author | nemo |
Tue, 13 Sep 2011 17:49:39 -0400 | |
changeset 5893 | 368669bf6cb3 |
parent 5874 | 5cd329cf2460 |
child 5896 | 9ce1cf4e5a32 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
4976 | 3 |
* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
5121
2d34ec60992c
added some comments in order to confuse the GSoC students as much as possible ;D
sheepluva
parents:
5076
diff
changeset
|
19 |
(* |
2d34ec60992c
added some comments in order to confuse the GSoC students as much as possible ;D
sheepluva
parents:
5076
diff
changeset
|
20 |
* This file contains the step handlers for gears. |
2d34ec60992c
added some comments in order to confuse the GSoC students as much as possible ;D
sheepluva
parents:
5076
diff
changeset
|
21 |
* |
2d34ec60992c
added some comments in order to confuse the GSoC students as much as possible ;D
sheepluva
parents:
5076
diff
changeset
|
22 |
* Important: Since gears change the course of the game, calculations that |
2d34ec60992c
added some comments in order to confuse the GSoC students as much as possible ;D
sheepluva
parents:
5076
diff
changeset
|
23 |
* lead to different results for different clients/players/machines |
2d34ec60992c
added some comments in order to confuse the GSoC students as much as possible ;D
sheepluva
parents:
5076
diff
changeset
|
24 |
* should NOT occur! |
2d34ec60992c
added some comments in order to confuse the GSoC students as much as possible ;D
sheepluva
parents:
5076
diff
changeset
|
25 |
* Use safe functions and data types! (e.g. GetRandom() and hwFloat) |
2d34ec60992c
added some comments in order to confuse the GSoC students as much as possible ;D
sheepluva
parents:
5076
diff
changeset
|
26 |
*) |
2d34ec60992c
added some comments in order to confuse the GSoC students as much as possible ;D
sheepluva
parents:
5076
diff
changeset
|
27 |
|
3569 | 28 |
procedure doStepPerPixel(Gear: PGear; step: TGearStepProcedure; onlyCheckIfChanged: boolean); |
29 |
var |
|
30 |
dX, dY, sX, sY: hwFloat; |
|
31 |
i, steps: LongWord; |
|
32 |
caller: TGearStepProcedure; |
|
33 |
begin |
|
34 |
dX:= Gear^.dX; |
|
35 |
dY:= Gear^.dY; |
|
36 |
steps:= max(abs(hwRound(Gear^.X+dX)-hwRound(Gear^.X)), abs(hwRound(Gear^.Y+dY)-hwRound(Gear^.Y))); |
|
37 |
||
38 |
// Gear is still on the same Pixel it was before |
|
39 |
if steps < 1 then |
|
4578 | 40 |
begin |
3569 | 41 |
if onlyCheckIfChanged then |
4578 | 42 |
begin |
3569 | 43 |
Gear^.X := Gear^.X + dX; |
44 |
Gear^.Y := Gear^.Y + dY; |
|
45 |
EXIT; |
|
4578 | 46 |
end |
3569 | 47 |
else |
48 |
steps := 1; |
|
4578 | 49 |
end; |
3569 | 50 |
|
51 |
if steps > 1 then |
|
4578 | 52 |
begin |
3569 | 53 |
sX:= dX / steps; |
54 |
sY:= dY / steps; |
|
4578 | 55 |
end |
3569 | 56 |
else |
4578 | 57 |
begin |
3569 | 58 |
sX:= dX; |
59 |
sY:= dY; |
|
4578 | 60 |
end; |
3569 | 61 |
|
62 |
caller:= Gear^.doStep; |
|
63 |
||
64 |
for i:= 1 to steps do |
|
4578 | 65 |
begin |
3569 | 66 |
Gear^.X := Gear^.X + sX; |
67 |
Gear^.Y := Gear^.Y + sY; |
|
68 |
step(Gear); |
|
69 |
if (Gear^.doStep <> caller) |
|
70 |
or ((Gear^.State and gstCollision) <> 0) |
|
71 |
or ((Gear^.State and gstMoving) = 0) then |
|
72 |
break; |
|
4578 | 73 |
end; |
3569 | 74 |
end; |
75 |
||
2647 | 76 |
procedure makeHogsWorry(x, y: hwFloat; r: LongInt); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
77 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
78 |
gi: PGear; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
79 |
d: LongInt; |
2647 | 80 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
81 |
gi := GearsList; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
82 |
while gi <> nil do |
4578 | 83 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
84 |
if (gi^.Kind = gtHedgehog) then |
4578 | 85 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
86 |
d := r - hwRound(Distance(gi^.X - x, gi^.Y - y)); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
87 |
if (d > 1) and not gi^.Invulnerable and (GetRandom(2) = 0) then |
4578 | 88 |
begin |
3143 | 89 |
if (CurrentHedgehog^.Gear = gi) then |
4372 | 90 |
PlaySound(sndOops, gi^.Hedgehog^.Team^.voicepack) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
91 |
else |
4578 | 92 |
begin |
3143 | 93 |
if (gi^.State and gstMoving) = 0 then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
94 |
gi^.State := gi^.State or gstLoser; |
3143 | 95 |
if d > r div 2 then |
4372 | 96 |
PlaySound(sndNooo, gi^.Hedgehog^.Team^.voicepack) |
3143 | 97 |
else |
4372 | 98 |
PlaySound(sndUhOh, gi^.Hedgehog^.Team^.voicepack); |
4578 | 99 |
end; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
100 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
101 |
end; |
4578 | 102 |
gi := gi^.NextGear |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
103 |
end; |
2647 | 104 |
end; |
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5298
diff
changeset
|
105 |
|
5807
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
106 |
procedure HideHog(HH: PHedgehog); |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
107 |
begin |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
108 |
ScriptCall('onHogHide', HH^.Gear^.Uid); |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
109 |
DeleteCI(HH^.Gear); |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
110 |
if FollowGear = HH^.Gear then FollowGear:= nil; |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
111 |
if lastGearByUID = HH^.Gear then lastGearByUID := nil; |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
112 |
RemoveGearFromList(HH^.Gear); |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
113 |
with HH^.Gear^ do |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
114 |
begin |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
115 |
Z := cHHZ; |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
116 |
Active := false; |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
117 |
State:= State and not (gstHHDriven or gstAttacking or gstAttacked); |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
118 |
Message := Message and not gmAttack; |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
119 |
end; |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
120 |
HH^.GearHidden:= HH^.Gear; |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
121 |
HH^.Gear:= nil; |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
122 |
end; |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
123 |
|
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
124 |
procedure RestoreHog(HH: PHedgehog); |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
125 |
begin |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
126 |
HH^.Gear:=HH^.GearHidden; |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
127 |
HH^.GearHidden:= nil; |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
128 |
InsertGearToList(HH^.Gear); |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
129 |
HH^.Gear^.State:= (HH^.Gear^.State and not (gstHHDriven or gstInvisible or gstAttacking)) or gstAttacked; |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
130 |
AddGearCI(HH^.Gear); |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
131 |
HH^.Gear^.Active:= true; |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
132 |
ScriptCall('onHogRestore', HH^.Gear^.Uid) |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
133 |
end; |
5c8fe58dead5
Define 2 script callbacks to notify of hog vanishment
nemo
parents:
5806
diff
changeset
|
134 |
|
2647 | 135 |
//////////////////////////////////////////////////////////////////////////////// |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
136 |
procedure doStepDrowningGear(Gear: PGear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
137 |
forward; |
4 | 138 |
|
139 |
function CheckGearDrowning(Gear: PGear): boolean; |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
140 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
141 |
skipSpeed, skipAngle, skipDecay: hwFloat; |
5336
174734adc06b
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo
parents:
5313
diff
changeset
|
142 |
i, maxDrops, X, Y: LongInt; |
174734adc06b
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo
parents:
5313
diff
changeset
|
143 |
vdX, vdY: real; |
2982 | 144 |
particle: PVisualGear; |
3907
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
145 |
isSubmersible: boolean; |
4 | 146 |
begin |
3907
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
147 |
isSubmersible:= (Gear = CurrentHedgehog^.Gear) and (CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amJetpack); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
148 |
// probably needs tweaking. might need to be in a case statement based upon gear type |
5336
174734adc06b
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo
parents:
5313
diff
changeset
|
149 |
Y:= hwRound(Gear^.Y); |
174734adc06b
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo
parents:
5313
diff
changeset
|
150 |
if cWaterLine < Y + Gear^.Radius then |
4578 | 151 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
152 |
skipSpeed := _0_25; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
153 |
skipAngle := _1_9; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
154 |
skipDecay := _0_87; |
5336
174734adc06b
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo
parents:
5313
diff
changeset
|
155 |
X:= hwRound(Gear^.X); |
174734adc06b
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo
parents:
5313
diff
changeset
|
156 |
vdX:= hwFloat2Float(Gear^.dX); |
174734adc06b
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo
parents:
5313
diff
changeset
|
157 |
vdY:= hwFloat2Float(Gear^.dY); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
158 |
// this could perhaps be a tiny bit higher. |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
159 |
if (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > skipSpeed) and |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
160 |
(hwAbs(Gear^.dX) > skipAngle * hwAbs(Gear^.dY)) then |
4578 | 161 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
162 |
Gear^.dY.isNegative := true; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
163 |
Gear^.dY := Gear^.dY * skipDecay; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
164 |
Gear^.dX := Gear^.dX * skipDecay; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
165 |
CheckGearDrowning := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
166 |
PlaySound(sndSkip) |
4578 | 167 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
168 |
else |
4578 | 169 |
begin |
3907
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
170 |
if not isSubmersible then |
4578 | 171 |
begin |
3907
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
172 |
CheckGearDrowning := true; |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
173 |
Gear^.State := gstDrowning; |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
174 |
Gear^.RenderTimer := false; |
4578 | 175 |
if (Gear^.Kind <> gtSniperRifleShot) and (Gear^.Kind <> gtShotgunShot) and |
176 |
(Gear^.Kind <> gtDEagleShot) and (Gear^.Kind <> gtSineGunShot) then |
|
3907
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
177 |
if Gear^.Kind = gtHedgehog then |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
178 |
begin |
4365 | 179 |
if Gear^.Hedgehog^.Effects[heResurrectable] then |
3907
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
180 |
ResurrectHedgehog(Gear) |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
181 |
else |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
182 |
begin |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
183 |
Gear^.doStep := @doStepDrowningGear; |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
184 |
Gear^.State := Gear^.State and (not gstHHDriven); |
4365 | 185 |
AddCaption(Format(GetEventString(eidDrowned), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage); |
3907
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
186 |
end |
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
187 |
end |
5474 | 188 |
else Gear^.doStep := @doStepDrowningGear; |
189 |
if Gear^.Kind = gtFlake then exit // skip splashes |
|
5336
174734adc06b
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo
parents:
5313
diff
changeset
|
190 |
end; |
174734adc06b
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo
parents:
5313
diff
changeset
|
191 |
if ((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius)) or |
174734adc06b
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo
parents:
5313
diff
changeset
|
192 |
(isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0) and (CurAmmoGear^.dY < _0_01))) then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
193 |
// don't play splash if they are already way past the surface |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
194 |
PlaySound(sndSplash) |
5336
174734adc06b
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo
parents:
5313
diff
changeset
|
195 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
196 |
|
3907
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
197 |
if ((cReducedQuality and rqPlainSplash) = 0) and |
5336
174734adc06b
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo
parents:
5313
diff
changeset
|
198 |
(((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius)) or |
174734adc06b
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo
parents:
5313
diff
changeset
|
199 |
(isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0) and (CurAmmoGear^.dY < _0_01)))) then |
4578 | 200 |
begin |
5336
174734adc06b
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo
parents:
5313
diff
changeset
|
201 |
AddVisualGear(X, cWaterLine, vgtSplash); |
174734adc06b
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo
parents:
5313
diff
changeset
|
202 |
|
174734adc06b
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo
parents:
5313
diff
changeset
|
203 |
maxDrops := (Gear^.Radius div 2) + round(vdX * Gear^.Radius * 2) + round(vdY * Gear^.Radius * 2); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
204 |
for i:= max(maxDrops div 3, min(32, Random(maxDrops))) downto 0 do |
4578 | 205 |
begin |
5336
174734adc06b
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo
parents:
5313
diff
changeset
|
206 |
particle := AddVisualGear(X - 3 + Random(6), cWaterLine, vgtDroplet); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
207 |
if particle <> nil then |
4578 | 208 |
begin |
5336
174734adc06b
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo
parents:
5313
diff
changeset
|
209 |
particle^.dX := particle^.dX - vdX / 10; |
174734adc06b
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo
parents:
5313
diff
changeset
|
210 |
particle^.dY := particle^.dY - vdY / 5; |
4578 | 211 |
end |
2982 | 212 |
end |
4578 | 213 |
end; |
3907
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
214 |
if isSubmersible and (CurAmmoGear^.Pos = 0) then CurAmmoGear^.Pos := 1000 |
5336
174734adc06b
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo
parents:
5313
diff
changeset
|
215 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
216 |
else |
3907
5b516f0d9957
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents:
3894
diff
changeset
|
217 |
CheckGearDrowning := false; |
4 | 218 |
end; |
219 |
||
4397
ab577db125c4
Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
nemo
parents:
4396
diff
changeset
|
220 |
procedure CheckCollision(Gear: PGear); inline; |
4 | 221 |
begin |
4802
4c1041eef577
fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
sheepluva
parents:
4801
diff
changeset
|
222 |
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) or TestCollisionYwithGear(Gear, hwSign(Gear^.dY) |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
223 |
) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
224 |
then Gear^.State := Gear^.State or gstCollision |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
225 |
else Gear^.State := Gear^.State and not gstCollision |
4 | 226 |
end; |
227 |
||
4798 | 228 |
procedure CheckCollisionWithLand(Gear: PGear); inline; |
229 |
begin |
|
4802
4c1041eef577
fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
sheepluva
parents:
4801
diff
changeset
|
230 |
if TestCollisionX(Gear, hwSign(Gear^.dX)) or TestCollisionY(Gear, hwSign(Gear^.dY) |
4798 | 231 |
) |
232 |
then Gear^.State := Gear^.State or gstCollision |
|
233 |
else Gear^.State := Gear^.State and not gstCollision |
|
234 |
end; |
|
235 |
||
4 | 236 |
procedure CheckHHDamage(Gear: PGear); |
2848 | 237 |
var |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
238 |
dmg: Longword; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
239 |
i: LongInt; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
240 |
particle: PVisualGear; |
4 | 241 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
242 |
if _0_4 < Gear^.dY then |
4578 | 243 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
244 |
dmg := ModifyDamage(1 + hwRound((hwAbs(Gear^.dY) - _0_4) * 70), Gear); |
3851 | 245 |
PlaySound(sndBump); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
246 |
if dmg < 1 then exit; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
247 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
248 |
for i:= min(12, (3 + dmg div 10)) downto 0 do |
4578 | 249 |
begin |
250 |
particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust); |
|
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3591
diff
changeset
|
251 |
if particle <> nil then particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480); |
4578 | 252 |
end; |
2871
eec42a0b7014
rearrange fall damage a bit so invulnerability still causes dust
nemo
parents:
2859
diff
changeset
|
253 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
254 |
if (Gear^.Invulnerable) then exit; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
255 |
|
3682 | 256 |
//if _0_6 < Gear^.dY then |
4365 | 257 |
// PlaySound(sndOw4, Gear^.Hedgehog^.Team^.voicepack) |
3682 | 258 |
//else |
4365 | 259 |
// PlaySound(sndOw1, Gear^.Hedgehog^.Team^.voicepack); |
3682 | 260 |
|
5063 | 261 |
if Gear^.LastDamage <> nil then |
262 |
ApplyDamage(Gear, Gear^.LastDamage, dmg, dsFall) |
|
263 |
else |
|
264 |
ApplyDamage(Gear, CurrentHedgehog, dmg, dsFall); |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
265 |
end |
4 | 266 |
end; |
267 |
||
268 |
//////////////////////////////////////////////////////////////////////////////// |
|
269 |
procedure CalcRotationDirAngle(Gear: PGear); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
270 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
271 |
dAngle: real; |
4 | 272 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
273 |
dAngle := (Gear^.dX.QWordValue + Gear^.dY.QWordValue) / $80000000; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
274 |
if not Gear^.dX.isNegative then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
275 |
Gear^.DirAngle := Gear^.DirAngle + dAngle |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
276 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
277 |
Gear^.DirAngle := Gear^.DirAngle - dAngle; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
278 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
279 |
if Gear^.DirAngle < 0 then Gear^.DirAngle := Gear^.DirAngle + 360 |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
280 |
else if 360 < Gear^.DirAngle then Gear^.DirAngle := Gear^.DirAngle - 360 |
4 | 281 |
end; |
282 |
||
283 |
//////////////////////////////////////////////////////////////////////////////// |
|
284 |
procedure doStepDrowningGear(Gear: PGear); |
|
285 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
286 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
287 |
Gear^.Y := Gear^.Y + cDrownSpeed; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
288 |
Gear^.X := Gear^.X + Gear^.dX * cDrownSpeed; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
289 |
// Create some bubbles (0.5% might be better but causes too few bubbles sometimes) |
4792
68f9b331014a
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents:
4791
diff
changeset
|
290 |
if ((not SuddenDeathDmg and (cWaterOpacity < $FF)) or (SuddenDeathDmg and (cSDWaterOpacity < $FF))) and ((GameTicks and $1F) = 0) then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
291 |
if (Gear^.Kind = gtHedgehog) and (Random(4) = 0) then |
5494
5f55e9202122
Fix crasher. thanks to dagni for the demo file that tracked it down.
nemo
parents:
5480
diff
changeset
|
292 |
AddVisualGear(hwRound(Gear^.X) - Gear^.Radius, hwRound(Gear^.Y) - Gear^.Radius, vgtBubble) |
2225 | 293 |
else if Random(12) = 0 then |
5494
5f55e9202122
Fix crasher. thanks to dagni for the demo file that tracked it down.
nemo
parents:
5480
diff
changeset
|
294 |
AddVisualGear(hwRound(Gear^.X) - Gear^.Radius, hwRound(Gear^.Y) - Gear^.Radius, vgtBubble); |
5f55e9202122
Fix crasher. thanks to dagni for the demo file that tracked it down.
nemo
parents:
5480
diff
changeset
|
295 |
if (not SuddenDeathDmg and (cWaterOpacity > $FE)) or (SuddenDeathDmg and (cSDWaterOpacity > $FE)) or (hwRound(Gear^.Y) > Gear^.Radius + cWaterLine + cVisibleWater) then |
5f55e9202122
Fix crasher. thanks to dagni for the demo file that tracked it down.
nemo
parents:
5480
diff
changeset
|
296 |
DeleteGear(Gear); |
4 | 297 |
end; |
298 |
||
299 |
//////////////////////////////////////////////////////////////////////////////// |
|
300 |
procedure doStepFallingGear(Gear: PGear); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
301 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
302 |
isFalling: boolean; |
3020 | 303 |
//tmp: QWord; |
2998
5b74906c14bb
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
nemo
parents:
2995
diff
changeset
|
304 |
tdX, tdY: hwFloat; |
3001 | 305 |
collV, collH: LongInt; |
4 | 306 |
begin |
3915
c05855146440
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents:
3909
diff
changeset
|
307 |
// clip velocity at 1.9 - over 1 per pixel, but really shouldn't cause many actual problems. |
c05855146440
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents:
3909
diff
changeset
|
308 |
if Gear^.dX.QWordValue > 8160437862 then Gear^.dX.QWordValue:= 8160437862; |
c05855146440
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents:
3909
diff
changeset
|
309 |
if Gear^.dY.QWordValue > 8160437862 then Gear^.dY.QWordValue:= 8160437862; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
310 |
Gear^.State := Gear^.State and not gstCollision; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
311 |
collV := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
312 |
collH := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
313 |
tdX := Gear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
314 |
tdY := Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
315 |
|
503 | 316 |
|
3359 | 317 |
// might need some testing/adjustments - just to avoid projectiles to fly forever (accelerated by wind/skips) |
3609
bc63ed514b70
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents:
3603
diff
changeset
|
318 |
if (hwRound(Gear^.X) < LAND_WIDTH div -2) or (hwRound(Gear^.X) > LAND_WIDTH * 3 div 2) then Gear^.State := Gear^.State or gstCollision; |
3359 | 319 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
320 |
if Gear^.dY.isNegative then |
4578 | 321 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
322 |
isFalling := true; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
323 |
if TestCollisionYwithGear(Gear, -1) then |
4578 | 324 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
325 |
collV := -1; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
326 |
Gear^.dX := Gear^.dX * Gear^.Friction; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
327 |
Gear^.dY := - Gear^.dY * Gear^.Elasticity; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
328 |
Gear^.State := Gear^.State or gstCollision |
4578 | 329 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
330 |
else if (Gear^.AdvBounce=1) and TestCollisionYwithGear(Gear, 1) then collV := 1; |
4578 | 331 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
332 |
else if TestCollisionYwithGear(Gear, 1) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
333 |
begin |
4578 | 334 |
collV := 1; |
335 |
isFalling := false; |
|
336 |
Gear^.dX := Gear^.dX * Gear^.Friction; |
|
337 |
Gear^.dY := - Gear^.dY * Gear^.Elasticity; |
|
338 |
Gear^.State := Gear^.State or gstCollision |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
339 |
end |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
340 |
else |
4578 | 341 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
342 |
isFalling := true; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
343 |
if (Gear^.AdvBounce=1) and not Gear^.dY.isNegative and TestCollisionYwithGear(Gear, -1) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
344 |
collV := -1; |
4578 | 345 |
end; |
503 | 346 |
|
2989
b49d87499398
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
nemo
parents:
2983
diff
changeset
|
347 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
348 |
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then |
4578 | 349 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
350 |
collH := hwSign(Gear^.dX); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
351 |
Gear^.dX := - Gear^.dX * Gear^.Elasticity; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
352 |
Gear^.dY := Gear^.dY * Gear^.Elasticity; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
353 |
Gear^.State := Gear^.State or gstCollision |
4578 | 354 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
355 |
else if (Gear^.AdvBounce=1) and TestCollisionXwithGear(Gear, -hwSign(Gear^.dX)) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
356 |
collH := -hwSign(Gear^.dX); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
357 |
//if Gear^.AdvBounce and (collV <>0) and (collH <> 0) and (hwSqr(tdX) + hwSqr(tdY) > _0_08) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
358 |
if (Gear^.AdvBounce=1) and (collV <>0) and (collH <> 0) and ((collV=-1) or ((tdX.QWordValue + |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
359 |
tdY.QWordValue) > _0_2.QWordValue)) then |
4578 | 360 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
361 |
Gear^.dX := tdY*Gear^.Elasticity*Gear^.Friction; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
362 |
Gear^.dY := tdX*Gear^.Elasticity; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
363 |
//*Gear^.Friction; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
364 |
Gear^.dY.isNegative := not tdY.isNegative; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
365 |
isFalling := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
366 |
Gear^.AdvBounce := 10; |
4578 | 367 |
end; |
503 | 368 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
369 |
if Gear^.AdvBounce > 1 then dec(Gear^.AdvBounce); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
370 |
|
4299 | 371 |
if isFalling then |
372 |
begin |
|
373 |
Gear^.dY := Gear^.dY + cGravity; |
|
4602
ec84fb564bab
added density for gears used in gfMoreWind, needs alot of tweaking
Henek
parents:
4582
diff
changeset
|
374 |
if (GameFlags and gfMoreWind) <> 0 then Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density |
4299 | 375 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
376 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
377 |
Gear^.X := Gear^.X + Gear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
378 |
Gear^.Y := Gear^.Y + Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
379 |
CheckGearDrowning(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
380 |
//if (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) < _0_0002) and |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
381 |
if ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_02.QWordValue) and |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
382 |
(not isFalling) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
383 |
Gear^.State := Gear^.State and not gstMoving |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
384 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
385 |
Gear^.State := Gear^.State or gstMoving; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
386 |
|
5470 | 387 |
if (Gear^.nImpactSounds > 0) and |
5688
fba59d6b5b6c
Correctly check for failure to look up ammo, check for damaged mines
nemo
parents:
5684
diff
changeset
|
388 |
(((Gear^.Kind <> gtMine) and (Gear^.Damage <> 0)) or |
5461 | 389 |
((Gear^.State and (gstCollision or gstMoving)) = (gstCollision or gstMoving))) and |
5606
75916086afa3
Special case small radius gears to try and prevent repeated collisions.
nemo
parents:
5594
diff
changeset
|
390 |
(((Gear^.Radius < 3) and (Gear^.dY < -_0_1)) or |
75916086afa3
Special case small radius gears to try and prevent repeated collisions.
nemo
parents:
5594
diff
changeset
|
391 |
((Gear^.Radius >= 3) and ((Gear^.dX.QWordValue > _0_1.QWordValue) or |
75916086afa3
Special case small radius gears to try and prevent repeated collisions.
nemo
parents:
5594
diff
changeset
|
392 |
(Gear^.dY.QWordValue > _0_1.QWordValue)))) then |
5461 | 393 |
PlaySound(TSound(ord(Gear^.ImpactSound) + LongInt(GetRandom(Gear^.nImpactSounds))), true); |
4 | 394 |
end; |
395 |
||
396 |
//////////////////////////////////////////////////////////////////////////////// |
|
397 |
procedure doStepBomb(Gear: PGear); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
398 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
399 |
i, x, y: LongInt; |
919 | 400 |
dX, dY: hwFloat; |
2538
661079b00177
Just checking this in so prg can try it. May back it out
nemo
parents:
2524
diff
changeset
|
401 |
Fire: PGear; |
3475 | 402 |
vg: PVisualGear; |
4 | 403 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
404 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
405 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
406 |
doStepFallingGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
407 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
408 |
dec(Gear^.Timer); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
409 |
if Gear^.Timer = 1000 then // might need adjustments |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
410 |
case Gear^.Kind of |
5139
090a8b8d1083
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
sheepluva
parents:
5137
diff
changeset
|
411 |
gtGrenade: makeHogsWorry(Gear^.X, Gear^.Y, 50); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
412 |
gtClusterBomb: makeHogsWorry(Gear^.X, Gear^.Y, 20); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
413 |
gtWatermelon: makeHogsWorry(Gear^.X, Gear^.Y, 75); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
414 |
gtHellishBomb: makeHogsWorry(Gear^.X, Gear^.Y, 90); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
415 |
gtGasBomb: makeHogsWorry(Gear^.X, Gear^.Y, 50); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
416 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
417 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
418 |
if (Gear^.Kind = gtBall) and ((Gear^.State and gstTmpFlag) <> 0) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
419 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
420 |
CheckCollision(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
421 |
if (Gear^.State and gstCollision) <> 0 then |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
422 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLDontDraw or EXPLNoGfx); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
423 |
end; |
3004 | 424 |
|
3475 | 425 |
if (Gear^.Kind = gtGasBomb) and ((GameTicks mod 200) = 0) then |
426 |
begin |
|
427 |
vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeWhite); |
|
428 |
if vg <> nil then |
|
429 |
vg^.Tint:= $FFC0C000; |
|
430 |
end; |
|
431 |
||
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
432 |
if Gear^.Timer = 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
433 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
434 |
case Gear^.Kind of |
5139
090a8b8d1083
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
sheepluva
parents:
5137
diff
changeset
|
435 |
gtGrenade: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound); |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
436 |
gtBall: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 40, Gear^.Hedgehog, EXPLAutoSound); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
437 |
gtClusterBomb: |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
438 |
begin |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
439 |
x := hwRound(Gear^.X); |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
440 |
y := hwRound(Gear^.Y); |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
441 |
doMakeExplosion(x, y, 20, Gear^.Hedgehog, EXPLAutoSound); |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
442 |
for i:= 0 to 4 do |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
443 |
begin |
3505 | 444 |
dX := rndSign(GetRandom * _0_1) + Gear^.dX / 5; |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
445 |
dY := (GetRandom - _3) * _0_08; |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
446 |
AddGear(x, y, gtCluster, 0, dX, dY, 25); |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
447 |
end |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
448 |
end; |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
449 |
gtWatermelon: |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
450 |
begin |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
451 |
x := hwRound(Gear^.X); |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
452 |
y := hwRound(Gear^.Y); |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
453 |
doMakeExplosion(x, y, 75, Gear^.Hedgehog, EXPLAutoSound); |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
454 |
for i:= 0 to 5 do |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
455 |
begin |
3505 | 456 |
dX := rndSign(GetRandom * _0_1) + Gear^.dX / 5; |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
457 |
dY := (GetRandom - _1_5) * _0_3; |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
458 |
AddGear(x, y, gtMelonPiece, 0, dX, dY, 75)^.DirAngle := i * 60; |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
459 |
end |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
460 |
end; |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
461 |
gtHellishBomb: |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
462 |
begin |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
463 |
x := hwRound(Gear^.X); |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
464 |
y := hwRound(Gear^.Y); |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
465 |
doMakeExplosion(x, y, 90, Gear^.Hedgehog, EXPLAutoSound); |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
466 |
|
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
467 |
for i:= 0 to 127 do |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
468 |
begin |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
469 |
dX := AngleCos(i * 16) * _0_5 * (GetRandom + _1); |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
470 |
dY := AngleSin(i * 16) * _0_5 * (GetRandom + _1); |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
471 |
Fire := AddGear(x, y, gtFlame, 0, dX, dY, 0); |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
472 |
if i mod 2 = 0 then Fire^.State := Fire^.State or gsttmpFlag; |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
473 |
Fire := AddGear(x, y, gtFlame, 0, dX, -dY, 0); |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
474 |
if i mod 2 <> 0 then Fire^.State := Fire^.State or gsttmpFlag; |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
475 |
end |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
476 |
end; |
3712 | 477 |
gtGasBomb: |
478 |
begin |
|
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
479 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLAutoSound); |
3712 | 480 |
for i:= 0 to 2 do |
4160
043c17a8b3ca
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents:
4155
diff
changeset
|
481 |
begin |
043c17a8b3ca
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents:
4155
diff
changeset
|
482 |
x:= GetRandom(60); |
043c17a8b3ca
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents:
4155
diff
changeset
|
483 |
y:= GetRandom(40); |
043c17a8b3ca
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents:
4155
diff
changeset
|
484 |
AddGear(hwRound(Gear^.X) - 30 + x, hwRound(Gear^.Y) - 20 + y, gtPoisonCloud, 0, _0, _0, 0); |
043c17a8b3ca
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents:
4155
diff
changeset
|
485 |
end |
3712 | 486 |
end; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
487 |
end; |
3476
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
488 |
DeleteGear(Gear); |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
3475
diff
changeset
|
489 |
exit |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
490 |
end; |
1263 | 491 |
|
4 | 492 |
CalcRotationDirAngle(Gear); |
1263 | 493 |
|
494 |
if Gear^.Kind = gtHellishBomb then |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
495 |
begin |
3118 | 496 |
|
497 |
if Gear^.Timer = 3000 then |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
498 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
499 |
Gear^.nImpactSounds := 0; |
3118 | 500 |
PlaySound(sndHellish); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
501 |
end; |
1279 | 502 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
503 |
if (GameTicks and $3F) = 0 then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
504 |
if (Gear^.State and gstCollision) = 0 then |
3440
dee31c5149e0
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
sheepluva
parents:
3431
diff
changeset
|
505 |
AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
506 |
end; |
4 | 507 |
end; |
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5298
diff
changeset
|
508 |
|
2457
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2455
diff
changeset
|
509 |
//////////////////////////////////////////////////////////////////////////////// |
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2455
diff
changeset
|
510 |
procedure doStepMolotov(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
511 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
512 |
i, gX, gY: LongInt; |
2457
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2455
diff
changeset
|
513 |
dX, dY: hwFloat; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
514 |
Fire: PGear; |
5874
5cd329cf2460
nemo's molotov burst effect; with a slight color modification added
sheepluva
parents:
5873
diff
changeset
|
515 |
smoke, glass: PVisualGear; |
2457
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2455
diff
changeset
|
516 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
517 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
518 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
519 |
doStepFallingGear(Gear); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
520 |
CalcRotationDirAngle(Gear); |
2457
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2455
diff
changeset
|
521 |
|
5870 | 522 |
// let's add some smoke depending on speed |
5871
09daa06191d7
Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents:
5870
diff
changeset
|
523 |
i:= max(32,152 - hwRound(Distance(Gear^.dX,Gear^.dY)*120))+random(10); |
5870 | 524 |
if (GameTicks mod i) = 0 then |
5871
09daa06191d7
Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents:
5870
diff
changeset
|
525 |
begin |
5873 | 526 |
// adjust angle to match the texture |
527 |
if Gear^.dX.isNegative then i:= 130 else i:= 50; |
|
528 |
smoke:= AddVisualGear(hwRound(Gear^.X)-round(cos((Gear^.DirAngle+i) * pi / 180)*20), hwRound(Gear^.Y)-round(sin((Gear^.DirAngle+i) * pi / 180)*20), vgtSmoke); |
|
5871
09daa06191d7
Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents:
5870
diff
changeset
|
529 |
if smoke <> nil then smoke^.Scale:= 0.75; |
09daa06191d7
Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents:
5870
diff
changeset
|
530 |
end; |
5870 | 531 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
532 |
if (Gear^.State and gstCollision) <> 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
533 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
534 |
PlaySound(sndMolotov); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
535 |
gX := hwRound(Gear^.X); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
536 |
gY := hwRound(Gear^.Y); |
5874
5cd329cf2460
nemo's molotov burst effect; with a slight color modification added
sheepluva
parents:
5873
diff
changeset
|
537 |
for i:= 0 to 2 do |
5cd329cf2460
nemo's molotov burst effect; with a slight color modification added
sheepluva
parents:
5873
diff
changeset
|
538 |
begin |
5cd329cf2460
nemo's molotov burst effect; with a slight color modification added
sheepluva
parents:
5873
diff
changeset
|
539 |
glass:= AddVisualGear(gx+random(7)-3, gy+random(5)-2, vgtEgg); |
5cd329cf2460
nemo's molotov burst effect; with a slight color modification added
sheepluva
parents:
5873
diff
changeset
|
540 |
if glass <> nil then |
5cd329cf2460
nemo's molotov burst effect; with a slight color modification added
sheepluva
parents:
5873
diff
changeset
|
541 |
begin |
5cd329cf2460
nemo's molotov burst effect; with a slight color modification added
sheepluva
parents:
5873
diff
changeset
|
542 |
glass^.Frame:= 2; |
5cd329cf2460
nemo's molotov burst effect; with a slight color modification added
sheepluva
parents:
5873
diff
changeset
|
543 |
glass^.Tint:= $41B83ED0 - i * $10081000; |
5cd329cf2460
nemo's molotov burst effect; with a slight color modification added
sheepluva
parents:
5873
diff
changeset
|
544 |
glass^.dX:= 1/(10*(random(11)-5)); |
5cd329cf2460
nemo's molotov burst effect; with a slight color modification added
sheepluva
parents:
5873
diff
changeset
|
545 |
glass^.dY:= -1/(random(4)+5); |
5cd329cf2460
nemo's molotov burst effect; with a slight color modification added
sheepluva
parents:
5873
diff
changeset
|
546 |
end; |
5cd329cf2460
nemo's molotov burst effect; with a slight color modification added
sheepluva
parents:
5873
diff
changeset
|
547 |
end; |
5415
94e26612e2ec
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents:
5413
diff
changeset
|
548 |
for i:= 0 to 24 do |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
549 |
begin |
5415
94e26612e2ec
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents:
5413
diff
changeset
|
550 |
dX := AngleCos(i * 2) * ((_0_15*(i div 5))) * (GetRandom + _1); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
551 |
dY := AngleSin(i * 8) * _0_5 * (GetRandom + _1); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
552 |
Fire := AddGear(gX, gY, gtFlame, 0, dX, dY, 0); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
553 |
Fire^.State := Fire^.State or gsttmpFlag; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
554 |
Fire := AddGear(gX, gY, gtFlame, 0, dX, -dY, 0); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
555 |
Fire^.State := Fire^.State or gsttmpFlag; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
556 |
Fire := AddGear(gX, gY, gtFlame, 0, -dX, dY, 0); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
557 |
Fire^.State := Fire^.State or gsttmpFlag; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
558 |
Fire := AddGear(gX, gY, gtFlame, 0, -dX, -dY, 0); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
559 |
Fire^.State := Fire^.State or gsttmpFlag; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
560 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
561 |
DeleteGear(Gear); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
562 |
exit |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
563 |
end; |
2457
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2455
diff
changeset
|
564 |
end; |
4 | 565 |
|
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5298
diff
changeset
|
566 |
//////////////////////////////////////////////////////////////////////////////// |
1279 | 567 |
|
78 | 568 |
procedure doStepCluster(Gear: PGear); |
569 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
570 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
571 |
doStepFallingGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
572 |
if (Gear^.State and gstCollision) <> 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
573 |
begin |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
574 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Timer, Gear^.Hedgehog, EXPLAutoSound); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
575 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
576 |
exit |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
577 |
end; |
1262 | 578 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
579 |
if (Gear^.Kind = gtMelonPiece) or (Gear^.Kind = gtBall) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
580 |
CalcRotationDirAngle(Gear) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
581 |
else if (GameTicks and $1F) = 0 then |
3440
dee31c5149e0
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
sheepluva
parents:
3431
diff
changeset
|
582 |
AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace) |
78 | 583 |
end; |
584 |
||
4 | 585 |
//////////////////////////////////////////////////////////////////////////////// |
4168 | 586 |
procedure doStepShell(Gear: PGear); |
4 | 587 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
588 |
AllInactive := false; |
4272
cf18de7ea3d4
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents:
4265
diff
changeset
|
589 |
if (GameFlags and gfMoreWind) = 0 then Gear^.dX := Gear^.dX + cWindSpeed; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
590 |
doStepFallingGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
591 |
if (Gear^.State and gstCollision) <> 0 then |
4578 | 592 |
begin |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
593 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
594 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
595 |
exit |
4578 | 596 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
597 |
if (GameTicks and $3F) = 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
598 |
AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace); |
95 | 599 |
end; |
600 |
||
4 | 601 |
//////////////////////////////////////////////////////////////////////////////// |
4578 | 602 |
procedure doStepSnowball(Gear: PGear); |
603 |
var kick, i: LongInt; |
|
604 |
particle: PVisualGear; |
|
605 |
begin |
|
606 |
AllInactive := false; |
|
607 |
if (GameFlags and gfMoreWind) = 0 then Gear^.dX := Gear^.dX + cWindSpeed; |
|
608 |
doStepFallingGear(Gear); |
|
609 |
CalcRotationDirAngle(Gear); |
|
610 |
if (Gear^.State and gstCollision) <> 0 then |
|
611 |
begin |
|
612 |
kick:= hwRound((hwAbs(Gear^.dX)+hwAbs(Gear^.dY)) * _20); |
|
613 |
Gear^.dY.isNegative:= not Gear^.dY.isNegative; |
|
614 |
Gear^.dX.isNegative:= not Gear^.dX.isNegative; |
|
615 |
AmmoShove(Gear, 1, kick); |
|
616 |
for i:= 15 + kick div 10 downto 0 do |
|
617 |
begin |
|
618 |
particle := AddVisualGear(hwRound(Gear^.X) + Random(25), hwRound(Gear^.Y) + Random(25), vgtDust); |
|
619 |
if particle <> nil then particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480) |
|
620 |
end; |
|
621 |
DeleteGear(Gear); |
|
622 |
exit |
|
623 |
end; |
|
624 |
if ((GameTicks and $1F) = 0) and (Random(3) = 0) then |
|
625 |
begin |
|
4582 | 626 |
particle:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust); |
4578 | 627 |
if particle <> nil then particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480) |
628 |
end |
|
629 |
end; |
|
630 |
||
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5298
diff
changeset
|
631 |
//////////////////////////////////////////////////////////////////////////////// |
4611 | 632 |
procedure doStepSnowflake(Gear: PGear); |
5052 | 633 |
var xx, yy, px, py: LongInt; |
5025
ac1691d35cf2
Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents:
5024
diff
changeset
|
634 |
move, draw, allpx, gun: Boolean; |
4611 | 635 |
s: PSDL_Surface; |
636 |
p: PLongwordArray; |
|
5693 | 637 |
lf: LongWord; |
4611 | 638 |
begin |
5695 | 639 |
inc(Gear^.Pos); |
5025
ac1691d35cf2
Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents:
5024
diff
changeset
|
640 |
gun:= (Gear^.State and gstTmpFlag) <> 0; |
5024 | 641 |
move:= false; |
642 |
draw:= false; |
|
5025
ac1691d35cf2
Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents:
5024
diff
changeset
|
643 |
if gun then |
5024 | 644 |
begin |
5461 | 645 |
Gear^.State:= Gear^.State and not gstInvisible; |
5024 | 646 |
doStepFallingGear(Gear); |
647 |
CheckCollision(Gear); |
|
648 |
if ((Gear^.State and gstCollision) <> 0) or ((Gear^.State and gstMoving) = 0) then draw:= true; |
|
649 |
xx:= hwRound(Gear^.X); |
|
650 |
yy:= hwRound(Gear^.Y); |
|
651 |
end |
|
652 |
else if GameTicks and $7 = 0 then |
|
4611 | 653 |
begin |
654 |
with Gear^ do |
|
655 |
begin |
|
5348
0bc81de36e08
Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents:
5342
diff
changeset
|
656 |
State:= State and not gstInvisible; |
5355 | 657 |
X:= X + cWindSpeed * 3200 + dX; |
4611 | 658 |
Y:= Y + dY + cGravity * vobFallSpeed * 8; // using same value as flakes to try and get similar results |
659 |
xx:= hwRound(X); |
|
660 |
yy:= hwRound(Y); |
|
661 |
if vobVelocity <> 0 then |
|
662 |
begin |
|
4621 | 663 |
DirAngle := DirAngle + (Angle / 1250000000); |
4611 | 664 |
if DirAngle < 0 then DirAngle := DirAngle + 360 |
665 |
else if 360 < DirAngle then DirAngle := DirAngle - 360; |
|
666 |
end; |
|
667 |
||
668 |
inc(Health, 8); |
|
5186 | 669 |
if longword(Health) > vobFrameTicks then |
4611 | 670 |
begin |
671 |
dec(Health, vobFrameTicks); |
|
672 |
inc(Timer); |
|
673 |
if Timer = vobFramesCount then Timer:= 0 |
|
674 |
end; |
|
675 |
// move back to cloud layer |
|
676 |
if yy > cWaterLine then move:= true |
|
5340
6963e37f2dd2
- Allow snow to drop a bit outside the map, where it already is allowed to spawn
unc0rr
parents:
5336
diff
changeset
|
677 |
else if ((yy and LAND_HEIGHT_MASK) <> 0) or (xx > LAND_WIDTH + 512) or (xx < -512) then move:=true |
4791 | 678 |
// Solid pixel encountered |
5342 | 679 |
else if ((xx and LAND_WIDTH_MASK) = 0) and (Land[yy, xx] <> 0) then |
4611 | 680 |
begin |
5693 | 681 |
lf:= Land[yy, xx] and (lfObject or lfBasic); |
4791 | 682 |
// If there's room below keep falling |
683 |
if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (Land[yy-1, xx] = 0) then |
|
684 |
begin |
|
685 |
X:= X - cWindSpeed * 1600 - dX; |
|
686 |
end |
|
687 |
// If there's room below, on the sides, fill the gaps |
|
688 |
else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(1*hwSign(cWindSpeed)))] = 0) then |
|
689 |
begin |
|
690 |
X:= X - _0_8 * hwSign(cWindSpeed); |
|
691 |
Y:= Y - dY - cGravity * vobFallSpeed * 8; |
|
692 |
end |
|
693 |
else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(2*hwSign(cWindSpeed)))] = 0) then |
|
694 |
begin |
|
695 |
X:= X - _0_8 * 2 * hwSign(cWindSpeed); |
|
696 |
Y:= Y - dY - cGravity * vobFallSpeed * 8; |
|
697 |
end |
|
698 |
else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(1*hwSign(cWindSpeed)))] = 0) then |
|
699 |
begin |
|
700 |
X:= X + _0_8 * hwSign(cWindSpeed); |
|
701 |
Y:= Y - dY - cGravity * vobFallSpeed * 8; |
|
702 |
end |
|
703 |
else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(2*hwSign(cWindSpeed)))] = 0) then |
|
704 |
begin |
|
705 |
X:= X + _0_8 * 2 * hwSign(cWindSpeed); |
|
706 |
Y:= Y - dY - cGravity * vobFallSpeed * 8; |
|
707 |
end |
|
4805
01332828b568
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents:
4803
diff
changeset
|
708 |
// if there's an hog/object below do nothing |
01332828b568
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents:
4803
diff
changeset
|
709 |
else if ((((yy+1) and LAND_HEIGHT_MASK) = 0) and ((Land[yy+1, xx] and $FF) <> 0)) |
01332828b568
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents:
4803
diff
changeset
|
710 |
then move:=true |
5024 | 711 |
else draw:= true |
712 |
end |
|
713 |
end |
|
714 |
end; |
|
715 |
if draw then |
|
716 |
with Gear^ do |
|
717 |
begin |
|
718 |
// we've collided with land. draw some stuff and get back into the clouds |
|
719 |
move:= true; |
|
5695 | 720 |
if (Pos > 20) and ((CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtRope)) then |
5024 | 721 |
begin |
722 |
////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS //////////////////////////////////// |
|
5025
ac1691d35cf2
Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents:
5024
diff
changeset
|
723 |
if not gun then |
5024 | 724 |
begin |
725 |
dec(yy,3); |
|
726 |
dec(xx,1) |
|
727 |
end; |
|
728 |
s:= SpritesData[sprSnow].Surface; |
|
729 |
p:= s^.pixels; |
|
730 |
allpx:= true; |
|
731 |
for py:= 0 to Pred(s^.h) do |
|
732 |
begin |
|
733 |
for px:= 0 to Pred(s^.w) do |
|
734 |
if ((((yy + py) and LAND_HEIGHT_MASK) = 0) and (((xx + px) and LAND_WIDTH_MASK) = 0)) and ((Land[yy + py, xx + px] and $FF) = 0) then |
|
735 |
begin |
|
5025
ac1691d35cf2
Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents:
5024
diff
changeset
|
736 |
if gun then |
ac1691d35cf2
Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents:
5024
diff
changeset
|
737 |
begin |
ac1691d35cf2
Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents:
5024
diff
changeset
|
738 |
// try to avoid speckles. might need disabling |
ac1691d35cf2
Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents:
5024
diff
changeset
|
739 |
LandDirty[yy div 32, xx div 32]:= 1; |
5693 | 740 |
Land[yy + py, xx + px]:= (Land[yy + py, xx + px] or lfDamaged or lfObject) and not lfBasic; |
741 |
end |
|
742 |
else if Land[yy + py, xx + px] and $FF00 = 0 then Land[yy + py, xx + px]:= lf; |
|
5024 | 743 |
if (cReducedQuality and rqBlurryLand) = 0 then |
744 |
begin |
|
5025
ac1691d35cf2
Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents:
5024
diff
changeset
|
745 |
if gun then |
5041 | 746 |
LandPixels[yy + py, xx + px]:= (cExplosionBorderColor and not AMask) or (p^[px] and AMask) |
5024 | 747 |
else LandPixels[yy + py, xx + px]:= addBgColor(LandPixels[yy + py, xx + px], p^[px]); |
748 |
end |
|
749 |
else |
|
750 |
begin |
|
5025
ac1691d35cf2
Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents:
5024
diff
changeset
|
751 |
if gun then |
5041 | 752 |
LandPixels[(yy + py) div 2, (xx + px) div 2]:= (cExplosionBorderColor and not AMask) or (p^[px] and AMask) |
5024 | 753 |
else LandPixels[(yy + py) div 2, (xx + px) div 2]:= addBgColor(LandPixels[(yy + py) div 2, (xx + px) div 2], p^[px]); |
754 |
end; |
|
755 |
end |
|
756 |
else allpx:= false; |
|
757 |
p:= @(p^[s^.pitch shr 2]) |
|
758 |
end; |
|
759 |
||
760 |
||
761 |
Land[py, px+1]:= lfBasic; |
|
762 |
||
763 |
if allpx then UpdateLandTexture(xx, Pred(s^.h), yy, Pred(s^.w)) |
|
4791 | 764 |
else |
4611 | 765 |
begin |
5024 | 766 |
UpdateLandTexture( |
767 |
max(0, min(LAND_WIDTH, xx)), |
|
768 |
min(LAND_WIDTH - xx, Pred(s^.w)), |
|
769 |
max(0, min(LAND_WIDTH, yy)), |
|
770 |
min(LAND_HEIGHT - yy, Pred(s^.h)) |
|
771 |
); |
|
4791 | 772 |
end; |
5024 | 773 |
////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS //////////////////////////////////// |
4611 | 774 |
end |
5024 | 775 |
end; |
776 |
||
777 |
if move then |
|
778 |
begin |
|
5025
ac1691d35cf2
Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents:
5024
diff
changeset
|
779 |
if gun then |
5024 | 780 |
begin |
781 |
DeleteGear(Gear); |
|
782 |
exit |
|
783 |
end; |
|
5695 | 784 |
Gear^.Pos:= 0; |
5024 | 785 |
Gear^.X:= int2hwFloat(GetRandom(LAND_WIDTH+1024)-512); |
5413 | 786 |
Gear^.Y:= int2hwFloat(750+(GetRandom(50)-25)); |
787 |
Gear^.State:= Gear^.State or gstInvisible; |
|
4611 | 788 |
end |
789 |
end; |
|
790 |
||
4578 | 791 |
//////////////////////////////////////////////////////////////////////////////// |
4 | 792 |
procedure doStepGrave(Gear: PGear); |
793 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
794 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
795 |
if Gear^.dY.isNegative then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
796 |
if TestCollisionY(Gear, -1) then Gear^.dY := _0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
797 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
798 |
if not Gear^.dY.isNegative then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
799 |
if TestCollisionY(Gear, 1) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
800 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
801 |
Gear^.dY := - Gear^.dY * Gear^.Elasticity; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
802 |
if Gear^.dY > - _1div1024 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
803 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
804 |
Gear^.Active := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
805 |
exit |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
806 |
end |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
807 |
else if Gear^.dY < - _0_03 then PlaySound(Gear^.ImpactSound) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
808 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
809 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
810 |
Gear^.Y := Gear^.Y + Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
811 |
CheckGearDrowning(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
812 |
Gear^.dY := Gear^.dY + cGravity |
4 | 813 |
end; |
814 |
||
815 |
//////////////////////////////////////////////////////////////////////////////// |
|
3080 | 816 |
procedure doStepBeeWork(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
817 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
818 |
t: hwFloat; |
5748
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
819 |
gX,gY,i: LongInt; |
3139 | 820 |
nuw: boolean; |
5748
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
821 |
flower: PVisualGear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
822 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
823 |
const uw: boolean = false; |
4 | 824 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
825 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
826 |
gX := hwRound(Gear^.X); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
827 |
gY := hwRound(Gear^.Y); |
3591 | 828 |
nuw := (cWaterLine < gy + Gear^.Radius); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
829 |
if nuw and not uw then |
3139 | 830 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
831 |
AddVisualGear(gX, cWaterLine, vgtSplash); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
832 |
AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
833 |
AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
834 |
AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
835 |
AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
836 |
StopSound(Gear^.SoundChannel); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
837 |
Gear^.SoundChannel := LoopSound(sndBeeWater); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
838 |
uw := nuw |
3139 | 839 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
840 |
else if not nuw and uw then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
841 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
842 |
AddVisualGear(gX, cWaterLine, vgtSplash); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
843 |
StopSound(Gear^.SoundChannel); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
844 |
Gear^.SoundChannel := LoopSound(sndBee); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
845 |
uw := nuw |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
846 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
847 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
848 |
|
3591 | 849 |
if (GameTicks and $F) = 0 then |
850 |
begin |
|
851 |
if (GameTicks and $30) = 0 then |
|
852 |
AddVisualGear(gX, gY, vgtBeeTrace); |
|
5612
2638dec1b323
This really should have been a TPoint for consistency
nemo
parents:
5606
diff
changeset
|
853 |
Gear^.dX := Gear^.Elasticity * (Gear^.dX + _0_000064 * (Gear^.Target.X - gX)); |
2638dec1b323
This really should have been a TPoint for consistency
nemo
parents:
5606
diff
changeset
|
854 |
Gear^.dY := Gear^.Elasticity * (Gear^.dY + _0_000064 * (Gear^.Target.Y - gY)); |
3591 | 855 |
// make sure new speed isn't higher than original one (which we stored in Friction variable) |
856 |
t := Gear^.Friction / Distance(Gear^.dX, Gear^.dY); |
|
857 |
Gear^.dX := Gear^.dX * t; |
|
858 |
Gear^.dY := Gear^.dY * t; |
|
859 |
end; |
|
860 |
||
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
861 |
Gear^.X := Gear^.X + Gear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
862 |
Gear^.Y := Gear^.Y + Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
863 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
864 |
CheckCollision(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
865 |
dec(Gear^.Timer); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
866 |
if ((Gear^.State and gstCollision) <> 0) or (Gear^.Timer = 0) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
867 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
868 |
StopSound(Gear^.SoundChannel); |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
869 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound); |
5748
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
870 |
for i:= 0 to 31 do |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
871 |
begin |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
872 |
flower:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot); |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
873 |
if flower <> nil then |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
874 |
with flower^ do |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
875 |
begin |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
876 |
Scale:= 0.75; |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
877 |
dx:= 0.001 * (random(200)); |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
878 |
dy:= 0.001 * (random(200)); |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
879 |
if random(2) = 0 then dx := -dx; |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
880 |
if random(2) = 0 then dy := -dy; |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
881 |
FrameTicks:= random(250) + 250; |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
882 |
State:= ord(sprTargetBee); |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
883 |
end; |
70d7f8e40f53
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents:
5738
diff
changeset
|
884 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
885 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
886 |
end; |
4 | 887 |
end; |
888 |
||
3080 | 889 |
procedure doStepBee(Gear: PGear); |
4 | 890 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
891 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
892 |
Gear^.X := Gear^.X + Gear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
893 |
Gear^.Y := Gear^.Y + Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
894 |
Gear^.dY := Gear^.dY + cGravity; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
895 |
CheckCollision(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
896 |
if (Gear^.State and gstCollision) <> 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
897 |
begin |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
898 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
899 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
900 |
exit |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
901 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
902 |
dec(Gear^.Timer); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
903 |
if Gear^.Timer = 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
904 |
begin |
4365 | 905 |
Gear^.Hedgehog^.Gear^.Message:= Gear^.Hedgehog^.Gear^.Message and not gmAttack; |
906 |
Gear^.Hedgehog^.Gear^.State:= Gear^.Hedgehog^.Gear^.State and not gstAttacking; |
|
4135
5be798ecafdc
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
nemo
parents:
4104
diff
changeset
|
907 |
AttackBar:= 0; |
5be798ecafdc
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
nemo
parents:
4104
diff
changeset
|
908 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
909 |
Gear^.SoundChannel := LoopSound(sndBee); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
910 |
Gear^.Timer := 5000; |
3591 | 911 |
// save initial speed in otherwise unused Friction variable |
912 |
Gear^.Friction := Distance(Gear^.dX, Gear^.dY); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
913 |
Gear^.doStep := @doStepBeeWork |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
914 |
end; |
4 | 915 |
end; |
916 |
||
917 |
//////////////////////////////////////////////////////////////////////////////// |
|
876 | 918 |
procedure doStepShotIdle(Gear: PGear); |
919 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
920 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
921 |
inc(Gear^.Timer); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
922 |
if Gear^.Timer > 75 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
923 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
924 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
925 |
AfterAttack |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
926 |
end |
876 | 927 |
end; |
928 |
||
4 | 929 |
procedure doStepShotgunShot(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
930 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
931 |
i: LongWord; |
2828 | 932 |
shell: PVisualGear; |
4 | 933 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
934 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
935 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
936 |
if ((Gear^.State and gstAnimation) = 0) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
937 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
938 |
dec(Gear^.Timer); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
939 |
if Gear^.Timer = 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
940 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
941 |
PlaySound(sndShotgunFire); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
942 |
shell := AddVisualGear(hwRound(Gear^.x), hwRound(Gear^.y), vgtShell); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
943 |
if shell <> nil then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
944 |
begin |
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3591
diff
changeset
|
945 |
shell^.dX := gear^.dX.QWordValue / -17179869184; |
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3591
diff
changeset
|
946 |
shell^.dY := gear^.dY.QWordValue / -17179869184; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
947 |
shell^.Frame := 0 |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
948 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
949 |
Gear^.State := Gear^.State or gstAnimation |
2858 | 950 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
951 |
exit |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
952 |
end |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
953 |
else inc(Gear^.Timer); |
876 | 954 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
955 |
i := 200; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
956 |
repeat |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
957 |
Gear^.X := Gear^.X + Gear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
958 |
Gear^.Y := Gear^.Y + Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
959 |
CheckCollision(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
960 |
if (Gear^.State and gstCollision) <> 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
961 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
962 |
Gear^.X := Gear^.X + Gear^.dX * 8; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
963 |
Gear^.Y := Gear^.Y + Gear^.dY * 8; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
964 |
ShotgunShot(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
965 |
Gear^.doStep := @doStepShotIdle; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
966 |
exit |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
967 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
968 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
969 |
CheckGearDrowning(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
970 |
if (Gear^.State and gstDrowning) <> 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
971 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
972 |
Gear^.doStep := @doStepShotIdle; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
973 |
exit |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
974 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
975 |
dec(i) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
976 |
until i = 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
977 |
if (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0) or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
978 |
then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
979 |
Gear^.doStep := @doStepShotIdle |
4 | 980 |
end; |
981 |
||
982 |
//////////////////////////////////////////////////////////////////////////////// |
|
5841 | 983 |
procedure spawnBulletTrail(Bullet: PGear); |
984 |
var oX, oY: hwFloat; |
|
985 |
VGear: PVisualGear; |
|
986 |
begin |
|
987 |
if Bullet^.PortalCounter = 0 then |
|
988 |
begin |
|
989 |
ox:= CurrentHedgehog^.Gear^.X + Int2hwFloat(GetLaunchX(CurrentHedgehog^.CurAmmoType, hwSign(CurrentHedgehog^.Gear^.dX), CurrentHedgehog^.Gear^.Angle)); |
|
990 |
oy:= CurrentHedgehog^.Gear^.Y + Int2hwFloat(GetLaunchY(CurrentHedgehog^.CurAmmoType, CurrentHedgehog^.Gear^.Angle)); |
|
991 |
end |
|
992 |
else |
|
993 |
begin |
|
994 |
ox:= Bullet^.Elasticity; |
|
995 |
oy:= Bullet^.Friction; |
|
996 |
end; |
|
997 |
||
998 |
// Bullet trail |
|
999 |
VGear := AddVisualGear(hwRound(ox), hwRound(oy), vgtLineTrail); |
|
1000 |
if VGear <> nil then |
|
1001 |
begin |
|
1002 |
VGear^.X:= hwFloat2Float(ox); |
|
1003 |
VGear^.Y:= hwFloat2Float(oy); |
|
1004 |
VGear^.dX:= hwFloat2Float(Bullet^.X); |
|
1005 |
VGear^.dY:= hwFloat2Float(Bullet^.Y); |
|
1006 |
||
1007 |
// reached edge of land. assume infinite beam. Extend it way out past camera |
|
1008 |
if (hwRound(Bullet^.X) and LAND_WIDTH_MASK <> 0) |
|
1009 |
or (hwRound(Bullet^.Y) and LAND_HEIGHT_MASK <> 0) then |
|
1010 |
// only extend if not under water |
|
1011 |
if hwRound(Bullet^.Y) < cWaterLine then |
|
1012 |
begin |
|
1013 |
VGear^.dX := VGear^.dX + LAND_WIDTH * (VGear^.dX - VGear^.X); |
|
1014 |
VGear^.dY := VGear^.dY + LAND_WIDTH * (VGear^.dY - VGear^.Y); |
|
1015 |
end; |
|
1016 |
||
1017 |
VGear^.Timer := 200; |
|
1018 |
end; |
|
1019 |
end; |
|
1020 |
||
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
1021 |
procedure doStepBulletWork(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1022 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1023 |
i, x, y: LongWord; |
351 | 1024 |
oX, oY: hwFloat; |
4327 | 1025 |
VGear: PVisualGear; |
38 | 1026 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1027 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1028 |
inc(Gear^.Timer); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1029 |
i := 80; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1030 |
oX := Gear^.X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1031 |
oY := Gear^.Y; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1032 |
repeat |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1033 |
Gear^.X := Gear^.X + Gear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1034 |
Gear^.Y := Gear^.Y + Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1035 |
x := hwRound(Gear^.X); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1036 |
y := hwRound(Gear^.Y); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1037 |
if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1038 |
and (Land[y, x] <> 0) then inc(Gear^.Damage); |
5841 | 1039 |
// let's interrupt before a collision to give portals a chance to catch the bullet |
1040 |
if (Gear^.Damage = 1) and (Gear^.Tag = 0) and (Land[y, x] > 255) then |
|
1041 |
begin |
|
1042 |
Gear^.Tag := 1; |
|
1043 |
Gear^.Damage := 0; |
|
1044 |
Gear^.X := Gear^.X - Gear^.dX; |
|
1045 |
Gear^.Y := Gear^.Y - Gear^.dY; |
|
1046 |
CheckGearDrowning(Gear); |
|
1047 |
break; |
|
1048 |
end |
|
1049 |
else |
|
1050 |
Gear^.Tag := 0; |
|
1051 |
||
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1052 |
if Gear^.Damage > 5 then |
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3821
diff
changeset
|
1053 |
if Gear^.AmmoType = amDEagle then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1054 |
AmmoShove(Gear, 7, 20) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1055 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1056 |
AmmoShove(Gear, Gear^.Timer, 20); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1057 |
CheckGearDrowning(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1058 |
dec(i) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1059 |
until (i = 0) or (Gear^.Damage > Gear^.Health) or ((Gear^.State and gstDrowning) <> 0); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1060 |
if Gear^.Damage > 0 then |
2994
7ae3067546f2
Palewolf adds bubbles and splashes when firing bullets into the water
nemo
parents:
2989
diff
changeset
|
1061 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1062 |
DrawTunnel(oX, oY, Gear^.dX, Gear^.dY, 82 - i, 1); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1063 |
dec(Gear^.Health, Gear^.Damage); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1064 |
Gear^.Damage := 0 |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1065 |
end; |
4792
68f9b331014a
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents:
4791
diff
changeset
|
1066 |
if ((Gear^.State and gstDrowning) <> 0) and (Gear^.Damage < Gear^.Health) and ((not SuddenDeathDmg and (cWaterOpacity < $FF)) or (SuddenDeathDmg and (cSDWaterOpacity < $FF))) then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1067 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1068 |
for i:=(Gear^.Health - Gear^.Damage) * 4 downto 0 do |
2994
7ae3067546f2
Palewolf adds bubbles and splashes when firing bullets into the water
nemo
parents:
2989
diff
changeset
|
1069 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1070 |
if Random(6) = 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1071 |
AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1072 |
Gear^.X := Gear^.X + Gear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1073 |
Gear^.Y := Gear^.Y + Gear^.dY; |
2994
7ae3067546f2
Palewolf adds bubbles and splashes when firing bullets into the water
nemo
parents:
2989
diff
changeset
|
1074 |
end; |
7ae3067546f2
Palewolf adds bubbles and splashes when firing bullets into the water
nemo
parents:
2989
diff
changeset
|
1075 |
end; |
1760 | 1076 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1077 |
if (Gear^.Health <= 0) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1078 |
or (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1079 |
or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then |
2031
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
1080 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1081 |
if (Gear^.Kind = gtSniperRifleShot) and ((GameFlags and gfLaserSight) = 0) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1082 |
cLaserSighting := false; |
3836
833c0f32e326
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents:
3821
diff
changeset
|
1083 |
if (Ammoz[Gear^.AmmoType].Ammo.NumPerTurn <= CurrentHedgehog^.MultiShootAttacks) and |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1084 |
((GameFlags and gfArtillery) = 0) then cArtillery := false; |
4279 | 1085 |
|
4327 | 1086 |
// Bullet Hit |
1087 |
if (hwRound(Gear^.X) and LAND_WIDTH_MASK = 0) |
|
1088 |
and (hwRound(Gear^.Y) and LAND_HEIGHT_MASK = 0) then |
|
1089 |
begin |
|
1090 |
VGear := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBulletHit); |
|
1091 |
if VGear <> nil then |
|
1092 |
begin |
|
1093 |
VGear^.Angle := DxDy2Angle(-Gear^.dX, Gear^.dY); |
|
1094 |
end; |
|
1095 |
end; |
|
5076
b3bb27f4ba6b
workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
nemo
parents:
5067
diff
changeset
|
1096 |
|
5841 | 1097 |
spawnBulletTrail(Gear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1098 |
Gear^.doStep := @doStepShotIdle |
2031
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
1099 |
end; |
37 | 1100 |
end; |
1101 |
||
559 | 1102 |
procedure doStepDEagleShot(Gear: PGear); |
1103 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1104 |
PlaySound(sndGun); |
5218 | 1105 |
// add 2 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths |
5221 | 1106 |
Gear^.X := Gear^.X + Gear^.dX * 2; |
1107 |
Gear^.Y := Gear^.Y + Gear^.dY * 2; |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1108 |
Gear^.doStep := @doStepBulletWork |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
1109 |
end; |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
1110 |
|
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
1111 |
procedure doStepSniperRifleShot(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1112 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1113 |
HHGear: PGear; |
2828 | 1114 |
shell: PVisualGear; |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
1115 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1116 |
cArtillery := true; |
4365 | 1117 |
HHGear := Gear^.Hedgehog^.Gear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1118 |
HHGear^.State := HHGear^.State or gstNotKickable; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1119 |
HedgehogChAngle(HHGear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1120 |
if not cLaserSighting then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1121 |
// game does not have default laser sight. turn it on and give them a chance to aim |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
1122 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1123 |
cLaserSighting := true; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1124 |
HHGear^.Message := 0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1125 |
if (HHGear^.Angle - 32 >= 0) then dec(HHGear^.Angle,32) |
2031
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
1126 |
end; |
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
1127 |
|
3894 | 1128 |
if (HHGear^.Message and gmAttack) <> 0 then |
2031
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
1129 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1130 |
shell := AddVisualGear(hwRound(Gear^.x), hwRound(Gear^.y), vgtShell); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1131 |
if shell <> nil then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1132 |
begin |
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3591
diff
changeset
|
1133 |
shell^.dX := gear^.dX.QWordValue / -8589934592; |
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3591
diff
changeset
|
1134 |
shell^.dY := gear^.dY.QWordValue / -8589934592; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1135 |
shell^.Frame := 1 |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1136 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1137 |
Gear^.State := Gear^.State or gstAnimation; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1138 |
Gear^.dX := SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _0_5; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1139 |
Gear^.dY := -AngleCos(HHGear^.Angle) * _0_5; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1140 |
PlaySound(sndGun); |
4708
aa1da6339eb3
add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
nemo
parents:
4691
diff
changeset
|
1141 |
// add an initial step to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths |
aa1da6339eb3
add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
nemo
parents:
4691
diff
changeset
|
1142 |
Gear^.X := Gear^.X + Gear^.dX; |
aa1da6339eb3
add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
nemo
parents:
4691
diff
changeset
|
1143 |
Gear^.Y := Gear^.Y + Gear^.dY; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1144 |
Gear^.doStep := @doStepBulletWork; |
2024
2985f3bd18b7
Disable long jump in artillery mode, make snipre rifle single shot
nemo
parents:
2023
diff
changeset
|
1145 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1146 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1147 |
if (GameTicks mod 32) = 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1148 |
if (GameTicks mod 4096) < 2048 then |
2052 | 1149 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1150 |
if (HHGear^.Angle + 1 <= cMaxAngle) then inc(HHGear^.Angle) |
2052 | 1151 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1152 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1153 |
if (HHGear^.Angle - 1 >= 0) then dec(HHGear^.Angle); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1154 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1155 |
if (TurnTimeLeft > 0) then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1156 |
dec(TurnTimeLeft) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1157 |
else |
2058 | 1158 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1159 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1160 |
AfterAttack |
2058 | 1161 |
end; |
559 | 1162 |
end; |
1163 |
||
37 | 1164 |
//////////////////////////////////////////////////////////////////////////////// |
4 | 1165 |
procedure doStepActionTimer(Gear: PGear); |
1166 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1167 |
dec(Gear^.Timer); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1168 |
case Gear^.Kind of |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1169 |
gtATStartGame: |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1170 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1171 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1172 |
if Gear^.Timer = 0 then |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1173 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1174 |
AddCaption(trmsg[sidStartFight], cWhiteColor, capgrpGameState); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1175 |
end |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1176 |
end; |
5368
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1177 |
gtATFinishGame: |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1178 |
begin |
5368
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1179 |
AllInactive := false; |
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1180 |
if Gear^.Timer = 1000 then |
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1181 |
begin |
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1182 |
ScreenFade := sfToBlack; |
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1183 |
ScreenFadeValue := 0; |
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1184 |
ScreenFadeSpeed := 1; |
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1185 |
end; |
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1186 |
if Gear^.Timer = 0 then |
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1187 |
begin |
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1188 |
SendIPC('N'); |
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1189 |
SendIPC('q'); |
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1190 |
GameState := gsExit |
a66d5141a3ba
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents:
5366
diff
changeset
|
1191 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1192 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1193 |
end; |
351 | 1194 |
if Gear^.Timer = 0 then DeleteGear(Gear) |
4 | 1195 |
end; |
1196 |
||
1197 |
//////////////////////////////////////////////////////////////////////////////// |
|
1198 |
procedure doStepPickHammerWork(Gear: PGear); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1199 |
var |
4578 | 1200 |
i, ei, x, y: LongInt; |
4 | 1201 |
HHGear: PGear; |
1202 |
begin |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1203 |
AllInactive := false; |
4365 | 1204 |
HHGear := Gear^.Hedgehog^.Gear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1205 |
dec(Gear^.Timer); |
5774
8512b9758f67
make pickhammer and blowtorch burn time for infinite attack mode
nemo
parents:
5750
diff
changeset
|
1206 |
if ((GameFlags and gfInfAttack) <> 0) and (TurnTimeLeft > 0) then dec(TurnTimeLeft); |
5786 | 1207 |
if (TurnTimeLeft = 0) or (Gear^.Timer = 0)or((Gear^.Message and gmDestroy) <> 0)or((HHGear^.State and gstHHDriven) = |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1208 |
0) then |
4578 | 1209 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1210 |
StopSound(Gear^.SoundChannel); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1211 |
DeleteGear(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1212 |
AfterAttack; |
3954
ae3583ad6ea9
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents:
3953
diff
changeset
|
1213 |
doStepHedgehogMoving(HHGear); // for gfInfAttack |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1214 |
exit |
4578 | 1215 |
end; |
1216 |
||
1217 |
x:= hwRound(Gear^.X); |
|
1218 |
y:= hwRound(Gear^.Y); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1219 |
if (Gear^.Timer mod 33) = 0 then |
4578 | 1220 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1221 |
HHGear^.State := HHGear^.State or gstNoDamage; |
4837
2ea0a152c319
Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents:
4824
diff
changeset
|
1222 |
doMakeExplosion(x, y + 7, 6, Gear^.Hedgehog, EXPLDontDraw); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1223 |
HHGear^.State := HHGear^.State and not gstNoDamage |
4578 | 1224 |
end; |
422 | 1225 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1226 |
if (Gear^.Timer mod 47) = 0 then |
4578 | 1227 |
begin |
1228 |
// ok. this was an attempt to turn off dust if not actually drilling land. I have no idea why it isn't working as expected |
|
4691 | 1229 |
if (( (y + 12) and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y + 12, x] > 255) then |
4578 | 1230 |
for i:= 0 to 1 do |
1231 |
AddVisualGear(x - 5 + Random(10), y + 12, vgtDust); |
|
1232 |
||
1233 |
i := x - Gear^.Radius - LongInt(GetRandom(2)); |
|
1234 |
ei := x + Gear^.Radius + LongInt(GetRandom(2)); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1235 |
while i <= ei do |
4578 | 1236 |
begin |
1237 |
DrawExplosion(i, y + 3, 3); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1238 |
inc(i, 1) |
4578 | 1239 |
end; |
2331
e4941a7986d6
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents:
2329
diff
changeset
|
1240 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1241 |
if CheckLandValue(hwRound(Gear^.X + Gear^.dX + SignAs(_6,Gear^.dX)), hwRound(Gear^.Y + _1_9) |
3519 | 1242 |
, lfIndestructible) then |
4578 | 1243 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1244 |
Gear^.X := Gear^.X + Gear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1245 |
Gear^.Y := Gear^.Y + _1_9; |
4578 | 1246 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1247 |
SetAllHHToActive; |
4578 | 1248 |
end; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1249 |
if TestCollisionYwithGear(Gear, 1) then |
4578 | 1250 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1251 |
Gear^.dY := _0; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1252 |
SetLittle(HHGear^.dX); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1253 |
HHGear^.dY := _0; |
4578 | 1254 |
end |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1255 |
else |
4578 | 1256 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1257 |
Gear^.dY := Gear^.dY + cGravity; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1258 |
Gear^.Y := Gear^.Y + Gear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1259 |
if hwRound(Gear^.Y) > cWaterLine then Gear^.Timer := 1 |
4578 | 1260 |
end; |
4 | 1261 |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1262 |
Gear^.X := Gear^.X + HHGear^.dX; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1263 |
HHGear^.X := Gear^.X; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1264 |
HHGear^.Y := Gear^.Y - int2hwFloat(cHHRadius); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1265 |
|
3894 | 1266 |
if (Gear^.Message and gmAttack) <> 0 then |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1267 |
if (Gear^.State and gsttmpFlag) <> 0 then Gear^.Timer := 1 |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1268 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1269 |
else |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1270 |
if (Gear^.State and gsttmpFlag) = 0 then Gear^.State := Gear^.State or gsttmpFlag; |
3894 | 1271 |
if ((Gear^.Message and gmLeft) <> 0) then Gear^.dX := - _0_3 |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1272 |
else |
3894 | 1273 |
if ((Gear^.Message and gmRight) <> 0) then Gear^.dX := _0_3 |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1274 |
else Gear^.dX := _0; |
4 | 1275 |
end; |
1276 |
||
1277 |
procedure doStepPickHammer(Gear: PGear); |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1278 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1279 |
i, y: LongInt; |
4 | 1280 |
ar: TRangeArray; |
911
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset
|
1281 |
HHGear: PGear; |
4 | 1282 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1283 |
i := 0; |
4365 | 1284 |
HHGear := Gear^.Hedgehog^.Gear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1285 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1286 |
y := hwRound(Gear^.Y) - cHHRadius * 2; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1287 |
while y < hwRound(Gear^.Y) do |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1288 |
begin |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1289 |
ar[i].Left := hwRound(Gear^.X) - Gear^.Radius - LongInt(GetRandom(2)); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1290 |
ar[i].Right := hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2)); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1291 |
inc(y, 2); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1292 |
inc(i) |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1293 |
end; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1294 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1295 |
DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y) - cHHRadius * 2, 2, Pred(i)); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1296 |
Gear^.dY := HHGear^.dY; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1297 |
DeleteCI(HHGear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1298 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1299 |
Gear^.SoundChannel := LoopSound(sndPickhammer); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1300 |
doStepPickHammerWork(Gear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1301 |
Gear^.doStep := @doStepPickHammerWork |
4 | 1302 |
end; |
1303 |
||
1304 |
//////////////////////////////////////////////////////////////////////////////// |
|
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1305 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1306 |
BTPrevAngle, BTSteps: LongInt; |
302 | 1307 |
|
303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset
|
1308 |
procedure doStepBlowTorchWork(Gear: PGear); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1309 |
var |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1310 |
HHGear: PGear; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1311 |
b: boolean; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2944
diff
changeset
|
1312 |
prevX: LongInt; |
302 | 1313 |
begin |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1314 |
AllInactive := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1315 |
dec(Gear^.Timer); |
5774
8512b9758f67
make pickhammer and blowtorch burn time for infinite attack mode
nemo
parents:
5750
diff
changeset
|
1316 |
if ((GameFlags and gfInfAttack) <> 0) and (TurnTimeLeft > 0) then dec(TurnTimeLeft); |
8512b9758f67
make pickhammer and blowtorch burn time for infinite attack mode
nemo
parents:
5750
diff
changeset
|
1317 |
|
4365 | 1318 |
HHGear := Gear^.Hedgehog^.Gear; |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1319 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1320 |
HedgehogChAngle(HHGear); |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1321 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1322 |
b := false; |
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1323 |
|
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1324 |
if abs(LongInt(HHGear^.Angle) - BTPrevAngle) > 7 then |
5706 | 1325 |
begin |
5722
3b7f2bfc8632
Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
unc0rr
parents:
5716
diff
changeset
|
1326 |
Gear^.dX := SignAs(AngleSin(HHGear^.Angle) * _0_5, Gear^.dX); |
3454
a9bef74bd6e0
Code restlyling: experimental restyling of one module
mbait
parents:
3440
diff
changeset
|
1327 |
Gear^.dY := AngleCos(HHGear^.Angle) * ( - _0_5); |