QTfrontend/CMakeLists.txt
author koda
Wed, 27 Feb 2013 16:14:24 +0100
branchphysfslayer
changeset 8561 c3bc61f21874
parent 8528 ffd71e99a4f0
child 8646 e31044b7fbba
permissions -rw-r--r--
close thei branch
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
555
0376fdcc6322 Get possible screen resolutions from SDL library
unc0rr
parents: 539
diff changeset
     1
# Configure for Qt4
6604
9cc612a24b43 this should lower compatibility with qt4.5 again, but i have no way to test it
koda
parents: 6441
diff changeset
     2
set(QT_MIN_VERSION "4.5.0")
6032
f89cab39053e my qt version needs this to work...
koda
parents: 5973
diff changeset
     3
include(CheckLibraryExists)
260
2208405af6c6 Minimal QT 4 version supported is 4.2.0
unc0rr
parents: 241
diff changeset
     4
502
bc178daca088 Fix build with CMake & gcc 4.1.2 on my system (treating #include <QtGui> as including directory)
unc0rr
parents: 495
diff changeset
     5
set(QT_USE_QTCORE TRUE)
bc178daca088 Fix build with CMake & gcc 4.1.2 on my system (treating #include <QtGui> as including directory)
unc0rr
parents: 495
diff changeset
     6
set(QT_USE_QTGUI TRUE)
494
503758a35c02 Use right way of finding and using Qt4 in CMake
unc0rr
parents: 477
diff changeset
     7
set(QT_USE_QTNETWORK TRUE)
2525
e6cdc0251cd1 remove the svg dependency
koda
parents: 2515
diff changeset
     8
set(QT_USE_QTSVG FALSE)
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2421
diff changeset
     9
set(QT_USE_QTXML FALSE)
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2421
diff changeset
    10
set(QT_USE_QTOPENGL FALSE)
494
503758a35c02 Use right way of finding and using Qt4 in CMake
unc0rr
parents: 477
diff changeset
    11
set(QT_USE_QTMAIN TRUE)
503758a35c02 Use right way of finding and using Qt4 in CMake
unc0rr
parents: 477
diff changeset
    12
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 177
diff changeset
    13
find_package(Qt4 REQUIRED)
8317
ec9f94ab2737 remove the CROSSAPPLE option until a better solution is found
koda
parents: 8316
diff changeset
    14
include(${QT_USE_FILE})
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 177
diff changeset
    15
8083
2edbd01a04a0 added sdl_net headers and def lib for windows, fix frontlib compilation on windows
koda
parents: 8082
diff changeset
    16
find_package(SDL REQUIRED)       #video in SDLInteraction
2edbd01a04a0 added sdl_net headers and def lib for windows, fix frontlib compilation on windows
koda
parents: 8082
diff changeset
    17
find_package(SDL_mixer REQUIRED) #audio in SDLInteraction
2edbd01a04a0 added sdl_net headers and def lib for windows, fix frontlib compilation on windows
koda
parents: 8082
diff changeset
    18
find_package(SDL_net REQUIRED)   #network frontlib
7817
6cc558a69b58 countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
koda
parents: 7813
diff changeset
    19
if(NOT NOVIDEOREC)
6cc558a69b58 countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
koda
parents: 7813
diff changeset
    20
    find_package(FFMPEG)
8144
f3ba33d5d2b1 Google Code-in: Hide "video record" keybind option
Mitchell Kember <mk12360@gmail.com>
parents: 8104
diff changeset
    21
    if(${FFMPEG_FOUND})
8147
53190e590919 Use same macro for hiding video record button and keybinding
Mitchell Kember <mk12360@gmail.com>
parents: 8144
diff changeset
    22
        add_definitions(-DVIDEOREC -D__STDC_CONSTANT_MACROS)
8144
f3ba33d5d2b1 Google Code-in: Hide "video record" keybind option
Mitchell Kember <mk12360@gmail.com>
parents: 8104
diff changeset
    23
    endif()
7817
6cc558a69b58 countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
koda
parents: 7813
diff changeset
    24
endif()
555
0376fdcc6322 Get possible screen resolutions from SDL library
unc0rr
parents: 539
diff changeset
    25
8401
87410ae372f6 Server messages localization using Qt's l10n subsystem:
unc0rr
parents: 8383
diff changeset
    26
# server messages localization
87410ae372f6 Server messages localization using Qt's l10n subsystem:
unc0rr
parents: 8383
diff changeset
    27
file(GLOB ServerSources ${CMAKE_SOURCE_DIR}/gameServer/*.hs)
87410ae372f6 Server messages localization using Qt's l10n subsystem:
unc0rr
parents: 8383
diff changeset
    28
foreach(hsfile ${ServerSources})
87410ae372f6 Server messages localization using Qt's l10n subsystem:
unc0rr
parents: 8383
diff changeset
    29
    file(READ ${hsfile} hs)
87410ae372f6 Server messages localization using Qt's l10n subsystem:
unc0rr
parents: 8383
diff changeset
    30
    string(REGEX MATCHALL "loc *\"[^\n\"]+\"" locs ${hs})
87410ae372f6 Server messages localization using Qt's l10n subsystem:
unc0rr
parents: 8383
diff changeset
    31
    foreach(str ${locs})
87410ae372f6 Server messages localization using Qt's l10n subsystem:
unc0rr
parents: 8383
diff changeset
    32
        string(REGEX REPLACE "loc *\"([^\n\"]+)\"" "QT_TRANSLATE_NOOP(\"server\", \"\\1\")" s ${str})
87410ae372f6 Server messages localization using Qt's l10n subsystem:
unc0rr
parents: 8383
diff changeset
    33
        list(APPEND serverlocs ${s})
87410ae372f6 Server messages localization using Qt's l10n subsystem:
unc0rr
parents: 8383
diff changeset
    34
    endforeach(str)
87410ae372f6 Server messages localization using Qt's l10n subsystem:
unc0rr
parents: 8383
diff changeset
    35
endforeach(hsfile)
87410ae372f6 Server messages localization using Qt's l10n subsystem:
unc0rr
parents: 8383
diff changeset
    36
87410ae372f6 Server messages localization using Qt's l10n subsystem:
unc0rr
parents: 8383
diff changeset
    37
list(REMOVE_DUPLICATES serverlocs)
87410ae372f6 Server messages localization using Qt's l10n subsystem:
unc0rr
parents: 8383
diff changeset
    38
list(GET serverlocs 0 firstline)
87410ae372f6 Server messages localization using Qt's l10n subsystem:
unc0rr
parents: 8383
diff changeset
    39
list(REMOVE_AT serverlocs 0)
87410ae372f6 Server messages localization using Qt's l10n subsystem:
unc0rr
parents: 8383
diff changeset
    40
set(locsout "const char * serverMessages[] = {\n")
87410ae372f6 Server messages localization using Qt's l10n subsystem:
unc0rr
parents: 8383
diff changeset
    41
foreach(l ${serverlocs})
87410ae372f6 Server messages localization using Qt's l10n subsystem:
unc0rr
parents: 8383
diff changeset
    42
    list(APPEND locsout ${l} ",\n")
87410ae372f6 Server messages localization using Qt's l10n subsystem:
unc0rr
parents: 8383
diff changeset
    43
endforeach(l)
87410ae372f6 Server messages localization using Qt's l10n subsystem:
unc0rr
parents: 8383
diff changeset
    44
list(APPEND locsout ${firstline} "\n}\\;\n")
87410ae372f6 Server messages localization using Qt's l10n subsystem:
unc0rr
parents: 8383
diff changeset
    45
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/servermessages.h ${locsout})
87410ae372f6 Server messages localization using Qt's l10n subsystem:
unc0rr
parents: 8383
diff changeset
    46
8410
48a7986e46f8 fix out of source build
koda
parents: 8401
diff changeset
    47
include_directories(${CMAKE_CURRENT_BINARY_DIR})
48a7986e46f8 fix out of source build
koda
parents: 8401
diff changeset
    48
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
6061
15b4b485a1c5 this makes more sense
sheepluva
parents: 6060
diff changeset
    49
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/model)
6060
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
    50
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/net)
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
    51
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui)
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
    52
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/dialog)
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
    53
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/page)
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
    54
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/widget)
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
    55
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/util)
8381
588a8e6e2041 move platform code around, based off a gci task by dag10
koda
parents: 8347
diff changeset
    56
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/util/platform)
707
0a00c16022ca Try to fix SDL problem
unc0rr
parents: 653
diff changeset
    57
include_directories(${SDL_INCLUDE_DIR})
2515
51d3f4b6293a revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents: 2443
diff changeset
    58
include_directories(${SDLMIXER_INCLUDE_DIR})
7528
f8cf277dca36 FindFFMPEG.cmake (used only for frontend for now).
Stepan777 <stepik-777@mail.ru>
parents: 7278
diff changeset
    59
include_directories(${FFMPEG_INCLUDE_DIR})
8522
1853628ae285 use standard library prefix
koda
parents: 8475
diff changeset
    60
include_directories(${PHYSFS_INCLUDE_DIR})
8528
ffd71e99a4f0 and now compile and link properly
koda
parents: 8522
diff changeset
    61
include_directories(${PHYSLAYER_INCLUDE_DIR})
8522
1853628ae285 use standard library prefix
koda
parents: 8475
diff changeset
    62
1853628ae285 use standard library prefix
koda
parents: 8475
diff changeset
    63
1159
49c88f620e51 Various build system improvements
unc0rr
parents: 1043
diff changeset
    64
if(UNIX)
4520
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
    65
    # HACK: in freebsd cannot find iconv.h included via SDL.h
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
    66
    include_directories("/usr/local/include")
1159
49c88f620e51 Various build system improvements
unc0rr
parents: 1043
diff changeset
    67
endif(UNIX)
555
0376fdcc6322 Get possible screen resolutions from SDL library
unc0rr
parents: 539
diff changeset
    68
8335
bc948db1273a oops, forgot that data absolute path only applies to linux
koda
parents: 8333
diff changeset
    69
#directory for resources, relative to bindir (on linux an absolute path is always used)
8342
44d65d9bfda4 restore compatibility with cmake 2.6
koda
parents: 8335
diff changeset
    70
string(SUBSTRING "${SHAREPATH}" 0 1 sharepath_start)
44d65d9bfda4 restore compatibility with cmake 2.6
koda
parents: 8335
diff changeset
    71
if(APPLE OR WIN32 OR ${sharepath_start} MATCHES "/")
8316
89232b2fa1d6 cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
koda
parents: 8315
diff changeset
    72
    set(HEDGEWARS_DATADIR ${SHAREPATH})
2652
67d0344aea9f still updates for mac compilation
koda
parents: 2641
diff changeset
    73
else()
8333
416cb5e5a405 move DATA_INSTALL_DIR to the configurable options section
koda
parents: 8323
diff changeset
    74
    set(HEDGEWARS_DATADIR ${CMAKE_INSTALL_PREFIX}/${SHAREPATH})
2663
d53918cd22bb random updates for 10.6 and iphone builds
koda
parents: 2652
diff changeset
    75
endif()
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 177
diff changeset
    76
8316
89232b2fa1d6 cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
koda
parents: 8315
diff changeset
    77
#only the cocoa version of qt supports building 64 bit apps
89232b2fa1d6 cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
koda
parents: 8315
diff changeset
    78
if(APPLE AND (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64*") AND (NOT QT_MAC_USE_COCOA))
89232b2fa1d6 cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
koda
parents: 8315
diff changeset
    79
    message(FATAL_ERROR "Building the 64 bit version of Hedgewars *requires* the Cocoa variant of QT on Mac OS X")
89232b2fa1d6 cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
koda
parents: 8315
diff changeset
    80
endif()
89232b2fa1d6 cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
koda
parents: 8315
diff changeset
    81
#endif()
89232b2fa1d6 cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
koda
parents: 8315
diff changeset
    82
2219
07f5345ecae7 additional variable (BUNDLE) to make a standalone Mac application
koda
parents: 2218
diff changeset
    83
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/hwconsts.cpp.in ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp)
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 177
diff changeset
    84
6061
15b4b485a1c5 this makes more sense
sheepluva
parents: 6060
diff changeset
    85
file(GLOB NetCpp net/*.cpp)
15b4b485a1c5 this makes more sense
sheepluva
parents: 6060
diff changeset
    86
file(GLOB ModelCpp model/*.cpp)
15b4b485a1c5 this makes more sense
sheepluva
parents: 6060
diff changeset
    87
file(GLOB_RECURSE UIcpp ui/*.cpp)
15b4b485a1c5 this makes more sense
sheepluva
parents: 6060
diff changeset
    88
file(GLOB UtilCpp util/*.cpp)
6060
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
    89
8347
716c05f19401 GCI2012: CMake List Append
Willie Zhu
parents: 8342
diff changeset
    90
list(APPEND hwfr_src
6061
15b4b485a1c5 this makes more sense
sheepluva
parents: 6060
diff changeset
    91
    ${ModelCpp}
6060
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
    92
    ${NetCpp}
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
    93
    ${UIcpp}
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
    94
    ${UtilCpp}
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
    95
    achievements.cpp
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
    96
    binds.cpp
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
    97
    drawmapscene.cpp
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
    98
    game.cpp
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
    99
    gameuiconfig.cpp
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
   100
    HWApplication.cpp
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
   101
    hwform.cpp
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
   102
    main.cpp
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
   103
    team.cpp
7201
dc17ffdf0702 The first campaign commit with a lot of changes...
belphegorr <szabibibi@gmail.com>
parents: 6931
diff changeset
   104
    campaign.cpp
6060
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
   105
    ui_hwform.cpp
4520
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   106
    ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   107
    )
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 177
diff changeset
   108
2821
67815ee123d7 Frontend:
smxx
parents: 2663
diff changeset
   109
#xfire integration
67815ee123d7 Frontend:
smxx
parents: 2663
diff changeset
   110
if(WIN32)
8381
588a8e6e2041 move platform code around, based off a gci task by dag10
koda
parents: 8347
diff changeset
   111
    list(APPEND hwfr_src util/platform/xfire.cpp util/platform/xfiregameclient.cpp)
2821
67815ee123d7 Frontend:
smxx
parents: 2663
diff changeset
   112
endif(WIN32)
67815ee123d7 Frontend:
smxx
parents: 2663
diff changeset
   113
880
f9efe907828f Add win32 resource compilation under mingw (used sim-im srcs as example)
unc0rr
parents: 781
diff changeset
   114
if(MINGW)
4520
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   115
    # resource compilation for mingw
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   116
    add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o
8283
af97cdbb7713 cmake verbosity/documentation/cleanup/formatting
koda
parents: 8279
diff changeset
   117
                       COMMAND windres -I ${CMAKE_CURRENT_SOURCE_DIR}
af97cdbb7713 cmake verbosity/documentation/cleanup/formatting
koda
parents: 8279
diff changeset
   118
                               -i ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars.rc
af97cdbb7713 cmake verbosity/documentation/cleanup/formatting
koda
parents: 8279
diff changeset
   119
                               -o ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
8347
716c05f19401 GCI2012: CMake List Append
Willie Zhu
parents: 8342
diff changeset
   120
    list(APPEND hwfr_src ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
880
f9efe907828f Add win32 resource compilation under mingw (used sim-im srcs as example)
unc0rr
parents: 781
diff changeset
   121
else(MINGW)
8347
716c05f19401 GCI2012: CMake List Append
Willie Zhu
parents: 8342
diff changeset
   122
    list(APPEND hwfr_src hedgewars.rc)
880
f9efe907828f Add win32 resource compilation under mingw (used sim-im srcs as example)
unc0rr
parents: 781
diff changeset
   123
endif(MINGW)
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 177
diff changeset
   124
6061
15b4b485a1c5 this makes more sense
sheepluva
parents: 6060
diff changeset
   125
file(GLOB ModelHdr model/*.h)
15b4b485a1c5 this makes more sense
sheepluva
parents: 6060
diff changeset
   126
file(GLOB NetHdr net/*.h)
15b4b485a1c5 this makes more sense
sheepluva
parents: 6060
diff changeset
   127
file(GLOB_RECURSE UIhdr ui/*.h)
15b4b485a1c5 this makes more sense
sheepluva
parents: 6060
diff changeset
   128
file(GLOB UtilHdr util/*.h)
6060
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
   129
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
   130
4520
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   131
set(hwfr_moc_hdrs
6061
15b4b485a1c5 this makes more sense
sheepluva
parents: 6060
diff changeset
   132
    ${ModelHdr}
6060
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
   133
    ${NetHdr}
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
   134
    ${UIhdr}
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
   135
    drawmapscene.h
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
   136
    game.h
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
   137
    gameuiconfig.h
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
   138
    HWApplication.h
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
   139
    hwform.h
6223
cc3eb9b7230f It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr
parents: 6204
diff changeset
   140
    team.h
6931
86c951cd0f3f make DataManager a QObject with reload() slot that emits signal updated()
sheepluva
parents: 6604
diff changeset
   141
    util/DataManager.h
7897
5e7c0810f365 libav name refactor
koda
parents: 7817
diff changeset
   142
    util/LibavInteraction.h
4520
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   143
    )
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 177
diff changeset
   144
4520
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   145
set(hwfr_hdrs
6060
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
   146
    ${UtilHdr}
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
   147
    team.h
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
   148
    achievements.h
4520
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   149
    binds.h
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   150
    ui_hwform.h
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   151
    hwconsts.h
6060
fdfc01419815 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents: 6038
diff changeset
   152
    sdlkeys.h
7639
41e6de947531 * don't build moc for campaign.h
sheepluva
parents: 7628
diff changeset
   153
    campaign.h
8401
87410ae372f6 Server messages localization using Qt's l10n subsystem:
unc0rr
parents: 8383
diff changeset
   154
    ${CMAKE_CURRENT_BINARY_DIR}/servermessages.h
4520
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   155
    )
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 177
diff changeset
   156
2218
59a9bebc4988 -Smaxx' solution for compiling frontend with static libs in windows
koda
parents: 2212
diff changeset
   157
set(hwfr_rez hedgewars.qrc)
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 177
diff changeset
   158
8316
89232b2fa1d6 cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
koda
parents: 8315
diff changeset
   159
if(${BUILD_ENGINE_LIBRARY})
8314
7faceaca67d4 can change library name and compile it on windows again
koda
parents: 8312
diff changeset
   160
    add_definitions(-DHWLIBRARY=1)
7faceaca67d4 can change library name and compile it on windows again
koda
parents: 8312
diff changeset
   161
    set(hwlibname "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
8347
716c05f19401 GCI2012: CMake List Append
Willie Zhu
parents: 8342
diff changeset
   162
    list(APPEND HW_LINK_LIBS ${hwlibname})
8310
a98c349bc06b minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
parents: 8283
diff changeset
   163
endif()
a98c349bc06b minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
parents: 8283
diff changeset
   164
2641
b08cafb86797 some tweaks in the mac compilation system
koda
parents: 2525
diff changeset
   165
qt4_add_resources(hwfr_rez_src ${hwfr_rez})
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 177
diff changeset
   166
2641
b08cafb86797 some tweaks in the mac compilation system
koda
parents: 2525
diff changeset
   167
qt4_wrap_cpp(hwfr_moc_srcs ${hwfr_moc_hdrs})
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 177
diff changeset
   168
2652
67d0344aea9f still updates for mac compilation
koda
parents: 2641
diff changeset
   169
8317
ec9f94ab2737 remove the CROSSAPPLE option until a better solution is found
koda
parents: 8316
diff changeset
   170
if(APPLE)
8279
c03d64969112 less linking needed, raise minimum_osx_version when videorec is enabled
koda
parents: 8223
diff changeset
   171
    find_library(iokit_framework NAMES IOKit)
8347
716c05f19401 GCI2012: CMake List Append
Willie Zhu
parents: 8342
diff changeset
   172
    list(APPEND HW_LINK_LIBS ${iokit_framework})
8381
588a8e6e2041 move platform code around, based off a gci task by dag10
koda
parents: 8347
diff changeset
   173
    list(APPEND hwfr_src util/platform/CocoaInitializer.mm
588a8e6e2041 move platform code around, based off a gci task by dag10
koda
parents: 8347
diff changeset
   174
                         util/platform/InstallController.cpp
588a8e6e2041 move platform code around, based off a gci task by dag10
koda
parents: 8347
diff changeset
   175
                         util/platform/M3Panel.mm
588a8e6e2041 move platform code around, based off a gci task by dag10
koda
parents: 8347
diff changeset
   176
                         util/platform/M3InstallController.m
588a8e6e2041 move platform code around, based off a gci task by dag10
koda
parents: 8347
diff changeset
   177
                         util/platform/NSWorkspace_RBAdditions.m
588a8e6e2041 move platform code around, based off a gci task by dag10
koda
parents: 8347
diff changeset
   178
                         )
4775
663aa9552bfc add NOAUTOUPDATE symbol and hedgewars-server.cabal
koda
parents: 4520
diff changeset
   179
    if(NOT NOAUTOUPDATE)
663aa9552bfc add NOAUTOUPDATE symbol and hedgewars-server.cabal
koda
parents: 4520
diff changeset
   180
        find_package(Sparkle)
663aa9552bfc add NOAUTOUPDATE symbol and hedgewars-server.cabal
koda
parents: 4520
diff changeset
   181
        if(SPARKLE_FOUND)
663aa9552bfc add NOAUTOUPDATE symbol and hedgewars-server.cabal
koda
parents: 4520
diff changeset
   182
            add_definitions(-DSPARKLE_ENABLED)
8381
588a8e6e2041 move platform code around, based off a gci task by dag10
koda
parents: 8347
diff changeset
   183
            list(APPEND hwfr_src util/platform/AutoUpdater.cpp
588a8e6e2041 move platform code around, based off a gci task by dag10
koda
parents: 8347
diff changeset
   184
                                 util/platform/SparkleAutoUpdater.mm)
8347
716c05f19401 GCI2012: CMake List Append
Willie Zhu
parents: 8342
diff changeset
   185
            list(APPEND HW_LINK_LIBS ${SPARKLE_LIBRARY})
4775
663aa9552bfc add NOAUTOUPDATE symbol and hedgewars-server.cabal
koda
parents: 4520
diff changeset
   186
        endif()
4520
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   187
    endif()
2652
67d0344aea9f still updates for mac compilation
koda
parents: 2641
diff changeset
   188
endif()
67d0344aea9f still updates for mac compilation
koda
parents: 2641
diff changeset
   189
8104
09c38cdf380d show console on win when debugging to see frontend messages
koda
parents: 8083
diff changeset
   190
#when debugging, always prompt a console to see fronted messages
09c38cdf380d show console on win when debugging to see frontend messages
koda
parents: 8083
diff changeset
   191
#TODO: check it doesn't interfere on UNIX
09c38cdf380d show console on win when debugging to see frontend messages
koda
parents: 8083
diff changeset
   192
if(CMAKE_BUILD_TYPE MATCHES "RELEASE")
09c38cdf380d show console on win when debugging to see frontend messages
koda
parents: 8083
diff changeset
   193
    set(console_access "WIN32")
09c38cdf380d show console on win when debugging to see frontend messages
koda
parents: 8083
diff changeset
   194
endif(CMAKE_BUILD_TYPE MATCHES "RELEASE")
2652
67d0344aea9f still updates for mac compilation
koda
parents: 2641
diff changeset
   195
8104
09c38cdf380d show console on win when debugging to see frontend messages
koda
parents: 8083
diff changeset
   196
add_executable(hedgewars ${console_access}
4520
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   197
    ${hwfr_src}
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   198
    ${hwfr_moc_srcs}
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   199
    ${hwfr_hdrs}
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   200
    ${hwfr_rez_src}
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   201
    )
2191
20c62f787a4d koda's OpenAL conversion:
unc0rr
parents: 2015
diff changeset
   202
8315
b3875e10a8ae edit rpath manually, allowing frontend+libengine to run on linux too
koda
parents: 8314
diff changeset
   203
if((UNIX AND NOT APPLE) AND ${BUILD_ENGINE_LIBRARY})
8316
89232b2fa1d6 cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
koda
parents: 8315
diff changeset
   204
    set_target_properties(hedgewars PROPERTIES LINK_FLAGS "-Wl,-rpath,${CMAKE_INSTALL_PREFIX}/${target_library_install_dir}")
8315
b3875e10a8ae edit rpath manually, allowing frontend+libengine to run on linux too
koda
parents: 8314
diff changeset
   205
endif()
2218
59a9bebc4988 -Smaxx' solution for compiling frontend with static libs in windows
koda
parents: 2212
diff changeset
   206
8347
716c05f19401 GCI2012: CMake List Append
Willie Zhu
parents: 8342
diff changeset
   207
list(APPEND HW_LINK_LIBS
8522
1853628ae285 use standard library prefix
koda
parents: 8475
diff changeset
   208
    ${PHYSFS_LIBRARY}
8528
ffd71e99a4f0 and now compile and link properly
koda
parents: 8522
diff changeset
   209
    ${PHYSLAYER_LIBRARY}
4520
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   210
    ${QT_LIBRARIES}
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   211
    ${SDL_LIBRARY}
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   212
    ${SDLMIXER_LIBRARY}
7528
f8cf277dca36 FindFFMPEG.cmake (used only for frontend for now).
Stepan777 <stepik-777@mail.ru>
parents: 7278
diff changeset
   213
    ${FFMPEG_LIBRARIES}
4520
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   214
    )
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 177
diff changeset
   215
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 177
diff changeset
   216
if(WIN32 AND NOT UNIX)
4520
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   217
    if(NOT SDL_LIBRARY)
8347
716c05f19401 GCI2012: CMake List Append
Willie Zhu
parents: 8342
diff changeset
   218
        list(APPEND HW_LINK_LIBS SDL)
4520
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   219
    endif()
555
0376fdcc6322 Get possible screen resolutions from SDL library
unc0rr
parents: 539
diff changeset
   220
8347
716c05f19401 GCI2012: CMake List Append
Willie Zhu
parents: 8342
diff changeset
   221
    list(APPEND HW_LINK_LIBS
4520
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   222
        ole32
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   223
        oleaut32
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   224
        winspool
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   225
        uuid
e7882bd1a894 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents: 4410
diff changeset
   226
        )
2663
d53918cd22bb random updates for 10.6 and iphone builds
koda
parents: 2652
diff changeset
   227
endif()
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 177
diff changeset
   228
8317
ec9f94ab2737 remove the CROSSAPPLE option until a better solution is found
koda
parents: 8316
diff changeset
   229
target_link_libraries(hedgewars ${HW_LINK_LIBS})
2218
59a9bebc4988 -Smaxx' solution for compiling frontend with static libs in windows
koda
parents: 2212
diff changeset
   230
495
62c1c2b4414c - Fix most of the warnings in hwengine
unc0rr
parents: 494
diff changeset
   231
8316
89232b2fa1d6 cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
koda
parents: 8315
diff changeset
   232
install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})
2218
59a9bebc4988 -Smaxx' solution for compiling frontend with static libs in windows
koda
parents: 2212
diff changeset
   233