hedgewars/uAIAmmoTests.pas
author Wuzzy <Wuzzy2@mail.ru>
Sun, 19 Jul 2020 11:20:20 +0200
changeset 15728 cc8882e46784
parent 15706 f2930fe1b6d0
child 15729 34138bf36c5c
permissions -rw-r--r--
AI: Fix bad AI collision checks
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uAIAmmoTests;
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interface
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uses uConsts, uFloat, uTypes, uAIMisc;
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const
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    amtest_Rare            = $00000001; // check only several positions
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    amtest_NoTarget        = $00000002; // each pos, but no targetting
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    amtest_MultipleAttacks = $00000004; // test could result in multiple attacks, set AttacksNum
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    amtest_NoTrackFall     = $00000008; // skip fall tracing.  
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    amtest_LaserSight      = $00000010; // supports laser sighting
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    amtest_NoVampiric      = $00000020; // don't use vampirism with this ammo
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    amtest_NoInvulnerable  = $00000040; // don't use invulnerable with this with ammo
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    amtest_NoLowGravity    = $00000080; // don't use low gravity with this with ammo
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var aiWindSpeed: real;
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    aiGravity: hwFloat;
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    aiGravityf: real;
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    aiLaserSighting: boolean;
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type TAttackParams = record
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        Time, Bounce, AttacksNum: Longword;
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        Angle, Power: LongInt;
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        ExplX, ExplY, ExplR: LongInt;
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        AttackPutX, AttackPutY: LongInt;
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        end;
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function TestBazooka(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestBee(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSnowball(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestGrenade(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMolotov(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestClusterBomb(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestWatermelon(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDrillRocket(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestRCPlane(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMortar(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestShotgun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDesertEagle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSniperRifle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestBaseballBat(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestFirePunch(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestWhip(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestKamikaze(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestAirAttack(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDrillStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMineStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestPiano(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestTeleport(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestHammer(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestResurrector(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestCake(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSeduction(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDynamite(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestKnife(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestAirMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMinigun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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type TAmmoTestProc = function (Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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    TAmmoTest = record
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            proc: TAmmoTestProc;
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            flags: Longword;
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            end;
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const AmmoTests: array[TAmmoType] of TAmmoTest =
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            (
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            (proc: nil;              flags: 0), // amNothing
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            (proc: @TestGrenade;     flags: 0), // amGrenade
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            (proc: @TestClusterBomb; flags: 0), // amClusterBomb
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            (proc: @TestBazooka;     flags: 0), // amBazooka
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            (proc: @TestBee;         flags: amtest_Rare), // amBee
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            (proc: @TestShotgun;     flags: amtest_LaserSight), // amShotgun
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            (proc: nil;              flags: 0), // amPickHammer
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            (proc: nil;              flags: 0), // amSkip
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            (proc: nil;              flags: 0), // amRope
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            (proc: @TestMine;        flags: amtest_NoTarget), // amMine
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            (proc: @TestDesertEagle; flags: amtest_MultipleAttacks or amtest_LaserSight), // amDEagle
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            (proc: @TestDynamite;    flags: amtest_NoTarget), // amDynamite
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            (proc: @TestFirePunch;   flags: amtest_NoTarget), // amFirePunch
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            (proc: @TestWhip;        flags: amtest_NoTarget or amtest_NoInvulnerable), // amWhip
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            (proc: @TestBaseballBat; flags: amtest_NoTarget or amtest_NoInvulnerable), // amBaseballBat
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            (proc: nil;              flags: 0), // amParachute
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            (proc: @TestAirAttack;   flags: amtest_Rare), // amAirAttack
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            (proc: @TestMineStrike;  flags: amtest_Rare), // amMineStrike
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            (proc: nil;              flags: 0), // amBlowTorch
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            (proc: nil;              flags: 0), // amGirder
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            (proc: nil;              flags: 0), // amTeleport
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            //(proc: @TestTeleport;    flags: amtest_OnTurn), // amTeleport
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            (proc: nil;              flags: 0), // amSwitch
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            (proc: @TestMortar;      flags: 0), // amMortar
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            (proc: @TestKamikaze;    flags: amtest_LaserSight or amtest_NoInvulnerable or amtest_NoVampiric), // amKamikaze
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            (proc: @TestCake;        flags: amtest_Rare or amtest_NoTarget), // amCake
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            (proc: @TestSeduction;   flags: amtest_NoTarget), // amSeduction
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            (proc: @TestWatermelon;  flags: 0), // amWatermelon
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            (proc: nil;              flags: 0), // amHellishBomb
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            (proc: nil;              flags: 0), // amNapalm
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            (proc: @TestDrillRocket; flags: 0), // amDrill
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            (proc: nil;              flags: 0), // amBallgun
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   119
            (proc: @TestRCPlane;     flags: amtest_LaserSight), // amRCPlane
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   120
            (proc: nil;              flags: 0), // amLowGravity
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unc0rr
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   121
            (proc: nil;              flags: 0), // amExtraDamage
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   122
            (proc: nil;              flags: 0), // amInvulnerable
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unc0rr
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   123
            (proc: nil;              flags: 0), // amExtraTime
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unc0rr
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   124
            (proc: nil;              flags: 0), // amLaserSight
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unc0rr
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   125
            (proc: nil;              flags: 0), // amVampiric
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   126
            (proc: @TestSniperRifle; flags: 0), // amSniperRifle
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3236
diff changeset
   127
            (proc: nil;              flags: 0), // amJetpack
3066
5c0efa437728 Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
nemo
parents: 3022
diff changeset
   128
            (proc: @TestMolotov;     flags: 0), // amMolotov
3350
5cd02aafc612 Engine:
smxx
parents: 3342
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   129
            (proc: nil;              flags: 0), // amBirdy
5cd02aafc612 Engine:
smxx
parents: 3342
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   130
            (proc: nil;              flags: 0), // amPortalGun
15637
fd1a580a35d6 AI: Don't use vamp/invuln for kamikaze, piano and other weapons
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
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   131
            (proc: @TestPiano;       flags: amtest_Rare or amtest_NoInvulnerable or amtest_NoVampiric), // amPiano
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nemo
parents: 15366
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   132
            (proc: @TestGrenade;     flags: amtest_NoTrackFall), // amGasBomb
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3439
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   133
            (proc: @TestShotgun;     flags: 0), // amSineGun
3710
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smaxx
parents: 3697
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   134
            (proc: nil;              flags: 0), // amFlamethrower
15618
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
   135
            (proc: @TestSMine;       flags: 0), // amSMine
15637
fd1a580a35d6 AI: Don't use vamp/invuln for kamikaze, piano and other weapons
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
   136
            (proc: @TestHammer;      flags: amtest_NoTarget or amtest_NoInvulnerable), // amHammer
15691
c6675acd3c82 AI: Teach AI to use low gravity
Wuzzy <Wuzzy2@mail.ru>
parents: 15690
diff changeset
   137
            (proc: @TestResurrector; flags: amtest_NoTarget or amtest_NoInvulnerable or amtest_NoVampiric or amtest_NoLowGravity), // amResurrector
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
   138
            (proc: @TestDrillStrike; flags: amtest_Rare), // amDrillStrike
15701
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
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   139
            (proc: @TestSnowball;    flags: amtest_NoInvulnerable or amtest_NoVampiric), // amSnowball
4883
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
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   140
            (proc: nil;              flags: 0), // amTardis
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6992
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   141
            (proc: nil;              flags: 0), // amLandGun
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
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   142
            (proc: nil;              flags: 0), // amIceGun
15616
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
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   143
            (proc: @TestKnife;       flags: 0), // amKnife
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10637
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   144
            (proc: nil;              flags: 0), // amRubber
15636
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   145
            (proc: @TestAirMine;     flags: amtest_LaserSight), // amAirMine
13851
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13671
diff changeset
   146
            (proc: nil;              flags: 0), // amCreeper
15639
afeffdb4a712 add sentry 🤖 stub
alfadur
parents: 15637
diff changeset
   147
            (proc: @TestMinigun;     flags: amtest_LaserSight),  // amMinigun
afeffdb4a712 add sentry 🤖 stub
alfadur
parents: 15637
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   148
            (proc: nil;              flags: 0)  // amSentry
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   149
            );
4
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   150
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   151
implementation
8959
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   152
uses uVariables, uUtils, uGearsHandlers;
370
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
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   153
5150
63ad8a648afd Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
nemo
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   154
function Metric(x1, y1, x2, y2: LongInt): LongInt; inline;
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begin
370
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   156
Metric:= abs(x1 - x2) + abs(y1 - y2)
4
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   157
end;
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   158
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fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
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   159
function TestBazooka(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
14226
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const cExtraTime = 300;
5151
cbadb9fa52fc An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo
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   161
var Vx, Vy, r, mX, mY: real;
498
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   162
    rTime: LongInt;
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   163
    EX, EY: LongInt;
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    valueResult: LongInt;
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    targXWrap, x, y, dX, dY: real;
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    t: LongInt;
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    value: LongInt;
4
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begin
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nemo
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Flags:= Flags; // avoid compiler hint
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nemo
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   170
mX:= hwFloat2Float(Me^.X);
cbadb9fa52fc An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo
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mY:= hwFloat2Float(Me^.Y);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
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   172
ap.Time:= 0;
375
18012da67681 AI works properly
unc0rr
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   173
rTime:= 350;
543
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unc0rr
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   174
ap.ExplR:= 0;
13669
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if (WorldEdge = weWrap) then
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   176
    if (Targ.Point.X < mX) then
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         targXWrap:= Targ.Point.X + (RightX-LeftX)
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    else targXWrap:= Targ.Point.X - (RightX-LeftX);
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valueResult:= BadTurn;
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repeat
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lovelacer
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    rTime:= rTime + 300 + Level * 50 + random(300);
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    if (WorldEdge = weWrap) and (random(2)=0) then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
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   183
         Vx:= - aiWindSpeed * rTime * 0.5 + (targXWrap + AIrndSign(2) + AIrndOffset(Targ, Level) - mX) / rTime
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parents: 15687
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   184
    else Vx:= - aiWindSpeed * rTime * 0.5 + (Targ.Point.X + AIrndSign(2) + AIrndOffset(Targ, Level) - mX) / rTime;
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parents: 15689
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   185
    Vy:= aiGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - mY) / rTime;
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   186
    r:= sqr(Vx) + sqr(Vy);
6580
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lovelacer
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   187
    if not (r > 1) then
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lovelacer
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   188
        begin
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        x:= mX;
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   190
        y:= mY;
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   191
        dX:= Vx;
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   192
        dY:= -Vy;
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        t:= rTime;
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        repeat
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   195
            x:= CheckWrap(x);
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lovelacer
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   196
            x:= x + dX;
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   197
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lovelacer
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   198
            y:= y + dY;
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975232e840c7 Rename windSpeed variable to aiWindSpeed
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   199
            dX:= dX + aiWindSpeed;
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   200
            //dX:= CheckBounce(x,dX);
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Wuzzy <Wuzzy2@mail.ru>
parents: 15689
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   201
            dY:= dY + aiGravityf;
6580
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lovelacer
parents: 6474
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   202
            dec(t)
8924
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koda
parents: 8903
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   203
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
14226
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unc0rr
parents: 14220
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   204
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t < -cExtraTime);
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koda
parents: 8903
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   205
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        EX:= trunc(x);
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   207
        EY:= trunc(y);
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   208
        if t >= -cExtraTime then
545b85c0f2e3 AI is bazooka genius
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   209
            begin
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   210
                if Level = 1 then
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   211
                    value:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
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   212
                else
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   213
                    value:= RateExplosion(Me, EX, EY, 101);
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   214
            end else
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   215
                value:= BadTurn;
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diff changeset
   216
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo
parents: 8974
diff changeset
   217
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
11476
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   218
            if GameFlags and gfSolidLand = 0 then
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   219
                 value := 1024 - Metric(Targ.Point.X, Targ.Point.Y, EX, EY) div 64
c4e1d39acc56 Disable digging on solid land
nemo
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diff changeset
   220
            else value := BadTurn;
14226
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unc0rr
parents: 14220
diff changeset
   221
14227
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nemo
parents: 14226
diff changeset
   222
        if (valueResult < value) or ((valueResult = value) and (Level < 3)) then
6775
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nemo
parents: 6774
diff changeset
   223
            begin
6894
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unc0rr
parents: 6888
diff changeset
   224
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
6775
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parents: 6774
diff changeset
   225
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
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nemo
parents: 6774
diff changeset
   226
            ap.ExplR:= 100;
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   227
            ap.ExplX:= EX;
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   228
            ap.ExplY:= EY;
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   229
            valueResult:= value
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   230
            end;
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diff changeset
   231
        end
8903
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unc0rr
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   232
until rTime > 5050 - Level * 800;
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   233
TestBazooka:= valueResult
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 37
diff changeset
   234
end;
374
95169697cc38 - UFO smokes
unc0rr
parents: 371
diff changeset
   235
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unC0Rr
parents: 11046
diff changeset
   236
function calcBeeFlight(Me: PGear; x, y, dx, dy, tX, tY: real; var eX, eY: LongInt): LongInt;
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   237
var t: Longword;
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   238
    f: boolean;
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   239
    speed, d: real;
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unC0Rr
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   240
begin
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   241
    // parabola flight before activation
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   242
    t:= 500;
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unC0Rr
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diff changeset
   243
    repeat
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diff changeset
   244
        x:= x + dx;
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diff changeset
   245
        y:= y + dy;
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c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
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parents: 15689
diff changeset
   246
        dy:= dy + aiGravityf;
11474
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unC0Rr
parents: 11046
diff changeset
   247
        f:= ((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   248
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5));
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unC0Rr
parents: 11046
diff changeset
   249
        dec(t)
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unC0Rr
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diff changeset
   250
    until (t = 0) or (y >= cWaterLine) or f;
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unC0Rr
parents: 11046
diff changeset
   251
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   252
    if f then
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unC0Rr
parents: 11046
diff changeset
   253
    begin
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diff changeset
   254
        eX:= trunc(x);
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unC0Rr
parents: 11046
diff changeset
   255
        eY:= trunc(y);
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unC0Rr
parents: 11046
diff changeset
   256
        exit(RateExplosion(Me, eX, eY, 101, afTrackFall or afErasesLand));
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   257
    end;
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1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
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diff changeset
   258
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   259
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unC0Rr
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   260
    // activated
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unC0Rr
parents: 11046
diff changeset
   261
    t:= 5000;
11475
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unc0rr
parents: 11474
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   262
    speed:= sqrt(sqr(dx) + sqr(dy));
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   263
11474
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unC0Rr
parents: 11046
diff changeset
   264
    repeat
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unC0Rr
parents: 11046
diff changeset
   265
        if (t and $F) = 0 then
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   266
        begin
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
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   267
            dx:= dx + 0.000064 * (tX - x);
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   268
            dy:= dy + 0.000064 * (tY - y);
11474
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unC0Rr
parents: 11046
diff changeset
   269
            d := speed / sqrt(sqr(dx) + sqr(dy));
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unC0Rr
parents: 11046
diff changeset
   270
            dx:= dx * d;
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parents: 11046
diff changeset
   271
            dy:= dy * d;
11475
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unc0rr
parents: 11474
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   272
        end;
11474
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parents: 11046
diff changeset
   273
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parents: 11046
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   274
        x:= x + dx;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   275
        y:= y + dy;
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unC0Rr
parents: 11046
diff changeset
   276
        f:= ((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   277
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5));
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   278
        dec(t)
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   279
    until (t = 0) or f;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   280
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   281
    if f then
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
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   282
    begin
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   283
        eX:= trunc(x);
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   284
        eY:= trunc(y);
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   285
        exit(RateExplosion(Me, eX, eY, 101, afTrackFall or afErasesLand));
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   286
    end
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   287
    else
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   288
        calcBeeFlight:= BadTurn
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   289
end;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   290
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   291
function TestBee(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
11474
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unC0Rr
parents: 11046
diff changeset
   292
var i, j: LongInt;
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   293
    valueResult, v, a, p: LongInt;
12621
d972b31f8881 fix some fpc hints
sheepluva
parents: 12193
diff changeset
   294
    mX, mY: real;
11474
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unC0Rr
parents: 11046
diff changeset
   295
    eX, eY: LongInt;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   296
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   297
Flags:= Flags; // avoid compiler hint
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   298
    if Level > 1 then
11474
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unC0Rr
parents: 11046
diff changeset
   299
        exit(BadTurn);
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   300
11474
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unC0Rr
parents: 11046
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   301
    eX:= 0;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   302
    eY:= 0;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   303
    mX:= hwFloat2Float(Me^.X);
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   304
    mY:= hwFloat2Float(Me^.Y);
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   305
    valueResult:= BadTurn;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   306
    for i:= 0 to 8 do
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   307
        for j:= 0 to 1 do
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   308
            begin
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   309
            a:= i * 120;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   310
            p:= random(cMaxPower - 200) + 180;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   311
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   312
            if j = 0 then
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   313
                a:= -a;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   314
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   315
            v:= calcBeeFlight(Me
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   316
                    , mX
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   317
                    , mY
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   318
                    , sin(a * pi / 2048) * p / cPowerDivisor
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   319
                    , -cos(a * pi / 2048) * p / cPowerDivisor
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   320
                    , Targ.Point.X
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   321
                    , Targ.Point.Y
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   322
                    , eX
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   323
                    , eY);
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   324
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   325
            if v > valueResult then
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   326
                begin
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   327
                ap.ExplR:= 100;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   328
                ap.ExplX:= eX;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   329
                ap.ExplY:= eY;
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   330
                ap.Angle:= a;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   331
                ap.Power:= p;
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   332
                valueResult:= v
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   333
                end
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   334
            end;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   335
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   336
    ap.AttackPutX:= Targ.Point.X;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   337
    ap.AttackPutY:= Targ.Point.Y;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   338
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   339
    if valueResult > 0 then
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   340
        TestBee:= valueResult - 5000
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   341
    else
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   342
        TestBee:= BadTurn // no digging
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   343
end;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   344
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   345
function TestDrillRocket(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   346
var Vx, Vy, r, mX, mY: real;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   347
    rTime: LongInt;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   348
    EX, EY: LongInt;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   349
    valueResult: LongInt;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   350
    targXWrap, x, y, dX, dY: real;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   351
    t: LongInt;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   352
    value: LongInt;
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   353
    t2: real;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   354
    timer: Longint;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   355
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   356
Flags:= Flags; // avoid compiler hint
8822
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8777
diff changeset
   357
    if (Level > 3) then exit(BadTurn);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8777
diff changeset
   358
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   359
    mX:= hwFloat2Float(Me^.X);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   360
    mY:= hwFloat2Float(Me^.Y);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   361
    ap.Time:= 0;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   362
    rTime:= 350;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   363
    ap.ExplR:= 0;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   364
    valueResult:= BadTurn;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   365
    if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   366
        if (Targ.Point.X < mX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   367
             targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   368
        else targXWrap:= Targ.Point.X - (RightX-LeftX);
10637
13a5dd92ebf9 init timer to 0
nemo
parents: 10108
diff changeset
   369
    timer:= 0;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   370
    repeat
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   371
        rTime:= rTime + 300 + Level * 50 + random(300);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   372
        if (WorldEdge = weWrap) and (random(2)=0) then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   373
             Vx:= - aiWindSpeed * rTime * 0.5 + (targXWrap + AIrndSign(2) - mX) / rTime
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   374
        else Vx:= - aiWindSpeed * rTime * 0.5 + (Targ.Point.X + AIrndSign(2) - mX) / rTime;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   375
        Vy:= aiGravityf * rTime * 0.5 - (Targ.Point.Y - 35 - mY) / rTime;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   376
        r:= sqr(Vx) + sqr(Vy);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   377
        if not (r > 1) then
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   378
            begin
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   379
            x:= mX;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   380
            y:= mY;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   381
            dX:= Vx;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   382
            dY:= -Vy;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   383
            t:= rTime;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   384
            repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   385
                x:= CheckWrap(x);
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   386
                x:= x + dX;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   387
                y:= y + dY;
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   388
                dX:= dX + aiWindSpeed;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   389
                dY:= dY + aiGravityf;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   390
                dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   391
            until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   392
                   ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (y > cWaterLine);
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   393
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   394
            if TestCollExcludingObjects(trunc(x), trunc(y), 5) and (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) > 21) then
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   395
                begin
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   396
                timer := 500;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   397
                t2 := 0.5 / sqrt(sqr(dX) + sqr(dY));
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   398
                dX := dX * t2;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   399
                dY := dY * t2;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   400
                repeat
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   401
                    x:= x + dX;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   402
                    y:= y + dY;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   403
                    dec(timer);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   404
                until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 22)
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   405
                    or (x < 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   406
                    or (y < 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   407
                    or (trunc(x) > LAND_WIDTH)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   408
                    or (trunc(y) > LAND_HEIGHT)
9136
78f087fd3e5b parsing ok, stops at uGears
koda
parents: 9127
diff changeset
   409
                    or (not TestCollExcludingObjects(trunc(x), trunc(y), 5))
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   410
                    or (timer = 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   411
                end;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   412
            EX:= trunc(x);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   413
            EY:= trunc(y);
8862
85eb1f4b4a5f drill test tweak based on watching AI play
nemo
parents: 8824
diff changeset
   414
            // Try to prevent AI from thinking firing into water will cause a drowning
10637
13a5dd92ebf9 init timer to 0
nemo
parents: 10108
diff changeset
   415
            if (EY < cWaterLine-5) and (timer > 0) and (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) > 21) then exit(BadTurn);
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   416
            if Level = 1 then
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   417
                value:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   418
            else value:= RateExplosion(Me, EX, EY, 101);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   419
            if valueResult <= value then
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   420
                begin
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   421
                ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   422
                ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   423
                ap.ExplR:= 100;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   424
                ap.ExplX:= EX;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   425
                ap.ExplY:= EY;
8824
fe9eacd390f2 Unbreak lua localisation, fix untranslated login prompt, update translations.
nemo
parents: 8822
diff changeset
   426
                valueResult:= value-2500 // trying to make it slightly less attractive than a bazooka, to prevent waste.  AI could use awareness of weapon count
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   427
                end;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   428
            end
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   429
    until rTime > 5050 - Level * 800;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   430
    TestDrillRocket:= valueResult
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   431
end;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   432
15611
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   433
function TestRCPlane(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   434
const
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   435
    MIN_RANGE =  200;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   436
var Vx, Vy, meX, meY, x, y: real;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   437
    rx, ry, valueResult: LongInt;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   438
    range, maxRange: integer;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   439
begin
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   440
// This is a very simple test to let a RC plane fly in a straight line, without dropping any bombs
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   441
// TODO: Teach AI how to steer
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   442
// TODO: Teach AI how to drop bombs
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   443
// TODO: Teach AI how to predict fire behavior
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   444
Flags:= Flags; // avoid compiler hint
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   445
if Level = 5 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   446
    exit(BadTurn)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   447
else if Level = 4 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   448
    maxRange:= 2200
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   449
else if Level = 3 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   450
    maxRange:= 2900
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   451
else if Level = 2 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   452
    maxRange:= 3500
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   453
else
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   454
    maxRange:= 3900;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   455
TestRCPlane:= BadTurn;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   456
ap.ExplR:= 0;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   457
ap.Time:= 0;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   458
ap.Power:= 1;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   459
meX:= hwFloat2Float(Me^.X);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   460
meY:= hwFloat2Float(Me^.Y);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   461
x:= meX;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   462
y:= meY;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   463
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   464
if ( range < MIN_RANGE ) or ( range > maxRange) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   465
    exit(BadTurn);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   466
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   467
Vx:= (Targ.Point.X - x) * 1 / 1024;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   468
Vy:= (Targ.Point.Y - y) * 1 / 1024;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   469
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   470
repeat
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   471
    x:= x + vX;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   472
    y:= y + vY;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   473
    rx:= trunc(x);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   474
    ry:= trunc(y);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   475
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 8)) or
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   476
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 8)) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   477
        begin
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   478
        x:= x + vX * 8;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   479
        y:= y + vY * 8;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   480
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   481
        // Intentionally low rating to discourage use
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   482
        if Level = 1 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   483
            valueResult:= RateExplosion(Me, rx, ry, 26, afTrackFall or afErasesLand)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   484
        else
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   485
            valueResult:= RateExplosion(Me, rx, ry, 26);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   486
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   487
        // Check range again in case the plane collided before target
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   488
        range:= Metric(trunc(meX), trunc(meY), rx, ry);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   489
        if ( range < MIN_RANGE ) or ( range > maxRange) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   490
            exit(BadTurn);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   491
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   492
        // If impact location is close, above us and wind blows in our direction,
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   493
        // there's a risk of fire flying towards us, so fail in this case.
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   494
        if (Level < 3) and (range <= 600) and (meY >= ry) and
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   495
            (((ap.Angle < 0) and (aiWindSpeed > 0)) or ((ap.Angle > 0) and (aiWindSpeed < 0))) then
15611
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   496
            exit(BadTurn);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   497
15614
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
   498
        // Apply inaccuracy
15636
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   499
        if (not aiLaserSighting) then
15666
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15639
diff changeset
   500
            inc(ap.Angle, AIrndSign(random((Level - 1) * 9)));
15614
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
   501
15611
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   502
        if (valueResult <= 0) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   503
            valueResult:= BadTurn;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   504
        exit(valueResult)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   505
        end
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   506
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   507
    or (x < 0)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   508
    or (y < 0)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   509
    or (trunc(x) > LAND_WIDTH)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   510
    or (trunc(y) > LAND_HEIGHT);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   511
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   512
TestRCPlane:= BadTurn
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15609
diff changeset
   513
end;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   514
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   515
function TestSnowball(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
15701
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   516
const timeLimit = 5000;
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   517
      Density : real = 0.5;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   518
var Vx, Vy, r: real;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   519
    rTime: LongInt;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   520
    EX, EY: LongInt;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   521
    valueResult: LongInt;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   522
    targXWrap, x, y, dX, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   523
    t: LongInt;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   524
    value: LongInt;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   525
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   526
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   527
Flags:= Flags; // avoid compiler hint
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   528
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   529
meY:= hwFloat2Float(Me^.Y);
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   530
ap.Time:= 0;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   531
rTime:= 350;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   532
ap.ExplR:= 0;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   533
valueResult:= BadTurn;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   534
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   535
    if (Targ.Point.X < meX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   536
         targXWrap:= Targ.Point.X + (RightX-LeftX)
15701
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   537
    else
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   538
         targXWrap:= Targ.Point.X - (RightX-LeftX);
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   539
repeat
15701
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   540
    rTime:= rTime + 300 + Level * 50 + random(300);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   541
    if (WorldEdge = weWrap) and (random(2)=0) then
15701
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   542
         Vx:= (targXWrap - meX) / rTime
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   543
    else
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   544
         Vx:= (Targ.Point.X - meX) / rTime;
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   545
    if (GameFlags and gfMoreWind) <> 0 then
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   546
         Vx:= -(aiWindSpeed / Density) * rTime * 0.5 + Vx
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   547
    else
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   548
         Vx:= -aiWindSpeed * rTime * 0.5 + Vx;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   549
    Vy:= aiGravityf * rTime * 0.5 - (Targ.Point.Y - meY) / rTime;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   550
    r:= sqr(Vx) + sqr(Vy);
15701
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   551
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   552
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   553
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   554
        x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   555
        y:= meY;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   556
        dX:= Vx;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   557
        dY:= -Vy;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   558
        t:= rTime;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   559
        repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   560
            x:= CheckWrap(x);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   561
            x:= x + dX;
15701
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   562
            if (GameFlags and gfMoreWind) <> 0 then
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   563
                dX:= dX + aiWindSpeed / Density
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   564
            else
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   565
                dX:= dX + aiWindSpeed;
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   566
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   567
            y:= y + dY;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   568
            dY:= dY + aiGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   569
            dec(t)
15701
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   570
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 4)) or
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   571
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 4))) or (trunc(y) > cWaterLine) or (t < -timeLimit);
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   572
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   573
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   574
        EY:= trunc(y);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   575
15701
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   576
        // Sanity check: Make sure we're not too close to impact location
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   577
        if (Metric(trunc(meX), trunc(meY), EX, EY) <= 40) then
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   578
            value:= BadTurn
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   579
        // Rate attack
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   580
        else if (t >= -timeLimit) and (EY <= cWaterLine) then
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   581
            // radius intentionally set to 16 for shove because lower values don't work reliably
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   582
            value:= RateShove(Me, EX, EY, 16, 0, trunc((abs(dX)+abs(dY))*20), dX, dY, afTrackFall)
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   583
        else
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   584
            value:= BadTurn;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   585
15701
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   586
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   587
            value := BadTurn;
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   588
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   589
        if (valueResult < value) or ((valueResult = value) and (Level = 1)) then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   590
            begin
15701
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   591
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 12));
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   592
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 22 + 1);
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   593
            ap.ExplX:= EX;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   594
            ap.ExplY:= EY;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   595
            valueResult:= value
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   596
            end;
15701
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   597
        end
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15691
diff changeset
   598
until rTime > 5050 - Level * 800;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   599
TestSnowball:= valueResult
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   600
end;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   601
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   602
function TestMolotov(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   603
const timeLimit = 50;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   604
      Density : real = 2.0;
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   605
var Vx, Vy, r, meX, meY: real;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   606
    rTime: LongInt;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   607
    EX, EY: LongInt;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   608
    valueResult: LongInt;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   609
    targXWrap, x, y, dX, dY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   610
    t: LongInt;
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   611
    value, range: LongInt;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   612
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   613
Flags:= Flags; // avoid compiler hint
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   614
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   615
meY:= hwFloat2Float(Me^.Y);
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   616
ap.Time:= 0;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   617
rTime:= 350;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   618
ap.ExplR:= 0;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   619
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   620
    if (Targ.Point.X < meX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   621
         targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   622
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   623
valueResult:= BadTurn;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   624
repeat
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   625
    rTime:= rTime + 300 + Level * 50 + random(300);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   626
    if (WorldEdge = weWrap) and (random(2)=0) then
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   627
         Vx:= (targXWrap + AIrndSign(2) + AIrndOffset(Targ, Level) - meX) / rTime
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   628
    else
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   629
         Vx:= (Targ.Point.X + AIrndSign(2) + AIrndOffset(Targ, Level) - meX) / rTime;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   630
    if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   631
         Vx:= -(aiWindSpeed / Density) * rTime * 0.5 + Vx;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   632
    Vy:= aiGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - meY) / rTime;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   633
    r:= sqr(Vx) + sqr(Vy);
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   634
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   635
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   636
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   637
        x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   638
        y:= meY;
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   639
        dX:= Vx;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   640
        dY:= -Vy;
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   641
        t:= rTime;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   642
        repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   643
            x:= CheckWrap(x);
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   644
            x:= x + dX;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   645
            if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   646
                dX:= dX + aiWindSpeed / Density;
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   647
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   648
            y:= y + dY;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   649
            dY:= dY + aiGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   650
            dec(t)
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   651
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   652
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t < -timeLimit);
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   653
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   654
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   655
        EY:= trunc(y);
15728
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15706
diff changeset
   656
        range:= Metric(trunc(meX), trunc(meY), EX, EY);
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   657
15728
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15706
diff changeset
   658
        // Sanity check 1: Make sure we've hit a hedgehog or object
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15706
diff changeset
   659
        if not TestCollHogsOrObjects(EX, EY, 5) then
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15706
diff changeset
   660
            value:= BadTurn
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15706
diff changeset
   661
        // Sanity check 2: Make sure we're not too close to impact location
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15706
diff changeset
   662
        else if (range < 150) and (Level < 5) then
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15706
diff changeset
   663
            value:= BadTurn
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15706
diff changeset
   664
        // Sanity check 3: If impact location is close, above us and wind blows
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   665
        // towards us, there's a risk of fire flying towards us, so fail in this case.
15728
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15706
diff changeset
   666
        else if (Level < 3) and (range <= 600) and (trunc(meY) >= EX) and
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   667
            (((ap.Angle < 0) and (aiWindSpeed > 0)) or ((ap.Angle > 0) and (aiWindSpeed < 0))) then
15728
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15706
diff changeset
   668
            value:= BadTurn
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15706
diff changeset
   669
        // Timeout
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15706
diff changeset
   670
        else if t < -timeLimit then
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15706
diff changeset
   671
            value:= BadTurn
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   672
        else
15728
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15706
diff changeset
   673
        // Valid hit!
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15706
diff changeset
   674
            // Weapon does not actually explode, so this rating is an approximation
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15706
diff changeset
   675
            value:= RateExplosion(Me, EX, EY, 97); // average of 17 attempts, most good, but some failing spectacularly
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   676
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   677
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   678
            value := BadTurn;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   679
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   680
        if (valueResult < value) or ((valueResult = value) and (Level < 3)) then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   681
            begin
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   682
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   683
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   684
            ap.ExplR:= 100;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   685
            ap.ExplX:= EX;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   686
            ap.ExplY:= EY;
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   687
            valueResult:= value
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   688
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   689
        end
15612
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15611
diff changeset
   690
until rTime > 5050 - Level * 800;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   691
TestMolotov:= valueResult
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   692
end;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   693
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   694
function TestGrenade(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   695
const tDelta = 24;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   696
      Density : real = 1.5;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   697
var Vx, Vy, r: real;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   698
    Score, EX, EY, valueResult: LongInt;
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
   699
    TestTime: LongInt;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   700
    targXWrap, x, y, meX, meY, dX, dY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   701
    t: LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   702
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   703
valueResult:= BadTurn;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   704
TestTime:= 0;
15602
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
   705
ap.Bounce:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   706
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   707
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   708
meY:= hwFloat2Float(Me^.Y);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   709
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   710
    if (Targ.Point.X < meX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   711
         targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   712
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   713
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   714
    inc(TestTime, 1000);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   715
    if (WorldEdge = weWrap) and (random(2)=0) then
14212
ca179b615c0b adding X offset seems to improve chance of drownings
nemo
parents: 14196
diff changeset
   716
         Vx:= (targXWrap + AIrndOffset(Targ, Level) - meX) / (TestTime + tDelta)
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   717
    else
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   718
         Vx:= (Targ.Point.X + AIrndOffset(Targ, Level) - meX) / (TestTime + tDelta);
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   719
    if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   720
         Vx:= -(aiWindSpeed / Density) * (TestTime + tDelta) * 0.5 + Vx;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   721
    Vy:= aiGravityf * ((TestTime + tDelta) div 2) - (Targ.Point.Y - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   722
    r:= sqr(Vx) + sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   723
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   724
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   725
        x:= meX;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   726
        y:= meY;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   727
        dX:= Vx;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   728
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   729
        t:= TestTime;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   730
        repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   731
            x:= CheckWrap(x);
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   732
            x:= x + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   733
            if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   734
                dX:= dX + aiWindSpeed / Density;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   735
            y:= y + dY;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   736
            dY:= dY + aiGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   737
            dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   738
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   739
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t = 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   740
    EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   741
    EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   742
    if t < 50 then
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   743
        if (Level = 1) and (Flags and amtest_NoTrackFall = 0) then
7161
21a9c70b2070 Name the flags for fall tracking and indicating whether the explosion erases terrain.
nemo
parents: 7154
diff changeset
   744
            Score:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
6769
44ad49a3a126 Add drowning to grenade too, try some little optimisations
nemo
parents: 6767
diff changeset
   745
        else Score:= RateExplosion(Me, EX, EY, 101)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   746
    else
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   747
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   748
8013
5cbf6e4361f4 Various tweaks to recent AI change
unc0rr
parents: 7873
diff changeset
   749
    if (valueResult < Score) and (Score > 0) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   750
        begin
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   751
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level * 3));
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   752
        ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 20);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   753
        ap.Time:= TestTime;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   754
        ap.ExplR:= 100;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   755
        ap.ExplX:= EX;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   756
        ap.ExplY:= EY;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   757
        valueResult:= Score
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   758
        end;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   759
    end
6772
13d13aefa4de small tweak. make drowning prefer higher health hogs
nemo
parents: 6771
diff changeset
   760
//until (Score > 204800) or (TestTime > 4000);
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   761
until TestTime > 4500 - Level * 512;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   762
TestGrenade:= valueResult
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   763
end;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   764
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   765
function TestClusterBomb(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   766
const tDelta = 24;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   767
      Density : real = 1.5;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   768
var Vx, Vy, r: real;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   769
    Score, EX, EY, valueResult: LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   770
    TestTime: Longword;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   771
    x, y, dX, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   772
    t: LongInt;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   773
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   774
Flags:= Flags; // avoid compiler hint
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   775
valueResult:= BadTurn;
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   776
TestTime:= 500;
15602
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
   777
ap.Bounce:= 0;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   778
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   779
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   780
meY:= hwFloat2Float(Me^.Y);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   781
repeat
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   782
    inc(TestTime, 900);
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   783
    if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   784
        Vx:= (-(aiWindSpeed / Density) * (TestTime + tDelta) * 0.5) + ((Targ.Point.X - meX) / (TestTime + tDelta))
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   785
    // Try to overshoot slightly, seems to pay slightly better dividends in terms of hitting cluster
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   786
    else if meX<Targ.Point.X then
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   787
        Vx:= ((Targ.Point.X+10) - meX) / (TestTime + tDelta)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   788
    else
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   789
        Vx:= ((Targ.Point.X-10) - meX) / (TestTime + tDelta);
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   790
    Vy:= aiGravityf * ((TestTime + tDelta) div 2) - ((Targ.Point.Y-50) - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   791
    r:= sqr(Vx)+sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   792
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   793
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   794
        x:= meX;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   795
        dX:= Vx;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   796
        y:= meY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   797
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   798
        t:= TestTime;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   799
    repeat
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   800
        x:= x + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   801
        if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   802
            dX:= dX + aiWindSpeed / Density;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   803
        y:= y + dY;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   804
        dY:= dY + aiGravityf;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   805
        dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   806
    until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   807
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t = 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   808
    EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   809
    EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   810
    if t < 50 then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   811
        Score:= RateExplosion(Me, EX, EY, 41)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   812
    else
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   813
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   814
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
   815
     if Score > 0 then
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   816
        begin
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   817
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level * 2));
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   818
        ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15);
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   819
        ap.Time:= TestTime div 1000 * 1000;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   820
        ap.ExplR:= 90;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   821
        ap.ExplX:= EX;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   822
        ap.ExplY:= EY;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   823
        valueResult:= Score
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   824
        end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   825
     end
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   826
until (TestTime = 4100);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   827
TestClusterBomb:= valueResult
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   828
end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   829
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   830
function TestWatermelon(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   831
const tDelta = 24;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   832
      Density : real = 2.0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   833
var Vx, Vy, r: real;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   834
    Score, EX, EY, valueResult: LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   835
    TestTime: Longword;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   836
    targXWrap, x, y, dX, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   837
    t: LongInt;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   838
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   839
Flags:= Flags; // avoid compiler hint
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   840
valueResult:= BadTurn;
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   841
TestTime:= 500;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   842
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   843
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   844
meY:= hwFloat2Float(Me^.Y);
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   845
if (WorldEdge = weWrap) then
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   846
    if (Targ.Point.X < meX) then
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   847
         targXWrap:= Targ.Point.X + (RightX-LeftX)
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   848
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   849
repeat
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   850
    inc(TestTime, 900);
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   851
    if (WorldEdge = weWrap) and (random(2)=0) then
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   852
        Vx:= (targXWrap - meX) / (TestTime + tDelta)
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   853
    else
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   854
        Vx:= (Targ.Point.X - meX) / (TestTime + tDelta);
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   855
    if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   856
        Vx:= -(aiWindSpeed / Density) * (TestTime + tDelta) * 0.5 + Vx;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   857
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   858
    Vy:= aiGravityf * ((TestTime + tDelta) div 2) - ((Targ.Point.Y-50) - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   859
    r:= sqr(Vx)+sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   860
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   861
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   862
        x:= meX;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   863
        dX:= Vx;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   864
        y:= meY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   865
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   866
        t:= TestTime;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   867
        repeat
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   868
            x:= CheckWrap(x);
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   869
            x:= x + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   870
            if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   871
                 dX:= dX + aiWindSpeed / Density;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   872
            y:= y + dY;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   873
            dY:= dY + aiGravityf;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   874
            dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   875
       until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 6)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   876
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 6))) or (t = 0);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   877
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   878
        EX:= trunc(x);
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   879
        EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   880
        if t < 50 then
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   881
            Score:= RateExplosion(Me, EX, EY, 200) + RateExplosion(Me, EX, EY + 120, 200)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   882
        else
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   883
            Score:= BadTurn;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   884
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   885
        if valueResult < Score then
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   886
            begin
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   887
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level));
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   888
            ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15);
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   889
            ap.Time:= TestTime div 1000 * 1000;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   890
            ap.ExplR:= 300;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   891
            ap.ExplX:= EX;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   892
            ap.ExplY:= EY;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   893
            valueResult:= Score
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   894
            end;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   895
        end
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   896
until (TestTime = 4100);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   897
TestWatermelon:= valueResult
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   898
end;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   899
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   900
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   901
    function Solve(TX, TY, MX, MY: LongInt): LongWord;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   902
    var A, B, D, T: real;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   903
        C: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   904
    begin
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   905
        A:= sqr(aiGravityf);
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   906
        B:= - aiGravityf * (TY - MY) - 1;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   907
        C:= sqr(TY - MY) + sqr(TX - MX);
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   908
        D:= sqr(B) - A * C;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   909
        if D >= 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   910
            begin
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   911
            D:= sqrt(D) - B;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   912
            if D >= 0 then
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   913
                T:= sqrt(D * 2 / A)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   914
            else
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   915
                T:= 0;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   916
            Solve:= trunc(T)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   917
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   918
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   919
                Solve:= 0
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   920
    end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   921
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   922
function TestMortar(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   923
const Density : real = 1.0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   924
var Vx, Vy: real;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   925
    Score, EX, EY: LongInt;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   926
    TestTime: Longword;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   927
    x, y, dX, dY, meX, meY: real;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   928
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   929
Flags:= Flags; // avoid compiler hint
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   930
    TestMortar:= BadTurn;
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   931
    ap.ExplR:= 0;
7790
040fc517fece - Fix desyncs triggered by AI
unc0rr
parents: 7789
diff changeset
   932
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   933
    meX:= hwFloat2Float(Me^.X);
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   934
    meY:= hwFloat2Float(Me^.Y);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   935
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   936
    if (Level > 2) then
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   937
        exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   938
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   939
    TestTime:= Solve(Targ.Point.X, Targ.Point.Y, trunc(meX), trunc(meY));
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   940
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   941
    if TestTime = 0 then
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   942
        exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   943
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   944
    Vx:= (Targ.Point.X - meX) / TestTime;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   945
    if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   946
        Vx:= -(aiWindSpeed / Density) * TestTime * 0.5 + Vx;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   947
    Vy:= aiGravityf * (TestTime div 2) - (Targ.Point.Y - meY) / TestTime;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   948
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   949
    x:= meX;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   950
    dX:= Vx;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   951
    y:= meY;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   952
    dY:= -Vy;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   953
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   954
    repeat
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   955
        x:= x + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
   956
        if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
   957
            dX:= dX + aiWindSpeed / Density;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   958
        y:= y + dY;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
   959
        dY:= dY + aiGravityf;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   960
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   961
        EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   962
    until (((Me = CurrentHedgehog^.Gear) and TestColl(EX, EY, 4)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   963
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, EX, EY, 4))) or (EY > cWaterLine);
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   964
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   965
    if (EY < cWaterLine) and (dY >= 0) then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   966
        begin
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   967
        Score:= RateExplosion(Me, EX, EY, 91);
9005
15a6ed0bd074 Fix mortar's scoring
unc0rr
parents: 8998
diff changeset
   968
        if (Score = 0) then
15a6ed0bd074 Fix mortar's scoring
unc0rr
parents: 8998
diff changeset
   969
            if (dY > 0.15) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   970
                Score:= - abs(Targ.Point.Y - EY) div 32
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   971
            else
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   972
                Score:= BadTurn
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   973
        else if (Score < 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   974
            Score:= BadTurn
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   975
        end
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   976
    else
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   977
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   978
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo
parents: 8974
diff changeset
   979
    if Score > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   980
        begin
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   981
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   982
        ap.Power:= 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   983
        ap.ExplR:= 100;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   984
        ap.ExplX:= EX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   985
        ap.ExplY:= EY;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   986
        TestMortar:= Score
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   987
        end;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   988
end;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   989
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   990
function TestShotgun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   991
const
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   992
    MIN_RANGE =  80;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   993
    MAX_RANGE = 400;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   994
var Vx, Vy, x, y: real;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   995
    rx, ry, valueResult: LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   996
    range: integer;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   997
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
   998
Flags:= Flags; // avoid compiler hint
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   999
TestShotgun:= BadTurn;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1000
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1001
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1002
ap.Power:= 1;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1003
x:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1004
y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1005
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
15706
f2930fe1b6d0 AI: Laser sight removes upper range cap for shotgun
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1006
// Range limits (laser sight can remove upper range limit)
f2930fe1b6d0 AI: Laser sight removes upper range cap for shotgun
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1007
if (range < MIN_RANGE) or ((range > MAX_RANGE) and (not aiLaserSighting) and (Level >= 4))then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1008
    exit(BadTurn);
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1009
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1010
Vx:= (Targ.Point.X - x) * 1 / 1024;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1011
Vy:= (Targ.Point.Y - y) * 1 / 1024;
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
  1012
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
15614
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
  1013
// Apply inaccuracy
15636
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
  1014
if (not aiLaserSighting) then
15666
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15639
diff changeset
  1015
    inc(ap.Angle, AIrndSign(random((Level - 1) * 10)));
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
  1016
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1017
    x:= x + vX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1018
    y:= y + vY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1019
    rx:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1020
    ry:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1021
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 2)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
  1022
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 2)) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
  1023
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1024
        x:= x + vX * 8;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1025
        y:= y + vY * 8;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1026
        valueResult:= RateShotgun(Me, vX, vY, rx, ry);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1027
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo
parents: 8974
diff changeset
  1028
        if (valueResult = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
11476
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
  1029
            begin
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
  1030
            if GameFlags and gfSolidLand = 0 then
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
  1031
                 valueResult:= 1024 - Metric(Targ.Point.X, Targ.Point.Y, rx, ry) div 64
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
  1032
            else valueResult := BadTurn
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
  1033
            end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1034
        else
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
  1035
            dec(valueResult, Level * 4000);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
  1036
        // 27/20 is reuse bonus
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1037
        exit(valueResult * 27 div 20)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1038
    end
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1039
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1040
    or (x < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1041
    or (y < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1042
    or (trunc(x) > LAND_WIDTH)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1043
    or (trunc(y) > LAND_HEIGHT);
4157
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
  1044
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
  1045
TestShotgun:= BadTurn
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
  1046
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
  1047
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1048
function TestDesertEagle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8959
diff changeset
  1049
var Vx, Vy, x, y, t: real;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1050
    d: Longword;
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1051
    ix, iy, valueResult: LongInt;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1052
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1053
Flags:= Flags; // avoid compiler hint
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
  1054
if (Level > 4) or (Targ.Score < 0) or (Targ.Kind <> gtHedgehog) then exit(BadTurn);
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
  1055
Level:= Level; // avoid compiler hint
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8950
diff changeset
  1056
ap.ExplR:= 1;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1057
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1058
ap.Power:= 1;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1059
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1060
x:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1061
y:= hwFloat2Float(Me^.Y);
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1062
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1063
if Abs(trunc(x) - Targ.Point.X) + Abs(trunc(y) - Targ.Point.Y) < 20 then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1064
    exit(BadTurn);
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1065
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1066
t:= 2 / sqrt(sqr(Targ.Point.X - x)+sqr(Targ.Point.Y-y));
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1067
Vx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1068
Vy:= (Targ.Point.Y - y) * t;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1069
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
15614
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
  1070
// Apply inaccuracy
15636
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
  1071
if (not aiLaserSighting) then
15666
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15639
diff changeset
  1072
    inc(ap.Angle, AIrndSign(random((Level - 1) * 10)));
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1073
d:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1074
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1075
ix:= trunc(x);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1076
iy:= trunc(y);
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1077
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1078
if ((ix and LAND_WIDTH_MASK) = 0) and ((iy and LAND_HEIGHT_MASK) = 0) then
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1079
    repeat
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1080
        if Land[iy, ix] <> 0 then
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1081
            inc(d);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1082
        x:= x + vX;
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1083
        y:= y + vY;
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1084
        ix:= trunc(x);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1085
        iy:= trunc(y);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1086
    until (Abs(Targ.Point.X - ix) + Abs(Targ.Point.Y - iy) < 5)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1087
        or (x < 0)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1088
        or (y < 0)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1089
        or (ix >= LAND_WIDTH)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1090
        or (iy >= LAND_HEIGHT)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1091
        or (d > 48);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1092
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1093
if Abs(Targ.Point.X - ix) + Abs(Targ.Point.Y - iy) < 5 then
9495
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1094
    begin
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1095
    ap.AttacksNum:= 1 + (d + 8) div 12;
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1096
    valueResult:= RateShove(Me, Targ.Point.X, Targ.Point.Y, 1, 7, 20, vX*0.125, vY*0.125, afTrackFall) - ap.AttacksNum
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1097
    end
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1098
else
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1099
    valueResult:= BadTurn;
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1100
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1101
TestDesertEagle:= valueResult
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1102
end;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1103
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1104
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1105
function TestSniperRifle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8959
diff changeset
  1106
var Vx, Vy, x, y, t, dmg: real;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1107
    d: Longword;
9137
d987230b85ed fixed all engine compilation hints and notes (that I could see)
sheepluva
parents: 9080
diff changeset
  1108
    //fallDmg: LongInt;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1109
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1110
Flags:= Flags; // avoid compiler hint
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
  1111
if (Level > 3) or (Targ.Score < 0) or (Targ.Kind <> gtHedgehog) then exit(BadTurn);
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1112
Level:= Level; // avoid compiler hint
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1113
ap.ExplR:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1114
ap.Time:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1115
ap.Power:= 1;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1116
x:= hwFloat2Float(Me^.X);
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1117
y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1118
if Abs(trunc(x) - Targ.Point.X) + Abs(trunc(y) - Targ.Point.Y) < 40 then
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1119
    exit(BadTurn);
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1120
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1121
dmg:= sqrt(sqr(Targ.Point.X - x)+sqr(Targ.Point.Y-y));
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1122
t:= 1.5 / dmg;
7208
62e36dc45098 Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
nemo
parents: 7206
diff changeset
  1123
dmg:= dmg * 0.025; // div 40
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1124
Vx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1125
Vy:= (Targ.Point.Y - y) * t;
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
  1126
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
15614
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
  1127
// Apply inaccuracy
15666
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15639
diff changeset
  1128
inc(ap.Angle, AIrndSign(random((Level - 1) * 5)));
15614
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
  1129
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1130
d:= 0;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
  1131
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1132
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1133
    x:= x + vX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1134
    y:= y + vY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1135
    if ((trunc(x) and LAND_WIDTH_MASK) = 0)and((trunc(y) and LAND_HEIGHT_MASK) = 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1136
    and (Land[trunc(y), trunc(x)] <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1137
        inc(d);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1138
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1139
    or (x < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1140
    or (y < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1141
    or (trunc(x) > LAND_WIDTH)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1142
    or (trunc(y) > LAND_HEIGHT)
7873
266fe9f1e5a9 Improve TestSniperRifle a bit
unc0rr
parents: 7790
diff changeset
  1143
    or (d > 22);
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
  1144
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1145
if Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4 then
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1146
     TestSniperRifle:= RateShove(Me, Targ.Point.X, Targ.Point.Y, 1, trunc(dmg), 20, vX*0.166, vY*0.166, afTrackFall)
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8950
diff changeset
  1147
else TestSniperRifle:= BadTurn;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1148
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
  1149
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1150
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1151
function TestBaseballBat(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1152
var valueResult, a, v1, v2: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1153
    x, y, trackFall: LongInt;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1154
    dx, dy: real;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1155
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1156
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1157
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1158
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1159
    if Level < 3 then trackFall:= afTrackFall
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8013
diff changeset
  1160
        else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1161
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1162
    ap.ExplR:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1163
    ap.Time:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1164
    ap.Power:= 1;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1165
    x:= hwRound(Me^.X);
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1166
    y:= hwRound(Me^.Y);
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1167
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
  1168
    a:= cMaxAngle div 2;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1169
    valueResult:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1170
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
  1171
    while a >= 0 do
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1172
        begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1173
        dx:= sin(a / cMaxAngle * pi) * 0.5;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1174
        dy:= cos(a / cMaxAngle * pi) * 0.5;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
  1175
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1176
        v1:= RateShove(Me, x - 10, y + 2
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1177
                , 32, 30, 115
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1178
                , -dx, -dy, trackFall);
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1179
        v2:= RateShove(Me, x + 10, y + 2
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1180
                , 32, 30, 115
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1181
                , dx, -dy, trackFall);
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1182
        if (v1 > valueResult) or (v2 > valueResult) then
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1183
            if (v2 > v1)
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1184
                or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1185
                begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1186
                ap.Angle:= a;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1187
                valueResult:= v2
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1188
                end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1189
            else
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1190
                begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1191
                ap.Angle:= -a;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1192
                valueResult:= v1
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1193
                end;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1194
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
  1195
        a:= a - 15 - random(cMaxAngle div 16)
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1196
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1197
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1198
    if valueResult <= 0 then
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1199
        valueResult:= BadTurn;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1200
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1201
    TestBaseballBat:= valueResult;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1202
end;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1203
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1204
function TestFirePunch(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1205
var valueResult, v1, v2, i: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1206
    x, y, trackFall: LongInt;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
  1207
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1208
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1209
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1210
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1211
    if Level = 1 then trackFall:= afTrackFall
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1212
    else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1213
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1214
    ap.ExplR:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1215
    ap.Time:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1216
    ap.Power:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1217
    x:= hwRound(Me^.X);
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1218
    y:= hwRound(Me^.Y) + 4;
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1219
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1220
    v1:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1221
    for i:= 0 to 8 do
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1222
        begin
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1223
        v1:= v1 + RateShove(Me, x - 5, y - 10 * i
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1224
                , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1225
                , -0.45, -0.9, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1226
        end;
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1227
    v1:= v1 + RateShove(Me, x - 5, y - 90
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1228
            , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1229
            , -0.45, -0.9, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1230
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
  1231
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1232
    // now try opposite direction
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1233
    v2:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1234
    for i:= 0 to 8 do
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1235
        begin
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1236
        v2:= v2 + RateShove(Me, x + 5, y - 10 * i
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1237
                , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1238
                , 0.45, -0.9, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1239
        end;
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1240
    v2:= v2 + RateShove(Me, x + 5, y - 90
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1241
            , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1242
            , 0.45, -0.9, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1243
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1244
    if (v2 > v1)
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1245
        or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1246
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1247
        ap.Angle:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1248
        valueResult:= v2
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1249
        end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1250
    else
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1251
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1252
        ap.Angle:= -1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1253
        valueResult:= v1
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1254
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1255
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1256
    if valueResult <= 0 then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1257
        valueResult:= BadTurn;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1258
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1259
    TestFirePunch:= valueResult;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
  1260
end;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
  1261
7178
c61cfc9eb29d Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
unc0rr
parents: 7161
diff changeset
  1262
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1263
function TestWhip(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
  1264
var valueResult, v1, v2: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1265
    x, y, trackFall: LongInt;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1266
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1267
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1268
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1269
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1270
    if Level = 1 then trackFall:= afTrackFall
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1271
    else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1272
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1273
    ap.ExplR:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1274
    ap.Time:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1275
    ap.Power:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1276
    x:= hwRound(Me^.X);
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1277
    y:= hwRound(Me^.Y);
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
  1278
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1279
    // check left direction
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1280
    {first RateShove checks farthermost of two whip's AmmoShove attacks
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1281
    to encourage distant attacks (damaged hog is excluded from view of second
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1282
    RateShove call)}
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1283
    v1:= RateShove(Me, x - 13, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1284
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1285
            , -1, -0.8, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1286
    v1:= v1 +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1287
        RateShove(Me, x - 2, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1288
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1289
            , -1, -0.8, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1290
    // now try opposite direction
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1291
    v2:= RateShove(Me, x + 13, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1292
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1293
            , 1, -0.8, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1294
    v2:= v2 +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1295
        RateShove(Me, x + 2, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1296
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1297
            , 1, -0.8, trackFall);
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
  1298
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1299
    if (v2 > v1)
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1300
        or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1301
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1302
        ap.Angle:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1303
        valueResult:= v2
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1304
        end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1305
    else
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1306
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1307
        ap.Angle:= -1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1308
        valueResult:= v1
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1309
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1310
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1311
    if valueResult <= 0 then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1312
        valueResult:= BadTurn
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1313
    else
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1314
        inc(valueResult);
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1315
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1316
    TestWhip:= valueResult;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1317
end;
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1318
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1319
function TestKamikaze(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1320
const step = 8;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1321
var valueResult, i, v, tx: LongInt;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1322
    trackFall: LongInt;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1323
    t, d, x, y, dx, dy, cx: real;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1324
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1325
Flags:= Flags; // avoid compiler hint
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1326
    ap.ExplR:= 0;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1327
    ap.Time:= 0;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1328
    ap.Power:= 1;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1329
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1330
    if Level = 1 then
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1331
        trackFall:= afTrackFall
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1332
    else if Level = 2 then
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1333
        trackFall:= 0
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1334
    else
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1335
        exit(BadTurn);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1336
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1337
    valueResult:= 0;
7486
nemo
parents: 7474
diff changeset
  1338
    v:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1339
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1340
    x:= hwFloat2Float(Me^.X);
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1341
    y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1342
    d:= sqrt(sqr(Targ.Point.X - x) + sqr(Targ.Point.Y - y));
7486
nemo
parents: 7474
diff changeset
  1343
    if d < 10 then
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1344
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1345
        dx:= 0;
14547
90893b397933 Fix dy hardcoded value in kamikaze test
unc0rr
parents: 14546
diff changeset
  1346
        dy:= step;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1347
        ap.Angle:= 2048
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1348
        end
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1349
    else
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1350
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1351
        t:= step / d;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1352
        dx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1353
        dy:= (Targ.Point.Y - y) * t;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1354
15615
5a949495ee29 Add missing semicolon (oops!)
Wuzzy <Wuzzy2@mail.ru>
parents: 15614
diff changeset
  1355
        ap.Angle:= DxDy2AttackAnglef(dx, -dy);
15614
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15613
diff changeset
  1356
        // Apply inaccuracy
15636
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
  1357
        if (not aiLaserSighting) then
15666
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15639
diff changeset
  1358
            inc(ap.Angle, AIrndSign(random((Level - 1) * 10)));
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1359
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1360
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1361
    if dx >= 0 then cx:= 0.45 else cx:= -0.45;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1362
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1363
    for i:= 1 to 512 div step - 2 do
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1364
        begin
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1365
        x:= x + dx;
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1366
        y:= y + dy;
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1367
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1368
        valueResult:= valueResult +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1369
            RateShove(Me, trunc(x), trunc(y)
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1370
                , 30, 30, 25
15608
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15607
diff changeset
  1371
                , cx, -0.9, trackFall or afSetSkip or afIgnoreMe);
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1372
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1373
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1374
    if (d < 10) and (dx = 0) then
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1375
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1376
        x:= hwFloat2Float(Me^.X);
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1377
        y:= hwFloat2Float(Me^.Y);
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1378
        tx:= trunc(x);
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1379
        v:= RateShove(Me, tx, trunc(y)
7486
nemo
parents: 7474
diff changeset
  1380
                , 30, 30, 25
15608
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15607
diff changeset
  1381
                , -cx, -0.9, trackFall or afIgnoreMe);
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1382
        for i:= 1 to 512 div step - 2 do
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1383
            begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1384
            y:= y + dy;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1385
            v:= v +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1386
                RateShove(Me, tx, trunc(y)
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1387
                    , 30, 30, 25
15608
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15607
diff changeset
  1388
                    , -cx, -0.9, trackFall or afSetSkip or afIgnoreMe);
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1389
            end
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1390
        end;
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1391
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1392
    if v > valueResult then
14546
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1393
    begin
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14227
diff changeset
  1394
        cx:= -cx;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1395
        ap.Angle:= -2048;
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1396
        valueResult:= v
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1397
        end;
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1398
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1399
    v:= RateShove(Me, trunc(x), trunc(y)
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1400
            , 30, 30, 25
15608
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15607
diff changeset
  1401
            , cx, -0.9, trackFall or afIgnoreMe);
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1402
    valueResult:= valueResult + v - KillScore * friendlyfactor div 100 * 1024;
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1403
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1404
    if v < 65536 then
15608
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15607
diff changeset
  1405
        inc(valueResult, RateExplosion(Me, trunc(x), trunc(y), 30, afIgnoreMe));
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1406
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1407
    TestKamikaze:= valueResult;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1408
end;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1409
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1410
function TestHammer(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1411
var rate: LongInt;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1412
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1413
Flags:= Flags; // avoid compiler hint
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1414
Level:= Level; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1415
Targ:= Targ;
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1416
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1417
ap.ExplR:= 0;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1418
ap.Time:= 0;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1419
ap.Power:= 1;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1420
ap.Angle:= 0;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1421
7178
c61cfc9eb29d Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
unc0rr
parents: 7161
diff changeset
  1422
rate:= RateHammer(Me);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1423
if rate = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1424
    rate:= BadTurn;
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1425
TestHammer:= rate;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1426
end;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1427
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1428
function TestAirAttack(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
556
49675457d76e Bots aims not directly at the center of enemy hedgehog
unc0rr
parents: 554
diff changeset
  1429
const cShift = 4;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1430
      Density : real = 2.0;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1431
var bombsSpeed, X, Y, dX, dY: real;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1432
    b: array[0..9] of boolean;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1433
    dmg: array[0..9] of LongInt;
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1434
    fexit, firstHit: boolean;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1435
    i, t, valueResult, targetY: LongInt;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1436
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1437
Flags:= Flags; // avoid compiler hint
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1438
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1439
ap.Time:= 0;
15702
0436ea41ece5 AI: Don't use airstrikes if negative gravity
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1440
if (Level > 3) or (aiGravityf <= 0) then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1441
    exit(BadTurn);
554
4f83b3de17c7 Only bots of 1-3 level use AirAttack weapon
unc0rr
parents: 543
diff changeset
  1442
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
  1443
ap.Angle:= 0;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1444
ap.AttackPutX:= Targ.Point.X;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1445
ap.AttackPutY:= Targ.Point.Y;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1446
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1447
bombsSpeed:= hwFloat2Float(cBombsSpeed);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1448
X:= Targ.Point.X - 135 - cShift; // hh center - cShift
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  1449
X:= X - bombsSpeed * sqrt(((Targ.Point.Y + 128) * 2) / aiGravityf);
15676
6de74494b8a5 AI: Fix starting height of airborne attacks
Wuzzy <Wuzzy2@mail.ru>
parents: 15675
diff changeset
  1450
Y:= topY - 300;
15675
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1451
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1452
dX:= bombsSpeed;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1453
dY:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1454
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1455
for i:= 0 to 9 do
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1456
    begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1457
    b[i]:= true;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1458
    dmg[i]:= 0
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1459
    end;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1460
valueResult:= 0;
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1461
firstHit:= false;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1462
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1463
repeat
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1464
    X:= X + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1465
    if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
  1466
        dX:= dX + aiWindSpeed / Density;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1467
    Y:= Y + dY;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  1468
    dY:= dY + aiGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1469
    fexit:= true;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1470
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1471
    for i:= 0 to 9 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1472
        if b[i] then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1473
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1474
            fexit:= false;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6990
diff changeset
  1475
            if TestColl(trunc(X) + LongWord(i * 30), trunc(Y), 4) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1476
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1477
                b[i]:= false;
15680
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1478
                if Level = 1 then
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1479
                    dmg[i]:= RateExplosion(Me, trunc(X) + LongWord(i * 30), trunc(Y), 58, afTrackFall or afErasesLand)
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1480
                else
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1481
                    dmg[i]:= RateExplosion(Me, trunc(X) + LongWord(i * 30), trunc(Y), 58);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1482
                // 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets)
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1483
                if (not firstHit) then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1484
                    begin
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1485
                    firstHit:= true;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1486
                    // remember Y of first hit, used for target pos
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1487
                    targetY:= trunc(Y);
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1488
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1489
                end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1490
            end;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1491
until fexit or (Y > cWaterLine);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1492
13472
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1493
for i:= 0 to 5 do
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1494
    if dmg[i] <> BadTurn then
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1495
        inc(valueResult, dmg[i]);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1496
t:= valueResult;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1497
ap.AttackPutX:= Targ.Point.X - 60;
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1498
if firstHit then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1499
    // this is not strictly neccessry, it's just to make sure
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1500
    // the X is on the height of the first hit
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1501
    ap.AttackPutY:= targetY;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1502
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1503
for i:= 0 to 3 do
13472
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1504
    if dmg[i] <> BadTurn then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1505
        begin
13472
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1506
        dec(t, dmg[i]);
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1507
        inc(t, dmg[i + 6]);
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1508
        if t > valueResult then
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1509
            begin
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1510
            valueResult:= t;
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1511
            ap.AttackPutX:= Targ.Point.X - 30 - cShift + i * 30
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1512
            end
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13463
diff changeset
  1513
        end;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1514
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1515
if valueResult <= 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1516
    valueResult:= BadTurn;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1517
TestAirAttack:= valueResult;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1518
end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1519
15685
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1520
function TestResurrector(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1521
var rate, heal: LongInt;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1522
begin
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1523
Flags:= Flags; // avoid compiler hint
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1524
Targ:= Targ;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1525
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1526
if (Level = 5) then
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1527
    exit(BadTurn);
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1528
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1529
if (Me^.Health <= 1) then
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1530
    exit(BadTurn);
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1531
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1532
if (Level <= 2) and (Me^.Hedgehog^.Effects[hePoisoned] > 0) then
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1533
    // Sacrifice almost all health if poisoned
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1534
    heal:= Me^.Health - 1
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1535
else
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1536
    // Sacrifice up to 10% of own health
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1537
    heal:= (Me^.Health div 10);
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1538
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1539
ap.ExplR:= 0;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1540
ap.Time:= 0;
15686
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15685
diff changeset
  1541
if (Level >= 4) then
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15685
diff changeset
  1542
    // slow resurrect
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15685
diff changeset
  1543
    ap.Power:= max(512 * heal - 512, 10)
15685
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1544
else
15686
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15685
diff changeset
  1545
    // fast resurrect
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15685
diff changeset
  1546
    ap.Power:= max(16 * heal - 16, 10);
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15685
diff changeset
  1547
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15685
diff changeset
  1548
// Time limit
15687
326b024a24e3 Fix typo
Wuzzy <Wuzzy2@mail.ru>
parents: 15686
diff changeset
  1549
ap.Power:= min(ap.Power, 5000);
15686
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15685
diff changeset
  1550
15685
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1551
ap.Angle:= 0;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1552
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1553
rate:= RateResurrector(Me);
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1554
if rate <= 0 then
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1555
    rate:= BadTurn;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1556
TestResurrector:= rate;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1557
end;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15680
diff changeset
  1558
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1559
function TestDrillStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1560
const cShift = 4;
15675
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1561
      Density : real = 1.0;
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1562
var bombsSpeed, X, Y, dX, dY, drillX, drillY: real;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1563
    t2: real;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1564
    dmg: array[0..9] of LongInt;
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1565
    collided, drilling, timerRuns, firstHit: boolean;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1566
    i, t, value, valueResult, attackTime, drillTimer, targetX, targetY: LongInt;
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1567
begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1568
Flags:= Flags; // avoid compiler hint
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1569
ap.ExplR:= 0;
15702
0436ea41ece5 AI: Don't use airstrikes if negative gravity
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1570
if (Level > 3) or (aiGravityf <= 0) then
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1571
    exit(BadTurn);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1572
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1573
ap.Angle:= 0;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1574
targetX:= Targ.Point.X;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1575
ap.AttackPutY:= Targ.Point.Y;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1576
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1577
bombsSpeed:= hwFloat2Float(cBombsSpeed);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1578
X:= Targ.Point.X - 135 - cShift; // hh center - cShift
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  1579
X:= X - bombsSpeed * sqrt(((Targ.Point.Y + 128) * 2) / aiGravityf);
15676
6de74494b8a5 AI: Fix starting height of airborne attacks
Wuzzy <Wuzzy2@mail.ru>
parents: 15675
diff changeset
  1580
Y:= topY - 300;
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1581
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1582
valueResult:= 0;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1583
15675
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1584
attackTime:= 6000;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1585
while attackTime >= 0 do
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1586
    begin
15675
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1587
    dec(attackTime, 1000);
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1588
    value:= 0;
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1589
    firstHit:= false;
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1590
    for i:= 0 to 9 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1591
        begin
15675
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1592
        dmg[i]:= 0;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1593
        drillX:= trunc(X) + LongWord(i * 30);
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1594
        drillY:= trunc(Y);
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1595
        dX:= bombsSpeed;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1596
        dY:= 0;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1597
        collided:= false;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1598
        drilling:= false;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1599
        timerRuns:= false;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1600
        drillTimer := attackTime;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1601
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1602
        repeat
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1603
            // Simulate in-air movement
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1604
            drillX:= drillX + dX;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1605
            drillY:= drillY + dY;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1606
            if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
  1607
                dX:= dX + aiWindSpeed / Density;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  1608
            dY:= dY + aiGravityf;
15675
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1609
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1610
            if timerRuns then
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1611
                dec(drillTimer);
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1612
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1613
            // Collided with land ... simulate drilling
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1614
            if (drillTimer > 0) and TestCollExcludingObjects(trunc(drillX), trunc(drillY), 4) and
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1615
                (Abs(Targ.Point.X - trunc(drillX)) + Abs(Targ.Point.Y - trunc(drillY)) > 21) then
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1616
                begin
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1617
                drilling := true;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1618
                timerRuns := true;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1619
                t2 := 0.5 / sqrt(sqr(dX) + sqr(dY));
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1620
                dX := dX * t2;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1621
                dY := dY * t2;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1622
                repeat
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1623
                    drillX:= drillX + dX;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1624
                    drillY:= drillY + dY;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1625
                    dec(drillTimer, 10);
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1626
                    if (Abs(Targ.Point.X - drillX) + Abs(Targ.Point.Y - drillY) < 22)
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1627
                        or (drillX < -32)
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1628
                        or (drillY < -32)
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1629
                        or (trunc(drillX) > LAND_WIDTH + 32)
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1630
                        or (trunc(drillY) > cWaterLine)
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1631
                        or (drillTimer <= 0) then
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1632
                        collided:= true
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1633
                    else if not TestCollExcludingObjects(trunc(drillX), trunc(drillY), 4) then
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1634
                        drilling:= false;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1635
                until (collided or (not drilling));
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1636
                end
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1637
            // Collided with something else ... record collision
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1638
            else if (drillTimer <= 0) or TestColl(trunc(drillX), trunc(drillY), 4) then
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1639
                collided:= true;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1640
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1641
            // Simulate explosion
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1642
            if collided then
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1643
                begin
15680
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1644
                if Level = 1 then
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1645
                    dmg[i]:= RateExplosion(Me, trunc(drillX), trunc(drillY), 58, afTrackFall or afErasesLand)
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1646
                else
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1647
                    dmg[i]:= RateExplosion(Me, trunc(drillX), trunc(drillY), 58);
15675
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1648
                // 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets)
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1649
                if not firstHit then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1650
                    begin
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1651
                    targetY:= trunc(drillY);
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1652
                    firstHit:= true;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1653
                    end;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1654
                end;
15675
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1655
        until collided or (drillY > cWaterLine);
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1656
        end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1657
15675
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15666
diff changeset
  1658
    // calculate score
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1659
    for i:= 0 to 5 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1660
        if dmg[i] <> BadTurn then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1661
            inc(value, dmg[i]);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1662
    t:= value;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1663
    targetX:= Targ.Point.X - 60;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1664
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1665
    for i:= 0 to 3 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1666
        if dmg[i] <> BadTurn then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1667
            begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1668
            dec(t, dmg[i]);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1669
            inc(t, dmg[i + 6]);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1670
            if t > value then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1671
                begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1672
                value:= t;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1673
                targetX:= Targ.Point.X - 30 - cShift + i * 30
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1674
                end
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1675
            end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1676
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1677
    if value > valueResult then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1678
        begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1679
        valueResult:= value;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1680
        ap.AttackPutX:= targetX;
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1681
        if firstHit then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1682
            ap.AttackPutY:= targetY;
15603
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1683
        ap.Time:= attackTime;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1684
        end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1685
end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1686
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1687
if valueResult <= 0 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1688
    valueResult:= BadTurn
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1689
else
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1690
    begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1691
    // Weaker AI has chance to get the time wrong by 1-3 seconds
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1692
    if Level = 5 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1693
        // +/- 3 seconds
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1694
        ap.Time:= ap.Time + (3 - random(7)) * 1000
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1695
    else if Level = 4 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1696
        // +/- 2 seconds
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1697
        ap.Time:= ap.Time + (2 - random(5)) * 1000
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1698
    else if Level = 3 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1699
        // +/- 1 second
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1700
        if (random(2) = 0) then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1701
            ap.Time:= ap.Time + (1 - random(3)) * 1000
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1702
    else if Level = 2 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1703
        // 50% chance for +/- 1 second
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1704
        if (random(2) = 0) then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1705
            ap.Time:= ap.Time + (1 - random(3)) * 1000;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1706
    ap.Time:= Min(5000, Max(1000, ap.Time));
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1707
    end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1708
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1709
TestDrillStrike:= valueResult;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15602
diff changeset
  1710
end;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1711
15604
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1712
function TestMineStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1713
const cShift = 4;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1714
      Density : real = 1.0;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1715
var minesSpeed, X, Y, dX, dY: real;
15604
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1716
    b: array[0..9] of boolean;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1717
    dmg: array[0..9] of LongInt;
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1718
    fexit, firstHit: boolean;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1719
    i, t, valueResult, targetY: LongInt;
15604
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1720
begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1721
Flags:= Flags; // avoid compiler hint
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1722
ap.ExplR:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1723
ap.Time:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1724
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1725
// AI currently only supports cMinesTime = 0 because it's the most
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1726
// predictable.
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1727
// Other cMinesTime values are risky because of bouncy mines;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1728
// so they are unsupported.
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1729
// TODO: Implement mine strike for other values of MineTime
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1730
// TODO: Teach AI to avoid hitting their own with mines
15702
0436ea41ece5 AI: Don't use airstrikes if negative gravity
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1731
if (Level > 3) or (aiGravityf <= 0) or (cMinesTime <> 0) then
15604
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1732
    exit(BadTurn);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1733
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1734
ap.Angle:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1735
ap.AttackPutX:= Targ.Point.X;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1736
ap.AttackPutY:= Targ.Point.Y;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1737
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1738
minesSpeed:= hwFloat2Float(cBombsSpeed);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1739
X:= Targ.Point.X - 135 - cShift; // hh center - cShift
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  1740
X:= X - minesSpeed * sqrt(((Targ.Point.Y + 128) * 2) / aiGravityf);
15676
6de74494b8a5 AI: Fix starting height of airborne attacks
Wuzzy <Wuzzy2@mail.ru>
parents: 15675
diff changeset
  1741
Y:= topY - 300;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1742
dX:= minesSpeed;
15604
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1743
dY:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1744
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1745
for i:= 0 to 9 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1746
    begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1747
    b[i]:= true;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1748
    dmg[i]:= 0
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1749
    end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1750
valueResult:= 0;
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1751
firstHit:= false;
15604
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1752
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1753
repeat
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1754
    X:= X + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1755
    if (GameFlags and (gfMoreWind or gfInfAttack)) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
  1756
        dX:= dX + aiWindSpeed / Density;
15604
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1757
    Y:= Y + dY;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  1758
    dY:= dY + aiGravityf;
15604
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1759
    fexit:= true;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1760
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1761
    for i:= 0 to 9 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1762
        if b[i] then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1763
            begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1764
            fexit:= false;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1765
            if TestColl(trunc(X) + LongWord(i * 30), trunc(Y), 4) then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1766
                begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1767
                b[i]:= false;
15680
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1768
                if Level = 1 then
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1769
                    dmg[i]:= RateExplosion(Me, trunc(X) + LongWord(i * 30), trunc(Y), 96, afTrackFall or afErasesLand)
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1770
                else
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1771
                    dmg[i]:= RateExplosion(Me, trunc(X) + LongWord(i * 30), trunc(Y), 96);
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15679
diff changeset
  1772
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1773
                if (not firstHit) then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1774
                    begin
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1775
                    targetY:= trunc(Y);
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1776
                    firstHit:= true;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1777
                    end;
15604
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1778
                end
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1779
            end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1780
until fexit or (Y > cWaterLine);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1781
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1782
for i:= 0 to 5 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1783
    if dmg[i] <> BadTurn then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1784
        inc(valueResult, dmg[i]);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1785
t:= valueResult;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1786
ap.AttackPutX:= Targ.Point.X - 60;
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1787
if firstHit then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1788
    ap.AttackPutY:= targetY;
15604
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1789
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1790
for i:= 0 to 3 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1791
    if dmg[i] <> BadTurn then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1792
        begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1793
        dec(t, dmg[i]);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1794
        inc(t, dmg[i + 6]);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1795
        if t > valueResult then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1796
            begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1797
            valueResult:= t;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1798
            ap.AttackPutX:= Targ.Point.X - 30 - cShift + i * 30
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1799
            end
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1800
        end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1801
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1802
if valueResult <= 0 then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1803
    valueResult:= BadTurn;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1804
TestMineStrike:= valueResult;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1805
end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15603
diff changeset
  1806
15618
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1807
function TestSMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1808
const timeLimit = 50;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1809
      Density : real = 1.6;
15618
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1810
var Vx, Vy, r, meX, meY: real;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1811
    rTime: LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1812
    EX, EY: LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1813
    valueResult: LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1814
    targXWrap, x, y, dX, dY: real;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1815
    t: LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1816
    value: LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1817
begin
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1818
Flags:= Flags; // avoid compiler hint
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1819
meX:= hwFloat2Float(Me^.X);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1820
meY:= hwFloat2Float(Me^.Y);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1821
ap.Time:= 0;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1822
rTime:= 350;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1823
ap.ExplR:= 0;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1824
if (WorldEdge = weWrap) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1825
    if (Targ.Point.X < meX) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1826
         targXWrap:= Targ.Point.X + (RightX-LeftX)
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1827
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1828
valueResult:= BadTurn;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1829
repeat
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1830
    rTime:= rTime + 300 + Level * 50 + random(300);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1831
    if (WorldEdge = weWrap) and (random(2)=0) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1832
         Vx:= (targXWrap + AIrndSign(2) + AIrndOffset(Targ, Level) - meX) / rTime
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1833
    else
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1834
         Vx:= (Targ.Point.X + AIrndSign(2) + AIrndOffset(Targ, Level) - meX) / rTime;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1835
    if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
  1836
         Vx:= -(aiWindSpeed / Density) * rTime * 0.5 + Vx;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  1837
    Vy:= aiGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - meY) / rTime;
15618
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1838
    r:= sqr(Vx) + sqr(Vy);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1839
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1840
    if not (r > 1) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1841
        begin
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1842
        x:= meX;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1843
        y:= meY;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1844
        dX:= Vx;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1845
        dY:= -Vy;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1846
        t:= rTime;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1847
        repeat
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1848
            x:= CheckWrap(x);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1849
            x:= x + dX;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  1850
            if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
  1851
                dX:= dX + aiWindSpeed / Density;
15618
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1852
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1853
            y:= y + dY;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  1854
            dY:= dY + aiGravityf;
15618
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1855
            dec(t)
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1856
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 2)) or
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1857
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 2))) or (t < -timeLimit);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1858
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1859
        EX:= trunc(x);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1860
        EY:= trunc(y);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1861
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1862
        if t >= -timeLimit then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1863
            if (Level = 1) and (Flags and amtest_NoTrackFall = 0) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1864
                value:= RateExplosion(Me, EX, EY, 61, afTrackFall)
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1865
            else
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1866
                value:= RateExplosion(Me, EX, EY, 61);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1867
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1868
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1869
            value := BadTurn;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1870
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1871
        if (valueResult < value) or ((valueResult = value) and (Level < 3)) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1872
            begin
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1873
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1874
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1875
            ap.ExplR:= 60;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1876
            ap.ExplX:= EX;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1877
            ap.ExplY:= EY;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1878
            valueResult:= value
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1879
            end;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1880
        end
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1881
until rTime > 5050 - Level * 800;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1882
TestSMine:= valueResult
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1883
end;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15617
diff changeset
  1884
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1885
function TestPiano(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1886
const BOUNCES = 5;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1887
var X, Y: real;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1888
    dmg: array[0..BOUNCES-1] of LongInt;
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1889
    i, e, rate, valueResult, targetY: LongInt;
15679
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15678
diff changeset
  1890
    firstHit, solidBounce: boolean;
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1891
begin
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1892
Flags:= Flags; // avoid compiler hint
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1893
ap.ExplR:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1894
ap.Time:= 0;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  1895
if (aiGravityf <= 0) then
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1896
    exit(BadTurn);
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1897
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1898
if (Level > 2) then
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1899
    exit(BadTurn);
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1900
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1901
ap.Angle:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1902
ap.AttackPutX:= Targ.Point.X;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1903
ap.AttackPutY:= Targ.Point.Y;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1904
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1905
X:= Targ.Point.X;
15676
6de74494b8a5 AI: Fix starting height of airborne attacks
Wuzzy <Wuzzy2@mail.ru>
parents: 15675
diff changeset
  1906
Y:= -1024;
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1907
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1908
for i:= 0 to BOUNCES-1 do
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1909
    dmg[i]:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1910
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1911
i:= 1;
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1912
firstHit:= false;
15679
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15678
diff changeset
  1913
solidBounce:= false;
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1914
repeat
15609
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1915
    // Piano goes down
15679
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15678
diff changeset
  1916
    if (not solidBounce) then
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15678
diff changeset
  1917
        Y:= Y + 11;
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15678
diff changeset
  1918
    if solidBounce or TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(X), trunc(Y), 32) then
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1919
        begin
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1920
        if (not firstHit) then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1921
            targetY:= trunc(Y);
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1922
        firstHit:= true;
15679
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15678
diff changeset
  1923
        if (GameFlags and gfSolidLand) <> 0 then
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15678
diff changeset
  1924
            // Don't change Y when indestructible land was hit
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15678
diff changeset
  1925
            solidBounce:= true;
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15678
diff changeset
  1926
15609
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1927
        for e:= -1 to 1 do
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1928
            begin
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1929
            rate:= RateExplosion(Me, trunc(X) + 30*e, trunc(Y)+40, 161, afIgnoreMe);
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1930
            if rate <> BadTurn then
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1931
                dmg[i]:= dmg[i] + rate;
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1932
            end;
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1933
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1934
        if (i > 1) and (dmg[i] > 0) then
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1935
            dmg[i]:= dmg[i] div 2;
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1936
        inc(i);
15679
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15678
diff changeset
  1937
        if (not solidBounce) then
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15678
diff changeset
  1938
            // Skip past the blast hole
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15678
diff changeset
  1939
            Y:= Y + 41
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1940
        end;
15609
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1941
until (i > BOUNCES) or (Y > cWaterLine);
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1942
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1943
if (i = 0) and (Y > cWaterLine) then
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1944
    exit(BadTurn);
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1945
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1946
valueResult:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1947
for i:= 0 to BOUNCES do
15609
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1948
    if dmg[i] <= BadTurn then
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1949
        begin
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1950
        valueResult:= BadTurn;
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1951
        break;
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1952
        end
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15608
diff changeset
  1953
    else
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1954
        inc(valueResult, dmg[i]);
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1955
ap.AttackPutX:= Targ.Point.X;
15678
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1956
if firstHit then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1957
    ap.AttackPutY:= targetY;
15607
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1958
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1959
valueResult:= valueResult - KillScore * friendlyfactor div 100 * 1024;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1960
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1961
if valueResult <= 0 then
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1962
    valueResult:= BadTurn;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1963
TestPiano:= valueResult;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1964
end;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15604
diff changeset
  1965
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1966
function TestTeleport(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1967
var
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1968
    i, failNum: longword;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1969
    maxTop: longword;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1970
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  1971
Flags:= Flags; // avoid compiler hint
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1972
    TestTeleport := BadTurn;
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1973
    exit(BadTurn);
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1974
    Level:= Level; // avoid compiler hint
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6879
diff changeset
  1975
    //FillBonuses(true, [gtCase]);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1976
    if bonuses.Count = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1977
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1978
        if Me^.Health <= 100  then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1979
            begin
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1980
            maxTop := Targ.Point.Y - cHHRadius * 2;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1981
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1982
            while not TestColl(Targ.Point.X, maxTop, cHHRadius) and (maxTop > topY + cHHRadius * 2 + 1) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1983
                dec(maxTop, cHHRadius*2);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1984
            if not TestColl(Targ.Point.X, maxTop + cHHRadius, cHHRadius) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1985
                begin
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1986
                ap.AttackPutX := Targ.Point.X;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1987
                ap.AttackPutY := maxTop + cHHRadius;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1988
                TestTeleport := Targ.Point.Y - maxTop;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1989
                end;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1990
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1991
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1992
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1993
        begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1994
        failNum := 0;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3677
diff changeset
  1995
        repeat
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1996
            i := random(bonuses.Count);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1997
            inc(failNum);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1998
        until not TestColl(bonuses.ar[i].X, bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius, cHHRadius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1999
        or (failNum = bonuses.Count*2);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  2000
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  2001
        if failNum < bonuses.Count*2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  2002
            begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  2003
            ap.AttackPutX := bonuses.ar[i].X;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  2004
            ap.AttackPutY := bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  2005
            TestTeleport := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  2006
            end;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  2007
        end;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  2008
end;
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  2009
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2010
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2011
procedure checkCakeWalk(Me, Gear: PGear; var ap: TAttackParams);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2012
var i: Longword;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2013
    v: LongInt;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2014
begin
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8161
diff changeset
  2015
while (not TestColl(hwRound(Gear^.X), hwRound(Gear^.Y), 6)) and (Gear^.Y.Round < LongWord(LAND_HEIGHT)) do
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2016
    Gear^.Y:= Gear^.Y + _1;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2017
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2018
for i:= 0 to 2040 do
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2019
    begin
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2020
    cakeStep(Gear);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2021
    v:= RateExplosion(Me, hwRound(Gear^.X), hwRound(Gear^.Y), cakeDmg * 2, afTrackFall);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  2022
    if v > ap.Power then
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2023
        begin
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2024
        ap.ExplX:= hwRound(Gear^.X);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2025
        ap.ExplY:= hwRound(Gear^.Y);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2026
        ap.Power:= v
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2027
        end
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2028
    end;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2029
end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2030
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  2031
function TestCake(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2032
var valueResult, v1, v2: LongInt;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2033
    cake: TGear;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2034
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  2035
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  2036
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  2037
7501
1763dc3bc9b7 no cake for youuuuu
nemo
parents: 7486
diff changeset
  2038
    if (Level > 2) then
1763dc3bc9b7 no cake for youuuuu
nemo
parents: 7486
diff changeset
  2039
        exit(BadTurn);
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  2040
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2041
    ap.ExplR:= 0;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2042
    ap.Time:= 0;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2043
    ap.Power:= BadTurn; // use it as max score value in checkCakeWalk
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2044
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
  2045
    //FillChar(cake, sizeof(cake), 0);
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2046
    cake.Radius:= 7;
13463
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
  2047
    cake.CollisionMask:= lfNotCurHogCrate;
7752
65bacd3ba69e Fix crasher in TestCake
unc0rr
parents: 7730
diff changeset
  2048
    cake.Hedgehog:= Me^.Hedgehog;
15366
381c828865e7 Fix a couple more uses of uninitialized variables
unC0Rr
parents: 14586
diff changeset
  2049
    cake.Kind:= gtCake;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2050
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2051
    // check left direction
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2052
    cake.Angle:= 3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2053
    cake.dX.isNegative:= true;
15366
381c828865e7 Fix a couple more uses of uninitialized variables
unC0Rr
parents: 14586
diff changeset
  2054
    cake.dX.QWordValue:= 0;
381c828865e7 Fix a couple more uses of uninitialized variables
unC0Rr
parents: 14586
diff changeset
  2055
    cake.dY:= _0;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2056
    cake.X:= Me^.X - _3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2057
    cake.Y:= Me^.Y;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2058
    checkCakeWalk(Me, @cake, ap);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2059
    v1:= ap.Power;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2060
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2061
    // now try opposite direction
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2062
    cake.Angle:= 1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2063
    cake.dX.isNegative:= false;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2064
    cake.X:= Me^.X + _3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2065
    cake.Y:= Me^.Y;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2066
    checkCakeWalk(Me, @cake, ap);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2067
    v2:= ap.Power;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2068
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2069
    ap.Power:= 1;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2070
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2071
    if (v2 > v1) then
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2072
        begin
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2073
        ap.Angle:= 1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2074
        valueResult:= v2
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2075
        end
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2076
    else
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2077
        begin
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2078
        ap.Angle:= -1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2079
        valueResult:= v1
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2080
        end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2081
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2082
    if valueResult <= 0 then
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2083
        valueResult:= BadTurn;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2084
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2085
    TestCake:= valueResult;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2086
end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2087
15617
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2088
function TestSeduction(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2089
var rate: LongInt;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2090
begin
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2091
Flags:= Flags; // avoid compiler hint
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2092
Level:= Level; // avoid compiler hint
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2093
Targ:= Targ;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2094
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2095
if (Level = 5) then
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2096
    exit(BadTurn);
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2097
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2098
ap.ExplR:= 0;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2099
ap.Time:= 0;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2100
ap.Power:= 1;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2101
ap.Angle:= 0;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2102
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2103
rate:= RateSeduction(Me);
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2104
if rate <= 0 then
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2105
    rate:= BadTurn;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2106
TestSeduction:= rate;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2107
end;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15616
diff changeset
  2108
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  2109
function TestDynamite(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  2110
const Density : real = 2.0;
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2111
var valueResult: LongInt;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2112
    x, y, dx, dy: real;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2113
    EX, EY, t: LongInt;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2114
begin
15524
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15366
diff changeset
  2115
Flags:= Flags; // avoid compiler hint
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9768
diff changeset
  2116
Targ:= Targ; // avoid compiler hint
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9768
diff changeset
  2117
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2118
x:= hwFloat2Float(Me^.X) + hwSign(Me^.dX) * 7;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2119
y:= hwFloat2Float(Me^.Y);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2120
dx:= hwSign(Me^.dX) * 0.03;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  2121
if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
  2122
    dx:= -(aiWindSpeed / Density) + dx;
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2123
dy:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2124
t:= 5000;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2125
repeat
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2126
    dec(t);
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  2127
    if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
  2128
        dx:= dx + aiWindSpeed / Density;
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2129
    x:= x + dx;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  2130
    dy:= dy + aiGravityf;
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2131
    y:= y + dy;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  2132
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2133
    if TestColl(trunc(x), trunc(y), 3) then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2134
        t:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2135
until t = 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2136
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2137
EX:= trunc(x);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2138
EY:= trunc(y);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2139
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2140
if Level = 1 then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2141
    valueResult:= RateExplosion(Me, EX, EY, 76, afTrackFall or afErasesLand)
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  2142
else
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2143
    valueResult:= RateExplosion(Me, EX, EY, 76);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2144
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2145
if (valueResult > 0) then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2146
    begin
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2147
    ap.Angle:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2148
    ap.Power:= 1;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2149
    ap.Time:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2150
    ap.ExplR:= 150;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2151
    ap.ExplX:= EX;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2152
    ap.ExplY:= EY
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2153
    end else
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2154
    valueResult:= BadTurn;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2155
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2156
TestDynamite:= valueResult
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2157
end;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2158
15600
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2159
function TestMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  2160
const Density : real = 1.0;
15600
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2161
var valueResult: LongInt;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2162
    x, y, dx, dy: real;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2163
    EX, EY, t: LongInt;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2164
begin
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2165
Flags:= Flags; // avoid compiler hint
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2166
Targ:= Targ; // avoid compiler hint
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2167
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2168
x:= hwFloat2Float(Me^.X) + hwSign(Me^.dX) * 7;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2169
y:= hwFloat2Float(Me^.Y);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2170
dx:= hwSign(Me^.dX) * 0.02;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  2171
if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
  2172
    dx:= -(aiWindSpeed / Density) + dx;
15600
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2173
dy:= 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2174
t:= 10000;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2175
repeat
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2176
    dec(t);
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  2177
    if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
  2178
         dx:= dx + aiWindSpeed / Density;
15600
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2179
    x:= x + dx;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  2180
    dy:= dy + aiGravityf;
15600
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2181
    y:= y + dy;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2182
    if ((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 2)) or
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2183
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 2)) then
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2184
        t:= 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2185
until t = 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2186
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2187
EX:= trunc(x);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2188
EY:= trunc(y);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2189
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2190
if Level = 1 then
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2191
    valueResult:= RateExplosion(Me, EX, EY, 51, afTrackFall or afErasesLand)
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2192
else
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2193
    valueResult:= RateExplosion(Me, EX, EY, 51);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2194
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2195
if (valueResult > 0) then
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2196
    begin
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2197
    ap.Angle:= 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2198
    ap.Power:= 1;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2199
    ap.Time:= 0;
15602
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
  2200
    if (Level < 5) then
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
  2201
        // Set minimum mine bounciness for improved aim
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
  2202
        ap.Bounce:= 1
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
  2203
    else
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15600
diff changeset
  2204
        ap.Bounce:= 0;
15600
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2205
    ap.ExplR:= 100;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2206
    ap.ExplX:= EX;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2207
    ap.ExplY:= EY
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2208
    end else
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2209
    valueResult:= BadTurn;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2210
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2211
TestMine:= valueResult
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2212
end;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15524
diff changeset
  2213
15616
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2214
function TestKnife(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2215
const timeLimit = 300;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  2216
      Density : real = 4.0;
15616
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2217
var Vx, Vy, r, meX, meY: real;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2218
    rTime: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2219
    EX, EY: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2220
    valueResult: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2221
    targXWrap, x, y, dX, dY: real;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2222
    t: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2223
    value, range: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2224
begin
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2225
Flags:= Flags; // avoid compiler hint
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2226
meX:= hwFloat2Float(Me^.X);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2227
meY:= hwFloat2Float(Me^.Y);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2228
ap.Time:= 0;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2229
rTime:= 350;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2230
ap.ExplR:= 0;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2231
if (WorldEdge = weWrap) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2232
    if (Targ.Point.X < meX) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2233
         targXWrap:= Targ.Point.X + (RightX-LeftX)
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2234
    else
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2235
         targXWrap:= Targ.Point.X - (RightX-LeftX);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2236
valueResult:= BadTurn;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2237
repeat
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2238
    rTime:= rTime + 300 + Level * 50 + random(300);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2239
    if (WorldEdge = weWrap) and (random(2)=0) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2240
         Vx:= (targXWrap - meX) / rTime
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2241
    else
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2242
         Vx:= (Targ.Point.X - meX) / rTime;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  2243
    if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
  2244
         Vx:= -(aiWindSpeed / Density) * rTime * 0.5 + Vx;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  2245
    Vy:= aiGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - meY) / rTime;
15616
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2246
    r:= sqr(Vx) + sqr(Vy);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2247
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2248
    if not (r > 1) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2249
        begin
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2250
        x:= meX;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2251
        y:= meY;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2252
        dX:= Vx;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2253
        dY:= -Vy;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2254
        t:= rTime;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2255
        repeat
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2256
            x:= CheckWrap(x);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2257
            x:= x + dX;
15634
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15619
diff changeset
  2258
            if (GameFlags and gfMoreWind) <> 0 then
15689
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15687
diff changeset
  2259
                dX:= dX + aiWindSpeed / Density;
15616
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2260
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2261
            y:= y + dY;
15690
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15689
diff changeset
  2262
            dY:= dY + aiGravityf;
15616
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2263
            dec(t)
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2264
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 7)) or
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2265
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 7))) or (t < -timeLimit);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2266
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2267
        EX:= trunc(x);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2268
        EY:= trunc(y);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2269
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2270
        // Sanity check: Make sure we're not too close to impact location
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2271
        range:= Metric(trunc(meX), trunc(meY), EX, EY);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2272
        if (range <= 40) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2273
            exit(BadTurn);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2274
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2275
        if t >= -timeLimit then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2276
            value:= RateShove(Me, EX, EY, 16, trunc(sqr((abs(dY)+abs(dX))*40000/10000)), 0, dX, dY, 0)
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2277
        else
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2278
            value:= BadTurn;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2279
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2280
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2281
            value := BadTurn;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2282
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2283
        if (valueResult < value) or ((valueResult = value) and (Level = 1)) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2284
            begin
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2285
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 12));
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2286
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 22 + 1);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2287
            valueResult:= value
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2288
            end;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2289
        end
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2290
until rTime > 5050 - Level * 800;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2291
TestKnife:= valueResult
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2292
end;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2293
15613
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2294
function TestAirMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2295
const
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2296
    MIN_RANGE = 160;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2297
    MAX_RANGE = 2612;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2298
var Vx, Vy, meX, meY, x, y, r: real;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2299
    rx, ry, valueResult: LongInt;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2300
    range, maxRange: integer;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2301
begin
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2302
Flags:= Flags; // avoid compiler hint
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2303
maxRange:= MAX_RANGE - ((Level - 1) * 300);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2304
TestAirMine:= BadTurn;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2305
ap.ExplR:= 60;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2306
ap.Time:= 0;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2307
meX:= hwFloat2Float(Me^.X);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2308
meY:= hwFloat2Float(Me^.Y);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2309
x:= meX;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2310
y:= meY;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2311
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2312
// Rough first range check
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2313
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2314
if ( range < MIN_RANGE ) or ( range > maxRange ) then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2315
    exit(BadTurn);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2316
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2317
Vx:= (Targ.Point.X - x) * 1 / 1024;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2318
Vy:= (Targ.Point.Y - y) * 1 / 1024;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2319
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2320
repeat
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2321
    x:= x + vX;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2322
    y:= y + vY;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2323
    rx:= trunc(x);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2324
    ry:= trunc(y);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2325
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 8)) or
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2326
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 8)) then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2327
        begin
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2328
        x:= x + vX * 8;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2329
        y:= y + vY * 8;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2330
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2331
        if Level = 1 then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2332
            valueResult:= RateExplosion(Me, rx, ry, 61, afTrackFall)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2333
        else
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2334
            valueResult:= RateExplosion(Me, rx, ry, 61);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2335
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2336
        // Precise range calculation required to calculate power;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2337
        // The air mine is very sensitive to small changes in power.
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2338
        r:= sqr(meX - rx) + sqr(meY - ry);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2339
        range:= trunc(sqrt(r));
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2340
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2341
        if ( range < MIN_RANGE ) or ( range > maxRange ) then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2342
            exit(BadTurn);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2343
        ap.Power:= ((range + cHHRadius*2) * cMaxPower) div MAX_RANGE;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2344
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2345
        // Apply inaccuracy
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2346
        inc(ap.Power, (random(93*(Level-1)) - 31*(Level-1))); // Level 1 spread: -124 .. 248
15636
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
  2347
        if (not aiLaserSighting) then
15666
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15639
diff changeset
  2348
            inc(ap.Angle, AIrndSign(random((Level - 1) * 10)));
15613
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2349
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2350
        if (valueResult <= 0) then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2351
            valueResult:= BadTurn;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2352
        exit(valueResult)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2353
        end
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2354
until (abs(Targ.Point.X - trunc(x)) + abs(Targ.Point.Y - trunc(y)) < 4)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2355
    or (x < 0)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2356
    or (y < 0)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2357
    or (trunc(x) > LAND_WIDTH)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2358
    or (trunc(y) > LAND_HEIGHT);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2359
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2360
TestAirMine := BadTurn
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2361
end;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2362
15619
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2363
function TestMinigun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2364
const
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2365
    MAX_RANGE = 400;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2366
var Vx, Vy, x, y: real;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2367
    rx, ry, valueResult: LongInt;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2368
    range: integer;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2369
begin
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2370
// This code is still very similar to TestShotgun,
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2371
// but it's a good simple estimate.
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2372
// TODO: Simulate random bullets
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2373
// TODO: Replace RateShotgun with something else
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2374
// TODO: Teach AI to move aim during shooting
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2375
Flags:= Flags; // avoid compiler hint
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2376
TestMinigun:= BadTurn;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2377
ap.ExplR:= 0;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2378
ap.Time:= 0;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2379
ap.Power:= 1;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2380
x:= hwFloat2Float(Me^.X);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2381
y:= hwFloat2Float(Me^.Y);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2382
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2383
if ( range > MAX_RANGE ) then
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2384
    exit(BadTurn);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2385
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2386
Vx:= (Targ.Point.X - x) * 1 / 1024;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2387
Vy:= (Targ.Point.Y - y) * 1 / 1024;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2388
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2389
// Minigun angle is limited
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2390
if (ap.Angle < Ammoz[amMinigun].minAngle) or (ap.Angle > Ammoz[amMinigun].maxAngle) then
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2391
    exit(BadTurn);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2392
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2393
// Apply inaccuracy
15636
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
  2394
if (not aiLaserSighting) then
15666
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15639
diff changeset
  2395
    inc(ap.Angle, AIrndSign(random((Level - 1) * 10)));
15619
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2396
repeat
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2397
    x:= x + vX;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2398
    y:= y + vY;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2399
    rx:= trunc(x);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2400
    ry:= trunc(y);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2401
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 1)) or
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2402
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 1)) then
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2403
    begin
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2404
        x:= x + vX * 8;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2405
        y:= y + vY * 8;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2406
        // TODO: Use different rating function
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2407
        valueResult:= RateShotgun(Me, vX, vY, rx, ry);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2408
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2409
        if (valueResult = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2410
            begin
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2411
            if GameFlags and gfSolidLand = 0 then
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2412
                 valueResult:= 1024 - Metric(Targ.Point.X, Targ.Point.Y, rx, ry) div 64
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2413
            else valueResult := BadTurn
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2414
            end
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2415
        else
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2416
            dec(valueResult, Level * 4000);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2417
        exit(valueResult)
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2418
    end
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2419
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2420
    or (x < 0)
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2421
    or (y < 0)
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2422
    or (trunc(x) > LAND_WIDTH)
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2423
    or (trunc(y) > LAND_HEIGHT);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2424
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2425
TestMinigun:= BadTurn
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15618
diff changeset
  2426
end;
15613
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15612
diff changeset
  2427
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  2428
end.