QTfrontend/CMakeLists.txt
author nemo
Wed, 06 Mar 2013 08:26:14 -0500
changeset 8668 b04a3724e328
parent 8666 1652c1d9adc8
child 8686 d303da4568b7
permissions -rw-r--r--
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
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# Configure for Qt4
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set(QT_MIN_VERSION "4.5.0")
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include(CheckLibraryExists)
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set(QT_USE_QTCORE TRUE)
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set(QT_USE_QTGUI TRUE)
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set(QT_USE_QTNETWORK TRUE)
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set(QT_USE_QTSVG FALSE)
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set(QT_USE_QTXML FALSE)
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set(QT_USE_QTOPENGL FALSE)
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set(QT_USE_QTMAIN TRUE)
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find_package(Qt4 REQUIRED)
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include(${QT_USE_FILE})
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find_package(SDL REQUIRED)       #video in SDLInteraction
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find_package(SDL_mixer REQUIRED) #audio in SDLInteraction
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if(${FFMPEG_FOUND})
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    add_definitions(-DVIDEOREC -D__STDC_CONSTANT_MACROS)
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    include_directories(${FFMPEG_INCLUDE_DIR})
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    list(APPEND HW_LINK_LIBS ${FFMPEG_LIBRARIES})
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endif()
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# server messages localization
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file(GLOB ServerSources ${CMAKE_SOURCE_DIR}/gameServer/*.hs)
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foreach(hsfile ${ServerSources})
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    file(READ ${hsfile} hs)
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    string(REGEX MATCHALL "loc *\"[^\n\"]+\"" locs ${hs})
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    foreach(str ${locs})
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        string(REGEX REPLACE "loc *\"([^\n\"]+)\"" "QT_TRANSLATE_NOOP(\"server\", \"\\1\")" s ${str})
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        list(APPEND serverlocs ${s})
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    endforeach(str)
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endforeach(hsfile)
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list(REMOVE_DUPLICATES serverlocs)
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list(GET serverlocs 0 firstline)
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list(REMOVE_AT serverlocs 0)
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set(locsout "const char * serverMessages[] = {\n")
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foreach(l ${serverlocs})
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    list(APPEND locsout ${l} ",\n")
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endforeach(l)
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list(APPEND locsout ${firstline} "\n}\\;\n")
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file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/servermessages.h ${locsout})
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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include_directories(${CMAKE_CURRENT_SOURCE_DIR})
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/model)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/net)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/dialog)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/page)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/widget)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/util)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/util/platform)
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include_directories(${SDL_INCLUDE_DIR})
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include_directories(${SDLMIXER_INCLUDE_DIR})
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include_directories(${PHYSFS_INCLUDE_DIR})
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include_directories(${PHYSLAYER_INCLUDE_DIR})
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if(UNIX)
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    # HACK: in freebsd cannot find iconv.h included via SDL.h
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    include_directories("/usr/local/include")
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endif(UNIX)
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#only the cocoa version of qt supports building 64 bit apps
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if(APPLE AND (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64*") AND (NOT QT_MAC_USE_COCOA))
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    message(FATAL_ERROR "Building the 64 bit version of Hedgewars *requires* the Cocoa variant of QT on Mac OS X")
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endif()
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#endif()
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/hwconsts.cpp.in ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp)
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file(GLOB NetCpp net/*.cpp)
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file(GLOB ModelCpp model/*.cpp)
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file(GLOB_RECURSE UIcpp ui/*.cpp)
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file(GLOB UtilCpp util/*.cpp)
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list(APPEND hwfr_src
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    ${ModelCpp}
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    ${NetCpp}
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    ${UIcpp}
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    ${UtilCpp}
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    achievements.cpp
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    binds.cpp
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    drawmapscene.cpp
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    game.cpp
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    gameuiconfig.cpp
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    HWApplication.cpp
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    hwform.cpp
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    main.cpp
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    team.cpp
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    campaign.cpp
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    ui_hwform.cpp
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    ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp
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    )
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#xfire integration
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if(WIN32)
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    list(APPEND hwfr_src util/platform/xfire.cpp util/platform/xfiregameclient.cpp)
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endif(WIN32)
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if(MINGW)
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    # resource compilation for mingw
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    add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o
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                       COMMAND windres -I ${CMAKE_CURRENT_SOURCE_DIR}
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                               -i ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars.rc
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                               -o ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
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    list(APPEND hwfr_src ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
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else(MINGW)
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    list(APPEND hwfr_src hedgewars.rc)
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endif(MINGW)
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file(GLOB ModelHdr model/*.h)
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file(GLOB NetHdr net/*.h)
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file(GLOB_RECURSE UIhdr ui/*.h)
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file(GLOB UtilHdr util/*.h)
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set(hwfr_moc_hdrs
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    ${ModelHdr}
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    ${NetHdr}
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    ${UIhdr}
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    drawmapscene.h
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    game.h
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    gameuiconfig.h
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    HWApplication.h
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    hwform.h
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    team.h
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    util/DataManager.h
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    util/LibavInteraction.h
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    )
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set(hwfr_hdrs
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    ${UtilHdr}
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    team.h
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    achievements.h
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    binds.h
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    ui_hwform.h
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    hwconsts.h
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    sdlkeys.h
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    campaign.h
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    ${CMAKE_CURRENT_BINARY_DIR}/servermessages.h
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    )
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set(hwfr_rez hedgewars.qrc)
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if(${BUILD_ENGINE_LIBRARY})
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    add_definitions(-DHWLIBRARY=1)
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    set(hwlibname "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
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    list(APPEND HW_LINK_LIBS ${hwlibname})
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endif()
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qt4_add_resources(hwfr_rez_src ${hwfr_rez})
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qt4_wrap_cpp(hwfr_moc_srcs ${hwfr_moc_hdrs})
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if(APPLE)
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    find_library(iokit_framework NAMES IOKit)
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    list(APPEND HW_LINK_LIBS ${iokit_framework})
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    list(APPEND hwfr_src util/platform/CocoaInitializer.mm
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                         util/platform/InstallController.cpp
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                         util/platform/M3Panel.mm
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                         util/platform/M3InstallController.m
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                         util/platform/NSWorkspace_RBAdditions.m
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                         )
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    if(NOT NOAUTOUPDATE)
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        find_package(Sparkle)
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        if(SPARKLE_FOUND)
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            add_definitions(-DSPARKLE_ENABLED)
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            list(APPEND hwfr_src util/platform/AutoUpdater.cpp
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                                 util/platform/SparkleAutoUpdater.mm)
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            list(APPEND HW_LINK_LIBS ${SPARKLE_LIBRARY})
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        else()
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            message(FATAL_ERROR "Missing Sparkle! Rerun cmake with -DNOAUTOUPDATE=on to disable autoupdating")
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        endif()
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    endif()
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endif()
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#when debugging, always prompt a console to see fronted messages
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#TODO: check it doesn't interfere on UNIX
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if(CMAKE_BUILD_TYPE MATCHES "RELEASE")
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    set(console_access "WIN32")
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endif(CMAKE_BUILD_TYPE MATCHES "RELEASE")
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add_executable(hedgewars ${console_access}
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    ${hwfr_src}
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    ${hwfr_moc_srcs}
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    ${hwfr_hdrs}
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    ${hwfr_rez_src}
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    )
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if((UNIX AND NOT APPLE) AND ${BUILD_ENGINE_LIBRARY})
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    set_target_properties(hedgewars PROPERTIES LINK_FLAGS "-Wl,-rpath,${CMAKE_INSTALL_PREFIX}/${target_library_install_dir}")
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endif()
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list(APPEND HW_LINK_LIBS
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    ${PHYSFS_LIBRARY}
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    ${PHYSLAYER_LIBRARY}
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    ${QT_LIBRARIES}
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    ${SDL_LIBRARY}
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    ${SDLMIXER_LIBRARY}
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    )
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if(WIN32 AND NOT UNIX)
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    if(NOT SDL_LIBRARY)
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        list(APPEND HW_LINK_LIBS SDL)
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    endif()
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    list(APPEND HW_LINK_LIBS
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        ole32
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        oleaut32
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        winspool
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        uuid
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        )
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endif()
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target_link_libraries(hedgewars ${HW_LINK_LIBS})
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install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})
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