
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1807
    begin
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1808
    if (AMState = AMShowing) then
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1809
        AMAnimStartTime:= RealTicks
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1810
    else
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1811
        AMAnimStartTime:= RealTicks - (AMAnimDuration - (RealTicks - AMAnimStartTime));
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1812
    AMState:= AMHiding;
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
  1813
    end;
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1814
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1815
if bShowAmmoMenu or (AMState = AMHiding) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1816
    ShowAmmoMenu;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
  1817
14003
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13962
diff changeset
  1818
// Centered status/menu messages (synchronizing, auto skip, pause, etc.)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1819
if fastUntilLag then
13732
b83154cc8fad Prevent pause/synchronizing/AFK mode text being rendered at the same time
Wuzzy <Wuzzy2@mail.ru>
parents: 13638
diff changeset
  1820
    DrawTextureCentered(0, (cScreenHeight shr 1), SyncTexture)
b83154cc8fad Prevent pause/synchronizing/AFK mode text being rendered at the same time
Wuzzy <Wuzzy2@mail.ru>
parents: 13638
diff changeset
  1821
else if isAFK then
b83154cc8fad Prevent pause/synchronizing/AFK mode text being rendered at the same time
Wuzzy <Wuzzy2@mail.ru>
parents: 13638
diff changeset
  1822
    DrawTextureCentered(0, (cScreenHeight shr 1), AFKTexture)
b83154cc8fad Prevent pause/synchronizing/AFK mode text being rendered at the same time
Wuzzy <Wuzzy2@mail.ru>
parents: 13638
diff changeset
  1823
else if isPaused then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1824
    DrawTextureCentered(0, (cScreenHeight shr 1), PauseTexture);
14003
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13962
diff changeset
  1825
14004
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14003
diff changeset
  1826
// Cursor
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14003
diff changeset
  1827
if isCursorVisible and bShowAmmoMenu then
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14003
diff changeset
  1828
    DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8);
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  1829
14003
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13962
diff changeset
  1830
// FPS and demo replay time
6685
ef706fccfb0a moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda
parents: 6683
diff changeset
  1831
{$IFDEF USE_TOUCH_INTERFACE}
14964
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1832
offsetY:= cDemoClockFPSOffsetY + 10 + pauseButton.frame.y + pauseButton.frame.h;
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
  1833
{$ELSE}
14964
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1834
offsetY:= cDemoClockFPSOffsetY + 10;
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
  1835
{$ENDIF}
14964
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1836
offsetX:= cOffsetY;
3696
6009d8378422 Engine:
smaxx
parents: 3692
diff changeset
  1837
if (RM = rmDefault) or (RM = rmRightEye) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1838
    begin
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1839
    inc(Frames);
2850
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
  1840
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1841
    if cShowFPS or (GameType = gmtDemo) then
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1842
        inc(CountTicks, Lag);
14003
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13962
diff changeset
  1843
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13962
diff changeset
  1844
    // Demo replay time
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1845
    if (GameType = gmtDemo) and (CountTicks >= 1000) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1846
        begin
7016
8b34f46e10c1 HAPPY 7000th COMMIT HEDGEWARS
koda
parents: 7013
diff changeset
  1847
        i:= GameTicks div 1000;
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1848
        t:= i mod 60;
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1849
        s:= inttostr(t);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1850
        if t < 10 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1851
            s:= '0' + s;
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1852
        i:= i div 60;
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1853
        t:= i mod 60;
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1854
        s:= inttostr(t) + ':' + s;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1855
        if t < 10 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1856
            s:= '0' + s;
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1857
        s:= inttostr(i div 60) + ':' + s;
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
  1858
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
  1859
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1860
        tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels);
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1861
        tmpSurface:= doSurfaceConversion(tmpSurface);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10628
diff changeset
  1862
        FreeAndNilTexture(timeTexture);
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1863
        timeTexture:= Surface2Tex(tmpSurface, false);
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1864
        SDL_FreeSurface(tmpSurface)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1865
        end;
2850
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
  1866
14964
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1867
    if (timeTexture <> nil) and (UIDisplay <> uiNone) then
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1868
        DrawTexture((cScreenWidth shr 1) - 20 - timeTexture^.w - offsetX, offsetY, timeTexture);
2850
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
  1869
14003
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13962
diff changeset
  1870
    // FPS counter
14964
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1871
    if cShowFPS and (UIDisplay <> uiNone) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1872
        begin
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1873
        if CountTicks >= 1000 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1874
            begin
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1875
            FPS:= Frames;
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1876
            Frames:= 0;
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1877
            CountTicks:= 0;
13877
8c702a4839ec bunch more of those shortstring/ansistrings
nemo
parents: 13780
diff changeset
  1878
            s:= Format(shortstring(trmsg[sidFPS]), inttostr(FPS));
13962
9be2926890cd Support CJK fonts for sidFPS as well
Wuzzy <Wuzzy2@mail.ru>
parents: 13877
diff changeset
  1879
            tmpSurface:= TTF_RenderUTF8_Blended(Fontz[CheckCJKFont(trmsg[sidFPS],fnt16)].Handle, Str2PChar(s), cWhiteColorChannels);
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1880
            tmpSurface:= doSurfaceConversion(tmpSurface);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10628
diff changeset
  1881
            FreeAndNilTexture(fpsTexture);
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1882
            fpsTexture:= Surface2Tex(tmpSurface, false);
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1883
            SDL_FreeSurface(tmpSurface)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1884
            end;
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1885
        if fpsTexture <> nil then
14964
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1886
            begin
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1887
            if timeTexture <> nil then
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1888
                i:= fpsTexture^.h + 5
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1889
            else
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1890
                i:= 0;
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1891
            DrawTexture((cScreenWidth shr 1) - 60 - offsetX, offsetY + i, fpsTexture);
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14914
diff changeset
  1892
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1893
        end;
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1894
end;
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1895
14003
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13962
diff changeset
  1896
// Quit Y/N question
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
  1897
if GameState = gsConfirm then
8675
3fb25201d303 This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
nemo
parents: 8471
diff changeset
  1898
    DrawTextureCentered(0, (cScreenHeight shr 1)-40, ConfirmTexture);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
  1899
3107
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1900
if ScreenFade <> sfNone then
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1901
    begin
8099
a7f02b902b6f throw in some 'nots' trying to restore pas2c functionality
koda
parents: 8026
diff changeset
  1902
    if (not isFirstFrame) then
3107
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1903
        case ScreenFade of
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1904
            sfToBlack, sfToWhite:     if ScreenFadeValue + Lag * ScreenFadeSpeed < sfMax then
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1905
                                          inc(ScreenFadeValue, Lag * ScreenFadeSpeed)
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1906
                                      else
3123
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1907
                                          ScreenFadeValue:= sfMax;
3107
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1908
            sfFromBlack, sfFromWhite: if ScreenFadeValue - Lag * ScreenFadeSpeed > 0 then
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1909
                                          dec(ScreenFadeValue, Lag * ScreenFadeSpeed)
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1910
                                      else
3123
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1911
                                          ScreenFadeValue:= 0;
3107
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1912
            end;
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1913
    if ScreenFade <> sfNone then
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1914
        begin
10871
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1915
        r.x:= ViewLeftX;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1916
        r.y:= ViewTopY;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1917
        r.w:= ViewWidth;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1918
        r.h:= ViewHeight;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1919
3107
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1920
        case ScreenFade of
10871
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1921
            sfToBlack, sfFromBlack: DrawRect(r, 0, 0, 0, ScreenFadeValue * 255 div 1000, true);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1922
            sfToWhite, sfFromWhite: DrawRect(r, $FF, $FF, $FF, ScreenFadeValue * 255 div 1000, true);
3107
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1923
            end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1924
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1925
        if not isFirstFrame and ((ScreenFadeValue = 0) or (ScreenFadeValue = sfMax)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1926
            ScreenFade:= sfNone
3107
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1927
        end
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1928
    end;
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1929
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7194
diff changeset
  1930
{$IFDEF USE_VIDEO_RECORDING}
14003
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13962
diff changeset
  1931
// During video prerecording draw red blinking circle and text 'rec'
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1932
if flagPrerecording then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1933
    begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1934
    if recTexture = nil then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1935
        begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1936
        s:= 'rec';
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1937
        tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fntBig].Handle, Str2PChar(s), cWhiteColorChannels);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1938
        tmpSurface:= doSurfaceConversion(tmpSurface);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10628
diff changeset
  1939
        FreeAndNilTexture(recTexture);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1940
        recTexture:= Surface2Tex(tmpSurface, false);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1941
        SDL_FreeSurface(tmpSurface)
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1942
        end;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1943
    DrawTexture( -(cScreenWidth shr 1) + 50, 20, recTexture);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1944
14914
9ab78e08a34c Fix Pas2C unable to compile with VIDEOREC
Wuzzy <Wuzzy2@mail.ru>
parents: 14809
diff changeset
  1945
    t:= -255 + ((RealTicks div 2) and 511);
9ab78e08a34c Fix Pas2C unable to compile with VIDEOREC
Wuzzy <Wuzzy2@mail.ru>
parents: 14809
diff changeset
  1946
    a:= Byte(min(255, abs(t)));
10871
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1947
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1948
    // draw red circle
10871
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1949
    DrawCircleFilled(-(cScreenWidth shr 1) + 30, 35, 10, $FF, $00, $00, a);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1950
    end;
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7194
diff changeset
  1951
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1952
3123
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1953
SetScale(zoom);
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1954
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1955
// Cursor
10978
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1956
if isCursorVisible and (not bShowAmmoMenu) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1957
    begin
10978
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1958
    if not CurrentTeam^.ExtDriven then TargetCursorPoint:= CursorPoint;
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1959
    with CurrentHedgehog^ do
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1960
        if (Gear <> nil) and ((Gear^.State and gstChooseTarget) <> 0) then
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1961
            begin
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1962
        i:= GetCurAmmoEntry(CurrentHedgehog^)^.Pos;
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1963
        with Ammoz[CurAmmoType] do
14996
7ff86274114e Refactor PosCount: Use 0 instead of 1 for unused PosSprite
Wuzzy <Wuzzy2@mail.ru>
parents: 14968
diff changeset
  1964
            if PosCount > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1965
                begin
10978
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1966
                if (CurAmmoType = amGirder) or (CurAmmoType = amTeleport) then
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10160
diff changeset
  1967
                    begin
10978
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1968
                // pulsating transparency
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1969
                    if ((GameTicks div 16) mod $80) >= $40 then
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1970
                        Tint($FF, $FF, $FF, $C0 - (GameTicks div 16) mod $40)
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1971
                    else
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1972
                        Tint($FF, $FF, $FF, $80 + (GameTicks div 16) mod $40);
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10160
diff changeset
  1973
                    end;
10978
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1974
                DrawSprite(PosSprite, TargetCursorPoint.X - (SpritesData[PosSprite].Width shr 1), cScreenHeight - TargetCursorPoint.Y - (SpritesData[PosSprite].Height shr 1),i);
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1975
                Untint();
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1976
                end;
10978
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1977
            end;
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1978
    DrawTextureF(SpritesData[sprArrow].Texture, cDefaultZoomLevel / cScaleFactor, TargetCursorPoint.X + round(SpritesData[sprArrow].Width / cScaleFactor), cScreenHeight + round(SpritesData[sprArrow].Height / cScaleFactor) - TargetCursorPoint.Y, (RealTicks shr 6) mod 8, 1, SpritesData[sprArrow].Width, SpritesData[sprArrow].Height);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1979
    end;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7946
diff changeset
  1980
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10300
diff changeset
  1981
// debug stuff
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10300
diff changeset
  1982
if cViewLimitsDebug then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10300
diff changeset
  1983
    begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10300
diff changeset
  1984
    r.x:= ViewLeftX;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10300
diff changeset
  1985
    r.y:= ViewTopY;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10300
diff changeset
  1986
    r.w:= ViewWidth;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10300
diff changeset
  1987
    r.h:= ViewHeight;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10300
diff changeset
  1988
    DrawRect(r, 255, 0, 0, 128, false);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10300
diff changeset
  1989
    end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10300
diff changeset
  1990
3107
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1991
isFirstFrame:= false
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1992
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1993
7343
ddb196c41387 It is global var
unc0rr
parents: 7237
diff changeset
  1994
var PrevSentPointTime: LongWord = 0;
ddb196c41387 It is global var
unc0rr
parents: 7237
diff changeset
  1995
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
  1996
procedure MoveCamera;
15046
0730c68fdf97 Backed out changeset 76003912e31d (whoops)
Wuzzy <Wuzzy2@mail.ru>
parents: 15044
diff changeset
  1997
var EdgesDist, wdy, shs,z, dstX: LongInt;
9755
6306b54dd8fc don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
sheepluva
parents: 9720
diff changeset
  1998
    inbtwnTrgtAttks: Boolean;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1999
begin
5502
0d1a1aeed00a changed iphone specific ifdefs to mobile
Xeli
parents: 5495
diff changeset
  2000
{$IFNDEF MOBILE}
8373
209c9ba77a09 Prevent camera from moving with auto camera disabled when remote teams are targetting
nemo
parents: 8370
diff changeset
  2001
if (not (CurrentTeam^.ExtDriven and isCursorVisible and (not bShowAmmoMenu) and autoCameraOn)) and cHasFocus and (GameState <> gsConfirm) then
5191
c7000a6b397b - Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
unc0rr
parents: 5149
diff changeset
  2002
    uCursor.updatePosition();
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3537
diff changeset
  2003
{$ENDIF}
5852
nemo
parents: 5851
diff changeset
  2004
z:= round(200/zoom);
13622
358ccb060cb3 Backed out changeset 0c797469d16d
Wuzzy <Wuzzy2@mail.ru>
parents: 13621
diff changeset
  2005
inbtwnTrgtAttks := ((GameFlags and gfInfAttack) <> 0) and (CurrentHedgehog <> nil) and ((CurrentHedgehog^.Gear = nil) or (CurrentHedgehog^.Gear <> FollowGear)) and ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget) <> 0);
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9952
diff changeset
  2006
if autoCameraOn and (not PlacingHogs) and (FollowGear <> nil) and (not isCursorVisible) and (not bShowAmmoMenu) and (not fastUntilLag) and (not inbtwnTrgtAttks) then
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7167
diff changeset
  2007
    if ((abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y)) > 4) then
6296
0cd63375e80b not sure why this condition wasn't here before
nemo
parents: 6289
diff changeset
  2008
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  2009
        FollowGear:= nil;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  2010
        prevPoint:= CursorPoint;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  2011
        exit
6296
0cd63375e80b not sure why this condition wasn't here before
nemo
parents: 6289
diff changeset
  2012
        end
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2013
    else
6296
0cd63375e80b not sure why this condition wasn't here before
nemo
parents: 6289
diff changeset
  2014
        begin
10917
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  2015
            dstX:= hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * z + WorldDx;
10662
e0d7d499c851 make camera in wrap mode a bit smarter
sheepluva
parents: 10634
diff changeset
  2016
10917
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  2017
            if (WorldEdge = weWrap) then
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  2018
                begin
14282
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14281
diff changeset
  2019
                    if dstX - prevPoint.X < (leftX - rightX) div 2 then
10917
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  2020
                        CursorPoint.X:= (prevPoint.X * 7 + dstX - (leftX - rightX)) div 8
14282
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14281
diff changeset
  2021
                    else if dstX - prevPoint.X > (rightX - leftX) div 2 then
10917
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  2022
                        CursorPoint.X:= (prevPoint.X * 7 + dstX - (rightX - leftX)) div 8
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  2023
                    else
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  2024
                        CursorPoint.X:= (prevPoint.X * 7 + dstX) div 8;
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  2025
                end
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  2026
            else // usual camera movement routine
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  2027
                begin
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  2028
                    CursorPoint.X:= (prevPoint.X * 7 + dstX) div 8;
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  2029
                end;
10160
4608f10ae65f - Make world wrap edges not depend on gear radius
unc0rr
parents: 10147
diff changeset
  2030
11156
efea685933ae fix pas2c build, it was broken in the long long ago ( 97f9a25024e6 )
sheepluva
parents: 11151
diff changeset
  2031
        if isPhone() or (cScreenHeight < 600) or (hwFloat(FollowGear^.dY * z).Round < 10) then
6016
85410eef7ba4 disable the followgear vertical offset for small screen devices
koda
parents: 6011
diff changeset
  2032
            CursorPoint.Y:= (prevPoint.Y * 7 + cScreenHeight - (hwRound(FollowGear^.Y) + WorldDy)) div 8
85410eef7ba4 disable the followgear vertical offset for small screen devices
koda
parents: 6011
diff changeset
  2033
        else
85410eef7ba4 disable the followgear vertical offset for small screen devices
koda
parents: 6011
diff changeset
  2034
            CursorPoint.Y:= (prevPoint.Y * 7 + cScreenHeight - (hwRound(FollowGear^.Y) + hwSign(FollowGear^.dY) * z + WorldDy)) div 8;
6296
0cd63375e80b not sure why this condition wasn't here before
nemo
parents: 6289
diff changeset
  2035
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  2036
10917
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  2037
if (WorldEdge = weWrap) then
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  2038
    begin
14282
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14281
diff changeset
  2039
        if -WorldDx < leftX then
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14281
diff changeset
  2040
            WorldDx:= WorldDx - rightX + leftX
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14281
diff changeset
  2041
        else if -WorldDx > rightX then
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14281
diff changeset
  2042
            WorldDx:= WorldDx + rightX - leftX;
10917
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  2043
    end;
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  2044
11524
c6bae7605ea4 fixing my math... I think ;p
sheepluva
parents: 11522
diff changeset
  2045
wdy:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine - (cVisibleWater + trunc(CinematicBarH / (cScaleFactor / 2.0)));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2046
if WorldDy < wdy then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2047
    WorldDy:= wdy;
2375
99f05a01a6a3 Don't allow to look too deep
unc0rr
parents: 2374
diff changeset
  2048
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2049
if ((CursorPoint.X = prevPoint.X) and (CursorPoint.Y = prevpoint.Y)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2050
    exit;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  2051
6802
8701007d58c0 fix ammomenu, the cursor actually works now -_-
Xeli
parents: 6799
diff changeset
  2052
if (AMState = AMShowingUp) or (AMState = AMShowing) then
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2053
begin
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
  2054
    if CursorPoint.X < AmmoRect.x + amNumOffsetX + 3 then//check left
7841
43e68ac28d79 apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
Xeli
parents: 7840
diff changeset
  2055
        CursorPoint.X:= AmmoRect.x + amNumOffsetX + 3;
43e68ac28d79 apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
Xeli
parents: 7840
diff changeset
  2056
    if CursorPoint.X > AmmoRect.x + AmmoRect.w - 3 then//check right
43e68ac28d79 apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
Xeli
parents: 7840
diff changeset
  2057
        CursorPoint.X:= AmmoRect.x + AmmoRect.w - 3;
43e68ac28d79 apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
Xeli
parents: 7840
diff changeset
  2058
    if CursorPoint.Y > cScreenHeight - AmmoRect.y -amNumOffsetY - 1 then//check top
43e68ac28d79 apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
Xeli
parents: 7840
diff changeset
  2059
        CursorPoint.Y:= cScreenHeight - AmmoRect.y - amNumOffsetY - 1;
43e68ac28d79 apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
Xeli
parents: 7840
diff changeset
  2060
    if CursorPoint.Y < cScreenHeight - (AmmoRect.y + AmmoRect.h - AMSlotSize - 5) then//check bottom
43e68ac28d79 apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
Xeli
parents: 7840
diff changeset
  2061
        CursorPoint.Y:= cScreenHeight - (AmmoRect.y + AmmoRect.h - AMSlotSize - 5);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  2062
    prevPoint:= CursorPoint;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  2063
    exit
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2064
end;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
  2065
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  2066
if isCursorVisible then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2067
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  2068
    if (not CurrentTeam^.ExtDriven) and (GameTicks >= PrevSentPointTime + cSendCursorPosTime) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2069
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  2070
        SendIPCXY('P', CursorPoint.X - WorldDx, cScreenHeight - CursorPoint.Y - WorldDy);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  2071
        PrevSentPointTime:= GameTicks
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2072
        end;
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2073
    EdgesDist:= cCursorEdgesDist
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2074
    end
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2075
else
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2076
    EdgesDist:= cGearScrEdgesDist;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2077
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2078
// this generates the border around the screen that moves the camera when cursor is near it
8373
209c9ba77a09 Prevent camera from moving with auto camera disabled when remote teams are targetting
nemo
parents: 8370
diff changeset
  2079
if (CurrentTeam^.ExtDriven and isCursorVisible and autoCameraOn) or
209c9ba77a09 Prevent camera from moving with auto camera disabled when remote teams are targetting
nemo
parents: 8370
diff changeset
  2080
   (not CurrentTeam^.ExtDriven and isCursorVisible) or ((FollowGear <> nil) and autoCameraOn) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2081
    begin
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2082
    if CursorPoint.X < - cScreenWidth div 2 + EdgesDist then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2083
        begin
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2084
        WorldDx:= WorldDx - CursorPoint.X - cScreenWidth div 2 + EdgesDist;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2085
        CursorPoint.X:= - cScreenWidth div 2 + EdgesDist
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2086
        end
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2087
    else
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2088
        if CursorPoint.X > cScreenWidth div 2 - EdgesDist then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2089
            begin
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2090
            WorldDx:= WorldDx - CursorPoint.X + cScreenWidth div 2 - EdgesDist;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2091
            CursorPoint.X:= cScreenWidth div 2 - EdgesDist
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2092
            end;
5149
9aa840fdf922 Try to allow cursor to reach water when zooming out
unc0rr
parents: 5022
diff changeset
  2093
5302
eaa445230124 Fix camera jerking on zoom in
unc0rr
parents: 5294
diff changeset
  2094
    shs:= min(cScreenHeight div 2 - trunc(cScreenHeight / cScaleFactor) + EdgesDist, cScreenHeight - EdgesDist);
5149
9aa840fdf922 Try to allow cursor to reach water when zooming out
unc0rr
parents: 5022
diff changeset
  2095
    if CursorPoint.Y < shs then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2096
        begin
5149
9aa840fdf922 Try to allow cursor to reach water when zooming out
unc0rr
parents: 5022
diff changeset
  2097
        WorldDy:= WorldDy + CursorPoint.Y - shs;
9aa840fdf922 Try to allow cursor to reach water when zooming out
unc0rr
parents: 5022
diff changeset
  2098
        CursorPoint.Y:= shs;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2099
        end
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2100
    else
5302
eaa445230124 Fix camera jerking on zoom in
unc0rr
parents: 5294
diff changeset
  2101
        if (CursorPoint.Y > cScreenHeight - EdgesDist) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2102
            begin
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2103
           WorldDy:= WorldDy + CursorPoint.Y - cScreenHeight + EdgesDist;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2104
           CursorPoint.Y:= cScreenHeight - EdgesDist
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2105
            end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2106
    end
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2107
else
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2108
    if cHasFocus then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2109
        begin
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2110
        WorldDx:= WorldDx - CursorPoint.X + prevPoint.X;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2111
        WorldDy:= WorldDy + CursorPoint.Y - prevPoint.Y;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2112
        CursorPoint.X:= 0;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2113
        CursorPoint.Y:= cScreenHeight div 2;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2114
        end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
  2115
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2116
// this moves the camera according to CursorPoint X and Y
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  2117
prevPoint:= CursorPoint;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2118
if WorldDy > LAND_HEIGHT + 1024 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2119
    WorldDy:= LAND_HEIGHT + 1024;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2120
if WorldDy < wdy then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2121
    WorldDy:= wdy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2122
if WorldDx < - LAND_WIDTH - 1024 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2123
    WorldDx:= - LAND_WIDTH - 1024;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2124
if WorldDx > 1024 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2125
    WorldDx:= 1024;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  2126
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  2127
2905
f3c79f7193a9 Engine:
smxx
parents: 2904
diff changeset
  2128
procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt);
13461
854caa3c9212 Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
Wuzzy <Wuzzy2@mail.ru>
parents: 13459
diff changeset
  2129
begin
854caa3c9212 Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
Wuzzy <Wuzzy2@mail.ru>
parents: 13459
diff changeset
  2130
    ShowMission(caption, subcaption, text, icon, time, false);
854caa3c9212 Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
Wuzzy <Wuzzy2@mail.ru>
parents: 13459
diff changeset
  2131
end;
854caa3c9212 Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
Wuzzy <Wuzzy2@mail.ru>
parents: 13459
diff changeset
  2132
854caa3c9212 Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
Wuzzy <Wuzzy2@mail.ru>
parents: 13459
diff changeset
  2133
procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt; forceDisplay : boolean);
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2134
var r: TSDL_Rect;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2135
begin
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10124
diff changeset
  2136
if cOnlyStats then exit;
9046f69dae4c In stats-only mode:
unc0rr
parents: 10124
diff changeset
  2137
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2138
r.w:= 32;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2139
r.h:= 32;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2140
13461
854caa3c9212 Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
Wuzzy <Wuzzy2@mail.ru>
parents: 13459
diff changeset
  2141
// If true, then mission panel cannot be hidden by releasing the mission panel key.
854caa3c9212 Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
Wuzzy <Wuzzy2@mail.ru>
parents: 13459
diff changeset
  2142
// Is in effect until timer runs out, is hidden with HideMission or ShowMission is called with forceDisplay=false.
854caa3c9212 Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
Wuzzy <Wuzzy2@mail.ru>
parents: 13459
diff changeset
  2143
isForceMission := forceDisplay;
854caa3c9212 Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
Wuzzy <Wuzzy2@mail.ru>
parents: 13459
diff changeset
  2144
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2145
if time = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2146
    time:= 5000;
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2147
missionTimer:= time;
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10628
diff changeset
  2148
FreeAndNilTexture(missionTex);
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2149
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2150
if icon > -1 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  2151
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  2152
    r.x:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  2153
    r.y:= icon * 32;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10122
diff changeset
  2154
    missionTex:= RenderHelpWindow(caption, subcaption, text, ansistring(''), 0, MissionIcons, @r)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  2155
    end
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2156
else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  2157
    begin
4626
775f43e90383 fixed showmission so it actually displays the right icons
Henek
parents: 4482
diff changeset
  2158
    r.x:= ((-icon - 1) shr 4) * 32;
775f43e90383 fixed showmission so it actually displays the right icons
Henek
parents: 4482
diff changeset
  2159
    r.y:= ((-icon - 1) mod 16) * 32;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10122
diff changeset
  2160
    missionTex:= RenderHelpWindow(caption, subcaption, text, ansistring(''), 0, SpritesData[sprAMAmmos].Surface, @r)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  2161
    end;
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2162
end;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2163
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2164
procedure HideMission;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2165
begin
3045
41732f986b4f Clean Augean stables
unc0rr
parents: 3038
diff changeset
  2166
    missionTimer:= 0;
13461
854caa3c9212 Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
Wuzzy <Wuzzy2@mail.ru>
parents: 13459
diff changeset
  2167
    isForceMission:= false;
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2168
end;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2169
13370
e202d58236b1 Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
Wuzzy <Wuzzy2@mail.ru>
parents: 13174
diff changeset
  2170
procedure SetAmmoTexts(ammoType: TAmmoType; name: ansistring; caption: ansistring; description: ansistring; autoLabels: boolean);
11939
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11917
diff changeset
  2171
var
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11917
diff changeset
  2172
    ammoStrId: TAmmoStrId;
11940
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2173
    ammoStr: ansistring;
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2174
    tmpsurf: PSDL_Surface;
11939
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11917
diff changeset
  2175
begin
13780
fdae1ed9b6db Fix SetAmmoTexts not working in stats-only mode
unc0rr
parents: 13732
diff changeset
  2176
    if cOnlyStats then exit;
fdae1ed9b6db Fix SetAmmoTexts not working in stats-only mode
unc0rr
parents: 13732
diff changeset
  2177
    
11939
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11917
diff changeset
  2178
    ammoStrId := Ammoz[ammoType].NameId;
11940
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2179
11939
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11917
diff changeset
  2180
    trluaammo[ammoStrId] := name;
11940
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2181
    if length(trluaammo[ammoStrId]) > 0 then
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2182
        ammoStr:= trluaammo[ammoStrId]
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2183
    else
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2184
        ammoStr:= trammo[ammoStrId];
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2185
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2186
    if checkFails(length(ammoStr) > 0,'No default text/translation found for ammo type #' + intToStr(ord(ammoType)) + '!',true) then exit;
13780
fdae1ed9b6db Fix SetAmmoTexts not working in stats-only mode
unc0rr
parents: 13732
diff changeset
  2187
11940
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2188
    tmpsurf:= TTF_RenderUTF8_Blended(Fontz[CheckCJKFont(ammoStr,fnt16)].Handle, PChar(ammoStr), cWhiteColorChannels);
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2189
    if checkFails(tmpsurf <> nil,'Name-texture creation for ammo type #' + intToStr(ord(ammoType)) + ' failed!',true) then exit;
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2190
    tmpsurf:= doSurfaceConversion(tmpsurf);
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2191
    FreeAndNilTexture(Ammoz[ammoType].NameTex);
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2192
    Ammoz[ammoType].NameTex:= Surface2Tex(tmpsurf, false);
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2193
    SDL_FreeSurface(tmpsurf);
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2194
11939
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11917
diff changeset
  2195
    trluaammoc[ammoStrId] := caption;
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11917
diff changeset
  2196
    trluaammod[ammoStrId] := description;
13370
e202d58236b1 Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
Wuzzy <Wuzzy2@mail.ru>
parents: 13174
diff changeset
  2197
    trluaammoe[ammoStrId] := autoLabels;
11939
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11917
diff changeset
  2198
end;
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11917
diff changeset
  2199
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 5862
diff changeset
  2200
procedure ShakeCamera(amount: LongInt);
3032
9c190d3c165b Insert commit message here
palewolf
parents: 3025
diff changeset
  2201
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2202
if isCursorVisible then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2203
    exit;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2204
amount:= Max(1, round(amount*zoom/2));
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2205
WorldDx:= WorldDx - amount + LongInt(random(1 + amount * 2));
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2206
WorldDy:= WorldDy - amount + LongInt(random(1 + amount * 2));
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2207
//CursorPoint.X:= CursorPoint.X - amount + LongInt(random(1 + amount * 2));
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2208
//CursorPoint.Y:= CursorPoint.Y - amount + LongInt(random(1 + amount * 2))
3032
9c190d3c165b Insert commit message here
palewolf
parents: 3025
diff changeset
  2209
end;
9c190d3c165b Insert commit message here
palewolf
parents: 3025
diff changeset
  2210
5521
3be9fda5c3c2 Enter gsConfirm state when loosing focus
unc0rr
parents: 5485
diff changeset
  2211
3be9fda5c3c2 Enter gsConfirm state when loosing focus
unc0rr
parents: 5485
diff changeset
  2212
procedure onFocusStateChanged;
3be9fda5c3c2 Enter gsConfirm state when loosing focus
unc0rr
parents: 5485
diff changeset
  2213
begin
9688
98024c99e58d - Fix TryPut, so really large maps could load
unc0rr
parents: 9686
diff changeset
  2214
{$IFDEF MOBILE}
13224
01ab48b253ef - Pause game when it goes background (do not show anymore annoying 'confirm quit')
antonc27 <antonc27@mail.ru>
parents: 12831
diff changeset
  2215
if (not cHasFocus) and (not isPaused) then
01ab48b253ef - Pause game when it goes background (do not show anymore annoying 'confirm quit')
antonc27 <antonc27@mail.ru>
parents: 12831
diff changeset
  2216
    ParseCommand('pause', true);
7847
a595d4f4837d disable audio dampening on mobile
koda
parents: 7841
diff changeset
  2217
// when created SDL receives an exposure event that calls UndampenAudio at full power, muting audio
a595d4f4837d disable audio dampening on mobile
koda
parents: 7841
diff changeset
  2218
exit;
a595d4f4837d disable audio dampening on mobile
koda
parents: 7841
diff changeset
  2219
{$ENDIF}
13224
01ab48b253ef - Pause game when it goes background (do not show anymore annoying 'confirm quit')
antonc27 <antonc27@mail.ru>
parents: 12831
diff changeset
  2220
if (not cHasFocus) and (GameState <> gsConfirm) then
01ab48b253ef - Pause game when it goes background (do not show anymore annoying 'confirm quit')
antonc27 <antonc27@mail.ru>
parents: 12831
diff changeset
  2221
    ParseCommand('quit', true);
6862
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6806
diff changeset
  2222
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7278
diff changeset
  2223
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  2224
// do not change volume during prerecording as it will affect sound in video file
8099
a7f02b902b6f throw in some 'nots' trying to restore pas2c functionality
koda
parents: 8026
diff changeset
  2225
if (not flagPrerecording) then
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7278
diff changeset
  2226
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  2227
    begin
8099
a7f02b902b6f throw in some 'nots' trying to restore pas2c functionality
koda
parents: 8026
diff changeset
  2228
    if (not cHasFocus) then DampenAudio()
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  2229
    else UndampenAudio();
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  2230
    end;
5521
3be9fda5c3c2 Enter gsConfirm state when loosing focus
unc0rr
parents: 5485
diff changeset
  2231
end;
3be9fda5c3c2 Enter gsConfirm state when loosing focus
unc0rr
parents: 5485
diff changeset
  2232
10392
5012e1f9e893 - Support for pausing multiplayer games
alfadur
parents: 10360
diff changeset
  2233
procedure updateCursorVisibility;
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10507
diff changeset
  2234
begin
14808
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14766
diff changeset
  2235
    if isPaused or isAFK or (GameState = gsConfirm) then
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14766
diff changeset
  2236
        begin
14809
c2793ff4e887 Fix camera jumping around in touchscreen mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14808
diff changeset
  2237
{$IFNDEF USE_TOUCH_INTERFACE}
14808
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14766
diff changeset
  2238
        SDL_SetRelativeMouseMode(SDL_FALSE);
14809
c2793ff4e887 Fix camera jumping around in touchscreen mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14808
diff changeset
  2239
{$ENDIF}
14808
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14766
diff changeset
  2240
        if SDL_ShowCursor(SDL_QUERY) = SDL_DISABLE then
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14766
diff changeset
  2241
            begin
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14766
diff changeset
  2242
            uCursor.resetPosition;
14809
c2793ff4e887 Fix camera jumping around in touchscreen mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14808
diff changeset
  2243
{$IFNDEF USE_TOUCH_INTERFACE}
14808
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14766
diff changeset
  2244
            SDL_ShowCursor(SDL_ENABLE);
14809
c2793ff4e887 Fix camera jumping around in touchscreen mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14808
diff changeset
  2245
{$ENDIF}
14808
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14766
diff changeset
  2246
            end;
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14766
diff changeset
  2247
        end
10392
5012e1f9e893 - Support for pausing multiplayer games
alfadur
parents: 10360
diff changeset
  2248
    else
14808
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14766
diff changeset
  2249
        begin
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14766
diff changeset
  2250
        uCursor.resetPositionDelta;
14809
c2793ff4e887 Fix camera jumping around in touchscreen mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14808
diff changeset
  2251
{$IFNDEF USE_TOUCH_INTERFACE}
14808
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14766
diff changeset
  2252
        SDL_ShowCursor(SDL_DISABLE);
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14766
diff changeset
  2253
        SDL_SetRelativeMouseMode(SDL_TRUE);
14809
c2793ff4e887 Fix camera jumping around in touchscreen mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14808
diff changeset
  2254
{$ENDIF}
14808
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14766
diff changeset
  2255
        end;
5521
3be9fda5c3c2 Enter gsConfirm state when loosing focus
unc0rr
parents: 5485
diff changeset
  2256
end;
3be9fda5c3c2 Enter gsConfirm state when loosing focus
unc0rr
parents: 5485
diff changeset
  2257
14541
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14538
diff changeset
  2258
procedure updateTouchWidgets(ammoType: TAmmoType);
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14538
diff changeset
  2259
begin
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14538
diff changeset
  2260
{$IFDEF USE_TOUCH_INTERFACE}
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14538
diff changeset
  2261
//show the aiming buttons + animation
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14538
diff changeset
  2262
if (Ammoz[ammoType].Ammo.Propz and ammoprop_NeedUpDown) <> 0 then
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14538
diff changeset
  2263
    begin
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14538
diff changeset
  2264
    if (not arrowUp.show) then
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14538
diff changeset
  2265
        begin
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14538
diff changeset
  2266
        animateWidget(@arrowUp, true, true);
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14538
diff changeset
  2267
        animateWidget(@arrowDown, true, true);
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14538
diff changeset
  2268
        end;
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14538
diff changeset
  2269
    end
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14538
diff changeset
  2270
else
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14538
diff changeset
  2271
    if arrowUp.show then
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14538
diff changeset
  2272
        begin
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14538
diff changeset
  2273
        animateWidget(@arrowUp, true, false);
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14538
diff changeset
  2274
        animateWidget(@arrowDown, true, false);
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14538
diff changeset
  2275
        end;
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14538
diff changeset
  2276
SetUtilityWidgetState(ammoType);
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14538
diff changeset
  2277
{$ELSE}
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14538
diff changeset
  2278
ammoType:= ammoType; // avoid hint
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14538
diff changeset
  2279
{$ENDIF}
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14538
diff changeset
  2280
end;
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14538
diff changeset
  2281
6961
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2282
procedure SetUtilityWidgetState(ammoType: TAmmoType);
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2283
begin
7086
e99944b25764 android typo/sabotage
Xeli
parents: 7069
diff changeset
  2284
{$IFDEF USE_TOUCH_INTERFACE}
6961
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2285
if(ammoType = amNothing)then
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2286
    ammoType:= CurrentHedgehog^.CurAmmoType;
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2287
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2288
if(CurrentHedgehog <> nil)then
11211
1fa57188a469 - Workaround for wrong sprite in utility widget when selecting DrillStrike
antonc27 <antonc27@mail.ru>
parents: 11210
diff changeset
  2289
    if ((Ammoz[ammoType].Ammo.Propz and ammoprop_Timerable) <> 0) and (ammoType <> amDrillStrike) then
6961
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2290
        begin
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2291
        utilityWidget.sprite:= sprTimerButton;
14542
e68b91abbcf5 Tweak appear/disappear animation of touch widgets
Wuzzy <Wuzzy2@mail.ru>
parents: 14541
diff changeset
  2292
        if (not utilityWidget.show) then
e68b91abbcf5 Tweak appear/disappear animation of touch widgets
Wuzzy <Wuzzy2@mail.ru>
parents: 14541
diff changeset
  2293
            animateWidget(@utilityWidget, true, true);
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
  2294
        end
6961
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2295
    else if (Ammoz[ammoType].Ammo.Propz and ammoprop_NeedTarget) <> 0 then
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2296
        begin
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2297
        utilityWidget.sprite:= sprTargetButton;
14542
e68b91abbcf5 Tweak appear/disappear animation of touch widgets
Wuzzy <Wuzzy2@mail.ru>
parents: 14541
diff changeset
  2298
        if (not utilityWidget.show) then
e68b91abbcf5 Tweak appear/disappear animation of touch widgets
Wuzzy <Wuzzy2@mail.ru>
parents: 14541
diff changeset
  2299
            animateWidget(@utilityWidget, true, true);
6961
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2300
        end
6962
ec308eabe09b implement switch for the touch interface
Xeli
parents: 6961
diff changeset
  2301
    else if ammoType = amSwitch then
ec308eabe09b implement switch for the touch interface
Xeli
parents: 6961
diff changeset
  2302
        begin
11210
22f2e072d31e - Target button added to mobile touch controls
antonc27 <antonc27@mail.ru>
parents: 11156
diff changeset
  2303
        utilityWidget.sprite:= sprSwitchButton;
14542
e68b91abbcf5 Tweak appear/disappear animation of touch widgets
Wuzzy <Wuzzy2@mail.ru>
parents: 14541
diff changeset
  2304
        if (not utilityWidget.show) then
e68b91abbcf5 Tweak appear/disappear animation of touch widgets
Wuzzy <Wuzzy2@mail.ru>
parents: 14541
diff changeset
  2305
            animateWidget(@utilityWidget, true, true);
6962
ec308eabe09b implement switch for the touch interface
Xeli
parents: 6961
diff changeset
  2306
        end
6961
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2307
    else if utilityWidget.show then
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  2308
        animateWidget(@utilityWidget, true, false);
14538
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
  2309
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
  2310
    if ((Ammoz[ammoType].Ammo.Propz and ammoprop_SetBounce) <> 0) then
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
  2311
        begin
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
  2312
        utilityWidget2.sprite:= sprBounceButton;
14542
e68b91abbcf5 Tweak appear/disappear animation of touch widgets
Wuzzy <Wuzzy2@mail.ru>
parents: 14541
diff changeset
  2313
        if (not utilityWidget2.show) then
e68b91abbcf5 Tweak appear/disappear animation of touch widgets
Wuzzy <Wuzzy2@mail.ru>
parents: 14541
diff changeset
  2314
            animateWidget(@utilityWidget2, true, true);
14538
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
  2315
        end
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
  2316
    else if utilityWidget2.show then
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14419
diff changeset
  2317
        animateWidget(@utilityWidget2, true, false);
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  2318
{$ELSE}
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  2319
ammoType:= ammoType; // avoid hint
6963
Xeli
parents: 6962
diff changeset
  2320
{$ENDIF}
6961
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2321
end;
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2322
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2323
procedure animateWidget(widget: POnScreenWidget; fade, showWidget: boolean);
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2324
begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2325
with widget^ do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2326
    begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2327
    show:= showWidget;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2328
    if fade then fadeAnimStart:= RealTicks;
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
  2329
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2330
    with moveAnim do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2331
        begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2332
        animate:= true;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2333
        startTime:= RealTicks;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
  2334
        source.x:= source.x xor target.x; //swap source <-> target
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
  2335
        target.x:= source.x xor target.x;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
  2336
        source.x:= source.x xor target.x;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
  2337
        source.y:= source.y xor target.y;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
  2338
        target.y:= source.y xor target.y;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
  2339
        source.y:= source.y xor target.y;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2340
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2341
    end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2342
end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2343
5521
3be9fda5c3c2 Enter gsConfirm state when loosing focus
unc0rr
parents: 5485
diff changeset
  2344
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3032
diff changeset
  2345
procedure initModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
  2346
begin
7027
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2347
    fpsTexture:= nil;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  2348
    recTexture:= nil;
7027
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2349
    FollowGear:= nil;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2350
    WindBarWidth:= 0;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2351
    bShowAmmoMenu:= false;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2352
    bSelected:= false;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2353
    bShowFinger:= false;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2354
    Frames:= 0;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2355
    WorldDx:= -512;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2356
    WorldDy:= -256;
7343
ddb196c41387 It is global var
unc0rr
parents: 7237
diff changeset
  2357
    PrevSentPointTime:= 0;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  2358
7027
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2359
    FPS:= 0;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2360
    CountTicks:= 0;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2361
    SoundTimerTicks:= 0;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2362
    prevPoint.X:= 0;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2363
    prevPoint.Y:= 0;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2364
    missionTimer:= 0;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2365
    missionTex:= nil;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2366
    cOffsetY:= 0;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2367
    AMState:= AMHidden;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2368
    isFirstFrame:= true;
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9485
diff changeset
  2369
a5005b7ca305 differentiate borders a bit
nemo
parents: 9485
diff changeset
  2370
    FillChar(WorldFade, sizeof(WorldFade), 0);
a5005b7ca305 differentiate borders a bit
nemo
parents: 9485
diff changeset
  2371
    WorldFade[0].a:= 255;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9485
diff changeset
  2372
    WorldFade[1].a:= 255;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9485
diff changeset
  2373
    FillChar(WorldEnd, sizeof(WorldEnd), 0);
a5005b7ca305 differentiate borders a bit
nemo
parents: 9485
diff changeset
  2374
    WorldEnd[0].a:= 255;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9485
diff changeset
  2375
    WorldEnd[1].a:= 255;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9485
diff changeset
  2376
    WorldEnd[2].a:= 255;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9485
diff changeset
  2377
    WorldEnd[3].a:= 255;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9485
diff changeset
  2378
9983
1b62d993cd2f Free cached ammo menu tex on quit.
nemo
parents: 9812
diff changeset
  2379
    AmmoMenuTex:= nil;
1b62d993cd2f Free cached ammo menu tex on quit.
nemo
parents: 9812
diff changeset
  2380
    AmmoMenuInvalidated:= true
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
  2381
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  2382
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3032
diff changeset
  2383
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
  2384
begin
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7847
diff changeset
  2385
    ResetWorldTex();
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
  2386
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
  2387
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  2388
end.