VisualGearTypes.wiki
author Wuzzy <Wuzzy@disroot.org>
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#summary List of all visual gear types
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This is a list of available visual gear types.
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For a current list of the visual gear types look at `hedgewars/uTypes.pas` at
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the `TVisualGearType` enumeration: https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l115
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= List of visual gear types =
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== Environment ==
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|| *Variable name* || *Short description* ||
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|| `vgtFlake` || Theme flake ||
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|| `vgtChunk` || Theme chunk (spawns when blowing up land) ||
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|| `vgtCloud` || Cloud ||
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|| `vgtDust` || Dust cloud (e.g. of mudball) ||
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|| `vgtSplash` || Water splash ||
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|| `vgtDroplet` || Water droplet ||
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|| `vgtBubble` || Underwater bubble ||
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|| `vgtSteam` || Steam cloud (when fire hits water) ||
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|| `vgtFire` || Small decorative/harmless flame ||
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|| `vgtSmoke` || Gray smoke cloud ||
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|| `vgtSmokeWhite` || White smoke cloud ||
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== Explosion  ==
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|| *Variable name* || *Short description* ||
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|| `vgtExplosion` || Small explosion (complete animation) ||
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|| `vgtBigExplosion` || Big explosion (complete animation which also makes screen shake) ||
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|| `vgtExplPart` || Small explosion particle, part of explosion animation ||
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|| `vgtExplPart2` || Another small explosion particle, part of explosion animation ||
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|| `vgtSmokeRing` || Smoke ring, part of explosion animation ||
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== Weapons and projectiles ==
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|| *Variable name* || *Short description* ||
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|| `vgtNote` || Piano note ||
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|| `vgtBeeTrace` || Random colored flower (bee particle) ||
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|| `vgtEgg` || Broken egg shell particle ||
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|| `vgtFeather` || Birdy's feather ||
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|| `vgtSmokeTrace` || Strange smoke-like cloud from mortar ||
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|| `vgtEvilTrace` || Strange red cloud from hellish hand-grenade ||
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|| `vgtShell` || Bullet shell ||
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|| `vgtBulletHit` || Bullet impact animation ||
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|| `vgtLineTrail` || Straight shot line from e.g. desert eagle and the likes ||
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== HUD ==
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|| *Variable name* || *Short description* ||
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|| `vgtCircle` || Simple circle. Highly configurable! ||
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|| `vgtNoPlaceWarn` || Overlay when the placement of something failed ||
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|| `vgtAmmo` || Briefly displays an ammo icon. Appears when collecting a crate ||
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|| `vgtSmoothWindBar` || Changes the wind bar smoothly ||
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|| `vgtTeamHealthSorter` || When added, updates the sorting of the team health bars ||
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|| `vgtHealthTag` || Hedgehog health tag ||
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|| `vgtSmallDamageTag` || Small damage tag after hog damage. ||
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|| `vgtSpeechBubble` || Speech bubble with text. ||
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== Misc. ==
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|| *Variable name* || *Short description* ||
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|| `vgtStraightShot` || Moving sprite || 
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= Detailed visual gear reference =
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Here you will find a (more or less) detailed references of the various possible values for the visual gears (for `SetVisualGearValues`). This is useful to customize your visual gears.
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If not specified otherwise, the visual gear values have the meaning as defined in `SetVisualGearValues` (See [LuaGears]).
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This section is still under construction!
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== `vgtCircle` ==
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A simple circle which doesn't move. It is one of the few visual gears which is not removed automatically. It can be drawn in 2 different styles. With `dX`, `dY` and `FrameTicks`, you can set the circle to pulsate in opacity.
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 * `dX`: Minimum opacity (0-255)
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 * `dY`: Maximum opacity (0-255)
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 * `Angle`: Circle style. 1 = Radial gradient (`sprVampiric` sprite). 0 = Simple circular line
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 * `FrameTicks`: Period length of opacity change. Set to `0` to disable.
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 * `State`: Radius
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 * `Timer`: Line thickness (only if `Angle` does not equal `1`)
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== `vgtAmmo` ==
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Displays an ammo icon.
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 * `Frame`: !AmmoType ID of ammo to display (see [AmmoTypes])
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== `vgtHealthTag` ==
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A health/damage tag for hedgehogs. It shows a whole number surrounded by a simple border. `dX` and `dY` can be used for moving it around.
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This is shown at the end of a turn to show the total damage received by each hedgehog in that turn, or when a hedgehog drowned.
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But this visual gear is also very useful to show an arbitrary whole number on the screen.
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By default, it is white and moves upwards a few pixels before it disappears. Set `dX` and `dY` to 0 to disable movement. If this visual gear was spawned below the water line (`Y>WaterLine`), it will disappear as soon  `Y-10<WaterLine` is `true` and `Timer` is ignored.
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 * `Angle`: Scale ratio (only has an effect if `Frame` is non-zero). `0` or `1` = 100%
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 * `Frame`: If `0`, its position is relative to the landscape. If non-zero, it will align to the screen instead
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 * `State`: Number to display (must be a whole number). NOTE: Can only be set in the same tick in which it was spawned, not later
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 * `Timer`: Expiration timer (not used if spawned below water line (`Y>WaterLine`))
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 * `Tint`: Color of number and border
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 * `Scale`: Unused. Use `Angle` for scaling instead
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== `vgtSmallDamageTag` ==
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NOTE: Due to a bug, this cannot currently be used in Lua scripts.
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Damage indicator, displays a damage value. Hedgewars uses this as the "small" damage tag used to instantly show damage of a single hit.
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Looks and behaves similar to `vgtHealthTag`, but is slightly smaller.
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== `vgtSpeechBubble` ==
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Displays a speech bubble with text. In Lua, you cannot change the text after this has been created. Use `HogSay` in Lua to spawn a speech bobble properly.
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 * `Frame`: ID of the gear to which the speech bubble belongs
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 * `FrameTicks`: Speech bubble type (`SAY_SAY`, `SAY_THINK` or `SAY_SHOUT`)
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 * (Text is stored internally that cannot be accessed by Lua)
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== `vgtStraightShot` ==
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Displays an arbitrary sprite which moves in a random direction (can be overwritten in `dX` and `dY`) and fades out after a short time.
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 * `State`: ID of the custom sprite (use an ID from [Sprites]) (default: `sprSnowDust`)
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 * `Frame`: Frame of custom sprite (default: 0)
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 * `FrameTicks`: Life time in milliseconds (default: random between 750 and 2000)
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== `vgtLineTrail` ==
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A straight thin yellowish line between two points which fades out after some time. As if a bullet has been fired. A `vgtLineTrail` has a start and an end point. The default `Timer` is too low so you must set it manually
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 * `X`, `Y`: Start point of line
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 * `dX`, `dY`: End point of line
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 * `Timer`: Life time (default: 0)
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 * `Tint`: Opacity (0-255). The color itself can't be changed