hedgewars/GSHandlers.inc
author nemo
Tue, 13 Sep 2011 17:49:39 -0400
changeset 5893 368669bf6cb3
parent 5874 5cd329cf2460
child 5896 9ce1cf4e5a32
permissions -rw-r--r--
fix for issue #238
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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(*
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 * This file contains the step handlers for gears.
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 *
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 * Important: Since gears change the course of the game, calculations that
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 *            lead to different results for different clients/players/machines
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 *            should NOT occur!
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 *            Use safe functions and data types! (e.g. GetRandom() and hwFloat)
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 *)
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procedure doStepPerPixel(Gear: PGear; step: TGearStepProcedure; onlyCheckIfChanged: boolean);
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var
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    dX, dY, sX, sY: hwFloat;
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    i, steps: LongWord;
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    caller: TGearStepProcedure;
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begin
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    dX:= Gear^.dX;
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    dY:= Gear^.dY;
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    steps:= max(abs(hwRound(Gear^.X+dX)-hwRound(Gear^.X)), abs(hwRound(Gear^.Y+dY)-hwRound(Gear^.Y)));
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    // Gear is still on the same Pixel it was before
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    if steps < 1 then
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        begin
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        if onlyCheckIfChanged then
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            begin
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            Gear^.X := Gear^.X + dX;
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            Gear^.Y := Gear^.Y + dY;
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            EXIT;
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            end
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        else
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            steps := 1;
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        end;
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    if steps > 1 then
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        begin
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        sX:= dX / steps;
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        sY:= dY / steps;
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        end
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    else
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        begin
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        sX:= dX;
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        sY:= dY;
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        end;
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    caller:= Gear^.doStep;
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    for i:= 1 to steps do
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        begin
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        Gear^.X := Gear^.X + sX;
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        Gear^.Y := Gear^.Y + sY;
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        step(Gear);
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        if (Gear^.doStep <> caller)
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        or ((Gear^.State and gstCollision) <> 0)
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        or ((Gear^.State and gstMoving) = 0) then
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            break;
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        end;
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end;
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procedure makeHogsWorry(x, y: hwFloat; r: LongInt);
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var 
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    gi: PGear;
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    d: LongInt;
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begin
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    gi := GearsList;
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    while gi <> nil do
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        begin
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        if (gi^.Kind = gtHedgehog) then
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            begin
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            d := r - hwRound(Distance(gi^.X - x, gi^.Y - y));
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            if (d > 1) and not gi^.Invulnerable and (GetRandom(2) = 0) then
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                begin
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                if (CurrentHedgehog^.Gear = gi) then
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                    PlaySound(sndOops, gi^.Hedgehog^.Team^.voicepack)
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                else
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                    begin
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                    if (gi^.State and gstMoving) = 0 then
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                        gi^.State := gi^.State or gstLoser;
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                    if d > r div 2 then
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                        PlaySound(sndNooo, gi^.Hedgehog^.Team^.voicepack)
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                    else
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                        PlaySound(sndUhOh, gi^.Hedgehog^.Team^.voicepack);
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                    end;
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                end;
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            end;
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        gi := gi^.NextGear
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        end;
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end;
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procedure HideHog(HH: PHedgehog);
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begin
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ScriptCall('onHogHide', HH^.Gear^.Uid);
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DeleteCI(HH^.Gear);
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if FollowGear = HH^.Gear then FollowGear:= nil;
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if lastGearByUID = HH^.Gear then lastGearByUID := nil;
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RemoveGearFromList(HH^.Gear);
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with HH^.Gear^ do
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    begin
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    Z := cHHZ;
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    Active := false;
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    State:= State and not (gstHHDriven or gstAttacking or gstAttacked);
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    Message := Message and not gmAttack;
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    end;
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HH^.GearHidden:= HH^.Gear;
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HH^.Gear:= nil;
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end;
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procedure RestoreHog(HH: PHedgehog);
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begin
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HH^.Gear:=HH^.GearHidden;
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HH^.GearHidden:= nil;
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InsertGearToList(HH^.Gear);
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HH^.Gear^.State:= (HH^.Gear^.State and not (gstHHDriven or gstInvisible or gstAttacking)) or gstAttacked;
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AddGearCI(HH^.Gear);
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HH^.Gear^.Active:= true;
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ScriptCall('onHogRestore', HH^.Gear^.Uid)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepDrowningGear(Gear: PGear);
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forward;
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function CheckGearDrowning(Gear: PGear): boolean;
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var 
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    skipSpeed, skipAngle, skipDecay: hwFloat;
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    i, maxDrops, X, Y: LongInt;
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    vdX, vdY: real;
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    particle: PVisualGear;
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    isSubmersible: boolean;
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begin
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    isSubmersible:= (Gear = CurrentHedgehog^.Gear) and (CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amJetpack);
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    // probably needs tweaking. might need to be in a case statement based upon gear type
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    Y:= hwRound(Gear^.Y);
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    if cWaterLine < Y + Gear^.Radius then
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        begin
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        skipSpeed := _0_25;
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        skipAngle := _1_9;
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        skipDecay := _0_87;
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        X:= hwRound(Gear^.X);
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        vdX:= hwFloat2Float(Gear^.dX);
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        vdY:= hwFloat2Float(Gear^.dY);
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        // this could perhaps be a tiny bit higher.
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        if  (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > skipSpeed) and
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           (hwAbs(Gear^.dX) > skipAngle * hwAbs(Gear^.dY)) then
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            begin
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            Gear^.dY.isNegative := true;
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            Gear^.dY := Gear^.dY * skipDecay;
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            Gear^.dX := Gear^.dX * skipDecay;
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            CheckGearDrowning := false;
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            PlaySound(sndSkip)
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            end
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        else
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            begin
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            if not isSubmersible then
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                begin
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                CheckGearDrowning := true;
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                Gear^.State := gstDrowning;
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                Gear^.RenderTimer := false;
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                if (Gear^.Kind <> gtSniperRifleShot) and (Gear^.Kind <> gtShotgunShot) and 
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                   (Gear^.Kind <> gtDEagleShot) and (Gear^.Kind <> gtSineGunShot) then
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                    if Gear^.Kind = gtHedgehog then 
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                        begin
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                        if Gear^.Hedgehog^.Effects[heResurrectable] then
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                            ResurrectHedgehog(Gear)
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                        else
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                            begin
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                            Gear^.doStep := @doStepDrowningGear;
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                            Gear^.State := Gear^.State and (not gstHHDriven);
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                            AddCaption(Format(GetEventString(eidDrowned), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage);
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                            end
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                        end
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                    else Gear^.doStep := @doStepDrowningGear;
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                    if Gear^.Kind = gtFlake then exit // skip splashes 
5336
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   190
                end;
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            if ((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius)) or
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               (isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0) and (CurAmmoGear^.dY < _0_01))) then
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                // don't play splash if they are already way past the surface
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                PlaySound(sndSplash)
5336
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   195
            end;
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        if ((cReducedQuality and rqPlainSplash) = 0) and 
5336
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           (((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius)) or
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             (isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0) and (CurAmmoGear^.dY < _0_01)))) then
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            begin
5336
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            AddVisualGear(X, cWaterLine, vgtSplash);
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            maxDrops := (Gear^.Radius div 2) + round(vdX * Gear^.Radius * 2) + round(vdY * Gear^.Radius * 2);
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            for i:= max(maxDrops div 3, min(32, Random(maxDrops))) downto 0 do
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                begin
5336
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                particle := AddVisualGear(X - 3 + Random(6), cWaterLine, vgtDroplet);
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                if particle <> nil then
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                    begin
5336
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                    particle^.dX := particle^.dX - vdX / 10;
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                    particle^.dY := particle^.dY - vdY / 5;
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   211
                    end
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   212
                end
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   213
            end;
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        if isSubmersible and (CurAmmoGear^.Pos = 0) then CurAmmoGear^.Pos := 1000
5336
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   215
        end
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   216
    else
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        CheckGearDrowning := false;
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end;
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   219
4397
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   220
procedure CheckCollision(Gear: PGear); inline;
4
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   221
begin
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4c1041eef577 fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
sheepluva
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   222
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) or TestCollisionYwithGear(Gear, hwSign(Gear^.dY)
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   223
       )
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   224
        then Gear^.State := Gear^.State or      gstCollision
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   225
    else Gear^.State := Gear^.State and not gstCollision
4
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   226
end;
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   227
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   228
procedure CheckCollisionWithLand(Gear: PGear); inline;
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   229
begin
4802
4c1041eef577 fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
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   230
    if TestCollisionX(Gear, hwSign(Gear^.dX)) or TestCollisionY(Gear, hwSign(Gear^.dY)
4798
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   231
       )
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   232
        then Gear^.State := Gear^.State or      gstCollision
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   233
    else Gear^.State := Gear^.State and not gstCollision
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   234
end;
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   235
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   236
procedure CheckHHDamage(Gear: PGear);
2848
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   237
var 
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   238
    dmg: Longword;
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   239
    i: LongInt;
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    particle: PVisualGear;
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   241
begin
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   242
    if _0_4 < Gear^.dY then
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   243
        begin
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   244
        dmg := ModifyDamage(1 + hwRound((hwAbs(Gear^.dY) - _0_4) * 70), Gear);
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   245
        PlaySound(sndBump);
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   246
        if dmg < 1 then exit;
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   247
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   248
        for i:= min(12, (3 + dmg div 10)) downto 0 do
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   249
            begin
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   250
            particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
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   251
            if particle <> nil then particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480);
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   252
            end;
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eec42a0b7014 rearrange fall damage a bit so invulnerability still causes dust
nemo
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   253
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   254
        if (Gear^.Invulnerable) then exit;
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   255
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   256
        //if _0_6 < Gear^.dY then
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   257
        //    PlaySound(sndOw4, Gear^.Hedgehog^.Team^.voicepack)
3682
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   258
        //else
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   259
        //    PlaySound(sndOw1, Gear^.Hedgehog^.Team^.voicepack);
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   260
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d0722d0b024d - Use LastDamage in CheckHHDamage
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   261
        if Gear^.LastDamage <> nil then
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   262
            ApplyDamage(Gear, Gear^.LastDamage, dmg, dsFall)
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diff changeset
   263
            else
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   264
            ApplyDamage(Gear, CurrentHedgehog, dmg, dsFall);
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   265
    end
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   266
end;
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   267
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   268
////////////////////////////////////////////////////////////////////////////////
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   269
procedure CalcRotationDirAngle(Gear: PGear);
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   270
var 
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   271
    dAngle: real;
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   272
begin
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   273
    dAngle := (Gear^.dX.QWordValue + Gear^.dY.QWordValue) / $80000000;
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   274
    if not Gear^.dX.isNegative then
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   275
        Gear^.DirAngle := Gear^.DirAngle + dAngle
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   276
    else
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   277
        Gear^.DirAngle := Gear^.DirAngle - dAngle;
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   278
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   279
    if Gear^.DirAngle < 0 then Gear^.DirAngle := Gear^.DirAngle + 360
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   280
    else if 360 < Gear^.DirAngle then Gear^.DirAngle := Gear^.DirAngle - 360
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   281
end;
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   282
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   283
////////////////////////////////////////////////////////////////////////////////
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   284
procedure doStepDrowningGear(Gear: PGear);
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   285
begin
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   286
    AllInactive := false;
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   287
    Gear^.Y := Gear^.Y + cDrownSpeed;
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   288
    Gear^.X := Gear^.X + Gear^.dX * cDrownSpeed;
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   289
    // Create some bubbles (0.5% might be better but causes too few bubbles sometimes)
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68f9b331014a sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents: 4791
diff changeset
   290
    if ((not SuddenDeathDmg and (cWaterOpacity < $FF)) or (SuddenDeathDmg and (cSDWaterOpacity < $FF))) and ((GameTicks and $1F) = 0) then
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   291
        if (Gear^.Kind = gtHedgehog) and (Random(4) = 0) then
5494
5f55e9202122 Fix crasher. thanks to dagni for the demo file that tracked it down.
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   292
            AddVisualGear(hwRound(Gear^.X) - Gear^.Radius, hwRound(Gear^.Y) - Gear^.Radius, vgtBubble)
2225
162d8f6bca25 Fewer bubbles for non-breathing gears
nemo
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   293
    else if Random(12) = 0 then
5494
5f55e9202122 Fix crasher. thanks to dagni for the demo file that tracked it down.
nemo
parents: 5480
diff changeset
   294
             AddVisualGear(hwRound(Gear^.X) - Gear^.Radius, hwRound(Gear^.Y) - Gear^.Radius, vgtBubble);
5f55e9202122 Fix crasher. thanks to dagni for the demo file that tracked it down.
nemo
parents: 5480
diff changeset
   295
    if (not SuddenDeathDmg and (cWaterOpacity > $FE)) or (SuddenDeathDmg and (cSDWaterOpacity > $FE)) or (hwRound(Gear^.Y) > Gear^.Radius + cWaterLine + cVisibleWater) then
5f55e9202122 Fix crasher. thanks to dagni for the demo file that tracked it down.
nemo
parents: 5480
diff changeset
   296
        DeleteGear(Gear);
4
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   297
end;
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   298
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   299
////////////////////////////////////////////////////////////////////////////////
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   300
procedure doStepFallingGear(Gear: PGear);
3454
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   301
var 
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   302
    isFalling: boolean;
3020
9b443edb8dd1 use cWaterLine for steam, splashes and droplets
nemo
parents: 3019
diff changeset
   303
    //tmp: QWord;
2998
5b74906c14bb Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
nemo
parents: 2995
diff changeset
   304
    tdX, tdY: hwFloat;
3001
a1d1e0d0067a Still fiddling with bouncing, hoping to make it work
nemo
parents: 2998
diff changeset
   305
    collV, collH: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
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parents: 1
diff changeset
   306
begin
3915
c05855146440 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents: 3909
diff changeset
   307
    // clip velocity at 1.9 - over 1 per pixel, but really shouldn't cause many actual problems.
c05855146440 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents: 3909
diff changeset
   308
    if Gear^.dX.QWordValue > 8160437862 then Gear^.dX.QWordValue:= 8160437862;
c05855146440 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents: 3909
diff changeset
   309
    if Gear^.dY.QWordValue > 8160437862 then Gear^.dY.QWordValue:= 8160437862;
3454
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diff changeset
   310
    Gear^.State := Gear^.State and not gstCollision;
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diff changeset
   311
    collV := 0;
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   312
    collH := 0;
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   313
    tdX := Gear^.dX;
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diff changeset
   314
    tdY := Gear^.dY;
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parents: 3440
diff changeset
   315
503
2cfdc4bfc2be Mines also collide
unc0rr
parents: 498
diff changeset
   316
3359
d17b9f6adae5 Engine:
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parents: 3358
diff changeset
   317
// might need some testing/adjustments - just to avoid projectiles to fly forever (accelerated by wind/skips)
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
   318
    if (hwRound(Gear^.X) < LAND_WIDTH div -2) or (hwRound(Gear^.X) > LAND_WIDTH * 3 div 2) then Gear^.State := Gear^.State or gstCollision;
3359
d17b9f6adae5 Engine:
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parents: 3358
diff changeset
   319
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   320
    if Gear^.dY.isNegative then
4578
f3cf226fad16 Snowball weapon
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parents: 4473
diff changeset
   321
        begin
3454
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   322
        isFalling := true;
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   323
        if TestCollisionYwithGear(Gear, -1) then
4578
f3cf226fad16 Snowball weapon
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parents: 4473
diff changeset
   324
            begin
3454
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   325
            collV := -1;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
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parents: 3440
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   326
            Gear^.dX :=   Gear^.dX * Gear^.Friction;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
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   327
            Gear^.dY := - Gear^.dY * Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
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parents: 3440
diff changeset
   328
            Gear^.State := Gear^.State or gstCollision
4578
f3cf226fad16 Snowball weapon
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parents: 4473
diff changeset
   329
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
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parents: 3440
diff changeset
   330
        else if (Gear^.AdvBounce=1) and TestCollisionYwithGear(Gear, 1) then collV := 1;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   331
        end
3454
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diff changeset
   332
    else if TestCollisionYwithGear(Gear, 1) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
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parents: 3440
diff changeset
   333
        begin
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   334
        collV := 1;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   335
        isFalling := false;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   336
        Gear^.dX :=   Gear^.dX * Gear^.Friction;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   337
        Gear^.dY := - Gear^.dY * Gear^.Elasticity;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   338
        Gear^.State := Gear^.State or gstCollision
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
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parents: 3440
diff changeset
   339
        end
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parents: 3440
diff changeset
   340
    else
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   341
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
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parents: 3440
diff changeset
   342
        isFalling := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   343
        if (Gear^.AdvBounce=1) and not Gear^.dY.isNegative and TestCollisionYwithGear(Gear, -1) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   344
            collV := -1;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   345
        end;
503
2cfdc4bfc2be Mines also collide
unc0rr
parents: 498
diff changeset
   346
2989
b49d87499398 Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
nemo
parents: 2983
diff changeset
   347
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   348
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   349
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
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parents: 3440
diff changeset
   350
        collH := hwSign(Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
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parents: 3440
diff changeset
   351
        Gear^.dX := - Gear^.dX * Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
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parents: 3440
diff changeset
   352
        Gear^.dY :=   Gear^.dY * Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
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parents: 3440
diff changeset
   353
        Gear^.State := Gear^.State or gstCollision
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   354
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   355
    else if (Gear^.AdvBounce=1) and TestCollisionXwithGear(Gear, -hwSign(Gear^.dX)) then 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   356
        collH := -hwSign(Gear^.dX); 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   357
    //if Gear^.AdvBounce and (collV <>0) and (collH <> 0) and (hwSqr(tdX) + hwSqr(tdY) > _0_08) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   358
    if (Gear^.AdvBounce=1) and (collV <>0) and (collH <> 0) and ((collV=-1) or ((tdX.QWordValue +
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   359
       tdY.QWordValue) > _0_2.QWordValue)) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   360
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   361
        Gear^.dX := tdY*Gear^.Elasticity*Gear^.Friction;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   362
        Gear^.dY := tdX*Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
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parents: 3440
diff changeset
   363
        //*Gear^.Friction;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   364
        Gear^.dY.isNegative := not tdY.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
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parents: 3440
diff changeset
   365
        isFalling := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
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parents: 3440
diff changeset
   366
        Gear^.AdvBounce := 10;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   367
        end;
503
2cfdc4bfc2be Mines also collide
unc0rr
parents: 498
diff changeset
   368
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   369
    if Gear^.AdvBounce > 1 then dec(Gear^.AdvBounce);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   370
4299
d23f8a25fc3f tweak more wind mode
nemo
parents: 4297
diff changeset
   371
    if isFalling then 
d23f8a25fc3f tweak more wind mode
nemo
parents: 4297
diff changeset
   372
        begin
d23f8a25fc3f tweak more wind mode
nemo
parents: 4297
diff changeset
   373
        Gear^.dY := Gear^.dY + cGravity;
4602
ec84fb564bab added density for gears used in gfMoreWind, needs alot of tweaking
Henek
parents: 4582
diff changeset
   374
        if (GameFlags and gfMoreWind) <> 0 then Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
4299
d23f8a25fc3f tweak more wind mode
nemo
parents: 4297
diff changeset
   375
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   376
a9bef74bd6e0 Code restlyling: experimental restyling of one module
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parents: 3440
diff changeset
   377
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   378
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   379
    CheckGearDrowning(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   380
    //if (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) < _0_0002) and
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   381
    if ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_02.QWordValue) and
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   382
       (not isFalling) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   383
        Gear^.State := Gear^.State and not gstMoving
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   384
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   385
        Gear^.State := Gear^.State or      gstMoving;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   386
5470
b07eb408c5e4 unnecessary test removed, also merge
nemo
parents: 5461
diff changeset
   387
    if (Gear^.nImpactSounds > 0) and 
5688
fba59d6b5b6c Correctly check for failure to look up ammo, check for damaged mines
nemo
parents: 5684
diff changeset
   388
       (((Gear^.Kind <> gtMine) and (Gear^.Damage <> 0)) or 
5461
3c2d4e46440f Deletion was a bad idea.
nemo
parents: 5417
diff changeset
   389
          ((Gear^.State and (gstCollision or gstMoving)) = (gstCollision or gstMoving))) and
5606
75916086afa3 Special case small radius gears to try and prevent repeated collisions.
nemo
parents: 5594
diff changeset
   390
       (((Gear^.Radius < 3) and (Gear^.dY < -_0_1)) or
75916086afa3 Special case small radius gears to try and prevent repeated collisions.
nemo
parents: 5594
diff changeset
   391
        ((Gear^.Radius >= 3) and ((Gear^.dX.QWordValue > _0_1.QWordValue) or 
75916086afa3 Special case small radius gears to try and prevent repeated collisions.
nemo
parents: 5594
diff changeset
   392
          (Gear^.dY.QWordValue > _0_1.QWordValue)))) then
5461
3c2d4e46440f Deletion was a bad idea.
nemo
parents: 5417
diff changeset
   393
        PlaySound(TSound(ord(Gear^.ImpactSound) + LongInt(GetRandom(Gear^.nImpactSounds))), true);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   394
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   395
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   396
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   397
procedure doStepBomb(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   398
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   399
    i, x, y: LongInt;
919
fadfefc2ae40 It looks like fix for cluster bomb issue...
unc0rr
parents: 915
diff changeset
   400
    dX, dY: hwFloat;
2538
661079b00177 Just checking this in so prg can try it. May back it out
nemo
parents: 2524
diff changeset
   401
    Fire: PGear;
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   402
    vg: PVisualGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   403
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   404
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   405
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   406
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   407
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   408
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   409
    if Gear^.Timer = 1000 then // might need adjustments
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   410
        case Gear^.Kind of 
5139
090a8b8d1083 grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
sheepluva
parents: 5137
diff changeset
   411
            gtGrenade: makeHogsWorry(Gear^.X, Gear^.Y, 50);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   412
            gtClusterBomb: makeHogsWorry(Gear^.X, Gear^.Y, 20);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   413
            gtWatermelon: makeHogsWorry(Gear^.X, Gear^.Y, 75);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   414
            gtHellishBomb: makeHogsWorry(Gear^.X, Gear^.Y, 90);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   415
            gtGasBomb: makeHogsWorry(Gear^.X, Gear^.Y, 50);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   416
        end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   417
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   418
    if (Gear^.Kind = gtBall) and ((Gear^.State and gstTmpFlag) <> 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   419
    begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   420
        CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   421
        if (Gear^.State and gstCollision) <> 0 then
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   422
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLDontDraw or EXPLNoGfx);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   423
    end;
3004
e9b3613cc3fb Engine:
smxx
parents: 3002
diff changeset
   424
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   425
    if (Gear^.Kind = gtGasBomb) and ((GameTicks mod 200) = 0) then
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   426
    begin
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   427
        vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeWhite);
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   428
        if vg <> nil then
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   429
            vg^.Tint:= $FFC0C000;
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   430
    end;
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   431
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   432
    if Gear^.Timer = 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   433
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   434
        case Gear^.Kind of 
5139
090a8b8d1083 grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
sheepluva
parents: 5137
diff changeset
   435
            gtGrenade: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   436
            gtBall: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 40, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   437
            gtClusterBomb: 
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   438
                begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   439
                    x := hwRound(Gear^.X);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   440
                    y := hwRound(Gear^.Y);
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   441
                    doMakeExplosion(x, y, 20, Gear^.Hedgehog, EXPLAutoSound);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   442
                    for i:= 0 to 4 do
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   443
                        begin
3505
ada9f697eb11 Engine:
mario.liebisch
parents: 3497
diff changeset
   444
                        dX := rndSign(GetRandom * _0_1) + Gear^.dX / 5;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   445
                        dY := (GetRandom - _3) * _0_08;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   446
                        AddGear(x, y, gtCluster, 0, dX, dY, 25);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   447
                        end
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   448
                end;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   449
            gtWatermelon: 
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   450
                begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   451
                x := hwRound(Gear^.X);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   452
                y := hwRound(Gear^.Y);
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   453
                doMakeExplosion(x, y, 75, Gear^.Hedgehog, EXPLAutoSound);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   454
                for i:= 0 to 5 do
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   455
                    begin
3505
ada9f697eb11 Engine:
mario.liebisch
parents: 3497
diff changeset
   456
                    dX := rndSign(GetRandom * _0_1) + Gear^.dX / 5;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   457
                    dY := (GetRandom - _1_5) * _0_3;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   458
                    AddGear(x, y, gtMelonPiece, 0, dX, dY, 75)^.DirAngle := i * 60;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   459
                    end
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   460
                end;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   461
            gtHellishBomb: 
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   462
                begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   463
                x := hwRound(Gear^.X);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   464
                y := hwRound(Gear^.Y);
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   465
                doMakeExplosion(x, y, 90, Gear^.Hedgehog, EXPLAutoSound);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   466
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   467
                for i:= 0 to 127 do
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   468
                    begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   469
                    dX := AngleCos(i * 16) * _0_5 * (GetRandom + _1);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   470
                    dY := AngleSin(i * 16) * _0_5 * (GetRandom + _1);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   471
                    Fire := AddGear(x, y, gtFlame, 0, dX, dY, 0);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   472
                    if i mod 2 = 0 then Fire^.State := Fire^.State or gsttmpFlag;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   473
                    Fire := AddGear(x, y, gtFlame, 0, dX, -dY, 0);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   474
                    if i mod 2 <> 0 then Fire^.State := Fire^.State or gsttmpFlag;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   475
                    end
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   476
                end;
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   477
            gtGasBomb:
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   478
                begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   479
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLAutoSound);
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   480
                for i:= 0 to 2 do
4160
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   481
                    begin
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   482
                    x:= GetRandom(60);
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   483
                    y:= GetRandom(40);
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   484
                    AddGear(hwRound(Gear^.X) - 30 + x, hwRound(Gear^.Y) - 20 + y, gtPoisonCloud, 0, _0, _0, 0);
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   485
                    end
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   486
                end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   487
        end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   488
    DeleteGear(Gear);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   489
    exit
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   490
end;
1263
24677a82531d Add Hellish bomb weapon
unc0rr
parents: 1262
diff changeset
   491
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   492
CalcRotationDirAngle(Gear);
1263
24677a82531d Add Hellish bomb weapon
unc0rr
parents: 1262
diff changeset
   493
24677a82531d Add Hellish bomb weapon
unc0rr
parents: 1262
diff changeset
   494
if Gear^.Kind = gtHellishBomb then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   495
begin
3118
1320933fd651 New impact sounds for HHG
nemo
parents: 3115
diff changeset
   496
1320933fd651 New impact sounds for HHG
nemo
parents: 3115
diff changeset
   497
    if Gear^.Timer = 3000 then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   498
    begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   499
        Gear^.nImpactSounds := 0;
3118
1320933fd651 New impact sounds for HHG
nemo
parents: 3115
diff changeset
   500
        PlaySound(sndHellish);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   501
    end;
1279
33cae6d1635c Use new sounds
unc0rr
parents: 1273
diff changeset
   502
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   503
    if (GameTicks and $3F) = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   504
        if (Gear^.State and gstCollision) = 0 then
3440
dee31c5149e0 * gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
sheepluva
parents: 3431
diff changeset
   505
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   506
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   507
end;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   508
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   509
////////////////////////////////////////////////////////////////////////////////
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   510
procedure doStepMolotov(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   511
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   512
    i, gX, gY: LongInt;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   513
    dX, dY: hwFloat;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   514
    Fire: PGear;
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   515
    smoke, glass: PVisualGear;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   516
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   517
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   518
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   519
    doStepFallingGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   520
    CalcRotationDirAngle(Gear);
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   521
5870
b9b9fb00c9dd smoke for molotov
sheepluva
parents: 5869
diff changeset
   522
    // let's add some smoke depending on speed
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5870
diff changeset
   523
    i:= max(32,152 - hwRound(Distance(Gear^.dX,Gear^.dY)*120))+random(10);
5870
b9b9fb00c9dd smoke for molotov
sheepluva
parents: 5869
diff changeset
   524
    if (GameTicks mod i) = 0 then
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5870
diff changeset
   525
        begin
5873
4f2d8ce3732b fix side-effects of nemo's bottle-turnin'
sheepluva
parents: 5871
diff changeset
   526
        // adjust angle to match the texture
4f2d8ce3732b fix side-effects of nemo's bottle-turnin'
sheepluva
parents: 5871
diff changeset
   527
        if Gear^.dX.isNegative then i:= 130 else i:= 50;
4f2d8ce3732b fix side-effects of nemo's bottle-turnin'
sheepluva
parents: 5871
diff changeset
   528
        smoke:= AddVisualGear(hwRound(Gear^.X)-round(cos((Gear^.DirAngle+i) * pi / 180)*20), hwRound(Gear^.Y)-round(sin((Gear^.DirAngle+i) * pi / 180)*20), vgtSmoke);
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5870
diff changeset
   529
        if smoke <> nil then smoke^.Scale:= 0.75;
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5870
diff changeset
   530
        end;
5870
b9b9fb00c9dd smoke for molotov
sheepluva
parents: 5869
diff changeset
   531
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   532
    if (Gear^.State and gstCollision) <> 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   533
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   534
        PlaySound(sndMolotov);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   535
        gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   536
        gY := hwRound(Gear^.Y);
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   537
        for i:= 0 to 2 do
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   538
            begin
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   539
            glass:= AddVisualGear(gx+random(7)-3, gy+random(5)-2, vgtEgg);
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   540
            if glass <> nil then
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   541
                begin
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   542
                glass^.Frame:= 2;
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   543
                glass^.Tint:= $41B83ED0 - i * $10081000;
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   544
                glass^.dX:= 1/(10*(random(11)-5));
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   545
                glass^.dY:= -1/(random(4)+5);
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   546
                end;
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   547
            end;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
   548
        for i:= 0 to 24 do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   549
        begin
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
   550
            dX := AngleCos(i * 2) * ((_0_15*(i div 5))) * (GetRandom + _1);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   551
            dY := AngleSin(i * 8) * _0_5 * (GetRandom + _1);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   552
            Fire := AddGear(gX, gY, gtFlame, 0, dX, dY, 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   553
            Fire^.State := Fire^.State or gsttmpFlag;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   554
            Fire := AddGear(gX, gY, gtFlame, 0, dX, -dY, 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   555
            Fire^.State := Fire^.State or gsttmpFlag;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   556
            Fire := AddGear(gX, gY, gtFlame, 0, -dX, dY, 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   557
            Fire^.State := Fire^.State or gsttmpFlag;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   558
            Fire := AddGear(gX, gY, gtFlame, 0, -dX, -dY, 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   559
            Fire^.State := Fire^.State or gsttmpFlag;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   560
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   561
        DeleteGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   562
        exit
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   563
    end;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   564
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   565
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   566
////////////////////////////////////////////////////////////////////////////////
1279
33cae6d1635c Use new sounds
unc0rr
parents: 1273
diff changeset
   567
78
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   568
procedure doStepCluster(Gear: PGear);
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   569
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   570
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   571
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   572
    if (Gear^.State and gstCollision) <> 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   573
    begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   574
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Timer, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   575
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   576
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   577
    end;
1262
e9191c693e44 Add watermelon sprite
unc0rr
parents: 1261
diff changeset
   578
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   579
    if (Gear^.Kind = gtMelonPiece) or (Gear^.Kind = gtBall) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   580
        CalcRotationDirAngle(Gear)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   581
    else if (GameTicks and $1F) = 0 then
3440
dee31c5149e0 * gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
sheepluva
parents: 3431
diff changeset
   582
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace)
78
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   583
end;
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   584
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   585
////////////////////////////////////////////////////////////////////////////////
4168
49ad7bea4a33 renaming gtAmmo_Bomb and gtAmmo_Grenade
Henek
parents: 4160
diff changeset
   586
procedure doStepShell(Gear: PGear);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   587
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   588
    AllInactive := false;
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
   589
    if (GameFlags and gfMoreWind) = 0 then Gear^.dX := Gear^.dX + cWindSpeed;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   590
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   591
    if (Gear^.State and gstCollision) <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   592
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   593
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   594
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   595
        exit
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   596
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   597
    if (GameTicks and $3F) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   598
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 89
diff changeset
   599
end;
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 89
diff changeset
   600
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   601
////////////////////////////////////////////////////////////////////////////////
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   602
procedure doStepSnowball(Gear: PGear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   603
var kick, i: LongInt;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   604
    particle: PVisualGear;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   605
begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   606
    AllInactive := false;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   607
    if (GameFlags and gfMoreWind) = 0 then Gear^.dX := Gear^.dX + cWindSpeed;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   608
    doStepFallingGear(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   609
    CalcRotationDirAngle(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   610
    if (Gear^.State and gstCollision) <> 0 then
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   611
        begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   612
        kick:= hwRound((hwAbs(Gear^.dX)+hwAbs(Gear^.dY)) * _20);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   613
        Gear^.dY.isNegative:= not Gear^.dY.isNegative;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   614
        Gear^.dX.isNegative:= not Gear^.dX.isNegative;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   615
        AmmoShove(Gear, 1, kick);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   616
        for i:= 15 + kick div 10 downto 0 do
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   617
            begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   618
            particle := AddVisualGear(hwRound(Gear^.X) + Random(25), hwRound(Gear^.Y) + Random(25), vgtDust);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   619
            if particle <> nil then particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   620
            end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   621
        DeleteGear(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   622
        exit
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   623
        end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   624
    if ((GameTicks and $1F) = 0) and (Random(3) = 0) then
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   625
        begin
4582
85e92b6e5ad4 FAIL - actually assign
nemo
parents: 4578
diff changeset
   626
        particle:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust);
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   627
        if particle <> nil then particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   628
        end
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   629
end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   630
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   631
////////////////////////////////////////////////////////////////////////////////
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   632
procedure doStepSnowflake(Gear: PGear);
5052
74a81c276d67 fix a couple of loose ends
koda
parents: 5044
diff changeset
   633
var xx, yy, px, py: LongInt;
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   634
    move, draw, allpx, gun: Boolean;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   635
    s: PSDL_Surface;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   636
    p: PLongwordArray;
5693
24a93bbdb81a Avoid unsightly gaps in landbacktex
nemo
parents: 5692
diff changeset
   637
    lf: LongWord;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   638
begin
5695
f1015857deb8 Prevent flakes from drawing if they spawn in land
nemo
parents: 5693
diff changeset
   639
inc(Gear^.Pos);
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   640
gun:= (Gear^.State and gstTmpFlag) <> 0;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   641
move:= false;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   642
draw:= false;
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   643
if gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   644
    begin
5461
3c2d4e46440f Deletion was a bad idea.
nemo
parents: 5417
diff changeset
   645
    Gear^.State:= Gear^.State and not gstInvisible;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   646
    doStepFallingGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   647
    CheckCollision(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   648
    if ((Gear^.State and gstCollision) <> 0) or ((Gear^.State and gstMoving) = 0) then draw:= true;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   649
    xx:= hwRound(Gear^.X);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   650
    yy:= hwRound(Gear^.Y);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   651
    end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   652
else if GameTicks and $7 = 0 then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   653
    begin
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   654
    with Gear^ do
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   655
        begin
5348
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5342
diff changeset
   656
        State:= State and not gstInvisible;
5355
9e0c51a882aa match snow to visual gear
nemo
parents: 5340
diff changeset
   657
        X:= X + cWindSpeed * 3200 + dX;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   658
        Y:= Y + dY + cGravity * vobFallSpeed * 8;  // using same value as flakes to try and get similar results
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   659
        xx:= hwRound(X);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   660
        yy:= hwRound(Y);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   661
        if vobVelocity <> 0 then
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   662
            begin
4621
1d45bf63f25c more snow
nemo
parents: 4617
diff changeset
   663
            DirAngle := DirAngle + (Angle / 1250000000);
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   664
            if DirAngle < 0 then DirAngle := DirAngle + 360
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   665
            else if 360 < DirAngle then DirAngle := DirAngle - 360;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   666
            end;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   667
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   668
        inc(Health, 8);
5186
a05c14510c8a fix some more warnings
koda
parents: 5173
diff changeset
   669
        if longword(Health) > vobFrameTicks then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   670
            begin
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   671
            dec(Health, vobFrameTicks);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   672
            inc(Timer);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   673
            if Timer = vobFramesCount then Timer:= 0
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   674
            end;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   675
    // move back to cloud layer
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   676
        if yy > cWaterLine then move:= true
5340
6963e37f2dd2 - Allow snow to drop a bit outside the map, where it already is allowed to spawn
unc0rr
parents: 5336
diff changeset
   677
        else if ((yy and LAND_HEIGHT_MASK) <> 0) or (xx > LAND_WIDTH + 512) or (xx < -512) then move:=true
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   678
        // Solid pixel encountered
5342
1868c2dc0284 Check xx for LAND_WIDTH_MASK
unc0rr
parents: 5340
diff changeset
   679
        else if ((xx and LAND_WIDTH_MASK) = 0) and (Land[yy, xx] <> 0) then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   680
            begin
5693
24a93bbdb81a Avoid unsightly gaps in landbacktex
nemo
parents: 5692
diff changeset
   681
            lf:= Land[yy, xx] and (lfObject or lfBasic);
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   682
            // If there's room below keep falling
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   683
            if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (Land[yy-1, xx] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   684
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   685
                X:= X - cWindSpeed * 1600 - dX;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   686
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   687
            // If there's room below, on the sides, fill the gaps
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   688
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(1*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   689
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   690
                X:= X - _0_8 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   691
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   692
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   693
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(2*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   694
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   695
                X:= X - _0_8 * 2 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   696
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   697
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   698
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(1*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   699
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   700
                X:= X + _0_8 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   701
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   702
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   703
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(2*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   704
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   705
                X:= X + _0_8 * 2 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   706
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   707
                end
4805
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   708
            // if there's an hog/object below do nothing
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   709
            else if ((((yy+1) and LAND_HEIGHT_MASK) = 0) and ((Land[yy+1, xx] and $FF) <> 0))
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   710
                then move:=true
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   711
            else draw:= true
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   712
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   713
        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   714
    end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   715
if draw then 
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   716
    with Gear^ do
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   717
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   718
        // we've collided with land. draw some stuff and get back into the clouds
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   719
        move:= true;
5695
f1015857deb8 Prevent flakes from drawing if they spawn in land
nemo
parents: 5693
diff changeset
   720
        if (Pos > 20) and ((CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtRope)) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   721
            begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   722
////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS ////////////////////////////////////
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   723
            if not gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   724
                begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   725
                dec(yy,3);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   726
                dec(xx,1)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   727
                end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   728
            s:= SpritesData[sprSnow].Surface;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   729
            p:= s^.pixels;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   730
            allpx:= true;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   731
            for py:= 0 to Pred(s^.h) do
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   732
                begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   733
                for px:= 0 to Pred(s^.w) do
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   734
                    if ((((yy + py) and LAND_HEIGHT_MASK) = 0) and (((xx + px) and LAND_WIDTH_MASK) = 0)) and ((Land[yy + py, xx + px] and $FF) = 0) then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   735
                        begin
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   736
                        if gun then
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   737
                            begin
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   738
                            // try to avoid speckles. might need disabling
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   739
                            LandDirty[yy div 32, xx div 32]:= 1;
5693
24a93bbdb81a Avoid unsightly gaps in landbacktex
nemo
parents: 5692
diff changeset
   740
                            Land[yy + py, xx + px]:= (Land[yy + py, xx + px] or lfDamaged or lfObject) and not lfBasic;
24a93bbdb81a Avoid unsightly gaps in landbacktex
nemo
parents: 5692
diff changeset
   741
                            end
24a93bbdb81a Avoid unsightly gaps in landbacktex
nemo
parents: 5692
diff changeset
   742
                        else if Land[yy + py, xx + px] and $FF00 = 0 then Land[yy + py, xx + px]:= lf;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   743
                        if (cReducedQuality and rqBlurryLand) = 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   744
                            begin
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   745
                            if gun then
5041
3dc6ad20cbfe Fix endianness
nemo
parents: 5025
diff changeset
   746
                                LandPixels[yy + py, xx + px]:= (cExplosionBorderColor and not AMask) or (p^[px] and AMask)
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   747
                            else LandPixels[yy + py, xx + px]:= addBgColor(LandPixels[yy + py, xx + px], p^[px]);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   748
                            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   749
                        else
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   750
                            begin
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   751
                            if gun then
5041
3dc6ad20cbfe Fix endianness
nemo
parents: 5025
diff changeset
   752
                                LandPixels[(yy + py) div 2, (xx + px) div 2]:= (cExplosionBorderColor and not AMask) or (p^[px] and AMask)
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   753
                            else LandPixels[(yy + py) div 2, (xx + px) div 2]:= addBgColor(LandPixels[(yy + py) div 2, (xx + px) div 2], p^[px]);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   754
                            end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   755
                        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   756
                    else allpx:= false;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   757
                p:= @(p^[s^.pitch shr 2])
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   758
                end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   759
            
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   760
            
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   761
            Land[py, px+1]:= lfBasic;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   762
            
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   763
            if allpx then UpdateLandTexture(xx, Pred(s^.h), yy, Pred(s^.w))
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   764
            else
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   765
                begin
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   766
                UpdateLandTexture(
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   767
                    max(0, min(LAND_WIDTH, xx)),
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   768
                    min(LAND_WIDTH - xx, Pred(s^.w)),
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   769
                    max(0, min(LAND_WIDTH, yy)),
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   770
                    min(LAND_HEIGHT - yy, Pred(s^.h))
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   771
                );
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   772
                end;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   773
////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS ////////////////////////////////////
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   774
            end
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   775
        end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   776
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   777
if move then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   778
    begin
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   779
    if gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   780
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   781
        DeleteGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   782
        exit
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   783
        end;
5695
f1015857deb8 Prevent flakes from drawing if they spawn in land
nemo
parents: 5693
diff changeset
   784
    Gear^.Pos:= 0;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   785
    Gear^.X:= int2hwFloat(GetRandom(LAND_WIDTH+1024)-512);
5413
6786f672d30b Somehow this line got lost somewhere
unc0rr
parents: 5402
diff changeset
   786
    Gear^.Y:= int2hwFloat(750+(GetRandom(50)-25));
6786f672d30b Somehow this line got lost somewhere
unc0rr
parents: 5402
diff changeset
   787
    Gear^.State:= Gear^.State or gstInvisible;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   788
    end
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   789
end;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   790
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   791
////////////////////////////////////////////////////////////////////////////////
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   792
procedure doStepGrave(Gear: PGear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   793
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   794
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   795
    if Gear^.dY.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   796
        if TestCollisionY(Gear, -1) then Gear^.dY := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   797
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   798
    if not Gear^.dY.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   799
        if TestCollisionY(Gear, 1) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   800
        begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   801
            Gear^.dY := - Gear^.dY * Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   802
            if Gear^.dY > - _1div1024 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   803
            begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   804
                Gear^.Active := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   805
                exit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   806
            end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   807
            else if Gear^.dY < - _0_03 then PlaySound(Gear^.ImpactSound)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   808
        end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   809
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   810
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   811
    CheckGearDrowning(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   812
    Gear^.dY := Gear^.dY + cGravity
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   813
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   814
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   815
////////////////////////////////////////////////////////////////////////////////
3080
b7fa8ad60e3b Engine:
smxx
parents: 3075
diff changeset
   816
procedure doStepBeeWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   817
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   818
    t: hwFloat;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   819
    gX,gY,i: LongInt;
3139
a075f5344796 Engine:
smxx
parents: 3136
diff changeset
   820
    nuw: boolean;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   821
    flower: PVisualGear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   822
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   823
const uw: boolean =   false;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   824
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   825
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   826
    gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   827
    gY := hwRound(Gear^.Y);
3591
sheepluva
parents: 3588
diff changeset
   828
    nuw := (cWaterLine < gy + Gear^.Radius);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   829
    if nuw and not uw then
3139
a075f5344796 Engine:
smxx
parents: 3136
diff changeset
   830
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   831
        AddVisualGear(gX, cWaterLine, vgtSplash);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   832
        AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   833
        AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   834
        AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   835
        AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   836
        StopSound(Gear^.SoundChannel);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   837
        Gear^.SoundChannel := LoopSound(sndBeeWater);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   838
        uw := nuw
3139
a075f5344796 Engine:
smxx
parents: 3136
diff changeset
   839
    end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   840
    else if not nuw and uw then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   841
        begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   842
            AddVisualGear(gX, cWaterLine, vgtSplash);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   843
            StopSound(Gear^.SoundChannel);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   844
            Gear^.SoundChannel := LoopSound(sndBee);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   845
            uw := nuw
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   846
        end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   847
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   848
3591
sheepluva
parents: 3588
diff changeset
   849
    if (GameTicks and $F) = 0 then
sheepluva
parents: 3588
diff changeset
   850
    begin
sheepluva
parents: 3588
diff changeset
   851
        if (GameTicks and $30) = 0 then
sheepluva
parents: 3588
diff changeset
   852
            AddVisualGear(gX, gY, vgtBeeTrace);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
   853
        Gear^.dX := Gear^.Elasticity * (Gear^.dX + _0_000064 * (Gear^.Target.X - gX));
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
   854
        Gear^.dY := Gear^.Elasticity * (Gear^.dY + _0_000064 * (Gear^.Target.Y - gY));
3591
sheepluva
parents: 3588
diff changeset
   855
        // make sure new speed isn't higher than original one (which we stored in Friction variable)
sheepluva
parents: 3588
diff changeset
   856
        t := Gear^.Friction / Distance(Gear^.dX, Gear^.dY);
sheepluva
parents: 3588
diff changeset
   857
        Gear^.dX := Gear^.dX * t;
sheepluva
parents: 3588
diff changeset
   858
        Gear^.dY := Gear^.dY * t;
sheepluva
parents: 3588
diff changeset
   859
    end;
sheepluva
parents: 3588
diff changeset
   860
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   861
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   862
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   863
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   864
    CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   865
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   866
    if ((Gear^.State and gstCollision) <> 0) or (Gear^.Timer = 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   867
    begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   868
        StopSound(Gear^.SoundChannel);
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   869
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   870
        for i:= 0 to 31 do
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   871
            begin
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   872
            flower:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   873
            if flower <> nil then 
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   874
                with flower^ do
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   875
                    begin
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   876
                    Scale:= 0.75;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   877
                    dx:= 0.001 * (random(200));
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   878
                    dy:= 0.001 * (random(200));
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   879
                    if random(2) = 0 then dx := -dx;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   880
                    if random(2) = 0 then dy := -dy;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   881
                    FrameTicks:= random(250) + 250;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   882
                    State:= ord(sprTargetBee);
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   883
                    end;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   884
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   885
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   886
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   887
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   888
3080
b7fa8ad60e3b Engine:
smxx
parents: 3075
diff changeset
   889
procedure doStepBee(Gear: PGear);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   890
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   891
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   892
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   893
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   894
    Gear^.dY := Gear^.dY + cGravity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   895
    CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   896
    if (Gear^.State and gstCollision) <> 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   897
    begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   898
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   899
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   900
        exit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   901
    end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   902
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   903
    if Gear^.Timer = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   904
    begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
   905
        Gear^.Hedgehog^.Gear^.Message:= Gear^.Hedgehog^.Gear^.Message and not gmAttack;
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
   906
        Gear^.Hedgehog^.Gear^.State:= Gear^.Hedgehog^.Gear^.State and not gstAttacking;
4135
5be798ecafdc This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
nemo
parents: 4104
diff changeset
   907
        AttackBar:= 0;
5be798ecafdc This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
nemo
parents: 4104
diff changeset
   908
        
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   909
        Gear^.SoundChannel := LoopSound(sndBee);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   910
        Gear^.Timer := 5000;
3591
sheepluva
parents: 3588
diff changeset
   911
        // save initial speed in otherwise unused Friction variable
sheepluva
parents: 3588
diff changeset
   912
        Gear^.Friction := Distance(Gear^.dX, Gear^.dY);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   913
        Gear^.doStep := @doStepBeeWork
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   914
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   915
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   916
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   917
////////////////////////////////////////////////////////////////////////////////
876
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
   918
procedure doStepShotIdle(Gear: PGear);
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
   919
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   920
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   921
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   922
    if Gear^.Timer > 75 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   923
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   924
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   925
        AfterAttack
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   926
    end
876
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
   927
end;
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
   928
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   929
procedure doStepShotgunShot(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   930
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   931
    i: LongWord;
2828
e45410eae9ea Engine:
smxx
parents: 2762
diff changeset
   932
    shell: PVisualGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   933
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   934
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   935
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   936
    if ((Gear^.State and gstAnimation) = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   937
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   938
        dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   939
        if Gear^.Timer = 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   940
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   941
            PlaySound(sndShotgunFire);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   942
            shell := AddVisualGear(hwRound(Gear^.x), hwRound(Gear^.y), vgtShell);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   943
            if shell <> nil then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   944
            begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
   945
                shell^.dX := gear^.dX.QWordValue / -17179869184;
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
   946
                shell^.dY := gear^.dY.QWordValue / -17179869184;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   947
                shell^.Frame := 0
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   948
            end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   949
            Gear^.State := Gear^.State or gstAnimation
2858
4c5c4bc0ae35 Add nil check to shotgun shell
nemo
parents: 2857
diff changeset
   950
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   951
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   952
    end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   953
    else inc(Gear^.Timer);
876
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
   954
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   955
    i := 200;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   956
    repeat
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   957
        Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   958
        Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   959
        CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   960
        if (Gear^.State and gstCollision) <> 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   961
        begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   962
            Gear^.X := Gear^.X + Gear^.dX * 8;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   963
            Gear^.Y := Gear^.Y + Gear^.dY * 8;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   964
            ShotgunShot(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   965
            Gear^.doStep := @doStepShotIdle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   966
            exit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   967
        end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   968
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   969
        CheckGearDrowning(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   970
        if (Gear^.State and gstDrowning) <> 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   971
        begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   972
            Gear^.doStep := @doStepShotIdle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   973
            exit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   974
        end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   975
        dec(i)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   976
    until i = 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   977
    if (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0) or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   978
        then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   979
        Gear^.doStep := @doStepShotIdle
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   980
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   981
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   982
////////////////////////////////////////////////////////////////////////////////
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   983
procedure spawnBulletTrail(Bullet: PGear);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   984
var oX, oY: hwFloat;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   985
    VGear: PVisualGear;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   986
begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   987
    if Bullet^.PortalCounter = 0 then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   988
        begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   989
        ox:= CurrentHedgehog^.Gear^.X + Int2hwFloat(GetLaunchX(CurrentHedgehog^.CurAmmoType, hwSign(CurrentHedgehog^.Gear^.dX), CurrentHedgehog^.Gear^.Angle));
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   990
        oy:= CurrentHedgehog^.Gear^.Y + Int2hwFloat(GetLaunchY(CurrentHedgehog^.CurAmmoType, CurrentHedgehog^.Gear^.Angle));
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   991
        end
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   992
    else
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   993
        begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   994
        ox:= Bullet^.Elasticity;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   995
        oy:= Bullet^.Friction;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   996
        end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   997
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   998
        // Bullet trail
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   999
        VGear := AddVisualGear(hwRound(ox), hwRound(oy), vgtLineTrail);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1000
        if VGear <> nil then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1001
            begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1002
            VGear^.X:= hwFloat2Float(ox);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1003
            VGear^.Y:= hwFloat2Float(oy);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1004
            VGear^.dX:= hwFloat2Float(Bullet^.X);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1005
            VGear^.dY:= hwFloat2Float(Bullet^.Y);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1006
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1007
            // reached edge of land. assume infinite beam. Extend it way out past camera
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1008
            if (hwRound(Bullet^.X) and LAND_WIDTH_MASK <> 0)
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1009
                or (hwRound(Bullet^.Y) and LAND_HEIGHT_MASK <> 0) then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1010
                    // only extend if not under water
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1011
                    if hwRound(Bullet^.Y) < cWaterLine then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1012
                        begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1013
                        VGear^.dX := VGear^.dX + LAND_WIDTH * (VGear^.dX - VGear^.X);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1014
                        VGear^.dY := VGear^.dY + LAND_WIDTH * (VGear^.dY - VGear^.Y);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1015
                        end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1016
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1017
            VGear^.Timer := 200;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1018
            end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1019
end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1020
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1021
procedure doStepBulletWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1022
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1023
    i, x, y: LongWord;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
  1024
    oX, oY: hwFloat;
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1025
    VGear: PVisualGear;
38
c1ec4b15d70e Better Desert Eagle and Shotgun
unc0rr
parents: 37
diff changeset
  1026
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1027
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1028
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1029
    i := 80;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1030
    oX := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1031
    oY := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1032
    repeat
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1033
        Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1034
        Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1035
        x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1036
        y := hwRound(Gear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1037
        if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1038
           and (Land[y, x] <> 0) then inc(Gear^.Damage);
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1039
        // let's interrupt before a collision to give portals a chance to catch the bullet
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1040
        if (Gear^.Damage = 1) and (Gear^.Tag = 0) and (Land[y, x] > 255) then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1041
        begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1042
            Gear^.Tag := 1;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1043
            Gear^.Damage := 0;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1044
            Gear^.X := Gear^.X - Gear^.dX;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1045
            Gear^.Y := Gear^.Y - Gear^.dY;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1046
            CheckGearDrowning(Gear);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1047
            break;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1048
        end
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1049
        else
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1050
            Gear^.Tag := 0;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1051
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1052
        if Gear^.Damage > 5 then
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  1053
            if Gear^.AmmoType = amDEagle then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1054
                AmmoShove(Gear, 7, 20)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1055
        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1056
            AmmoShove(Gear, Gear^.Timer, 20);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1057
        CheckGearDrowning(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1058
        dec(i)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1059
    until (i = 0) or (Gear^.Damage > Gear^.Health) or ((Gear^.State and gstDrowning) <> 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1060
    if Gear^.Damage > 0 then
2994
7ae3067546f2 Palewolf adds bubbles and splashes when firing bullets into the water
nemo
parents: 2989
diff changeset
  1061
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1062
        DrawTunnel(oX, oY, Gear^.dX, Gear^.dY, 82 - i, 1);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1063
        dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1064
        Gear^.Damage := 0
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1065
    end;
4792
68f9b331014a sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents: 4791
diff changeset
  1066
    if ((Gear^.State and gstDrowning) <> 0) and (Gear^.Damage < Gear^.Health) and ((not SuddenDeathDmg and (cWaterOpacity < $FF)) or (SuddenDeathDmg and (cSDWaterOpacity < $FF))) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1067
    begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1068
        for i:=(Gear^.Health - Gear^.Damage) * 4 downto 0 do
2994
7ae3067546f2 Palewolf adds bubbles and splashes when firing bullets into the water
nemo
parents: 2989
diff changeset
  1069
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1070
            if Random(6) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1071
                AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1072
            Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1073
            Gear^.Y := Gear^.Y + Gear^.dY;
2994
7ae3067546f2 Palewolf adds bubbles and splashes when firing bullets into the water
nemo
parents: 2989
diff changeset
  1074
        end;
7ae3067546f2 Palewolf adds bubbles and splashes when firing bullets into the water
nemo
parents: 2989
diff changeset
  1075
    end;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1753
diff changeset
  1076
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1077
    if (Gear^.Health <= 0)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1078
       or (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1079
       or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then
2031
b6f3e56fb100 david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents: 2029
diff changeset
  1080
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1081
        if (Gear^.Kind = gtSniperRifleShot) and ((GameFlags and gfLaserSight) = 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1082
            cLaserSighting := false;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  1083
        if (Ammoz[Gear^.AmmoType].Ammo.NumPerTurn <= CurrentHedgehog^.MultiShootAttacks) and
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1084
           ((GameFlags and gfArtillery) = 0) then cArtillery := false;
4279
b697a26ed538 Light trails for bullets
Palewolf
parents: 4277
diff changeset
  1085
        
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1086
        // Bullet Hit
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1087
        if (hwRound(Gear^.X) and LAND_WIDTH_MASK = 0) 
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1088
            and (hwRound(Gear^.Y) and LAND_HEIGHT_MASK = 0) then
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1089
        begin
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1090
            VGear := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBulletHit);
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1091
            if VGear <> nil then
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1092
            begin
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1093
                VGear^.Angle := DxDy2Angle(-Gear^.dX, Gear^.dY);
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1094
            end;
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1095
        end;
5076
b3bb27f4ba6b workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
nemo
parents: 5067
diff changeset
  1096
       
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1097
        spawnBulletTrail(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1098
        Gear^.doStep := @doStepShotIdle
2031
b6f3e56fb100 david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents: 2029
diff changeset
  1099
    end;
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1100
end;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1101
559
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1102
procedure doStepDEagleShot(Gear: PGear);
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1103
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1104
    PlaySound(sndGun);
5218
bc31676ae108 Fix bug that made me lose my tournament match
nemo
parents: 5197
diff changeset
  1105
    // add 2 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths
5221
632c42555a01 Tiny optimization
unc0rr
parents: 5218
diff changeset
  1106
    Gear^.X := Gear^.X + Gear^.dX * 2;
632c42555a01 Tiny optimization
unc0rr
parents: 5218
diff changeset
  1107
    Gear^.Y := Gear^.Y + Gear^.dY * 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1108
    Gear^.doStep := @doStepBulletWork
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1109
end;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1110
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1111
procedure doStepSniperRifleShot(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1112
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1113
    HHGear: PGear;
2828
e45410eae9ea Engine:
smxx
parents: 2762
diff changeset
  1114
    shell: PVisualGear;
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1115
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1116
    cArtillery := true;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1117
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1118
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1119
    HedgehogChAngle(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1120
    if not cLaserSighting then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1121
        // game does not have default laser sight. turn it on and give them a chance to aim
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1122
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1123
        cLaserSighting := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1124
        HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1125
        if (HHGear^.Angle - 32 >= 0) then dec(HHGear^.Angle,32)
2031
b6f3e56fb100 david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents: 2029
diff changeset
  1126
    end;
b6f3e56fb100 david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents: 2029
diff changeset
  1127
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1128
    if (HHGear^.Message and gmAttack) <> 0 then
2031
b6f3e56fb100 david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents: 2029
diff changeset
  1129
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1130
        shell := AddVisualGear(hwRound(Gear^.x), hwRound(Gear^.y), vgtShell);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1131
        if shell <> nil then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1132
        begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
  1133
            shell^.dX := gear^.dX.QWordValue / -8589934592;
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
  1134
            shell^.dY := gear^.dY.QWordValue / -8589934592;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1135
            shell^.Frame := 1
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1136
        end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1137
        Gear^.State := Gear^.State or gstAnimation;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1138
        Gear^.dX := SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _0_5;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1139
        Gear^.dY := -AngleCos(HHGear^.Angle) * _0_5;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1140
        PlaySound(sndGun);
4708
aa1da6339eb3 add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
nemo
parents: 4691
diff changeset
  1141
        // add an initial step to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths
aa1da6339eb3 add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
nemo
parents: 4691
diff changeset
  1142
        Gear^.X := Gear^.X + Gear^.dX;  
aa1da6339eb3 add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
nemo
parents: 4691
diff changeset
  1143
        Gear^.Y := Gear^.Y + Gear^.dY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1144
        Gear^.doStep := @doStepBulletWork;
2024
2985f3bd18b7 Disable long jump in artillery mode, make snipre rifle single shot
nemo
parents: 2023
diff changeset
  1145
    end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1146
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1147
        if (GameTicks mod 32) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1148
            if (GameTicks mod 4096) < 2048 then
2052
1f67933cb620 constrain angle, decrement turn time
nemo
parents: 2042
diff changeset
  1149
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1150
                if (HHGear^.Angle + 1 <= cMaxAngle) then inc(HHGear^.Angle)
2052
1f67933cb620 constrain angle, decrement turn time
nemo
parents: 2042
diff changeset
  1151
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1152
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1153
        if (HHGear^.Angle - 1 >= 0) then dec(HHGear^.Angle);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1154
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1155
    if (TurnTimeLeft > 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1156
        dec(TurnTimeLeft)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1157
    else
2058
5c2b52755141 Neglected to delete gear at end of turn
nemo
parents: 2052
diff changeset
  1158
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1159
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1160
        AfterAttack
2058
5c2b52755141 Neglected to delete gear at end of turn
nemo
parents: 2052
diff changeset
  1161
    end;
559
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1162
end;
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1163
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1164
////////////////////////////////////////////////////////////////////////////////
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1165
procedure doStepActionTimer(Gear: PGear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1166
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1167
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1168
    case Gear^.Kind of 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1169
        gtATStartGame: 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1170
    begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1171
        AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1172
        if Gear^.Timer = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1173
        begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1174
            AddCaption(trmsg[sidStartFight], cWhiteColor, capgrpGameState);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1175
        end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1176
    end;
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1177
    gtATFinishGame: 
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1178
    begin
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1179
        AllInactive := false;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1180
        if Gear^.Timer = 1000 then
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1181
        begin
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1182
            ScreenFade := sfToBlack;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1183
            ScreenFadeValue := 0;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1184
            ScreenFadeSpeed := 1;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1185
        end;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1186
        if Gear^.Timer = 0 then
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1187
        begin
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1188
            SendIPC('N');
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1189
            SendIPC('q');
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1190
            GameState := gsExit
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1191
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1192
    end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1193
end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
  1194
if Gear^.Timer = 0 then DeleteGear(Gear)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1195
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1196
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1197
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1198
procedure doStepPickHammerWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1199
var 
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1200
    i, ei, x, y: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1201
    HHGear: PGear;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1202
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1203
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1204
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1205
    dec(Gear^.Timer);
5774
8512b9758f67 make pickhammer and blowtorch burn time for infinite attack mode
nemo
parents: 5750
diff changeset
  1206
    if ((GameFlags and gfInfAttack) <> 0) and (TurnTimeLeft > 0) then dec(TurnTimeLeft);
5786
ffe2401e287f check for turn over (infinite attack)
nemo
parents: 5774
diff changeset
  1207
    if (TurnTimeLeft = 0) or (Gear^.Timer = 0)or((Gear^.Message and gmDestroy) <> 0)or((HHGear^.State and gstHHDriven) =
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1208
       0) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1209
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1210
        StopSound(Gear^.SoundChannel);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1211
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1212
        AfterAttack;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  1213
        doStepHedgehogMoving(HHGear);  // for gfInfAttack
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1214
        exit
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1215
        end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1216
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1217
    x:= hwRound(Gear^.X);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1218
    y:= hwRound(Gear^.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1219
    if (Gear^.Timer mod 33) = 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1220
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1221
        HHGear^.State := HHGear^.State or gstNoDamage;
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  1222
        doMakeExplosion(x, y + 7, 6, Gear^.Hedgehog, EXPLDontDraw);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1223
        HHGear^.State := HHGear^.State and not gstNoDamage
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1224
        end;
422
12295a8b8b2f Tune pickhammer
unc0rr
parents: 415
diff changeset
  1225
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1226
    if (Gear^.Timer mod 47) = 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1227
        begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1228
        // ok. this was an attempt to turn off dust if not actually drilling land.  I have no idea why it isn't working as expected
4691
d07fa8480491 Turn off dust when drilling through air
Palewolf
parents: 4655
diff changeset
  1229
        if (( (y + 12) and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y + 12, x] > 255) then 
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1230
            for i:= 0 to 1 do
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1231
                AddVisualGear(x - 5 + Random(10), y + 12, vgtDust);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1232
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1233
        i := x - Gear^.Radius - LongInt(GetRandom(2));
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1234
        ei := x + Gear^.Radius + LongInt(GetRandom(2));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1235
        while i <= ei do
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1236
            begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1237
            DrawExplosion(i, y + 3, 3);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1238
            inc(i, 1)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1239
            end;
2331
e4941a7986d6 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents: 2329
diff changeset
  1240
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1241
        if CheckLandValue(hwRound(Gear^.X + Gear^.dX + SignAs(_6,Gear^.dX)), hwRound(Gear^.Y + _1_9)
3519
56cbc035b74b rename flags
nemo
parents: 3509
diff changeset
  1242
           , lfIndestructible) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1243
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1244
            Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1245
            Gear^.Y := Gear^.Y + _1_9;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1246
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1247
        SetAllHHToActive;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1248
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1249
    if TestCollisionYwithGear(Gear, 1) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1250
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1251
        Gear^.dY := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1252
        SetLittle(HHGear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1253
        HHGear^.dY := _0;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1254
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1255
    else
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1256
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1257
        Gear^.dY := Gear^.dY + cGravity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1258
        Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1259
        if hwRound(Gear^.Y) > cWaterLine then Gear^.Timer := 1
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1260
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1261
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1262
    Gear^.X := Gear^.X + HHGear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1263
    HHGear^.X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1264
    HHGear^.Y := Gear^.Y - int2hwFloat(cHHRadius);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1265
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1266
    if (Gear^.Message and gmAttack) <> 0 then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1267
        if (Gear^.State and gsttmpFlag) <> 0 then Gear^.Timer := 1
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1268
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1269
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1270
        if (Gear^.State and gsttmpFlag) = 0 then Gear^.State := Gear^.State or gsttmpFlag;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1271
    if ((Gear^.Message and gmLeft) <> 0) then Gear^.dX := - _0_3
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1272
    else
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1273
        if ((Gear^.Message and gmRight) <> 0) then Gear^.dX := _0_3
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1274
    else Gear^.dX := _0;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1275
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1276
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1277
procedure doStepPickHammer(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1278
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1279
    i, y: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1280
    ar: TRangeArray;
911
b709fe13ed69 Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents: 883
diff changeset
  1281
    HHGear: PGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1282
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1283
    i := 0;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1284
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1285
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1286
    y := hwRound(Gear^.Y) - cHHRadius * 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1287
    while y < hwRound(Gear^.Y) do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1288
    begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1289
        ar[i].Left := hwRound(Gear^.X) - Gear^.Radius - LongInt(GetRandom(2));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1290
        ar[i].Right := hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1291
        inc(y, 2);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1292
        inc(i)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1293
    end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1294
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1295
    DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y) - cHHRadius * 2, 2, Pred(i));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1296
    Gear^.dY := HHGear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1297
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1298
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1299
    Gear^.SoundChannel := LoopSound(sndPickhammer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1300
    doStepPickHammerWork(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1301
    Gear^.doStep := @doStepPickHammerWork
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1302
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1303
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1304
////////////////////////////////////////////////////////////////////////////////
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1305
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1306
    BTPrevAngle, BTSteps: LongInt;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1307
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1308
procedure doStepBlowTorchWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1309
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1310
    HHGear: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1311
    b: boolean;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1312
    prevX: LongInt;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1313
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1314
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1315
    dec(Gear^.Timer);
5774
8512b9758f67 make pickhammer and blowtorch burn time for infinite attack mode
nemo
parents: 5750
diff changeset
  1316
    if ((GameFlags and gfInfAttack) <> 0) and (TurnTimeLeft > 0) then dec(TurnTimeLeft);
8512b9758f67 make pickhammer and blowtorch burn time for infinite attack mode
nemo
parents: 5750
diff changeset
  1317
    
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1318
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1319
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1320
    HedgehogChAngle(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1321
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1322
    b := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1323
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1324
    if abs(LongInt(HHGear^.Angle) - BTPrevAngle) > 7  then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1325
        begin
5722
3b7f2bfc8632 Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
unc0rr
parents: 5716
diff changeset
  1326
        Gear^.dX := SignAs(AngleSin(HHGear^.Angle) * _0_5, Gear^.dX);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1327
        Gear^.dY := AngleCos(HHGear^.Angle) * ( - _0_5);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff