author | koda |
Thu, 14 Jan 2010 16:46:50 +0000 | |
changeset 2695 | ed789a7ef68d |
parent 2659 | 947fa21d5cd8 |
child 2699 | 249adefa9c1c |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
1689 | 3 |
* Copyright (c) 2004-2009 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
2622 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
4 | 21 |
unit uGears; |
22 |
interface |
|
351 | 23 |
uses SDLh, uConsts, uFloat; |
4 | 24 |
const AllInactive: boolean = false; |
868 | 25 |
PrvInactive: boolean = false; |
4 | 26 |
|
27 |
type PGear = ^TGear; |
|
1259 | 28 |
TGearStepProcedure = procedure (Gear: PGear); |
29 |
TGear = record |
|
30 |
NextGear, PrevGear: PGear; |
|
31 |
Active: Boolean; |
|
1849 | 32 |
Invulnerable: Boolean; |
2204
526f8165acce
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents:
2186
diff
changeset
|
33 |
RenderTimer: Boolean; |
1259 | 34 |
Ammo : PAmmo; |
35 |
State : Longword; |
|
36 |
X : hwFloat; |
|
37 |
Y : hwFloat; |
|
38 |
dX: hwFloat; |
|
39 |
dY: hwFloat; |
|
40 |
Kind: TGearType; |
|
41 |
Pos: Longword; |
|
42 |
doStep: TGearStepProcedure; |
|
43 |
Radius: LongInt; |
|
44 |
Angle, Power : Longword; |
|
45 |
DirAngle: real; |
|
46 |
Timer : LongWord; |
|
47 |
Elasticity: hwFloat; |
|
48 |
Friction : hwFloat; |
|
49 |
Message, MsgParam : Longword; |
|
50 |
Hedgehog: pointer; |
|
2135
0b7972dfad01
Push karma application to end of round - should avoid problems w/ plane and kamikaze
nemo
parents:
2134
diff
changeset
|
51 |
Health, Damage, Karma: LongInt; |
1259 | 52 |
CollisionIndex: LongInt; |
53 |
Tag: LongInt; |
|
54 |
Tex: PTexture; |
|
55 |
Z: Longword; |
|
56 |
IntersectGear: PGear; |
|
57 |
TriggerId: Longword; |
|
2428 | 58 |
FlightTime: Longword; |
2042
905c554d62e6
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo
parents:
2031
diff
changeset
|
59 |
uid: Longword |
1259 | 60 |
end; |
4 | 61 |
|
371 | 62 |
function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear; |
4 | 63 |
procedure ProcessGears; |
1849 | 64 |
procedure ResetUtilities; |
2017 | 65 |
procedure ApplyDamage(Gear: PGear; Damage: Longword); |
4 | 66 |
procedure SetAllToActive; |
67 |
procedure SetAllHHToActive; |
|
956 | 68 |
procedure DrawGears; |
4 | 69 |
procedure FreeGearsList; |
10 | 70 |
procedure AddMiscGears; |
4 | 71 |
procedure AssignHHCoords; |
294 | 72 |
procedure InsertGearToList(Gear: PGear); |
73 |
procedure RemoveGearFromList(Gear: PGear); |
|
4 | 74 |
|
75 |
var CurAmmoGear: PGear = nil; |
|
68 | 76 |
GearsList: PGear = nil; |
307 | 77 |
KilledHHs: Longword = 0; |
2017 | 78 |
SuddenDeathDmg: Boolean = false; |
79 |
SpeechType: Longword = 1; |
|
80 |
SpeechText: shortstring; |
|
2428 | 81 |
TrainingTargetGear: PGear = nil; |
2621
956ff066f3a5
Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents:
2619
diff
changeset
|
82 |
skipFlag: boolean = false; |
70 | 83 |
|
4 | 84 |
implementation |
81 | 85 |
uses uWorld, uMisc, uStore, uConsole, uSound, uTeams, uRandom, uCollisions, |
2376 | 86 |
uLand, uIO, uLandGraphics, uAIMisc, uLocale, uAI, uAmmos, uTriggers, |
2152 | 87 |
{$IFDEF GLES11} |
1906 | 88 |
gles11, |
89 |
{$ELSE} |
|
90 |
GL, |
|
91 |
{$ENDIF} |
|
1259 | 92 |
uStats, uVisualGears; |
789 | 93 |
|
1207
ceaab010269e
Some adjusting... it still doesn't solve problem fully
unc0rr
parents:
1200
diff
changeset
|
94 |
const MAXROPEPOINTS = 384; |
68 | 95 |
var RopePoints: record |
4 | 96 |
Count: Longword; |
776
8fc7e59d9cb4
Convert the rest of rotated sprites to be rotated by OpenGL
unc0rr
parents:
775
diff
changeset
|
97 |
HookAngle: GLfloat; |
789 | 98 |
ar: array[0..MAXROPEPOINTS] of record |
351 | 99 |
X, Y: hwFloat; |
100 |
dLen: hwFloat; |
|
4 | 101 |
b: boolean; |
102 |
end; |
|
2391 | 103 |
rounded: array[0..MAXROPEPOINTS + 2] of TVertex2f; |
2362 | 104 |
end; |
4 | 105 |
|
1515 | 106 |
procedure DeleteGear(Gear: PGear); forward; |
371 | 107 |
procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord); forward; |
108 |
procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt); forward; |
|
1433 | 109 |
//procedure AmmoFlameWork(Ammo: PGear); forward; |
371 | 110 |
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear; forward; |
15 | 111 |
procedure SpawnBoxOfSmth; forward; |
32
78bff13b11c0
With this patch the game doesn't crash when gaming by net
unc0rr
parents:
24
diff
changeset
|
112 |
procedure AfterAttack; forward; |
1515 | 113 |
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt); forward; |
302 | 114 |
procedure HedgehogStep(Gear: PGear); forward; |
1528 | 115 |
procedure doStepHedgehogMoving(Gear: PGear); forward; |
303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset
|
116 |
procedure HedgehogChAngle(Gear: PGear); forward; |
506 | 117 |
procedure ShotgunShot(Gear: PGear); forward; |
1689 | 118 |
procedure PickUp(HH, Gear: PGear); forward; |
1964 | 119 |
procedure HHSetWeapon(Gear: PGear); forward; |
120 |
||
4 | 121 |
|
2599 | 122 |
{$INCLUDE "GSHandlers.inc"} |
123 |
{$INCLUDE "HHHandlers.inc"} |
|
4 | 124 |
|
125 |
const doStepHandlers: array[TGearType] of TGearStepProcedure = ( |
|
1259 | 126 |
@doStepBomb, |
127 |
@doStepHedgehog, |
|
128 |
@doStepGrenade, |
|
129 |
@doStepHealthTag, |
|
130 |
@doStepGrave, |
|
131 |
@doStepUFO, |
|
132 |
@doStepShotgunShot, |
|
133 |
@doStepPickHammer, |
|
134 |
@doStepRope, |
|
135 |
@doStepSmokeTrace, |
|
136 |
@doStepExplosion, |
|
137 |
@doStepMine, |
|
138 |
@doStepCase, |
|
139 |
@doStepDEagleShot, |
|
140 |
@doStepDynamite, |
|
141 |
@doStepBomb, |
|
142 |
@doStepCluster, |
|
143 |
@doStepShover, |
|
144 |
@doStepFlame, |
|
145 |
@doStepFirePunch, |
|
146 |
@doStepActionTimer, |
|
147 |
@doStepActionTimer, |
|
148 |
@doStepActionTimer, |
|
149 |
@doStepParachute, |
|
150 |
@doStepAirAttack, |
|
151 |
@doStepAirBomb, |
|
152 |
@doStepBlowTorch, |
|
153 |
@doStepGirder, |
|
154 |
@doStepTeleport, |
|
155 |
@doStepSwitcher, |
|
2460 | 156 |
@doStepTarget, |
1259 | 157 |
@doStepMortar, |
158 |
@doStepWhip, |
|
159 |
@doStepKamikaze, |
|
160 |
@doStepCake, |
|
1261 | 161 |
@doStepSeduction, |
1279 | 162 |
@doStepWatermelon, |
1263 | 163 |
@doStepCluster, |
164 |
@doStepBomb, |
|
1298 | 165 |
@doStepSmokeTrace, |
1573 | 166 |
@doStepWaterUp, |
1601 | 167 |
@doStepDrill, |
168 |
@doStepBallgun, |
|
1689 | 169 |
@doStepBomb, |
2017 | 170 |
@doStepRCPlane, |
2177
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2168
diff
changeset
|
171 |
@doStepSniperRifleShot, |
2457
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2455
diff
changeset
|
172 |
@doStepJetpack, |
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2455
diff
changeset
|
173 |
@doStepMolotov |
1259 | 174 |
); |
4 | 175 |
|
294 | 176 |
procedure InsertGearToList(Gear: PGear); |
803 | 177 |
var tmp, ptmp: PGear; |
294 | 178 |
begin |
179 |
if GearsList = nil then |
|
1505 | 180 |
GearsList:= Gear |
181 |
else begin |
|
182 |
tmp:= GearsList; |
|
183 |
ptmp:= GearsList; |
|
184 |
while (tmp <> nil) and (tmp^.Z <= Gear^.Z) do |
|
185 |
begin |
|
186 |
ptmp:= tmp; |
|
187 |
tmp:= tmp^.NextGear |
|
188 |
end; |
|
294 | 189 |
|
1505 | 190 |
if ptmp <> nil then |
191 |
begin |
|
192 |
Gear^.NextGear:= ptmp^.NextGear; |
|
193 |
Gear^.PrevGear:= ptmp; |
|
194 |
if ptmp^.NextGear <> nil then ptmp^.NextGear^.PrevGear:= Gear; |
|
195 |
ptmp^.NextGear:= Gear |
|
196 |
end |
|
197 |
else GearsList:= Gear |
|
198 |
end |
|
294 | 199 |
end; |
200 |
||
201 |
procedure RemoveGearFromList(Gear: PGear); |
|
202 |
begin |
|
351 | 203 |
if Gear^.NextGear <> nil then Gear^.NextGear^.PrevGear:= Gear^.PrevGear; |
1505 | 204 |
if Gear^.PrevGear <> nil then |
205 |
Gear^.PrevGear^.NextGear:= Gear^.NextGear |
|
206 |
else |
|
207 |
GearsList:= Gear^.NextGear |
|
294 | 208 |
end; |
209 |
||
371 | 210 |
function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear; |
79 | 211 |
const Counter: Longword = 0; |
2695 | 212 |
var gear: PGear; |
4 | 213 |
begin |
79 | 214 |
inc(Counter); |
1495 | 215 |
{$IFDEF DEBUGFILE} |
1503 | 216 |
AddFileLog('AddGear: #' + inttostr(Counter) + ' (' + inttostr(x) + ',' + inttostr(y) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + inttostr(ord(Kind))); |
1495 | 217 |
{$ENDIF} |
218 |
||
2695 | 219 |
New(gear); |
220 |
FillChar(gear^, sizeof(TGear), 0); |
|
221 |
gear^.X:= int2hwFloat(X); |
|
222 |
gear^.Y:= int2hwFloat(Y); |
|
223 |
gear^.Kind := Kind; |
|
224 |
gear^.State:= State; |
|
225 |
gear^.Active:= true; |
|
226 |
gear^.dX:= dX; |
|
227 |
gear^.dY:= dY; |
|
228 |
gear^.doStep:= doStepHandlers[Kind]; |
|
229 |
gear^.CollisionIndex:= -1; |
|
230 |
gear^.Timer:= Timer; |
|
231 |
gear^.Z:= cUsualZ; |
|
232 |
gear^.FlightTime:= 0; |
|
233 |
gear^.uid:= Counter; |
|
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
503
diff
changeset
|
234 |
|
4 | 235 |
if CurrentTeam <> nil then |
1505 | 236 |
begin |
2695 | 237 |
gear^.Hedgehog:= CurrentHedgehog; |
238 |
gear^.IntersectGear:= CurrentHedgehog^.Gear |
|
1505 | 239 |
end; |
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
789
diff
changeset
|
240 |
|
4 | 241 |
case Kind of |
915 | 242 |
gtAmmo_Bomb, |
243 |
gtClusterBomb: begin |
|
2695 | 244 |
gear^.Radius:= 4; |
245 |
gear^.Elasticity:= _0_6; |
|
246 |
gear^.Friction:= _0_96; |
|
247 |
gear^.RenderTimer:= true; |
|
248 |
if gear^.Timer = 0 then gear^.Timer:= 3000 |
|
4 | 249 |
end; |
1261 | 250 |
gtWatermelon: begin |
2695 | 251 |
gear^.Radius:= 4; |
252 |
gear^.Elasticity:= _0_8; |
|
253 |
gear^.Friction:= _0_995; |
|
254 |
gear^.RenderTimer:= true; |
|
255 |
if gear^.Timer = 0 then gear^.Timer:= 3000 |
|
1261 | 256 |
end; |
4 | 257 |
gtHedgehog: begin |
2695 | 258 |
gear^.Radius:= cHHRadius; |
259 |
gear^.Elasticity:= _0_35; |
|
260 |
gear^.Friction:= _0_999; |
|
261 |
gear^.Angle:= cMaxAngle div 2; |
|
262 |
gear^.Z:= cHHZ; |
|
4 | 263 |
end; |
2488 | 264 |
gtAmmo_Grenade: begin // bazooka |
2695 | 265 |
gear^.Radius:= 4; |
4 | 266 |
end; |
267 |
gtHealthTag: begin |
|
2695 | 268 |
gear^.Timer:= 1500; |
269 |
gear^.Z:= 2002; |
|
2017 | 270 |
end; |
4 | 271 |
gtGrave: begin |
2695 | 272 |
gear^.Radius:= 10; |
273 |
gear^.Elasticity:= _0_6; |
|
4 | 274 |
end; |
275 |
gtUFO: begin |
|
2695 | 276 |
gear^.Radius:= 5; |
277 |
gear^.Timer:= 500; |
|
278 |
gear^.RenderTimer:= true; |
|
279 |
gear^.Elasticity:= _0_9 |
|
4 | 280 |
end; |
281 |
gtShotgunShot: begin |
|
2695 | 282 |
gear^.Timer:= 900; |
283 |
gear^.Radius:= 2 |
|
4 | 284 |
end; |
285 |
gtPickHammer: begin |
|
2695 | 286 |
gear^.Radius:= 10; |
287 |
gear^.Timer:= 4000 |
|
4 | 288 |
end; |
1263 | 289 |
gtSmokeTrace, |
290 |
gtEvilTrace: begin |
|
2695 | 291 |
gear^.X:= gear^.X - _16; |
292 |
gear^.Y:= gear^.Y - _16; |
|
293 |
gear^.State:= 8; |
|
294 |
gear^.Z:= cSmokeZ |
|
4 | 295 |
end; |
296 |
gtRope: begin |
|
2695 | 297 |
gear^.Radius:= 3; |
298 |
gear^.Friction:= _450; |
|
4 | 299 |
RopePoints.Count:= 0; |
300 |
end; |
|
9 | 301 |
gtExplosion: begin |
2695 | 302 |
gear^.X:= gear^.X; |
303 |
gear^.Y:= gear^.Y; |
|
9 | 304 |
end; |
10 | 305 |
gtMine: begin |
2695 | 306 |
gear^.State:= gear^.State or gstMoving; |
307 |
gear^.Radius:= 2; |
|
308 |
gear^.Elasticity:= _0_55; |
|
309 |
gear^.Friction:= _0_995; |
|
2031
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2028
diff
changeset
|
310 |
if cMinesTime < 0 then |
2695 | 311 |
gear^.Timer:= getrandom(4)*1000 |
2031
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2028
diff
changeset
|
312 |
else |
2695 | 313 |
gear^.Timer:= cMinesTime*1; |
10 | 314 |
end; |
14
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
10
diff
changeset
|
315 |
gtCase: begin |
2695 | 316 |
gear^.Radius:= 16; |
317 |
gear^.Elasticity:= _0_3 |
|
14
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
10
diff
changeset
|
318 |
end; |
37 | 319 |
gtDEagleShot: begin |
2695 | 320 |
gear^.Radius:= 1; |
321 |
gear^.Health:= 50 |
|
37 | 322 |
end; |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
323 |
gtSniperRifleShot: begin |
2695 | 324 |
gear^.Radius:= 1; |
325 |
gear^.Health:= 50 |
|
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
326 |
end; |
39 | 327 |
gtDynamite: begin |
2695 | 328 |
gear^.Radius:= 3; |
329 |
gear^.Elasticity:= _0_55; |
|
330 |
gear^.Friction:= _0_03; |
|
331 |
gear^.Timer:= 5000; |
|
39 | 332 |
end; |
2204
526f8165acce
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents:
2186
diff
changeset
|
333 |
gtCluster: begin |
2695 | 334 |
gear^.Radius:= 2; |
335 |
gear^.RenderTimer:= true |
|
2204
526f8165acce
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents:
2186
diff
changeset
|
336 |
end; |
2695 | 337 |
gtShover: gear^.Radius:= 20; |
79 | 338 |
gtFlame: begin |
2695 | 339 |
gear^.Tag:= GetRandom(32); |
340 |
gear^.Radius:= 1; |
|
341 |
gear^.Health:= 5; |
|
342 |
if (gear^.dY.QWordValue = 0) and (gear^.dX.QWordValue = 0) then |
|
1555 | 343 |
begin |
2695 | 344 |
gear^.dY:= (getrandom - _0_8) * _0_03; |
345 |
gear^.dX:= (getrandom - _0_5) * _0_4 |
|
1555 | 346 |
end |
79 | 347 |
end; |
82 | 348 |
gtFirePunch: begin |
2695 | 349 |
gear^.Radius:= 15; |
350 |
gear^.Tag:= Y |
|
82 | 351 |
end; |
302 | 352 |
gtAirBomb: begin |
2695 | 353 |
gear^.Radius:= 5; |
302 | 354 |
end; |
355 |
gtBlowTorch: begin |
|
2695 | 356 |
gear^.Radius:= cHHRadius + cBlowTorchC; |
357 |
gear^.Timer:= 7500 |
|
302 | 358 |
end; |
540 | 359 |
gtSwitcher: begin |
2695 | 360 |
gear^.Z:= cCurrHHZ |
540 | 361 |
end; |
593 | 362 |
gtTarget: begin |
2695 | 363 |
gear^.Radius:= 10; |
364 |
gear^.Elasticity:= _0_3; |
|
365 |
gear^.Timer:= 0 |
|
593 | 366 |
end; |
924 | 367 |
gtMortar: begin |
2695 | 368 |
gear^.Radius:= 4; |
369 |
gear^.Elasticity:= _0_2; |
|
370 |
gear^.Friction:= _0_08 |
|
924 | 371 |
end; |
2695 | 372 |
gtWhip: gear^.Radius:= 20; |
984 | 373 |
gtKamikaze: begin |
2695 | 374 |
gear^.Health:= 2048; |
375 |
gear^.Radius:= 20 |
|
984 | 376 |
end; |
1089 | 377 |
gtCake: begin |
2695 | 378 |
gear^.Health:= 2048; |
379 |
gear^.Radius:= 7; |
|
380 |
gear^.Z:= cOnHHZ; |
|
381 |
gear^.RenderTimer:= true; |
|
382 |
if not dX.isNegative then gear^.Angle:= 1 else gear^.Angle:= 3 |
|
1089 | 383 |
end; |
1263 | 384 |
gtHellishBomb: begin |
2695 | 385 |
gear^.Radius:= 4; |
386 |
gear^.Elasticity:= _0_5; |
|
387 |
gear^.Friction:= _0_96; |
|
388 |
gear^.RenderTimer:= true; |
|
389 |
gear^.Timer:= 5000 |
|
1263 | 390 |
end; |
1573 | 391 |
gtDrill: begin |
2695 | 392 |
gear^.Timer:= 5000; |
393 |
gear^.Radius:= 4 |
|
1573 | 394 |
end; |
1601 | 395 |
gtBall: begin |
2695 | 396 |
gear^.Radius:= 5; |
397 |
gear^.Tag:= random(8); |
|
398 |
gear^.Timer:= 5000; |
|
399 |
gear^.Elasticity:= _0_7; |
|
400 |
gear^.Friction:= _0_995; |
|
1601 | 401 |
end; |
402 |
gtBallgun: begin |
|
2695 | 403 |
gear^.Timer:= 5001; |
1601 | 404 |
end; |
1689 | 405 |
gtRCPlane: begin |
2695 | 406 |
gear^.Timer:= 15000; |
407 |
gear^.Health:= 3; |
|
408 |
gear^.Radius:= 8 |
|
1689 | 409 |
end; |
2177
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2168
diff
changeset
|
410 |
gtJetpack: begin |
2695 | 411 |
gear^.Health:= 2000; |
2177
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2168
diff
changeset
|
412 |
end; |
2488 | 413 |
gtMolotov: begin |
2695 | 414 |
gear^.Radius:= 8; |
2488 | 415 |
end; |
4 | 416 |
end; |
2695 | 417 |
InsertGearToList(gear); |
418 |
AddGear:= gear; |
|
4 | 419 |
end; |
420 |
||
1515 | 421 |
procedure DeleteGear(Gear: PGear); |
48 | 422 |
var team: PTeam; |
1515 | 423 |
t: Longword; |
4 | 424 |
begin |
503 | 425 |
DeleteCI(Gear); |
762 | 426 |
|
427 |
if Gear^.Tex <> nil then |
|
1495 | 428 |
begin |
429 |
FreeTexture(Gear^.Tex); |
|
430 |
Gear^.Tex:= nil |
|
431 |
end; |
|
762 | 432 |
|
351 | 433 |
if Gear^.Kind = gtHedgehog then |
2079 | 434 |
if (CurAmmoGear <> nil) and (CurrentHedgehog^.Gear = Gear) then |
1495 | 435 |
begin |
436 |
Gear^.Message:= gm_Destroy; |
|
437 |
CurAmmoGear^.Message:= gm_Destroy; |
|
438 |
exit |
|
439 |
end |
|
440 |
else |
|
441 |
begin |
|
2076
aa3263e57b8f
increase # of mines to 50, limit max depth of drowning damage tag
nemo
parents:
2074
diff
changeset
|
442 |
if (hwRound(Gear^.Y) >= cWaterLine) then |
1495 | 443 |
begin |
444 |
t:= max(Gear^.Damage, Gear^.Health); |
|
445 |
Gear^.Damage:= t; |
|
2076
aa3263e57b8f
increase # of mines to 50, limit max depth of drowning damage tag
nemo
parents:
2074
diff
changeset
|
446 |
AddGear(hwRound(Gear^.X), min(hwRound(Gear^.Y),cWaterLine+cVisibleWater+32), gtHealthTag, t, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog; |
1495 | 447 |
uStats.HedgehogDamaged(Gear) |
448 |
end; |
|
2376 | 449 |
|
1495 | 450 |
team:= PHedgehog(Gear^.Hedgehog)^.Team; |
451 |
if CurrentHedgehog^.Gear = Gear then |
|
452 |
FreeActionsList; // to avoid ThinkThread on drawned gear |
|
2376 | 453 |
|
1495 | 454 |
PHedgehog(Gear^.Hedgehog)^.Gear:= nil; |
455 |
inc(KilledHHs); |
|
1515 | 456 |
RecountTeamHealth(team) |
1495 | 457 |
end; |
458 |
{$IFDEF DEBUGFILE} |
|
1503 | 459 |
with Gear^ do AddFileLog('Delete: #' + inttostr(uid) + ' (' + inttostr(hwRound(x)) + ',' + inttostr(hwRound(y)) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + inttostr(ord(Kind))); |
1495 | 460 |
{$ENDIF} |
461 |
||
595
5ee863f2f568
Triggers PoC: targets are spawned right after the previous damaged
unc0rr
parents:
593
diff
changeset
|
462 |
if Gear^.TriggerId <> 0 then TickTrigger(Gear^.TriggerId); |
82 | 463 |
if CurAmmoGear = Gear then CurAmmoGear:= nil; |
4 | 464 |
if FollowGear = Gear then FollowGear:= nil; |
294 | 465 |
RemoveGearFromList(Gear); |
1515 | 466 |
Dispose(Gear) |
4 | 467 |
end; |
468 |
||
469 |
function CheckNoDamage: boolean; // returns TRUE in case of no damaged hhs |
|
470 |
var Gear: PGear; |
|
1849 | 471 |
dmg: LongInt; |
4 | 472 |
begin |
351 | 473 |
CheckNoDamage:= true; |
4 | 474 |
Gear:= GearsList; |
475 |
while Gear <> nil do |
|
867 | 476 |
begin |
477 |
if Gear^.Kind = gtHedgehog then |
|
1861 | 478 |
begin |
2135
0b7972dfad01
Push karma application to end of round - should avoid problems w/ plane and kamikaze
nemo
parents:
2134
diff
changeset
|
479 |
if (not isInMultiShoot) then inc(Gear^.Damage, Gear^.Karma); |
1849 | 480 |
if (Gear^.Damage <> 0) and |
481 |
(not Gear^.Invulnerable) then |
|
1861 | 482 |
begin |
483 |
CheckNoDamage:= false; |
|
484 |
uStats.HedgehogDamaged(Gear); |
|
485 |
dmg:= Gear^.Damage; |
|
486 |
if Gear^.Health < dmg then |
|
487 |
Gear^.Health:= 0 |
|
488 |
else |
|
489 |
dec(Gear^.Health, dmg); |
|
351 | 490 |
|
2017 | 491 |
if (PHedgehog(Gear^.Hedgehog)^.Team = CurrentTeam) and |
2135
0b7972dfad01
Push karma application to end of round - should avoid problems w/ plane and kamikaze
nemo
parents:
2134
diff
changeset
|
492 |
(Gear^.Damage <> Gear^.Karma) and |
2017 | 493 |
not SuddenDeathDmg then |
494 |
Gear^.State:= Gear^.State or gstLoser; |
|
495 |
||
1861 | 496 |
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) - cHHRadius - 12, |
497 |
gtHealthTag, dmg, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog; |
|
867 | 498 |
|
1861 | 499 |
RenderHealth(PHedgehog(Gear^.Hedgehog)^); |
500 |
RecountTeamHealth(PHedgehog(Gear^.Hedgehog)^.Team); |
|
1505 | 501 |
|
1861 | 502 |
end; |
2135
0b7972dfad01
Push karma application to end of round - should avoid problems w/ plane and kamikaze
nemo
parents:
2134
diff
changeset
|
503 |
if (not isInMultiShoot) then Gear^.Karma:= 0; |
0b7972dfad01
Push karma application to end of round - should avoid problems w/ plane and kamikaze
nemo
parents:
2134
diff
changeset
|
504 |
Gear^.Damage:= 0 |
1861 | 505 |
end; |
867 | 506 |
Gear:= Gear^.NextGear |
507 |
end; |
|
2017 | 508 |
SuddenDeathDmg:= false; |
4 | 509 |
end; |
510 |
||
1054 | 511 |
procedure HealthMachine; |
512 |
var Gear: PGear; |
|
513 |
begin |
|
514 |
Gear:= GearsList; |
|
515 |
||
516 |
while Gear <> nil do |
|
517 |
begin |
|
518 |
if Gear^.Kind = gtHedgehog then |
|
519 |
Gear^.Damage:= min(cHealthDecrease, Gear^.Health - 1); |
|
520 |
||
521 |
Gear:= Gear^.NextGear |
|
522 |
end; |
|
523 |
end; |
|
524 |
||
4 | 525 |
procedure ProcessGears; |
614 | 526 |
const delay: LongWord = 0; |
1797 | 527 |
step: (stDelay, stChDmg, stSweep, stTurnReact, |
1495 | 528 |
stAfterDelay, stChWin, stWater, stChWin2, stHealth, |
529 |
stSpawn, stNTurn) = stDelay; |
|
1054 | 530 |
|
4 | 531 |
var Gear, t: PGear; |
532 |
begin |
|
868 | 533 |
PrvInactive:= AllInactive; |
4 | 534 |
AllInactive:= true; |
1495 | 535 |
|
4 | 536 |
t:= GearsList; |
1054 | 537 |
while t <> nil do |
1352
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1346
diff
changeset
|
538 |
begin |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1346
diff
changeset
|
539 |
Gear:= t; |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1346
diff
changeset
|
540 |
t:= Gear^.NextGear; |
2376 | 541 |
if Gear^.Active then |
2204
526f8165acce
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents:
2186
diff
changeset
|
542 |
begin |
526f8165acce
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents:
2186
diff
changeset
|
543 |
if Gear^.RenderTimer and (Gear^.Timer > 500) and ((Gear^.Timer mod 1000) = 0) then |
526f8165acce
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents:
2186
diff
changeset
|
544 |
begin |
2376 | 545 |
if Gear^.Tex <> nil then FreeTexture(Gear^.Tex); |
2619 | 546 |
Gear^.Tex:= RenderStringTex(inttostr(Gear^.Timer div 1000), cWhiteColor, fntSmall); |
2204
526f8165acce
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents:
2186
diff
changeset
|
547 |
end; |
526f8165acce
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents:
2186
diff
changeset
|
548 |
Gear^.doStep(Gear); |
526f8165acce
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents:
2186
diff
changeset
|
549 |
end |
1352
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1346
diff
changeset
|
550 |
end; |
89 | 551 |
|
4 | 552 |
if AllInactive then |
1343 | 553 |
case step of |
554 |
stDelay: begin |
|
555 |
if delay = 0 then |
|
556 |
delay:= cInactDelay |
|
557 |
else |
|
558 |
dec(delay); |
|
614 | 559 |
|
1343 | 560 |
if delay = 0 then |
561 |
inc(step) |
|
562 |
end; |
|
1797 | 563 |
stChDmg: if CheckNoDamage then inc(step) else step:= stDelay; |
564 |
stSweep: if SweepDirty then |
|
1792 | 565 |
begin |
1918 | 566 |
SetAllToActive; |
1792 | 567 |
step:= stChDmg |
1797 | 568 |
end else inc(step); |
1343 | 569 |
stTurnReact: begin |
570 |
if (not bBetweenTurns) and (not isInMultiShoot) then |
|
571 |
begin |
|
572 |
uStats.TurnReaction; |
|
573 |
inc(step) |
|
574 |
end else |
|
575 |
inc(step, 2); |
|
576 |
end; |
|
577 |
stAfterDelay: begin |
|
578 |
if delay = 0 then |
|
579 |
delay:= cInactDelay |
|
580 |
else |
|
581 |
dec(delay); |
|
815 | 582 |
|
1343 | 583 |
if delay = 0 then |
584 |
inc(step) |
|
585 |
end; |
|
586 |
stChWin: begin |
|
587 |
CheckForWin; |
|
588 |
inc(step) |
|
589 |
end; |
|
590 |
stWater: if (not bBetweenTurns) and (not isInMultiShoot) then |
|
591 |
begin |
|
1782
e7589e37a6d6
Options for bonus box probability tuning and number of turn until sudden death
unc0rr
parents:
1781
diff
changeset
|
592 |
if TotalRounds = cSuddenDTurns + 2 then bWaterRising:= true; |
1055
9af540b23409
Water rises after 25 mins of round, health is decreased after 20 mins
unc0rr
parents:
1054
diff
changeset
|
593 |
|
1343 | 594 |
if bWaterRising then |
595 |
AddGear(0, 0, gtWaterUp, 0, _0, _0, 0); |
|
1055
9af540b23409
Water rises after 25 mins of round, health is decreased after 20 mins
unc0rr
parents:
1054
diff
changeset
|
596 |
|
1343 | 597 |
inc(step) |
598 |
end else inc(step); |
|
599 |
stChWin2: begin |
|
600 |
CheckForWin; |
|
601 |
inc(step) |
|
602 |
end; |
|
603 |
stHealth: begin |
|
1782
e7589e37a6d6
Options for bonus box probability tuning and number of turn until sudden death
unc0rr
parents:
1781
diff
changeset
|
604 |
if (TotalRounds = cSuddenDTurns) and (cHealthDecrease = 0) then |
1343 | 605 |
begin |
606 |
cHealthDecrease:= 5; |
|
2619 | 607 |
AddCaption(trmsg[sidSuddenDeath], cWhiteColor, capgrpGameState); |
2217 | 608 |
playSound(sndSuddenDeath, false, nil); |
1343 | 609 |
end; |
1055
9af540b23409
Water rises after 25 mins of round, health is decreased after 20 mins
unc0rr
parents:
1054
diff
changeset
|
610 |
|
1343 | 611 |
if (cHealthDecrease = 0) |
612 |
or bBetweenTurns |
|
613 |
or isInMultiShoot |
|
614 |
or (TotalRounds = 0) then inc(step) |
|
615 |
else begin |
|
616 |
bBetweenTurns:= true; |
|
617 |
HealthMachine; |
|
2017 | 618 |
SuddenDeathDmg:= true; |
1343 | 619 |
step:= stChDmg |
620 |
end |
|
621 |
end; |
|
622 |
stSpawn: begin |
|
623 |
if not isInMultiShoot then SpawnBoxOfSmth; |
|
624 |
inc(step) |
|
625 |
end; |
|
626 |
stNTurn: begin |
|
2608 | 627 |
if isInMultiShoot then |
628 |
isInMultiShoot:= false |
|
1343 | 629 |
else begin |
2608 | 630 |
// delayed till after 0.9.12 |
631 |
// reset to default zoom |
|
632 |
//ZoomValue:= ZoomDefault; |
|
633 |
with CurrentHedgehog^ do |
|
2611 | 634 |
if (Gear <> nil) |
635 |
and ((Gear^.State and gstAttacked) = 0) |
|
2608 | 636 |
and (MultiShootAttacks > 0) then OnUsedAmmo(CurrentHedgehog^); |
637 |
||
638 |
ResetUtilities; |
|
2376 | 639 |
|
2608 | 640 |
FreeActionsList; // could send -left, -right and similar commands, so should be called before /nextturn |
1298 | 641 |
|
2608 | 642 |
ParseCommand('/nextturn', true); |
643 |
SwitchHedgehog; |
|
1298 | 644 |
|
2608 | 645 |
AfterSwitchHedgehog; |
646 |
bBetweenTurns:= false |
|
647 |
end; |
|
1343 | 648 |
step:= Low(step) |
649 |
end; |
|
650 |
end; |
|
15 | 651 |
|
4 | 652 |
if TurnTimeLeft > 0 then |
870 | 653 |
if CurrentHedgehog^.Gear <> nil then |
654 |
if ((CurrentHedgehog^.Gear^.State and gstAttacking) = 0) |
|
655 |
and not isInMultiShoot then |
|
656 |
begin |
|
657 |
if (TurnTimeLeft = 5000) |
|
658 |
and (CurrentHedgehog^.Gear <> nil) |
|
1669 | 659 |
and ((CurrentHedgehog^.Gear^.State and gstAttacked) = 0) then |
660 |
PlaySound(sndHurry, false, CurrentTeam^.voicepack); |
|
870 | 661 |
dec(TurnTimeLeft) |
662 |
end; |
|
351 | 663 |
|
2621
956ff066f3a5
Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents:
2619
diff
changeset
|
664 |
if skipFlag then |
956ff066f3a5
Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents:
2619
diff
changeset
|
665 |
begin |
956ff066f3a5
Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents:
2619
diff
changeset
|
666 |
TurnTimeLeft:= 0; |
956ff066f3a5
Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents:
2619
diff
changeset
|
667 |
skipFlag:= false |
956ff066f3a5
Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents:
2619
diff
changeset
|
668 |
end; |
956ff066f3a5
Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents:
2619
diff
changeset
|
669 |
|
2134 | 670 |
if ((GameTicks and $FFFF) = $FFFF) then |
917 | 671 |
begin |
2134 | 672 |
if (not CurrentTeam^.ExtDriven) then |
673 |
SendIPCTimeInc; |
|
674 |
||
675 |
if (not CurrentTeam^.ExtDriven) or CurrentTeam^.hasGone then |
|
676 |
inc(hiTicks) // we do not recieve a message for this |
|
917 | 677 |
end; |
656
6d6d9d7b1054
Fix network game bug caused by recent protocol changes
unc0rr
parents:
651
diff
changeset
|
678 |
|
515 | 679 |
inc(GameTicks) |
4 | 680 |
end; |
681 |
||
1854 | 682 |
//Purpose, to reset all transient attributes toggled by a utility. |
683 |
//If any of these are set as permanent toggles in the frontend, that needs to be checked and skipped here. |
|
1849 | 684 |
procedure ResetUtilities; |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
685 |
var i: LongInt; |
1849 | 686 |
begin |
2221 | 687 |
SpeechText:= ''; // in case it has not been consumed |
2017 | 688 |
|
1895 | 689 |
if (GameFlags and gfLowGravity) = 0 then |
690 |
cGravity:= cMaxWindSpeed; |
|
691 |
||
2017 | 692 |
if (GameFlags and gfVampiric) = 0 then |
693 |
cVampiric:= false; |
|
694 |
||
1849 | 695 |
cDamageModifier:= _1; |
1895 | 696 |
|
697 |
if (GameFlags and gfLaserSight) = 0 then |
|
698 |
cLaserSighting:= false; |
|
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
699 |
|
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
700 |
if (GameFlags and gfArtillery) = 0 then |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
701 |
cArtillery:= false; |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
702 |
|
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
703 |
// have to sweep *all* current team hedgehogs since it is theoretically possible if you have enough invulnerabilities and switch turns to make your entire team invulnerable |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
704 |
if (CurrentTeam <> nil) then |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
705 |
with CurrentTeam^ do |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
706 |
for i:= 0 to cMaxHHIndex do |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
707 |
with Hedgehogs[i] do |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
708 |
begin |
2045
b0588498bc3a
- Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents:
2042
diff
changeset
|
709 |
if (SpeechGear <> nil) then |
b0588498bc3a
- Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents:
2042
diff
changeset
|
710 |
begin |
b0588498bc3a
- Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents:
2042
diff
changeset
|
711 |
DeleteVisualGear(SpeechGear); // remove to restore persisting beyond end of turn. Tiy says was too much of a gameplay issue |
b0588498bc3a
- Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents:
2042
diff
changeset
|
712 |
SpeechGear:= nil |
b0588498bc3a
- Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents:
2042
diff
changeset
|
713 |
end; |
b0588498bc3a
- Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents:
2042
diff
changeset
|
714 |
|
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
715 |
if (Gear <> nil) then |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
716 |
if (GameFlags and gfInvulnerable) = 0 then |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
717 |
Gear^.Invulnerable:= false; |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
718 |
end; |
1849 | 719 |
end; |
2045
b0588498bc3a
- Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents:
2042
diff
changeset
|
720 |
|
2017 | 721 |
procedure ApplyDamage(Gear: PGear; Damage: Longword); |
722 |
var s: shortstring; |
|
2428 | 723 |
vampDmg, tmpDmg, i: Longword; |
724 |
vg: PVisualGear; |
|
2017 | 725 |
begin |
2074 | 726 |
if (Gear^.Kind = gtHedgehog) and (Damage>=1) then |
2017 | 727 |
begin |
728 |
AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), Damage, PHedgehog(Gear^.Hedgehog)^.Team^.Clan^.Color); |
|
2067
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
729 |
tmpDmg:= min(Damage, max(0,Gear^.Health-Gear^.Damage)); |
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
730 |
if (Gear <> CurrentHedgehog^.Gear) and (CurrentHedgehog^.Gear <> nil) and (tmpDmg >= 1) then |
2017 | 731 |
begin |
732 |
if cVampiric then |
|
733 |
begin |
|
2067
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
734 |
vampDmg:= hwRound(int2hwFloat(tmpDmg)*_0_8); |
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
735 |
if vampDmg >= 1 then |
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
736 |
begin |
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
737 |
// was considering pulsing on attack, Tiy thinks it should be permanent while in play |
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
738 |
//CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State or gstVampiric; |
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
739 |
inc(CurrentHedgehog^.Gear^.Health,vampDmg); |
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
740 |
str(vampDmg, s); |
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
741 |
s:= '+' + s; |
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
742 |
AddCaption(s, CurrentHedgehog^.Team^.Clan^.Color, capgrpAmmoinfo); |
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
743 |
RenderHealth(CurrentHedgehog^); |
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
744 |
RecountTeamHealth(CurrentHedgehog^.Team); |
2428 | 745 |
i:= 0; |
746 |
while i < vampDmg do |
|
747 |
begin |
|
748 |
vg:= AddVisualGear(hwRound(CurrentHedgehog^.Gear^.X), hwRound(CurrentHedgehog^.Gear^.Y), vgtHealth); |
|
749 |
if vg <> nil then vg^.Frame:= 10; |
|
750 |
inc(i, 5); |
|
751 |
end; |
|
2067
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
752 |
end |
2017 | 753 |
end; |
2376 | 754 |
if ((GameFlags and gfKarma) <> 0) and |
2017 | 755 |
((GameFlags and gfInvulnerable) = 0) and |
756 |
not CurrentHedgehog^.Gear^.Invulnerable then |
|
757 |
begin // this cannot just use Damage or it interrupts shotgun and gets you called stupid |
|
2135
0b7972dfad01
Push karma application to end of round - should avoid problems w/ plane and kamikaze
nemo
parents:
2134
diff
changeset
|
758 |
inc(CurrentHedgehog^.Gear^.Karma, tmpDmg); |
2376 | 759 |
AddGear(hwRound(CurrentHedgehog^.Gear^.X), |
760 |
hwRound(CurrentHedgehog^.Gear^.Y), |
|
2067
7524a783bd8c
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
nemo
parents:
2057
diff
changeset
|
761 |
gtHealthTag, tmpDmg, _0, _0, 0)^.Hedgehog:= CurrentHedgehog; |
2017 | 762 |
end; |
763 |
end; |
|
764 |
end; |
|
2057
cf0d84479251
Prevent gaining more health than hedgehog actually has
nemo
parents:
2053
diff
changeset
|
765 |
inc(Gear^.Damage, Damage); |
2017 | 766 |
end; |
1849 | 767 |
|
4 | 768 |
procedure SetAllToActive; |
769 |
var t: PGear; |
|
770 |
begin |
|
771 |
AllInactive:= false; |
|
772 |
t:= GearsList; |
|
351 | 773 |
while t <> nil do |
1505 | 774 |
begin |
775 |
t^.Active:= true; |
|
776 |
t:= t^.NextGear |
|
777 |
end |
|
4 | 778 |
end; |
779 |
||
780 |
procedure SetAllHHToActive; |
|
781 |
var t: PGear; |
|
782 |
begin |
|
783 |
AllInactive:= false; |
|
784 |
t:= GearsList; |
|
351 | 785 |
while t <> nil do |
1505 | 786 |
begin |
787 |
if t^.Kind = gtHedgehog then t^.Active:= true; |
|
788 |
t:= t^.NextGear |
|
789 |
end |
|
4 | 790 |
end; |
791 |
||
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
792 |
procedure DrawHH(Gear: PGear); |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
793 |
var i, t: LongInt; |
822 | 794 |
amt: TAmmoType; |
2020 | 795 |
hx, hy, cx, cy, tx, ty, sx, sy, m: LongInt; // hedgehog, crosshair, temp, sprite, direction |
2597 | 796 |
lx, ly, dx, dy, ax, ay, aAngle, dAngle, hAngle: real; // laser, change |
1253 | 797 |
defaultPos, HatVisible: boolean; |
1906 | 798 |
VertexBuffer: array [0..1] of TVertex2f; |
292 | 799 |
begin |
2020 | 800 |
m:= 1; |
2137 | 801 |
if ((Gear^.State and gstHHHJump) <> 0) and not cArtillery then m:= -1; |
868 | 802 |
if (Gear^.State and gstHHDeath) <> 0 then |
803 |
begin |
|
804 |
DrawSprite(sprHHDeath, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 26 + WorldDy, Gear^.Pos); |
|
805 |
exit |
|
806 |
end; |
|
1002 | 807 |
|
824 | 808 |
defaultPos:= true; |
1253 | 809 |
HatVisible:= false; |
847 | 810 |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
811 |
sx:= hwRound(Gear^.X) + 1 + WorldDx; |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
812 |
sy:= hwRound(Gear^.Y) - 3 + WorldDy; |
1002 | 813 |
if (Gear^.State and gstDrowning) <> 0 then |
814 |
begin |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
815 |
DrawHedgehog(sx, sy, |
1002 | 816 |
hwSign(Gear^.dX), |
817 |
1, |
|
818 |
7, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
819 |
0); |
1002 | 820 |
defaultPos:= false |
821 |
end else |
|
2376 | 822 |
if ((Gear^.State and gstWinner) <> 0) and |
1892 | 823 |
((CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtPickHammer)) then |
1011 | 824 |
begin |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
825 |
DrawHedgehog(sx, sy, |
1011 | 826 |
hwSign(Gear^.dX), |
827 |
2, |
|
828 |
0, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
829 |
0); |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
830 |
defaultPos:= false |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
831 |
end else |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
832 |
if (Gear^.State and gstLoser) <> 0 then // for now using the jackhammer for its kind of bemused "oops" look |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
833 |
begin |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
834 |
DrawHedgehog(sx, sy, |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
835 |
hwSign(Gear^.dX), |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
836 |
2, |
2053
9a8a4add3eff
Use shrug frame for injuring yourself/team-mate, add custom theme music to Sheep theme
nemo
parents:
2045
diff
changeset
|
837 |
3, |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
838 |
0); |
1011 | 839 |
defaultPos:= false |
840 |
end else |
|
841 |
||
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
815
diff
changeset
|
842 |
if (Gear^.State and gstHHDriven) <> 0 then |
966 | 843 |
begin |
2376 | 844 |
if ((Gear^.State and gstHHThinking) = 0) and |
845 |
ShowCrosshair and |
|
2028 | 846 |
((Gear^.State and (gstAttacked or gstAnimation)) = 0) then |
847 |
begin |
|
848 |
(* These calculations are a little complex for a few reasons: |
|
849 |
1: I need to draw the laser from weapon origin to nearest land |
|
2376 | 850 |
2: I need to start the beam outside the hedgie for attractiveness. |
851 |
3: I need to extend the beam beyond land. |
|
2028 | 852 |
This routine perhaps should be pushed into uStore or somesuch instead of continuuing the increase in size of this function. |
853 |
*) |
|
854 |
dx:= hwSign(Gear^.dX) * m * Sin(Gear^.Angle * pi / cMaxAngle); |
|
855 |
dy:= - Cos(Gear^.Angle * pi / cMaxAngle); |
|
856 |
if cLaserSighting then |
|
857 |
begin |
|
858 |
lx:= hwRound(Gear^.X); |
|
859 |
ly:= hwRound(Gear^.Y); |
|
860 |
lx:= lx + dx * 16; |
|
861 |
ly:= ly + dy * 16; |
|
862 |
||
863 |
ax:= dx * 4; |
|
864 |
ay:= dy * 4; |
|
865 |
||
866 |
tx:= round(lx); |
|
867 |
ty:= round(ly); |
|
868 |
hx:= tx; |
|
869 |
hy:= ty; |
|
870 |
while ((ty and LAND_HEIGHT_MASK) = 0) and |
|
871 |
((tx and LAND_WIDTH_MASK) = 0) and |
|
872 |
(Land[ty, tx] = 0) do |
|
873 |
begin |
|
874 |
lx:= lx + ax; |
|
875 |
ly:= ly + ay; |
|
876 |
tx:= round(lx); |
|
877 |
ty:= round(ly) |
|
878 |
end; |
|
879 |
// reached edge of land. assume infinite beam. Extend it way out past camera |
|
880 |
if ((ty and LAND_HEIGHT_MASK) <> 0) or ((tx and LAND_WIDTH_MASK) <> 0) then |
|
881 |
begin |
|
882 |
tx:= round(lx + ax * (LAND_WIDTH div 4)); |
|
883 |
ty:= round(ly + ay * (LAND_WIDTH div 4)); |
|
884 |
end; |
|
2376 | 885 |
|
2028 | 886 |
//if (abs(lx-tx)>8) or (abs(ly-ty)>8) then |
887 |
begin |
|
888 |
glDisable(GL_TEXTURE_2D); |
|
889 |
glEnable(GL_LINE_SMOOTH); |
|
890 |
||
2362 | 891 |
glLineWidth(1.0); |
2376 | 892 |
|
2028 | 893 |
glColor4ub($FF, $00, $00, $C0); |
894 |
VertexBuffer[0].X:= hx + WorldDx; |
|
895 |
VertexBuffer[0].Y:= hy + WorldDy; |
|
896 |
VertexBuffer[1].X:= tx + WorldDx; |
|
897 |
VertexBuffer[1].Y:= ty + WorldDy; |
|
2376 | 898 |
|
2028 | 899 |
glEnableClientState(GL_VERTEX_ARRAY); |
900 |
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]); |
|
901 |
glDrawArrays(GL_LINES, 0, Length(VertexBuffer)); |
|
902 |
glColor4f(1, 1, 1, 1); |
|
903 |
glEnable(GL_TEXTURE_2D); |
|
904 |
glDisable(GL_LINE_SMOOTH); |
|
905 |
end; |
|
906 |
end; |
|
907 |
// draw crosshair |
|
908 |
cx:= Round(hwRound(Gear^.X) + dx * 80); |
|
909 |
cy:= Round(hwRound(Gear^.Y) + dy * 80); |
|
910 |
DrawRotatedTex(PHedgehog(Gear^.Hedgehog)^.Team^.CrosshairTex, |
|
911 |
12, 12, cx + WorldDx, cy + WorldDy, 0, |
|
912 |
hwSign(Gear^.dX) * (Gear^.Angle * 180.0) / cMaxAngle); |
|
913 |
end; |
|
1002 | 914 |
hx:= hwRound(Gear^.X) + 1 + 8 * hwSign(Gear^.dX) + WorldDx; |
915 |
hy:= hwRound(Gear^.Y) - 2 + WorldDy; |
|
916 |
aangle:= Gear^.Angle * 180 / cMaxAngle - 90; |
|
874 | 917 |
|
1002 | 918 |
if CurAmmoGear <> nil then |
919 |
begin |
|
920 |
case CurAmmoGear^.Kind of |
|
1294
50198e5c7f02
- Hedgehog doesn't take off hat when shooting from shotgun
unc0rr
parents:
1286
diff
changeset
|
921 |
gtShotgunShot: begin |
50198e5c7f02
- Hedgehog doesn't take off hat when shooting from shotgun
unc0rr
parents:
1286
diff
changeset
|
922 |
if (CurAmmoGear^.State and gstAnimation <> 0) then |
50198e5c7f02
- Hedgehog doesn't take off hat when shooting from shotgun
unc0rr
parents:
1286
diff
changeset
|
923 |
DrawRotated(sprShotgun, hx, hy, hwSign(Gear^.dX), aangle) |
50198e5c7f02
- Hedgehog doesn't take off hat when shooting from shotgun
unc0rr
parents:
1286
diff
changeset
|
924 |
else |
50198e5c7f02
- Hedgehog doesn't take off hat when shooting from shotgun
unc0rr
parents:
1286
diff
changeset
|
925 |
DrawRotated(sprHandShotgun, hx, hy, hwSign(Gear^.dX), aangle); |
50198e5c7f02
- Hedgehog doesn't take off hat when shooting from shotgun
unc0rr
parents:
1286
diff
changeset
|
926 |
end; |
1002 | 927 |
gtDEagleShot: DrawRotated(sprDEagle, hx, hy, hwSign(Gear^.dX), aangle); |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
928 |
gtSniperRifleShot: begin |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
929 |
if (CurAmmoGear^.State and gstAnimation <> 0) then |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
930 |
DrawRotatedF(sprSniperRifle, hx, hy, 1, hwSign(Gear^.dX), aangle) |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
931 |
else |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
932 |
DrawRotatedF(sprSniperRifle, hx, hy, 0, hwSign(Gear^.dX), aangle) |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
933 |
end; |
1601 | 934 |
gtBallgun: DrawRotated(sprHandBallgun, hx, hy, hwSign(Gear^.dX), aangle); |
1717 | 935 |
gtRCPlane: begin |
936 |
DrawRotated(sprHandPlane, hx, hy, hwSign(Gear^.dX), 0); |
|
937 |
defaultPos:= false |
|
938 |
end; |
|
1002 | 939 |
gtRope: begin |
940 |
if Gear^.X < CurAmmoGear^.X then |
|
941 |
begin |
|
942 |
dAngle:= 0; |
|
2597 | 943 |
hAngle:= 180; |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
944 |
i:= 1 |
1002 | 945 |
end else |
946 |
begin |
|
947 |
dAngle:= 180; |
|
2597 | 948 |
hAngle:= 0; |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
949 |
i:= -1 |
966 | 950 |
end; |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
951 |
sx:= hwRound(Gear^.X) + WorldDx; |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
952 |
sy:= hwRound(Gear^.Y) + WorldDy; |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
953 |
DrawHedgehog(sx, sy, |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
954 |
i, |
1002 | 955 |
1, |
956 |
0, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
957 |
DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + dAngle); |
2597 | 958 |
with PHedgehog(Gear^.Hedgehog)^ do |
959 |
if (HatTex <> nil) then |
|
960 |
DrawRotatedTextureF(HatTex, 1.0, -1.0, -6.0, sx, sy, 0, i, 32, |
|
961 |
i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle); |
|
1002 | 962 |
defaultPos:= false |
963 |
end; |
|
964 |
gtBlowTorch: begin |
|
965 |
DrawRotated(sprBlowTorch, hx, hy, hwSign(Gear^.dX), aangle); |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
966 |
DrawHedgehog(sx, sy, |
1002 | 967 |
hwSign(Gear^.dX), |
968 |
3, |
|
1113 | 969 |
PHedgehog(Gear^.Hedgehog)^.visStepPos div 2, |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
970 |
0); |
1002 | 971 |
defaultPos:= false |
972 |
end; |
|
973 |
gtShover: DrawRotated(sprHandBaseball, hx, hy, hwSign(Gear^.dX), aangle + 180); |
|
974 |
gtFirePunch: begin |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
975 |
DrawHedgehog(sx, sy, |
1002 | 976 |
hwSign(Gear^.dX), |
977 |
1, |
|
978 |
4, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
979 |
0); |
1002 | 980 |
defaultPos:= false |
981 |
end; |
|
1892 | 982 |
gtPickHammer: begin |
983 |
defaultPos:= false; |
|
984 |
dec(sy,20); |
|
985 |
end; |
|
1002 | 986 |
gtTeleport: defaultPos:= false; |
1010 | 987 |
gtWhip: begin |
988 |
DrawRotatedF(sprWhip, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
989 |
sx, |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
990 |
sy, |
1010 | 991 |
1, |
992 |
hwSign(Gear^.dX), |
|
993 |
0); |
|
994 |
defaultPos:= false |
|
995 |
end; |
|
1002 | 996 |
gtKamikaze: begin |
1286 | 997 |
if CurAmmoGear^.Pos = 0 then |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
998 |
DrawHedgehog(sx, sy, |
1286 | 999 |
hwSign(Gear^.dX), |
1000 |
1, |
|
1001 |
6, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1002 |
0) |
1286 | 1003 |
else |
1004 |
DrawRotatedF(sprKamikaze, |
|
1005 |
hwRound(Gear^.X) + WorldDx, |
|
1006 |
hwRound(Gear^.Y) + WorldDy, |
|
1007 |
CurAmmoGear^.Pos - 1, |
|
2025
692308790912
Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
nemo
parents:
2023
diff
changeset
|
1008 |
hwSign(Gear^.dX), |
692308790912
Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
nemo
parents:
2023
diff
changeset
|
1009 |
aangle); |
1286 | 1010 |
defaultPos:= false |
1011 |
end; |
|
1012 |
gtSeduction: begin |
|
1013 |
if CurAmmoGear^.Pos >= 6 then |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1014 |
DrawHedgehog(sx, sy, |
1286 | 1015 |
hwSign(Gear^.dX), |
1016 |
2, |
|
1017 |
2, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1018 |
0) |
1286 | 1019 |
else |
1020 |
begin |
|
1021 |
DrawRotatedF(sprDress, |
|
1022 |
hwRound(Gear^.X) + WorldDx, |
|
1023 |
hwRound(Gear^.Y) + WorldDy, |
|
1024 |
CurAmmoGear^.Pos, |
|
1025 |
hwSign(Gear^.dX), |
|
1026 |
0); |
|
1027 |
DrawSprite(sprCensored, hwRound(Gear^.X) - 32 + WorldDx, hwRound(Gear^.Y) - 20 + WorldDy, 0) |
|
1028 |
end; |
|
1029 |
defaultPos:= false |
|
1030 |
end; |
|
1002 | 1031 |
end; |
1032 |
||
1033 |
case CurAmmoGear^.Kind of |
|
1034 |
gtShotgunShot, |
|
1035 |
gtDEagleShot, |
|
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
1036 |
gtSniperRifleShot, |
1002 | 1037 |
gtShover: begin |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1038 |
DrawHedgehog(sx, sy, |
1002 | 1039 |
hwSign(Gear^.dX), |
1040 |
0, |
|
1041 |
4, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1042 |
0); |
1977 | 1043 |
defaultPos:= false; |
1044 |
HatVisible:= true |
|
1002 | 1045 |
end |
1046 |
end |
|
1047 |
end else |
|
876 | 1048 |
|
1002 | 1049 |
if ((Gear^.State and gstHHJumping) <> 0) then |
1050 |
begin |
|
2020 | 1051 |
DrawHedgehog(sx, sy, |
1052 |
hwSign(Gear^.dX)*m, |
|
1053 |
1, |
|
1054 |
1, |
|
1055 |
0); |
|
1056 |
HatVisible:= true; |
|
1002 | 1057 |
defaultPos:= false |
1058 |
end else |
|
874 | 1059 |
|
1913 | 1060 |
if (Gear^.Message and (gm_Left or gm_Right) <> 0) and (not isCursorVisible) then |
824 | 1061 |
begin |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1062 |
DrawHedgehog(sx, sy, |
1002 | 1063 |
hwSign(Gear^.dX), |
1064 |
0, |
|
1065 |
PHedgehog(Gear^.Hedgehog)^.visStepPos div 2, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1066 |
0); |
1257 | 1067 |
defaultPos:= false; |
1068 |
HatVisible:= true |
|
1002 | 1069 |
end |
1070 |
else |
|
1071 |
||
1033 | 1072 |
if ((Gear^.State and gstAnimation) <> 0) then |
1073 |
begin |
|
1034 | 1074 |
DrawRotatedF(Wavez[TWave(Gear^.Tag)].Sprite, |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1075 |
sx, |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1076 |
sy, |
1033 | 1077 |
Gear^.Pos, |
1078 |
hwSign(Gear^.dX), |
|
1079 |
0.0); |
|
1080 |
defaultPos:= false |
|
1081 |
end |
|
1082 |
else |
|
1002 | 1083 |
if ((Gear^.State and gstAttacked) = 0) then |
1084 |
begin |
|
1085 |
amt:= CurrentHedgehog^.Ammo^[CurrentHedgehog^.CurSlot, CurrentHedgehog^.CurAmmo].AmmoType; |
|
1086 |
case amt of |
|
1087 |
amBazooka, |
|
1717 | 1088 |
amMortar: DrawRotated(sprHandBazooka, hx, hy, hwSign(Gear^.dX), aangle); |
2457
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2455
diff
changeset
|
1089 |
amMolotov: DrawRotated(sprHandMolotov, hx, hy, hwSign(Gear^.dX), aangle); |
1717 | 1090 |
amBallgun: DrawRotated(sprHandBallgun, hx, hy, hwSign(Gear^.dX), aangle); |
1091 |
amDrill: DrawRotated(sprHandDrill, hx, hy, hwSign(Gear^.dX), aangle); |
|
1002 | 1092 |
amRope: DrawRotated(sprHandRope, hx, hy, hwSign(Gear^.dX), aangle); |
1093 |
amShotgun: DrawRotated(sprHandShotgun, hx, hy, hwSign(Gear^.dX), aangle); |
|
1094 |
amDEagle: DrawRotated(sprHandDEagle, hx, hy, hwSign(Gear^.dX), aangle); |
|
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
1095 |
amSniperRifle: DrawRotatedF(sprSniperRifle, hx, hy, 0, hwSign(Gear^.dX), aangle); |
1002 | 1096 |
amBlowTorch: DrawRotated(sprHandBlowTorch, hx, hy, hwSign(Gear^.dX), aangle); |
1717 | 1097 |
amRCPlane: begin |
1098 |
DrawRotated(sprHandPlane, hx, hy, hwSign(Gear^.dX), 0); |
|
1099 |
defaultPos:= false |
|
1100 |
end; |
|
1939 | 1101 |
amGirder: begin |
2376 | 1102 |
DrawSpriteClipped(sprGirder, |
1103 |
sx-256, |
|
1104 |
sy-256, |
|
1105 |
LongInt(topY)+WorldDy, |
|
1106 |
LongInt(rightX)+WorldDx, |
|
1939 | 1107 |
cWaterLine+WorldDy, |
1108 |
LongInt(leftX)+WorldDx); |
|
1109 |
end; |
|
1002 | 1110 |
end; |
1111 |
||
1112 |
case amt of |
|
1113 |
amAirAttack, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1114 |
amMineStrike: DrawRotated(sprHandAirAttack, sx, hwRound(Gear^.Y) + WorldDy, hwSign(Gear^.dX), 0); |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1115 |
amPickHammer: DrawHedgehog(sx, sy, |
1002 | 1116 |
hwSign(Gear^.dX), |
1117 |
1, |
|
1118 |
2, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1119 |
0); |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1120 |
amBlowTorch: DrawHedgehog(sx, sy, |
1002 | 1121 |
hwSign(Gear^.dX), |
1122 |
1, |
|
1123 |
3, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1124 |
0); |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1125 |
amTeleport: DrawRotatedF(sprTeleport, sx, sy, 0, hwSign(Gear^.dX), 0); |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1126 |
amKamikaze: DrawHedgehog(sx, sy, |
1002 | 1127 |
hwSign(Gear^.dX), |
1128 |
1, |
|
1129 |
5, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1130 |
0); |
1221 | 1131 |
amWhip: DrawRotatedF(sprWhip, |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1132 |
sx, |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1133 |
sy, |
1010 | 1134 |
0, |
1135 |
hwSign(Gear^.dX), |
|
1136 |
0); |
|
1002 | 1137 |
else |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1138 |
DrawHedgehog(sx, sy, |
822 | 1139 |
hwSign(Gear^.dX), |
1140 |
0, |
|
1002 | 1141 |
4, |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1142 |
0); |
2376 | 1143 |
|
1253 | 1144 |
HatVisible:= true; |
1145 |
with PHedgehog(Gear^.Hedgehog)^ do |
|
1294
50198e5c7f02
- Hedgehog doesn't take off hat when shooting from shotgun
unc0rr
parents:
1286
diff
changeset
|
1146 |
if (HatTex <> nil) |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1147 |
and (HatVisibility > 0) then |
1253 | 1148 |
DrawTextureF(HatTex, |
1149 |
HatVisibility, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1150 |
sx, |
1253 | 1151 |
hwRound(Gear^.Y) - 8 + WorldDy, |
1152 |
0, |
|
1153 |
hwSign(Gear^.dX), |
|
1154 |
32); |
|
1002 | 1155 |
end; |
966 | 1156 |
|
1002 | 1157 |
case amt of |
1158 |
amBaseballBat: DrawRotated(sprHandBaseball, |
|
1159 |
hwRound(Gear^.X) + 1 - 4 * hwSign(Gear^.dX) + WorldDx, |
|
1160 |
hwRound(Gear^.Y) + 6 + WorldDy, hwSign(Gear^.dX), aangle); |
|
1161 |
end; |
|
966 | 1162 |
|
1002 | 1163 |
defaultPos:= false |
2182
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1164 |
end; |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1165 |
|
1002 | 1166 |
end else // not gstHHDriven |
1012 | 1167 |
begin |
1014
3c7d4e7ccdff
- Fix firepunch sprite direction when use in high jump
unc0rr
parents:
1013
diff
changeset
|
1168 |
if (Gear^.Damage > 0) |
2028 | 1169 |
and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then |
1014
3c7d4e7ccdff
- Fix firepunch sprite direction when use in high jump
unc0rr
parents:
1013
diff
changeset
|
1170 |
begin |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1171 |
DrawHedgehog(sx, sy, |
1012 | 1172 |
hwSign(Gear^.dX), |
1014
3c7d4e7ccdff
- Fix firepunch sprite direction when use in high jump
unc0rr
parents:
1013
diff
changeset
|
1173 |
2, |
1012 | 1174 |
1, |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1175 |
Gear^.DirAngle); |
1012 | 1176 |
defaultPos:= false |
1020 | 1177 |
end else |
1014
3c7d4e7ccdff
- Fix firepunch sprite direction when use in high jump
unc0rr
parents:
1013
diff
changeset
|
1178 |
|
3c7d4e7ccdff
- Fix firepunch sprite direction when use in high jump
unc0rr
parents:
1013
diff
changeset
|
1179 |
if ((Gear^.State and gstHHJumping) <> 0) then |
3c7d4e7ccdff
- Fix firepunch sprite direction when use in high jump
unc0rr
parents:
1013
diff
changeset
|
1180 |
begin |
2020 | 1181 |
DrawHedgehog(sx, sy, |
1182 |
hwSign(Gear^.dX)*m, |
|
1183 |
1, |
|
1184 |
1, |
|
1185 |
0); |
|
1186 |
defaultPos:= false |
|
1014
3c7d4e7ccdff
- Fix firepunch sprite direction when use in high jump
unc0rr
parents:
1013
diff
changeset
|
1187 |
end; |
1012 | 1188 |
end; |
834 | 1189 |
|
1251 | 1190 |
with PHedgehog(Gear^.Hedgehog)^ do |
970 | 1191 |
begin |
1251 | 1192 |
if defaultPos then |
1193 |
begin |
|
1194 |
DrawRotatedF(sprHHIdle, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1195 |
sx, |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1196 |
sy, |
1251 | 1197 |
(RealTicks div 128 + Gear^.Pos) mod 19, |
1198 |
hwSign(Gear^.dX), |
|
1199 |
0); |
|
1253 | 1200 |
HatVisible:= true; |
1201 |
end; |
|
1202 |
||
1203 |
if HatVisible then |
|
1251 | 1204 |
if HatVisibility < 1.0 then |
1254 | 1205 |
HatVisibility:= HatVisibility + 0.2 |
1253 | 1206 |
else |
1251 | 1207 |
else |
1208 |
if HatVisibility > 0.0 then |
|
1254 | 1209 |
HatVisibility:= HatVisibility - 0.2; |
2376 | 1210 |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1211 |
if (HatTex <> nil) |
1294
50198e5c7f02
- Hedgehog doesn't take off hat when shooting from shotgun
unc0rr
parents:
1286
diff
changeset
|
1212 |
and (HatVisibility > 0) then |
1255 | 1213 |
if DefaultPos then |
1214 |
DrawTextureF(HatTex, |
|
1215 |
HatVisibility, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1216 |
sx, |
1255 | 1217 |
hwRound(Gear^.Y) - 8 + WorldDy, |
1218 |
(RealTicks div 128 + Gear^.Pos) mod 19, |
|
1219 |
hwSign(Gear^.dX), |
|
1220 |
32) |
|
1221 |
else |
|
1222 |
DrawTextureF(HatTex, |
|
1223 |
HatVisibility, |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1224 |
sx, |
1255 | 1225 |
hwRound(Gear^.Y) - 8 + WorldDy, |
1226 |
0, |
|
2020 | 1227 |
hwSign(Gear^.dX)*m, |
1255 | 1228 |
32); |
970 | 1229 |
end; |
2182
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1230 |
if (Gear^.State and gstHHDriven) <> 0 then |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1231 |
begin |
2186
5ec3e4a03d51
disable selection sprite, nudge ship into the air on launch
nemo
parents:
2182
diff
changeset
|
1232 |
(* if (CurAmmoGear = nil) then |
2182
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1233 |
begin |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1234 |
amt:= CurrentHedgehog^.Ammo^[CurrentHedgehog^.CurSlot, CurrentHedgehog^.CurAmmo].AmmoType; |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1235 |
case amt of |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1236 |
amJetpack: DrawSprite(sprJetpack, sx-32, sy-32, 0); |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1237 |
end |
2186
5ec3e4a03d51
disable selection sprite, nudge ship into the air on launch
nemo
parents:
2182
diff
changeset
|
1238 |
end; *) |
2182
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1239 |
if CurAmmoGear <> nil then |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1240 |
begin |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1241 |
case CurAmmoGear^.Kind of |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1242 |
gtJetpack: begin |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1243 |
DrawSprite(sprJetpack, sx-32, sy-32, 0); |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1244 |
if (CurAmmoGear^.MsgParam and gm_Up) <> 0 then DrawSprite(sprJetpack, sx-32, sy-32, 1); |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1245 |
if (CurAmmoGear^.MsgParam and gm_Left) <> 0 then DrawSprite(sprJetpack, sx-32, sy-32, 2); |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1246 |
if (CurAmmoGear^.MsgParam and gm_Right) <> 0 then DrawSprite(sprJetpack, sx-32, sy-32, 3); |
2204
526f8165acce
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents:
2186
diff
changeset
|
1247 |
if CurAmmoGear^.Tex <> nil then DrawCentered(sx, sy - 40, CurAmmoGear^.Tex) |
2182
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1248 |
end; |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1249 |
end; |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1250 |
end |
ed7e7eb3f9ed
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents:
2177
diff
changeset
|
1251 |
end; |
1251 | 1252 |
|
351 | 1253 |
with PHedgehog(Gear^.Hedgehog)^ do |
994 | 1254 |
begin |
1011 | 1255 |
if ((Gear^.State and not gstWinner) = 0) |
994 | 1256 |
or (bShowFinger and ((Gear^.State and gstHHDriven) <> 0)) then |
958 | 1257 |
begin |
1660 | 1258 |
t:= hwRound(Gear^.Y) - cHHRadius - 12 + WorldDy; |
2568
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2537
diff
changeset
|
1259 |
if (cTagsMasks[cTagsMaskIndex] and htTransparent) <> 0 then |
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2537
diff
changeset
|
1260 |
glColor4f(1, 1, 1, 0.5); |
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2537
diff
changeset
|
1261 |
if ((cTagsMasks[cTagsMaskIndex] and htHealth) <> 0) and ((GameFlags and gfInvulnerable) = 0) then |
1660 | 1262 |
begin |
1263 |
dec(t, HealthTagTex^.h + 2); |
|
1264 |
DrawCentered(hwRound(Gear^.X) + WorldDx, t, HealthTagTex) |
|
1265 |
end; |
|
2568
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2537
diff
changeset
|
1266 |
if (cTagsMasks[cTagsMaskIndex] and htName) <> 0 then |
1660 | 1267 |
begin |
1268 |
dec(t, NameTagTex^.h + 2); |
|
1269 |
DrawCentered(hwRound(Gear^.X) + WorldDx, t, NameTagTex) |
|
1270 |
end; |
|
2568
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2537
diff
changeset
|
1271 |
if (cTagsMasks[cTagsMaskIndex] and htTeamName) <> 0 then |
1660 | 1272 |
begin |
1273 |
dec(t, Team^.NameTagTex^.h + 2); |
|
1274 |
DrawCentered(hwRound(Gear^.X) + WorldDx, t, Team^.NameTagTex) |
|
2568
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2537
diff
changeset
|
1275 |
end; |
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2537
diff
changeset
|
1276 |
if (cTagsMasks[cTagsMaskIndex] and htTransparent) <> 0 then |
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2537
diff
changeset
|
1277 |
glColor4f(1, 1, 1, 1) |
958 | 1278 |
end; |
994 | 1279 |
if (Gear^.State and gstHHDriven) <> 0 then // Current hedgehog |
958 | 1280 |
begin |
1281 |
if bShowFinger and ((Gear^.State and gstHHDriven) <> 0) then |
|
1282 |
DrawSprite(sprFinger, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 64 + WorldDy, |
|
1283 |
GameTicks div 32 mod 16); |
|
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
815
diff
changeset
|
1284 |
|
958 | 1285 |
if (Gear^.State and gstDrowning) = 0 then |
1286 |
if (Gear^.State and gstHHThinking) <> 0 then |
|
1287 |
DrawSprite(sprQuestion, hwRound(Gear^.X) - 10 + WorldDx, hwRound(Gear^.Y) - cHHRadius - 34 + WorldDy, 0) |
|
2028 | 1288 |
end |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1289 |
end; |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1290 |
|
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1291 |
if Gear^.Invulnerable then |
2017 | 1292 |
begin |
2428 | 1293 |
glColor4f(1, 1, 1, 0.25 + abs(1 - ((RealTicks div 2) mod 1500) / 750)); |
1294 |
DrawSprite(sprInvulnerable, sx - 24, sy - 24, 0); |
|
1295 |
glColor4f(1, 1, 1, 1); |
|
2017 | 1296 |
end; |
1297 |
if cVampiric and |
|
2376 | 1298 |
(CurrentHedgehog^.Gear <> nil) and |
2017 | 1299 |
(CurrentHedgehog^.Gear = Gear) then |
1300 |
begin |
|
2428 | 1301 |
glColor4f(1, 1, 1, 0.25 + abs(1 - (RealTicks mod 1500) / 750)); |
2017 | 1302 |
DrawSprite(sprVampiric, sx - 24, sy - 24, 0); |
2428 | 1303 |
glColor4f(1, 1, 1, 1); |
2017 | 1304 |
end; |
292 | 1305 |
end; |
1306 |
||
2362 | 1307 |
procedure DrawRopeLinesRQ(Gear: PGear); |
1308 |
begin |
|
1309 |
with RopePoints do |
|
2365 | 1310 |
begin |
1311 |
rounded[Count].X:= hwRound(Gear^.X); |
|
1312 |
rounded[Count].Y:= hwRound(Gear^.Y); |
|
1313 |
rounded[Count + 1].X:= hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.X); |
|
1314 |
rounded[Count + 1].Y:= hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.Y); |
|
1315 |
end; |
|
2362 | 1316 |
|
2365 | 1317 |
if (RopePoints.Count > 0) or (Gear^.Elasticity.QWordValue > 0) then |
2362 | 1318 |
begin |
1319 |
glDisable(GL_TEXTURE_2D); |
|
2366
b38efe489615
Disable smoothing and alpha for low quality rope rendering
unc0rr
parents:
2365
diff
changeset
|
1320 |
//glEnable(GL_LINE_SMOOTH); |
2365 | 1321 |
|
1322 |
glPushMatrix; |
|
1323 |
||
1324 |
glTranslatef(WorldDx, WorldDy, 0); |
|
2376 | 1325 |
|
2362 | 1326 |
glLineWidth(4.0); |
1327 |
||
2391 | 1328 |
glColor4f(0.8, 0.8, 0.8, 1); |
2362 | 1329 |
|
1330 |
glEnableClientState(GL_VERTEX_ARRAY); |
|
2390 | 1331 |
glVertexPointer(2, GL_FLOAT, 0, @RopePoints.rounded[0]); |
2365 | 1332 |
glDrawArrays(GL_LINE_STRIP, 0, RopePoints.Count + 2); |
2362 | 1333 |
glColor4f(1, 1, 1, 1); |
2365 | 1334 |
|
1335 |
glPopMatrix; |
|
2376 | 1336 |
|
2362 | 1337 |
glEnable(GL_TEXTURE_2D); |
2366
b38efe489615
Disable smoothing and alpha for low quality rope rendering
unc0rr
parents:
2365
diff
changeset
|
1338 |
//glDisable(GL_LINE_SMOOTH) |
2362 | 1339 |
end |
1340 |
end; |
|
1341 |
||
1342 |
procedure DrawRope(Gear: PGear); |
|
1343 |
var roplen: LongInt; |
|
2407
9f413bd5150e
- Fix mouse cursor bugs in net game (still has a bug near water)
unc0rr
parents:
2391
diff
changeset
|
1344 |
i: Longword; |
2362 | 1345 |
|
1346 |
procedure DrawRopeLine(X1, Y1, X2, Y2: LongInt); |
|
1347 |
var eX, eY, dX, dY: LongInt; |
|
1348 |
i, sX, sY, x, y, d: LongInt; |
|
1349 |
b: boolean; |
|
1350 |
begin |
|
1351 |
if (X1 = X2) and (Y1 = Y2) then |
|
1352 |
begin |
|
1353 |
//OutError('WARNING: zero length rope line!', false); |
|
1354 |
exit |
|
1355 |
end; |
|
1356 |
eX:= 0; |
|
1357 |
eY:= 0; |
|
1358 |
dX:= X2 - X1; |
|
1359 |
dY:= Y2 - Y1; |
|
1360 |
||
1361 |
if (dX > 0) then sX:= 1 |
|
1362 |
else |
|
1363 |
if (dX < 0) then |
|
1364 |
begin |
|
1365 |
sX:= -1; |
|
1366 |
dX:= -dX |
|
1367 |
end else sX:= dX; |
|
1368 |
||
1369 |
if (dY > 0) then sY:= 1 |
|
1370 |
else |
|
1371 |
if (dY < 0) then |
|
1372 |
begin |
|
1373 |
sY:= -1; |
|
1374 |
dY:= -dY |
|
1375 |
end else sY:= dY; |
|
1376 |
||