author | Wuzzy <almikes@aol.com> |
Sat, 09 Apr 2016 08:45:46 +0200 | |
changeset 12000 | 132ffe52d943 |
parent 11796 | 50a462b9454a |
child 12386 | e4f8bf43224d |
permissions | -rw-r--r-- |
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1 |
#the usual set of dependencies |
8041 | 2 |
find_package(OpenGL REQUIRED) |
8004 | 3 |
find_package(GLEW REQUIRED) |
11368
c481d087f653
cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing)
sheepluva
parents:
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4 |
find_package(SDL2 REQUIRED) |
c481d087f653
cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing)
sheepluva
parents:
11157
diff
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5 |
find_package(SDL2_mixer REQUIRED) |
c481d087f653
cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing)
sheepluva
parents:
11157
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find_package(SDL2_net REQUIRED) |
c481d087f653
cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing)
sheepluva
parents:
11157
diff
changeset
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7 |
find_package(SDL2_image REQUIRED) |
c481d087f653
cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing)
sheepluva
parents:
11157
diff
changeset
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8 |
find_package(SDL2_ttf REQUIRED) |
8004 | 9 |
|
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comments and runtime list of files to convert and compile
koda
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#compile our rtl implementation |
9201 | 11 |
include_directories(${GLEW_INCLUDE_DIR}) |
8448
14f736ca7eb3
update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff
koda
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12 |
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/rtl) |
9264 | 13 |
include_directories(${PHYSFS_INCLUDE_DIR}) |
14 |
include_directories(${PHYSLAYER_INCLUDE_DIR}) |
|
10127 | 15 |
include_directories(${LUA_INCLUDE_DIR}) |
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sheepluva
parents:
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16 |
include_directories(${SDL2_INCLUDE_DIR}) |
8047
25a4daa6473c
cleanup headers, remove -I . from rtl lib to save a few warnings
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17 |
add_subdirectory(rtl) |
7999 | 18 |
|
10747
07ade56c3b4a
backporting some build system fixes and pas2c tweaks
sheepluva
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19 |
# convert list into pascal array |
07ade56c3b4a
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20 |
if(FONTS_DIRS) |
07ade56c3b4a
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list(LENGTH FONTS_DIRS ndirs) |
07ade56c3b4a
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22 |
set(FONTS_DIRS_ARRAY "array [0..${ndirs}] of PChar = (") |
07ade56c3b4a
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23 |
foreach(fontdir ${FONTS_DIRS}) |
07ade56c3b4a
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set(FONTS_DIRS_ARRAY "${FONTS_DIRS_ARRAY}\n_P'${fontdir}',") |
07ade56c3b4a
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endforeach(fontdir) |
07ade56c3b4a
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set(FONTS_DIRS_ARRAY "${FONTS_DIRS_ARRAY}\nnil);\n") |
07ade56c3b4a
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parents:
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else(FONTS_DIRS) |
07ade56c3b4a
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set(FONTS_DIRS_ARRAY "array [0..1] of PChar = (nil, nil);") |
07ade56c3b4a
backporting some build system fixes and pas2c tweaks
sheepluva
parents:
10131
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endif(FONTS_DIRS) |
07ade56c3b4a
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30 |
|
8044 | 31 |
configure_file(${CMAKE_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc) |
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|
68ec3138c16d
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33 |
#get the list of pas files that are going to be converted and compiled |
8044 | 34 |
file(GLOB engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/*.pas") |
35 |
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uVideoRec.pas") |
|
36 |
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uTouch.pas") |
|
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/PNGh.pas") |
|
38 |
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas") |
|
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas") |
|
40 |
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/hwLibrary.pas") |
|
11794 | 41 |
if(NOT GL2) |
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uMatrix.pas") |
|
43 |
endif() |
|
8035
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comments and runtime list of files to convert and compile
koda
parents:
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44 |
|
9259
872dd30deb7b
compile hwengine first, so that all other files are compiled too and don't call pas2c again
koda
parents:
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45 |
#remove and readd hwengine so that it is compiled first, compiling every other file in the process |
872dd30deb7b
compile hwengine first, so that all other files are compiled too and don't call pas2c again
koda
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46 |
list(REMOVE_ITEM engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas) |
872dd30deb7b
compile hwengine first, so that all other files are compiled too and don't call pas2c again
koda
parents:
9256
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47 |
list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas) |
872dd30deb7b
compile hwengine first, so that all other files are compiled too and don't call pas2c again
koda
parents:
9256
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48 |
|
872dd30deb7b
compile hwengine first, so that all other files are compiled too and don't call pas2c again
koda
parents:
9256
diff
changeset
|
49 |
#process files .pas -> .c |
8035
68ec3138c16d
comments and runtime list of files to convert and compile
koda
parents:
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diff
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50 |
foreach(sourcefile ${engine_sources_pas}) |
68ec3138c16d
comments and runtime list of files to convert and compile
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get_filename_component(sourcename ${sourcefile} NAME_WE) #drops .pas |
9256
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52 |
list(APPEND engine_sources "${CMAKE_CURRENT_BINARY_DIR}/${sourcename}.c") |
9978 | 53 |
endforeach() |
9256
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54 |
|
9978 | 55 |
#add again files for external functions and for fpcrtl_ functions |
56 |
list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas) |
|
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list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas) |
|
9976 | 58 |
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59 |
||
11661 | 60 |
set(pas2c_args -n hwengine |
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-i ${CMAKE_SOURCE_DIR}/hedgewars |
|
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-o ${CMAKE_CURRENT_BINARY_DIR} |
|
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-a ${CMAKE_CURRENT_BINARY_DIR} |
|
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-d ENDIAN_LITTLE |
|
65 |
-d DEBUGFILE) |
|
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if(BUILD_ENGINE_JS) |
|
11791 | 67 |
set(pas2c_args ${pas2c_args} -d WEBGL) |
68 |
endif() |
|
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if(BUILD_ENGINE_LIBRARY) |
|
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set(pas2c_args ${pas2c_args} -d HWLIBRARY) |
|
71 |
endif() |
|
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if(GL2) |
|
73 |
set(pas2c_args ${pas2c_args} -d GL2) |
|
11661 | 74 |
endif() |
75 |
||
9978 | 76 |
#invoke pas2c on main module, it will call all the others |
77 |
add_custom_command(OUTPUT ${engine_sources} |
|
78 |
COMMAND "${EXECUTABLE_OUTPUT_PATH}/pas2c${CMAKE_EXECUTABLE_SUFFIX}" |
|
11661 | 79 |
ARGS ${pas2c_args} |
9978 | 80 |
DEPENDS pas2c #converter tool |
81 |
${engine_sources_pas} #original pascal file |
|
82 |
) |
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8035
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comments and runtime list of files to convert and compile
koda
parents:
8029
diff
changeset
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83 |
|
9256
5a2e94a4c2d0
set one rule per file, only compiles a minimum number of files when one pascal file is modified
koda
parents:
9252
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84 |
#wrap conversion for all source in this command |
8035
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comments and runtime list of files to convert and compile
koda
parents:
8029
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85 |
add_custom_target(engine_c DEPENDS ${engine_sources}) |
7999 | 86 |
|
8006 | 87 |
|
11679 | 88 |
if(BUILD_ENGINE_JS) |
11796
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Add pre/post js stub files and expand the emscripten options
frd
parents:
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89 |
add_flag_append(CMAKE_C_FLAGS "--memory-init-file 0 -O0 --js-opts 0 -g4 --use-preload-plugins -s ASSERTIONS=2 -s USE_SDL=2 -s USE_SDL_IMAGE=1 -s USE_LIBPNG=1 -s USE_SDL_TTF=2 -s USE_VORBIS=1 -s USE_OGG=1 -s TOTAL_MEMORY=100000000 -s GL_UNSAFE_OPTS=0 -s EXPORTED_FUNCTIONS=\"['_hwengine_RunEngine', '_hwengine_MainLoop']\" --post-js ${CMAKE_SOURCE_DIR}/project_files/web/post.js --pre-js ${CMAKE_SOURCE_DIR}/project_files/web/pre.js") |
11679 | 90 |
endif() |
91 |
||
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parents:
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92 |
#compile the c files |
10127 | 93 |
add_definitions(-DPAS2C) |
10131
4b4a043111f4
- pas2c recognizes typecasts in initialization expressions
unc0rr
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94 |
add_definitions(-Werror=incompatible-pointer-types) |
10127 | 95 |
|
11659
71bdf987e41f
Fully support emscripten toolchain in our build system
koda
parents:
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96 |
add_executable(hwengine WIN32 ${engine_sources}) |
71bdf987e41f
Fully support emscripten toolchain in our build system
koda
parents:
11654
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changeset
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97 |
|
11654 | 98 |
if(BUILD_ENGINE_JS) |
11659
71bdf987e41f
Fully support emscripten toolchain in our build system
koda
parents:
11654
diff
changeset
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99 |
set_target_properties(hwengine PROPERTIES SUFFIX ".html") |
11654 | 100 |
endif() |
101 |
||
8029 | 102 |
target_link_libraries(hwengine fpcrtl |
103 |
${LUA_LIBRARY} |
|
104 |
${OPENGL_LIBRARY} |
|
11368
c481d087f653
cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing)
sheepluva
parents:
11157
diff
changeset
|
105 |
${SDL2_LIBRARY} |
c481d087f653
cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing)
sheepluva
parents:
11157
diff
changeset
|
106 |
${SDL2_MIXER_LIBRARY} |
c481d087f653
cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing)
sheepluva
parents:
11157
diff
changeset
|
107 |
${SDL2_NET_LIBRARY} |
c481d087f653
cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing)
sheepluva
parents:
11157
diff
changeset
|
108 |
${SDL2_IMAGE_LIBRARY} |
c481d087f653
cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing)
sheepluva
parents:
11157
diff
changeset
|
109 |
${SDL2_TTF_LIBRARY} |
8853
ef59a44a9f08
and now engine in c links too (with more manual intervention as of issue 596)
koda
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110 |
${GLEW_LIBRARY} |
ef59a44a9f08
and now engine in c links too (with more manual intervention as of issue 596)
koda
parents:
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|
111 |
physfs |
ef59a44a9f08
and now engine in c links too (with more manual intervention as of issue 596)
koda
parents:
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|
112 |
physlayer |
9984
84835d0ceb64
Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents:
9982
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113 |
m |
8038 | 114 |
#TODO: add other libraries |
8029 | 115 |
) |
8332
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fix hwc install and pas2c preprocessing (but not total conversion)
koda
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116 |
install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hwengine${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir}) |
8038 | 117 |