CMakeLists.txt
author nemo
Wed, 30 Dec 2015 23:30:00 -0500
changeset 11473 023db094b22d
parent 11402 bea08a303cb7
child 11403 b894922d58cc
child 11654 870f22de388b
permissions -rw-r--r--
Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
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project(hedgewars)
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#initialise cmake environment
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cmake_minimum_required(VERSION 2.6.4)
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foreach(hwpolicy CMP0003 CMP0012 CMP0017 CMP0018)
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    if(POLICY ${hwpolicy})
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        cmake_policy(SET ${hwpolicy} NEW)
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    endif()
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endforeach()
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foreach(hwpolicy CMP0026)
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    if(POLICY ${hwpolicy})
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        cmake_policy(SET ${hwpolicy} OLD)
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    endif()
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endforeach()
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set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules")
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include(${CMAKE_MODULE_PATH}/utils.cmake)
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#possible cmake configuration
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option(NOSERVER "Disable gameServer build (off)" OFF)
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option(NOPNG "Disable screenshoot compression (off)" OFF)
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option(NOVIDEOREC "Disable video recording (off)" OFF)
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#libraries are built shared unless explicitly added as a static
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option(BUILD_SHARED_LIBS "Build libraries as shared modules (on)" ON)
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if(WIN32 OR APPLE)
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    option(PHYSFS_SYSTEM "Use system physfs (off)" OFF)
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    option(LUA_SYSTEM "Use system lua (off)" OFF)
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else()
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    option(PHYSFS_SYSTEM "Use system physfs (on)" ON)
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    option(LUA_SYSTEM "Use system lua (on)" ON)
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endif()
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option(BUILD_ENGINE_LIBRARY "Enable hwengine library (off)" OFF)
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option(ANDROID "Enable Android build (off)" OFF)
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option(MINIMAL_FLAGS "Respect system flags as much as possible (off)" OFF)
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option(NOAUTOUPDATE "Disable OS X Sparkle update checking (off)" OFF)
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option(SKIPBUNDLE "Do not create relocate bundle (off)" OFF)
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option(BUILD_ENGINE_C "Compile hwengine as native C (off)" OFF)
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option(GL2 "Enable OpenGL 2 rendering !!!EXPERIMENTAL - DO NOT USE!!! [default: off)" OFF)
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set(GHFLAGS "" CACHE STRING "Additional Haskell flags")
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if(UNIX AND NOT APPLE)
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    set(DATA_INSTALL_DIR "share/hedgewars" CACHE STRING "Resource folder path")
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endif()
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option(NOVERSIONINFOUPDATE "Disable update of version_info.txt. To be used if source is in a git/repo that is NOT the hedgewars repo" OFF)
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#system paths for finding required fonts (see share/hedgewars/Data/fonts)
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#subdirectories will NOT be searched.
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#all fonts that can't be found will be bundled with hedgewars
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set(FONTS_DIRS "" CACHE STRING "Additional paths to folders where required fonts can be found ( ; is separator)")
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#versioning
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set(CPACK_PACKAGE_VERSION_MAJOR 0)
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set(CPACK_PACKAGE_VERSION_MINOR 9)
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set(CPACK_PACKAGE_VERSION_PATCH 23)
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set(HEDGEWARS_PROTO_VER 52)
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set(HEDGEWARS_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
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include(${CMAKE_MODULE_PATH}/revinfo.cmake)
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message(STATUS "Building ${HEDGEWARS_VERSION}-r${HEDGEWARS_REVISION} (${HEDGEWARS_HASH})")
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#io library paths
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include(${CMAKE_MODULE_PATH}/paths.cmake)
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#general utilities
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include(${CMAKE_MODULE_PATH}/utils.cmake)
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#paths initialization
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include(${CMAKE_MODULE_PATH}/paths.cmake)
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#platform specific init code
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include(${CMAKE_MODULE_PATH}/platform.cmake)
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#when build type is not specified, assume Debug/Release according to build version information
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if(CMAKE_BUILD_TYPE)
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    string(TOUPPER ${CMAKE_BUILD_TYPE} CMAKE_BUILD_TYPE)
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    if(NOT((CMAKE_BUILD_TYPE MATCHES "RELEASE") OR
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           (CMAKE_BUILD_TYPE MATCHES "DEBUG") OR
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           (CMAKE_BUILD_TYPE MATCHES "RELWITHDEBINFO")))
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        set(CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Build type (Debug/Release/RelWithDebInfo)" FORCE)
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        message(STATUS "Unknown build type ${CMAKE_BUILD_TYPE}, using default (${default_build_type})")
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    endif()
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else(CMAKE_BUILD_TYPE)
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    set(CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Build type (Debug/Release/RelWithDebInfo)" FORCE)
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endif(CMAKE_BUILD_TYPE)
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#perform safe check that enable/disable compilation features
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include(${CMAKE_MODULE_PATH}/compilerchecks.cmake)
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#set default compiler flags
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add_flag_append(CMAKE_C_FLAGS "-Wall -pipe")
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add_flag_append(CMAKE_C_FLAGS_RELEASE "-O2")
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add_flag_append(CMAKE_C_FLAGS_DEBUG "-Wextra -O0")
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add_flag_append(CMAKE_CXX_FLAGS "-Wall -pipe")
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add_flag_append(CMAKE_CXX_FLAGS_RELEASE "-O2")
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add_flag_append(CMAKE_CXX_FLAGS_DEBUG "-Wextra -O0")
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#CMake adds a lot of additional configuration flags, so let's clear them up
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if(MINIMAL_FLAGS)
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    unset(CMAKE_C_FLAGS_RELEASE)
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    unset(CMAKE_C_FLAGS_DEBUG)
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    unset(CMAKE_CXX_FLAGS_RELEASE)
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    unset(CMAKE_CXX_FLAGS_DEBUG)
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endif()
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#parse additional parameters
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if(GHFLAGS)
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    if(${CMAKE_VERSION} VERSION_GREATER 2.6)
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        separate_arguments(ghflags_parsed UNIX_COMMAND ${GHFLAGS})
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    else()
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        message("*** GHFLAGS are available only when using CMake >= 2.8 ***")
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    endif()
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endif()
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#get BUILD_TYPE and enable/disable optimisation
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message(STATUS "Using ${CMAKE_BUILD_TYPE} configuration")
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if(CMAKE_BUILD_TYPE MATCHES "DEBUG")
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    list(APPEND haskell_flags "-Wall"       # all warnings
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                              "-debug"      # debug mode
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                              "-fno-warn-unused-do-bind"
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                              "-O0"
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                              )
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else()
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    list(APPEND haskell_flags "-w" # no warnings
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                              "-O2"
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                              )
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endif()
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#build engine without freepascal
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if(BUILD_ENGINE_C)
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    find_package(Clang REQUIRED)
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    if(${CLANG_VERSION} VERSION_LESS "3.0")
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        message(FATAL_ERROR "LLVM/Clang compiler required version is 3.0 but version ${CLANG_VERSION} was found!")
9238
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    endif()
9246
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75f430ebeb74 new FindClang.cmake
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    set(CMAKE_C_COMPILER ${CLANG_EXECUTABLE})
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    set(CMAKE_CXX_COMPILER ${CLANG_EXECUTABLE})
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endif()
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parents: 9197 9233
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   148
2606
ed687a8d081f updated build files for macosx and optimization system
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#server
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if(NOT NOSERVER)
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    add_subdirectory(gameServer)
7223
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koda
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endif()
1415
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unc0rr
parents: 1370
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   154
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koda
parents: 2573
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   155
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koda
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#lua discovery
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if(LUA_SYSTEM)
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    if(NOT LUA_LIBRARY OR NOT LUA_INCLUDE_DIR)
9208
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koda
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   159
        find_package(Lua)
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    endif()
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   161
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    if(LUA_LIBRARY AND LUA_INCLUDE_DIR)
9233
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koda
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        #use an IMPORTED tharget so that we can just use 'lua' to link
a6ae0286787c when you don't use bundled dirs, add a fake target anyway, so you can use the same cmake syntax even if the target uses a different name
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        add_library(lua UNKNOWN IMPORTED)
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        set_target_properties(lua PROPERTIES IMPORTED_LOCATION ${LUA_LIBRARY})
9208
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koda
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   166
    else()
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        message(FATAL_ERROR "Missing Lua! Rerun cmake with -DLUA_SYSTEM=off to build the internal version")
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   168
    endif()
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else()
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    if(NOT LUA_LIBRARY OR NOT LUA_INCLUDE_DIR)
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        message(STATUS "LUA will be provided by the bundled sources")
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    endif()
9213
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koda
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   173
    set(lua_output_name "hwlua")
7220
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koda
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    add_subdirectory(misc/liblua)
7031
d5ea24399a48 when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda
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endif()
7223
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   176
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8544
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#physfs discovery
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if(PHYSFS_SYSTEM)
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    if(NOT PHYSFS_LIBRARY OR NOT PHYSFS_INCLUDE_DIR)
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        find_package(PhysFS)
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    endif()
8544
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    find_file(physfs_h physfs.h ${PHYSFS_INCLUDE_DIR})
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    if(physfs_h)
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   186
        file(STRINGS ${physfs_h} physfs_majorversion REGEX "PHYSFS_VER_MAJOR[\t' ']+[0-9]+")
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        file(STRINGS ${physfs_h} physfs_minorversion REGEX "PHYSFS_VER_MINOR[\t' ']+[0-9]+")
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        file(STRINGS ${physfs_h} physfs_patchversion REGEX "PHYSFS_VER_PATCH[\t' ']+[0-9]+")
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   189
        string(REGEX MATCH "([0-9]+)" physfs_majorversion "${physfs_majorversion}")
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        string(REGEX MATCH "([0-9]+)" physfs_minorversion "${physfs_minorversion}")
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        string(REGEX MATCH "([0-9]+)" physfs_patchversion "${physfs_patchversion}")
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        set(physfs_detected_ver "${physfs_majorversion}.${physfs_minorversion}.${physfs_patchversion}")
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koda
parents: 9994
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   194
        if(${physfs_detected_ver} VERSION_LESS 2.0.0)
10013
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sheepluva
parents: 10008
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   195
            message(FATAL_ERROR "PhysFS version is too old (detected ${physfs_detected_ver}, required 2.0.0)\n"
10004
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koda
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   196
                                "Perform an update or rerun cmake with -DPHYSFS_SYSTEM=off to build the internal version")
8549
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        endif()
8544
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koda
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   198
    endif()
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   199
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   200
    if(PHYSFS_LIBRARY AND PHYSFS_INCLUDE_DIR)
9233
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        #use an IMPORTED tharget so that we can just use 'physfs' to link
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   202
        add_library(physfs UNKNOWN IMPORTED)
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        set_target_properties(physfs PROPERTIES IMPORTED_LOCATION ${PHYSFS_LIBRARY})
10007
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    else()
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        message(FATAL_ERROR "Missing PhysFS! Rerun cmake with -DPHYSFS_SYSTEM=off to build the internal version")
8549
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   206
    endif()
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   207
else()
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   208
    if(NOT PHYSFS_LIBRARY OR NOT PHYSFS_INCLUDE_DIR)
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   209
        message(STATUS "PhysFS will be provided by the bundled sources")
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   210
    endif()
9204
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koda
parents: 9198
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   211
    set(physfs_output_name "hwphysfs")
8528
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koda
parents: 8522
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   212
    add_subdirectory(misc/libphysfs)
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   213
endif()
8549
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parents: 8544
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   214
9959
1a42d36f346a use mainstream project name
koda
parents: 9955
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   215
find_package_or_disable_msg(LIBAV NOVIDEOREC "Video recording will not be built")
8666
1652c1d9adc8 rework ffmpeg/libav/videorec linking and their cmake discovery
koda
parents: 8665
diff changeset
   216
8671
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#physfs helper library
8528
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   218
add_subdirectory(misc/libphyslayer)
8283
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koda
parents: 8279
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   219
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   220
#maybe this could be merged inside hedgewars/CMakeLists.txt
9980
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koda
parents: 9950
diff changeset
   221
if(BUILD_ENGINE_C)
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koda
parents: 7933
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   222
    #pascal to c converter
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   223
    add_subdirectory(tools/pas2c)
7999
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koda
parents: 7995
diff changeset
   224
    add_subdirectory(project_files/hwc)
7973
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   225
else()
7993
5b5083dc6837 split WEBGL and NOPASCAL cmake options
koda
parents: 7973
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   226
    #main pascal engine
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   227
    add_subdirectory(hedgewars)
8671
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   228
endif()
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   229
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   230
#Android related build scripts
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   231
#TODO: when ANDROID, BUILD_ENGINE_LIBRARY should be set
6812
929b467c7277 fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
Xeli
parents: 6605
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   232
if(ANDROID)
7220
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   233
    add_subdirectory(project_files/Android-build)
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   234
else(ANDROID)
7220
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   235
    add_subdirectory(bin)
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   236
    add_subdirectory(QTfrontend)
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    add_subdirectory(share)
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    add_subdirectory(tools)
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   239
endif(ANDROID)
584
f381705f1aeb Some stuff to get good results from make 'package_source'
unc0rr
parents: 546
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   240
9091
bafadc6b4516 change cpack configuration file name so that it's not excluded by 'make package_source'
koda
parents: 9086
diff changeset
   241
include(${CMAKE_MODULE_PATH}/cpackvars.cmake)
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 123
diff changeset
   242
9988
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sheepluva
parents: 9965
diff changeset
   243
enable_testing()
10660
79fa79c77c38 fix size of PtrInt. enable tests for pas2c (all passing now)
sheepluva
parents: 10561
diff changeset
   244
10776
56e401fb45ea Rename test to test_normal, to comply with policy CMP0037
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents: 10752
diff changeset
   245
add_custom_target(test_normal  COMMAND ${CMAKE_CTEST_COMMAND} -E '^todo/' --timeout 300 --schedule-random)
10559
44095e0a0c1a Verbose tests
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents: 10523
diff changeset
   246
add_custom_target(test_verbose COMMAND ${CMAKE_CTEST_COMMAND} -E '^todo/' --timeout 300 --schedule-random -V)
9988
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sheepluva
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   247
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set(LUATESTS_DIR "${CMAKE_SOURCE_DIR}/tests/lua")
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   249
set(TESTSDATA_DIR "${CMAKE_SOURCE_DIR}/share/hedgewars/Data")
10028
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sheepluva
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   250
9e742fc72696 add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
sheepluva
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   251
# set set this to "" if you want to see what's going on
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# TODO: engine should do this implicitly when running tests,
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# unless some env var like HWENGINE_SHOWTESTS is set or something
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sheepluva
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   254
set(STATSONLYFLAG "--stats-only")
10437
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# add all lua tests
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file(GLOB_RECURSE luatests RELATIVE "${LUATESTS_DIR}" "${LUATESTS_DIR}/*.lua")
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foreach(luatest ${luatests})
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   259
    add_test("${luatest}" "bin/hwengine" "--prefix" "${TESTSDATA_DIR}" "--nosound" "--nomusic" "${STATSONLYFLAG}" "--lua-test" "${LUATESTS_DIR}/${luatest}")
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endforeach(luatest)
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   261