hedgewars/uGearsUtils.pas
author Wuzzy <Wuzzy2@mail.ru>
Sat, 10 Nov 2018 21:15:42 +0100
changeset 14196 ab5e710d353d
parent 14041 44f20c9e6861
child 14200 1bdce164eb72
permissions -rw-r--r--
Remove all traces of dead code related to amStructure/gtStructure
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsUtils;
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interface
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uses uTypes, uFloat;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword); inline;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord);
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procedure AddSplashForGear(Gear: PGear; justSkipping: boolean);
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procedure AddBounceEffectForGear(Gear: PGear; imageScale: Single);
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procedure AddBounceEffectForGear(Gear: PGear);
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function  ModifyDamage(dmg: Longword; Gear: PGear): Longword;
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procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource);
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procedure spawnHealthTagForHH(HHGear: PGear; dmg: Longword);
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procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource; Damage: Longword);
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procedure HHHeal(Hedgehog: PHedgehog; healthBoost: LongInt; showMessage: boolean; vgTint: Longword);
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procedure HHHeal(Hedgehog: PHedgehog; healthBoost: LongInt; showMessage: boolean);
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function IncHogHealth(Hedgehog: PHedgehog; healthBoost: LongInt): LongInt;
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procedure CheckHHDamage(Gear: PGear);
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procedure CalcRotationDirAngle(Gear: PGear);
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procedure ResurrectHedgehog(var gear: PGear);
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procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt); inline;
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procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean);
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function  CheckGearNear(Kind: TGearType; X, Y: hwFloat; rX, rY: LongInt): PGear;
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function  CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
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function  CheckGearDrowning(var Gear: PGear): boolean;
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procedure CheckCollision(Gear: PGear); inline;
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procedure CheckCollisionWithLand(Gear: PGear); inline;
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procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt);
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procedure AmmoShoveCache(Ammo: PGear; Damage, Power: LongInt);
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procedure AmmoShoveLine(Ammo: PGear; Damage, Power: LongInt; oX, oY, tX, tY: hwFloat);
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function  GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): PGearArrayS;
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procedure SpawnBoxOfSmth;
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procedure ShotgunShot(Gear: PGear);
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function  CanUseTardis(HHGear: PGear): boolean;
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procedure SetAllToActive;
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procedure SetAllHHToActive(Ice: boolean);
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procedure SetAllHHToActive(); inline;
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function  GetAmmo(Hedgehog: PHedgehog): TAmmoType;
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function  GetUtility(Hedgehog: PHedgehog): TAmmoType;
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function WorldWrap(var Gear: PGear): boolean;
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function IsHogLocal(HH: PHedgehog): boolean;
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function MakeHedgehogsStep(Gear: PGear) : boolean;
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var doStepHandlers: array[TGearType] of TGearStepProcedure;
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implementation
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uses uSound, uCollisions, uUtils, uConsts, uVisualGears, uAIMisc,
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    uVariables, uLandGraphics, uScript, uStats, uCaptions, uTeams, uStore,
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    uLocale, uTextures, uRenderUtils, uRandom, SDLh, uDebug,
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    uGearsList, Math, uVisualGearsList, uGearsHandlersMess,
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    uGearsHedgehog;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword); inline;
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begin
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    doMakeExplosion(X, Y, Radius, AttackingHog, Mask, $FFFFFFFF);
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end;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord);
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var Gear: PGear;
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    dmg, dmgBase: LongInt;
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    fX, fY, tdX, tdY: hwFloat;
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    vg: PVisualGear;
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    i, cnt: LongInt;
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    wrap: boolean;
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    bubble: PVisualGear;
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    s: ansistring;
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begin
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if Radius > 4 then AddFileLog('Explosion: at (' + inttostr(x) + ',' + inttostr(y) + ')');
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if Radius > 25 then KickFlakes(Radius, X, Y);
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if ((Mask and EXPLNoGfx) = 0) then
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    begin
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    vg:= nil;
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    if CheckCoordInWater(X, Y - Radius) then
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        begin
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        cnt:= 2 * Radius;
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        for i:= (Radius * Radius) div 4 downto 0 do
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            begin
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            bubble := AddVisualGear(X - Radius + random(cnt), Y - Radius + random(cnt), vgtBubble);
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            if bubble <> nil then
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                bubble^.dY:= 0.1 + random(20)/10;
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            end
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        end
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    else if Radius > 50 then vg:= AddVisualGear(X, Y, vgtBigExplosion)
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    else if Radius > 10 then vg:= AddVisualGear(X, Y, vgtExplosion);
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    if vg <> nil then
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        vg^.Tint:= Tint;
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    end;
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if (Mask and EXPLAutoSound) <> 0 then PlaySound(sndExplosion);
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(*if (Mask and EXPLAllDamageInRadius) = 0 then
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    dmgRadius:= Radius shl 1
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else
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    dmgRadius:= Radius;
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dmgBase:= dmgRadius + cHHRadius div 2;*)
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dmgBase:= Radius shl 1 + cHHRadius div 2;
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// we might have to run twice if weWrap is enabled
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wrap:= false;
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repeat
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fX:= int2hwFloat(X);
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fY:= int2hwFloat(Y);
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Gear:= GearsList;
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while Gear <> nil do
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    begin
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    dmg:= 0;
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    //dmg:= dmgRadius  + cHHRadius div 2 - hwRound(Distance(Gear^.X - int2hwFloat(X), Gear^.Y - int2hwFloat(Y)));
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    //if (dmg > 1) and
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    if (Gear^.State and gstNoDamage) = 0 then
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        begin
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        case Gear^.Kind of
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            gtHedgehog,
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                gtMine,
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                gtBall,
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                gtMelonPiece,
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                gtGrenade,
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                gtClusterBomb,
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            //    gtCluster, too game breaking I think
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                gtSMine,
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                gtAirMine,
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                gtCase,
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                gtTarget,
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                gtFlame,
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                gtKnife,
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                gtExplosives: begin
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// Run the calcs only once we know we have a type that will need damage
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                        tdX:= Gear^.X-fX;
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                        tdY:= Gear^.Y-fY;
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2b1ad418ba39 - Fix warnings and hints
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                        if LongInt(tdX.Round + tdY.Round + 2) < dmgBase then
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71df899c4163 Second part of the change. Make collision check use the new mask bit.
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                            dmg:= dmgBase - hwRound(Distance(tdX, tdY));
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                        if dmg > 1 then
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                            begin
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                            dmg:= ModifyDamage(min(dmg div 2, Radius), Gear);
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                            //AddFileLog('Damage: ' + inttostr(dmg));
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                            if (Mask and EXPLNoDamage) = 0 then
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                                begin
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                                if (Gear^.Kind <> gtHedgehog) or (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) then
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                                    ApplyDamage(Gear, AttackingHog, dmg, dsExplosion)
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                                else
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                                    Gear^.State:= Gear^.State or gstWinner;
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                                end;
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                            if ((Mask and EXPLDoNotTouchAny) = 0) and (((Mask and EXPLDoNotTouchHH) = 0) or (Gear^.Kind <> gtHedgehog)) then
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                                begin
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                                DeleteCI(Gear);
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                                Gear^.dX:= Gear^.dX + SignAs(_0_005 * dmg + cHHKick, tdX)/(Gear^.Density/_3);
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                                Gear^.dY:= Gear^.dY + SignAs(_0_005 * dmg + cHHKick, tdY)/(Gear^.Density/_3);
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                                Gear^.State:= (Gear^.State or gstMoving) and (not gstLoser);
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                                if Gear^.Kind = gtKnife then Gear^.State:= Gear^.State and (not gstCollision);
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                                if (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) then
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                                    Gear^.State:= (Gear^.State or gstMoving) and (not gstWinner);
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                                Gear^.Active:= true;
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                                if Gear^.Kind <> gtFlame then FollowGear:= Gear
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   185
                                end;
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                            if ((Mask and EXPLPoisoned) <> 0) and (Gear^.Kind = gtHedgehog) and
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                                (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) and (Gear^.Hedgehog^.Effects[heFrozen] = 0) and
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                                (Gear^.State and gstHHDeath = 0) then
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869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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                                    begin
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   190
                                    if Gear^.Hedgehog^.Effects[hePoisoned] = 0 then
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                                        begin
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                                        s:= ansistring(Gear^.Hedgehog^.Name);
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3d14950641a4 Refactor text color variable names, export 2 color values to Lua
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                                        AddCaption(FormatA(GetEventString(eidPoisoned), s), capcolDefault, capgrpMessage);
12176
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                                        uStats.HedgehogPoisoned(Gear, AttackingHog)
12169
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                                        end;
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                                    Gear^.Hedgehog^.Effects[hePoisoned] := 5;
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                                    end
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                            end;
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   199
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                        end;
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                gtGrave: if Mask and EXPLDoNotTouchAny = 0 then
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// Run the calcs only once we know we have a type that will need damage
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                            begin
9814
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                            tdX:= Gear^.X-fX;
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                            tdY:= Gear^.Y-fY;
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                            if LongInt(tdX.Round + tdY.Round + 2) < dmgBase then
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                                dmg:= dmgBase - hwRound(Distance(tdX, tdY));
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                            if dmg > 1 then
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                                begin
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                                dmg:= ModifyDamage(min(dmg div 2, Radius), Gear);
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                                Gear^.dY:= - _0_004 * dmg;
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                                Gear^.Active:= true
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                                end
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                            end;
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            end;
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   216
        end;
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    Gear:= Gear^.NextGear
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    end;
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   219
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if (Mask and EXPLDontDraw) = 0 then
13604
73b096e1d895 Fix hammer/pickhammer not digging land with gfSolidLand on
Wuzzy <Wuzzy2@mail.ru>
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   221
    if ((GameFlags and gfSolidLand) = 0) or ((Mask and EXPLForceDraw) <> 0) then
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        begin
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        cnt:= DrawExplosion(X, Y, Radius) div 1608; // approx 2 16x16 circles to erase per chunk
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   224
        if (cnt > 0) and (SpritesData[sprChunk].Texture <> nil) then
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            for i:= 0 to cnt do
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                AddVisualGear(X, Y, vgtChunk)
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   227
        end;
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   228
10653
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   229
if (WorldEdge = weWrap) then
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   230
    begin
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   231
    // already wrapped? let's not wrap again!
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   232
    if wrap then
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   233
        break;
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   235
    // Radius + 5 because that's the actual radius the explosion changes graphically
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   236
    if X + (Radius + 5) > LongInt(rightX) then
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   237
        begin
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   238
        dec(X, playWidth);
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        wrap:= true;
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   240
        end
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   241
    else if X - (Radius + 5) < LongInt(leftX) then
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   242
        begin
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   243
        inc(X, playWidth);
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   244
        wrap:= true;
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   245
        end;
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   246
    end;
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   247
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until (not wrap);
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   249
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uAIMisc.AwareOfExplosion(0, 0, 0)
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   251
end;
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   252
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   253
function ModifyDamage(dmg: Longword; Gear: PGear): Longword;
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   254
var i: hwFloat;
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   255
begin
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   256
(* Invulnerability cannot be placed in here due to still needing kicks
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   257
   Not without a new damage machine.
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   258
   King check should be in here instead of ApplyDamage since Tiy wants them kicked less
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   259
*)
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   260
i:= _1;
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   261
if (CurrentHedgehog <> nil) and CurrentHedgehog^.King then
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   262
    i:= _1_5;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   263
if (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog <> nil) and
10010
2a1483d91977 well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
nemo
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   264
   (Gear^.Hedgehog^.King or (Gear^.Hedgehog^.Effects[heFrozen] > 0)) then
9148
78c699d8fdfd move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
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   265
    ModifyDamage:= hwRound(cDamageModifier * dmg * i * cDamagePercent * _0_5 * _0_01)
9149
6790f1938cd9 update changelog
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   266
else
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b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
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   267
    ModifyDamage:= hwRound(cDamageModifier * dmg * i * cDamagePercent * _0_01);
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   268
end;
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   269
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   270
procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource);
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a84a05719454 Refactor health gain effects and message into util fuction HHHeal
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   271
var vampDmg, tmpDmg, i: Longword;
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   272
    vg: PVisualGear;
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   273
begin
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   274
    if Damage = 0 then
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   275
        exit; // nothing to apply
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   276
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   277
    if (Gear^.Kind = gtHedgehog) then
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   278
        begin
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   279
        Gear^.LastDamage := AttackerHog;
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   280
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   281
        Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
14041
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14040
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   282
        HHHurt(Gear^.Hedgehog, Source, Damage);
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   283
        AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), Damage, Gear^.Hedgehog^.Team^.Clan^.Color);
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   284
        tmpDmg:= min(Damage, max(0,Gear^.Health-Gear^.Damage));
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   285
        if (Gear <> CurrentHedgehog^.Gear) and (CurrentHedgehog^.Gear <> nil) and (tmpDmg >= 1) then
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   286
            begin
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   287
            if cVampiric then
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   288
                begin
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   289
                vampDmg:= hwRound(int2hwFloat(tmpDmg)*_0_8);
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   290
                if vampDmg >= 1 then
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   291
                    begin
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   292
                    // was considering pulsing on attack, Tiy thinks it should be permanent while in play
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   293
                    //CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State or gstVampiric;
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a6abc2c1fc1a Show correct health increase when hog health cap is reached
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   294
                    vampDmg:= IncHogHealth(CurrentHedgehog, vampDmg);
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   295
                    RenderHealth(CurrentHedgehog^);
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   296
                    RecountTeamHealth(CurrentHedgehog^.Team);
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a84a05719454 Refactor health gain effects and message into util fuction HHHeal
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   297
                    HHHeal(CurrentHedgehog, vampDmg, true, $FF0000FF);
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   298
                    end
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   299
                end;
12289
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wuzzy <almikes@aol.com>
parents: 12209
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   300
            if (GameFlags and gfKarma <> 0) and (GameFlags and gfInvulnerable = 0) and
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parents: 12209
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   301
               (CurrentHedgehog^.Effects[heInvulnerable] = 0) then
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
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   302
                begin // this cannot just use Damage or it interrupts shotgun and gets you called stupid
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   303
                inc(CurrentHedgehog^.Gear^.Karma, tmpDmg);
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   304
                CurrentHedgehog^.Gear^.LastDamage := CurrentHedgehog;
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parents: 12209
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   305
                spawnHealthTagForHH(CurrentHedgehog^.Gear, tmpDmg);
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parents: 12209
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   306
                end;
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   307
            end;
12289
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
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parents: 12209
diff changeset
   308
8330
aaefa587e277 update branch with default
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diff changeset
   309
        uStats.HedgehogDamaged(Gear, AttackerHog, Damage, false);
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b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
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   310
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
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   311
	if AprilOne and (Gear^.Hedgehog^.Hat = 'fr_tomato') and (Damage > 2) then
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diff changeset
   312
	    for i := 0 to random(min(Damage,20))+5 do
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   313
		begin
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nemo
parents: 10512
diff changeset
   314
		vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   315
		if vg <> nil then
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   316
		    with vg^ do
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   317
			begin
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   318
			dx:= 0.001 * (random(100)+10);
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   319
			dy:= 0.001 * (random(100)+10);
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   320
			tdy:= -cGravityf;
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   321
			if random(2) = 0 then
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   322
			    dx := -dx;
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   323
			//if random(2) = 0 then
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   324
			//    dy := -dy;
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   325
			FrameTicks:= random(500) + 1000;
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   326
			State:= ord(sprBubbles);
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   327
			//Tint:= $bd2f03ff
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   328
			Tint:= $ff0000ff
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   329
			end
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   330
	end
8199
886ed135665b Fix crashes and wtf behaviour introduced in r0b8beacff8a5
unc0rr
parents: 8161
diff changeset
   331
    end else
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   332
        Gear^.Hedgehog:= AttackerHog;
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nemo
parents: 6580
diff changeset
   333
    inc(Gear^.Damage, Damage);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   334
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   335
    ScriptCall('onGearDamage', Gear^.UID, Damage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   336
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   337
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   338
procedure spawnHealthTagForHH(HHGear: PGear; dmg: Longword);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   339
var tag: PVisualGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   340
begin
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parents: 6580
diff changeset
   341
tag:= AddVisualGear(hwRound(HHGear^.X), hwRound(HHGear^.Y), vgtHealthTag, dmg);
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nemo
parents: 6580
diff changeset
   342
if (tag <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   343
    tag^.Hedgehog:= HHGear^.Hedgehog; // the tag needs the tag to determine the text color
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nemo
parents: 6580
diff changeset
   344
AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   345
HHGear^.Active:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   346
end;
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   347
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   348
// Play effects for hurt hedgehog
14041
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14040
diff changeset
   349
procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource; Damage: Longword);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   350
begin
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   351
if Hedgehog^.Effects[heFrozen] <> 0 then exit;
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   352
14041
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14040
diff changeset
   353
if (Damage >= ouchDmg) and (OuchTauntTimer = 0) and ((Source = dsFall) or (Source = dsBullet) or (Source = dsShove) or (Source = dsHammer)) then
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14040
diff changeset
   354
    begin
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14040
diff changeset
   355
    PlaySoundV(sndOuch, Hedgehog^.Team^.voicepack);
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14040
diff changeset
   356
    // Prevent sndOuch from being played too often in short time
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14040
diff changeset
   357
    OuchTauntTimer:= 1250;
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14040
diff changeset
   358
    end
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14040
diff changeset
   359
else if (Source = dsFall) or (Source = dsExplosion) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   360
    case random(3) of
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   361
        0: PlaySoundV(sndOoff1, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   362
        1: PlaySoundV(sndOoff2, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   363
        2: PlaySoundV(sndOoff3, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   364
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   365
else if (Source = dsPoison) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   366
    case random(2) of
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   367
        0: PlaySoundV(sndPoisonCough, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   368
        1: PlaySoundV(sndPoisonMoan, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   369
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   370
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   371
    case random(4) of
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   372
        0: PlaySoundV(sndOw1, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   373
        1: PlaySoundV(sndOw2, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   374
        2: PlaySoundV(sndOw3, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   375
        3: PlaySoundV(sndOw4, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   376
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   377
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   378
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   379
{-
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   380
Show heal particles and message at hog gear.
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   381
Hedgehog: Hedgehog which gets the health boost
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   382
healthBoost: Amount of added health added
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   383
showMessage: Whether to show announcer message
13617
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   384
vgTint: Tint of heal particle (if 0, don't render particles)
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   385
-}
13617
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   386
procedure HHHeal(Hedgehog: PHedgehog; healthBoost: LongInt; showMessage: boolean; vgTint: Longword);
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   387
var i: LongInt;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   388
    vg: PVisualGear;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   389
    s: ansistring;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   390
begin
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   391
    if healthBoost < 1 then
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   392
        exit;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   393
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   394
    if showMessage then
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   395
        begin
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   396
        s:= IntToStr(healthBoost);
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   397
        AddCaption(FormatA(trmsg[sidHealthGain], s), Hedgehog^.Team^.Clan^.Color, capgrpAmmoinfo)
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   398
        end;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   399
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   400
    i:= 0;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   401
    // One particle for every 5 HP. Max. 200 particles
13617
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   402
    if (vgTint <> 0) then
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   403
        while (i < healthBoost) and (i < 1000) do
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   404
            begin
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   405
            vg:= AddVisualGear(hwRound(Hedgehog^.Gear^.X), hwRound(Hedgehog^.Gear^.Y), vgtStraightShot);
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   406
            if vg <> nil then
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   407
                with vg^ do
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   408
                    begin
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   409
                    Tint:= vgTint;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   410
                    State:= ord(sprHealth)
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   411
                    end;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   412
            inc(i, 5)
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   413
            end;
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   414
end;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   415
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   416
// Shorthand for the same above, but with tint implied
13617
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   417
procedure HHHeal(Hedgehog: PHedgehog; healthBoost: LongInt; showMessage: boolean);
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   418
begin
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   419
    HHHeal(Hedgehog, healthBoost, showMessage, $00FF00FF);
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   420
end;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   421
13617
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   422
// Increase hog health by healthBoost (at least 1).
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   423
// Resulting health is capped at cMaxHogHealth.
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   424
// Returns actual amount healed.
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   425
function IncHogHealth(Hedgehog: PHedgehog; healthBoost: LongInt): LongInt;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   426
var oldHealth: LongInt;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   427
begin
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   428
   if healthBoost < 1 then
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   429
       begin
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   430
       IncHogHealth:= 0;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   431
       exit;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   432
       end;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   433
   oldHealth:= Hedgehog^.Gear^.Health;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   434
   inc(Hedgehog^.Gear^.Health, healthBoost);
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   435
   // Prevent overflow
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   436
   if (Hedgehog^.Gear^.Health < 1) or (Hedgehog^.Gear^.Health > cMaxHogHealth) then
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   437
       Hedgehog^.Gear^.Health:= cMaxHogHealth;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   438
   IncHogHealth:= Hedgehog^.Gear^.Health - oldHealth;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   439
end;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   440
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   441
procedure CheckHHDamage(Gear: PGear);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   442
var
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
   443
    dmg: LongInt;
8003
7d8bce524daf LongInt Land width/height, mouse coords
nemo
parents: 7825
diff changeset
   444
    i: LongWord;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   445
    particle: PVisualGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   446
begin
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   447
if _0_4 < Gear^.dY then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   448
    begin
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   449
    dmg := ModifyDamage(1 + hwRound((Gear^.dY - _0_4) * 70), Gear);
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   450
    if Gear^.Hedgehog^.Effects[heFrozen] = 0 then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   451
         PlaySound(sndBump)
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   452
    else PlaySound(sndFrozenHogImpact);
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   453
    if dmg < 1 then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   454
        exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   455
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
   456
    for i:= min(12, 3 + dmg div 10) downto 0 do
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   457
        begin
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   458
        particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   459
        if particle <> nil then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   460
            particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480);
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   461
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   462
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9561
diff changeset
   463
    if ((Gear^.Hedgehog^.Effects[heInvulnerable] <> 0)) then
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   464
        exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   465
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   466
    //if _0_6 < Gear^.dY then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   467
    //    PlaySound(sndOw4, Gear^.Hedgehog^.Team^.voicepack)
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   468
    //else
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   469
    //    PlaySound(sndOw1, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   470
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   471
    if Gear^.LastDamage <> nil then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   472
        ApplyDamage(Gear, Gear^.LastDamage, dmg, dsFall)
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   473
    else
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   474
        ApplyDamage(Gear, CurrentHedgehog, dmg, dsFall);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   475
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   476
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   477
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   478
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   479
procedure CalcRotationDirAngle(Gear: PGear);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   480
var
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   481
    dAngle: real;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
begin
7825
1b96361a7ef4 issue #445 spin math
nemo
parents: 7767
diff changeset
   483
    // Frac/Round to be kind to JS as of 2012-08-27 where there is yet no int64/uint64
1b96361a7ef4 issue #445 spin math
nemo
parents: 7767
diff changeset
   484
    //dAngle := (Gear^.dX.QWordValue + Gear^.dY.QWordValue) / $80000000;
1b96361a7ef4 issue #445 spin math
nemo
parents: 7767
diff changeset
   485
    dAngle := (Gear^.dX.Round + Gear^.dY.Round) / 2 + (Gear^.dX.Frac/$100000000+Gear^.dY.Frac/$100000000);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   486
    if not Gear^.dX.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   487
        Gear^.DirAngle := Gear^.DirAngle + dAngle
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   488
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   489
        Gear^.DirAngle := Gear^.DirAngle - dAngle;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   490
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   491
    if Gear^.DirAngle < 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   492
        Gear^.DirAngle := Gear^.DirAngle + 360
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   493
    else if 360 < Gear^.DirAngle then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   494
        Gear^.DirAngle := Gear^.DirAngle - 360
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   495
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   496
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   497
procedure AddSplashForGear(Gear: PGear; justSkipping: boolean);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   498
var x, y, i, distL, distR, distB, minDist, maxDrops: LongInt;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   499
    splash, particle: PVisualGear;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   500
    speed, hwTmp: hwFloat;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   501
    vi, vs, tmp: real; // impact speed and sideways speed
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   502
    isImpactH, isImpactRight: boolean;
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   503
const dist2surf = 4;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   504
begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   505
x:= hwRound(Gear^.X);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   506
y:= hwRound(Gear^.Y);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   507
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   508
// find position for splash and impact speed
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   509
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   510
distB:= cWaterline - y;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   511
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   512
if WorldEdge <> weSea then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   513
    minDist:= distB
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   514
else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   515
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   516
    distL:= x - leftX;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   517
    distR:= rightX - x;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   518
    minDist:= min(distB, min(distL, distR));
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   519
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   520
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   521
isImpactH:= (minDist <> distB);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   522
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   523
if not isImpactH then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   524
    begin
10417
8f66bb4dbf80 tweak splash position
sheepluva
parents: 10363
diff changeset
   525
    y:= cWaterline - dist2surf;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   526
    speed:= hwAbs(Gear^.dY);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   527
    end
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   528
else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   529
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   530
    isImpactRight := minDist = distR;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   531
    if isImpactRight then
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   532
        x:= rightX - dist2surf
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   533
    else
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   534
        x:= leftX + dist2surf;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   535
    speed:= hwAbs(Gear^.dX);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   536
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   537
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   538
// splash sound
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   539
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   540
if justSkipping then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   541
    PlaySound(sndSkip)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   542
else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   543
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   544
    // adjust water impact sound based on gear speed and density
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   545
    hwTmp:= hwAbs(Gear^.Density * speed);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   546
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   547
    if hwTmp > _1 then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   548
        PlaySound(sndSplash)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   549
    else if hwTmp > _0_5 then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   550
        PlaySound(sndSkip)
12150
bbefbd1a3b0a sanity cutoff for splash sound
nemo
parents: 12048
diff changeset
   551
    else if hwTmp > _0_0002 then  // arbitrary sanity cutoff.  mostly for airmines
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   552
        PlaySound(sndDroplet2);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   553
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   554
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   555
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   556
// splash visuals
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   557
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   558
if ((cReducedQuality and rqPlainSplash) <> 0) then
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   559
    exit;
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   560
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   561
splash:= AddVisualGear(x, y, vgtSplash);
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   562
if splash = nil then
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   563
    exit;
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   564
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   565
if not isImpactH then
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   566
    vs:= abs(hwFloat2Float(Gear^.dX))
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   567
else
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   568
    begin
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   569
    if isImpactRight then
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   570
        splash^.Angle:= -90
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   571
    else
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   572
        splash^.Angle:=  90;
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   573
    vs:= abs(hwFloat2Float(Gear^.dY));
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   574
    end;
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   575
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   576
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   577
vi:= hwFloat2Float(speed);
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   578
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   579
with splash^ do
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   580
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   581
    Scale:= abs(hwFloat2Float(Gear^.Density / _3 * speed));
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   582
    if Scale > 1 then Scale:= power(Scale,0.3333)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   583
    else Scale:= Scale + ((1-Scale) / 2);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   584
    if Scale > 1 then Timer:= round(min(Scale*0.0005/cGravityf,4))
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   585
    else Timer:= 1;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   586
    // Low Gravity
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   587
    FrameTicks:= FrameTicks*Timer;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   588
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   589
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   590
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   591
// eject water drops
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   592
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   593
maxDrops := (hwRound(Gear^.Density) * 3) div 2 + round((vi + vs) * hwRound(Gear^.Density) * 6);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   594
for i:= max(maxDrops div 3, min(32, Random(maxDrops))) downto 0 do
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   595
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   596
    if isImpactH then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   597
        particle := AddVisualGear(x, y - 3 + Random(7), vgtDroplet)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   598
    else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   599
        particle := AddVisualGear(x - 3 + Random(7), y, vgtDroplet);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   600
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   601
    if particle <> nil then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   602
        with particle^ do
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   603
            begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   604
            // dX and dY were initialized to have a random value on creation (see uVisualGearsList)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   605
            if isImpactH then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   606
                begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   607
                tmp:= dX;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   608
                if isImpactRight then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   609
                    dX:=  dY - vi / 5
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   610
                else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   611
                    dX:= -dy + vi / 5;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   612
                dY:= tmp * (1 + vs / 10);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   613
                end
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   614
            else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   615
                begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   616
                dX:= dX * (1 + vs / 10);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   617
                dY:= dY - vi / 5;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   618
                end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   619
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   620
            if splash <> nil then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   621
                begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   622
                if splash^.Scale > 1 then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   623
                    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   624
                    dX:= dX * power(splash^.Scale, 0.3333); // tone down the droplet height further
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   625
                    dY:= dY * power(splash^.Scale, 0.3333);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   626
                    end
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   627
                else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   628
                    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   629
                    dX:= dX * splash^.Scale;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   630
                    dY:= dY * splash^.Scale;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   631
                    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   632
                end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   633
            end
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   634
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   635
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   636
end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   637
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   638
procedure DrownGear(Gear: PGear);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   639
begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   640
Gear^.doStep := @doStepDrowningGear;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   641
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   642
Gear^.Timer := 5000; // how long game should wait
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   643
end;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   644
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   645
function CheckGearDrowning(var Gear: PGear): boolean;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   646
var
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   647
    skipSpeed, skipAngle, skipDecay: hwFloat;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   648
    tmp, X, Y, dist2Water: LongInt;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   649
    isSubmersible, isDirH, isImpact, isSkip: boolean;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   650
    s: ansistring;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   651
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   652
    // probably needs tweaking. might need to be in a case statement based upon gear type
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   653
    X:= hwRound(Gear^.X);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   654
    Y:= hwRound(Gear^.Y);
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   655
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   656
    dist2Water:= cWaterLine - (Y + Gear^.Radius);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   657
    isDirH:= false;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   658
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   659
    if WorldEdge = weSea then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   660
        begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   661
        tmp:= dist2Water;
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10419
diff changeset
   662
        dist2Water:= min(dist2Water, min(X - Gear^.Radius - LongInt(leftX), LongInt(rightX) - (X + Gear^.Radius)));
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   663
        // if water on sides is closer than on bottom -> horizontal direction
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   664
        isDirH:= tmp <> dist2Water;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   665
        end;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   666
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   667
    isImpact:= false;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   668
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   669
    if dist2Water < 0 then
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   670
        begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   671
        // invisible gears will just be deleted
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   672
        // unless they are generic fallers, then they will be "respawned"
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   673
        if Gear^.State and gstInvisible <> 0 then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   674
            begin
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   675
            if Gear^.Kind = gtGenericFaller then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   676
                begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   677
                Gear^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   678
                Gear^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   679
                Gear^.dX:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   680
                Gear^.dY:= _90-(GetRandomf*_360)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   681
                end
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   682
            else DeleteGear(Gear);
10245
3ccc054c3c3e Fix some pas2c engine warnings
unc0rr
parents: 10160
diff changeset
   683
            exit(true)
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   684
            end;
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8991
diff changeset
   685
        isSubmersible:= ((Gear = CurrentHedgehog^.Gear) and (CurAmmoGear <> nil) and (CurAmmoGear^.State and gstSubmersible <> 0)) or (Gear^.State and gstSubmersible <> 0);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   686
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   687
        skipSpeed := _0_25;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   688
        skipAngle := _1_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   689
        skipDecay := _0_87;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   690
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   691
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   692
        // skipping
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   693
10512
25021aac078e fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
sheepluva
parents: 10508
diff changeset
   694
        if (not isSubmersible) and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > skipSpeed)
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   695
        and ( ((not isDirH) and (hwAbs(Gear^.dX) > skipAngle * hwAbs(Gear^.dY)))
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   696
          or (isDirH and (hwAbs(Gear^.dY) > skipAngle * hwAbs(Gear^.dX))) ) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   697
            begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   698
            isSkip:= true;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   699
            // if skipping we move the gear out of water
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   700
            if isDirH then
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   701
                begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   702
                Gear^.dX.isNegative := (not Gear^.dX.isNegative);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   703
                Gear^.X:= Gear^.X + Gear^.dX;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   704
                end
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   705
            else
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   706
                begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   707
                Gear^.dY.isNegative := (not Gear^.dY.isNegative);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   708
                Gear^.Y:= Gear^.Y + Gear^.dY;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   709
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   710
            Gear^.dY := Gear^.dY * skipDecay;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   711
            Gear^.dX := Gear^.dX * skipDecay;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   712
            CheckGearDrowning := false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   713
            end
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   714
        else // not skipping
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   715
            begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   716
            isImpact:= true;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   717
            isSkip:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   718
            if not isSubmersible then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   719
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   720
                CheckGearDrowning := true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   721
                Gear^.State := gstDrowning;
12177
bfeeb1c35e77 Set turn time to 0 when current hog drowns
Wuzzy <almikes@aol.com>
parents: 12176
diff changeset
   722
                if Gear = CurrentHedgehog^.Gear then
bfeeb1c35e77 Set turn time to 0 when current hog drowns
Wuzzy <almikes@aol.com>
parents: 12176
diff changeset
   723
                    TurnTimeLeft := 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   724
                Gear^.RenderTimer := false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   725
                if (Gear^.Kind <> gtSniperRifleShot) and (Gear^.Kind <> gtShotgunShot)
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
   726
                and (Gear^.Kind <> gtDEagleShot) and (Gear^.Kind <> gtSineGunShot)
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
   727
                and (Gear^.Kind <> gtMinigunBullet) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   728
                    if Gear^.Kind = gtHedgehog then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   729
                        begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6990
diff changeset
   730
                        if Gear^.Hedgehog^.Effects[heResurrectable] <> 0 then
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   731
                            begin
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   732
                            // Gear could become nil after this, just exit to skip splashes
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   733
                            ResurrectHedgehog(Gear);
10245
3ccc054c3c3e Fix some pas2c engine warnings
unc0rr
parents: 10160
diff changeset
   734
                            exit(true)
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   735
                            end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   736
                        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   737
                            begin
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   738
                            DrownGear(Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   739
                            Gear^.State := Gear^.State and (not gstHHDriven);
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   740
                            s:= ansistring(Gear^.Hedgehog^.Name);
12169
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12150
diff changeset
   741
                            if Gear^.Hedgehog^.King then
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13629
diff changeset
   742
                                AddCaption(FormatA(GetEventString(eidKingDied), s), capcolDefault, capgrpMessage)
12169
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12150
diff changeset
   743
                            else
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13629
diff changeset
   744
                                AddCaption(FormatA(GetEventString(eidDrowned), s), capcolDefault, capgrpMessage);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   745
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   746
                        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   747
                    else
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   748
                        DrownGear(Gear);
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   749
                    if Gear^.Kind = gtFlake then
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   750
                        exit(true); // skip splashes
8990
e64a1a851b69 more drowning fixes
nemo
parents: 8989
diff changeset
   751
                end
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   752
            else // submersible
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   753
                begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   754
                // drown submersible grears if far below map
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   755
                if (Y > cWaterLine + cVisibleWater*4) then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   756
                    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   757
                    DrownGear(Gear);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   758
                    exit(true); // no splashes needed
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   759
                    end;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   760
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   761
                CheckGearDrowning := false;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   762
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   763
                // check if surface was penetrated
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   764
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   765
                // no penetration if center's water distance not smaller than radius
12446
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12445
diff changeset
   766
                if  ((dist2Water + Gear^.Radius div 2) < 0) or (abs(dist2Water + Gear^.Radius) >= Gear^.Radius) then
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   767
                    isImpact:= false
6804
06bedc419d04 Try different splash sounds too
nemo
parents: 6803
diff changeset
   768
                else
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   769
                    begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   770
                    // get distance to water of last tick
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   771
                    if isDirH then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   772
                        begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   773
                        tmp:= hwRound(Gear^.X - Gear^.dX);
12600
ef780eda6e48 pas2c happiness initiative 2017, continued
sheepluva
parents: 12449
diff changeset
   774
                        if abs(tmp - real(leftX)) < abs(tmp - real(rightX)) then  // left edge
ef780eda6e48 pas2c happiness initiative 2017, continued
sheepluva
parents: 12449
diff changeset
   775
                            isImpact:= (abs(tmp-real(leftX)) >= Gear^.Radius) and (Gear^.dX.isNegative)
12446
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12445
diff changeset
   776
                        else
12600
ef780eda6e48 pas2c happiness initiative 2017, continued
sheepluva
parents: 12449
diff changeset
   777
                            isImpact:= (abs(tmp-real(rightX)) >= Gear^.Radius) and (not Gear^.dX.isNegative);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   778
                        end
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   779
                    else
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   780
                        begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   781
                        tmp:= hwRound(Gear^.Y - Gear^.dY);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   782
                        tmp:= abs(cWaterLine - tmp);
12446
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12445
diff changeset
   783
                        // there was an impact if distance was >= radius
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12445
diff changeset
   784
                        isImpact:= (tmp >= Gear^.Radius) and (not Gear^.dY.isNegative);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   785
                        end;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   786
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   787
                    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   788
                end; // end of submersible
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   789
            end; // end of not skipping
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   790
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   791
        // splash sound animation and droplets
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   792
        if isImpact or isSkip then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   793
            addSplashForGear(Gear, isSkip);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   794
10668
a15d57d941a1 lua API event: onGearWaterSkip
sheepluva
parents: 10659
diff changeset
   795
        if isSkip then
a15d57d941a1 lua API event: onGearWaterSkip
sheepluva
parents: 10659
diff changeset
   796
            ScriptCall('onGearWaterSkip', Gear^.uid);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   797
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   798
    else
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
   799
        CheckGearDrowning := false
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   800
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   801
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   802
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   803
procedure ResurrectHedgehog(var gear: PGear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   804
var tempTeam : PTeam;
13629
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   805
    sparkles, expl: PVisualGear;
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   806
    gX, gY: LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   807
begin
7357
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   808
    if (Gear^.LastDamage <> nil) then
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   809
        uStats.HedgehogDamaged(Gear, Gear^.LastDamage, 0, true)
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   810
    else
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   811
        uStats.HedgehogDamaged(Gear, CurrentHedgehog, 0, true);
13629
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   812
    // Reset gear state
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   813
    AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   814
    gear^.dX := _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   815
    gear^.dY := _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   816
    gear^.Damage := 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   817
    gear^.Health := gear^.Hedgehog^.InitialHealth;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6990
diff changeset
   818
    gear^.Hedgehog^.Effects[hePoisoned] := 0;
7176
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   819
    if (CurrentHedgehog^.Effects[heResurrectable] = 0) or ((CurrentHedgehog^.Effects[heResurrectable] <> 0)
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   820
          and (Gear^.Hedgehog^.Team^.Clan <> CurrentHedgehog^.Team^.Clan)) then
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   821
        with CurrentHedgehog^ do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   822
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   823
            inc(Team^.stats.AIKills);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10558
diff changeset
   824
            FreeAndNilTexture(Team^.AIKillsTex);
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   825
            Team^.AIKillsTex := RenderStringTex(ansistring(inttostr(Team^.stats.AIKills)), Team^.Clan^.Color, fnt16);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   826
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   827
    tempTeam := gear^.Hedgehog^.Team;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   828
    DeleteCI(gear);
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   829
    gX := hwRound(gear^.X);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   830
    gY := hwRound(gear^.Y);
13629
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   831
    // Spawn a few sparkles at death position.
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   832
    // Might need more sparkles for a column.
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   833
    sparkles:= AddVisualGear(gX, gY, vgtDust, 1);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   834
    if sparkles <> nil then
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   835
        begin
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   836
        sparkles^.Tint:= tempTeam^.Clan^.Color shl 8 or $FF;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   837
        end;
13629
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   838
    // Set new position of gear (might fail)
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   839
    FindPlace(gear, false, 0, LAND_WIDTH, true);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   840
    if gear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   841
        begin
13629
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   842
        // Visual effect at position of resurrection
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   843
        expl:= AddVisualGear(hwRound(gear^.X), hwRound(gear^.Y), vgtExplosion);
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7092
diff changeset
   844
        PlaySound(sndWarp);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   845
        RenderHealth(gear^.Hedgehog^);
13629
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   846
        if expl <> nil then
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   847
            ScriptCall('onGearResurrect', gear^.uid, expl^.uid)
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   848
        else
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   849
            ScriptCall('onGearResurrect', gear^.uid);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   850
        gear^.State := gstWait;
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   851
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   852
    RecountTeamHealth(tempTeam);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   853
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   854
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   855
function CountLand(x, y, r, c: LongInt; mask, antimask: LongWord): LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   856
var i: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   857
    count: LongInt = 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   858
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   859
    if (y and LAND_HEIGHT_MASK) = 0 then
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   860
        for i:= max(x - r, 0) to min(x + r, LAND_WIDTH - 1) do
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   861
            if (Land[y, i] and mask <> 0) and (Land[y, i] and antimask = 0) then
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   862
                begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   863
                inc(count);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   864
                if count = c then
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   865
                    begin
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   866
                    CountLand:= count;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   867
                    exit
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   868
                    end;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   869
                end;
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   870
    CountLand:= count;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   871
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   872
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   873
function isSteadyPosition(x, y, r, c: LongInt; mask: Longword): boolean;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   874
var cnt, i: LongInt;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   875
begin
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   876
    cnt:= 0;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   877
    isSteadyPosition:= false;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   878
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   879
    if ((y and LAND_HEIGHT_MASK) = 0) and (x - r >= 0) and (x + r < LAND_WIDTH) then
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   880
    begin
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   881
        for i:= r - c + 2 to r do
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   882
        begin
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   883
            if (Land[y, x - i] and mask <> 0) then inc(cnt);
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   884
            if (Land[y, x + i] and mask <> 0) then inc(cnt);
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   885
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   886
            if cnt >= c then
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   887
            begin
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   888
                isSteadyPosition:= true;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   889
                exit
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   890
            end;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   891
        end;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   892
    end;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   893
end;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   894
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   895
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   896
function NoGearsToAvoid(mX, mY: LongInt; rX, rY: LongInt): boolean;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   897
var t: PGear;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   898
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   899
NoGearsToAvoid:= false;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   900
t:= GearsList;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   901
rX:= sqr(rX);
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   902
rY:= sqr(rY);
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   903
while t <> nil do
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   904
    begin
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   905
    if t^.Kind <= gtExplosives then
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   906
        if not (hwSqr(int2hwFloat(mX) - t^.X) / rX + hwSqr(int2hwFloat(mY) - t^.Y) / rY > _1) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   907
            exit;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   908
    t:= t^.NextGear
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   909
    end;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   910
NoGearsToAvoid:= true
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   911
end;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   912
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   913
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt); inline;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   914
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   915
    FindPlace(Gear, withFall, Left, Right, false);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   916
end;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   917
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   918
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   919
var x: LongInt;
11193
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   920
    y, sy, dir: LongInt;
8007
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   921
    ar: array[0..1023] of TPoint;
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   922
    ar2: array[0..2047] of TPoint;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
   923
    temp: TPoint;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   924
    cnt, cnt2: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   925
    delta: LongInt;
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   926
    ignoreNearObjects, ignoreOverlap, tryAgain: boolean;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   927
begin
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   928
ignoreNearObjects:= false; // try not skipping proximity at first
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   929
ignoreOverlap:= false; // this not only skips proximity, but allows overlapping objects (barrels, mines, hogs, crates).  Saving it for a 3rd pass.  With this active, winning AI Survival goes back to virtual impossibility
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   930
tryAgain:= true;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   931
if WorldEdge <> weNone then
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
   932
    begin
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
   933
    Left:= max(Left, LongInt(leftX) + Gear^.Radius);
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
   934
    Right:= min(Right,rightX-Gear^.Radius)
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
   935
    end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   936
while tryAgain do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   937
    begin
8007
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   938
    delta:= LAND_WIDTH div 16;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   939
    cnt2:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   940
    repeat
11193
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   941
        if GetRandom(2) = 0 then dir:= -1 else dir:= 1;
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   942
        x:= max(LAND_WIDTH div 2048, LongInt(GetRandom(Delta)));
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   943
        if dir = 1 then x:= Left + x else x:= Right - x; 
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   944
        repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   945
            cnt:= 0;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
   946
            y:= min(1024, topY) - Gear^.Radius shl 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   947
            while y < cWaterLine do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   948
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   949
                repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   950
                    inc(y, 2);
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   951
                until (y >= cWaterLine) or
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   952
                    (ignoreOverLap and (CountLand(x, y, Gear^.Radius - 1, 1, $FF00, 0) = 0)) or
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   953
                    (not ignoreOverLap and (CountLand(x, y, Gear^.Radius - 1, 1, $FFFF, 0) = 0));
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   954
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   955
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   956
                sy:= y;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   957
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   958
                repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   959
                    inc(y);
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   960
                until (y >= cWaterLine) or
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   961
                        (ignoreOverlap and 
12449
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12448
diff changeset
   962
                                (CountLand(x, y, Gear^.Radius - 1, 1, $FFFF, 0) <> 0)) or
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   963
                        (not ignoreOverlap and 
12449
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12448
diff changeset
   964
                            (CountLand(x, y, Gear^.Radius - 1, 1, lfLandMask, 0) <> 0));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   965
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   966
                if (y - sy > Gear^.Radius * 2) and (y < cWaterLine)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   967
                    and (((Gear^.Kind = gtExplosives)
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   968
                        and (ignoreNearObjects or NoGearsToAvoid(x, y - Gear^.Radius, 60, 60))
10274
07adc8b6288c Fallback to old heuristic if not pit position
unc0rr
parents: 10272
diff changeset
   969
                        and (isSteadyPosition(x, y+1, Gear^.Radius - 1, 3, $FFFF)
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   970
                         or (CountLand(x, y+1, Gear^.Radius - 1, Gear^.Radius+1, $FFFF, 0) > Gear^.Radius)
10274
07adc8b6288c Fallback to old heuristic if not pit position
unc0rr
parents: 10272
diff changeset
   971
                            ))
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   972
                    or
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   973
                        ((Gear^.Kind <> gtExplosives)
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   974
                        and (ignoreNearObjects or NoGearsToAvoid(x, y - Gear^.Radius, 110, 110))
12449
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12448
diff changeset
   975
                        and (isSteadyPosition(x, y+1, Gear^.Radius - 1, 3, lfIce)
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12448
diff changeset
   976
                         or (CountLand(x, y+1, Gear^.Radius - 1, Gear^.Radius+1, $FFFF, lfIce) <> 0)
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12448
diff changeset
   977
                            ))) then
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   978
                    begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   979
                    ar[cnt].X:= x;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   980
                    if withFall then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   981
                        ar[cnt].Y:= sy + Gear^.Radius
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   982
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   983
                        ar[cnt].Y:= y - Gear^.Radius;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   984
                    inc(cnt)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   985
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   986
7603
e9c3c67b5dfd reducing this value is sufficient to ensure crates drop just below top border or a girder
nemo
parents: 7599
diff changeset
   987
                inc(y, 10)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   988
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   989
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   990
            if cnt > 0 then
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   991
                begin
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   992
                temp := ar[GetRandom(cnt)];
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   993
                with temp do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   994
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   995
                    ar2[cnt2].x:= x;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   996
                    ar2[cnt2].y:= y;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   997
                    inc(cnt2)
11193
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   998
                    end;
11192
0f6916065849 This should probably fix feedback that hogs weren't spawning on left side of map.
nemo
parents: 11046
diff changeset
   999
                end;
11193
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
  1000
            inc(x, Delta*dir)
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
  1001
        until ((dir = 1) and (x > Right)) or ((dir = -1) and (x < Left));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1002
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1003
        dec(Delta, 60)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1004
    until (cnt2 > 0) or (Delta < 70);
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
  1005
    // if either of these has not been tried, do another pass
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
  1006
    if (cnt2 = 0) and skipProximity and (not ignoreOverlap) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1007
        tryAgain:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1008
    else tryAgain:= false;
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
  1009
    if ignoreNearObjects then ignoreOverlap:= true;
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
  1010
    ignoreNearObjects:= true;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1011
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1012
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1013
if cnt2 > 0 then
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
  1014
    begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
  1015
    temp := ar2[GetRandom(cnt2)];
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
  1016
    with temp do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1017
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1018
        Gear^.X:= int2hwFloat(x);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1019
        Gear^.Y:= int2hwFloat(y);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1020
        AddFileLog('Assigned Gear coordinates (' + inttostr(x) + ',' + inttostr(y) + ')');
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1021
        end
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
  1022
    end
11477
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1023
else
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1024
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1025
    OutError('Can''t find place for Gear', false);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1026
    if Gear^.Kind = gtHedgehog then
11477
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1027
        begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1028
        cnt:= 0;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1029
        if GameTicks = 0 then
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1030
            begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1031
            //AddFileLog('Trying to make a hole');
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1032
            while (cnt < 1000) do
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1033
                begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1034
                inc(cnt);
11751
20e0a72e0e2c make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
sheepluva
parents: 11551
diff changeset
  1035
                x:= left+GetRandom(right-left-2*cHHRadius)+cHHRadius;
11479
846a3b3a3d1c add 32px to top offset
nemo
parents: 11478
diff changeset
  1036
                y:= topY+GetRandom(LAND_HEIGHT-topY-64)+48;
11478
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1037
                if NoGearsToAvoid(x, y, 100 div max(1,cnt div 100), 100 div max(1,cnt div 100)) then
11477
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1038
                    begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1039
                    Gear^.State:= Gear^.State or gsttmpFlag;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1040
                    Gear^.X:= int2hwFloat(x);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1041
                    Gear^.Y:= int2hwFloat(y);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1042
                    AddFileLog('Picked a spot for hog at coordinates (' + inttostr(hwRound(Gear^.X)) + ',' + inttostr(hwRound(Gear^.Y)) + ')');
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1043
                    cnt:= 2000
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1044
                    end
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1045
                end;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1046
            end;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1047
        if cnt < 2000 then
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1048
            begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1049
            Gear^.Hedgehog^.Effects[heResurrectable] := 0;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1050
            DeleteGear(Gear);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1051
            Gear:= nil
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1052
            end
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1053
        end
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1054
    else
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1055
        begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1056
        DeleteGear(Gear);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1057
        Gear:= nil
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1058
        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1059
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1060
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1061
13899
f9d135768d17 add missing .
alfadur
parents: 13894
diff changeset
  1062
function CheckGearNearImpl(Kind: TGearType; X, Y: hwFloat; rX, rY: LongInt; exclude: PGear): PGear;
13900
b6248c4c2f23 remove extra begin
alfadur
parents: 13899
diff changeset
  1063
var t: PGear;
13901
98eaf1fe1f6b fix return name and bound type
alfadur
parents: 13900
diff changeset
  1064
    width, bound, dX, dY: hwFloat;
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1065
    isHit: Boolean;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1066
begin
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1067
    t:= GearsList;
13894
9954f9b800f5 improve stability for checks
alfadur
parents: 13893
diff changeset
  1068
    bound:= _1_5 * int2hwFloat(max(rX, rY));
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1069
    rX:= sqr(rX);
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1070
    rY:= sqr(rY);
13893
7163f5ec3ce2 fix offsets
alfadur
parents: 13892
diff changeset
  1071
    width:= int2hwFloat(RightX - LeftX);
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1072
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1073
    while t <> nil do
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1074
    begin
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1075
        if (t <> exclude) and (t^.Kind = Kind) then
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1076
        begin
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1077
            dX := X - t^.X;
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1078
            dY := Y - t^.Y;
13894
9954f9b800f5 improve stability for checks
alfadur
parents: 13893
diff changeset
  1079
            isHit := (hwAbs(dX) + hwAbs(dY) < bound)
9954f9b800f5 improve stability for checks
alfadur
parents: 13893
diff changeset
  1080
                and (not ((hwSqr(dX) / rX + hwSqr(dY) / rY) > _1));
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1081
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1082
            if (not isHit) and (WorldEdge = weWrap) then
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1083
            begin
13894
9954f9b800f5 improve stability for checks
alfadur
parents: 13893
diff changeset
  1084
                if (hwAbs(dX - width) + hwAbs(dY) < bound)
9954f9b800f5 improve stability for checks
alfadur
parents: 13893
diff changeset
  1085
                    and (not ((hwSqr(dX - width) / rX + hwSqr(dY) / rY) > _1)) then
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1086
                    isHit := true
13894
9954f9b800f5 improve stability for checks
alfadur
parents: 13893
diff changeset
  1087
                else if (hwAbs(dX + width) + hwAbs(dY) < bound)
9954f9b800f5 improve stability for checks
alfadur
parents: 13893
diff changeset
  1088
                    and (not ((hwSqr(dX + width) / rX + hwSqr(dY) / rY) > _1)) then
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1089
                    isHit := true
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1090
            end;
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1091
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1092
            if isHit then
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1093
            begin
13901
98eaf1fe1f6b fix return name and bound type
alfadur
parents: 13900
diff changeset
  1094
                CheckGearNearImpl:= t;
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1095
                exit;
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1096
            end;
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1097
        end;
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1098
        t:= t^.NextGear
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1099
    end;
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1100
13901
98eaf1fe1f6b fix return name and bound type
alfadur
parents: 13900
diff changeset
  1101
    CheckGearNearImpl:= nil
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1102
end;
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1103
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1104
function CheckGearNear(Kind: TGearType; X, Y: hwFloat; rX, rY: LongInt): PGear;
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1105
begin
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1106
    CheckGearNear := CheckGearNearImpl(Kind, X, Y, rX, rY, nil);
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1107
end;
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1108
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1109
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1110
begin
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1111
    CheckGearNear := CheckGearNearImpl(Kind, Gear^.X, Gear^.Y, rX, rY, Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1112
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1113
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1114
procedure CheckCollision(Gear: PGear); inline;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1115
begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1116
    if (TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0)
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1117
    or (TestCollisionYwithGear(Gear, hwSign(Gear^.dY)) <> 0) then
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1118
        Gear^.State := Gear^.State or gstCollision
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1119
    else
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1120
        Gear^.State := Gear^.State and (not gstCollision)
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1121
end;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1122
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1123
procedure CheckCollisionWithLand(Gear: PGear); inline;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1124
begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1125
    if (TestCollisionX(Gear, hwSign(Gear^.dX)) <> 0)
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1126
    or (TestCollisionY(Gear, hwSign(Gear^.dY)) <> 0) then
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1127
        Gear^.State := Gear^.State or gstCollision
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
  1128
    else
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1129
        Gear^.State := Gear^.State and (not gstCollision)
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1130
end;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1131
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1132
function MakeHedgehogsStep(Gear: PGear) : boolean;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1133
begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1134
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1135
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1136
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1137
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1138
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1139
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1140
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1141
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1142
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1143
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1144
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1145
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1146
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1147
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1148
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1149
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1150
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1151
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1152
        if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1153
            Gear^.Y:= Gear^.Y + _6
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1154
        end else Gear^.Y:= Gear^.Y + _5 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1155
        end else Gear^.Y:= Gear^.Y + _4 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1156
        end else Gear^.Y:= Gear^.Y + _3 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1157
        end else Gear^.Y:= Gear^.Y + _2 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1158
        end else Gear^.Y:= Gear^.Y + _1
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1159
        end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1160
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1161
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) = 0 then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1162
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1163
        Gear^.X:= Gear^.X + SignAs(_1, Gear^.dX);
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1164
        MakeHedgehogsStep:= true
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1165
        end else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1166
        MakeHedgehogsStep:= false;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1167
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1168
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1169
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1170
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1171
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1172
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1173
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1174
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1175
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1176
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1177
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1178
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1179
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1180
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1181
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1182
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1183
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1184
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1185
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1186
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1187
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1188
        Gear^.Y:= Gear^.Y - _6;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1189
        Gear^.dY:= _0;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1190
        Gear^.State:= Gear^.State or gstMoving;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1191
        exit
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1192
        end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1193
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1194
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1195
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1196
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1197
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1198
        end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1199
end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1200
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1201
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1202
procedure ShotgunShot(Gear: PGear);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1203
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1204
    dmg, r, dist: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1205
    dx, dy: hwFloat;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1206
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1207
Gear^.Radius:= cShotgunRadius;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1208
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1209
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1210
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1211
    case t^.Kind of
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1212
        gtHedgehog,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1213
            gtMine,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1214
            gtSMine,
13407
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13403
diff changeset
  1215
            gtAirMine,
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1216
            gtKnife,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1217
            gtCase,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1218
            gtTarget,
14196
ab5e710d353d Remove all traces of dead code related to amStructure/gtStructure
Wuzzy <Wuzzy2@mail.ru>
parents: 14041
diff changeset
  1219
            gtExplosives: begin
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1220
//addFileLog('ShotgunShot radius: ' + inttostr(Gear^.Radius) + ', t^.Radius = ' + inttostr(t^.Radius) + ', distance = ' + inttostr(dist) + ', dmg = ' + inttostr(dmg));
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1221
                    dmg:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1222
                    r:= Gear^.Radius + t^.Radius;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1223
                    dx:= Gear^.X-t^.X;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1224
                    dx.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1225
                    dy:= Gear^.Y-t^.Y;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1226
                    dy.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1227
                    if r-hwRound(dx+dy) > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1228
                        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1229
                        dist:= hwRound(Distance(dx, dy));
11472
c55b3e09a04e remove hardcoded shotgun val
nemo
parents: 11193
diff changeset
  1230
                        dmg:= ModifyDamage(min(r - dist, Gear^.Boom), t);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1231
                        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1232
                    if dmg > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1233
                        begin
10558
b574f04c9685 fix invulnerability check for shotgun
nemo
parents: 10526
diff changeset
  1234
                        if (t^.Kind <> gtHedgehog) or (t^.Hedgehog^.Effects[heInvulnerable] = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1235
                            ApplyDamage(t, Gear^.Hedgehog, dmg, dsBullet)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1236
                        else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1237
                            Gear^.State:= Gear^.State or gstWinner;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1238
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1239
                        DeleteCI(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1240
                        t^.dX:= t^.dX + Gear^.dX * dmg * _0_01 + SignAs(cHHKick, Gear^.dX);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1241
                        t^.dY:= t^.dY + Gear^.dY * dmg * _0_01;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1242
                        t^.State:= t^.State or gstMoving;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1243
                        if t^.Kind = gtKnife then t^.State:= t^.State and (not gstCollision);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1244
                        t^.Active:= true;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1245
                        FollowGear:= t
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1246
                        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1247
                    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1248
            gtGrave: begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1249
                    dmg:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1250
                    r:= Gear^.Radius + t^.Radius;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1251
                    dx:= Gear^.X-t^.X;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1252
                    dx.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1253
                    dy:= Gear^.Y-t^.Y;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1254
                    dy.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1255
                    if r-hwRound(dx+dy) > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1256
                        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1257
                        dist:= hwRound(Distance(dx, dy));
11472
c55b3e09a04e remove hardcoded shotgun val
nemo
parents: 11193
diff changeset
  1258
                        dmg:= ModifyDamage(min(r - dist, Gear^.Boom), t);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1259
                        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1260
                    if dmg > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1261
                        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1262
                        t^.dY:= - _0_1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1263
                        t^.Active:= true
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1264
                        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1265
                    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1266
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1267
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1268
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1269
if (GameFlags and gfSolidLand) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1270
    DrawExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), cShotgunRadius)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1271
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1272
12712
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1273
// Returns true if the given hog gear can use the tardis
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1274
function CanUseTardis(HHGear: PGear): boolean;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1275
var usable: boolean;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1276
    i, j, cnt: LongInt;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1277
    HH: PHedgehog;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1278
begin
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1279
(*
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1280
    Conditions for not activating.
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1281
    1. Hog is last of his clan
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1282
    2. Sudden Death is in play
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1283
    3. Hog is a king
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1284
*)
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1285
    usable:= true;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1286
    HH:= HHGear^.Hedgehog;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1287
    if HHGear <> nil then
12920
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
  1288
    if (HHGear = nil) or (HH^.King) or (SuddenDeathActive) then
12712
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1289
        usable:= false;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1290
    cnt:= 0;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1291
    for j:= 0 to Pred(HH^.Team^.Clan^.TeamsNumber) do
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1292
        for i:= 0 to Pred(HH^.Team^.Clan^.Teams[j]^.HedgehogsNumber) do
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1293
            if (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear <> nil)
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1294
            and ((HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.State and gstDrowning) = 0)
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1295
            and (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Health > HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Damage) then
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1296
                inc(cnt);
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1297
    if (cnt < 2) then
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1298
        usable:= false;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1299
    CanUseTardis:= usable;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1300
end;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1301
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1302
procedure AmmoShoveImpl(Ammo: PGear; Damage, Power: LongInt; collisions: PGearArray);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1303
var t: PGearArray;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1304
    Gear: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1305
    i, j, tmpDmg: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1306
    VGear: PVisualGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1307
begin
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1308
t:= collisions;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1309
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1310
// Just to avoid hogs on rope dodging fire.
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1311
if (CurAmmoGear <> nil) and ((CurAmmoGear^.Kind = gtRope) or (CurAmmoGear^.Kind = gtJetpack) or (CurAmmoGear^.Kind = gtBirdy))
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1312
and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.CollisionIndex = -1)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1313
and (sqr(hwRound(Ammo^.X) - hwRound(CurrentHedgehog^.Gear^.X)) + sqr(hwRound(Ammo^.Y) - hwRound(CurrentHedgehog^.Gear^.Y)) <= sqr(cHHRadius + Ammo^.Radius)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1314
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1315
    t^.ar[t^.Count]:= CurrentHedgehog^.Gear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1316
    inc(t^.Count)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1317
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1318
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1319
i:= t^.Count;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1320
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1321
if (Ammo^.Kind = gtFlame) and (i > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1322
    Ammo^.Health:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1323
while i > 0 do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1324
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1325
    dec(i);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1326
    Gear:= t^.ar[i];
14007
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14006
diff changeset
  1327
    if (Ammo^.Kind in [gtDEagleShot, gtSniperRifleShot, gtMinigunBullet,
14009
d203bb36225f and finally make the bat hit moving gears for completeness
alfadur
parents: 14008
diff changeset
  1328
                       gtFirePunch, gtKamikaze, gtWhip, gtShover])
13403
9c9d29be9e00 make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo
parents: 13399
diff changeset
  1329
        and (((Ammo^.Data <> nil) and (PGear(Ammo^.Data) = Gear))
9c9d29be9e00 make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo
parents: 13399
diff changeset
  1330
             or (not UpdateHitOrder(Gear, Ammo^.WDTimer))) then
11550
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11479
diff changeset
  1331
        continue;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1332
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1333
    if ((Ammo^.Kind = gtFlame) or (Ammo^.Kind = gtBlowTorch)) and
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1334
    (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.Effects[heFrozen] > 255) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1335
        Gear^.Hedgehog^.Effects[heFrozen]:= max(255,Gear^.Hedgehog^.Effects[heFrozen]-10000);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1336
    tmpDmg:= ModifyDamage(Damage, Gear);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1337
    if (Gear^.State and gstNoDamage) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1338
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1339
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1340
        if (Gear^.Kind = gtHedgehog) and (Ammo^.State and gsttmpFlag <> 0) and (Ammo^.Kind = gtShover) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1341
            Gear^.FlightTime:= 1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1342
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1343
        case Gear^.Kind of
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1344
            gtHedgehog,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1345
            gtMine,
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1346
            gtAirMine,
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1347
            gtSMine,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1348
            gtKnife,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1349
            gtTarget,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1350
            gtCase,
14196
ab5e710d353d Remove all traces of dead code related to amStructure/gtStructure
Wuzzy <Wuzzy2@mail.ru>
parents: 14041
diff changeset
  1351
            gtExplosives:
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1352
            begin
14007
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14006
diff changeset
  1353
            if (Ammo^.Kind in [gtFirePunch, gtKamikaze]) and (Gear^.Kind <> gtSMine) then
13999
a24c4a051960 Tweak firepunch sound that Wuzzy found
alfadur
parents: 13901
diff changeset
  1354
                PlaySound(sndFirePunchHit);
a24c4a051960 Tweak firepunch sound that Wuzzy found
alfadur
parents: 13901
diff changeset
  1355
13775
8a7699ccb608 Only show bullet hits for shovable gears
alfadur
parents: 13773
diff changeset
  1356
            if Ammo^.Kind in [gtDEagleShot, gtSniperRifleShot, gtMinigunBullet] then
8a7699ccb608 Only show bullet hits for shovable gears
alfadur
parents: 13773
diff changeset
  1357
                begin
8a7699ccb608 Only show bullet hits for shovable gears
alfadur
parents: 13773
diff changeset
  1358
                VGear := AddVisualGear(t^.cX[i], t^.cY[i], vgtBulletHit);
8a7699ccb608 Only show bullet hits for shovable gears
alfadur
parents: 13773
diff changeset
  1359
                if VGear <> nil then
8a7699ccb608 Only show bullet hits for shovable gears
alfadur
parents: 13773
diff changeset
  1360
                    VGear^.Angle := DxDy2Angle(-Ammo^.dX, Ammo^.dY);
8a7699ccb608 Only show bullet hits for shovable gears
alfadur
parents: 13773
diff changeset
  1361
                end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1362
            if (Ammo^.Kind = gtDrill) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1363
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1364
                Ammo^.Timer:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1365
                exit;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1366
                end;
10011
ead5e4b21671 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
nemo
parents: 10010
diff changeset
  1367
            if (Gear^.Kind <> gtHedgehog) or (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1368
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1369
                if (Ammo^.Kind = gtKnife) and (tmpDmg > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1370
                    for j:= 1 to max(1,min(3,tmpDmg div 5)) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1371
                        begin
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1372
                        VGear:= AddVisualGear(
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1373
                            t^.cX[i] - ((t^.cX[i] - hwround(Gear^.X)) div 2),
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1374
                            t^.cY[i] - ((t^.cY[i] - hwround(Gear^.Y)) div 2),
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1375
                            vgtStraightShot);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1376
                        if VGear <> nil then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1377
                            with VGear^ do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1378
                                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1379
                                Tint:= $FFCC00FF;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1380
                                Angle:= random(360);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1381
                                dx:= 0.0005 * (random(100));
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1382
                                dy:= 0.0005 * (random(100));
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1383
                                if random(2) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1384
                                    dx := -dx;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1385
                                if random(2) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1386
                                    dy := -dy;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1387
                                FrameTicks:= 600+random(200);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1388
                                State:= ord(sprStar)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1389
                                end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1390
                        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1391
                ApplyDamage(Gear, Ammo^.Hedgehog, tmpDmg, dsShove)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1392
                end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1393
            else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1394
                Gear^.State:= Gear^.State or gstWinner;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1395
            if (Gear^.Kind = gtExplosives) and (Ammo^.Kind = gtBlowtorch) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1396
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1397
                if (Ammo^.Hedgehog^.Gear <> nil) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1398
                    Ammo^.Hedgehog^.Gear^.State:= Ammo^.Hedgehog^.Gear^.State and (not gstNotKickable);
14040
128fbd36eee4 Stop using dsUnknown, replace with concrete damage sources
Wuzzy <Wuzzy2@mail.ru>
parents: 14022
diff changeset
  1399
                ApplyDamage(Gear, Ammo^.Hedgehog, tmpDmg * 100, dsExplosion); // crank up damage for explosives + blowtorch
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1400
                end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1401
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1402
            if (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.King or (Gear^.Hedgehog^.Effects[heFrozen] > 0)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1403
                begin
13773
effef930bd57 Revert sinegun brokenness to previous levels
alfadur
parents: 13642
diff changeset
  1404
                Gear^.dX:= Ammo^.dX * Power * _0_005;
effef930bd57 Revert sinegun brokenness to previous levels
alfadur
parents: 13642
diff changeset
  1405
                Gear^.dY:= Ammo^.dY * Power * _0_005
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1406
                end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1407
            else if ((Ammo^.Kind <> gtFlame) or (Gear^.Kind = gtHedgehog)) and (Power <> 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1408
                begin
13773
effef930bd57 Revert sinegun brokenness to previous levels
alfadur
parents: 13642
diff changeset
  1409
                Gear^.dX:= Ammo^.dX * Power * _0_01;
effef930bd57 Revert sinegun brokenness to previous levels
alfadur
parents: 13642
diff changeset
  1410
                Gear^.dY:= Ammo^.dY * Power * _0_01
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1411
                end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1412
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1413
            if (not isZero(Gear^.dX)) or (not isZero(Gear^.dY)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1414
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1415
                Gear^.Active:= true;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1416
                DeleteCI(Gear);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1417
                Gear^.State:= Gear^.State or gstMoving;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1418
                if Gear^.Kind = gtKnife then Gear^.State:= Gear^.State and (not gstCollision);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1419
                // move the gear upwards a bit to throw it over tiny obstacles at start
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1420
                if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1421
                    begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1422
                    if (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1423
                       (TestCollisionYwithGear(Gear, -1) = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1424
                        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1425
                    if (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1426
                       (TestCollisionYwithGear(Gear, -1) = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1427
                        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1428
                    if (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1429
                       (TestCollisionYwithGear(Gear, -1) = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1430
                        Gear^.Y:= Gear^.Y - _1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1431
                    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1432
                end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1433
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1434
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1435
            if (Ammo^.Kind <> gtFlame) or ((Ammo^.State and gsttmpFlag) = 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1436
                FollowGear:= Gear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1437
            end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1438
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1439
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1440
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1441
if i <> 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1442
    SetAllToActive
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1443
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1444
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1445
procedure AmmoShoveLine(Ammo: PGear; Damage, Power: LongInt; oX, oY, tX, tY: hwFloat);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1446
var t: PGearArray;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1447
begin
13403
9c9d29be9e00 make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo
parents: 13399
diff changeset
  1448
    t:= CheckAllGearsLineCollision(Ammo, oX, oY, tX, tY);
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1449
    AmmoShoveImpl(Ammo, Damage, Power, t);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1450
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1451
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1452
procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1453
begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1454
    AmmoShoveImpl(Ammo, Damage, Power,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1455
        CheckGearsCollision(Ammo));
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1456
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1457
14006
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14005
diff changeset
  1458
procedure AmmoShoveCache(Ammo: PGear; Damage, Power: LongInt);
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14005
diff changeset
  1459
begin
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14005
diff changeset
  1460
    AmmoShoveImpl(Ammo, Damage, Power,
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14005
diff changeset
  1461
        CheckCacheCollision(Ammo));
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14005
diff changeset
  1462
end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1463
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1464
function CountGears(Kind: TGearType): Longword;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1465
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1466
    count: Longword = 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1467
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1468
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1469
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1470
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1471
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1472
    if t^.Kind = Kind then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1473
        inc(count);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1474
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1475
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1476
CountGears:= count;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1477
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1478
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1479
procedure SetAllToActive;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1480
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1481
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1482
AllInactive:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1483
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1484
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1485
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1486
    t^.Active:= true;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1487
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1488
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1489
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1490
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1491
procedure SetAllHHToActive; inline;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1492
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1493
SetAllHHToActive(true)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1494
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1495
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1496
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1497
procedure SetAllHHToActive(Ice: boolean);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1498
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1499
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1500
AllInactive:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1501
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1502
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1503
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1504
    if (t^.Kind = gtHedgehog) or (t^.Kind = gtExplosives) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1505
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1506
        if (t^.Kind = gtHedgehog) and Ice then CheckIce(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1507
        t^.Active:= true
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1508
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1509
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1510
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1511
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1512
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1513
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1514
var GearsNearArray : TPGearArray;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1515
function GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): PGearArrayS;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1516
var
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1517
    t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1518
    s: Longword;
12743
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1519
    xc, xc_left, xc_right, yc: hwFloat;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1520
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1521
    r:= r*r;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1522
    s:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1523
    SetLength(GearsNearArray, s);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1524
    t := GearsList;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1525
    while t <> nil do
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1526
        begin
12743
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1527
            xc:= (X - t^.X)*(X - t^.X);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1528
            xc_left:= ((X - int2hwFloat(RightX-LeftX)) - t^.X)*((X - int2hwFloat(RightX-LeftX)) - t^.X);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1529
            xc_right := ((X + int2hwFloat(RightX-LeftX)) - t^.X)*((X + int2hwFloat(RightX-LeftX)) - t^.X);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1530
            yc:= (Y - t^.Y)*(Y - t^.Y);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1531
            if (t^.Kind = Kind)
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1532
                and ((xc + yc < int2hwFloat(r))
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1533
                or ((WorldEdge = weWrap) and
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1534
                ((xc_left + yc < int2hwFloat(r)) or
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1535
                (xc_right + yc < int2hwFloat(r))))) then
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1536
                begin
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1537
                inc(s);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1538
                SetLength(GearsNearArray, s);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1539
                GearsNearArray[s - 1] := t;
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1540
                end;
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1541
            t := t^.NextGear;
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1542
        end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1543
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1544
    GearsNear.size:= s;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1545
    GearsNear.ar:= @GearsNearArray
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1546
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1547
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1548
procedure SpawnBoxOfSmth;
14022
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1549
const
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1550
    // Max. distance between hog and crate for sndThisOneIsMine taunt
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1551
    ThisOneIsMineDistance : LongInt = 130;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1552
var t, aTot, uTot, a, h, d, minD: LongInt;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1553
    i: TAmmoType;
14022
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1554
    gi, closestHog: PGear;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1555
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1556
if (PlacingHogs) or
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1557
    (cCaseFactor = 0)
13627
605767bbd022 Move max. number of crate spawns into variable
Wuzzy <Wuzzy2@mail.ru>
parents: 13617
diff changeset
  1558
    or (CountGears(gtCase) >= cMaxCaseDrops)
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1559
    or (GetRandom(cCaseFactor) <> 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1560
       exit;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1561
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1562
FollowGear:= nil;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1563
aTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1564
uTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1565
for i:= Low(TAmmoType) to High(TAmmoType) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1566
    if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1567
        inc(aTot, Ammoz[i].Probability)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1568
    else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1569
        inc(uTot, Ammoz[i].Probability);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1570
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1571
t:=0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1572
a:=aTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1573
h:= 1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1574
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1575
if (aTot+uTot) <> 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1576
    if ((GameFlags and gfInvulnerable) = 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1577
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1578
        h:= cHealthCaseProb * 100;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1579
        t:= GetRandom(10000);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1580
        a:= (10000-h)*aTot div (aTot+uTot)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1581
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1582
    else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1583
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1584
        t:= GetRandom(aTot+uTot);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1585
        h:= 0
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1586
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1587
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1588
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1589
if t<h then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1590
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1591
    FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1592
    FollowGear^.Health:= cHealthCaseAmount;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1593
    FollowGear^.Pos:= posCaseHealth;
10506
325f7bb60580 fix health crate collision
sheepluva
parents: 10494
diff changeset
  1594
    // health crate is smaller than the other crates
325f7bb60580 fix health crate collision
sheepluva
parents: 10494
diff changeset
  1595
    FollowGear^.Radius := cCaseHealthRadius;
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13629
diff changeset
  1596
    AddCaption(GetEventString(eidNewHealthPack), capcolDefault, capgrpAmmoInfo);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1597
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1598
else if (t<a+h) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1599
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1600
    t:= aTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1601
    if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1602
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1603
        FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1604
        t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1605
        i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1606
        FollowGear^.Pos:= posCaseAmmo;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1607
        FollowGear^.AmmoType:= i;
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13629
diff changeset
  1608
        AddCaption(GetEventString(eidNewAmmoPack), capcolDefault, capgrpAmmoInfo);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1609
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1610
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1611
else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1612
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1613
    t:= uTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1614
    if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1615
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1616
        FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1617
        t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1618
        i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1619
        FollowGear^.Pos:= posCaseUtility;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1620
        FollowGear^.AmmoType:= i;
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13629
diff changeset
  1621
        AddCaption(GetEventString(eidNewUtilityPack), capcolDefault, capgrpAmmoInfo);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1622
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1623
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1624
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1625
// handles case of no ammo or utility crates - considered also placing booleans in uAmmos and altering probabilities
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1626
if (FollowGear <> nil) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1627
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1628
    FindPlace(FollowGear, true, 0, LAND_WIDTH);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1629
14022
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1630
    // Taunt
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1631
    if (FollowGear <> nil) then
14022
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1632
        begin
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1633
        // Look for hog closest to the crate (on the X axis)
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1634
        gi := GearsList;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1635
        minD := LAND_WIDTH + ThisOneIsMineDistance + 1;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1636
        closestHog:= nil;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1637
        while gi <> nil do
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1638
            begin
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1639
            if (gi^.Kind = gtHedgehog) then
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1640
                begin
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1641
                // Y axis is ignored to simplify calculations
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1642
                d := hwRound(hwAbs(gi^.X - FollowGear^.X));
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1643
                if d < minD then
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1644
                    begin
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1645
                    minD := d;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1646
                    closestHog:= gi;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1647
                    end;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1648
                end;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1649
            gi := gi^.NextGear;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1650
            end;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1651
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1652
        // Is closest hog close enough to the crate (on the X axis)?
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1653
        if (closestHog <> nil) and (closestHog^.Hedgehog <> nil) and (minD <= ThisOneIsMineDistance) then
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1654
            // If so, there's a chance for a special taunt
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1655
            if random(3) > 0 then
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1656
                AddVoice(sndThisOneIsMine, closestHog^.Hedgehog^.Team^.voicepack)
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1657
            else
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1658
                AddVoice(sndReinforce, CurrentTeam^.voicepack)
14014
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14009
diff changeset
  1659
        else
14022
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1660
        // Default crate drop taunt
14014
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14009
diff changeset
  1661
            AddVoice(sndReinforce, CurrentTeam^.voicepack);
14022
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1662
        end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1663
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1664
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1665
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1666
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1667
function GetAmmo(Hedgehog: PHedgehog): TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1668
var t, aTot: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1669
    i: TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1670
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1671
Hedgehog:= Hedgehog; // avoid hint
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1672
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1673
aTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1674
for i:= Low(TAmmoType) to High(TAmmoType) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1675
    if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1676
        inc(aTot, Ammoz[i].Probability);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1677
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1678
t:= aTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1679
i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1680
if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1681
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1682
    t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1683
    while t >= 0 do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1684
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1685
        inc(i);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1686
        if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1687
            dec(t, Ammoz[i].Probability)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1688
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1689
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1690
GetAmmo:= i
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1691
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1692
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1693
function GetUtility(Hedgehog: PHedgehog): TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1694
var t, uTot: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1695
    i: TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1696
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1697
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1698
uTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1699
for i:= Low(TAmmoType) to High(TAmmoType) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1700
    if ((Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1701
    and ((Hedgehog^.Team^.HedgehogsNumber > 1) or (Ammoz[i].Ammo.AmmoType <> amSwitch)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1702
        inc(uTot, Ammoz[i].Probability);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1703
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1704
t:= uTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1705
i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1706
if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1707
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1708
    t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1709
    while t >= 0 do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1710
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1711
        inc(i);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1712
        if ((Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0) and ((Hedgehog^.Team^.HedgehogsNumber > 1)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1713
        or (Ammoz[i].Ammo.AmmoType <> amSwitch)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1714
            dec(t, Ammoz[i].Probability)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1715
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1716
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1717
GetUtility:= i
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1718
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1719
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1720
(*
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1721
Intended to check Gear X/Y against the map left/right edges and apply one of the world modes
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1722
* Normal - infinite world, do nothing
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1723
* Wrap (entering left edge exits at same height on right edge)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1724
* Bounce (striking edge is treated as a 100% elasticity bounce)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1725
* From the depths (same as from sky, but from sea, with submersible flag set)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1726
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1727
Trying to make the checks a little broader than on first pass to catch things that don't move normally.
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1728
*)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1729
function WorldWrap(var Gear: PGear): boolean;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
  1730
//var tdx: hwFloat;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1731
begin
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1732
WorldWrap:= false;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1733
if WorldEdge = weNone then exit(false);
10160
4608f10ae65f - Make world wrap edges not depend on gear radius
unc0rr
parents: 10124
diff changeset
  1734
if (hwRound(Gear^.X) < LongInt(leftX)) or
4608f10ae65f - Make world wrap edges not depend on gear radius
unc0rr
parents: 10124
diff changeset
  1735
   (hwRound(Gear^.X) > LongInt(rightX)) then
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1736
    begin
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1737
    if WorldEdge = weWrap then
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1738
        begin
10160
4608f10ae65f - Make world wrap edges not depend on gear radius
unc0rr
parents: 10124
diff changeset
  1739
        if (hwRound(Gear^.X) < LongInt(leftX)) then
4608f10ae65f - Make world wrap edges not depend on gear radius
unc0rr
parents: 10124
diff changeset
  1740
             Gear^.X:= Gear^.X + int2hwfloat(rightX - leftX)
4608f10ae65f - Make world wrap edges not depend on gear radius
unc0rr
parents: 10124
diff changeset
  1741
        else Gear^.X:= Gear^.X - int2hwfloat(rightX - leftX);
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1742
        LeftImpactTimer:= 150;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1743
        RightImpactTimer:= 150
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1744
        end
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1745
    else if WorldEdge = weBounce then
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1746
        begin
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
  1747
        if (hwRound(Gear^.X) - Gear^.Radius < LongInt(leftX)) then
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1748
            begin
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1749
            LeftImpactTimer:= 333;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1750
            Gear^.dX.isNegative:= false;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
  1751
            Gear^.X:= int2hwfloat(LongInt(leftX) + Gear^.Radius)
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1752
            end
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1753
        else
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1754
            begin
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1755
            RightImpactTimer:= 333;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1756
            Gear^.dX.isNegative:= true;
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1757
            Gear^.X:= int2hwfloat(rightX-Gear^.Radius)
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1758
            end;
9561
aab34634a17b call bounce sound less often
nemo
parents: 9557
diff changeset
  1759
        if (Gear^.Radius > 2) and (Gear^.dX.QWordValue > _0_001.QWordValue) then
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1760
            AddBounceEffectForGear(Gear);
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
  1761
        end{
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1762
    else if WorldEdge = weSea then
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1763
        begin
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1764
        if (hwRound(Gear^.Y) > cWaterLine) and (Gear^.State and gstSubmersible <> 0) then
9521
8054d9d775fd merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
parents: 9160 9489
diff changeset
  1765
            Gear^.State:= Gear^.State and (not gstSubmersible)
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1766
        else
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1767
            begin
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1768
            Gear^.State:= Gear^.State or gstSubmersible;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1769
            Gear^.X:= int2hwFloat(PlayWidth)*int2hwFloat(min(max(0,hwRound(Gear^.Y)),PlayHeight))/PlayHeight;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1770
            Gear^.Y:= int2hwFloat(cWaterLine+cVisibleWater+Gear^.Radius*2);
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1771
            tdx:= Gear^.dX;
9522
a386e1cdc468 tiny tweak to silly mode
nemo
parents: 9489
diff changeset
  1772
            Gear^.dX:= -Gear^.dY;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1773
            Gear^.dY:= tdx;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1774
            Gear^.dY.isNegative:= true
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1775
            end
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
  1776
        end};
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1777
(*
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1778
* Window in the sky (Gear moved high into the sky, Y is used to determine X) [unfortunately, not a safe thing to do. shame, I thought aerial bombardment would be kinda neat
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1779
This one would be really easy to freeze game unless it was flagged unfortunately.
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1780
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1781
    else
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1782
        begin
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1783
        Gear^.X:= int2hwFloat(PlayWidth)*int2hwFloat(min(max(0,hwRound(Gear^.Y)),PlayHeight))/PlayHeight;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1784
        Gear^.Y:= -_2048-_256-_256;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1785
        tdx:= Gear^.dX;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1786
        Gear^.dX:= Gear^.dY;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1787
        Gear^.dY:= tdx;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1788
        Gear^.dY.isNegative:= false
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1789
        end
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1790
*)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1791
    WorldWrap:= true
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1792
    end;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1793
end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1794
13609
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1795
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1796
// Add an audiovisual bounce effect for gear after it bounced from bouncy material.
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1797
// Graphical effect is based on speed.
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1798
procedure AddBounceEffectForGear(Gear: PGear);
13609
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1799
begin
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1800
    AddBounceEffectForGear(Gear, hwFloat2Float(Gear^.Density * hwAbs(Gear^.dY) + hwAbs(Gear^.dX)) / 1.5);
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1801
end;
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1802
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1803
// Same as above, but can specify the size of bounce image with imageScale manually.
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1804
procedure AddBounceEffectForGear(Gear: PGear; imageScale: Single);
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1805
var boing: PVisualGear;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1806
begin
13572
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13568
diff changeset
  1807
    if Gear^.Density < _0_01 then
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13568
diff changeset
  1808
        exit;
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1809
    boing:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot, 0, false, 1);
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1810
    if boing <> nil then
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1811
        with boing^ do
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1812
            begin
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1813
            Angle:= random(360);
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1814
            dx:= 0;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1815
            dy:= 0;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1816
            FrameTicks:= 200;
13609
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1817
            Scale:= imageScale;
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1818
            State:= ord(sprBoing)
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1819
            end;
13851
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13775
diff changeset
  1820
    PlaySound(sndMelonImpact, true)
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1821
end;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1822
11847
38e7206a5df4 Lua API: IsHogLocal(gearUid)
sheepluva
parents: 11822
diff changeset
  1823
function IsHogLocal(HH: PHedgehog): boolean;
38e7206a5df4 Lua API: IsHogLocal(gearUid)
sheepluva
parents: 11822
diff changeset
  1824
begin
11848
6a0d6b00dac8 Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
sheepluva
parents: 11847
diff changeset
  1825
    IsHogLocal:= (not (HH^.Team^.ExtDriven or (HH^.BotLevel > 0))) or (HH^.Team^.Clan^.ClanIndex = LocalClan) or (GameType = gmtDemo);
11847
38e7206a5df4 Lua API: IsHogLocal(gearUid)
sheepluva
parents: 11822
diff changeset
  1826
end;
38e7206a5df4 Lua API: IsHogLocal(gearUid)
sheepluva
parents: 11822
diff changeset
  1827
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1828
end.