hedgewars/uAIAmmoTests.pas
author Wuzzy <Wuzzy2@mail.ru>
Mon, 06 Jul 2020 14:51:24 +0200
changeset 15690 c4d7eb75fd8a
parent 15689 975232e840c7
child 15691 c6675acd3c82
permissions -rw-r--r--
AI: Add aiGravity and aiGravityf variables
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uAIAmmoTests;
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interface
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uses uConsts, uFloat, uTypes, uAIMisc;
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const
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    amtest_Rare            = $00000001; // check only several positions
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    amtest_NoTarget        = $00000002; // each pos, but no targetting
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    amtest_MultipleAttacks = $00000004; // test could result in multiple attacks, set AttacksNum
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    amtest_NoTrackFall     = $00000008; // skip fall tracing.  
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    amtest_LaserSight      = $00000010; // supports laser sighting
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    amtest_NoVampiric      = $00000020; // don't use vampirism with this ammo
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    amtest_NoInvulnerable  = $00000040; // don't use invulnerable with this with ammo
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var aiWindSpeed: real;
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    aiGravity: hwFloat;
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    aiGravityf: real;
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    aiLaserSighting: boolean;
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type TAttackParams = record
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        Time, Bounce, AttacksNum: Longword;
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        Angle, Power: LongInt;
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        ExplX, ExplY, ExplR: LongInt;
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        AttackPutX, AttackPutY: LongInt;
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        end;
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function TestBazooka(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestBee(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSnowball(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestGrenade(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMolotov(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestClusterBomb(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestWatermelon(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDrillRocket(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestRCPlane(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMortar(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestShotgun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDesertEagle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSniperRifle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestBaseballBat(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestFirePunch(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestWhip(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestKamikaze(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestAirAttack(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDrillStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMineStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestPiano(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestTeleport(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestHammer(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestResurrector(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestCake(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSeduction(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDynamite(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestKnife(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestAirMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMinigun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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type TAmmoTestProc = function (Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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    TAmmoTest = record
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            proc: TAmmoTestProc;
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            flags: Longword;
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            end;
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const AmmoTests: array[TAmmoType] of TAmmoTest =
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            (
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            (proc: nil;              flags: 0), // amNothing
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            (proc: @TestGrenade;     flags: 0), // amGrenade
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            (proc: @TestClusterBomb; flags: 0), // amClusterBomb
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            (proc: @TestBazooka;     flags: 0), // amBazooka
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            (proc: @TestBee;         flags: amtest_Rare), // amBee
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            (proc: @TestShotgun;     flags: amtest_LaserSight), // amShotgun
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            (proc: nil;              flags: 0), // amPickHammer
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            (proc: nil;              flags: 0), // amSkip
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            (proc: nil;              flags: 0), // amRope
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            (proc: @TestMine;        flags: amtest_NoTarget), // amMine
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            (proc: @TestDesertEagle; flags: amtest_MultipleAttacks or amtest_LaserSight), // amDEagle
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            (proc: @TestDynamite;    flags: amtest_NoTarget), // amDynamite
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            (proc: @TestFirePunch;   flags: amtest_NoTarget), // amFirePunch
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            (proc: @TestWhip;        flags: amtest_NoTarget or amtest_NoInvulnerable), // amWhip
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            (proc: @TestBaseballBat; flags: amtest_NoTarget or amtest_NoInvulnerable), // amBaseballBat
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            (proc: nil;              flags: 0), // amParachute
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            (proc: @TestAirAttack;   flags: amtest_Rare), // amAirAttack
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            (proc: @TestMineStrike;  flags: amtest_Rare), // amMineStrike
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            (proc: nil;              flags: 0), // amBlowTorch
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            (proc: nil;              flags: 0), // amGirder
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            (proc: nil;              flags: 0), // amTeleport
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            //(proc: @TestTeleport;    flags: amtest_OnTurn), // amTeleport
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            (proc: nil;              flags: 0), // amSwitch
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            (proc: @TestMortar;      flags: 0), // amMortar
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            (proc: @TestKamikaze;    flags: amtest_LaserSight or amtest_NoInvulnerable or amtest_NoVampiric), // amKamikaze
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            (proc: @TestCake;        flags: amtest_Rare or amtest_NoTarget), // amCake
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            (proc: @TestSeduction;   flags: amtest_NoTarget), // amSeduction
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            (proc: @TestWatermelon;  flags: 0), // amWatermelon
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            (proc: nil;              flags: 0), // amHellishBomb
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            (proc: nil;              flags: 0), // amNapalm
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            (proc: @TestDrillRocket; flags: 0), // amDrill
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            (proc: nil;              flags: 0), // amBallgun
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            (proc: @TestRCPlane;     flags: amtest_LaserSight), // amRCPlane
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   119
            (proc: nil;              flags: 0), // amLowGravity
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unc0rr
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   120
            (proc: nil;              flags: 0), // amExtraDamage
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   121
            (proc: nil;              flags: 0), // amInvulnerable
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   122
            (proc: nil;              flags: 0), // amExtraTime
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   123
            (proc: nil;              flags: 0), // amLaserSight
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   124
            (proc: nil;              flags: 0), // amVampiric
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
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   125
            (proc: @TestSniperRifle; flags: 0), // amSniperRifle
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3236
diff changeset
   126
            (proc: nil;              flags: 0), // amJetpack
3066
5c0efa437728 Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
nemo
parents: 3022
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   127
            (proc: @TestMolotov;     flags: 0), // amMolotov
3350
5cd02aafc612 Engine:
smxx
parents: 3342
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   128
            (proc: nil;              flags: 0), // amBirdy
5cd02aafc612 Engine:
smxx
parents: 3342
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   129
            (proc: nil;              flags: 0), // amPortalGun
15637
fd1a580a35d6 AI: Don't use vamp/invuln for kamikaze, piano and other weapons
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
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   130
            (proc: @TestPiano;       flags: amtest_Rare or amtest_NoInvulnerable or amtest_NoVampiric), // amPiano
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fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
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   131
            (proc: @TestGrenade;     flags: amtest_NoTrackFall), // amGasBomb
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3439
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   132
            (proc: @TestShotgun;     flags: 0), // amSineGun
3710
411f5c2b5292 Engine:
smaxx
parents: 3697
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   133
            (proc: nil;              flags: 0), // amFlamethrower
15618
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
   134
            (proc: @TestSMine;       flags: 0), // amSMine
15637
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Wuzzy <Wuzzy2@mail.ru>
parents: 15636
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   135
            (proc: @TestHammer;      flags: amtest_NoTarget or amtest_NoInvulnerable), // amHammer
15685
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
   136
            (proc: @TestResurrector; flags: amtest_NoTarget or amtest_NoInvulnerable or amtest_NoVampiric), // amResurrector
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
   137
            (proc: @TestDrillStrike; flags: amtest_Rare), // amDrillStrike
7078
a3408d9ba5ad AI can't use cWindSpeedf since it now does a smooth transition
nemo
parents: 7041
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   138
            (proc: nil;              flags: 0), // amSnowball
4883
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
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   139
            (proc: nil;              flags: 0), // amTardis
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6992
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   140
            (proc: nil;              flags: 0), // amLandGun
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
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   141
            (proc: nil;              flags: 0), // amIceGun
15616
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
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   142
            (proc: @TestKnife;       flags: 0), // amKnife
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10637
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   143
            (proc: nil;              flags: 0), // amRubber
15636
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   144
            (proc: @TestAirMine;     flags: amtest_LaserSight), // amAirMine
13851
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13671
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   145
            (proc: nil;              flags: 0), // amCreeper
15639
afeffdb4a712 add sentry 🤖 stub
alfadur
parents: 15637
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   146
            (proc: @TestMinigun;     flags: amtest_LaserSight),  // amMinigun
afeffdb4a712 add sentry 🤖 stub
alfadur
parents: 15637
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   147
            (proc: nil;              flags: 0)  // amSentry
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   148
            );
4
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   149
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implementation
8959
ad680848a5c9 pass the target
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   151
uses uVariables, uUtils, uGearsHandlers;
370
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
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   152
5150
63ad8a648afd Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
nemo
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   153
function Metric(x1, y1, x2, y2: LongInt): LongInt; inline;
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begin
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Metric:= abs(x1 - x2) + abs(y1 - y2)
4
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   156
end;
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   157
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fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
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function TestBazooka(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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const cExtraTime = 300;
5151
cbadb9fa52fc An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo
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   160
var Vx, Vy, r, mX, mY: real;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
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   161
    rTime: LongInt;
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   162
    EX, EY: LongInt;
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    valueResult: LongInt;
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    targXWrap, x, y, dX, dY: real;
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    t: LongInt;
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    value: LongInt;
4
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begin
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nemo
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Flags:= Flags; // avoid compiler hint
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nemo
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mX:= hwFloat2Float(Me^.X);
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nemo
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mY:= hwFloat2Float(Me^.Y);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
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   171
ap.Time:= 0;
375
18012da67681 AI works properly
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   172
rTime:= 350;
543
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   173
ap.ExplR:= 0;
13669
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if (WorldEdge = weWrap) then
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    if (Targ.Point.X < mX) then
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         targXWrap:= Targ.Point.X + (RightX-LeftX)
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    else targXWrap:= Targ.Point.X - (RightX-LeftX);
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valueResult:= BadTurn;
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repeat
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lovelacer
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    rTime:= rTime + 300 + Level * 50 + random(300);
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    if (WorldEdge = weWrap) and (random(2)=0) then
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parents: 15687
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         Vx:= - aiWindSpeed * rTime * 0.5 + (targXWrap + AIrndSign(2) + AIrndOffset(Targ, Level) - mX) / rTime
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parents: 15687
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   183
    else Vx:= - aiWindSpeed * rTime * 0.5 + (Targ.Point.X + AIrndSign(2) + AIrndOffset(Targ, Level) - mX) / rTime;
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parents: 15689
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   184
    Vy:= aiGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - mY) / rTime;
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    r:= sqr(Vx) + sqr(Vy);
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lovelacer
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   186
    if not (r > 1) then
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lovelacer
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   187
        begin
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        x:= mX;
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   189
        y:= mY;
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        dX:= Vx;
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   191
        dY:= -Vy;
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        t:= rTime;
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        repeat
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   194
            x:= CheckWrap(x);
6580
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lovelacer
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   195
            x:= x + dX;
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   196
6580
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lovelacer
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   197
            y:= y + dY;
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parents: 15687
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   198
            dX:= dX + aiWindSpeed;
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   199
            //dX:= CheckBounce(x,dX);
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parents: 15689
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   200
            dY:= dY + aiGravityf;
6580
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lovelacer
parents: 6474
diff changeset
   201
            dec(t)
8924
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parents: 8903
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   202
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
14226
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unc0rr
parents: 14220
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   203
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t < -cExtraTime);
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parents: 8903
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   204
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        EX:= trunc(x);
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   206
        EY:= trunc(y);
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   207
        if t >= -cExtraTime then
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   208
            begin
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   209
                if Level = 1 then
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                    value:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
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   211
                else
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   212
                    value:= RateExplosion(Me, EX, EY, 101);
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   213
            end else
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   214
                value:= BadTurn;
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   215
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo
parents: 8974
diff changeset
   216
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
11476
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   217
            if GameFlags and gfSolidLand = 0 then
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   218
                 value := 1024 - Metric(Targ.Point.X, Targ.Point.Y, EX, EY) div 64
c4e1d39acc56 Disable digging on solid land
nemo
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diff changeset
   219
            else value := BadTurn;
14226
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unc0rr
parents: 14220
diff changeset
   220
14227
1d678dee55d1 fpc likes brackets
nemo
parents: 14226
diff changeset
   221
        if (valueResult < value) or ((valueResult = value) and (Level < 3)) then
6775
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nemo
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diff changeset
   222
            begin
6894
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unc0rr
parents: 6888
diff changeset
   223
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
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nemo
parents: 6774
diff changeset
   224
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
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   225
            ap.ExplR:= 100;
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   226
            ap.ExplX:= EX;
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   227
            ap.ExplY:= EY;
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   228
            valueResult:= value
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   229
            end;
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   230
        end
8903
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unc0rr
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   231
until rTime > 5050 - Level * 800;
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   232
TestBazooka:= valueResult
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 37
diff changeset
   233
end;
374
95169697cc38 - UFO smokes
unc0rr
parents: 371
diff changeset
   234
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unC0Rr
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diff changeset
   235
function calcBeeFlight(Me: PGear; x, y, dx, dy, tX, tY: real; var eX, eY: LongInt): LongInt;
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   236
var t: Longword;
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   237
    f: boolean;
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   238
    speed, d: real;
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unC0Rr
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   239
begin
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   240
    // parabola flight before activation
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   241
    t:= 500;
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   242
    repeat
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unC0Rr
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diff changeset
   243
        x:= x + dx;
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diff changeset
   244
        y:= y + dy;
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parents: 15689
diff changeset
   245
        dy:= dy + aiGravityf;
11474
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unC0Rr
parents: 11046
diff changeset
   246
        f:= ((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   247
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5));
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unC0Rr
parents: 11046
diff changeset
   248
        dec(t)
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unC0Rr
parents: 11046
diff changeset
   249
    until (t = 0) or (y >= cWaterLine) or f;
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unC0Rr
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diff changeset
   250
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   251
    if f then
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parents: 11046
diff changeset
   252
    begin
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diff changeset
   253
        eX:= trunc(x);
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unC0Rr
parents: 11046
diff changeset
   254
        eY:= trunc(y);
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unC0Rr
parents: 11046
diff changeset
   255
        exit(RateExplosion(Me, eX, eY, 101, afTrackFall or afErasesLand));
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   256
    end;
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1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   257
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   258
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unC0Rr
parents: 11046
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   259
    // activated
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unC0Rr
parents: 11046
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   260
    t:= 5000;
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1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   261
    speed:= sqrt(sqr(dx) + sqr(dy));
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parents: 11474
diff changeset
   262
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unC0Rr
parents: 11046
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   263
    repeat
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unC0Rr
parents: 11046
diff changeset
   264
        if (t and $F) = 0 then
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   265
        begin
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
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   266
            dx:= dx + 0.000064 * (tX - x);
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   267
            dy:= dy + 0.000064 * (tY - y);
11474
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unC0Rr
parents: 11046
diff changeset
   268
            d := speed / sqrt(sqr(dx) + sqr(dy));
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unC0Rr
parents: 11046
diff changeset
   269
            dx:= dx * d;
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parents: 11046
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   270
            dy:= dy * d;
11475
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unc0rr
parents: 11474
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   271
        end;
11474
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parents: 11046
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   272
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   273
        x:= x + dx;
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unC0Rr
parents: 11046
diff changeset
   274
        y:= y + dy;
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unC0Rr
parents: 11046
diff changeset
   275
        f:= ((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   276
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5));
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unC0Rr
parents: 11046
diff changeset
   277
        dec(t)
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unC0Rr
parents: 11046
diff changeset
   278
    until (t = 0) or f;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   279
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   280
    if f then
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   281
    begin
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   282
        eX:= trunc(x);
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   283
        eY:= trunc(y);
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   284
        exit(RateExplosion(Me, eX, eY, 101, afTrackFall or afErasesLand));
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   285
    end
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   286
    else
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   287
        calcBeeFlight:= BadTurn
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   288
end;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   289
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   290
function TestBee(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
11474
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unC0Rr
parents: 11046
diff changeset
   291
var i, j: LongInt;
11475
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unc0rr
parents: 11474
diff changeset
   292
    valueResult, v, a, p: LongInt;
12621
d972b31f8881 fix some fpc hints
sheepluva
parents: 12193
diff changeset
   293
    mX, mY: real;
11474
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unC0Rr
parents: 11046
diff changeset
   294
    eX, eY: LongInt;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   295
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   296
Flags:= Flags; // avoid compiler hint
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   297
    if Level > 1 then
11474
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unC0Rr
parents: 11046
diff changeset
   298
        exit(BadTurn);
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   299
11474
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unC0Rr
parents: 11046
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   300
    eX:= 0;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   301
    eY:= 0;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   302
    mX:= hwFloat2Float(Me^.X);
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   303
    mY:= hwFloat2Float(Me^.Y);
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   304
    valueResult:= BadTurn;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   305
    for i:= 0 to 8 do
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   306
        for j:= 0 to 1 do
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   307
            begin
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   308
            a:= i * 120;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   309
            p:= random(cMaxPower - 200) + 180;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   310
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   311
            if j = 0 then
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   312
                a:= -a;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   313
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   314
            v:= calcBeeFlight(Me
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   315
                    , mX
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   316
                    , mY
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   317
                    , sin(a * pi / 2048) * p / cPowerDivisor
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   318
                    , -cos(a * pi / 2048) * p / cPowerDivisor
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   319
                    , Targ.Point.X
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   320
                    , Targ.Point.Y
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   321
                    , eX
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   322
                    , eY);
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   323
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   324
            if v > valueResult then
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   325
                begin
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   326
                ap.ExplR:= 100;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   327
                ap.ExplX:= eX;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   328
                ap.ExplY:= eY;
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   329
                ap.Angle:= a;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   330
                ap.Power:= p;
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   331
                valueResult:= v
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   332
                end
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   333
            end;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   334
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   335
    ap.AttackPutX:= Targ.Point.X;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   336
    ap.AttackPutY:= Targ.Point.Y;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   337
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   338
    if valueResult > 0 then
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   339
        TestBee:= valueResult - 5000
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   340
    else
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   341
        TestBee:= BadTurn // no digging
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   342
end;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   343
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   344
function TestDrillRocket(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   345
var Vx, Vy, r, mX, mY: real;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   346
    rTime: LongInt;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   347
    EX, EY: LongInt;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   348
    valueResult: LongInt;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   349
    targXWrap, x, y, dX, dY: real;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   350
    t: LongInt;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   351
    value: LongInt;
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   352
    t2: real;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   353
    timer: Longint;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   354
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   355
Flags:= Flags; // avoid compiler hint
8822
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8777
diff changeset
   356
    if (Level > 3) then exit(BadTurn);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8777
diff changeset
   357
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   358
    mX:= hwFloat2Float(Me^.X);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   359
    mY:= hwFloat2Float(Me^.Y);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   360
    ap.Time:= 0;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   361
    rTime:= 350;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   362
    ap.ExplR:= 0;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   363
    valueResult:= BadTurn;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   364
    if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   365
        if (Targ.Point.X < mX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   366
             targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   367
        else targXWrap:= Targ.Point.X - (RightX-LeftX);
10637
13a5dd92ebf9 init timer to 0
nemo
parents: 10108
diff changeset
   368
    timer:= 0;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   369
    repeat
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   370
        rTime:= rTime + 300 + Level * 50 + random(300);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   371
        if (WorldEdge = weWrap) and (random(2)=0) then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   372
             Vx:= - aiWindSpeed * rTime * 0.5 + (targXWrap + AIrndSign(2) - mX) / rTime
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   373
        else Vx:= - aiWindSpeed * rTime * 0.5 + (Targ.Point.X + AIrndSign(2) - mX) / rTime;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   374
        Vy:= aiGravityf * rTime * 0.5 - (Targ.Point.Y - 35 - mY) / rTime;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   375
        r:= sqr(Vx) + sqr(Vy);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   376
        if not (r > 1) then
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   377
            begin
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   378
            x:= mX;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   379
            y:= mY;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   380
            dX:= Vx;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   381
            dY:= -Vy;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   382
            t:= rTime;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   383
            repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   384
                x:= CheckWrap(x);
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   385
                x:= x + dX;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   386
                y:= y + dY;
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   387
                dX:= dX + aiWindSpeed;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   388
                dY:= dY + aiGravityf;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   389
                dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   390
            until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   391
                   ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (y > cWaterLine);
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   392
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   393
            if TestCollExcludingObjects(trunc(x), trunc(y), 5) and (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) > 21) then
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   394
                begin
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   395
                timer := 500;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   396
                t2 := 0.5 / sqrt(sqr(dX) + sqr(dY));
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   397
                dX := dX * t2;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   398
                dY := dY * t2;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   399
                repeat
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   400
                    x:= x + dX;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   401
                    y:= y + dY;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   402
                    dec(timer);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   403
                until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 22)
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   404
                    or (x < 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   405
                    or (y < 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   406
                    or (trunc(x) > LAND_WIDTH)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   407
                    or (trunc(y) > LAND_HEIGHT)
9136
78f087fd3e5b parsing ok, stops at uGears
koda
parents: 9127
diff changeset
   408
                    or (not TestCollExcludingObjects(trunc(x), trunc(y), 5))
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   409
                    or (timer = 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   410
                end;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   411
            EX:= trunc(x);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   412
            EY:= trunc(y);
8862
85eb1f4b4a5f drill test tweak based on watching AI play
nemo
parents: 8824
diff changeset
   413
            // Try to prevent AI from thinking firing into water will cause a drowning
10637
13a5dd92ebf9 init timer to 0
nemo
parents: 10108
diff changeset
   414
            if (EY < cWaterLine-5) and (timer > 0) and (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) > 21) then exit(BadTurn);
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   415
            if Level = 1 then
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   416
                value:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   417
            else value:= RateExplosion(Me, EX, EY, 101);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   418
            if valueResult <= value then
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   419
                begin
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   420
                ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   421
                ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   422
                ap.ExplR:= 100;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   423
                ap.ExplX:= EX;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   424
                ap.ExplY:= EY;
8824
fe9eacd390f2 Unbreak lua localisation, fix untranslated login prompt, update translations.
nemo
parents: 8822
diff changeset
   425
                valueResult:= value-2500 // trying to make it slightly less attractive than a bazooka, to prevent waste.  AI could use awareness of weapon count
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   426
                end;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   427
            end
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   428
    until rTime > 5050 - Level * 800;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   429
    TestDrillRocket:= valueResult
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   430
end;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   431
15611
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   432
function TestRCPlane(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   433
const
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   434
    MIN_RANGE =  200;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   435
var Vx, Vy, meX, meY, x, y: real;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   436
    rx, ry, valueResult: LongInt;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   437
    range, maxRange: integer;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   438
begin
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   439
// This is a very simple test to let a RC plane fly in a straight line, without dropping any bombs
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   440
// TODO: Teach AI how to steer
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   441
// TODO: Teach AI how to drop bombs
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   442
// TODO: Teach AI how to predict fire behavior
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   443
Flags:= Flags; // avoid compiler hint
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   444
if Level = 5 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   445
    exit(BadTurn)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   446
else if Level = 4 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   447
    maxRange:= 2200
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   448
else if Level = 3 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   449
    maxRange:= 2900
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   450
else if Level = 2 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   451
    maxRange:= 3500
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   452
else
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   453
    maxRange:= 3900;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   454
TestRCPlane:= BadTurn;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   455
ap.ExplR:= 0;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   456
ap.Time:= 0;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   457
ap.Power:= 1;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   458
meX:= hwFloat2Float(Me^.X);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   459
meY:= hwFloat2Float(Me^.Y);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   460
x:= meX;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   461
y:= meY;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   462
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   463
if ( range < MIN_RANGE ) or ( range > maxRange) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   464
    exit(BadTurn);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   465
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   466
Vx:= (Targ.Point.X - x) * 1 / 1024;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   467
Vy:= (Targ.Point.Y - y) * 1 / 1024;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   468
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   469
repeat
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   470
    x:= x + vX;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   471
    y:= y + vY;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   472
    rx:= trunc(x);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   473
    ry:= trunc(y);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   474
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 8)) or
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   475
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 8)) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   476
        begin
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   477
        x:= x + vX * 8;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   478
        y:= y + vY * 8;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   479
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   480
        // Intentionally low rating to discourage use
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   481
        if Level = 1 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   482
            valueResult:= RateExplosion(Me, rx, ry, 26, afTrackFall or afErasesLand)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   483
        else
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   484
            valueResult:= RateExplosion(Me, rx, ry, 26);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   485
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   486
        // Check range again in case the plane collided before target
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   487
        range:= Metric(trunc(meX), trunc(meY), rx, ry);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   488
        if ( range < MIN_RANGE ) or ( range > maxRange) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   489
            exit(BadTurn);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   490
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   491
        // If impact location is close, above us and wind blows in our direction,
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   492
        // there's a risk of fire flying towards us, so fail in this case.
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   493
        if (Level < 3) and (range <= 600) and (meY >= ry) and
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   494
            (((ap.Angle < 0) and (aiWindSpeed > 0)) or ((ap.Angle > 0) and (aiWindSpeed < 0))) then
15611
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   495
            exit(BadTurn);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   496
15614
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
   497
        // Apply inaccuracy
15636
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   498
        if (not aiLaserSighting) then
15666
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15639
diff changeset
   499
            inc(ap.Angle, AIrndSign(random((Level - 1) * 9)));
15614
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
   500
15611
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   501
        if (valueResult <= 0) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   502
            valueResult:= BadTurn;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   503
        exit(valueResult)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   504
        end
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   505
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   506
    or (x < 0)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   507
    or (y < 0)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   508
    or (trunc(x) > LAND_WIDTH)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   509
    or (trunc(y) > LAND_HEIGHT);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   510
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   511
TestRCPlane:= BadTurn
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   512
end;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   513
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   514
function TestSnowball(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   515
var Vx, Vy, r: real;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   516
    rTime: LongInt;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   517
    EX, EY: LongInt;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   518
    valueResult: LongInt;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   519
    targXWrap, x, y, dX, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   520
    t: LongInt;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   521
    value: LongInt;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   522
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   523
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   524
Flags:= Flags; // avoid compiler hint
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   525
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   526
meY:= hwFloat2Float(Me^.Y);
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   527
ap.Time:= 0;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   528
rTime:= 350;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   529
ap.ExplR:= 0;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   530
valueResult:= BadTurn;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   531
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   532
    if (Targ.Point.X < meX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   533
         targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   534
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   535
repeat
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   536
    rTime:= rTime + 300 + Level * 50 + random(1000);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   537
    if (WorldEdge = weWrap) and (random(2)=0) then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   538
         Vx:= - aiWindSpeed * rTime * 0.5 + ((targXWrap + AIrndSign(2)) - meX) / rTime
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   539
    else Vx:= - aiWindSpeed * rTime * 0.5 + ((Targ.Point.X + AIrndSign(2)) - meX) / rTime;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   540
    Vy:= aiGravityf * rTime * 0.5 - (Targ.Point.Y - meY) / rTime;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   541
    r:= sqr(Vx) + sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   542
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   543
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   544
        x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   545
        y:= meY;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   546
        dX:= Vx;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   547
        dY:= -Vy;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   548
        t:= rTime;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   549
        repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   550
            x:= CheckWrap(x);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   551
            x:= x + dX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   552
            y:= y + dY;
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   553
            dX:= dX + aiWindSpeed;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   554
            dY:= dY + aiGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   555
            dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   556
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   557
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t <= 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   558
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   559
        EY:= trunc(y);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   560
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
   561
        value:= RateShove(Me, trunc(x), trunc(y), 5, 1, trunc((abs(dX)+abs(dY))*20), -dX, -dY, afTrackFall);
8013
5cbf6e4361f4 Various tweaks to recent AI change
unc0rr
parents: 7873
diff changeset
   562
        // LOL copypasta: this is score for digging with... snowball
5cbf6e4361f4 Various tweaks to recent AI change
unc0rr
parents: 7873
diff changeset
   563
        //if value = 0 then
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   564
        //    value:= - Metric(Targ.Point.X, Targ.Point.Y, EX, EY) div 64;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   565
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   566
        if valueResult <= value then
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   567
            begin
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   568
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   569
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   570
            ap.ExplR:= 0;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   571
            ap.ExplX:= EX;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   572
            ap.ExplY:= EY;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   573
            valueResult:= value
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   574
            end;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   575
     end
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   576
until (rTime > 5050 - Level * 800);
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   577
TestSnowball:= valueResult
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   578
end;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   579
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   580
function TestMolotov(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   581
const timeLimit = 50;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   582
      Density : real = 2.0;
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   583
var Vx, Vy, r, meX, meY: real;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   584
    rTime: LongInt;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   585
    EX, EY: LongInt;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   586
    valueResult: LongInt;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   587
    targXWrap, x, y, dX, dY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   588
    t: LongInt;
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   589
    value, range: LongInt;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   590
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   591
Flags:= Flags; // avoid compiler hint
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   592
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   593
meY:= hwFloat2Float(Me^.Y);
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   594
ap.Time:= 0;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   595
rTime:= 350;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   596
ap.ExplR:= 0;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   597
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   598
    if (Targ.Point.X < meX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   599
         targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   600
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   601
valueResult:= BadTurn;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   602
repeat
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   603
    rTime:= rTime + 300 + Level * 50 + random(300);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   604
    if (WorldEdge = weWrap) and (random(2)=0) then
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   605
         Vx:= (targXWrap + AIrndSign(2) + AIrndOffset(Targ, Level) - meX) / rTime
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   606
    else
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   607
         Vx:= (Targ.Point.X + AIrndSign(2) + AIrndOffset(Targ, Level) - meX) / rTime;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   608
    if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   609
         Vx:= -(aiWindSpeed / Density) * rTime * 0.5 + Vx;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   610
    Vy:= aiGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - meY) / rTime;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   611
    r:= sqr(Vx) + sqr(Vy);
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   612
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   613
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   614
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   615
        x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   616
        y:= meY;
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   617
        dX:= Vx;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   618
        dY:= -Vy;
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   619
        t:= rTime;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   620
        repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   621
            x:= CheckWrap(x);
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   622
            x:= x + dX;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   623
            if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   624
                dX:= dX + aiWindSpeed / Density;
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   625
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   626
            y:= y + dY;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   627
            dY:= dY + aiGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   628
            dec(t)
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   629
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   630
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t < -timeLimit);
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   631
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   632
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   633
        EY:= trunc(y);
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   634
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   635
        // Sanity check 1: Make sure we're not too close to impact location
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   636
        range:= Metric(trunc(meX), trunc(meY), EX, EY);
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   637
        if (range < 150) and (Level < 5) then
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   638
            exit(BadTurn);
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   639
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   640
        // Sanity check 2: If impact location is close, above us and wind blows
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   641
        // towards us, there's a risk of fire flying towards us, so fail in this case.
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   642
        if (Level < 3) and (range <= 600) and (trunc(meY) >= EX) and
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   643
            (((ap.Angle < 0) and (aiWindSpeed > 0)) or ((ap.Angle > 0) and (aiWindSpeed < 0))) then
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   644
            exit(BadTurn);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   645
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   646
        if t >= -timeLimit then
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   647
            value:= RateExplosion(Me, EX, EY, 97) // average of 17 attempts, most good, but some failing spectacularly
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   648
        else
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   649
            value:= BadTurn;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   650
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   651
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   652
            value := BadTurn;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   653
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   654
        if (valueResult < value) or ((valueResult = value) and (Level < 3)) then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   655
            begin
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   656
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   657
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   658
            ap.ExplR:= 100;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   659
            ap.ExplX:= EX;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   660
            ap.ExplY:= EY;
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   661
            valueResult:= value
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   662
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   663
        end
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   664
until rTime > 5050 - Level * 800;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   665
TestMolotov:= valueResult
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   666
end;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   667
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   668
function TestGrenade(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   669
const tDelta = 24;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   670
      Density : real = 1.5;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   671
var Vx, Vy, r: real;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   672
    Score, EX, EY, valueResult: LongInt;
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
   673
    TestTime: LongInt;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   674
    targXWrap, x, y, meX, meY, dX, dY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   675
    t: LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   676
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   677
valueResult:= BadTurn;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   678
TestTime:= 0;
15602
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
   679
ap.Bounce:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   680
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   681
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   682
meY:= hwFloat2Float(Me^.Y);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   683
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   684
    if (Targ.Point.X < meX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   685
         targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   686
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   687
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   688
    inc(TestTime, 1000);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   689
    if (WorldEdge = weWrap) and (random(2)=0) then
14212
ca179b615c0b adding X offset seems to improve chance of drownings
nemo
parents: 14196
diff changeset
   690
         Vx:= (targXWrap + AIrndOffset(Targ, Level) - meX) / (TestTime + tDelta)
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   691
    else
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   692
         Vx:= (Targ.Point.X + AIrndOffset(Targ, Level) - meX) / (TestTime + tDelta);
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   693
    if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   694
         Vx:= -(aiWindSpeed / Density) * (TestTime + tDelta) * 0.5 + Vx;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   695
    Vy:= aiGravityf * ((TestTime + tDelta) div 2) - (Targ.Point.Y - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   696
    r:= sqr(Vx) + sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   697
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   698
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   699
        x:= meX;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   700
        y:= meY;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   701
        dX:= Vx;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   702
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   703
        t:= TestTime;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   704
        repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   705
            x:= CheckWrap(x);
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   706
            x:= x + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   707
            if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   708
                dX:= dX + aiWindSpeed / Density;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   709
            y:= y + dY;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   710
            dY:= dY + aiGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   711
            dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   712
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   713
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t = 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   714
    EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   715
    EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   716
    if t < 50 then
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   717
        if (Level = 1) and (Flags and amtest_NoTrackFall = 0) then
7161
21a9c70b2070 Name the flags for fall tracking and indicating whether the explosion erases terrain.
nemo
parents: 7154
diff changeset
   718
            Score:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
6769
44ad49a3a126 Add drowning to grenade too, try some little optimisations
nemo
parents: 6767
diff changeset
   719
        else Score:= RateExplosion(Me, EX, EY, 101)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   720
    else
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   721
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   722
8013
5cbf6e4361f4 Various tweaks to recent AI change
unc0rr
parents: 7873
diff changeset
   723
    if (valueResult < Score) and (Score > 0) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   724
        begin
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   725
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level * 3));
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   726
        ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 20);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   727
        ap.Time:= TestTime;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   728
        ap.ExplR:= 100;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   729
        ap.ExplX:= EX;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   730
        ap.ExplY:= EY;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   731
        valueResult:= Score
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   732
        end;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   733
    end
6772
13d13aefa4de small tweak. make drowning prefer higher health hogs
nemo
parents: 6771
diff changeset
   734
//until (Score > 204800) or (TestTime > 4000);
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   735
until TestTime > 4500 - Level * 512;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   736
TestGrenade:= valueResult
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   737
end;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   738
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   739
function TestClusterBomb(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   740
const tDelta = 24;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   741
      Density : real = 1.5;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   742
var Vx, Vy, r: real;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   743
    Score, EX, EY, valueResult: LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   744
    TestTime: Longword;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   745
    x, y, dX, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   746
    t: LongInt;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   747
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   748
Flags:= Flags; // avoid compiler hint
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   749
valueResult:= BadTurn;
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   750
TestTime:= 500;
15602
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
   751
ap.Bounce:= 0;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   752
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   753
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   754
meY:= hwFloat2Float(Me^.Y);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   755
repeat
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   756
    inc(TestTime, 900);
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   757
    if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   758
        Vx:= (-(aiWindSpeed / Density) * (TestTime + tDelta) * 0.5) + ((Targ.Point.X - meX) / (TestTime + tDelta))
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   759
    // Try to overshoot slightly, seems to pay slightly better dividends in terms of hitting cluster
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   760
    else if meX<Targ.Point.X then
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   761
        Vx:= ((Targ.Point.X+10) - meX) / (TestTime + tDelta)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   762
    else
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   763
        Vx:= ((Targ.Point.X-10) - meX) / (TestTime + tDelta);
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   764
    Vy:= aiGravityf * ((TestTime + tDelta) div 2) - ((Targ.Point.Y-50) - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   765
    r:= sqr(Vx)+sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   766
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   767
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   768
        x:= meX;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   769
        dX:= Vx;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   770
        y:= meY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   771
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   772
        t:= TestTime;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   773
    repeat
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   774
        x:= x + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   775
        if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   776
            dX:= dX + aiWindSpeed / Density;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   777
        y:= y + dY;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   778
        dY:= dY + aiGravityf;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   779
        dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   780
    until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   781
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t = 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   782
    EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   783
    EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   784
    if t < 50 then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   785
        Score:= RateExplosion(Me, EX, EY, 41)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   786
    else
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   787
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   788
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
   789
     if Score > 0 then
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   790
        begin
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   791
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level * 2));
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   792
        ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15);
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   793
        ap.Time:= TestTime div 1000 * 1000;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   794
        ap.ExplR:= 90;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   795
        ap.ExplX:= EX;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   796
        ap.ExplY:= EY;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   797
        valueResult:= Score
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   798
        end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   799
     end
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   800
until (TestTime = 4100);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   801
TestClusterBomb:= valueResult
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   802
end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   803
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   804
function TestWatermelon(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   805
const tDelta = 24;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   806
      Density : real = 2.0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   807
var Vx, Vy, r: real;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   808
    Score, EX, EY, valueResult: LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   809
    TestTime: Longword;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   810
    targXWrap, x, y, dX, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   811
    t: LongInt;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   812
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   813
Flags:= Flags; // avoid compiler hint
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   814
valueResult:= BadTurn;
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   815
TestTime:= 500;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   816
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   817
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   818
meY:= hwFloat2Float(Me^.Y);
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   819
if (WorldEdge = weWrap) then
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   820
    if (Targ.Point.X < meX) then
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   821
         targXWrap:= Targ.Point.X + (RightX-LeftX)
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   822
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   823
repeat
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   824
    inc(TestTime, 900);
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   825
    if (WorldEdge = weWrap) and (random(2)=0) then
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   826
        Vx:= (targXWrap - meX) / (TestTime + tDelta)
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   827
    else
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   828
        Vx:= (Targ.Point.X - meX) / (TestTime + tDelta);
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   829
    if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   830
        Vx:= -(aiWindSpeed / Density) * (TestTime + tDelta) * 0.5 + Vx;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   831
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   832
    Vy:= aiGravityf * ((TestTime + tDelta) div 2) - ((Targ.Point.Y-50) - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   833
    r:= sqr(Vx)+sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   834
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   835
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   836
        x:= meX;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   837
        dX:= Vx;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   838
        y:= meY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   839
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   840
        t:= TestTime;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   841
        repeat
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   842
            x:= CheckWrap(x);
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   843
            x:= x + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   844
            if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   845
                 dX:= dX + aiWindSpeed / Density;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   846
            y:= y + dY;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   847
            dY:= dY + aiGravityf;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   848
            dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   849
       until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 6)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   850
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 6))) or (t = 0);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   851
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   852
        EX:= trunc(x);
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   853
        EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   854
        if t < 50 then
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   855
            Score:= RateExplosion(Me, EX, EY, 200) + RateExplosion(Me, EX, EY + 120, 200)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   856
        else
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   857
            Score:= BadTurn;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   858
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   859
        if valueResult < Score then
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   860
            begin
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   861
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level));
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   862
            ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15);
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   863
            ap.Time:= TestTime div 1000 * 1000;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   864
            ap.ExplR:= 300;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   865
            ap.ExplX:= EX;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   866
            ap.ExplY:= EY;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   867
            valueResult:= Score
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   868
            end;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   869
        end
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   870
until (TestTime = 4100);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   871
TestWatermelon:= valueResult
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   872
end;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   873
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   874
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   875
    function Solve(TX, TY, MX, MY: LongInt): LongWord;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   876
    var A, B, D, T: real;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   877
        C: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   878
    begin
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   879
        A:= sqr(aiGravityf);
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   880
        B:= - aiGravityf * (TY - MY) - 1;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   881
        C:= sqr(TY - MY) + sqr(TX - MX);
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   882
        D:= sqr(B) - A * C;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   883
        if D >= 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   884
            begin
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   885
            D:= sqrt(D) - B;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   886
            if D >= 0 then
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   887
                T:= sqrt(D * 2 / A)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   888
            else
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   889
                T:= 0;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   890
            Solve:= trunc(T)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   891
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   892
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   893
                Solve:= 0
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   894
    end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   895
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   896
function TestMortar(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   897
const Density : real = 1.0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   898
var Vx, Vy: real;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   899
    Score, EX, EY: LongInt;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   900
    TestTime: Longword;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   901
    x, y, dX, dY, meX, meY: real;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   902
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   903
Flags:= Flags; // avoid compiler hint
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   904
    TestMortar:= BadTurn;
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   905
    ap.ExplR:= 0;
7790
040fc517fece - Fix desyncs triggered by AI
unc0rr
parents: 7789
diff changeset
   906
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   907
    meX:= hwFloat2Float(Me^.X);
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   908
    meY:= hwFloat2Float(Me^.Y);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   909
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   910
    if (Level > 2) then
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   911
        exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   912
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   913
    TestTime:= Solve(Targ.Point.X, Targ.Point.Y, trunc(meX), trunc(meY));
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   914
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   915
    if TestTime = 0 then
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   916
        exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   917
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   918
    Vx:= (Targ.Point.X - meX) / TestTime;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   919
    if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   920
        Vx:= -(aiWindSpeed / Density) * TestTime * 0.5 + Vx;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   921
    Vy:= aiGravityf * (TestTime div 2) - (Targ.Point.Y - meY) / TestTime;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   922
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   923
    x:= meX;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   924
    dX:= Vx;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   925
    y:= meY;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   926
    dY:= -Vy;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   927
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   928
    repeat
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   929
        x:= x + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   930
        if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   931
            dX:= dX + aiWindSpeed / Density;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   932
        y:= y + dY;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   933
        dY:= dY + aiGravityf;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   934
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   935
        EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   936
    until (((Me = CurrentHedgehog^.Gear) and TestColl(EX, EY, 4)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   937
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, EX, EY, 4))) or (EY > cWaterLine);
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   938
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   939
    if (EY < cWaterLine) and (dY >= 0) then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   940
        begin
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   941
        Score:= RateExplosion(Me, EX, EY, 91);
9005
15a6ed0bd074 Fix mortar's scoring
unc0rr
parents: 8998
diff changeset
   942
        if (Score = 0) then
15a6ed0bd074 Fix mortar's scoring
unc0rr
parents: 8998
diff changeset
   943
            if (dY > 0.15) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   944
                Score:= - abs(Targ.Point.Y - EY) div 32
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   945
            else
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   946
                Score:= BadTurn
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   947
        else if (Score < 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   948
            Score:= BadTurn
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   949
        end
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   950
    else
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   951
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   952
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo
parents: 8974
diff changeset
   953
    if Score > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   954
        begin
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   955
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   956
        ap.Power:= 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   957
        ap.ExplR:= 100;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   958
        ap.ExplX:= EX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   959
        ap.ExplY:= EY;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   960
        TestMortar:= Score
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   961
        end;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   962
end;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   963
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   964
function TestShotgun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   965
const
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   966
    MIN_RANGE =  80;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   967
    MAX_RANGE = 400;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   968
var Vx, Vy, x, y: real;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   969
    rx, ry, valueResult: LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   970
    range: integer;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   971
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   972
Flags:= Flags; // avoid compiler hint
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   973
TestShotgun:= BadTurn;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   974
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   975
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   976
ap.Power:= 1;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   977
x:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   978
y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   979
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   980
if ( range < MIN_RANGE ) or ( range > MAX_RANGE ) then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   981
    exit(BadTurn);
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   982
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   983
Vx:= (Targ.Point.X - x) * 1 / 1024;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   984
Vy:= (Targ.Point.Y - y) * 1 / 1024;
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   985
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
15614
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
   986
// Apply inaccuracy
15636
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   987
if (not aiLaserSighting) then
15666
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15639
diff changeset
   988
    inc(ap.Angle, AIrndSign(random((Level - 1) * 10)));
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   989
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   990
    x:= x + vX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   991
    y:= y + vY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   992
    rx:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   993
    ry:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   994
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 2)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   995
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 2)) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   996
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   997
        x:= x + vX * 8;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   998
        y:= y + vY * 8;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   999
        valueResult:= RateShotgun(Me, vX, vY, rx, ry);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1000
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo
parents: 8974
diff changeset
  1001
        if (valueResult = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
11476
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
  1002
            begin
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
  1003
            if GameFlags and gfSolidLand = 0 then
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
  1004
                 valueResult:= 1024 - Metric(Targ.Point.X, Targ.Point.Y, rx, ry) div 64
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
  1005
            else valueResult := BadTurn
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
  1006
            end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1007
        else
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
  1008
            dec(valueResult, Level * 4000);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
  1009
        // 27/20 is reuse bonus
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1010
        exit(valueResult * 27 div 20)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1011
    end
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1012
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1013
    or (x < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1014
    or (y < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1015
    or (trunc(x) > LAND_WIDTH)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1016
    or (trunc(y) > LAND_HEIGHT);
4157
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
  1017
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
  1018
TestShotgun:= BadTurn
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
  1019
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
  1020
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1021
function TestDesertEagle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8959
diff changeset
  1022
var Vx, Vy, x, y, t: real;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1023
    d: Longword;
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1024
    ix, iy, valueResult: LongInt;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1025
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1026
Flags:= Flags; // avoid compiler hint
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
  1027
if (Level > 4) or (Targ.Score < 0) or (Targ.Kind <> gtHedgehog) then exit(BadTurn);
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
  1028
Level:= Level; // avoid compiler hint
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8950
diff changeset
  1029
ap.ExplR:= 1;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1030
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1031
ap.Power:= 1;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1032
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1033
x:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1034
y:= hwFloat2Float(Me^.Y);
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1035
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1036
if Abs(trunc(x) - Targ.Point.X) + Abs(trunc(y) - Targ.Point.Y) < 20 then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1037
    exit(BadTurn);
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1038
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1039
t:= 2 / sqrt(sqr(Targ.Point.X - x)+sqr(Targ.Point.Y-y));
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1040
Vx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1041
Vy:= (Targ.Point.Y - y) * t;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1042
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
15614
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
  1043
// Apply inaccuracy
15636
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
  1044
if (not aiLaserSighting) then
15666
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15639
diff changeset
  1045
    inc(ap.Angle, AIrndSign(random((Level - 1) * 10)));
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1046
d:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1047
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1048
ix:= trunc(x);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1049
iy:= trunc(y);
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1050
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1051
if ((ix and LAND_WIDTH_MASK) = 0) and ((iy and LAND_HEIGHT_MASK) = 0) then
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1052
    repeat
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1053
        if Land[iy, ix] <> 0 then
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1054
            inc(d);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1055
        x:= x + vX;
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1056
        y:= y + vY;
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1057
        ix:= trunc(x);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1058
        iy:= trunc(y);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1059
    until (Abs(Targ.Point.X - ix) + Abs(Targ.Point.Y - iy) < 5)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1060
        or (x < 0)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1061
        or (y < 0)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1062
        or (ix >= LAND_WIDTH)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1063
        or (iy >= LAND_HEIGHT)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1064
        or (d > 48);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1065
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1066
if Abs(Targ.Point.X - ix) + Abs(Targ.Point.Y - iy) < 5 then
9495
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1067
    begin
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1068
    ap.AttacksNum:= 1 + (d + 8) div 12;
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1069
    valueResult:= RateShove(Me, Targ.Point.X, Targ.Point.Y, 1, 7, 20, vX*0.125, vY*0.125, afTrackFall) - ap.AttacksNum
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1070
    end
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1071
else
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1072
    valueResult:= BadTurn;
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1073
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1074
TestDesertEagle:= valueResult
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1075
end;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1076
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1077
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1078
function TestSniperRifle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8959
diff changeset
  1079
var Vx, Vy, x, y, t, dmg: real;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1080
    d: Longword;
9137
d987230b85ed fixed all engine compilation hints and notes (that I could see)
sheepluva
parents: 9080
diff changeset
  1081
    //fallDmg: LongInt;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1082
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1083
Flags:= Flags; // avoid compiler hint
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
  1084
if (Level > 3) or (Targ.Score < 0) or (Targ.Kind <> gtHedgehog) then exit(BadTurn);
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1085
Level:= Level; // avoid compiler hint
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1086
ap.ExplR:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1087
ap.Time:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1088
ap.Power:= 1;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1089
x:= hwFloat2Float(Me^.X);
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1090
y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1091
if Abs(trunc(x) - Targ.Point.X) + Abs(trunc(y) - Targ.Point.Y) < 40 then
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1092
    exit(BadTurn);
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1093
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1094
dmg:= sqrt(sqr(Targ.Point.X - x)+sqr(Targ.Point.Y-y));
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1095
t:= 1.5 / dmg;
7208
62e36dc45098 Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
nemo
parents: 7206
diff changeset
  1096
dmg:= dmg * 0.025; // div 40
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1097
Vx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1098
Vy:= (Targ.Point.Y - y) * t;
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
  1099
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
15614
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
  1100
// Apply inaccuracy
15666
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15639
diff changeset
  1101
inc(ap.Angle, AIrndSign(random((Level - 1) * 5)));
15614
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
  1102
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1103
d:= 0;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
  1104
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1105
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1106
    x:= x + vX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1107
    y:= y + vY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1108
    if ((trunc(x) and LAND_WIDTH_MASK) = 0)and((trunc(y) and LAND_HEIGHT_MASK) = 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1109
    and (Land[trunc(y), trunc(x)] <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1110
        inc(d);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1111
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1112
    or (x < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1113
    or (y < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1114
    or (trunc(x) > LAND_WIDTH)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1115
    or (trunc(y) > LAND_HEIGHT)
7873
266fe9f1e5a9 Improve TestSniperRifle a bit
unc0rr
parents: 7790
diff changeset
  1116
    or (d > 22);
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
  1117
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1118
if Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4 then
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1119
     TestSniperRifle:= RateShove(Me, Targ.Point.X, Targ.Point.Y, 1, trunc(dmg), 20, vX*0.166, vY*0.166, afTrackFall)
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8950
diff changeset
  1120
else TestSniperRifle:= BadTurn;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1121
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
  1122
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1123
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1124
function TestBaseballBat(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1125
var valueResult, a, v1, v2: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1126
    x, y, trackFall: LongInt;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1127
    dx, dy: real;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1128
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1129
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1130
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1131
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1132
    if Level < 3 then trackFall:= afTrackFall
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8013
diff changeset
  1133
        else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1134
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1135
    ap.ExplR:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1136
    ap.Time:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1137
    ap.Power:= 1;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1138
    x:= hwRound(Me^.X);
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1139
    y:= hwRound(Me^.Y);
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1140
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
  1141
    a:= cMaxAngle div 2;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1142
    valueResult:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1143
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
  1144
    while a >= 0 do
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1145
        begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1146
        dx:= sin(a / cMaxAngle * pi) * 0.5;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1147
        dy:= cos(a / cMaxAngle * pi) * 0.5;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
  1148
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1149
        v1:= RateShove(Me, x - 10, y + 2
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1150
                , 32, 30, 115
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1151
                , -dx, -dy, trackFall);
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1152
        v2:= RateShove(Me, x + 10, y + 2
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1153
                , 32, 30, 115
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1154
                , dx, -dy, trackFall);
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1155
        if (v1 > valueResult) or (v2 > valueResult) then
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1156
            if (v2 > v1)
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1157
                or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1158
                begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1159
                ap.Angle:= a;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1160
                valueResult:= v2
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1161
                end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1162
            else
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1163
                begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1164
                ap.Angle:= -a;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1165
                valueResult:= v1
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1166
                end;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1167
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
  1168
        a:= a - 15 - random(cMaxAngle div 16)
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1169
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1170
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1171
    if valueResult <= 0 then
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1172
        valueResult:= BadTurn;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1173
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1174
    TestBaseballBat:= valueResult;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1175
end;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1176
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1177
function TestFirePunch(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1178
var valueResult, v1, v2, i: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1179
    x, y, trackFall: LongInt;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
  1180
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1181
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1182
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1183
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1184
    if Level = 1 then trackFall:= afTrackFall
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1185
    else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1186
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1187
    ap.ExplR:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1188
    ap.Time:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1189
    ap.Power:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1190
    x:= hwRound(Me^.X);
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1191
    y:= hwRound(Me^.Y) + 4;
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1192
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1193
    v1:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1194
    for i:= 0 to 8 do
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1195
        begin
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1196
        v1:= v1 + RateShove(Me, x - 5, y - 10 * i
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1197
                , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1198
                , -0.45, -0.9, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1199
        end;
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1200
    v1:= v1 + RateShove(Me, x - 5, y - 90
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1201
            , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1202
            , -0.45, -0.9, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1203
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
  1204
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1205
    // now try opposite direction
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1206
    v2:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1207
    for i:= 0 to 8 do
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1208
        begin
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1209
        v2:= v2 + RateShove(Me, x + 5, y - 10 * i
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1210
                , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1211
                , 0.45, -0.9, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1212
        end;
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1213
    v2:= v2 + RateShove(Me, x + 5, y - 90
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1214
            , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1215
            , 0.45, -0.9, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1216
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1217
    if (v2 > v1)
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1218
        or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1219
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1220
        ap.Angle:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1221
        valueResult:= v2
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1222
        end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1223
    else
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1224
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1225
        ap.Angle:= -1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1226
        valueResult:= v1
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1227
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1228
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1229
    if valueResult <= 0 then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1230
        valueResult:= BadTurn;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1231
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1232
    TestFirePunch:= valueResult;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
  1233
end;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
  1234
7178
c61cfc9eb29d Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
unc0rr
parents: 7161
diff changeset
  1235
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1236
function TestWhip(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
  1237
var valueResult, v1, v2: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1238
    x, y, trackFall: LongInt;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1239
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1240
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1241
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1242
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1243
    if Level = 1 then trackFall:= afTrackFall
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1244
    else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1245
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1246
    ap.ExplR:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1247
    ap.Time:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1248
    ap.Power:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1249
    x:= hwRound(Me^.X);
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1250
    y:= hwRound(Me^.Y);
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
  1251
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1252
    // check left direction
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1253
    {first RateShove checks farthermost of two whip's AmmoShove attacks
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1254
    to encourage distant attacks (damaged hog is excluded from view of second
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1255
    RateShove call)}
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1256
    v1:= RateShove(Me, x - 13, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1257
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1258
            , -1, -0.8, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1259
    v1:= v1 +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1260
        RateShove(Me, x - 2, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1261
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1262
            , -1, -0.8, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1263
    // now try opposite direction
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1264
    v2:= RateShove(Me, x + 13, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1265
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1266
            , 1, -0.8, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1267
    v2:= v2 +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1268
        RateShove(Me, x + 2, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1269
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1270
            , 1, -0.8, trackFall);
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
  1271
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1272
    if (v2 > v1)
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1273
        or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1274
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1275
        ap.Angle:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1276
        valueResult:= v2
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1277
        end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1278
    else
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1279
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1280
        ap.Angle:= -1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1281
        valueResult:= v1
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1282
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1283
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1284
    if valueResult <= 0 then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1285
        valueResult:= BadTurn
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1286
    else
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1287
        inc(valueResult);
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1288
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1289
    TestWhip:= valueResult;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1290
end;
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1291
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1292
function TestKamikaze(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1293
const step = 8;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1294
var valueResult, i, v, tx: LongInt;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1295
    trackFall: LongInt;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1296
    t, d, x, y, dx, dy, cx: real;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1297
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1298
Flags:= Flags; // avoid compiler hint
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1299
    ap.ExplR:= 0;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1300
    ap.Time:= 0;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1301
    ap.Power:= 1;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1302
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1303
    if Level = 1 then
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1304
        trackFall:= afTrackFall
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1305
    else if Level = 2 then
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1306
        trackFall:= 0
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1307
    else
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1308
        exit(BadTurn);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1309
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1310
    valueResult:= 0;
7486
nemo
parents: 7474
diff changeset
  1311
    v:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1312
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1313
    x:= hwFloat2Float(Me^.X);
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1314
    y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1315
    d:= sqrt(sqr(Targ.Point.X - x) + sqr(Targ.Point.Y - y));
7486
nemo
parents: 7474
diff changeset
  1316
    if d < 10 then
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1317
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1318
        dx:= 0;
14547
90893b397933 Fix dy hardcoded value in kamikaze test
unc0rr
parents: 14546
diff changeset
  1319
        dy:= step;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1320
        ap.Angle:= 2048
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1321
        end
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1322
    else
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1323
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1324
        t:= step / d;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1325
        dx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1326
        dy:= (Targ.Point.Y - y) * t;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1327
15615
5a949495ee29 Add missing semicolon (oops!)
Wuzzy <Wuzzy2@mail.ru>
parents: 15614
diff changeset
  1328
        ap.Angle:= DxDy2AttackAnglef(dx, -dy);
15614
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
  1329
        // Apply inaccuracy
15636
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
  1330
        if (not aiLaserSighting) then
15666
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15639
diff changeset
  1331
            inc(ap.Angle, AIrndSign(random((Level - 1) * 10)));
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1332
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1333
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1334
    if dx >= 0 then cx:= 0.45 else cx:= -0.45;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1335
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1336
    for i:= 1 to 512 div step - 2 do
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1337
        begin
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1338
        x:= x + dx;
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1339
        y:= y + dy;
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1340
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1341
        valueResult:= valueResult +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1342
            RateShove(Me, trunc(x), trunc(y)
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1343
                , 30, 30, 25
15608
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15607
diff changeset
  1344
                , cx, -0.9, trackFall or afSetSkip or afIgnoreMe);
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1345
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1346
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1347
    if (d < 10) and (dx = 0) then
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1348
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1349
        x:= hwFloat2Float(Me^.X);
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1350
        y:= hwFloat2Float(Me^.Y);
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1351
        tx:= trunc(x);
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1352
        v:= RateShove(Me, tx, trunc(y)
7486
nemo
parents: 7474
diff changeset
  1353
                , 30, 30, 25
15608
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15607
diff changeset
  1354
                , -cx, -0.9, trackFall or afIgnoreMe);
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1355
        for i:= 1 to 512 div step - 2 do
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1356
            begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1357
            y:= y + dy;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1358
            v:= v +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1359
                RateShove(Me, tx, trunc(y)
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1360
                    , 30, 30, 25
15608
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15607
diff changeset
  1361
                    , -cx, -0.9, trackFall or afSetSkip or afIgnoreMe);
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1362
            end
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1363
        end;
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1364
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1365
    if v > valueResult then
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1366
    begin
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1367
        cx:= -cx;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1368
        ap.Angle:= -2048;
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1369
        valueResult:= v
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1370
        end;
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1371
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1372
    v:= RateShove(Me, trunc(x), trunc(y)
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1373
            , 30, 30, 25
15608
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15607
diff changeset
  1374
            , cx, -0.9, trackFall or afIgnoreMe);
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1375
    valueResult:= valueResult + v - KillScore * friendlyfactor div 100 * 1024;
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1376
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1377
    if v < 65536 then
15608
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15607
diff changeset
  1378
        inc(valueResult, RateExplosion(Me, trunc(x), trunc(y), 30, afIgnoreMe));
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1379
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1380
    TestKamikaze:= valueResult;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1381
end;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1382
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1383
function TestHammer(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1384
var rate: LongInt;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1385
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1386
Flags:= Flags; // avoid compiler hint
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1387
Level:= Level; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1388
Targ:= Targ;
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1389
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1390
ap.ExplR:= 0;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1391
ap.Time:= 0;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1392
ap.Power:= 1;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1393
ap.Angle:= 0;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1394
7178
c61cfc9eb29d Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
unc0rr
parents: 7161
diff changeset
  1395
rate:= RateHammer(Me);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1396
if rate = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1397
    rate:= BadTurn;
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1398
TestHammer:= rate;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1399
end;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1400
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1401
function TestAirAttack(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
556
49675457d76e Bots aims not directly at the center of enemy hedgehog
unc0rr
parents: 554
diff changeset
  1402
const cShift = 4;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1403
      Density : real = 2.0;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1404
var bombsSpeed, X, Y, dX, dY: real;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1405
    b: array[0..9] of boolean;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1406
    dmg: array[0..9] of LongInt;
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1407
    fexit, firstHit: boolean;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1408
    i, t, valueResult, targetY: LongInt;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1409
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1410
Flags:= Flags; // avoid compiler hint
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1411
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1412
ap.Time:= 0;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  1413
if (Level > 3) or (aiGravityf = 0) then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1414
    exit(BadTurn);
554
4f83b3de17c7 Only bots of 1-3 level use AirAttack weapon
unc0rr
parents: 543
diff changeset
  1415
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
  1416
ap.Angle:= 0;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1417
ap.AttackPutX:= Targ.Point.X;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1418
ap.AttackPutY:= Targ.Point.Y;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1419
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1420
bombsSpeed:= hwFloat2Float(cBombsSpeed);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1421
X:= Targ.Point.X - 135 - cShift; // hh center - cShift
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  1422
X:= X - bombsSpeed * sqrt(((Targ.Point.Y + 128) * 2) / aiGravityf);
15676
6de74494b8a5 AI: Fix starting height of airborne attacks
Wuzzy <Wuzzy2@mail.ru>
parents: 15675
diff changeset
  1423
Y:= topY - 300;
15675
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1424
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1425
dX:= bombsSpeed;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1426
dY:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1427
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1428
for i:= 0 to 9 do
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1429
    begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1430
    b[i]:= true;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1431
    dmg[i]:= 0
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1432
    end;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1433
valueResult:= 0;
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1434
firstHit:= false;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1435
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1436
repeat
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1437
    X:= X + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1438
    if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
  1439
        dX:= dX + aiWindSpeed / Density;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1440
    Y:= Y + dY;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  1441
    dY:= dY + aiGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1442
    fexit:= true;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1443
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1444
    for i:= 0 to 9 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1445
        if b[i] then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1446
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1447
            fexit:= false;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6990
diff changeset
  1448
            if TestColl(trunc(X) + LongWord(i * 30), trunc(Y), 4) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1449
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1450
                b[i]:= false;
15680
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1451
                if Level = 1 then
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1452
                    dmg[i]:= RateExplosion(Me, trunc(X) + LongWord(i * 30), trunc(Y), 58, afTrackFall or afErasesLand)
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1453
                else
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1454
                    dmg[i]:= RateExplosion(Me, trunc(X) + LongWord(i * 30), trunc(Y), 58);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1455
                // 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets)
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1456
                if (not firstHit) then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1457
                    begin
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1458
                    firstHit:= true;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1459
                    // remember Y of first hit, used for target pos
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1460
                    targetY:= trunc(Y);
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1461
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1462
                end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1463
            end;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1464
until fexit or (Y > cWaterLine);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1465
13472
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1466
for i:= 0 to 5 do
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1467
    if dmg[i] <> BadTurn then
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1468
        inc(valueResult, dmg[i]);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1469
t:= valueResult;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1470
ap.AttackPutX:= Targ.Point.X - 60;
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1471
if firstHit then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1472
    // this is not strictly neccessry, it's just to make sure
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1473
    // the X is on the height of the first hit
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1474
    ap.AttackPutY:= targetY;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1475
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1476
for i:= 0 to 3 do
13472
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1477
    if dmg[i] <> BadTurn then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1478
        begin
13472
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1479
        dec(t, dmg[i]);
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1480
        inc(t, dmg[i + 6]);
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1481
        if t > valueResult then
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1482
            begin
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1483
            valueResult:= t;
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1484
            ap.AttackPutX:= Targ.Point.X - 30 - cShift + i * 30
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1485
            end
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1486
        end;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1487
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1488
if valueResult <= 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1489
    valueResult:= BadTurn;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1490
TestAirAttack:= valueResult;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1491
end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1492
15685
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1493
function TestResurrector(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1494
var rate, heal: LongInt;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1495
begin
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1496
Flags:= Flags; // avoid compiler hint
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1497
Targ:= Targ;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1498
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1499
if (Level = 5) then
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1500
    exit(BadTurn);
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1501
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1502
if (Me^.Health <= 1) then
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1503
    exit(BadTurn);
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1504
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1505
if (Level <= 2) and (Me^.Hedgehog^.Effects[hePoisoned] > 0) then
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1506
    // Sacrifice almost all health if poisoned
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1507
    heal:= Me^.Health - 1
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1508
else
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1509
    // Sacrifice up to 10% of own health
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1510
    heal:= (Me^.Health div 10);
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1511
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1512
ap.ExplR:= 0;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1513
ap.Time:= 0;
15686
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15685
diff changeset
  1514
if (Level >= 4) then
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15685
diff changeset
  1515
    // slow resurrect
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15685
diff changeset
  1516
    ap.Power:= max(512 * heal - 512, 10)
15685
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1517
else
15686
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15685
diff changeset
  1518
    // fast resurrect
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15685
diff changeset
  1519
    ap.Power:= max(16 * heal - 16, 10);
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15685
diff changeset
  1520
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15685
diff changeset
  1521
// Time limit
15687
326b024a24e3 Fix typo
Wuzzy <Wuzzy2@mail.ru>
parents: 15686
diff changeset
  1522
ap.Power:= min(ap.Power, 5000);
15686
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15685
diff changeset
  1523
15685
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1524
ap.Angle:= 0;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1525
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1526
rate:= RateResurrector(Me);
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1527
if rate <= 0 then
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1528
    rate:= BadTurn;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1529
TestResurrector:= rate;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1530
end;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1531
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1532
function TestDrillStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1533
const cShift = 4;
15675
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1534
      Density : real = 1.0;
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1535
var bombsSpeed, X, Y, dX, dY, drillX, drillY: real;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1536
    t2: real;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1537
    dmg: array[0..9] of LongInt;
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1538
    collided, drilling, timerRuns, firstHit: boolean;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1539
    i, t, value, valueResult, attackTime, drillTimer, targetX, targetY: LongInt;
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1540
begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1541
Flags:= Flags; // avoid compiler hint
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1542
ap.ExplR:= 0;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  1543
if (Level > 3) or (aiGravityf = 0) then
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1544
    exit(BadTurn);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1545
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1546
ap.Angle:= 0;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1547
targetX:= Targ.Point.X;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1548
ap.AttackPutY:= Targ.Point.Y;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1549
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1550
bombsSpeed:= hwFloat2Float(cBombsSpeed);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1551
X:= Targ.Point.X - 135 - cShift; // hh center - cShift
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  1552
X:= X - bombsSpeed * sqrt(((Targ.Point.Y + 128) * 2) / aiGravityf);
15676
6de74494b8a5 AI: Fix starting height of airborne attacks
Wuzzy <Wuzzy2@mail.ru>
parents: 15675
diff changeset
  1553
Y:= topY - 300;
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1554
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1555
valueResult:= 0;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1556
15675
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1557
attackTime:= 6000;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1558
while attackTime >= 0 do
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1559
    begin
15675
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1560
    dec(attackTime, 1000);
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1561
    value:= 0;
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1562
    firstHit:= false;
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1563
    for i:= 0 to 9 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1564
        begin
15675
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1565
        dmg[i]:= 0;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1566
        drillX:= trunc(X) + LongWord(i * 30);
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1567
        drillY:= trunc(Y);
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1568
        dX:= bombsSpeed;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1569
        dY:= 0;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1570
        collided:= false;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1571
        drilling:= false;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1572
        timerRuns:= false;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1573
        drillTimer := attackTime;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1574
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1575
        repeat
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1576
            // Simulate in-air movement
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1577
            drillX:= drillX + dX;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1578
            drillY:= drillY + dY;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1579
            if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
  1580
                dX:= dX + aiWindSpeed / Density;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  1581
            dY:= dY + aiGravityf;
15675
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1582
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1583
            if timerRuns then
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1584
                dec(drillTimer);
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1585
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1586
            // Collided with land ... simulate drilling
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1587
            if (drillTimer > 0) and TestCollExcludingObjects(trunc(drillX), trunc(drillY), 4) and
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1588
                (Abs(Targ.Point.X - trunc(drillX)) + Abs(Targ.Point.Y - trunc(drillY)) > 21) then
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1589
                begin
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1590
                drilling := true;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1591
                timerRuns := true;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1592
                t2 := 0.5 / sqrt(sqr(dX) + sqr(dY));
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1593
                dX := dX * t2;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1594
                dY := dY * t2;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1595
                repeat
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1596
                    drillX:= drillX + dX;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1597
                    drillY:= drillY + dY;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1598
                    dec(drillTimer, 10);
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1599
                    if (Abs(Targ.Point.X - drillX) + Abs(Targ.Point.Y - drillY) < 22)
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1600
                        or (drillX < -32)
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1601
                        or (drillY < -32)
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1602
                        or (trunc(drillX) > LAND_WIDTH + 32)
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1603
                        or (trunc(drillY) > cWaterLine)
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1604
                        or (drillTimer <= 0) then
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1605
                        collided:= true
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1606
                    else if not TestCollExcludingObjects(trunc(drillX), trunc(drillY), 4) then
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1607
                        drilling:= false;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1608
                until (collided or (not drilling));
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1609
                end
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1610
            // Collided with something else ... record collision
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1611
            else if (drillTimer <= 0) or TestColl(trunc(drillX), trunc(drillY), 4) then
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1612
                collided:= true;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1613
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1614
            // Simulate explosion
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1615
            if collided then
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1616
                begin
15680
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1617
                if Level = 1 then
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1618
                    dmg[i]:= RateExplosion(Me, trunc(drillX), trunc(drillY), 58, afTrackFall or afErasesLand)
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1619
                else
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1620
                    dmg[i]:= RateExplosion(Me, trunc(drillX), trunc(drillY), 58);
15675
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1621
                // 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets)
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1622
                if not firstHit then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1623
                    begin
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1624
                    targetY:= trunc(drillY);
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1625
                    firstHit:= true;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1626
                    end;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1627
                end;
15675
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1628
        until collided or (drillY > cWaterLine);
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1629
        end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1630
15675
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1631
    // calculate score
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1632
    for i:= 0 to 5 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1633
        if dmg[i] <> BadTurn then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1634
            inc(value, dmg[i]);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1635
    t:= value;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1636
    targetX:= Targ.Point.X - 60;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1637
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1638
    for i:= 0 to 3 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1639
        if dmg[i] <> BadTurn then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1640
            begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1641
            dec(t, dmg[i]);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1642
            inc(t, dmg[i + 6]);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1643
            if t > value then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1644
                begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1645
                value:= t;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1646
                targetX:= Targ.Point.X - 30 - cShift + i * 30
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1647
                end
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1648
            end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1649
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1650
    if value > valueResult then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1651
        begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1652
        valueResult:= value;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1653
        ap.AttackPutX:= targetX;
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1654
        if firstHit then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1655
            ap.AttackPutY:= targetY;
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1656
        ap.Time:= attackTime;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1657
        end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1658
end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1659
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1660
if valueResult <= 0 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1661
    valueResult:= BadTurn
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1662
else
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1663
    begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1664
    // Weaker AI has chance to get the time wrong by 1-3 seconds
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1665
    if Level = 5 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1666
        // +/- 3 seconds
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1667
        ap.Time:= ap.Time + (3 - random(7)) * 1000
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1668
    else if Level = 4 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1669
        // +/- 2 seconds
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1670
        ap.Time:= ap.Time + (2 - random(5)) * 1000
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1671
    else if Level = 3 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1672
        // +/- 1 second
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1673
        if (random(2) = 0) then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1674
            ap.Time:= ap.Time + (1 - random(3)) * 1000
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1675
    else if Level = 2 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1676
        // 50% chance for +/- 1 second
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1677
        if (random(2) = 0) then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1678
            ap.Time:= ap.Time + (1 - random(3)) * 1000;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1679
    ap.Time:= Min(5000, Max(1000, ap.Time));
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1680
    end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1681
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1682
TestDrillStrike:= valueResult;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1683
end;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1684
15604
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1685
function TestMineStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1686
const cShift = 4;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1687
      Density : real = 1.0;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1688
var minesSpeed, X, Y, dX, dY: real;
15604
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1689
    b: array[0..9] of boolean;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1690
    dmg: array[0..9] of LongInt;
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1691
    fexit, firstHit: boolean;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1692
    i, t, valueResult, targetY: LongInt;
15604
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1693
begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1694
Flags:= Flags; // avoid compiler hint
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1695
ap.ExplR:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1696
ap.Time:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1697
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1698
// AI currently only supports cMinesTime = 0 because it's the most
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1699
// predictable.
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1700
// Other cMinesTime values are risky because of bouncy mines;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1701
// so they are unsupported.
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1702
// TODO: Implement mine strike for other values of MineTime
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1703
// TODO: Teach AI to avoid hitting their own with mines
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  1704
if (Level > 3) or (aiGravityf = 0) or (cMinesTime <> 0) then
15604
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1705
    exit(BadTurn);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1706
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1707
ap.Angle:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1708
ap.AttackPutX:= Targ.Point.X;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1709
ap.AttackPutY:= Targ.Point.Y;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1710
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1711
minesSpeed:= hwFloat2Float(cBombsSpeed);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1712
X:= Targ.Point.X - 135 - cShift; // hh center - cShift
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  1713
X:= X - minesSpeed * sqrt(((Targ.Point.Y + 128) * 2) / aiGravityf);
15676
6de74494b8a5 AI: Fix starting height of airborne attacks
Wuzzy <Wuzzy2@mail.ru>
parents: 15675
diff changeset
  1714
Y:= topY - 300;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1715
dX:= minesSpeed;
15604
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1716
dY:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1717
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1718
for i:= 0 to 9 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1719
    begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1720
    b[i]:= true;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1721
    dmg[i]:= 0
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1722
    end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1723
valueResult:= 0;
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1724
firstHit:= false;
15604
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1725
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1726
repeat
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1727
    X:= X + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1728
    if (GameFlags and (gfMoreWind or gfInfAttack)) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
  1729
        dX:= dX + aiWindSpeed / Density;
15604
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1730
    Y:= Y + dY;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  1731
    dY:= dY + aiGravityf;
15604
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1732
    fexit:= true;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1733
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1734
    for i:= 0 to 9 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1735
        if b[i] then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1736
            begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1737
            fexit:= false;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1738
            if TestColl(trunc(X) + LongWord(i * 30), trunc(Y), 4) then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1739
                begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1740
                b[i]:= false;
15680
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1741
                if Level = 1 then
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1742
                    dmg[i]:= RateExplosion(Me, trunc(X) + LongWord(i * 30), trunc(Y), 96, afTrackFall or afErasesLand)
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1743
                else
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1744
                    dmg[i]:= RateExplosion(Me, trunc(X) + LongWord(i * 30), trunc(Y), 96);
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1745
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1746
                if (not firstHit) then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1747
                    begin
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1748
                    targetY:= trunc(Y);
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1749
                    firstHit:= true;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1750
                    end;
15604
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1751
                end
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1752
            end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1753
until fexit or (Y > cWaterLine);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1754
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1755
for i:= 0 to 5 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1756
    if dmg[i] <> BadTurn then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1757
        inc(valueResult, dmg[i]);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1758
t:= valueResult;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1759
ap.AttackPutX:= Targ.Point.X - 60;
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1760
if firstHit then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1761
    ap.AttackPutY:= targetY;
15604
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1762
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1763
for i:= 0 to 3 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1764
    if dmg[i] <> BadTurn then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1765
        begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1766
        dec(t, dmg[i]);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1767
        inc(t, dmg[i + 6]);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1768
        if t > valueResult then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1769
            begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1770
            valueResult:= t;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1771
            ap.AttackPutX:= Targ.Point.X - 30 - cShift + i * 30
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1772
            end
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1773
        end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1774
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1775
if valueResult <= 0 then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1776
    valueResult:= BadTurn;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1777
TestMineStrike:= valueResult;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1778
end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1779
15618
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1780
function TestSMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1781
const timeLimit = 50;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1782
      Density : real = 1.6;
15618
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1783
var Vx, Vy, r, meX, meY: real;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1784
    rTime: LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1785
    EX, EY: LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1786
    valueResult: LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1787
    targXWrap, x, y, dX, dY: real;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1788
    t: LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1789
    value: LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1790
begin
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1791
Flags:= Flags; // avoid compiler hint
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1792
meX:= hwFloat2Float(Me^.X);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1793
meY:= hwFloat2Float(Me^.Y);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1794
ap.Time:= 0;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1795
rTime:= 350;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1796
ap.ExplR:= 0;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1797
if (WorldEdge = weWrap) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1798
    if (Targ.Point.X < meX) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1799
         targXWrap:= Targ.Point.X + (RightX-LeftX)
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1800
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1801
valueResult:= BadTurn;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1802
repeat
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1803
    rTime:= rTime + 300 + Level * 50 + random(300);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1804
    if (WorldEdge = weWrap) and (random(2)=0) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1805
         Vx:= (targXWrap + AIrndSign(2) + AIrndOffset(Targ, Level) - meX) / rTime
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1806
    else
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1807
         Vx:= (Targ.Point.X + AIrndSign(2) + AIrndOffset(Targ, Level) - meX) / rTime;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1808
    if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
  1809
         Vx:= -(aiWindSpeed / Density) * rTime * 0.5 + Vx;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  1810
    Vy:= aiGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - meY) / rTime;
15618
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1811
    r:= sqr(Vx) + sqr(Vy);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1812
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1813
    if not (r > 1) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1814
        begin
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1815
        x:= meX;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1816
        y:= meY;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1817
        dX:= Vx;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1818
        dY:= -Vy;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1819
        t:= rTime;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1820
        repeat
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1821
            x:= CheckWrap(x);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1822
            x:= x + dX;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1823
            if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
  1824
                dX:= dX + aiWindSpeed / Density;
15618
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1825
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1826
            y:= y + dY;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  1827
            dY:= dY + aiGravityf;
15618
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1828
            dec(t)
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1829
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 2)) or
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1830
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 2))) or (t < -timeLimit);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1831
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1832
        EX:= trunc(x);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1833
        EY:= trunc(y);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1834
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1835
        if t >= -timeLimit then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1836
            if (Level = 1) and (Flags and amtest_NoTrackFall = 0) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1837
                value:= RateExplosion(Me, EX, EY, 61, afTrackFall)
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1838
            else
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1839
                value:= RateExplosion(Me, EX, EY, 61);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1840
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1841
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1842
            value := BadTurn;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1843
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1844
        if (valueResult < value) or ((valueResult = value) and (Level < 3)) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1845
            begin
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1846
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1847
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1848
            ap.ExplR:= 60;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1849
            ap.ExplX:= EX;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1850
            ap.ExplY:= EY;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1851
            valueResult:= value
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1852
            end;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1853
        end
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1854
until rTime > 5050 - Level * 800;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1855
TestSMine:= valueResult
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1856
end;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1857
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1858
function TestPiano(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1859
const BOUNCES = 5;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1860
var X, Y: real;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1861
    dmg: array[0..BOUNCES-1] of LongInt;
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1862
    i, e, rate, valueResult, targetY: LongInt;
15679
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15678
diff changeset
  1863
    firstHit, solidBounce: boolean;
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1864
begin
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1865
Flags:= Flags; // avoid compiler hint
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1866
ap.ExplR:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1867
ap.Time:= 0;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  1868
if (aiGravityf <= 0) then
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1869
    exit(BadTurn);
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1870
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1871
if (Level > 2) then
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1872
    exit(BadTurn);
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1873
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1874
ap.Angle:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1875
ap.AttackPutX:= Targ.Point.X;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1876
ap.AttackPutY:= Targ.Point.Y;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1877
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1878
X:= Targ.Point.X;
15676
6de74494b8a5 AI: Fix starting height of airborne attacks
Wuzzy <Wuzzy2@mail.ru>
parents: 15675
diff changeset
  1879
Y:= -1024;
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1880
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1881
for i:= 0 to BOUNCES-1 do
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1882
    dmg[i]:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1883
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1884
i:= 1;
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1885
firstHit:= false;
15679
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15678
diff changeset
  1886
solidBounce:= false;
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1887
repeat
15609
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1888
    // Piano goes down
15679
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15678
diff changeset
  1889
    if (not solidBounce) then
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15678
diff changeset
  1890
        Y:= Y + 11;
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15678
diff changeset
  1891
    if solidBounce or TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(X), trunc(Y), 32) then
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1892
        begin
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1893
        if (not firstHit) then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1894
            targetY:= trunc(Y);
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1895
        firstHit:= true;
15679
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15678
diff changeset
  1896
        if (GameFlags and gfSolidLand) <> 0 then
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15678
diff changeset
  1897
            // Don't change Y when indestructible land was hit
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15678
diff changeset
  1898
            solidBounce:= true;
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15678
diff changeset
  1899
15609
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1900
        for e:= -1 to 1 do
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1901
            begin
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1902
            rate:= RateExplosion(Me, trunc(X) + 30*e, trunc(Y)+40, 161, afIgnoreMe);
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1903
            if rate <> BadTurn then
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1904
                dmg[i]:= dmg[i] + rate;
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1905
            end;
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1906
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1907
        if (i > 1) and (dmg[i] > 0) then
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1908
            dmg[i]:= dmg[i] div 2;
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1909
        inc(i);
15679
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15678
diff changeset
  1910
        if (not solidBounce) then
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15678
diff changeset
  1911
            // Skip past the blast hole
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15678
diff changeset
  1912
            Y:= Y + 41
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1913
        end;
15609
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1914
until (i > BOUNCES) or (Y > cWaterLine);
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1915
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1916
if (i = 0) and (Y > cWaterLine) then
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1917
    exit(BadTurn);
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1918
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1919
valueResult:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1920
for i:= 0 to BOUNCES do
15609
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1921
    if dmg[i] <= BadTurn then
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1922
        begin
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1923
        valueResult:= BadTurn;
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1924
        break;
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1925
        end
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1926
    else
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1927
        inc(valueResult, dmg[i]);
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1928
ap.AttackPutX:= Targ.Point.X;
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1929
if firstHit then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1930
    ap.AttackPutY:= targetY;
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1931
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1932
valueResult:= valueResult - KillScore * friendlyfactor div 100 * 1024;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1933
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1934
if valueResult <= 0 then
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1935
    valueResult:= BadTurn;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1936
TestPiano:= valueResult;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1937
end;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1938
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1939
function TestTeleport(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1940
var
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1941
    i, failNum: longword;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1942
    maxTop: longword;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1943
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1944
Flags:= Flags; // avoid compiler hint
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1945
    TestTeleport := BadTurn;
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1946
    exit(BadTurn);
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1947
    Level:= Level; // avoid compiler hint
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6879
diff changeset
  1948
    //FillBonuses(true, [gtCase]);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1949
    if bonuses.Count = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1950
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1951
        if Me^.Health <= 100  then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1952
            begin
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1953
            maxTop := Targ.Point.Y - cHHRadius * 2;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1954
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1955
            while not TestColl(Targ.Point.X, maxTop, cHHRadius) and (maxTop > topY + cHHRadius * 2 + 1) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1956
                dec(maxTop, cHHRadius*2);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1957
            if not TestColl(Targ.Point.X, maxTop + cHHRadius, cHHRadius) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1958
                begin
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1959
                ap.AttackPutX := Targ.Point.X;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1960
                ap.AttackPutY := maxTop + cHHRadius;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1961
                TestTeleport := Targ.Point.Y - maxTop;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1962
                end;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1963
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1964
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1965
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1966
        begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1967
        failNum := 0;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3677
diff changeset
  1968
        repeat
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1969
            i := random(bonuses.Count);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1970
            inc(failNum);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1971
        until not TestColl(bonuses.ar[i].X, bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius, cHHRadius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1972
        or (failNum = bonuses.Count*2);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1973
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1974
        if failNum < bonuses.Count*2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1975
            begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1976
            ap.AttackPutX := bonuses.ar[i].X;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1977
            ap.AttackPutY := bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1978
            TestTeleport := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1979
            end;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1980
        end;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1981
end;
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1982
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1983
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1984
procedure checkCakeWalk(Me, Gear: PGear; var ap: TAttackParams);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1985
var i: Longword;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1986
    v: LongInt;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1987
begin
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8161
diff changeset
  1988
while (not TestColl(hwRound(Gear^.X), hwRound(Gear^.Y), 6)) and (Gear^.Y.Round < LongWord(LAND_HEIGHT)) do
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1989
    Gear^.Y:= Gear^.Y + _1;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1990
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1991
for i:= 0 to 2040 do
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1992
    begin
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1993
    cakeStep(Gear);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1994
    v:= RateExplosion(Me, hwRound(Gear^.X), hwRound(Gear^.Y), cakeDmg * 2, afTrackFall);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1995
    if v > ap.Power then
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1996
        begin
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1997
        ap.ExplX:= hwRound(Gear^.X);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1998
        ap.ExplY:= hwRound(Gear^.Y);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1999
        ap.Power:= v
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2000
        end
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2001
    end;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2002
end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2003
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  2004
function TestCake(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2005
var valueResult, v1, v2: LongInt;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2006
    cake: TGear;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2007
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  2008
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  2009
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  2010
7501
1763dc3bc9b7 no cake for youuuuu
nemo
parents: 7486
diff changeset
  2011
    if (Level > 2) then
1763dc3bc9b7 no cake for youuuuu
nemo
parents: 7486
diff changeset
  2012
        exit(BadTurn);
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  2013
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2014
    ap.ExplR:= 0;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2015
    ap.Time:= 0;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2016
    ap.Power:= BadTurn; // use it as max score value in checkCakeWalk
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2017
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
  2018
    //FillChar(cake, sizeof(cake), 0);
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2019
    cake.Radius:= 7;
13463
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
  2020
    cake.CollisionMask:= lfNotCurHogCrate;
7752
65bacd3ba69e Fix crasher in TestCake
unc0rr
parents: 7730
diff changeset
  2021
    cake.Hedgehog:= Me^.Hedgehog;
15366
381c828865e7 Fix a couple more uses of uninitialized variables
unC0Rr
parents: 14586
diff changeset
  2022
    cake.Kind:= gtCake;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2023
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2024
    // check left direction
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2025
    cake.Angle:= 3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2026
    cake.dX.isNegative:= true;
15366
381c828865e7 Fix a couple more uses of uninitialized variables
unC0Rr
parents: 14586
diff changeset
  2027
    cake.dX.QWordValue:= 0;
381c828865e7 Fix a couple more uses of uninitialized variables
unC0Rr
parents: 14586
diff changeset
  2028
    cake.dY:= _0;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2029
    cake.X:= Me^.X - _3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2030
    cake.Y:= Me^.Y;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2031
    checkCakeWalk(Me, @cake, ap);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2032
    v1:= ap.Power;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2033
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2034
    // now try opposite direction
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2035
    cake.Angle:= 1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2036
    cake.dX.isNegative:= false;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2037
    cake.X:= Me^.X + _3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2038
    cake.Y:= Me^.Y;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2039
    checkCakeWalk(Me, @cake, ap);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2040
    v2:= ap.Power;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2041
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2042
    ap.Power:= 1;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2043
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2044
    if (v2 > v1) then
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2045
        begin
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2046
        ap.Angle:= 1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2047
        valueResult:= v2
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2048
        end
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2049
    else
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2050
        begin
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2051
        ap.Angle:= -1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2052
        valueResult:= v1
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2053
        end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2054
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2055
    if valueResult <= 0 then
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2056
        valueResult:= BadTurn;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2057
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2058
    TestCake:= valueResult;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2059
end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2060
15617
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2061
function TestSeduction(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2062
var rate: LongInt;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2063
begin
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2064
Flags:= Flags; // avoid compiler hint
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2065
Level:= Level; // avoid compiler hint
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2066
Targ:= Targ;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2067
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2068
if (Level = 5) then
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2069
    exit(BadTurn);
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2070
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2071
ap.ExplR:= 0;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2072
ap.Time:= 0;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2073
ap.Power:= 1;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2074
ap.Angle:= 0;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2075
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2076
rate:= RateSeduction(Me);
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2077
if rate <= 0 then
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2078
    rate:= BadTurn;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2079
TestSeduction:= rate;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2080
end;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2081
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  2082
function TestDynamite(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  2083
const Density : real = 2.0;
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2084
var valueResult: LongInt;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2085
    x, y, dx, dy: real;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2086
    EX, EY, t: LongInt;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2087
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  2088
Flags:= Flags; // avoid compiler hint
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9768
diff changeset
  2089
Targ:= Targ; // avoid compiler hint
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9768
diff changeset
  2090
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2091
x:= hwFloat2Float(Me^.X) + hwSign(Me^.dX) * 7;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2092
y:= hwFloat2Float(Me^.Y);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2093
dx:= hwSign(Me^.dX) * 0.03;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  2094
if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
  2095
    dx:= -(aiWindSpeed / Density) + dx;
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2096
dy:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2097
t:= 5000;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2098
repeat
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2099
    dec(t);
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  2100
    if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
  2101
        dx:= dx + aiWindSpeed / Density;
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2102
    x:= x + dx;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  2103
    dy:= dy + aiGravityf;
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2104
    y:= y + dy;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  2105
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2106
    if TestColl(trunc(x), trunc(y), 3) then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2107
        t:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2108
until t = 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2109
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2110
EX:= trunc(x);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2111
EY:= trunc(y);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2112
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2113
if Level = 1 then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2114
    valueResult:= RateExplosion(Me, EX, EY, 76, afTrackFall or afErasesLand)
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  2115
else
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2116
    valueResult:= RateExplosion(Me, EX, EY, 76);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2117
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2118
if (valueResult > 0) then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2119
    begin
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2120
    ap.Angle:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2121
    ap.Power:= 1;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2122
    ap.Time:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2123
    ap.ExplR:= 150;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2124
    ap.ExplX:= EX;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2125
    ap.ExplY:= EY
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2126
    end else
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2127
    valueResult:= BadTurn;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2128
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2129
TestDynamite:= valueResult
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2130
end;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2131
15600
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2132
function TestMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  2133
const Density : real = 1.0;
15600
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2134
var valueResult: LongInt;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2135
    x, y, dx, dy: real;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2136
    EX, EY, t: LongInt;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2137
begin
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2138
Flags:= Flags; // avoid compiler hint
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2139
Targ:= Targ; // avoid compiler hint
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2140
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2141
x:= hwFloat2Float(Me^.X) + hwSign(Me^.dX) * 7;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2142
y:= hwFloat2Float(Me^.Y);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2143
dx:= hwSign(Me^.dX) * 0.02;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  2144
if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
  2145
    dx:= -(aiWindSpeed / Density) + dx;
15600
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2146
dy:= 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2147
t:= 10000;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2148
repeat
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2149
    dec(t);
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  2150
    if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
  2151
         dx:= dx + aiWindSpeed / Density;
15600
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2152
    x:= x + dx;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  2153
    dy:= dy + aiGravityf;
15600
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2154
    y:= y + dy;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2155
    if ((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 2)) or
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2156
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 2)) then
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2157
        t:= 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2158
until t = 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2159
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2160
EX:= trunc(x);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2161
EY:= trunc(y);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2162
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2163
if Level = 1 then
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2164
    valueResult:= RateExplosion(Me, EX, EY, 51, afTrackFall or afErasesLand)
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2165
else
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2166
    valueResult:= RateExplosion(Me, EX, EY, 51);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2167
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2168
if (valueResult > 0) then
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2169
    begin
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2170
    ap.Angle:= 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2171
    ap.Power:= 1;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2172
    ap.Time:= 0;
15602
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
  2173
    if (Level < 5) then
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
  2174
        // Set minimum mine bounciness for improved aim
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
  2175
        ap.Bounce:= 1
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
  2176
    else
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
  2177
        ap.Bounce:= 0;
15600
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2178
    ap.ExplR:= 100;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2179
    ap.ExplX:= EX;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2180
    ap.ExplY:= EY
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2181
    end else
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2182
    valueResult:= BadTurn;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2183
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2184
TestMine:= valueResult
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2185
end;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2186
15616
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2187
function TestKnife(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2188
const timeLimit = 300;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  2189
      Density : real = 4.0;
15616
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2190
var Vx, Vy, r, meX, meY: real;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2191
    rTime: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2192
    EX, EY: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2193
    valueResult: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2194
    targXWrap, x, y, dX, dY: real;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2195
    t: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2196
    value, range: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2197
begin
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2198
Flags:= Flags; // avoid compiler hint
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2199
meX:= hwFloat2Float(Me^.X);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2200
meY:= hwFloat2Float(Me^.Y);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2201
ap.Time:= 0;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2202
rTime:= 350;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2203
ap.ExplR:= 0;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2204
if (WorldEdge = weWrap) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2205
    if (Targ.Point.X < meX) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2206
         targXWrap:= Targ.Point.X + (RightX-LeftX)
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2207
    else
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2208
         targXWrap:= Targ.Point.X - (RightX-LeftX);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2209
valueResult:= BadTurn;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2210
repeat
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2211
    rTime:= rTime + 300 + Level * 50 + random(300);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2212
    if (WorldEdge = weWrap) and (random(2)=0) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2213
         Vx:= (targXWrap - meX) / rTime
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2214
    else
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2215
         Vx:= (Targ.Point.X - meX) / rTime;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  2216
    if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
  2217
         Vx:= -(aiWindSpeed / Density) * rTime * 0.5 + Vx;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  2218
    Vy:= aiGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - meY) / rTime;
15616
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2219
    r:= sqr(Vx) + sqr(Vy);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2220
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2221
    if not (r > 1) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2222
        begin
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2223
        x:= meX;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2224
        y:= meY;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2225
        dX:= Vx;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2226
        dY:= -Vy;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2227
        t:= rTime;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2228
        repeat
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2229
            x:= CheckWrap(x);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2230
            x:= x + dX;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  2231
            if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
  2232
                dX:= dX + aiWindSpeed / Density;
15616
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2233
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2234
            y:= y + dY;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  2235
            dY:= dY + aiGravityf;
15616
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2236
            dec(t)
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2237
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 7)) or
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2238
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 7))) or (t < -timeLimit);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2239
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2240
        EX:= trunc(x);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2241
        EY:= trunc(y);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2242
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2243
        // Sanity check: Make sure we're not too close to impact location
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2244
        range:= Metric(trunc(meX), trunc(meY), EX, EY);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2245
        if (range <= 40) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2246
            exit(BadTurn);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2247
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2248
        if t >= -timeLimit then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2249
            value:= RateShove(Me, EX, EY, 16, trunc(sqr((abs(dY)+abs(dX))*40000/10000)), 0, dX, dY, 0)
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2250
        else
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2251
            value:= BadTurn;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2252
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2253
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2254
            value := BadTurn;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2255
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2256
        if (valueResult < value) or ((valueResult = value) and (Level = 1)) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2257
            begin
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2258
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 12));
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2259
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 22 + 1);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2260
            valueResult:= value
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2261
            end;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2262
        end
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2263
until rTime > 5050 - Level * 800;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2264
TestKnife:= valueResult
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2265
end;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2266
15613
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2267
function TestAirMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2268
const
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2269
    MIN_RANGE = 160;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2270
    MAX_RANGE = 2612;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2271
var Vx, Vy, meX, meY, x, y, r: real;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2272
    rx, ry, valueResult: LongInt;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2273
    range, maxRange: integer;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2274
begin
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2275
Flags:= Flags; // avoid compiler hint
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2276
maxRange:= MAX_RANGE - ((Level - 1) * 300);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2277
TestAirMine:= BadTurn;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2278
ap.ExplR:= 60;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2279
ap.Time:= 0;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2280
meX:= hwFloat2Float(Me^.X);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2281
meY:= hwFloat2Float(Me^.Y);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2282
x:= meX;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2283
y:= meY;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2284
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2285
// Rough first range check
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2286
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2287
if ( range < MIN_RANGE ) or ( range > maxRange ) then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2288
    exit(BadTurn);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2289
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2290
Vx:= (Targ.Point.X - x) * 1 / 1024;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2291
Vy:= (Targ.Point.Y - y) * 1 / 1024;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2292
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2293
repeat
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2294
    x:= x + vX;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2295
    y:= y + vY;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2296
    rx:= trunc(x);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2297
    ry:= trunc(y);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2298
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 8)) or
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2299
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 8)) then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2300
        begin
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2301
        x:= x + vX * 8;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2302
        y:= y + vY * 8;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2303
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2304
        if Level = 1 then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2305
            valueResult:= RateExplosion(Me, rx, ry, 61, afTrackFall)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2306
        else
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2307
            valueResult:= RateExplosion(Me, rx, ry, 61);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2308
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2309
        // Precise range calculation required to calculate power;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2310
        // The air mine is very sensitive to small changes in power.
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2311
        r:= sqr(meX - rx) + sqr(meY - ry);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2312
        range:= trunc(sqrt(r));
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2313
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2314
        if ( range < MIN_RANGE ) or ( range > maxRange ) then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2315
            exit(BadTurn);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2316
        ap.Power:= ((range + cHHRadius*2) * cMaxPower) div MAX_RANGE;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2317
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2318
        // Apply inaccuracy
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2319
        inc(ap.Power, (random(93*(Level-1)) - 31*(Level-1))); // Level 1 spread: -124 .. 248
15636
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
  2320
        if (not aiLaserSighting) then
15666
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15639
diff changeset
  2321
            inc(ap.Angle, AIrndSign(random((Level - 1) * 10)));
15613
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2322
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2323
        if (valueResult <= 0) then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2324
            valueResult:= BadTurn;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2325
        exit(valueResult)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2326
        end
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2327
until (abs(Targ.Point.X - trunc(x)) + abs(Targ.Point.Y - trunc(y)) < 4)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2328
    or (x < 0)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2329
    or (y < 0)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2330
    or (trunc(x) > LAND_WIDTH)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2331
    or (trunc(y) > LAND_HEIGHT);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2332
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2333
TestAirMine := BadTurn
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2334
end;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2335
15619
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2336
function TestMinigun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2337
const
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2338
    MAX_RANGE = 400;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2339
var Vx, Vy, x, y: real;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2340
    rx, ry, valueResult: LongInt;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2341
    range: integer;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2342
begin
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2343
// This code is still very similar to TestShotgun,
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2344
// but it's a good simple estimate.
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2345
// TODO: Simulate random bullets
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2346
// TODO: Replace RateShotgun with something else
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2347
// TODO: Teach AI to move aim during shooting
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2348
Flags:= Flags; // avoid compiler hint
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2349
TestMinigun:= BadTurn;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2350
ap.ExplR:= 0;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2351
ap.Time:= 0;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2352
ap.Power:= 1;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2353
x:= hwFloat2Float(Me^.X);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2354
y:= hwFloat2Float(Me^.Y);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2355
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2356
if ( range > MAX_RANGE ) then
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2357
    exit(BadTurn);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2358
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2359
Vx:= (Targ.Point.X - x) * 1 / 1024;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2360
Vy:= (Targ.Point.Y - y) * 1 / 1024;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2361
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2362
// Minigun angle is limited
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2363
if (ap.Angle < Ammoz[amMinigun].minAngle) or (ap.Angle > Ammoz[amMinigun].maxAngle) then
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2364
    exit(BadTurn);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2365
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2366
// Apply inaccuracy
15636
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
  2367
if (not aiLaserSighting) then
15666
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15639
diff changeset
  2368
    inc(ap.Angle, AIrndSign(random((Level - 1) * 10)));
15619
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2369
repeat
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2370
    x:= x + vX;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2371
    y:= y + vY;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2372
    rx:= trunc(x);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2373
    ry:= trunc(y);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2374
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 1)) or
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2375
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 1)) then
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2376
    begin
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2377
        x:= x + vX * 8;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2378
        y:= y + vY * 8;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2379
        // TODO: Use different rating function
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2380
        valueResult:= RateShotgun(Me, vX, vY, rx, ry);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2381
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2382
        if (valueResult = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2383
            begin
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2384
            if GameFlags and gfSolidLand = 0 then
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2385
                 valueResult:= 1024 - Metric(Targ.Point.X, Targ.Point.Y, rx, ry) div 64
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2386
            else valueResult := BadTurn
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2387
            end
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2388
        else
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2389
            dec(valueResult, Level * 4000);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2390
        exit(valueResult)
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2391
    end
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2392
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2393
    or (x < 0)
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2394
    or (y < 0)
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2395
    or (trunc(x) > LAND_WIDTH)
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2396
    or (trunc(y) > LAND_HEIGHT);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2397
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2398
TestMinigun:= BadTurn
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2399
end;
15613
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2400
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  2401
end.