CMakeLists.txt
Sun, 11 Nov 2012 15:14:18 +0100 koda merge with latest default webgl
Fri, 09 Nov 2012 14:40:40 +0000 koda add a few cmakefiles for c engine and rtl webgl
Thu, 08 Nov 2012 14:51:56 +0000 koda rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options webgl
Wed, 07 Nov 2012 05:18:06 +0100 koda merge
Thu, 08 Nov 2012 14:46:55 +0000 koda split WEBGL and NOPASCAL cmake options webgl
Mon, 05 Nov 2012 02:24:28 +0100 koda add CMakeFile for pas2c, add WEBGL config option webgl
Sat, 08 Dec 2012 15:38:16 +0100 koda removing the optimisation that caused (most likely) the lua crashes on osx 0.9.18
Sun, 04 Nov 2012 17:27:54 -0500 nemo bad koda
Mon, 05 Nov 2012 00:32:41 +0400 unc0rr merge with default again physfslayer
Sun, 04 Nov 2012 16:28:04 +0100 hasufell play nicer with system flags 0.9.18
Fri, 02 Nov 2012 00:06:11 +0100 koda many osx sparkle fixes 0.9.18
Sat, 03 Nov 2012 00:34:35 +0400 unc0rr Merge with default physfslayer
Thu, 01 Nov 2012 21:42:06 +0100 koda merge from default 0.9.18
Wed, 31 Oct 2012 15:54:55 -0400 nemo merge trunk w/ final 0.9.18
Wed, 31 Oct 2012 12:52:53 +0400 unc0rr Merge from default 0.9.18
Tue, 30 Oct 2012 00:17:23 +0100 koda merge from stable
Mon, 29 Oct 2012 21:49:09 +0100 koda dev version bump, for 'stable' commits please use 0.9.18 branch
Fri, 26 Oct 2012 14:13:09 +0100 koda 0.9.18 release branch 0.9.18
Thu, 25 Oct 2012 13:55:55 -0400 nemo Restore -gv, limit points to template dimensions
Thu, 25 Oct 2012 13:30:08 -0400 nemo -gv was causing broken behaviour
Thu, 25 Oct 2012 05:06:00 +0200 koda countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
Thu, 25 Oct 2012 01:16:13 +0200 koda finally videorec on osx
Wed, 24 Oct 2012 04:21:29 +0200 koda fuuuuuuuuuuuu don't use stack checking
Sun, 21 Oct 2012 01:28:33 +0400 unc0rr Fix build physfslayer
Mon, 01 Oct 2012 12:01:39 +0400 unc0rr - Fix warnings and hints
Fri, 28 Sep 2012 18:03:32 +0100 koda use cmake OPTION for arguments and further cleanup on CMakeFiles
Tue, 25 Sep 2012 02:57:03 +0200 koda only accept RELASE and DEBUG build type configuration
Tue, 25 Sep 2012 01:02:21 +0200 koda force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
Tue, 25 Sep 2012 00:35:49 +0200 koda slight tweak to lua linking (that will break everything, i'm sure)
Wed, 18 Jul 2012 15:05:56 +0100 koda allow FPFLAGS and GHFLAGS only in cmakes able to support them
Tue, 19 Jun 2012 00:40:52 +0400 unc0rr Oops, forgot this
Sun, 17 Jun 2012 16:32:44 +0200 koda CROSSAPPLE ftw
Wed, 13 Jun 2012 11:18:30 -0400 nemo LUA_FOUND should surely be set only if the system lua was found.
Mon, 11 Jun 2012 01:16:43 +0200 koda reorganize options.inc a little
Mon, 11 Jun 2012 01:13:57 +0200 koda uniform NOPNG and NOSERVER cmake symbols
Mon, 11 Jun 2012 00:03:04 +0200 koda sed 's/\t/ /g' CMakeLists.txt
Wed, 23 May 2012 02:39:30 +0200 koda add NOPNG to cmake to explicitly disable PNG dependency
Wed, 23 May 2012 01:53:25 +0200 koda add GHC and GHFLAGS from cmake too
Wed, 23 May 2012 01:39:31 +0200 koda rename a few internal cmake variables (for consistency and readability)
Wed, 23 May 2012 00:45:37 +0200 koda there a libSDLMain.a in the bundled SDL framework
Sun, 20 May 2012 17:17:21 +0200 Xeli remove the need to qt and co when using cmake with -DANDROID=1
Fri, 11 May 2012 00:11:01 +0200 koda fix building with lua (i think)
Mon, 07 May 2012 14:53:08 +0200 koda when Lua is not found, fallback to compiling the one that comes bundled in our sources
Mon, 07 May 2012 11:59:09 +0200 koda invert LUA symbol meaning and avoid hints when compiling without it
Mon, 07 May 2012 10:51:32 +0200 koda add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
Thu, 03 May 2012 16:04:38 +0100 koda HAPPY 7000th COMMIT HEDGEWARS
Wed, 02 May 2012 11:43:43 +0100 koda marked a couple of functions as inline
Sat, 24 Mar 2012 15:52:07 +0100 Xeli fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
Fri, 27 Jan 2012 23:02:36 -0500 nemo bump to 0.9.18-dev - not sure how this was missed before
Thu, 29 Dec 2011 09:29:56 +0100 koda testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
Wed, 28 Dec 2011 21:53:40 +0300 unc0rr Take koda's notice into account, also update list of source files
Thu, 24 Nov 2011 16:40:17 -0500 nemo Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
Thu, 24 Nov 2011 16:18:45 +0100 koda GSoC 2011: Android port - merged mainstream
Sat, 19 Nov 2011 15:36:33 -0500 nemo Aaaand merge into trunk too in case guys I was playing earlier are on trunk
Mon, 14 Nov 2011 13:31:38 -0500 nemo Aaand in .17 0.9.17
Mon, 14 Nov 2011 13:15:55 -0500 nemo Aaaand merge .17 into trunk.
Sun, 13 Nov 2011 14:41:02 -0500 nemo merge sound changes into .17, and, why not everything else too. 0.9.17
Sun, 13 Nov 2011 14:39:39 -0500 nemo My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
Sun, 13 Nov 2011 13:27:04 -0500 nemo Merge .17 and trunk
Sun, 13 Nov 2011 12:30:32 -0500 nemo Release? 0.9.17
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