author | Periklis Ntanasis <pntanasis@gmail.com> |
Fri, 02 Aug 2013 02:03:08 +0300 | |
branch | spacecampaign |
changeset 9453 | c9c25089ab22 |
parent 9225 | d8d929f92633 |
child 9236 | ddd675825672 |
child 9519 | b8b5c82eb61b |
permissions | -rw-r--r-- |
555 | 1 |
# Configure for Qt4 |
6604
9cc612a24b43
this should lower compatibility with qt4.5 again, but i have no way to test it
koda
parents:
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2 |
set(QT_MIN_VERSION "4.5.0") |
6032 | 3 |
include(CheckLibraryExists) |
260 | 4 |
|
502
bc178daca088
Fix build with CMake & gcc 4.1.2 on my system (treating #include <QtGui> as including directory)
unc0rr
parents:
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5 |
set(QT_USE_QTCORE TRUE) |
bc178daca088
Fix build with CMake & gcc 4.1.2 on my system (treating #include <QtGui> as including directory)
unc0rr
parents:
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|
6 |
set(QT_USE_QTGUI TRUE) |
494 | 7 |
set(QT_USE_QTNETWORK TRUE) |
2525 | 8 |
set(QT_USE_QTSVG FALSE) |
2428 | 9 |
set(QT_USE_QTXML FALSE) |
10 |
set(QT_USE_QTOPENGL FALSE) |
|
494 | 11 |
set(QT_USE_QTMAIN TRUE) |
12 |
||
184 | 13 |
find_package(Qt4 REQUIRED) |
8317
ec9f94ab2737
remove the CROSSAPPLE option until a better solution is found
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14 |
include(${QT_USE_FILE}) |
184 | 15 |
|
8083
2edbd01a04a0
added sdl_net headers and def lib for windows, fix frontlib compilation on windows
koda
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16 |
find_package(SDL REQUIRED) #video in SDLInteraction |
2edbd01a04a0
added sdl_net headers and def lib for windows, fix frontlib compilation on windows
koda
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17 |
find_package(SDL_mixer REQUIRED) #audio in SDLInteraction |
8666
1652c1d9adc8
rework ffmpeg/libav/videorec linking and their cmake discovery
koda
parents:
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18 |
|
1652c1d9adc8
rework ffmpeg/libav/videorec linking and their cmake discovery
koda
parents:
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|
19 |
if(${FFMPEG_FOUND}) |
1652c1d9adc8
rework ffmpeg/libav/videorec linking and their cmake discovery
koda
parents:
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|
20 |
add_definitions(-DVIDEOREC -D__STDC_CONSTANT_MACROS) |
1652c1d9adc8
rework ffmpeg/libav/videorec linking and their cmake discovery
koda
parents:
8659
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21 |
include_directories(${FFMPEG_INCLUDE_DIR}) |
1652c1d9adc8
rework ffmpeg/libav/videorec linking and their cmake discovery
koda
parents:
8659
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|
22 |
list(APPEND HW_LINK_LIBS ${FFMPEG_LIBRARIES}) |
7817
6cc558a69b58
countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
koda
parents:
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23 |
endif() |
555 | 24 |
|
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87410ae372f6
Server messages localization using Qt's l10n subsystem:
unc0rr
parents:
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25 |
# server messages localization |
87410ae372f6
Server messages localization using Qt's l10n subsystem:
unc0rr
parents:
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|
26 |
file(GLOB ServerSources ${CMAKE_SOURCE_DIR}/gameServer/*.hs) |
87410ae372f6
Server messages localization using Qt's l10n subsystem:
unc0rr
parents:
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|
27 |
foreach(hsfile ${ServerSources}) |
87410ae372f6
Server messages localization using Qt's l10n subsystem:
unc0rr
parents:
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|
28 |
file(READ ${hsfile} hs) |
87410ae372f6
Server messages localization using Qt's l10n subsystem:
unc0rr
parents:
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|
29 |
string(REGEX MATCHALL "loc *\"[^\n\"]+\"" locs ${hs}) |
87410ae372f6
Server messages localization using Qt's l10n subsystem:
unc0rr
parents:
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|
30 |
foreach(str ${locs}) |
87410ae372f6
Server messages localization using Qt's l10n subsystem:
unc0rr
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|
31 |
string(REGEX REPLACE "loc *\"([^\n\"]+)\"" "QT_TRANSLATE_NOOP(\"server\", \"\\1\")" s ${str}) |
87410ae372f6
Server messages localization using Qt's l10n subsystem:
unc0rr
parents:
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|
32 |
list(APPEND serverlocs ${s}) |
87410ae372f6
Server messages localization using Qt's l10n subsystem:
unc0rr
parents:
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|
33 |
endforeach(str) |
87410ae372f6
Server messages localization using Qt's l10n subsystem:
unc0rr
parents:
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|
34 |
endforeach(hsfile) |
87410ae372f6
Server messages localization using Qt's l10n subsystem:
unc0rr
parents:
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|
35 |
|
87410ae372f6
Server messages localization using Qt's l10n subsystem:
unc0rr
parents:
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|
36 |
list(REMOVE_DUPLICATES serverlocs) |
87410ae372f6
Server messages localization using Qt's l10n subsystem:
unc0rr
parents:
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|
37 |
list(GET serverlocs 0 firstline) |
87410ae372f6
Server messages localization using Qt's l10n subsystem:
unc0rr
parents:
8383
diff
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|
38 |
list(REMOVE_AT serverlocs 0) |
87410ae372f6
Server messages localization using Qt's l10n subsystem:
unc0rr
parents:
8383
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|
39 |
set(locsout "const char * serverMessages[] = {\n") |
87410ae372f6
Server messages localization using Qt's l10n subsystem:
unc0rr
parents:
8383
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|
40 |
foreach(l ${serverlocs}) |
87410ae372f6
Server messages localization using Qt's l10n subsystem:
unc0rr
parents:
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|
41 |
list(APPEND locsout ${l} ",\n") |
87410ae372f6
Server messages localization using Qt's l10n subsystem:
unc0rr
parents:
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|
42 |
endforeach(l) |
87410ae372f6
Server messages localization using Qt's l10n subsystem:
unc0rr
parents:
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|
43 |
list(APPEND locsout ${firstline} "\n}\\;\n") |
87410ae372f6
Server messages localization using Qt's l10n subsystem:
unc0rr
parents:
8383
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changeset
|
44 |
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/servermessages.h ${locsout}) |
87410ae372f6
Server messages localization using Qt's l10n subsystem:
unc0rr
parents:
8383
diff
changeset
|
45 |
|
8410 | 46 |
include_directories(${CMAKE_CURRENT_BINARY_DIR}) |
47 |
include_directories(${CMAKE_CURRENT_SOURCE_DIR}) |
|
6061 | 48 |
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/model) |
6060
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
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|
49 |
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/net) |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
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|
50 |
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui) |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
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|
51 |
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/dialog) |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
52 |
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/page) |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
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|
53 |
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/widget) |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
54 |
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/util) |
8381
588a8e6e2041
move platform code around, based off a gci task by dag10
koda
parents:
8347
diff
changeset
|
55 |
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/util/platform) |
707 | 56 |
include_directories(${SDL_INCLUDE_DIR}) |
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2443
diff
changeset
|
57 |
include_directories(${SDLMIXER_INCLUDE_DIR}) |
8522 | 58 |
include_directories(${PHYSFS_INCLUDE_DIR}) |
8528 | 59 |
include_directories(${PHYSLAYER_INCLUDE_DIR}) |
8522 | 60 |
|
61 |
||
1159 | 62 |
if(UNIX) |
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
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diff
changeset
|
63 |
# HACK: in freebsd cannot find iconv.h included via SDL.h |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
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|
64 |
include_directories("/usr/local/include") |
1159 | 65 |
endif(UNIX) |
555 | 66 |
|
8316
89232b2fa1d6
cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
koda
parents:
8315
diff
changeset
|
67 |
#only the cocoa version of qt supports building 64 bit apps |
89232b2fa1d6
cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
koda
parents:
8315
diff
changeset
|
68 |
if(APPLE AND (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64*") AND (NOT QT_MAC_USE_COCOA)) |
89232b2fa1d6
cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
koda
parents:
8315
diff
changeset
|
69 |
message(FATAL_ERROR "Building the 64 bit version of Hedgewars *requires* the Cocoa variant of QT on Mac OS X") |
89232b2fa1d6
cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
koda
parents:
8315
diff
changeset
|
70 |
endif() |
89232b2fa1d6
cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
koda
parents:
8315
diff
changeset
|
71 |
#endif() |
89232b2fa1d6
cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
koda
parents:
8315
diff
changeset
|
72 |
|
2219
07f5345ecae7
additional variable (BUNDLE) to make a standalone Mac application
koda
parents:
2218
diff
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|
73 |
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/hwconsts.cpp.in ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp) |
184 | 74 |
|
6061 | 75 |
file(GLOB NetCpp net/*.cpp) |
76 |
file(GLOB ModelCpp model/*.cpp) |
|
77 |
file(GLOB_RECURSE UIcpp ui/*.cpp) |
|
78 |
file(GLOB UtilCpp util/*.cpp) |
|
6060
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
79 |
|
8347 | 80 |
list(APPEND hwfr_src |
6061 | 81 |
${ModelCpp} |
6060
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
82 |
${NetCpp} |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
83 |
${UIcpp} |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
84 |
${UtilCpp} |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
85 |
achievements.cpp |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
86 |
binds.cpp |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
87 |
drawmapscene.cpp |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
88 |
game.cpp |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
89 |
gameuiconfig.cpp |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
90 |
HWApplication.cpp |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
91 |
hwform.cpp |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
92 |
main.cpp |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
93 |
team.cpp |
7201
dc17ffdf0702
The first campaign commit with a lot of changes...
belphegorr <szabibibi@gmail.com>
parents:
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diff
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94 |
campaign.cpp |
6060
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
95 |
ui_hwform.cpp |
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
96 |
${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
97 |
) |
184 | 98 |
|
2821 | 99 |
#xfire integration |
100 |
if(WIN32) |
|
8381
588a8e6e2041
move platform code around, based off a gci task by dag10
koda
parents:
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changeset
|
101 |
list(APPEND hwfr_src util/platform/xfire.cpp util/platform/xfiregameclient.cpp) |
2821 | 102 |
endif(WIN32) |
103 |
||
880
f9efe907828f
Add win32 resource compilation under mingw (used sim-im srcs as example)
unc0rr
parents:
781
diff
changeset
|
104 |
if(MINGW) |
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
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changeset
|
105 |
# resource compilation for mingw |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
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changeset
|
106 |
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o |
8283 | 107 |
COMMAND windres -I ${CMAKE_CURRENT_SOURCE_DIR} |
108 |
-i ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars.rc |
|
109 |
-o ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o) |
|
8347 | 110 |
list(APPEND hwfr_src ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o) |
880
f9efe907828f
Add win32 resource compilation under mingw (used sim-im srcs as example)
unc0rr
parents:
781
diff
changeset
|
111 |
else(MINGW) |
8347 | 112 |
list(APPEND hwfr_src hedgewars.rc) |
880
f9efe907828f
Add win32 resource compilation under mingw (used sim-im srcs as example)
unc0rr
parents:
781
diff
changeset
|
113 |
endif(MINGW) |
184 | 114 |
|
6061 | 115 |
file(GLOB ModelHdr model/*.h) |
116 |
file(GLOB NetHdr net/*.h) |
|
117 |
file(GLOB_RECURSE UIhdr ui/*.h) |
|
118 |
file(GLOB UtilHdr util/*.h) |
|
6060
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
119 |
|
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
120 |
|
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
121 |
set(hwfr_moc_hdrs |
6061 | 122 |
${ModelHdr} |
6060
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
123 |
${NetHdr} |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
124 |
${UIhdr} |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
125 |
drawmapscene.h |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
126 |
game.h |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
127 |
gameuiconfig.h |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
128 |
HWApplication.h |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
129 |
hwform.h |
6223
cc3eb9b7230f
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr
parents:
6204
diff
changeset
|
130 |
team.h |
6931
86c951cd0f3f
make DataManager a QObject with reload() slot that emits signal updated()
sheepluva
parents:
6604
diff
changeset
|
131 |
util/DataManager.h |
7897 | 132 |
util/LibavInteraction.h |
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
133 |
) |
184 | 134 |
|
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
135 |
set(hwfr_hdrs |
6060
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
136 |
${UtilHdr} |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
137 |
team.h |
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
138 |
achievements.h |
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
139 |
binds.h |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
140 |
ui_hwform.h |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr
parents:
4410
diff
changeset
|
141 |
hwconsts.h |
6060
fdfc01419815
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva
parents:
6038
diff
changeset
|
142 |
sdlkeys.h |
7639 | 143 |
campaign.h |
8401
87410ae372f6
Server messages localization using Qt's l10n subsystem:
unc0rr
parents:
8383
diff
changeset
|
144 |
${CMAKE_CURRENT_BINARY_DIR}/servermessages.h |
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145 |
) |
184 | 146 |
|
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147 |
set(hwfr_rez hedgewars.qrc) |
184 | 148 |
|
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cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
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149 |
if(${BUILD_ENGINE_LIBRARY}) |
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150 |
add_definitions(-DHWLIBRARY=1) |
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151 |
set(hwlibname "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}") |
8347 | 152 |
list(APPEND HW_LINK_LIBS ${hwlibname}) |
8310
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minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
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153 |
endif() |
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minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
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|
154 |
|
2641 | 155 |
qt4_add_resources(hwfr_rez_src ${hwfr_rez}) |
184 | 156 |
|
2641 | 157 |
qt4_wrap_cpp(hwfr_moc_srcs ${hwfr_moc_hdrs}) |
184 | 158 |
|
2652 | 159 |
|
8317
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160 |
if(APPLE) |
8279
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less linking needed, raise minimum_osx_version when videorec is enabled
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|
161 |
find_library(iokit_framework NAMES IOKit) |
8347 | 162 |
list(APPEND HW_LINK_LIBS ${iokit_framework}) |
8381
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163 |
list(APPEND hwfr_src util/platform/CocoaInitializer.mm |
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164 |
util/platform/InstallController.cpp |
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|
165 |
util/platform/M3Panel.mm |
588a8e6e2041
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|
166 |
util/platform/M3InstallController.m |
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|
167 |
util/platform/NSWorkspace_RBAdditions.m |
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|
168 |
) |
8688 | 169 |
include(${CMAKE_MODULE_PATH}/utils.cmake) |
170 |
find_package_or_disable_msg(Sparkle NOAUTOUPDATE "Autoupdater will not be built.") |
|
171 |
if(SPARKLE_FOUND) |
|
8686
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|
172 |
add_definitions(-DSPARKLE_ENABLED) |
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|
173 |
list(APPEND hwfr_src util/platform/AutoUpdater.cpp |
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174 |
util/platform/SparkleAutoUpdater.mm) |
d303da4568b7
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|
175 |
list(APPEND HW_LINK_LIBS ${SPARKLE_LIBRARY}) |
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176 |
endif() |
2652 | 177 |
endif() |
178 |
||
8104
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show console on win when debugging to see frontend messages
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179 |
#when debugging, always prompt a console to see fronted messages |
09c38cdf380d
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180 |
#TODO: check it doesn't interfere on UNIX |
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|
181 |
if(CMAKE_BUILD_TYPE MATCHES "RELEASE") |
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182 |
set(console_access "WIN32") |
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|
183 |
endif(CMAKE_BUILD_TYPE MATCHES "RELEASE") |
2652 | 184 |
|
8104
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|
185 |
add_executable(hedgewars ${console_access} |
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186 |
${hwfr_src} |
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187 |
${hwfr_moc_srcs} |
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188 |
${hwfr_hdrs} |
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189 |
${hwfr_rez_src} |
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|
190 |
) |
2191 | 191 |
|
8347 | 192 |
list(APPEND HW_LINK_LIBS |
9225
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use target name instead of the resulting library, use more macros around
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|
193 |
physfs physlayer |
4520
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Allow to draw maps in frontend and play them (only locally, some bugs to fix)
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|
194 |
${QT_LIBRARIES} |
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195 |
${SDL_LIBRARY} |
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196 |
${SDLMIXER_LIBRARY} |
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|
197 |
) |
184 | 198 |
|
199 |
if(WIN32 AND NOT UNIX) |
|
4520
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
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|
200 |
if(NOT SDL_LIBRARY) |
8347 | 201 |
list(APPEND HW_LINK_LIBS SDL) |
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diff
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|
202 |
endif() |
555 | 203 |
|
8347 | 204 |
list(APPEND HW_LINK_LIBS |
4520
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205 |
ole32 |
e7882bd1a894
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|
206 |
oleaut32 |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
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changeset
|
207 |
winspool |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
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changeset
|
208 |
uuid |
e7882bd1a894
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
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changeset
|
209 |
) |
2663 | 210 |
endif() |
184 | 211 |
|
8317
ec9f94ab2737
remove the CROSSAPPLE option until a better solution is found
koda
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8316
diff
changeset
|
212 |
target_link_libraries(hedgewars ${HW_LINK_LIBS}) |
2218
59a9bebc4988
-Smaxx' solution for compiling frontend with static libs in windows
koda
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2212
diff
changeset
|
213 |
|
495 | 214 |
|
8316
89232b2fa1d6
cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
koda
parents:
8315
diff
changeset
|
215 |
install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir}) |
2218
59a9bebc4988
-Smaxx' solution for compiling frontend with static libs in windows
koda
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2212
diff
changeset
|
216 |