hedgewars/GSHandlers.inc
author nemo
Fri, 03 May 2013 21:36:01 -0400
changeset 8952 a6ee1e7310fb
parent 8945 145bf64a9579
child 8958 3818b38d72c0
permissions -rw-r--r--
trying to make AI aware of mine/explosive break point. also remove redundant test.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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(*
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 * This file contains the step handlers for gears.
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 *
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 * Important: Since gears change the course of the game, calculations that
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 *            lead to different results for different clients/players/machines
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 *            should NOT occur!
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 *            Use safe functions and data types! (e.g. GetRandom() and hwFloat)
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 *)
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procedure doStepPerPixel(Gear: PGear; step: TGearStepProcedure; onlyCheckIfChanged: boolean);
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var
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    dX, dY, sX, sY: hwFloat;
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    i, steps: LongWord;
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    caller: TGearStepProcedure;
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begin
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    dX:= Gear^.dX;
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    dY:= Gear^.dY;
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    steps:= max(abs(hwRound(Gear^.X+dX)-hwRound(Gear^.X)), abs(hwRound(Gear^.Y+dY)-hwRound(Gear^.Y)));
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    // Gear is still on the same Pixel it was before
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    if steps < 1 then
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        begin
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        if onlyCheckIfChanged then
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            begin
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            Gear^.X := Gear^.X + dX;
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            Gear^.Y := Gear^.Y + dY;
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            EXIT;
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            end
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        else
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            steps := 1;
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        end;
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    if steps > 1 then
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        begin
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        sX:= dX / steps;
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        sY:= dY / steps;
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        end
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    else
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        begin
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        sX:= dX;
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        sY:= dY;
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        end;
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    caller:= Gear^.doStep;
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    for i:= 1 to steps do
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        begin
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        Gear^.X := Gear^.X + sX;
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        Gear^.Y := Gear^.Y + sY;
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        step(Gear);
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        if (Gear^.doStep <> caller)
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        or ((Gear^.State and gstCollision) <> 0)
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        or ((Gear^.State and gstMoving) = 0) then
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            break;
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        end;
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end;
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procedure makeHogsWorry(x, y: hwFloat; r: LongInt);
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var
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    gi: PGear;
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    d: LongInt;
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begin
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    gi := GearsList;
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    while gi <> nil do
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        begin
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        if (gi^.Kind = gtHedgehog) then
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            begin
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            d := r - hwRound(Distance(gi^.X - x, gi^.Y - y));
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            if (d > 1) and (not gi^.Invulnerable) and (GetRandom(2) = 0) then
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                begin
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                if (CurrentHedgehog^.Gear = gi) then
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                    PlaySoundV(sndOops, gi^.Hedgehog^.Team^.voicepack)
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                else
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                    begin
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                    if ((gi^.State and gstMoving) = 0) and (gi^.Hedgehog^.Effects[heFrozen] = 0) then
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                        begin
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                        gi^.dX.isNegative:= X<gi^.X;
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                        gi^.State := gi^.State or gstLoser;
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                        end;
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                    if d > r div 2 then
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                        PlaySoundV(sndNooo, gi^.Hedgehog^.Team^.voicepack)
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                    else
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                        PlaySoundV(sndUhOh, gi^.Hedgehog^.Team^.voicepack);
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                    end;
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                end;
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            end;
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        gi := gi^.NextGear
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        end;
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end;
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procedure HideHog(HH: PHedgehog);
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begin
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    ScriptCall('onHogHide', HH^.Gear^.Uid);
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    DeleteCI(HH^.Gear);
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    if FollowGear = HH^.Gear then
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        FollowGear:= nil;
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    if lastGearByUID = HH^.Gear then
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        lastGearByUID := nil;
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    HH^.Gear^.Message:= HH^.Gear^.Message or gmRemoveFromList;
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    with HH^.Gear^ do
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        begin
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        Z := cHHZ;
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        HH^.Gear^.Active:= false;
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        State:= State and (not (gstHHDriven or gstAttacking or gstAttacked));
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        Message := Message and (not gmAttack);
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    end;
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    HH^.GearHidden:= HH^.Gear;
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    HH^.Gear:= nil
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end;
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procedure RestoreHog(HH: PHedgehog);
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begin
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    HH^.Gear:=HH^.GearHidden;
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    HH^.GearHidden:= nil;
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    InsertGearToList(HH^.Gear);
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    HH^.Gear^.State:= (HH^.Gear^.State and (not (gstHHDriven or gstInvisible or gstAttacking))) or gstAttacked;
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    AddGearCI(HH^.Gear);
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    HH^.Gear^.Active:= true;
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    ScriptCall('onHogRestore', HH^.Gear^.Uid)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepDrowningGear(Gear: PGear);
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    begin
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    AllInactive := false;
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    Gear^.Y := Gear^.Y + cDrownSpeed;
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    Gear^.X := Gear^.X + Gear^.dX * cDrownSpeed;
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    // Create some bubbles (0.5% might be better but causes too few bubbles sometimes)
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   154
    if ((not SuddenDeathDmg and (WaterOpacity < $FF))
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parents: 6924
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   155
    or (SuddenDeathDmg and (SDWaterOpacity < $FF))) and ((GameTicks and $1F) = 0) then
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parents: 3440
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   156
        if (Gear^.Kind = gtHedgehog) and (Random(4) = 0) then
5494
5f55e9202122 Fix crasher. thanks to dagni for the demo file that tracked it down.
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parents: 5480
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            AddVisualGear(hwRound(Gear^.X) - Gear^.Radius, hwRound(Gear^.Y) - Gear^.Radius, vgtBubble)
2225
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parents: 2221
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   158
    else if Random(12) = 0 then
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5f55e9202122 Fix crasher. thanks to dagni for the demo file that tracked it down.
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parents: 5480
diff changeset
   159
             AddVisualGear(hwRound(Gear^.X) - Gear^.Radius, hwRound(Gear^.Y) - Gear^.Radius, vgtBubble);
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koda
parents: 6924
diff changeset
   160
    if (not SuddenDeathDmg and (WaterOpacity > $FE))
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parents: 6924
diff changeset
   161
    or (SuddenDeathDmg and (SDWaterOpacity > $FE))
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parents: 6556
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   162
    or (hwRound(Gear^.Y) > Gear^.Radius + cWaterLine + cVisibleWater) then
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nemo
parents: 5480
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   163
        DeleteGear(Gear);
6580
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   164
    end;
4
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepFallingGear(Gear: PGear);
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var
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    isFalling: boolean;
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parents: 3019
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    //tmp: QWord;
2998
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nemo
parents: 2995
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   171
    tdX, tdY: hwFloat;
3001
a1d1e0d0067a Still fiddling with bouncing, hoping to make it work
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   172
    collV, collH: LongInt;
6081
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    land: word;
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   174
begin
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    // clip velocity at 2 - over 1 per pixel, but really shouldn't cause many actual problems.
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nemo
parents: 7623
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   176
    if Gear^.dX.Round > 2 then
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nemo
parents: 7623
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   177
        Gear^.dX.QWordValue:= 8589934592;
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nemo
parents: 7623
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   178
    if Gear^.dY.Round > 2 then
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nemo
parents: 7623
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        Gear^.dY.QWordValue:= 8589934592;
8838
aa2ffd427f6a strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
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parents: 8822
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   180
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   181
    Gear^.State := Gear^.State and (not gstCollision);
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    collV := 0;
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   183
    collH := 0;
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    tdX := Gear^.dX;
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    tdY := Gear^.dY;
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   186
503
2cfdc4bfc2be Mines also collide
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   187
3359
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smxx
parents: 3358
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   188
// might need some testing/adjustments - just to avoid projectiles to fly forever (accelerated by wind/skips)
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
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   189
    if (hwRound(Gear^.X) < min(LAND_WIDTH div -2, -2048))
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
   190
    or (hwRound(Gear^.X) > max(LAND_WIDTH * 3 div 2, 6144)) then
6580
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lovelacer
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   191
        Gear^.State := Gear^.State or gstCollision;
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parents: 3358
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   192
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   193
    if Gear^.dY.isNegative then
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   194
        begin
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        isFalling := true;
6081
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   196
        land:= TestCollisionYwithGear(Gear, -1);
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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   197
        if land <> 0 then
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   198
            begin
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   199
            collV := -1;
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lovelacer
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   200
            if land and lfIce <> 0 then
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lovelacer
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   201
                Gear^.dX := Gear^.dX * (_0_9 + Gear^.Friction * _0_1)
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lovelacer
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   202
            else
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   203
                Gear^.dX := Gear^.dX * Gear^.Friction;
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   204
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            Gear^.dY := - Gear^.dY * Gear^.Elasticity;
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   206
            Gear^.State := Gear^.State or gstCollision
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parents: 4473
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   207
            end
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lovelacer
parents: 6556
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   208
        else if (Gear^.AdvBounce=1) and (TestCollisionYwithGear(Gear, 1) <> 0) then
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lovelacer
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   209
            collV := 1;
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   210
        end
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   211
    else
6498
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   212
        begin // Gear^.dY.isNegative is false
6081
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nemo
parents: 6011
diff changeset
   213
        land:= TestCollisionYwithGear(Gear, 1);
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parents: 6011
diff changeset
   214
        if land <> 0 then
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   215
            begin
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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   216
            collV := 1;
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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   217
            isFalling := false;
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diff changeset
   218
            if land and lfIce <> 0 then
6498
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unc0rr
parents: 6491
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   219
                Gear^.dX := Gear^.dX * (_0_9 + Gear^.Friction * _0_1)
8795
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koda
parents: 8793 8774
diff changeset
   220
            else
6498
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unc0rr
parents: 6491
diff changeset
   221
                Gear^.dX := Gear^.dX * Gear^.Friction;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   222
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   223
            Gear^.dY := - Gear^.dY * Gear^.Elasticity;
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   224
            Gear^.State := Gear^.State or gstCollision
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   225
            end
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   226
        else
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   227
            begin
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
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diff changeset
   228
            isFalling := true;
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diff changeset
   229
            if (Gear^.AdvBounce=1) and (TestCollisionYwithGear(Gear, -1) <> 0) then
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   230
                collV := -1
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   231
            end
4578
f3cf226fad16 Snowball weapon
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parents: 4473
diff changeset
   232
        end;
503
2cfdc4bfc2be Mines also collide
unc0rr
parents: 498
diff changeset
   233
2989
b49d87499398 Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
nemo
parents: 2983
diff changeset
   234
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
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   235
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
4578
f3cf226fad16 Snowball weapon
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parents: 4473
diff changeset
   236
        begin
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   237
        collH := hwSign(Gear^.dX);
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diff changeset
   238
        Gear^.dX := - Gear^.dX * Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
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parents: 3440
diff changeset
   239
        Gear^.dY :=   Gear^.dY * Gear^.Elasticity;
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parents: 3440
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   240
        Gear^.State := Gear^.State or gstCollision
4578
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parents: 4473
diff changeset
   241
        end
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   242
    else if (Gear^.AdvBounce=1) and TestCollisionXwithGear(Gear, -hwSign(Gear^.dX)) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   243
        collH := -hwSign(Gear^.dX);
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parents: 3440
diff changeset
   244
    //if Gear^.AdvBounce and (collV <>0) and (collH <> 0) and (hwSqr(tdX) + hwSqr(tdY) > _0_08) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   245
    if (Gear^.AdvBounce=1) and (collV <>0) and (collH <> 0) and ((collV=-1)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   246
    or ((tdX.QWordValue + tdY.QWordValue) > _0_2.QWordValue)) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   247
        begin
3454
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parents: 3440
diff changeset
   248
        Gear^.dX := tdY*Gear^.Elasticity*Gear^.Friction;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
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parents: 3440
diff changeset
   249
        Gear^.dY := tdX*Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
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diff changeset
   250
        //*Gear^.Friction;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
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parents: 3440
diff changeset
   251
        Gear^.dY.isNegative := not tdY.isNegative;
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diff changeset
   252
        isFalling := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
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parents: 3440
diff changeset
   253
        Gear^.AdvBounce := 10;
4578
f3cf226fad16 Snowball weapon
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parents: 4473
diff changeset
   254
        end;
503
2cfdc4bfc2be Mines also collide
unc0rr
parents: 498
diff changeset
   255
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   256
    if Gear^.AdvBounce > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   257
        dec(Gear^.AdvBounce);
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diff changeset
   258
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   259
    if isFalling then
4299
d23f8a25fc3f tweak more wind mode
nemo
parents: 4297
diff changeset
   260
        begin
d23f8a25fc3f tweak more wind mode
nemo
parents: 4297
diff changeset
   261
        Gear^.dY := Gear^.dY + cGravity;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   262
        if (GameFlags and gfMoreWind) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   263
            Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   264
            end;
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   265
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   266
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
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parents: 3440
diff changeset
   267
    Gear^.Y := Gear^.Y + Gear^.dY;
6251
sheepluva
parents: 6156
diff changeset
   268
    if Gear^.Kind <> gtBee then
sheepluva
parents: 6156
diff changeset
   269
        CheckGearDrowning(Gear);
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parents: 3440
diff changeset
   270
    //if (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) < _0_0002) and
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unc0rr
parents: 6491
diff changeset
   271
    if (not isFalling) and ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_02.QWordValue) then
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14224c9b4594 - Improvement to the parser
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   272
        Gear^.State := Gear^.State and (not gstMoving)
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   273
    else
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lovelacer
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diff changeset
   274
        Gear^.State := Gear^.State or gstMoving;
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lovelacer
parents: 6556
diff changeset
   275
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b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
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parents: 8793 8774
diff changeset
   276
    if (Gear^.nImpactSounds > 0) and
7777
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   277
        (Gear^.State and gstCollision <> 0) and
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   278
        (((Gear^.Kind <> gtMine) and (Gear^.Damage <> 0)) or (Gear^.State and gstMoving <> 0)) and
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   279
        (((Gear^.Radius < 3) and (Gear^.dY < -_0_1)) or
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   280
            ((Gear^.Radius >= 3) and
7777
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   281
                ((Gear^.dX.QWordValue > _0_1.QWordValue) or (Gear^.dY.QWordValue > _0_1.QWordValue)))) then
5461
3c2d4e46440f Deletion was a bad idea.
nemo
parents: 5417
diff changeset
   282
        PlaySound(TSound(ord(Gear^.ImpactSound) + LongInt(GetRandom(Gear^.nImpactSounds))), true);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   283
end;
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   284
bcbd7adb4e4b - set svn:eol-style to native
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parents: 1
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   285
////////////////////////////////////////////////////////////////////////////////
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   286
procedure doStepBomb(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   287
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   288
    i, x, y: LongInt;
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   289
    dX, dY, gdX: hwFloat;
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   290
    vg: PVisualGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   291
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   292
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   293
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   294
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   295
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   296
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   297
    if Gear^.Timer = 1000 then // might need adjustments
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   298
        case Gear^.Kind of
5139
090a8b8d1083 grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
sheepluva
parents: 5137
diff changeset
   299
            gtGrenade: makeHogsWorry(Gear^.X, Gear^.Y, 50);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   300
            gtClusterBomb: makeHogsWorry(Gear^.X, Gear^.Y, 20);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   301
            gtWatermelon: makeHogsWorry(Gear^.X, Gear^.Y, 75);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   302
            gtHellishBomb: makeHogsWorry(Gear^.X, Gear^.Y, 90);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   303
            gtGasBomb: makeHogsWorry(Gear^.X, Gear^.Y, 50);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   304
        end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   305
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   306
    if (Gear^.Kind = gtBall) and ((Gear^.State and gstTmpFlag) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   307
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   308
        CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   309
        if (Gear^.State and gstCollision) <> 0 then
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   310
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLDontDraw or EXPLNoGfx);
7726
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   311
        end;
3004
e9b3613cc3fb Engine:
smxx
parents: 3002
diff changeset
   312
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   313
    if (Gear^.Kind = gtGasBomb) and ((GameTicks mod 200) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   314
        begin
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   315
        vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeWhite);
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   316
        if vg <> nil then
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   317
            vg^.Tint:= $FFC0C000;
7726
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   318
        end;
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   319
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   320
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   321
        begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   322
        case Gear^.Kind of
5139
090a8b8d1083 grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
sheepluva
parents: 5137
diff changeset
   323
            gtGrenade: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   324
            gtBall: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 40, Gear^.Hedgehog, EXPLAutoSound);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   325
            gtClusterBomb:
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   326
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   327
                x := hwRound(Gear^.X);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   328
                y := hwRound(Gear^.Y);
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   329
                gdX:= Gear^.dX;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   330
                doMakeExplosion(x, y, 20, Gear^.Hedgehog, EXPLAutoSound);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   331
                for i:= 0 to 4 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   332
                    begin
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   333
                    dX := rndSign(GetRandomf * _0_1) + gdX / 5;
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   334
                    dY := (GetRandomf - _3) * _0_08;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   335
                    FollowGear := AddGear(x, y, gtCluster, 0, dX, dY, 25)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   336
                    end
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   337
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   338
            gtWatermelon:
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   339
                begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   340
                x := hwRound(Gear^.X);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   341
                y := hwRound(Gear^.Y);
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   342
                gdX:= Gear^.dX;
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   343
                doMakeExplosion(x, y, 75, Gear^.Hedgehog, EXPLAutoSound);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   344
                for i:= 0 to 5 do
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   345
                    begin
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   346
                    dX := rndSign(GetRandomf * _0_1) + gdX / 5;
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   347
                    dY := (GetRandomf - _1_5) * _0_3;
6120
85d99bbe074c set followgear to cluster/melon/gascloud
nemo
parents: 6112
diff changeset
   348
                    FollowGear:= AddGear(x, y, gtMelonPiece, 0, dX, dY, 75);
85d99bbe074c set followgear to cluster/melon/gascloud
nemo
parents: 6112
diff changeset
   349
                    FollowGear^.DirAngle := i * 60
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   350
                    end
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   351
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   352
            gtHellishBomb:
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   353
                begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   354
                x := hwRound(Gear^.X);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   355
                y := hwRound(Gear^.Y);
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   356
                doMakeExplosion(x, y, 90, Gear^.Hedgehog, EXPLAutoSound);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   357
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   358
                for i:= 0 to 127 do
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   359
                    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   360
                    dX := AngleCos(i * 16) * _0_5 * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   361
                    dY := AngleSin(i * 16) * _0_5 * (GetRandomf + _1);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   362
                    if i mod 2 = 0 then
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   363
                        begin
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   364
                        AddGear(x, y, gtFlame, gstTmpFlag, dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   365
                        AddGear(x, y, gtFlame, 0, dX, -dY, 0)
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   366
                        end
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   367
                    else
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   368
                        begin
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   369
                        AddGear(x, y, gtFlame, 0, dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   370
                        AddGear(x, y, gtFlame, gstTmpFlag, dX, -dY, 0)
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   371
                        end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   372
                    end
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   373
                end;
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   374
            gtGasBomb:
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   375
                begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   376
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLAutoSound);
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   377
                for i:= 0 to 2 do
4160
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   378
                    begin
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   379
                    x:= GetRandom(60);
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   380
                    y:= GetRandom(40);
6120
85d99bbe074c set followgear to cluster/melon/gascloud
nemo
parents: 6112
diff changeset
   381
                    FollowGear:= AddGear(hwRound(Gear^.X) - 30 + x, hwRound(Gear^.Y) - 20 + y, gtPoisonCloud, 0, _0, _0, 0);
4160
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   382
                    end
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   383
                end;
7726
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   384
            end;
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   385
        DeleteGear(Gear);
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   386
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   387
        end;
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   388
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   389
    CalcRotationDirAngle(Gear);
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   390
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   391
    if Gear^.Kind = gtHellishBomb then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   392
        begin
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   393
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   394
        if Gear^.Timer = 3000 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   395
            begin
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   396
            Gear^.nImpactSounds := 0;
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   397
            PlaySound(sndHellish);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   398
            end;
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   399
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   400
        if (GameTicks and $3F) = 0 then
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   401
            if (Gear^.State and gstCollision) = 0 then
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   402
                AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   403
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   404
end;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   405
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   406
////////////////////////////////////////////////////////////////////////////////
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   407
procedure doStepMolotov(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   408
var
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
   409
    s: Longword;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   410
    i, gX, gY: LongInt;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   411
    dX, dY: hwFloat;
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   412
    smoke, glass: PVisualGear;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   413
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   414
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   415
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   416
    doStepFallingGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   417
    CalcRotationDirAngle(Gear);
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   418
5870
b9b9fb00c9dd smoke for molotov
sheepluva
parents: 5869
diff changeset
   419
    // let's add some smoke depending on speed
8906
82756a90a343 I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
nemo
parents: 8838
diff changeset
   420
    s:= max(32,152 - round((abs(hwFloat2FLoat(Gear^.dX))+abs(hwFloat2Float(Gear^.dY)))*120))+random(10);
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 6002
diff changeset
   421
    if (GameTicks mod s) = 0 then
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5870
diff changeset
   422
        begin
5873
4f2d8ce3732b fix side-effects of nemo's bottle-turnin'
sheepluva
parents: 5871
diff changeset
   423
        // adjust angle to match the texture
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   424
        if Gear^.dX.isNegative then
8906
82756a90a343 I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
nemo
parents: 8838
diff changeset
   425
             i:= 130
82756a90a343 I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
nemo
parents: 8838
diff changeset
   426
        else i:= 50;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   427
5873
4f2d8ce3732b fix side-effects of nemo's bottle-turnin'
sheepluva
parents: 5871
diff changeset
   428
        smoke:= AddVisualGear(hwRound(Gear^.X)-round(cos((Gear^.DirAngle+i) * pi / 180)*20), hwRound(Gear^.Y)-round(sin((Gear^.DirAngle+i) * pi / 180)*20), vgtSmoke);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   429
        if smoke <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   430
            smoke^.Scale:= 0.75;
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5870
diff changeset
   431
        end;
5870
b9b9fb00c9dd smoke for molotov
sheepluva
parents: 5869
diff changeset
   432
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   433
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   434
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   435
        PlaySound(sndMolotov);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   436
        gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   437
        gY := hwRound(Gear^.Y);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   438
        for i:= 0 to 4 do
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   439
            begin
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   440
            (*glass:= AddVisualGear(gx+random(7)-3, gy+random(5)-2, vgtEgg);
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   441
            if glass <> nil then
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   442
                begin
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   443
                glass^.Frame:= 2;
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   444
                glass^.Tint:= $41B83ED0 - i * $10081000;
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   445
                glass^.dX:= 1/(10*(random(11)-5));
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   446
                glass^.dY:= -1/(random(4)+5);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   447
                end;*)
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   448
            glass:= AddVisualGear(gx+random(7)-3, gy+random(7)-3, vgtStraightShot);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   449
            if glass <> nil then
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   450
                with glass^ do
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   451
                    begin
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   452
                    Frame:= 2;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   453
                    Tint:= $41B83ED0 - i * $10081000;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
   454
                    Angle:= random(360);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   455
                    dx:= 0.0000001;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   456
                    dy:= 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   457
                    if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   458
                        dx := -dx;
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   459
                    FrameTicks:= 750;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   460
                    State:= ord(sprEgg)
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   461
                    end;
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   462
            end;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
   463
        for i:= 0 to 24 do
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   464
            begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   465
            dX := AngleCos(i * 2) * ((_0_15*(i div 5))) * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   466
            dY := AngleSin(i * 8) * _0_5 * (GetRandomf + _1);
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   467
            AddGear(gX, gY, gtFlame, gstTmpFlag, dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   468
            AddGear(gX, gY, gtFlame, gstTmpFlag, dX,-dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   469
            AddGear(gX, gY, gtFlame, gstTmpFlag,-dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   470
            AddGear(gX, gY, gtFlame, gstTmpFlag,-dX,-dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   471
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   472
        DeleteGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   473
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   474
        end;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   475
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   476
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   477
////////////////////////////////////////////////////////////////////////////////
1279
33cae6d1635c Use new sounds
unc0rr
parents: 1273
diff changeset
   478
78
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   479
procedure doStepCluster(Gear: PGear);
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   480
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   481
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   482
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   483
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   484
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   485
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Timer, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   486
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   487
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   488
    end;
1262
e9191c693e44 Add watermelon sprite
unc0rr
parents: 1261
diff changeset
   489
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   490
    if (Gear^.Kind = gtMelonPiece)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   491
    or (Gear^.Kind = gtBall) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   492
        CalcRotationDirAngle(Gear)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   493
    else if (GameTicks and $1F) = 0 then
3440
dee31c5149e0 * gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
sheepluva
parents: 3431
diff changeset
   494
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace)
78
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   495
end;
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   496
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   497
////////////////////////////////////////////////////////////////////////////////
4168
49ad7bea4a33 renaming gtAmmo_Bomb and gtAmmo_Grenade
Henek
parents: 4160
diff changeset
   498
procedure doStepShell(Gear: PGear);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   499
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   500
    AllInactive := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   501
    if (GameFlags and gfMoreWind) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   502
        Gear^.dX := Gear^.dX + cWindSpeed;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   503
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   504
    if (Gear^.State and gstCollision) <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   505
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   506
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   507
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   508
        exit
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   509
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   510
    if (GameTicks and $3F) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   511
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 89
diff changeset
   512
end;
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 89
diff changeset
   513
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   514
////////////////////////////////////////////////////////////////////////////////
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   515
procedure doStepSnowball(Gear: PGear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   516
var kick, i: LongInt;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   517
    particle: PVisualGear;
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   518
    gdX, gdY: hwFloat;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   519
begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   520
    AllInactive := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   521
    if (GameFlags and gfMoreWind) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   522
        Gear^.dX := Gear^.dX + cWindSpeed;
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   523
    gdX := Gear^.dX;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   524
    gdY := Gear^.dY;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   525
    doStepFallingGear(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   526
    CalcRotationDirAngle(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   527
    if (Gear^.State and gstCollision) <> 0 then
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   528
        begin
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   529
        kick:= hwRound((hwAbs(gdX)+hwAbs(gdY)) * _20);
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   530
        Gear^.dX:= gdX;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   531
        Gear^.dY:= gdY;
7621
f0d739c34f2b disable snowball damage, by request of sheepluva
nemo
parents: 7592
diff changeset
   532
        AmmoShove(Gear, 0, kick);
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   533
        for i:= 15 + kick div 10 downto 0 do
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   534
            begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   535
            particle := AddVisualGear(hwRound(Gear^.X) + Random(25), hwRound(Gear^.Y) + Random(25), vgtDust);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   536
            if particle <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   537
                particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   538
            end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   539
        DeleteGear(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   540
        exit
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   541
        end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   542
    if ((GameTicks and $1F) = 0) and (Random(3) = 0) then
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   543
        begin
4582
85e92b6e5ad4 FAIL - actually assign
nemo
parents: 4578
diff changeset
   544
        particle:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   545
        if particle <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   546
            particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   547
        end
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   548
end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   549
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   550
////////////////////////////////////////////////////////////////////////////////
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   551
procedure doStepSnowflake(Gear: PGear);
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   552
var xx, yy, px, py, rx, ry, lx, ly: LongInt;
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   553
    move, draw, allpx, gun: Boolean;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   554
    s: PSDL_Surface;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   555
    p: PLongwordArray;
5693
24a93bbdb81a Avoid unsightly gaps in landbacktex
nemo
parents: 5692
diff changeset
   556
    lf: LongWord;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   557
begin
5695
f1015857deb8 Prevent flakes from drawing if they spawn in land
nemo
parents: 5693
diff changeset
   558
inc(Gear^.Pos);
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   559
gun:= (Gear^.State and gstTmpFlag) <> 0;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   560
move:= false;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   561
draw:= false;
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   562
if gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   563
    begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   564
    Gear^.State:= Gear^.State and (not gstInvisible);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   565
    doStepFallingGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   566
    CheckCollision(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   567
    if ((Gear^.State and gstCollision) <> 0) or ((Gear^.State and gstMoving) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   568
        draw:= true;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   569
    xx:= hwRound(Gear^.X);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   570
    yy:= hwRound(Gear^.Y);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   571
    end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   572
else if GameTicks and $7 = 0 then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   573
    begin
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   574
    with Gear^ do
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   575
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   576
        State:= State and (not gstInvisible);
5355
9e0c51a882aa match snow to visual gear
nemo
parents: 5340
diff changeset
   577
        X:= X + cWindSpeed * 3200 + dX;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   578
        Y:= Y + dY + cGravity * vobFallSpeed * 8;  // using same value as flakes to try and get similar results
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   579
        xx:= hwRound(X);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   580
        yy:= hwRound(Y);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   581
        if vobVelocity <> 0 then
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   582
            begin
7649
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7627
diff changeset
   583
            DirAngle := DirAngle + (Damage / 1000);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   584
            if DirAngle < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   585
                DirAngle := DirAngle + 360
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   586
            else if 360 < DirAngle then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   587
                DirAngle := DirAngle - 360;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   588
            end;
7649
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7627
diff changeset
   589
(*
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7627
diff changeset
   590
We aren't using frametick right now, so just a waste of cycles.
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   591
        inc(Health, 8);
5186
a05c14510c8a fix some more warnings
koda
parents: 5173
diff changeset
   592
        if longword(Health) > vobFrameTicks then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   593
            begin
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   594
            dec(Health, vobFrameTicks);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   595
            inc(Timer);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   596
            if Timer = vobFramesCount then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   597
                Timer:= 0
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   598
            end;
7649
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7627
diff changeset
   599
*)
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   600
    // move back to cloud layer
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   601
        if yy > cWaterLine then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   602
            move:= true
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7468
diff changeset
   603
        else if (xx > snowRight) or (xx < snowLeft) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   604
            move:=true
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   605
        // Solid pixel encountered
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7468
diff changeset
   606
        else if ((yy and LAND_HEIGHT_MASK) = 0) and ((xx and LAND_WIDTH_MASK) = 0) and (Land[yy, xx] <> 0) then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   607
            begin
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
   608
            lf:= Land[yy, xx] and (lfObject or lfBasic or lfIndestructible);
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   609
            if lf = 0 then lf:= lfObject;
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   610
            // If there's room below keep falling
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   611
            if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (Land[yy-1, xx] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   612
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   613
                X:= X - cWindSpeed * 1600 - dX;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   614
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   615
            // If there's room below, on the sides, fill the gaps
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   616
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(1*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   617
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   618
                X:= X - _0_8 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   619
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   620
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   621
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(2*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   622
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   623
                X:= X - _0_8 * 2 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   624
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   625
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   626
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(1*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   627
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   628
                X:= X + _0_8 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   629
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   630
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   631
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(2*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   632
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   633
                X:= X + _0_8 * 2 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   634
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   635
                end
4805
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   636
            // if there's an hog/object below do nothing
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   637
            else if ((((yy+1) and LAND_HEIGHT_MASK) = 0) and ((Land[yy+1, xx] and $FF) <> 0))
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   638
                then move:=true
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   639
            else draw:= true
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   640
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   641
        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   642
    end;
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   643
if draw then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   644
    with Gear^ do
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   645
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   646
        // we've collided with land. draw some stuff and get back into the clouds
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   647
        move:= true;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   648
        if (Pos > 20) and ((CurAmmoGear = nil)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   649
        or (CurAmmoGear^.Kind <> gtRope)) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   650
            begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   651
////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS ////////////////////////////////////
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   652
            if not gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   653
                begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   654
                dec(yy,3);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   655
                dec(xx,1)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   656
                end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   657
            s:= SpritesData[sprSnow].Surface;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   658
            p:= s^.pixels;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   659
            allpx:= true;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   660
            for py:= 0 to Pred(s^.h) do
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   661
                begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   662
                for px:= 0 to Pred(s^.w) do
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   663
                    begin
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   664
                    lx:=xx + px; ly:=yy + py;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   665
                    if (ly and LAND_HEIGHT_MASK = 0) and (lx and LAND_WIDTH_MASK = 0) and (Land[ly, lx] and $FF = 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   666
                        begin
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   667
                        rx:= lx;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   668
                        ry:= ly;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   669
                        if cReducedQuality and rqBlurryLand <> 0 then
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   670
                            begin
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   671
                            rx:= rx div 2;ry:= ry div 2;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   672
                            end;
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
   673
                        if Land[yy + py, xx + px] <= lfAllObjMask then
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   674
                            if gun then
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   675
                                begin
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   676
                                LandDirty[yy div 32, xx div 32]:= 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   677
                                if LandPixels[ry, rx] = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   678
                                    Land[ly, lx]:=  lfDamaged or lfObject
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   679
                                else Land[ly, lx]:=  lfDamaged or lfBasic
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   680
                                end
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   681
                            else Land[ly, lx]:= lf;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   682
                        if gun then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6924
diff changeset
   683
                            LandPixels[ry, rx]:= (ExplosionBorderColor and (not AMask)) or (p^[px] and AMask)
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   684
                        else LandPixels[ry, rx]:= addBgColor(LandPixels[ry, rx], p^[px]);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   685
                        end
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   686
                    else allpx:= false
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   687
                    end;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   688
                p:= @(p^[s^.pitch shr 2])
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   689
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   690
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   691
            // Why is this here.  For one thing, there's no test on +1 being safe.
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   692
            //Land[py, px+1]:= lfBasic;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   693
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   694
            if allpx then
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7168
diff changeset
   695
                UpdateLandTexture(xx, Pred(s^.h), yy, Pred(s^.w), true)
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   696
            else
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   697
                begin
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   698
                UpdateLandTexture(
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   699
                    max(0, min(LAND_WIDTH, xx)),
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   700
                    min(LAND_WIDTH - xx, Pred(s^.w)),
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   701
                    max(0, min(LAND_WIDTH, yy)),
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7168
diff changeset
   702
                    min(LAND_HEIGHT - yy, Pred(s^.h)), false // could this be true without unnecessarily creating blanks?
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   703
                );
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   704
                end;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   705
////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS ////////////////////////////////////
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   706
            end
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   707
        end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   708
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   709
if move then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   710
    begin
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   711
    if gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   712
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   713
        DeleteGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   714
        exit
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   715
        end;
5695
f1015857deb8 Prevent flakes from drawing if they spawn in land
nemo
parents: 5693
diff changeset
   716
    Gear^.Pos:= 0;
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
   717
    Gear^.X:= int2hwFloat(LongInt(GetRandom(snowRight - snowLeft)) + snowLeft);
8003
7d8bce524daf LongInt Land width/height, mouse coords
nemo
parents: 7992
diff changeset
   718
    Gear^.Y:= int2hwFloat(LAND_HEIGHT + LongInt(GetRandom(50)) - 1325);
5413
6786f672d30b Somehow this line got lost somewhere
unc0rr
parents: 5402
diff changeset
   719
    Gear^.State:= Gear^.State or gstInvisible;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   720
    end
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   721
end;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   722
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   723
////////////////////////////////////////////////////////////////////////////////
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   724
procedure doStepGrave(Gear: PGear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   725
begin
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
   726
    if (Gear^.Message and gmDestroy) <> 0 then
7393
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
   727
        begin
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
   728
        DeleteGear(Gear);
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
   729
        exit
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
   730
        end;
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
   731
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   732
    AllInactive := false;
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
   733
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   734
    if Gear^.dY.isNegative then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   735
        if TestCollisionY(Gear, -1) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   736
            Gear^.dY := _0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   737
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   738
    if not Gear^.dY.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   739
        if TestCollisionY(Gear, 1) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   740
        begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   741
            Gear^.dY := - Gear^.dY * Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   742
            if Gear^.dY > - _1div1024 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   743
            begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   744
                Gear^.Active := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   745
                exit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   746
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   747
            else if Gear^.dY < - _0_03 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   748
                PlaySound(Gear^.ImpactSound)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   749
        end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   750
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   751
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   752
    CheckGearDrowning(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   753
    Gear^.dY := Gear^.dY + cGravity
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   754
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   755
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   756
////////////////////////////////////////////////////////////////////////////////
3080
b7fa8ad60e3b Engine:
smxx
parents: 3075
diff changeset
   757
procedure doStepBeeWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   758
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   759
    t: hwFloat;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   760
    gX,gY,i: LongInt;
6251
sheepluva
parents: 6156
diff changeset
   761
    uw, nuw: boolean;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   762
    flower: PVisualGear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   763
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   764
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   765
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   766
    gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   767
    gY := hwRound(Gear^.Y);
6251
sheepluva
parents: 6156
diff changeset
   768
    uw := (Gear^.Tag <> 0); // was bee underwater last tick?
sheepluva
parents: 6156
diff changeset
   769
    nuw := (cWaterLine < gy + Gear^.Radius); // is bee underwater now?
sheepluva
parents: 6156
diff changeset
   770
sheepluva
parents: 6156
diff changeset
   771
    // if water entered or left
sheepluva
parents: 6156
diff changeset
   772
    if nuw <> uw then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   773
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   774
        AddVisualGear(gX, cWaterLine, vgtSplash);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   775
        AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   776
        AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   777
        AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   778
        AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
   779
        StopSoundChan(Gear^.SoundChannel);
6251
sheepluva
parents: 6156
diff changeset
   780
        if nuw then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   781
            begin
6251
sheepluva
parents: 6156
diff changeset
   782
            Gear^.SoundChannel := LoopSound(sndBeeWater);
sheepluva
parents: 6156
diff changeset
   783
            Gear^.Tag := 1;
sheepluva
parents: 6156
diff changeset
   784
        end
sheepluva
parents: 6156
diff changeset
   785
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   786
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   787
            Gear^.SoundChannel := LoopSound(sndBee);
6251
sheepluva
parents: 6156
diff changeset
   788
            Gear^.Tag := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   789
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   790
        end;
6251
sheepluva
parents: 6156
diff changeset
   791
sheepluva
parents: 6156
diff changeset
   792
sheepluva
parents: 6156
diff changeset
   793
    if Gear^.Timer = 0 then
sheepluva
parents: 6156
diff changeset
   794
        Gear^.RenderTimer:= false
sheepluva
parents: 6156
diff changeset
   795
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   796
        begin
6251
sheepluva
parents: 6156
diff changeset
   797
        if (GameTicks and $F) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   798
            begin
6251
sheepluva
parents: 6156
diff changeset
   799
            if (GameTicks and $30) = 0 then
sheepluva
parents: 6156
diff changeset
   800
                AddVisualGear(gX, gY, vgtBeeTrace);
sheepluva
parents: 6156
diff changeset
   801
            Gear^.dX := Gear^.Elasticity * (Gear^.dX + _0_000064 * (Gear^.Target.X - gX));
sheepluva
parents: 6156
diff changeset
   802
            Gear^.dY := Gear^.Elasticity * (Gear^.dY + _0_000064 * (Gear^.Target.Y - gY));
sheepluva
parents: 6156
diff changeset
   803
            // make sure new speed isn't higher than original one (which we stored in Friction variable)
sheepluva
parents: 6156
diff changeset
   804
            t := Gear^.Friction / Distance(Gear^.dX, Gear^.dY);
sheepluva
parents: 6156
diff changeset
   805
            Gear^.dX := Gear^.dX * t;
sheepluva
parents: 6156
diff changeset
   806
            Gear^.dY := Gear^.dY * t;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   807
            end;
6251
sheepluva
parents: 6156
diff changeset
   808
sheepluva
parents: 6156
diff changeset
   809
        Gear^.X := Gear^.X + Gear^.dX;
sheepluva
parents: 6156
diff changeset
   810
        Gear^.Y := Gear^.Y + Gear^.dY;
sheepluva
parents: 6156
diff changeset
   811
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   812
        end;
3591
sheepluva
parents: 3588
diff changeset
   813
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   814
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   815
    CheckCollision(Gear);
6251
sheepluva
parents: 6156
diff changeset
   816
    if ((Gear^.State and gstCollision) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   817
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
   818
        StopSoundChan(Gear^.SoundChannel);
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   819
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   820
        for i:= 0 to 31 do
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   821
            begin
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   822
            flower:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   823
            if flower <> nil then
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   824
                with flower^ do
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   825
                    begin
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   826
                    Scale:= 0.75;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   827
                    dx:= 0.001 * (random(200));
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   828
                    dy:= 0.001 * (random(200));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   829
                    if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   830
                        dx := -dx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   831
                    if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   832
                        dy := -dy;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   833
                    FrameTicks:= random(250) + 250;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   834
                    State:= ord(sprTargetBee);
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   835
                    end;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   836
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   837
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   838
    end;
6251
sheepluva
parents: 6156
diff changeset
   839
sheepluva
parents: 6156
diff changeset
   840
    if (Gear^.Timer > 0) then
sheepluva
parents: 6156
diff changeset
   841
        dec(Gear^.Timer)
sheepluva
parents: 6156
diff changeset
   842
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   843
        begin
6251
sheepluva
parents: 6156
diff changeset
   844
        if nuw then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   845
           begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
   846
            StopSoundChan(Gear^.SoundChannel);
6251
sheepluva
parents: 6156
diff changeset
   847
            CheckGearDrowning(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   848
            end
6251
sheepluva
parents: 6156
diff changeset
   849
        else
sheepluva
parents: 6156
diff changeset
   850
            doStepFallingGear(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   851
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   852
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   853
3080
b7fa8ad60e3b Engine:
smxx
parents: 3075
diff changeset
   854
procedure doStepBee(Gear: PGear);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   855
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   856
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   857
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   858
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   859
    Gear^.dY := Gear^.dY + cGravity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   860
    CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   861
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   862
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   863
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   864
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   865
        exit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   866
    end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   867
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   868
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   869
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   870
        Gear^.Hedgehog^.Gear^.Message:= Gear^.Hedgehog^.Gear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   871
        Gear^.Hedgehog^.Gear^.State:= Gear^.Hedgehog^.Gear^.State and (not gstAttacking);
4135
5be798ecafdc This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
nemo
parents: 4104
diff changeset
   872
        AttackBar:= 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   873
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   874
        Gear^.SoundChannel := LoopSound(sndBee);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   875
        Gear^.Timer := 5000;
3591
sheepluva
parents: 3588
diff changeset
   876
        // save initial speed in otherwise unused Friction variable
sheepluva
parents: 3588
diff changeset
   877
        Gear^.Friction := Distance(Gear^.dX, Gear^.dY);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   878
        Gear^.doStep := @doStepBeeWork
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   879
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   880
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   881
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   882
////////////////////////////////////////////////////////////////////////////////
876
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
   883
procedure doStepShotIdle(Gear: PGear);
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
   884
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   885
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   886
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   887
    if Gear^.Timer > 75 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   888
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   889
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   890
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   891
        end
876
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
   892
end;
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
   893
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   894
procedure doStepShotgunShot(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   895
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   896
    i: LongWord;
2828
e45410eae9ea Engine:
smxx
parents: 2762
diff changeset
   897
    shell: PVisualGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   898
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   899
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   900
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   901
    if ((Gear^.State and gstAnimation) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   902
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   903
        dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   904
        if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   905
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   906
            PlaySound(sndShotgunFire);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   907
            shell := AddVisualGear(hwRound(Gear^.x), hwRound(Gear^.y), vgtShell);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   908
            if shell <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   909
                begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
   910
                shell^.dX := gear^.dX.QWordValue / -17179869184;
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
   911
                shell^.dY := gear^.dY.QWordValue / -17179869184;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   912
                shell^.Frame := 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   913
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   914
            Gear^.State := Gear^.State or gstAnimation
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   915
            end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   916
            exit
7564
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
   917
        end else
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
   918
        if(Gear^.Hedgehog^.Gear = nil) or ((Gear^.Hedgehog^.Gear^.State and gstMoving) <> 0) then
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
   919
            begin
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
   920
            DeleteGear(Gear);
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
   921
            AfterAttack;
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
   922
            exit
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
   923
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   924
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   925
        inc(Gear^.Timer);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   926
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   927
        i := 200;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   928
    repeat
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   929
        Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   930
        Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   931
        CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   932
        if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   933
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   934
            Gear^.X := Gear^.X + Gear^.dX * 8;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   935
            Gear^.Y := Gear^.Y + Gear^.dY * 8;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   936
            ShotgunShot(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   937
            Gear^.doStep := @doStepShotIdle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   938
            exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   939
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   940
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   941
        CheckGearDrowning(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   942
        if (Gear^.State and gstDrowning) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   943
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   944
            Gear^.doStep := @doStepShotIdle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   945
            exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   946
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   947
        dec(i)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   948
    until i = 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   949
    if (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0) or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   950
        Gear^.doStep := @doStepShotIdle
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   951
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   952
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   953
////////////////////////////////////////////////////////////////////////////////
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   954
procedure spawnBulletTrail(Bullet: PGear);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   955
var oX, oY: hwFloat;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   956
    VGear: PVisualGear;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   957
begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   958
    if Bullet^.PortalCounter = 0 then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   959
        begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   960
        ox:= CurrentHedgehog^.Gear^.X + Int2hwFloat(GetLaunchX(CurrentHedgehog^.CurAmmoType, hwSign(CurrentHedgehog^.Gear^.dX), CurrentHedgehog^.Gear^.Angle));
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   961
        oy:= CurrentHedgehog^.Gear^.Y + Int2hwFloat(GetLaunchY(CurrentHedgehog^.CurAmmoType, CurrentHedgehog^.Gear^.Angle));
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   962
        end
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   963
    else
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   964
        begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   965
        ox:= Bullet^.Elasticity;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   966
        oy:= Bullet^.Friction;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   967
        end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   968
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   969
        // Bullet trail
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   970
        VGear := AddVisualGear(hwRound(ox), hwRound(oy), vgtLineTrail);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   971
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   972
        if VGear <> nil then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   973
            begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   974
            VGear^.X:= hwFloat2Float(ox);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   975
            VGear^.Y:= hwFloat2Float(oy);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   976
            VGear^.dX:= hwFloat2Float(Bullet^.X);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   977
            VGear^.dY:= hwFloat2Float(Bullet^.Y);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   978
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   979
            // reached edge of land. assume infinite beam. Extend it way out past camera
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   980
            if (hwRound(Bullet^.X) and LAND_WIDTH_MASK <> 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   981
            or (hwRound(Bullet^.Y) and LAND_HEIGHT_MASK <> 0) then
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   982
                    // only extend if not under water
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   983
                    if hwRound(Bullet^.Y) < cWaterLine then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   984
                        begin
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
   985
                        VGear^.dX := VGear^.dX + max(LAND_WIDTH,4096) * (VGear^.dX - VGear^.X);
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
   986
                        VGear^.dY := VGear^.dY + max(LAND_WIDTH,4096) * (VGear^.dY - VGear^.Y);
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   987
                        end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   988
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   989
            VGear^.Timer := 200;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   990
            end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   991
end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
   992
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
   993
procedure doStepBulletWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   994
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   995
    i, x, y: LongWord;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
   996
    oX, oY: hwFloat;
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
   997
    VGear: PVisualGear;
38
c1ec4b15d70e Better Desert Eagle and Shotgun
unc0rr
parents: 37
diff changeset
   998
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   999
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1000
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1001
    i := 80;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1002
    oX := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1003
    oY := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1004
    repeat
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1005
        Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1006
        Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1007
        x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1008
        y := hwRound(Gear^.Y);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1009
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1010
        if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y, x] <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1011
            inc(Gear^.Damage);
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1012
        // let's interrupt before a collision to give portals a chance to catch the bullet
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  1013
        if (Gear^.Damage = 1) and (Gear^.Tag = 0) and not(CheckLandValue(x, y, lfLandMask)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1014
            begin
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1015
            Gear^.Tag := 1;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1016
            Gear^.Damage := 0;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1017
            Gear^.X := Gear^.X - Gear^.dX;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1018
            Gear^.Y := Gear^.Y - Gear^.dY;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1019
            CheckGearDrowning(Gear);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1020
            break;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1021
            end
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1022
        else
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1023
            Gear^.Tag := 0;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1024
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1025
        if Gear^.Damage > 5 then
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  1026
            if Gear^.AmmoType = amDEagle then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1027
                AmmoShove(Gear, 7, 20)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1028
        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1029
            AmmoShove(Gear, Gear^.Timer, 20);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1030
        CheckGearDrowning(Gear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1031
        dec(i)
7204
522f165cd2e7 - Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
unc0rr
parents: 7195
diff changeset
  1032
    until (i = 0) or (Gear^.Damage > Gear^.Health) or ((Gear^.State and gstDrowning) <> 0);
522f165cd2e7 - Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
unc0rr
parents: 7195
diff changeset
  1033
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1034
    if Gear^.Damage > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1035
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1036
        DrawTunnel(oX, oY, Gear^.dX, Gear^.dY, 82 - i, 1);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1037
        dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1038
        Gear^.Damage := 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1039
        end;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6924
diff changeset
  1040
    if ((Gear^.State and gstDrowning) <> 0) and (Gear^.Damage < Gear^.Health) and ((not SuddenDeathDmg and (WaterOpacity < $FF)) or (SuddenDeathDmg and (SDWaterOpacity < $FF))) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1041
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1042
        for i:=(Gear^.Health - Gear^.Damage) * 4 downto 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1043
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1044
            if Random(6) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1045
                AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1046
            Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1047
            Gear^.Y := Gear^.Y + Gear^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1048
            end;
2994
7ae3067546f2 Palewolf adds bubbles and splashes when firing bullets into the water
nemo
parents: 2989
diff changeset
  1049
        end;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1753
diff changeset
  1050
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1051
    if (Gear^.Health <= 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1052
        or (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1053
        or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1054
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1055
            if (Gear^.Kind = gtSniperRifleShot) and ((GameFlags and gfLaserSight) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1056
                cLaserSighting := false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1057
            if (Ammoz[Gear^.AmmoType].Ammo.NumPerTurn <= CurrentHedgehog^.MultiShootAttacks) and ((GameFlags and gfArtillery) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1058
                cArtillery := false;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1059
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1060
        // Bullet Hit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1061
            if (hwRound(Gear^.X) and LAND_WIDTH_MASK = 0) and (hwRound(Gear^.Y) and LAND_HEIGHT_MASK = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1062
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1063
                VGear := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBulletHit);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1064
                if VGear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1065
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1066
                    VGear^.Angle := DxDy2Angle(-Gear^.dX, Gear^.dY);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1067
                    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1068
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1069
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1070
            spawnBulletTrail(Gear);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1071
            Gear^.doStep := @doStepShotIdle
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1072
            end;
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1073
end;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1074
559
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1075
procedure doStepDEagleShot(Gear: PGear);
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1076
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1077
    PlaySound(sndGun);
5926
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1078
    // add 3 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just plain old weird angles
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1079
    Gear^.X := Gear^.X + Gear^.dX * 3;
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1080
    Gear^.Y := Gear^.Y + Gear^.dY * 3;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1081
    Gear^.doStep := @doStepBulletWork
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1082
end;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1083
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1084
procedure doStepSniperRifleShot(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1085
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1086
    HHGear: PGear;
2828
e45410eae9ea Engine:
smxx
parents: 2762
diff changeset
  1087
    shell: PVisualGear;
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1088
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1089
    cArtillery := true;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1090
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1091
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1092
    HedgehogChAngle(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1093
    if not cLaserSighting then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1094
        // game does not have default laser sight. turn it on and give them a chance to aim
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1095
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1096
        cLaserSighting := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1097
        HHGear^.Message := 0;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  1098
        if (HHGear^.Angle >= 32) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1099
            dec(HHGear^.Angle,32)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1100
        end;
2031
b6f3e56fb100 david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents: 2029
diff changeset
  1101
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1102
    if (HHGear^.Message and gmAttack) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1103
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1104
        shell := AddVisualGear(hwRound(Gear^.x), hwRound(Gear^.y), vgtShell);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1105
        if shell <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1106
            begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
  1107
            shell^.dX := gear^.dX.QWordValue / -8589934592;
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
  1108
            shell^.dY := gear^.dY.QWordValue / -8589934592;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1109
            shell^.Frame := 1
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1110
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1111
        Gear^.State := Gear^.State or gstAnimation;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1112
        Gear^.dX := SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _0_5;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1113
        Gear^.dY := -AngleCos(HHGear^.Angle) * _0_5;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1114
        PlaySound(sndGun);
5926
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1115
        // add 3 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just weird angles
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1116
        Gear^.X := Gear^.X + Gear^.dX * 3;
5926
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1117
        Gear^.Y := Gear^.Y + Gear^.dY * 3;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1118
        Gear^.doStep := @doStepBulletWork;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1119
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1120
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1121
        if (GameTicks mod 32) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1122
            if (GameTicks mod 4096) < 2048 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1123
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1124
                if (HHGear^.Angle + 1 <= cMaxAngle) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1125
                    inc(HHGear^.Angle)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1126
                end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1127
    else
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  1128
        if (HHGear^.Angle >= 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1129
            dec(HHGear^.Angle);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1130
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1131
    if (TurnTimeLeft > 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1132
        dec(TurnTimeLeft)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1133
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1134
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1135
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1136
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1137
        end;
559
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1138
end;
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1139
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1140
////////////////////////////////////////////////////////////////////////////////
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1141
procedure doStepActionTimer(Gear: PGear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1142
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1143
dec(Gear^.Timer);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1144
case Gear^.Kind of
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1145
    gtATStartGame:
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1146
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1147
        AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1148
        if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1149
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1150
            AddCaption(trmsg[sidStartFight], cWhiteColor, capgrpGameState);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1151
            end
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1152
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1153
    gtATFinishGame:
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1154
        begin
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1155
        AllInactive := false;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1156
        if Gear^.Timer = 1000 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1157
            begin
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1158
            ScreenFade := sfToBlack;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1159
            ScreenFadeValue := 0;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1160
            ScreenFadeSpeed := 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1161
            end;
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1162
        if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1163
            begin
7068
b1b7eb9c8cc9 Get rid of cripple SendIPCc
unc0rr
parents: 7066
diff changeset
  1164
            SendIPC(_S'N');
b1b7eb9c8cc9 Get rid of cripple SendIPCc
unc0rr
parents: 7066
diff changeset
  1165
            SendIPC(_S'q');
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1166
            GameState := gsExit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1167
            end
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1168
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1169
    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1170
if Gear^.Timer = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1171
    DeleteGear(Gear)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1172
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1173
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1174
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1175
procedure doStepPickHammerWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1176
var
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1177
    i, ei, x, y: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1178
    HHGear: PGear;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1179
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1180
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1181
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1182
    dec(Gear^.Timer);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1183
    if ((GameFlags and gfInfAttack) <> 0) and (TurnTimeLeft > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1184
        dec(TurnTimeLeft);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1185
    if (TurnTimeLeft = 0) or (Gear^.Timer = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1186
    or((Gear^.Message and gmDestroy) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1187
    or((HHGear^.State and gstHHDriven) =0) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1188
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  1189
        StopSoundChan(Gear^.SoundChannel);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1190
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1191
        AfterAttack;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  1192
        doStepHedgehogMoving(HHGear);  // for gfInfAttack
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1193
        exit
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1194
        end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1195
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1196
    x:= hwRound(Gear^.X);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1197
    y:= hwRound(Gear^.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1198
    if (Gear^.Timer mod 33) = 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1199
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1200
        HHGear^.State := HHGear^.State or gstNoDamage;
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  1201
        doMakeExplosion(x, y + 7, 6, Gear^.Hedgehog, EXPLDontDraw);
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1202
        HHGear^.State := HHGear^.State and (not gstNoDamage)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1203
        end;
422
12295a8b8b2f Tune pickhammer
unc0rr
parents: 415
diff changeset
  1204
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1205
    if (Gear^.Timer mod 47) = 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1206
        begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1207
        // ok. this was an attempt to turn off dust if not actually drilling land.  I have no idea why it isn't working as expected
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  1208
        if (( (y + 12) and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y + 12, x] > 255) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1209
            for i:= 0 to 1 do
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1210
                AddVisualGear(x - 5 + Random(10), y + 12, vgtDust);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1211
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1212
        i := x - Gear^.Radius - LongInt(GetRandom(2));
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1213
        ei := x + Gear^.Radius + LongInt(GetRandom(2));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1214
        while i <= ei do
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1215
            begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1216
            DrawExplosion(i, y + 3, 3);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1217
            inc(i, 1)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1218
            end;
2331
e4941a7986d6 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents: 2329
diff changeset
  1219
6314
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1220
        if CheckLandValue(hwRound(Gear^.X + Gear^.dX + SignAs(_6,Gear^.dX)), hwRound(Gear^.Y + _1_9), lfIndestructible) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1221
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1222
            Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1223
            Gear^.Y := Gear^.Y + _1_9;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1224
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1225
        SetAllHHToActive;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1226
        end;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  1227
    if TestCollisionYwithGear(Gear, 1) <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1228
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1229
        Gear^.dY := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1230
        SetLittle(HHGear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1231
        HHGear^.dY := _0;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1232
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1233
    else
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1234
        begin
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  1235
        if CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y + Gear^.dY + cGravity), lfLandMask) then
6314
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1236
            begin
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1237
            Gear^.dY := Gear^.dY + cGravity;
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1238
            Gear^.Y := Gear^.Y + Gear^.dY
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1239
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1240
        if hwRound(Gear^.Y) > cWaterLine then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1241
            Gear^.Timer := 1
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1242
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1243
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1244
    Gear^.X := Gear^.X + HHGear^.dX;
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  1245
    if CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y)-cHHRadius, lfLandMask) then
6314
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1246
        begin
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1247
        HHGear^.X := Gear^.X;
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1248
        HHGear^.Y := Gear^.Y - int2hwFloat(cHHRadius)
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1249
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1250
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1251
    if (Gear^.Message and gmAttack) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1252
        if (Gear^.State and gsttmpFlag) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1253
            Gear^.Timer := 1
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1254
    else //there would be a mistake.
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1255
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1256
        if (Gear^.State and gsttmpFlag) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1257
            Gear^.State := Gear^.State or gsttmpFlag;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1258
    if ((Gear^.Message and gmLeft) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1259
        Gear^.dX := - _0_3
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1260
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1261
        if ((Gear^.Message and gmRight) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1262
            Gear^.dX := _0_3
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1263
    else Gear^.dX := _0;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1264
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1265
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1266
procedure doStepPickHammer(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1267
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1268
    i, y: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1269
    ar: TRangeArray;
911
b709fe13ed69 Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents: 883
diff changeset
  1270
    HHGear: PGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1271
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1272
    i := 0;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1273
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1274
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1275
    y := hwRound(Gear^.Y) - cHHRadius * 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1276
    while y < hwRound(Gear^.Y) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1277
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1278
        ar[i].Left := hwRound(Gear^.X) - Gear^.Radius - LongInt(GetRandom(2));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1279
        ar[i].Right := hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1280
        inc(y, 2);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1281
        inc(i)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1282
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1283
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1284
    DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y) - cHHRadius * 2, 2, Pred(i));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1285
    Gear^.dY := HHGear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1286
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1287
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1288
    Gear^.SoundChannel := LoopSound(sndPickhammer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1289
    doStepPickHammerWork(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1290
    Gear^.doStep := @doStepPickHammerWork
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1291
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1292
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1293
////////////////////////////////////////////////////////////////////////////////
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1294
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1295
    BTPrevAngle, BTSteps: LongInt;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1296
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1297
procedure doStepBlowTorchWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1298
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1299
    HHGear: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1300
    b: boolean;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1301
    prevX: LongInt;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1302
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1303
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1304
    dec(Gear^.Timer);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1305
    if ((GameFlags and gfInfAttack) <> 0) and (TurnTimeLeft > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1306
        dec(TurnTimeLeft);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1307
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1308
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1309
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1310
    HedgehogChAngle(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1311
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1312
    b := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1313
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1314
    if abs(LongInt(HHGear^.Angle) - BTPrevAngle) > 7  then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1315
        begin
5722
3b7f2bfc8632 Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
unc0rr
parents: 5716
diff changeset
  1316
        Gear^.dX := SignAs(AngleSin(HHGear^.Angle) * _0_5, Gear^.dX);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1317
        Gear^.dY := AngleCos(HHGear^.Angle) * ( - _0_5);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1318
        BTPrevAngle := HHGear^.Angle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1319
        b := true
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1320
        end;
1528
3fee15104c1d More stable blowtorch:
unc0rr
parents: 1507
diff changeset
  1321
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1322
    if ((HHGear^.State and gstMoving) <> 0) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1323
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1324
        doStepHedgehogMoving(HHGear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1325
        if (HHGear^.State and gstHHDriven) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1326
            Gear^.Timer := 0
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1327
        end;
305
1c1cd66ffcdc Better blowtorch
unc0rr
parents: 304
diff changeset
  1328
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1329
    if Gear^.Timer mod cHHStepTicks = 0 then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1330
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1331
        b := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1332
        if Gear^.dX.isNegative then
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1333
            HHGear^.Message := (HHGear^.Message and (gmAttack or gmUp or gmDown)) or gmLeft
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1334
        else
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1335
            HHGear^.Message := (HHGear^.Message and (gmAttack or gmUp or gmDown)) or gmRight;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1336
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1337
        if ((HHGear^.State and gstMoving) = 0) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1338
            begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1339
            HHGear^.State := HHGear^.State and (not gstAttacking);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1340
            prevX := hwRound(HHGear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1341
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1342
            // why the call to HedgehogStep then a further increment of X?
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1343
            if (prevX = hwRound(HHGear^.X)) and
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1344
               CheckLandValue(hwRound(HHGear^.X + SignAs(_6, HHGear^.dX)), hwRound(HHGear^.Y),
3519
56cbc035b74b rename flags
nemo
parents: 3509
diff changeset
  1345
               lfIndestructible) then HedgehogStep(HHGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1346
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1347
            if (prevX = hwRound(HHGear^.X)) and
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1348
               CheckLandValue(hwRound(HHGear^.X + SignAs(_6, HHGear^.dX)), hwRound(HHGear^.Y),
3519
56cbc035b74b rename flags
nemo
parents: 3509
diff changeset
  1349
               lfIndestructible) then HHGear^.X := HHGear^.X + SignAs(_1, HHGear^.dX);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1350
            HHGear^.State := HHGear^.State or gstAttacking
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1351
            end;
305
1c1cd66ffcdc Better blowtorch
unc0rr
parents: 304
diff changeset
  1352
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1353
        inc(BTSteps);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1354
        if BTSteps = 7 then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1355
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1356
            BTSteps := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1357
            if CheckLandValue(hwRound(HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC) + SignAs(_6,Gear^.dX)), hwRound(HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC)),lfIndestructible) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1358
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1359
                Gear^.X := HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1360
                Gear^.Y := HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1361
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1362
            HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1363
            AmmoShove(Gear, 2, 15);
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1364
            HHGear^.State := HHGear^.State and (not gstNoDamage)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1365
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1366
        end;
305
1c1cd66ffcdc Better blowtorch
unc0rr
parents: 304
diff changeset
  1367
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1368
    if b then
6278
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1369
    begin
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1370
        DrawTunnel(HHGear^.X + Gear^.dX * cHHRadius,
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1371
        HHGear^.Y + Gear^.dY * cHHRadius - _1 -
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1372
        ((hwAbs(Gear^.dX) / (hwAbs(Gear^.dX) + hwAbs(Gear^.dY))) * _0_5 * 7),
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1373
        Gear^.dX, Gear^.dY,
6278
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1374
        cHHStepTicks, cHHRadius * 2 + 7);
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1375
    end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1376
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1377
    if (TurnTimeLeft = 0) or (Gear^.Timer = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1378
    or ((HHGear^.Message and gmAttack) <> 0) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1379
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1380
        HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1381
        HHGear^.State := HHGear^.State and (not gstNotKickable);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1382
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1383
        AfterAttack
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1384
        end
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1385
end;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1386
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1387
procedure doStepBlowTorch(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1388
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1389
    HHGear: PGear;
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1390
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1391
    BTPrevAngle := High(LongInt);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1392
    BTSteps := 0;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1393
    HHGear := Gear^.Hedgehog^.Gear;
8617
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1394
    HedgehogChAngle(HHGear);
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1395
    Gear^.dX := SignAs(AngleSin(HHGear^.Angle) * _0_5, Gear^.dX);
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1396
    Gear^.dY := AngleCos(HHGear^.Angle) * ( - _0_5);
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1397
    DrawTunnel(HHGear^.X,
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1398
        HHGear^.Y + Gear^.dY * cHHRadius - _1 -
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1399
        ((hwAbs(Gear^.dX) / (hwAbs(Gear^.dX) + hwAbs(Gear^.dY))) * _0_5 * 7),
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1400
        Gear^.dX, Gear^.dY,
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1401
        cHHStepTicks, cHHRadius * 2 + 7);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1402
    HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1403
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1404
    Gear^.doStep := @doStepBlowTorchWork
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1405
end;
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1406
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1407
////////////////////////////////////////////////////////////////////////////////
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
  1408
procedure doStepMine(Gear: PGear);
5690
f6e0c5bd8020 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents: 5688
diff changeset
  1409
var vg: PVisualGear;
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
  1410
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1411
    if (Gear^.State and gstMoving) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1412
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1413
        DeleteCI(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1414
        doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1415
        if (Gear^.State and gstMoving) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1416
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1417
            AddGearCI(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1418
            Gear^.dX := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1419
            Gear^.dY := _0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1420
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1421
        CalcRotationDirAngle(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1422
        AllInactive := false
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1423
        end
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1424
    else if (GameTicks and $3F) = 25 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1425
        doStepFallingGear(Gear);
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1426
    if (Gear^.Health = 0) then
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1427
        begin
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8945
diff changeset
  1428
        if (Gear^.dY > _0_2) and (TestCollisionYwithGear(Gear, 1) <> 0) then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1429
            inc(Gear^.Damage, hwRound(Gear^.dY * _70))
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8945
diff changeset
  1430
        else if (Gear^.dX > _0_2) and TestCollisionXwithGear(Gear, 1) then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1431
            inc(Gear^.Damage, hwRound(Gear^.dX * _70))
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8945
diff changeset
  1432
        else if  (Gear^.dY < -_0_2) and (TestCollisionYwithGear(Gear, -1) <> 0) then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1433
            inc(Gear^.Damage, hwRound(Gear^.dY * -_70))
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8945
diff changeset
  1434
        else if (Gear^.dX < -_0_2) and TestCollisionXwithGear(Gear, -1) then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1435
            inc(Gear^.Damage, hwRound(Gear^.dX * -_70));
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1436
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
  1437
        if ((GameTicks and $FF) = 0) and (Gear^.Damage > random(30)) then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1438
            begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1439
            vg:= AddVisualGear(hwRound(Gear^.X) - 4  + Random(8), hwRound(Gear^.Y) - 4 - Random(4), vgtSmoke);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1440
            if vg <> nil then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1441
                vg^.Scale:= 0.5
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1442
            end;
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1443
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1444
        if (Gear^.Damage > 35) then
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1445
            begin
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1446
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1447
            DeleteGear(Gear);
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1448
            exit
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1449
            end
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1450
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1451
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1452
    if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1453
        if ((Gear^.State and gstAttacking) = 0) then
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1454
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1455
            if ((GameTicks and $1F) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1456
                if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1457
                    Gear^.State := Gear^.State or gstAttacking
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1458
            end
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1459
        else // gstAttacking <> 0
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1460
            begin
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1461
            AllInactive := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1462
            if (Gear^.Timer and $FF) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1463
                PlaySound(sndMineTick);
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1464
            if Gear^.Timer = 0 then
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1465
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1466
                if ((Gear^.State and gstWait) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1467
                or (cMineDudPercent = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1468
                or (getRandom(100) > cMineDudPercent) then
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1469
                    begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  1470
                    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1471
                    DeleteGear(Gear)
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1472
                    end
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1473
                else
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1474
                    begin
5690
f6e0c5bd8020 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents: 5688
diff changeset
  1475
                    vg:= AddVisualGear(hwRound(Gear^.X) - 4  + Random(8), hwRound(Gear^.Y) - 4 - Random(4), vgtSmoke);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1476
                    if vg <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1477
                        vg^.Scale:= 0.5;
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1478
                    PlaySound(sndVaporize);
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1479
                    Gear^.Health := 0;
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1480
                    Gear^.Damage := 0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1481
                    Gear^.State := Gear^.State and (not gstAttacking)
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1482
                    end;
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1483
                exit
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1484
                end;
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1485
            dec(Gear^.Timer);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1486
            end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1487
    else // gsttmpFlag = 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1488
        if (TurnTimeLeft = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1489
        or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1490
        or (Gear^.Hedgehog^.Gear = nil) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1491
            Gear^.State := Gear^.State or gsttmpFlag;
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
  1492
end;
57
e1a77ae57065 - Fixed compiling .)
unc0rr
parents: 53
diff changeset
  1493
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  1494
////////////////////////////////////////////////////////////////////////////////
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1495
procedure doStepSMine(Gear: PGear);
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1496
begin
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1497
    // TODO: do real calculation?
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1498
    if TestCollisionXwithGear(Gear, 2)
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1499
    or (TestCollisionYwithGear(Gear, -2) <> 0)
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1500
    or TestCollisionXwithGear(Gear, -2)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1501
    or (TestCollisionYwithGear(Gear, 2) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1502
        begin
7623
addc5b262617 isZero appears to be never used. Use it in a few obvious cases and add web variant.
nemo
parents: 7621
diff changeset
  1503
        if (not isZero(Gear^.dX)) or (not isZero(Gear^.dY)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1504
            begin
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  1505
            PlaySound(sndRopeAttach);
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1506
            Gear^.dX:= _0;
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1507
            Gear^.dY:= _0;
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1508
            AddGearCI(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1509
            end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1510
        end
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1511
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1512
        begin
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1513
        DeleteCI(Gear);
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1514
        doStepFallingGear(Gear);
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1515
        AllInactive := false;
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1516
        CalcRotationDirAngle(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1517
        end;
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1518
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1519
    if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1520
        begin
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1521
        if ((Gear^.State and gstAttacking) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1522
            begin
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1523
            if ((GameTicks and $1F) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1524
                if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1525
                    Gear^.State := Gear^.State or gstAttacking
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1526
            end
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1527
        else // gstAttacking <> 0
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1528
        begin
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1529
            AllInactive := false;
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1530
            if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1531
                begin
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1532
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound);
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1533
                DeleteGear(Gear);
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1534
                exit
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
  1535
            end else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1536
                if (Gear^.Timer and $FF) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1537
                    PlaySound(sndMineTick);
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
  1538
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1539
            dec(Gear^.Timer);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1540
                end
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1541
        end
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1542
    else // gsttmpFlag = 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1543
        if (TurnTimeLeft = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1544
        or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1545
        or (Gear^.Hedgehog^.Gear = nil) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1546
            Gear^.State := Gear^.State or gsttmpFlag;
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1547
end;
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1548
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1549
////////////////////////////////////////////////////////////////////////////////
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  1550
procedure doStepDynamite(Gear: PGear);
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  1551
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1552
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1553
    AllInactive := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1554
    if Gear^.Timer mod 166 = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1555
        inc(Gear^.Tag);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1556
    if Gear^.Timer = 1000 then // might need better timing
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1557
        makeHogsWorry(Gear^.X, Gear^.Y, 75);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1558
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1559
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  1560
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 75, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1561
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1562
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1563
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1564
    dec(Gear^.Timer);
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  1565
end;
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  1566
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
  1567
///////////////////////////////////////////////////////////////////////////////
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1568
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1569
(*
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1570
TODO
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1571
Increase damage as barrel smokes?
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1572
Try tweaking friction some more
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1573
*)
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1574
procedure doStepRollingBarrel(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1575
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1576
    i: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1577
    particle: PVisualGear;
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1578
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1579
    if (Gear^.dY.QWordValue = 0) and (Gear^.dY.QWordValue = 0) and (TestCollisionYwithGear(Gear, 1) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1580
        SetLittle(Gear^.dY);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1581
    Gear^.State := Gear^.State or gstAnimation;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1582
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1583
    if ((Gear^.dX.QWordValue <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1584
    or (Gear^.dY.QWordValue <> 0))  then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1585
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1586
        DeleteCI(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1587
        AllInactive := false;
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8945
diff changeset
  1588
        if (Gear^.dY > _0_2) and (TestCollisionYwithGear(Gear, 1) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1589
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1590
            Gear^.State := Gear^.State or gsttmpFlag;
3473
f80431269806 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents: 3471
diff changeset
  1591
            inc(Gear^.Damage, hwRound(Gear^.dY * _70));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1592
            for i:= min(12, hwRound(Gear^.dY*_10)) downto 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1593
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1594
                particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12,vgtDust);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1595
                if particle <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1596
                    particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1597
                end
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1598
            end
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8945
diff changeset
  1599
        else if (Gear^.dX > _0_2) and TestCollisionXwithGear(Gear, 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1600
                inc(Gear^.Damage, hwRound(Gear^.dX * _70))
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1601
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8945
diff changeset
  1602
        else if (Gear^.dY < -_0_2) and (TestCollisionYwithGear(Gear, -1) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1603
                inc(Gear^.Damage, hwRound(Gear^.dY * -_70))
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1604
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8945
diff changeset
  1605
        else if (Gear^.dX < -_0_2) and TestCollisionXwithGear(Gear, -1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1606
                inc(Gear^.Damage, hwRound(Gear^.dX * -_70));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1607
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1608
        doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1609
        CalcRotationDirAngle(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1610
        //CheckGearDrowning(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1611
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1612
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1613
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1614
        Gear^.State := Gear^.State or gsttmpFlag;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1615
        AddGearCI(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1616
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1617
2944
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1618
(*
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1619
Attempt to make a barrel knock itself over an edge.  Would need more checks to avoid issues like burn damage
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1620
    begin
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1621
    x:= hwRound(Gear^.X);
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1622
    y:= hwRound(Gear^.Y);
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1623
    if (((y+1) and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1624
        if (Land[y+1, x] = 0) then
2944
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1625
            begin
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1626
            if (((y+1) and LAND_HEIGHT_MASK) = 0) and (((x+Gear^.Radius-2) and LAND_WIDTH_MASK) = 0) and (Land[y+1, x+Gear^.Radius-2] = 0) then
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1627
                Gear^.dX:= -_0_08
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1628
            else if (((y+1 and LAND_HEIGHT_MASK)) = 0) and (((x-(Gear^.Radius-2)) and LAND_WIDTH_MASK) = 0) and (Land[y+1, x-(Gear^.Radius-2)] = 0) then
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1629
                Gear^.dX:= _0_08;
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1630
            end;
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1631
    if Gear^.dX.QWordValue = 0 then AddGearCI(Gear)
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1632
    end; *)
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1633
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1634
    if not Gear^.dY.isNegative and (Gear^.dY < _0_001) and (TestCollisionYwithGear(Gear, 1) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1635
        Gear^.dY := _0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1636
    if hwAbs(Gear^.dX) < _0_001 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1637
        Gear^.dX := _0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1638
5128
3c65326bb713 Check for 0 health to avoid div by 0. spotted by mikade.
nemo
parents: 5121
diff changeset
  1639
    if (Gear^.Health > 0) and ((Gear^.Health * 100 div cBarrelHealth) < random(90)) and ((GameTicks and $FF) = 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1640
        if (cBarrelHealth div Gear^.Health) > 2 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1641
            AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmoke)
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1642
    else
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1643
        AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmokeWhite);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1644
    dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1645
    Gear^.Damage := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1646
    if Gear^.Health <= 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1647
        Gear^.doStep := @doStepCase;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1648
    // Hand off to doStepCase for the explosion
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1649
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1650
end;
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1651
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  1652
procedure doStepCase(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1653
var
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1654
    i, x, y: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1655
    k: TGearType;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1656
    exBoom: boolean;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1657
    dX, dY: HWFloat;
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  1658
    hog: PHedgehog;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  1659
    sparkles: PVisualGear;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1660
    gi: PGear;
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  1661
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1662
    k := Gear^.Kind;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1663
    exBoom := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1664
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1665
    if (Gear^.Message and gmDestroy) > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1666
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1667
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1668
        FreeActionsList;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1669
        SetAllToActive;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1670
        // something (hh, mine, etc...) could be on top of the case
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1671
        with CurrentHedgehog^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1672
            if Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1673
                Gear^.Message := Gear^.Message and (not (gmLJump or gmHJump));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1674
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1675
        end;
15
6200cca92480 - Minor code simplifying
unc0rr
parents: 14
diff changeset
  1676
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1677
    if k = gtExplosives then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1678
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1679
        //if V > _0_03 then Gear^.State:= Gear^.State or gstAnimation;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1680
        if (hwAbs(Gear^.dX) > _0_15) or ((hwAbs(Gear^.dY) > _0_15) and (hwAbs(Gear^.dX) > _0_02)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1681
            Gear^.doStep := @doStepRollingBarrel;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1682
5128
3c65326bb713 Check for 0 health to avoid div by 0. spotted by mikade.
nemo
parents: 5121
diff changeset
  1683
        if (Gear^.Health > 0) and ((Gear^.Health * 100 div cBarrelHealth) < random(90)) and ((GameTicks and $FF) = 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1684
            if (cBarrelHealth div Gear^.Health) > 2 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1685
                AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmoke)
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1686
        else
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1687
            AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmokeWhite);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1688
        dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1689
        Gear^.Damage := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1690
        if Gear^.Health <= 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1691
            exBoom := true;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  1692
        end
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  1693
    else
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1694
        begin
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  1695
        if (Gear^.Pos <> posCaseHealth) and (GameTicks and $1FFF = 0) then // stir 'em up periodically
7396
7c0e07c23aad what the heck, let's add a few more
nemo
parents: 7395
diff changeset
  1696
            begin
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1697
            gi := GearsList;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1698
            while gi <> nil do
7396
7c0e07c23aad what the heck, let's add a few more
nemo
parents: 7395
diff changeset
  1699
                begin
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1700
                if gi^.Kind = gtGenericFaller then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1701
                    begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1702
                    gi^.Active:= true;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1703
                    gi^.X:=  int2hwFloat(GetRandom(rightX-leftX)+leftX);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1704
                    gi^.Y:=  int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1705
                    gi^.dX:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1706
                    gi^.dY:= _90-(GetRandomf*_360)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1707
                    end;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1708
                gi := gi^.NextGear
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1709
                end
7396
7c0e07c23aad what the heck, let's add a few more
nemo
parents: 7395
diff changeset
  1710
            end;
7c0e07c23aad what the heck, let's add a few more
nemo
parents: 7395
diff changeset
  1711
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1712
        if Gear^.Timer = 500 then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1713
            begin
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  1714
(* Can't make sparkles team coloured without working out what the next team is going to be. This should be solved, really, since it also screws up
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  1715
   voices. Reinforcements voices is heard for active team, not team-to-be.  Either that or change crate spawn from end of turn to start, although that
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  1716
   has its own complexities. *)
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1717
            // Abuse a couple of gear values to track origin
7339
5984b749ad9b free up power for use by script
nemo
parents: 7335
diff changeset
  1718
            Gear^.Angle:= hwRound(Gear^.Y);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1719
            Gear^.Tag:= random(2);
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1720
            inc(Gear^.Timer)
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1721
            end;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1722
        if Gear^.Timer < 1833 then inc(Gear^.Timer);
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1723
        if Gear^.Timer = 1000 then
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  1724
            begin
7339
5984b749ad9b free up power for use by script
nemo
parents: 7335
diff changeset
  1725
            sparkles:= AddVisualGear(hwRound(Gear^.X), Gear^.Angle, vgtDust, 1);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1726
            if sparkles <> nil then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1727
                begin
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1728
                sparkles^.dX:= 0;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1729
                sparkles^.dY:= 0;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1730
                sparkles^.Angle:= 270;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1731
                if Gear^.Tag = 1 then
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1732
                    sparkles^.Tint:= $3744D7FF
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1733
                else sparkles^.Tint:= $FAB22CFF
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1734
                end;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1735
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1736
        if Gear^.Timer < 1000 then
7283
nemo
parents: 7281
diff changeset
  1737
            begin
nemo
parents: 7281
diff changeset
  1738
            AllInactive:= false;
nemo
parents: 7281
diff changeset
  1739
            exit
nemo
parents: 7281
diff changeset
  1740
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1741
        end;
2911
cd355befa683 Engine:
smxx
parents: 2887
diff changeset
  1742
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1743
    if (Gear^.Damage > 0) or exBoom then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1744
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1745
        x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1746
        y := hwRound(Gear^.Y);
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  1747
        hog:= Gear^.Hedgehog;
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  1748
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1749
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1750
        // <-- delete gear!
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1751
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1752
        if k = gtCase then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1753
            begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  1754
            doMakeExplosion(x, y, 25, hog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1755
            for i:= 0 to 63 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1756
                AddGear(x, y, gtFlame, 0, _0, _0, 0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1757
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1758
        else if k = gtExplosives then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1759
                begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  1760
                doMakeExplosion(x, y, 75, hog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1761
                for i:= 0 to 31 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1762
                    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  1763
                    dX := AngleCos(i * 64) * _0_5 * (getrandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  1764
                    dY := AngleSin(i * 64) * _0_5 * (getrandomf + _1);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1765
                    AddGear(x, y, gtFlame, 0, dX, dY, 0);
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  1766
                    AddGear(x, y, gtFlame, gstTmpFlag, -dX, -dY, 0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1767
                    end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1768
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1769
            exit
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1770
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1771
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1772
    if (Gear^.dY.QWordValue <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1773
    or (TestCollisionYwithGear(Gear, 1) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1774
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1775
        AllInactive := false;
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  1776
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1777
        Gear^.dY := Gear^.dY + cGravity;
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  1778
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  1779
        if (Gear^.dY.isNegative) and (TestCollisionYwithGear(Gear, -1) <> 0) then
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  1780
            Gear^.dY := _0;
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  1781
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1782
        Gear^.Y := Gear^.Y + Gear^.dY;
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  1783
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1784
        if (not Gear^.dY.isNegative) and (Gear^.dY > _0_001) then
8579
d18bc19d780a graphics tweak. flag a couple more overeager setall HH
nemo
parents: 8578
diff changeset
  1785
            SetAllHHToActive(false);
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  1786
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  1787
        if (not Gear^.dY.isNegative) and (TestCollisionYwithGear(Gear, 1) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1788
            begin
3473
f80431269806 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents: 3471
diff changeset
  1789
            if (Gear^.dY > _0_2) and (k = gtExplosives) then
f80431269806 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents: 3471
diff changeset
  1790
                inc(Gear^.Damage, hwRound(Gear^.dY * _70));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1791
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1792
            if Gear^.dY > _0_2 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1793
                for i:= min(12, hwRound(Gear^.dY*_10)) downto 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1794
                    AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1795
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1796
            Gear^.dY := - Gear^.dY * Gear^.Elasticity;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1797
            if Gear^.dY > - _0_001 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1798
                Gear^.dY := _0
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1799
            else if Gear^.dY < - _0_03 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1800
                PlaySound(Gear^.ImpactSound);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1801
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1802
        //if Gear^.dY > - _0_001 then Gear^.dY:= _0
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1803
        CheckGearDrowning(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1804
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1805
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1806
    if (Gear^.dY.QWordValue = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1807
        AddGearCI(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1808
    else if (Gear^.dY.QWordValue <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1809
        DeleteCI(Gear)
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  1810
end;
49
3afe33c1cf06 - Teams health bars sorting
unc0rr
parents: 46
diff changeset
  1811
3afe33c1cf06 - Teams health bars sorting
unc0rr
parents: 46
diff changeset
  1812
////////////////////////////////////////////////////////////////////////////////
2460
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  1813
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  1814
procedure doStepTarget(Gear: PGear);
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  1815
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1816
    if (Gear^.Timer = 0) and (Gear^.Tag = 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1817
        PlaySound(sndWarp);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1818
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1819
    if (Gear^.Tag = 0) and (Gear^.Timer < 1000) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1820
        inc(Gear^.Timer)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1821
    else if Gear^.Tag = 1 then
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  1822
        Gear^.Tag := 2
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1823
    else if Gear^.Tag = 2 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1824
            if Gear^.Timer > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1825
                dec(Gear^.Timer)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1826
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1827
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1828
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1829
        exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1830
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1831
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1832
    doStepCase(Gear)
2460
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  1833
end;
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  1834
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  1835
////////////////////////////////////////////////////////////////////////////////
854
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  1836
procedure doStepIdle(Gear: PGear);
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  1837
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1838
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1839
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1840
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1841
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1842
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1843
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1844
        end
854
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  1845
end;
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  1846
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  1847
////////////////////////////////////////////////////////////////////////////////
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1848
procedure doStepShover(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1849
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1850
    HHGear: PGear;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1851
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1852
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1853
    HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1854
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1855
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1856
    AmmoShove(Gear, 30, 115);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1857
4182
5240a84df702 Fix rev dec8aafc6414 (not tested)
unc0rr
parents: 4168
diff changeset
  1858
    HHGear^.State := (HHGear^.State and (not gstNoDamage)) or gstMoving;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1859
    Gear^.Timer := 250;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1860
    Gear^.doStep := @doStepIdle
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1861
end;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1862
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1863
////////////////////////////////////////////////////////////////////////////////
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  1864
procedure doStepWhip(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1865
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1866
    HHGear: PGear;
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  1867
    i: LongInt;
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  1868
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1869
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1870
    HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1871
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1872
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1873
    for i:= 0 to 3 do
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1874
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1875
        AmmoShove(Gear, 30, 25);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1876
        Gear^.X := Gear^.X + Gear^.dX * 5
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1877
        end;
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  1878
4182
5240a84df702 Fix rev dec8aafc6414 (not tested)
unc0rr
parents: 4168
diff changeset
  1879
    HHGear^.State := (HHGear^.State and (not gstNoDamage)) or gstMoving;
5240a84df702 Fix rev dec8aafc6414 (not tested)
unc0rr
parents: 4168
diff changeset
  1880
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1881
    Gear^.Timer := 250;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1882
    Gear^.doStep := @doStepIdle
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  1883
end;
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  1884
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  1885
////////////////////////////////////////////////////////////////////////////////
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1886
procedure doStepFlame(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1887
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1888
    gX,gY,i: LongInt;
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  1889
    sticky: Boolean;
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  1890
    vgt: PVisualGear;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  1891
    tdX,tdY: HWFloat;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1892
begin
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  1893
    sticky:= (Gear^.State and gsttmpFlag) <> 0;
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  1894
    if not sticky then AllInactive := false;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1895
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  1896
    if TestCollisionYwithGear(Gear, 1) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1897
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1898
        AllInactive := false;
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  1899
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  1900
        if ((GameTicks mod 100) = 0) then
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  1901
            begin
4443
d393b9ccd328 Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo
parents: 4405
diff changeset
  1902
            vgt:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFire, gstTmpFlag);
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  1903
            if vgt <> nil then
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  1904
                begin
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  1905
                vgt^.dx:= 0;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  1906
                vgt^.dy:= 0;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  1907
                vgt^.FrameTicks:= 1800 div (Gear^.Tag mod 3 + 2);
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  1908
                end;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  1909
            end;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  1910
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  1911
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1912
        if Gear^.dX.QWordValue > _0_01.QWordValue then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1913
            Gear^.dX := Gear^.dX * _0_995;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1914
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1915
        Gear^.dY := Gear^.dY + cGravity;
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  1916
        // if sticky then Gear^.dY := Gear^.dY + cGravity;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1917
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1918
        if Gear^.dY.QWordValue > _0_2.QWordValue then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1919
            Gear^.dY := Gear^.dY * _0_995;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1920
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  1921
        //if sticky then Gear^.X := Gear^.X + Gear^.dX else
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  1922
        Gear^.X := Gear^.X + Gear^.dX + cWindSpeed * 640;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1923
        Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1924
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1925
        if (hwRound(Gear^.Y) > cWaterLine) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1926
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1927
            gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1928
            for i:= 0 to 3 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1929
                AddVisualGear(gX - 16 + Random(32), cWaterLine - 16 + Random(16), vgtSteam);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1930
            PlaySound(sndVaporize);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1931
            DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1932
            exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1933
            end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1934
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1935
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1936
        begin
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  1937
        if sticky then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  1938
            begin
3603
b6b1989744ef Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
nemo
parents: 3594
diff changeset
  1939
            Gear^.Radius := 7;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  1940
            tdX:= Gear^.dX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  1941
            tdY:= Gear^.dY;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  1942
            Gear^.dX.QWordValue:= 214748365;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  1943
            Gear^.dY.QWordValue:= 429496730;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  1944
            Gear^.dX.isNegative:= getrandom(2)<>1;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  1945
            Gear^.dY.isNegative:= true;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  1946
            AmmoShove(Gear, 2, 125);
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  1947
            Gear^.dX:= tdX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  1948
            Gear^.dY:= tdY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1949
            Gear^.Radius := 1
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  1950
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1951
        if Gear^.Timer > 0 then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  1952
            begin
2475
e0646a529a38 Fire tweaks
nemo
parents: 2470
diff changeset
  1953
            dec(Gear^.Timer);
e0646a529a38 Fire tweaks
nemo
parents: 2470
diff changeset
  1954
            inc(Gear^.Damage)
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  1955
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1956
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1957
            begin
3462
4b36933dce1d fix multi-round fire
sheepluva
parents: 3461
diff changeset
  1958
            gX := hwRound(Gear^.X);
4b36933dce1d fix multi-round fire
sheepluva
parents: 3461
diff changeset
  1959
            gY := hwRound(Gear^.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1960
            // Standard fire
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  1961
            if not sticky then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  1962
                begin
3640
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  1963
                if ((GameTicks and $1) = 0) then
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  1964
                    begin
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  1965
                    Gear^.Radius := 7;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  1966
                    tdX:= Gear^.dX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  1967
                    tdY:= Gear^.dY;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  1968
                    Gear^.dX.QWordValue:= 214748365;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  1969
                    Gear^.dY.QWordValue:= 429496730;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  1970
                    Gear^.dX.isNegative:= getrandom(2)<>1;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  1971
                    Gear^.dY.isNegative:= true;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  1972
                    AmmoShove(Gear, 6, 100);
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  1973
                    Gear^.dX:= tdX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  1974
                    Gear^.dY:= tdY;
3640
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  1975
                    Gear^.Radius := 1;
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  1976
                    end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1977
                else if ((GameTicks and $3) = 3) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1978
                    doMakeExplosion(gX, gY, 8, Gear^.Hedgehog, 0);//, EXPLNoDamage);
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  1979
                //DrawExplosion(gX, gY, 4);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1980
3096
9330eead14fa Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
nemo
parents: 3094
diff changeset
  1981
                if ((GameTicks and $7) = 0) and (Random(2) = 0) then
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  1982
                    for i:= Random(2) downto 0 do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1983
                        AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1984
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1985
                if Gear^.Health > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1986
                    dec(Gear^.Health);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1987
                Gear^.Timer := 450 - Gear^.Tag * 8
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  1988
                end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1989
            else
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  1990
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1991
                // Modified fire
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1992
                if ((GameTicks and $7FF) = 0) and ((GameFlags and gfSolidLand) = 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  1993
                    begin
3143
682bc7f99c63 * tweaked some random stuff in GSHandlers.inc
sheepluva
parents: 3139
diff changeset
  1994
                    DrawExplosion(gX, gY, 4);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1995
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  1996
                    for i:= Random(3) downto 0 do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1997
                        AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  1998
                    end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1999
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2000
// This one is interesting.  I think I understand the purpose, but I wonder if a bit more fuzzy of kicking could be done with getrandom.
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2001
                Gear^.Timer := 100 - Gear^.Tag * 3;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2002
                if (Gear^.Damage > 3000+Gear^.Tag*1500) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2003
                    Gear^.Health := 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2004
                end
2424
b52344de23ae In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents: 2376
diff changeset
  2005
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2006
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2007
    if Gear^.Health = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2008
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2009
        gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2010
        gY := hwRound(Gear^.Y);
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2011
        if not sticky then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2012
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2013
            if ((GameTicks and $3) = 0) and (Random(1) = 0) then
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2014
                for i:= Random(2) downto 0 do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2015
                    AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2016
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2017
        else
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2018
            for i:= Random(3) downto 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2019
                AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2020
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2021
        DeleteGear(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2022
        end;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2023
end;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2024
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2025
////////////////////////////////////////////////////////////////////////////////
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2026
procedure doStepFirePunchWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2027
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2028
    HHGear: PGear;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2029
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2030
    AllInactive := false;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2031
    if ((Gear^.Message and gmDestroy) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2032
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2033
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2034
        AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2035
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2036
        end;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2037
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2038
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2039
    if hwRound(HHGear^.Y) <= Gear^.Tag - 2 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2040
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2041
        Gear^.Tag := hwRound(HHGear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2042
        DrawTunnel(HHGear^.X - int2hwFloat(cHHRadius), HHGear^.Y - _1, _0_5, _0, cHHRadius * 4, 2);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2043
        HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2044
        Gear^.Y := HHGear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2045
        AmmoShove(Gear, 30, 40);
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2046
        HHGear^.State := HHGear^.State and (not gstNoDamage)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2047
        end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
  2048
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2049
    HHGear^.dY := HHGear^.dY + cGravity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2050
    if not (HHGear^.dY.isNegative) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2051
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2052
        HHGear^.State := HHGear^.State or gstMoving;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2053
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2054
        AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2055
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2056
        end;
2089
a08758aed76a Prevent unc0rr's sneaky escape
nemo
parents: 2087
diff changeset
  2057
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2058
    if CheckLandValue(hwRound(HHGear^.X), hwRound(HHGear^.Y + HHGear^.dY + SignAs(_6,Gear^.dY)),
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2059
        lfIndestructible) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2060
            HHGear^.Y := HHGear^.Y + HHGear^.dY
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2061
end;
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2062
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2063
procedure doStepFirePunch(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2064
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2065
    HHGear: PGear;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2066
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2067
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2068
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2069
    DeleteCI(HHGear);
6156
nemo
parents: 6155
diff changeset
  2070
    //HHGear^.X := int2hwFloat(hwRound(HHGear^.X)) - _0_5; WTF?
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2071
    HHGear^.dX := SignAs(cLittle, Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2072
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2073
    HHGear^.dY := - _0_3;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2074
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2075
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2076
    Gear^.dX := SignAs(_0_45, Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2077
    Gear^.dY := - _0_9;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2078
    Gear^.doStep := @doStepFirePunchWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2079
    DrawTunnel(HHGear^.X - int2hwFloat(cHHRadius), HHGear^.Y + _1, _0_5, _0, cHHRadius * 4, 5);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2080
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  2081
    PlaySoundV(TSound(ord(sndFirePunch1) + GetRandom(6)), HHGear^.Hedgehog^.Team^.voicepack)
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2082
end;
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2083
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2084
////////////////////////////////////////////////////////////////////////////////
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2085
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2086
procedure doStepParachuteWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2087
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2088
    HHGear: PGear;
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2089
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2090
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2091
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2092
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2093
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  2094
    if (TestCollisionYwithGear(HHGear, 1) <> 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2095
    or ((HHGear^.State and gstHHDriven) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2096
    or CheckGearDrowning(HHGear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2097
    or ((Gear^.Message and gmAttack) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2098
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2099
        with HHGear^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2100
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2101
            Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2102
            SetLittle(dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2103
            dY := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2104
            State := State or gstMoving;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2105
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2106
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2107
        isCursorVisible := false;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  2108
        ApplyAmmoChanges(HHGear^.Hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2109
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2110
        end;
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2111
4774
d81c6e14416d fix parachute wall climbing bug
sheepluva
parents: 4758
diff changeset
  2112
    HHGear^.X := HHGear^.X + cWindSpeed * 200;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2113
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2114
    if (Gear^.Message and gmLeft) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2115
        HHGear^.X := HHGear^.X - cMaxWindSpeed * 80
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2116
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2117
    else if (Gear^.Message and gmRight) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2118
        HHGear^.X := HHGear^.X + cMaxWindSpeed * 80;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2119
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2120
    if (Gear^.Message and gmUp) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2121
        HHGear^.Y := HHGear^.Y - cGravity * 40
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2122
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2123
    else if (Gear^.Message and gmDown) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2124
        HHGear^.Y := HHGear^.Y + cGravity * 40;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2125
4774
d81c6e14416d fix parachute wall climbing bug
sheepluva
parents: 4758
diff changeset
  2126
    // don't drift into obstacles
d81c6e14416d fix parachute wall climbing bug
sheepluva
parents: 4758
diff changeset
  2127
    if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then
d81c6e14416d fix parachute wall climbing bug
sheepluva
parents: 4758
diff changeset
  2128
        HHGear^.X := HHGear^.X - int2hwFloat(hwSign(HHGear^.dX));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2129
    HHGear^.Y := HHGear^.Y + cGravity * 100;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2130
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2131
    Gear^.Y := HHGear^.Y
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2132
end;
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2133
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2134
procedure doStepParachute(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2135
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2136
    HHGear: PGear;
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2137
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2138
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2139
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2140
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2141
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2142
    AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2143
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2144
    HHGear^.State := HHGear^.State and (not (gstAttacking or gstAttacked or gstMoving));
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2145
    HHGear^.Message := HHGear^.Message and (not gmAttack);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2146
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2147
    Gear^.doStep := @doStepParachuteWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2148
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2149
    Gear^.Message := HHGear^.Message;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2150
    doStepParachuteWork(Gear)
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2151
end;
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2152
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2153
////////////////////////////////////////////////////////////////////////////////
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2154
procedure doStepAirAttackWork(Gear: PGear);
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2155
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2156
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2157
    Gear^.X := Gear^.X + cAirPlaneSpeed * Gear^.Tag;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2158
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2159
    if (Gear^.Health > 0)and(not (Gear^.X < Gear^.dX))and(Gear^.X < Gear^.dX + cAirPlaneSpeed) then
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2160
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2161
        dec(Gear^.Health);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2162
            case Gear^.State of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2163
                0: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, cBombsSpeed * Gear^.Tag, _0, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2164
                1: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtMine,    0, cBombsSpeed * Gear^.Tag, _0, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2165
                2: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtNapalmBomb, 0, cBombsSpeed * Gear^.Tag, _0, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2166
                3: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtDrill, gsttmpFlag, cBombsSpeed * Gear^.Tag, _0, Gear^.Timer + 1);
4246
e5cb885492df drillstrike! might require the drill patch to improve behavior
koda
parents: 4233
diff changeset
  2167
            //4: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtWaterMelon, 0, cBombsSpeed *
e5cb885492df drillstrike! might require the drill patch to improve behavior
koda
parents: 4233
diff changeset
  2168
            //                 Gear^.Tag, _0, 5000);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2169
            end;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2170
        Gear^.dX := Gear^.dX + int2hwFloat(30 * Gear^.Tag);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  2171
        StopSoundChan(Gear^.SoundChannel, 4000);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2172
        end;
1124
1636a3c7c061 - Airplane is higher
unc0rr
parents: 1123
diff changeset
  2173
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2174
    if (GameTicks and $3F) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2175
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2176
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  2177
    if (hwRound(Gear^.X) > (max(LAND_WIDTH,4096)+2048)) or (hwRound(Gear^.X) < -2048) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2178
        begin
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2179
        // avoid to play forever (is this necessary?)
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  2180
        StopSoundChan(Gear^.SoundChannel);
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2181
        DeleteGear(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2182
        end;
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2183
end;
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2184
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2185
procedure doStepAirAttack(Gear: PGear);
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2186
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2187
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2188
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2189
    if Gear^.X.QWordValue = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2190
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2191
        Gear^.Tag :=  1;
5067
57101536cf86 fix for Issue 207: To far left for Napalm (and other weapons)
sheepluva
parents: 5063
diff changeset
  2192
        Gear^.X := -_2048;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2193
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2194
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2195
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2196
        Gear^.Tag := -1;
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  2197
        Gear^.X := int2hwFloat(max(LAND_WIDTH,4096) + 2048);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2198
        end;
1507
d18c67b7ad4c Quick and dirty napalm implementation
unc0rr
parents: 1505
diff changeset
  2199
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2200
    Gear^.Y := int2hwFloat(topY-300);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2201
    Gear^.dX := int2hwFloat(Gear^.Target.X - 5 * Gear^.Tag * 15);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2202
4778
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  2203
    // calcs for Napalm Strike, so that it will hit the target (without wind at least :P)
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  2204
    if (Gear^.State = 2) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2205
        Gear^.dX := Gear^.dX - cBombsSpeed * Gear^.Tag * 900
4778
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  2206
    // calcs for regular falling gears
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2207
    else if (int2hwFloat(Gear^.Target.Y) - Gear^.Y > _0) then
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2208
            Gear^.dX := Gear^.dX - cBombsSpeed * hwSqrt((int2hwFloat(Gear^.Target.Y) - Gear^.Y) * 2 /
4778
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  2209
                cGravity) * Gear^.Tag;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2210
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2211
    Gear^.Health := 6;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2212
    Gear^.doStep := @doStepAirAttackWork;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2213
    Gear^.SoundChannel := LoopSound(sndPlane, 4000);
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2214
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2215
end;
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2216
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2217
////////////////////////////////////////////////////////////////////////////////
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2218
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2219
procedure doStepAirBomb(Gear: PGear);
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2220
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2221
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2222
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2223
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2224
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2225
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2226
        DeleteGear(Gear);
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  2227
        with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  2228
            if (performRumble <> nil) and (not fastUntilLag) then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  2229
                performRumble(kSystemSoundID_Vibrate);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2230
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2231
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2232
    if (GameTicks and $3F) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2233
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace)
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2234
end;
409
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2235
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2236
////////////////////////////////////////////////////////////////////////////////
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2237
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2238
procedure doStepGirder(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2239
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2240
    HHGear: PGear;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1914
diff changeset
  2241
    x, y, tx, ty: hwFloat;
409
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2242
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2243
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2244
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2245
    HHGear := Gear^.Hedgehog^.Gear;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2246
    tx := int2hwFloat(Gear^.Target.X);
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2247
    ty := int2hwFloat(Gear^.Target.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2248
    x := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2249
    y := HHGear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2250
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2251
    if (Distance(tx - x, ty - y) > _256)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2252
    or (not TryPlaceOnLand(Gear^.Target.X - SpritesData[sprAmGirder].Width div 2, Gear^.Target.Y - SpritesData[sprAmGirder].Height div 2, sprAmGirder, Gear^.State, true, false)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2253
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2254
        PlaySound(sndDenied);
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2255
        HHGear^.Message := HHGear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2256
        HHGear^.State := HHGear^.State and (not gstAttacking);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2257
        HHGear^.State := HHGear^.State or gstHHChooseTarget;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2258
        isCursorVisible := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2259
        DeleteGear(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2260
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2261
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2262
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2263
        PlaySound(sndPlaced);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2264
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2265
        AfterAttack;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2266
        end;
1914
aab686a4e0c5 Add sounds to girder
unc0rr
parents: 1909
diff changeset
  2267
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2268
    HHGear^.State := HHGear^.State and (not (gstAttacking or gstAttacked));
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2269
    HHGear^.Message := HHGear^.Message and (not gmAttack);
409
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2270
end;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2271
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2272
////////////////////////////////////////////////////////////////////////////////
525
ae21b8e86dd9 Teleported hedgehog picks up cases
unc0rr
parents: 522
diff changeset
  2273
procedure doStepTeleportAfter(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2274
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2275
    HHGear: PGear;
912
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  2276
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2277
    HHGear := Gear^.Hedgehog^.Gear;
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2278
    doStepHedgehogMoving(HHGear);
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2279
    // if not infattack mode wait for hedgehog finish falling to collect cases
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2280
    if ((GameFlags and gfInfAttack) <> 0)
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2281
    or ((HHGear^.State and gstMoving) = 0)
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2282
    or (Gear^.Hedgehog^.Gear^.Damage > 0)
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2283
    or ((HHGear^.State and gstDrowning) = 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2284
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2285
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2286
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2287
        end
912
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  2288
end;
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  2289
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  2290
procedure doStepTeleportAnim(Gear: PGear);
525
ae21b8e86dd9 Teleported hedgehog picks up cases
unc0rr
parents: 522
diff changeset
  2291
begin
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2292
    if (Gear^.Hedgehog^.Gear^.Damage > 0) then
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2293
        begin
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2294
        DeleteGear(Gear);
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2295
        AfterAttack;
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2296
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2297
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2298
    if Gear^.Timer = 65 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2299
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2300
        Gear^.Timer := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2301
        inc(Gear^.Pos);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2302
        if Gear^.Pos = 11 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2303
            Gear^.doStep := @doStepTeleportAfter
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2304
        end;
525
ae21b8e86dd9 Teleported hedgehog picks up cases
unc0rr
parents: 522
diff changeset
  2305
end;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2306
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2307
procedure doStepTeleport(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2308
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2309
    HHGear: PGear;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2310
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2311
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2312
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2313
    HHGear := Gear^.Hedgehog^.Gear;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2314
    if not TryPlaceOnLand(Gear^.Target.X - SpritesData[sprHHTelepMask].Width div 2,
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2315
        Gear^.Target.Y - SpritesData[sprHHTelepMask].Height div 2,
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2316
        sprHHTelepMask, 0, false, false) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2317
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2318
        HHGear^.Message := HHGear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2319
        HHGear^.State := HHGear^.State and (not gstAttacking);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2320
        HHGear^.State := HHGear^.State or gstHHChooseTarget;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2321
        DeleteGear(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2322
        isCursorVisible := true;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2323
        PlaySound(sndDenied)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2324
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2325
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2326
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2327
        DeleteCI(HHGear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2328
        SetAllHHToActive;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2329
        Gear^.doStep := @doStepTeleportAnim;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2330
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2331
  // copy old HH position and direction to Gear (because we need them for drawing the vanishing hog)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2332
        Gear^.dX := HHGear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2333
        // retrieve the cursor direction (it was previously copied to X so it doesn't get lost)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2334
        HHGear^.dX.isNegative := (Gear^.X.QWordValue <> 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2335
        Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2336
        Gear^.Y := HHGear^.Y;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2337
        HHGear^.X := int2hwFloat(Gear^.Target.X);
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2338
        HHGear^.Y := int2hwFloat(Gear^.Target.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2339
        HHGear^.State := HHGear^.State or gstMoving;
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2340
        Gear^.Hedgehog^.Unplaced := false;
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2341
        isCursorVisible := false;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2342
        playSound(sndWarp)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2343
        end;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2344
    Gear^.Target.X:= NoPointX
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2345
end;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2346
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2347
////////////////////////////////////////////////////////////////////////////////
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2348
procedure doStepSwitcherWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2349
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2350
    HHGear: PGear;
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7339
diff changeset
  2351
    hedgehog: PHedgehog;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6982
diff changeset
  2352
    State: Longword;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2353
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2354
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2355
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2356
    if ((Gear^.Message and (not gmSwitch)) <> 0) or (TurnTimeLeft = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2357
        begin
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7339
diff changeset
  2358
        hedgehog := Gear^.Hedgehog;
6535
51a7e71ad317 It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
unc0rr
parents: 6532
diff changeset
  2359
        //Msg := Gear^.Message and (not gmSwitch);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2360
        DeleteGear(Gear);
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7339
diff changeset
  2361
        ApplyAmmoChanges(hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2362
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2363
        HHGear := CurrentHedgehog^.Gear;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  2364
        ApplyAmmoChanges(HHGear^.Hedgehog^);
6535
51a7e71ad317 It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
unc0rr
parents: 6532
diff changeset
  2365
        //HHGear^.Message := Msg;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2366
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2367
        end;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2368
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2369
    if (Gear^.Message and gmSwitch) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2370
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2371
        HHGear := CurrentHedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2372
        HHGear^.Message := HHGear^.Message and (not gmSwitch);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2373
        Gear^.Message := Gear^.Message and (not gmSwitch);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2374
        State := HHGear^.State;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2375
        HHGear^.State := 0;
7400
09427dbec1d8 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo
parents: 7399
diff changeset
  2376
        HHGear^.Z := cHHZ;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2377
        HHGear^.Active := false;
7400
09427dbec1d8 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo
parents: 7399
diff changeset
  2378
        HHGear^.Message:= HHGear^.Message or gmRemoveFromList or gmAddToList;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2379
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2380
        PlaySound(sndSwitchHog);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2381
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2382
        repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2383
            CurrentTeam^.CurrHedgehog := Succ(CurrentTeam^.CurrHedgehog) mod (CurrentTeam^.HedgehogsNumber);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2384
        until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) and
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2385
              (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^.Damage = 0) and
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  2386
              (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen]=0);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2387
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7268
diff changeset
  2388
        SwitchCurrentHedgehog(@CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2389
        AmmoMenuInvalidated:= true;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2390
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2391
        HHGear := CurrentHedgehog^.Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2392
        HHGear^.State := State;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2393
        HHGear^.Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2394
        FollowGear := HHGear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2395
        HHGear^.Z := cCurrHHZ;
7400
09427dbec1d8 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo
parents: 7399
diff changeset
  2396
        HHGear^.Message:= HHGear^.Message or gmRemoveFromList or gmAddToList;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2397
        Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2398
        Gear^.Y := HHGear^.Y
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2399
        end;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2400
end;
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2401
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2402
procedure doStepSwitcher(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2403
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2404
    HHGear: PGear;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2405
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2406
    Gear^.doStep := @doStepSwitcherWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2407
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2408
    HHGear := Gear^.Hedgehog^.Gear;
5358
e2201f71beac call onusedammo earlier for switcher
nemo
parents: 5355
diff changeset
  2409
    OnUsedAmmo(HHGear^.Hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2410
    with HHGear^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2411
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2412
        State := State and (not gstAttacking);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2413
        Message := Message and (not gmAttack)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2414
        end
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2415
end;
924
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2416
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2417
////////////////////////////////////////////////////////////////////////////////
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2418
procedure doStepMortar(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2419
var
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
  2420
    dX, dY, gdX, gdY: hwFloat;
924
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2421
    i: LongInt;
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2422
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2423
    AllInactive := false;
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2424
    gdX := Gear^.dX;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2425
    gdY := Gear^.dY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2426
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2427
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2428
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2429
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2430
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLAutoSound);
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2431
        gdX.isNegative := not gdX.isNegative;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2432
        gdY.isNegative := not gdY.isNegative;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2433
        gdX:= gdX*_0_2;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2434
        gdY:= gdY*_0_2;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2435
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2436
        for i:= 0 to 4 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2437
            begin
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2438
            dX := gdX + rndSign(GetRandomf) * _0_03;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2439
            dY := gdY + rndSign(GetRandomf) * _0_03;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2440
            AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtCluster, 0, dX, dY, 25);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2441
            end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  2442
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2443
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2444
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2445
        end;
963
5f8bb3470563 Fix mortar clusters spread direction
unc0rr
parents: 945
diff changeset
  2446
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2447
    if (GameTicks and $3F) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2448
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace)
924
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2449
end;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2450
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2451
////////////////////////////////////////////////////////////////////////////////
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2452
procedure doStepKamikazeWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2453
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2454
    i: LongWord;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2455
    HHGear: PGear;
5866
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  2456
    sparkles: PVisualGear;
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2457
    hasWishes: boolean;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2458
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2459
    AllInactive := false;
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2460
    hasWishes:= ((Gear^.Message and (gmPrecise or gmSwitch)) = (gmPrecise or gmSwitch));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2461
    if hasWishes then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2462
        Gear^.AdvBounce:= 1;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2463
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2464
    HHGear := Gear^.Hedgehog^.Gear;
7958
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  2465
    if HHGear = nil then
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  2466
        begin
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  2467
        DeleteGear(Gear);
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  2468
        exit
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  2469
        end;
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  2470
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2471
    HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2472
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2473
3852
37f883cc7edb Fix kamikaze portal loop
nemo
parents: 3851
diff changeset
  2474
    Gear^.X := HHGear^.X;
37f883cc7edb Fix kamikaze portal loop
nemo
parents: 3851
diff changeset
  2475
    Gear^.Y := HHGear^.Y;
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2476
    if (GameTicks mod 2 = 0) and hasWishes then
5866
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  2477
        begin
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  2478
        sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  2479
        if sparkles <> nil then
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
  2480
            begin
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
  2481
            sparkles^.Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  2482
            sparkles^.Angle:= random(360);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
  2483
            end
5866
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  2484
        end;
3852
37f883cc7edb Fix kamikaze portal loop
nemo
parents: 3851
diff changeset
  2485
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2486
    i := 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2487
    repeat
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2488
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2489
        Gear^.X := Gear^.X + HHGear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2490
        Gear^.Y := Gear^.Y + HHGear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2491
        HHGear^.X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2492
        HHGear^.Y := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2493
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2494
        inc(Gear^.Damage, 2);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2495
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2496
        //  if TestCollisionXwithGear(HHGear, hwSign(Gear^.dX))
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2497
        //      or TestCollisionYwithGear(HHGear, hwSign(Gear^.dY)) then inc(Gear^.Damage, 3);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2498
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2499
        dec(i)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2500
    until (i = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2501
    or (Gear^.Damage > Gear^.Health);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2502
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2503
    inc(upd);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2504
    if upd > 3 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2505
        begin
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2506
        if Gear^.Health < 1500 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2507
            begin
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2508
            if Gear^.AdvBounce <> 0 then
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2509
                Gear^.Pos := 3
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2510
            else
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2511
                Gear^.Pos := 2;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2512
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2513
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2514
        AmmoShove(Gear, 30, 40);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2515
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2516
        DrawTunnel(HHGear^.X - HHGear^.dX * 10,
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2517
                    HHGear^.Y - _2 - HHGear^.dY * 10 + hwAbs(HHGear^.dY) * 2,
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2518
        HHGear^.dX,
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2519
        HHGear^.dY,
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2520
        20 + cHHRadius * 2,
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6126
diff changeset
  2521
        cHHRadius * 2 + 7);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2522
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2523
        upd := 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2524
        end;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2525
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2526
    if Gear^.Health < Gear^.Damage then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2527
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2528
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound);
6112
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2529
        if hasWishes then
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2530
            for i:= 0 to 31 do
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2531
                begin
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2532
                sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2533
                if sparkles <> nil then
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2534
                    with sparkles^ do
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2535
                        begin
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2536
                        Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  2537
                        Angle:= random(360);
6112
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2538
                        dx:= 0.001 * (random(200));
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2539
                        dy:= 0.001 * (random(200));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2540
                        if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2541
                            dx := -dx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2542
                        if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2543
                            dy := -dy;
6112
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2544
                        FrameTicks:= random(400) + 250
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2545
                        end
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2546
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2547
        AfterAttack;
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7394
diff changeset
  2548
        HHGear^.Message:= HHGear^.Message or gmDestroy;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2549
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2550
    end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2551
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2552
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2553
        dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2554
        Gear^.Damage := 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2555
        end
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2556
end;
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2557
987
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  2558
procedure doStepKamikazeIdle(Gear: PGear);
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  2559
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2560
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2561
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2562
    if Gear^.Timer = 0 then
5922
7e7774e7be8c moar sparkles :3
sheepluva
parents: 5913
diff changeset
  2563
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2564
        Gear^.Pos := 1;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  2565
        PlaySoundV(sndKamikaze, Gear^.Hedgehog^.Team^.voicepack);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2566
        Gear^.doStep := @doStepKamikazeWork
5922
7e7774e7be8c moar sparkles :3
sheepluva
parents: 5913
diff changeset
  2567
        end
987
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  2568
end;
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  2569
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2570
procedure doStepKamikaze(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2571
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2572
    HHGear: PGear;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2573
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2574
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2575
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2576
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2577
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2578
    HHGear^.dX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2579
    HHGear^.dY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2580
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2581
    Gear^.dX := SignAs(_0_45, Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2582
    Gear^.dY := - _0_9;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2583
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2584
    Gear^.Timer := 550;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2585
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2586
    Gear^.doStep := @doStepKamikazeIdle
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2587
end;
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2588
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  2589
////////////////////////////////////////////////////////////////////////////////
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2590
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2591
const cakeh =   27;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2592
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2593
    CakePoints: array[0..Pred(cakeh)] of record
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2594
        x, y: hwFloat;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2595
    end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2596
    CakeI: Longword;
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  2597
1110
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  2598
procedure doStepCakeExpl(Gear: PGear);
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  2599
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2600
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2601
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2602
    inc(Gear^.Tag);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2603
    if Gear^.Tag < 2250 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2604
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2605
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2606
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), cakeDmg, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2607
    AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2608
    DeleteGear(Gear)
1110
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  2609
end;
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  2610
1109
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  2611
procedure doStepCakeDown(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2612
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2613
    gi: PGear;
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2614
    dmg, dmgBase: LongInt;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2615
    fX, fY, tdX, tdY: hwFloat;
1109
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  2616
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2617
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2618
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2619
    inc(Gear^.Tag);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2620
    if Gear^.Tag < 100 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2621
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2622
    Gear^.Tag := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2623
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2624
    if Gear^.Pos = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2625
        begin
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2626
///////////// adapted from doMakeExplosion ///////////////////////////
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2627
        //fX:= Gear^.X;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2628
        //fY:= Gear^.Y;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2629
        //fX.QWordValue:= fX.QWordValue and $FFFFFFFF00000000;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2630
        //fY.QWordValue:= fY.QWordValue and $FFFFFFFF00000000;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2631
        fX:= int2hwFloat(hwRound(Gear^.X));
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2632
        fY:= int2hwFloat(hwRound(Gear^.Y));
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2633
        dmgBase:= cakeDmg shl 1 + cHHRadius div 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2634
        gi := GearsList;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2635
        while gi <> nil do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2636
            begin
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2637
            if gi^.Kind = gtHedgehog then
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2638
                begin
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2639
                dmg:= 0;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2640
                tdX:= gi^.X-fX;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2641
                tdY:= gi^.Y-fY;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2642
                if hwRound(hwAbs(tdX)+hwAbs(tdY)) < dmgBase then
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2643
                    dmg:= dmgBase - max(hwRound(Distance(tdX, tdY)),gi^.Radius);
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2644
                if (dmg > 1) then dmg:= ModifyDamage(min(dmg div 2, cakeDmg), gi);
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2645
                if (dmg > 1) then
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2646
                    if (CurrentHedgehog^.Gear = gi) and (not gi^.Invulnerable) then
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2647
                        gi^.State := gi^.State or gstLoser
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2648
                    else
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2649
                        gi^.State := gi^.State or gstWinner;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2650
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2651
            gi := gi^.NextGear
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2652
            end;
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2653
//////////////////////////////////////////////////////////////////////
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2654
        Gear^.doStep := @doStepCakeExpl;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2655
        PlaySound(sndCake)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2656
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2657
    else dec(Gear^.Pos)
1109
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  2658
end;
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  2659
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  2660
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  2661
procedure doStepCakeWork(Gear: PGear);
7370
d50b874e7ee8 Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
unc0rr
parents: 7341
diff changeset
  2662
var
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2663
    tdx, tdy: hwFloat;
1088
9702e17146e6 Stubs for spider weapon
unc0rr
parents: 1066
diff changeset
  2664
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2665
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2666
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2667
    inc(Gear^.Tag);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2668
    if Gear^.Tag < 7 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2669
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2670
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2671
    dec(Gear^.Health);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2672
    Gear^.Timer := Gear^.Health*10;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2673
    if Gear^.Health mod 100 = 0 then
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2674
        Gear^.PortalCounter:= 0;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2675
    // This is not seconds, but at least it is *some* feedback
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2676
    if (Gear^.Health = 0) or ((Gear^.Message and gmAttack) <> 0) then
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2677
        begin
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2678
        FollowGear := Gear;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2679
        Gear^.RenderTimer := false;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2680
        Gear^.doStep := @doStepCakeDown;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2681
        exit
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2682
        end;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2683
7370
d50b874e7ee8 Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
unc0rr
parents: 7341
diff changeset
  2684
    cakeStep(Gear);
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  2685
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2686
    if Gear^.Tag = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2687
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2688
        CakeI := (CakeI + 1) mod cakeh;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2689
        tdx := CakePoints[CakeI].x - Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2690
        tdy := - CakePoints[CakeI].y + Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2691
        CakePoints[CakeI].x := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2692
        CakePoints[CakeI].y := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2693
        Gear^.DirAngle := DxDy2Angle(tdx, tdy);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2694
        end;
1088
9702e17146e6 Stubs for spider weapon
unc0rr
parents: 1066
diff changeset
  2695
end;
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  2696
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  2697
procedure doStepCakeUp(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2698
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2699
    i: Longword;
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  2700
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2701
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2702
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2703
    inc(Gear^.Tag);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2704
    if Gear^.Tag < 100 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2705
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2706
    Gear^.Tag := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2707
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2708
    if Gear^.Pos = 6 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2709
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2710
        for i:= 0 to Pred(cakeh) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2711
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2712
            CakePoints[i].x := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2713
            CakePoints[i].y := Gear^.Y
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2714
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2715
        CakeI := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2716
        Gear^.doStep := @doStepCakeWork
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2717
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2718
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2719
        inc(Gear^.Pos)
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  2720
end;
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  2721
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  2722
procedure doStepCakeFall(Gear: PGear);
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  2723
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2724
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2725
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2726
    Gear^.dY := Gear^.dY + cGravity;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2727
    if TestCollisionYwithGear(Gear, 1) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2728
        Gear^.doStep := @doStepCakeUp
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2729
    else
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  2730
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2731
        Gear^.Y := Gear^.Y + Gear^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2732
        if CheckGearDrowning(Gear) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2733
            AfterAttack
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  2734
        end
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  2735
end;
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  2736
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  2737
procedure doStepCake(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2738
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2739
    HHGear: PGear;
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  2740
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2741
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2742
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2743
    HHGear := Gear^.Hedgehog^.Gear;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2744
    HHGear^.Message := HHGear^.Message and (not gmAttack);
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  2745
    Gear^.CollisionMask:= lfNotCurrentMask;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2746
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2747
    FollowGear := Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2748
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2749
    Gear^.doStep := @doStepCakeFall
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  2750
end;
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  2751
1259
0c660c3d98a4 - Continue seduction implementation
unc0rr
parents: 1207
diff changeset
  2752
////////////////////////////////////////////////////////////////////////////////
1284
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  2753
procedure doStepSeductionWork(Gear: PGear);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  2754
var i: LongInt;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  2755
    hogs: PGearArrayS;
1259
0c660c3d98a4 - Continue seduction implementation
unc0rr
parents: 1207
diff changeset
  2756
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2757
    AllInactive := false;
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  2758
    hogs := GearsNear(Gear^.X, Gear^.Y, gtHedgehog, Gear^.Radius);
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  2759
    if hogs.size > 0 then
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  2760
        begin
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  2761
        for i:= 0 to hogs.size - 1 do
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  2762
            with hogs.ar^[i]^ do
5533
cf32b5928cbe exclude current hedgehog
nemo
parents: 5531
diff changeset
  2763
                begin
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  2764
                if hogs.ar^[i] <> CurrentHedgehog^.Gear then
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  2765
                    begin
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  2766
                    dX:= _50 * cGravity * (Gear^.X - X) / _25;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  2767
                    dY:= -_450 * cGravity;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  2768
                    Active:= true;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  2769
                    end
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  2770
                end;
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  2771
        end ;
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  2772
        AfterAttack;
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  2773
        DeleteGear(Gear);
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  2774
(*
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2775
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2776
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2777
    x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2778
    y := hwRound(Gear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2779
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2780
    if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2781
        if (Land[y, x] <> 0) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  2782
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2783
            Gear^.dX.isNegative := not Gear^.dX.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2784
            Gear^.dY.isNegative := not Gear^.dY.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2785
            Gear^.dX := Gear^.dX * _1_5;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2786
            Gear^.dY := Gear^.dY * _1_5 - _0_3;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2787
            AmmoShove(Gear, 0, 40);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2788
            AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2789
            DeleteGear(Gear)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  2790
            end
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  2791
        else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2792
    else
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  2793
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2794
        AfterAttack;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2795
        DeleteGear(Gear)
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  2796
        end*)
1286
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  2797
end;
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  2798
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  2799
procedure doStepSeductionWear(Gear: PGear);
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  2800
var heart: PVisualGear;
1286
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  2801
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2802
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2803
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2804
    if Gear^.Timer > 250 then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  2805
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2806
        Gear^.Timer := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2807
        inc(Gear^.Pos);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2808
        if Gear^.Pos = 5 then
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  2809
            PlaySoundV(sndYoohoo, Gear^.Hedgehog^.Team^.voicepack)
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  2810
        end;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  2811
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  2812
    if (Gear^.Pos = 14) and (RealTicks and $3 = 0) then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  2813
        begin
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  2814
        heart:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  2815
        if heart <> nil then
5564
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  2816
            with heart^ do
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  2817
                begin
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  2818
                dx:= 0.001 * (random(200));
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  2819
                dy:= 0.001 * (random(200));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2820
                if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2821
                    dx := -dx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2822
                if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2823
                    dy := -dy;
5564
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  2824
                FrameTicks:= random(750) + 1000;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  2825
                State:= ord(sprSeduction)
5564
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  2826
                end;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  2827
        end;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  2828
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  2829
    if Gear^.Pos = 15 then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2830
        Gear^.doStep := @doStepSeductionWork
1259
0c660c3d98a4 - Continue seduction implementation
unc0rr
parents: 1207
diff changeset
  2831
end;
1284
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  2832
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  2833
procedure doStepSeduction(Gear: PGear);
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  2834
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2835
    AllInactive := false;
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  2836
    //DeleteCI(Gear^.Hedgehog^.Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2837
    Gear^.doStep := @doStepSeductionWear
1284
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  2838
end;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  2839
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  2840
////////////////////////////////////////////////////////////////////////////////
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  2841
procedure doStepWaterUp(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2842
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2843
    i: LongWord;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  2844
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2845
    if (Gear^.Tag = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2846
    or (cWaterLine = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2847
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2848
        DeleteGear(Gear);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2849
        exit
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  2850
        end;
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  2851
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2852
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2853
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2854
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2855
    if Gear^.Timer = 17 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2856
        Gear^.Timer := 0
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2857
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2858
        exit;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2859
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2860
    if cWaterLine > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2861
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2862
        dec(cWaterLine);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2863
        for i:= 0 to LAND_WIDTH - 1 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2864
            Land[cWaterLine, i] := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2865
        SetAllToActive
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2866
        end;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  2867
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  2868
    dec(Gear^.Tag);
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  2869
end;
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  2870
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  2871
////////////////////////////////////////////////////////////////////////////////
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  2872
procedure doStepDrill(Gear: PGear);
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  2873
forward;
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  2874
1590
646d56eacb8f - Refactor drill rocket
unc0rr
parents: 1586
diff changeset
  2875
procedure doStepDrillDrilling(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2876
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2877
    t: PGearArray;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2878
    tempColl: Word;
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  2879
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2880
    AllInactive := false;
8822
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  2881
    if (Gear^.Timer > 0) and (Gear^.Timer mod 10 <> 0) then
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  2882
        begin
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  2883
        dec(Gear^.Timer);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  2884
        exit;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  2885
        end;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  2886
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  2887
    DrawTunnel(Gear^.X, Gear^.Y, Gear^.dX, Gear^.dY, 2, 6);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  2888
    Gear^.X := Gear^.X + Gear^.dX;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  2889
    Gear^.Y := Gear^.Y + Gear^.dY;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  2890
    if (Gear^.Timer mod 30) = 0 then
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  2891
        AddVisualGear(hwRound(Gear^.X + _20 * Gear^.dX), hwRound(Gear^.Y + _20 * Gear^.dY), vgtDust);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  2892
    if (CheckGearDrowning(Gear)) then
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  2893
        begin
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  2894
        StopSoundChan(Gear^.SoundChannel);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  2895
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2896
    end;
8822
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  2897
8564
dadfda4ba248 prevent drilling into hogs w/ drill rocket
nemo
parents: 8501
diff changeset
  2898
    tempColl:= Gear^.CollisionMask;
dadfda4ba248 prevent drilling into hogs w/ drill rocket
nemo
parents: 8501
diff changeset
  2899
    Gear^.CollisionMask:= $007F;
dadfda4ba248 prevent drilling into hogs w/ drill rocket
nemo
parents: 8501
diff changeset
  2900
    if (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) <> 0) or TestCollisionXWithGear(Gear, hwSign(Gear^.dX)) or (GameTicks > Gear^.FlightTime) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2901
        t := CheckGearsCollision(Gear)
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  2902
    else t := nil;
8564
dadfda4ba248 prevent drilling into hogs w/ drill rocket
nemo
parents: 8501
diff changeset
  2903
    Gear^.CollisionMask:= tempColl;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2904
    //fixes drill not exploding when touching HH bug
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2905
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2906
    if (Gear^.Timer = 0) or ((t <> nil) and (t^.Count <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2907
    or ( ((Gear^.State and gsttmpFlag) = 0) and (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) = 0) and (not TestCollisionXWithGear(Gear, hwSign(Gear^.dX))))
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3505
diff changeset
  2908
// CheckLandValue returns true if the type isn't matched
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2909
    or (not CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y), lfIndestructible)) then
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  2910
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2911
        //out of time or exited ground
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  2912
        StopSoundChan(Gear^.SoundChannel);
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  2913
        if (Gear^.State and gsttmpFlag) <> 0 then
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2914
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound)
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  2915
        else
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2916
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2917
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2918
        exit
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  2919
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2920
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2921
    else if (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) = 0) and (not TestCollisionXWithGear(Gear, hwSign(Gear^.dX))) then
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  2922
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  2923
        StopSoundChan(Gear^.SoundChannel);
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  2924
        Gear^.Tag := 1;
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  2925
        Gear^.doStep := @doStepDrill
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  2926
        end;
1590
646d56eacb8f - Refactor drill rocket
unc0rr
parents: 1586
diff changeset
  2927
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2928
    dec(Gear^.Timer);
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  2929
end;
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  2930
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  2931
procedure doStepDrill(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2932
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2933
    t: PGearArray;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2934
    oldDx, oldDy: hwFloat;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2935
    t2: hwFloat;
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  2936
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2937
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2938
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  2939
    if (Gear^.State and gsttmpFlag) = 0 then
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  2940
        Gear^.dX := Gear^.dX + cWindSpeed;
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  2941
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2942
    oldDx := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2943
    oldDy := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2944
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2945
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2946
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2947
    if (GameTicks and $3F) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2948
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2949
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2950
    if ((Gear^.State and gstCollision) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2951
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2952
        //hit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2953
        Gear^.dX := oldDx;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2954
        Gear^.dY := oldDy;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2955
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2956
        if GameTicks > Gear^.FlightTime then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2957
            t := CheckGearsCollision(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2958
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2959
            t := nil;
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  2960
        if (t = nil) or (t^.Count = 0) then
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  2961
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2962
            //hit the ground not the HH
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2963
            t2 := _0_5 / Distance(Gear^.dX, Gear^.dY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2964
            Gear^.dX := Gear^.dX * t2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2965
            Gear^.dY := Gear^.dY * t2;
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  2966
            end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2967
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  2968
        else if (t <> nil) then
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  2969
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2970
            //explode right on contact with HH
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  2971
            if (Gear^.State and gsttmpFlag) <> 0 then
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2972
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound)
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  2973
            else
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2974
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2975
            DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2976
            exit;
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  2977
            end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  2978
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2979
        Gear^.SoundChannel := LoopSound(sndDrillRocket);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2980
        Gear^.doStep := @doStepDrillDrilling;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2981
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  2982
        if (Gear^.State and gsttmpFlag) <> 0 then
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  2983
            gear^.RenderTimer:= true;
6761
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  2984
        if Gear^.Timer > 0 then dec(Gear^.Timer)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2985
        end
6761
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  2986
    else if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Tag <> 0) then
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  2987
        begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2988
        if Gear^.Timer > 0 then
7325
a68eca3ad1fe Tiny optimization + formatting fix
unc0rr
parents: 7310
diff changeset
  2989
            dec(Gear^.Timer)
a68eca3ad1fe Tiny optimization + formatting fix
unc0rr
parents: 7310
diff changeset
  2990
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2991
            begin
6761
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  2992
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound);
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  2993
            DeleteGear(Gear);
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  2994
            end
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  2995
        end;
1590
646d56eacb8f - Refactor drill rocket
unc0rr
parents: 1586
diff changeset
  2996
end;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  2997
1633
c1de4078b0fd Drill rocket patch
unc0rr
parents: 1631
diff changeset
  2998
////////////////////////////////////////////////////////////////////////////////
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  2999
procedure doStepBallgunWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3000
var
7296
fb5b7cb58a67 er. this one too
nemo
parents: 7293
diff changeset
  3001
    HHGear, ball: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3002
    rx, ry: hwFloat;
3143
682bc7f99c63 * tweaked some random stuff in GSHandlers.inc
sheepluva
parents: 3139
diff changeset
  3003
    gX, gY: LongInt;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3004
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3005
    AllInactive := false;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3006
    dec(Gear^.Timer);
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3007
    HHGear := Gear^.Hedgehog^.Gear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3008
    HedgehogChAngle(HHGear);
3484
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  3009
    gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  3010
    gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3011
    if (Gear^.Timer mod 100) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3012
        begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  3013
        rx := rndSign(getRandomf * _0_1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  3014
        ry := rndSign(getRandomf * _0_1);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  3015
7296
fb5b7cb58a67 er. this one too
nemo
parents: 7293
diff changeset
  3016
        ball:= AddGear(gx, gy, gtBall, 0, SignAs(AngleSin(HHGear^.Angle) * _0_8, HHGear^.dX) + rx, AngleCos(HHGear^.Angle) * ( - _0_8) + ry, 0);
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  3017
        ball^.CollisionMask:= lfNotCurrentMask;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  3018
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3019
        PlaySound(sndGun);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3020
        end;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3021
7195
9e6e8e5a4c2e Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
unc0rr
parents: 7170
diff changeset
  3022
    if (Gear^.Timer = 0) or ((HHGear^.State and gstHHDriven) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3023
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3024
        DeleteGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3025
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3026
        end
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3027
end;
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3028
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3029
procedure doStepBallgun(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3030
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3031
    HHGear: PGear;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3032
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3033
    HHGear := Gear^.Hedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3034
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3035
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3036
    Gear^.doStep := @doStepBallgunWork
1633
c1de4078b0fd Drill rocket patch
unc0rr
parents: 1631
diff changeset
  3037
end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3038
1696
bb1e305320a1 rc plane falls down when looses control
unc0rr
parents: 1689
diff changeset
  3039
////////////////////////////////////////////////////////////////////////////////
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3040
procedure doStepRCPlaneWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3041
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3042
const cAngleSpeed =   3;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3043
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3044
    HHGear: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3045
    i: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3046
    dX, dY: hwFloat;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3047
    fChanged: boolean;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3048
    trueAngle: Longword;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3049
    t: PGear;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3050
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3051
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3052
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3053
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3054
    FollowGear := Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3055
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3056
    if Gear^.Timer > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3057
        dec(Gear^.Timer);
4886
e3e5362a308e fixed unlimeted fuel bug for rcplane
Henek
parents: 4881
diff changeset
  3058
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3059
    fChanged := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3060
    if ((HHGear^.State and gstHHDriven) = 0) or (Gear^.Timer = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3061
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3062
        fChanged := true;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3063
        if Gear^.Angle > 2048 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3064
            dec(Gear^.Angle)
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3065
        else if Gear^.Angle < 2048 then
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3066
            inc(Gear^.Angle)
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3067
        else fChanged := false
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3068
    end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3069
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3070
        begin
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3071
        if ((Gear^.Message and gmLeft) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3072
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3073
            fChanged := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3074
            Gear^.Angle := (Gear^.Angle + (4096 - cAngleSpeed)) mod 4096
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3075
            end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3076
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3077
        if ((Gear^.Message and gmRight) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3078
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3079
            fChanged := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3080
            Gear^.Angle := (Gear^.Angle + cAngleSpeed) mod 4096
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3081
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3082
        end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3083
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3084
    if fChanged then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3085
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3086
        Gear^.dX.isNegative := (Gear^.Angle > 2048);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3087
        if Gear^.dX.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3088
            trueAngle := 4096 - Gear^.Angle
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3089
        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3090
            trueAngle := Gear^.Angle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3091
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3092
        Gear^.dX := SignAs(AngleSin(trueAngle), Gear^.dX) * _0_25;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3093
        Gear^.dY := AngleCos(trueAngle) * -_0_25;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3094
        end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3095
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3096
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3097
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3098
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3099
    if (GameTicks and $FF) = 0 then
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3100
        if Gear^.Timer < 3500 then
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3101
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace)
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3102
    else
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3103
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3104
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3105
    if ((HHGear^.Message and gmAttack) <> 0) and (Gear^.Health <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3106
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3107
        HHGear^.Message := HHGear^.Message and (not gmAttack);
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3108
        AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, Gear^.dX * _0_5, Gear^.dY *
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3109
        _0_5, 0);
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3110
        dec(Gear^.Health)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3111
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3112
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3113
    if ((HHGear^.Message and gmLJump) <> 0) and ((Gear^.State and gsttmpFlag) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3114
        begin
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3115
        Gear^.State := Gear^.State or gsttmpFlag;
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3116
        PauseMusic;
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3117
        playSound(sndRideOfTheValkyries);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3118
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3119
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3120
    // pickup bonuses
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3121
    t := CheckGearNear(Gear, gtCase, 36, 36);
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3122
    if t <> nil then
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3123
        PickUp(HHGear, t);
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3124
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3125
    CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3126
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3127
    if ((Gear^.State and gstCollision) <> 0) or CheckGearDrowning(Gear) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3128
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  3129
        StopSoundChan(Gear^.SoundChannel);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3130
        StopSound(sndRideOfTheValkyries);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3131
        ResumeMusic;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3132
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3133
        if ((Gear^.State and gstCollision) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3134
            begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  3135
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, Gear^.Hedgehog, EXPLAutoSound);
5228
b018f6117fc1 Nerf RC a bit
nemo
parents: 5221
diff changeset
  3136
            for i:= 0 to 15 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3137
                begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  3138
                dX := AngleCos(i * 64) * _0_5 * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  3139
                dY := AngleSin(i * 64) * _0_5 * (GetRandomf + _1);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3140
                AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, dY, 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3141
                AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, -dY, 0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3142
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3143
            DeleteGear(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3144
            end;
1713
194ed95f9e8d Hedgehog is also sad when rcplane is drawning
unc0rr
parents: 1712
diff changeset
  3145
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3146
        AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3147
        CurAmmoGear := nil;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  3148
        if (GameFlags and gfInfAttack) = 0 then
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  3149
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3150
            if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3151
                TagTurnTimeLeft:= TurnTimeLeft;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3152
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  3153
            TurnTimeLeft:= 14 * 125;
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  3154
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3155
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3156
        HHGear^.Message := 0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3157
        ParseCommand('/taunt ' + #1, true)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3158
        end
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3159
end;
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3160
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3161
procedure doStepRCPlane(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3162
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3163
    HHGear: PGear;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3164
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3165
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3166
    HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3167
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3168
    Gear^.Angle := HHGear^.Angle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3169
    Gear^.Tag := hwSign(HHGear^.dX);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3170
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3171
    if HHGear^.dX.isNegative then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3172
        Gear^.Angle := 4096 - Gear^.Angle;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3173
    Gear^.doStep := @doStepRCPlaneWork
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1708
diff changeset
  3174
end;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3175
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  3176
////////////////////////////////////////////////////////////////////////////////
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3177
procedure doStepJetpackWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3178
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3179
    HHGear: PGear;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3180
    fuel, i: LongInt;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3181
    move: hwFloat;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3182
    isUnderwater: Boolean;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3183
    bubble: PVisualGear;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3184
begin
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3185
    isUnderwater:= cWaterLine < hwRound(Gear^.Y) + Gear^.Radius;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3186
    if Gear^.Pos > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3187
        dec(Gear^.Pos);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3188
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3189
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3190
    //dec(Gear^.Timer);
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3191
    move := _0_2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3192
    fuel := 50;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3193
(*if (HHGear^.Message and gmPrecise) <> 0 then
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3194
    begin
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3195
    move:= _0_02;
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3196
    fuel:= 5;
2182
ed7e7eb3f9ed Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents: 2181
diff changeset
  3197
    end;*)
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3198
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3199
    if Gear^.Health > 0 then
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3200
        begin
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3201
        if (HHGear^.Message and gmUp) <> 0 then
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3202
            begin
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3203
            if (not HHGear^.dY.isNegative) or (HHGear^.Y > -_256) then
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3204
                begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3205
                if isUnderwater then
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3206
                    begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3207
                    HHGear^.dY := HHGear^.dY - (move * _0_7);
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3208
                    for i:= random(10)+10 downto 0 do
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3209
                        begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3210
                        bubble := AddVisualGear(hwRound(HHGear^.X) - 8 + random(16), hwRound(HHGear^.Y) + 16 + random(8), vgtBubble);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3211
                        if bubble <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3212
                            bubble^.dY:= random(20)/10+0.1;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3213
                        end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3214
                    end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3215
                else HHGear^.dY := HHGear^.dY - move;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3216
                end;
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3217
            dec(Gear^.Health, fuel);
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3218
            Gear^.MsgParam := Gear^.MsgParam or gmUp;
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3219
            Gear^.Timer := GameTicks
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3220
            end;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3221
        move.isNegative := (HHGear^.Message and gmLeft) <> 0;
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3222
        if (HHGear^.Message and (gmLeft or gmRight)) <> 0 then
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3223
            begin
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3224
            HHGear^.dX := HHGear^.dX + (move * _0_1);
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3225
            if isUnderwater then
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3226
                begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3227
                for i:= random(5)+5 downto 0 do
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3228
                    begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3229
                    bubble := AddVisualGear(hwRound(HHGear^.X)+random(8), hwRound(HHGear^.Y) - 8 + random(16), vgtBubble);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  3230
                    if bubble <> nil then
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3231
                        begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3232
                        bubble^.dX:= (random(10)/10 + 0.02) * -1;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3233
                        if (move.isNegative) then
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3234
                            begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3235
                            bubble^.X := bubble^.X + 28;
4187
adb144a907aa remove last warnings from xcodeproj
koda
parents: 4184
diff changeset
  3236
                            bubble^.dX:= bubble^.dX * (-1)
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3237
                            end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3238
                        else bubble^.X := bubble^.X - 28;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3239
                        end;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3240
                    end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3241
                end;
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3242
            dec(Gear^.Health, fuel div 5);
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3243
            Gear^.MsgParam := Gear^.MsgParam or (HHGear^.Message and (gmLeft or gmRight));
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3244
            Gear^.Timer := GameTicks
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3245
            end
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3246
        end;
2182
ed7e7eb3f9ed Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents: 2181
diff changeset
  3247
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3248
    // erases them all at once :-/
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3249
    if (Gear^.Timer <> 0) and (GameTicks - Gear^.Timer > 250) then
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  3250
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3251
        Gear^.Timer := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3252
        Gear^.MsgParam := 0
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  3253
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3254
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3255
    if Gear^.Health < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3256
        Gear^.Health := 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3257
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  3258
    i:= Gear^.Health div 20;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3259
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  3260
    if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3261
        begin
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  3262
        Gear^.Damage:= i;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3263
        //AddCaption('Fuel: '+inttostr(round(Gear^.Health/20))+'%', cWhiteColor, capgrpAmmostate);
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6368
diff changeset
  3264
        FreeTexture(Gear^.Tex);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3265
        Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(i) + '%', cWhiteColor, fntSmall)
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3266
        end;
2182
ed7e7eb3f9ed Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents: 2181
diff changeset
  3267
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3268
    if HHGear^.Message and (gmAttack or gmUp or gmPrecise or gmLeft or gmRight) <> 0 then
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3269
        Gear^.State := Gear^.State and (not gsttmpFlag);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3270
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3271
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmPrecise or gmLeft or gmRight));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3272
    HHGear^.State := HHGear^.State or gstMoving;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3273
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3274
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3275
    Gear^.Y := HHGear^.Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3276
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3277
    if not isUnderWater and hasBorder and ((HHGear^.X < _0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3278
    or (hwRound(HHGear^.X) > LAND_WIDTH)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3279
        HHGear^.dY.isNegative:= false;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3280
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3281
    if ((Gear^.State and gsttmpFlag) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3282
    or (HHGear^.dY < _0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3283
        doStepHedgehogMoving(HHGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3284
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3285
    if // (Gear^.Health = 0)
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3286
        (HHGear^.Damage <> 0)
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3287
        //or CheckGearDrowning(HHGear)
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3288
        or (cWaterLine + 512 < hwRound(HHGear^.Y))
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3289
        or (TurnTimeLeft = 0)
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3290
        // allow brief ground touches - to be fair on this, might need another counter
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  3291
        or (((GameTicks and $1FF) = 0) and (not HHGear^.dY.isNegative) and (TestCollisionYwithGear(HHGear, 1) <> 0))
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3292
        or ((Gear^.Message and gmAttack) <> 0) then
4233
b4ad20bfe310 make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
nemo
parents: 4224
diff changeset
  3293
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3294
            with HHGear^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3295
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3296
                Message := 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3297
                Active := true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3298
                State := State or gstMoving
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3299
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3300
            DeleteGear(Gear);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3301
            isCursorVisible := false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3302
            ApplyAmmoChanges(HHGear^.Hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3303
        //    if Gear^.Tex <> nil then FreeTexture(Gear^.Tex);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3304
2619
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2608
diff changeset
  3305
//    Gear^.Tex:= RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(round(Gear^.Health / 20)) + '%', cWhiteColor, fntSmall)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3306
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3307
//AddCaption(trmsg[sidFuel]+': '+inttostr(round(Gear^.Health/20))+'%', cWhiteColor, capgrpAmmostate);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3308
            end
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3309
end;
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3310
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3311
procedure doStepJetpack(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3312
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3313
    HHGear: PGear;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3314
begin
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3315
    Gear^.Pos:= 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3316
    Gear^.doStep := @doStepJetpackWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3317
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3318
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3319
    FollowGear := HHGear;
3965
09eea558ba83 Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
nemo
parents: 3963
diff changeset
  3320
    AfterAttack;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3321
    with HHGear^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3322
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3323
        State := State and (not gstAttacking);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3324
        Message := Message and (not (gmAttack or gmUp or gmPrecise or gmLeft or gmRight));
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3325
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3326
        if (dY < _0_1) and (dY > -_0_1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3327
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3328
            Gear^.State := Gear^.State or gsttmpFlag;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3329
            dY := dY - _0_2
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3330
            end
2301
7a4ad0772c88 minor saucer change Tiy had requested once.
nemo
parents: 2283
diff changeset
  3331
        end
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3332
end;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3333
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3334
////////////////////////////////////////////////////////////////////////////////
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  3335
procedure doStepBirdyDisappear(Gear: PGear);
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3336
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3337
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3338
    Gear^.Pos := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3339
    if Gear^.Timer < 2000 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3340
        inc(Gear^.Timer, 1)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3341
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3342
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3343
        DeleteGear(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3344
        end;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3345
end;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3346
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3347
procedure doStepBirdyFly(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3348
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3349
    HHGear: PGear;
3161
cb5f04cc9d76 - Add HH dX/dY to Birdy disappearing animation
palewolf
parents: 3151
diff changeset
  3350
    fuel, i: LongInt;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3351
    move: hwFloat;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3352
begin
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3353
    HHGear := Gear^.Hedgehog^.Gear;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3354
    if HHGear = nil then
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3355
        begin
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3356
        DeleteGear(Gear);
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3357
        exit
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3358
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3359
3915
c05855146440 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents: 3909
diff changeset
  3360
    move := _0_2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3361
    fuel := 50;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3362
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3363
    if Gear^.Pos > 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3364
        dec(Gear^.Pos, 1)
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3365
    else if (HHGear^.Message and (gmLeft or gmRight or gmUp)) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3366
            Gear^.Pos := 500;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3367
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3368
    if HHGear^.dX.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3369
        Gear^.Tag := -1
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3370
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3371
        Gear^.Tag := 1;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3372
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3373
    if (HHGear^.Message and gmUp) <> 0 then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3374
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3375
        if (not HHGear^.dY.isNegative)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3376
        or (HHGear^.Y > -_256) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3377
            HHGear^.dY := HHGear^.dY - move;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3378
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3379
        dec(Gear^.Health, fuel);
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3380
        Gear^.MsgParam := Gear^.MsgParam or gmUp;
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3381
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3382
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3383
    if (HHGear^.Message and gmLeft) <> 0 then move.isNegative := true;
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3384
    if (HHGear^.Message and (gmLeft or gmRight)) <> 0 then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3385
        begin
3915
c05855146440 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents: 3909
diff changeset
  3386
        HHGear^.dX := HHGear^.dX + (move * _0_1);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3387
        dec(Gear^.Health, fuel div 5);
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3388
        Gear^.MsgParam := Gear^.MsgParam or (HHGear^.Message and (gmLeft or gmRight));
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3389
        end;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3390
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3391
    if Gear^.Health < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3392
        Gear^.Health := 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3393
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3394
    if ((GameTicks and $FF) = 0) and (Gear^.Health < 500) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3395
        for i:= ((500-Gear^.Health) div 250) downto 0 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3396
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFeather);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3397
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3398
    if (HHGear^.Message and gmAttack <> 0) then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3399
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3400
        HHGear^.Message := HHGear^.Message and (not gmAttack);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3401
        if Gear^.FlightTime > 0 then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3402
            begin
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3403
            AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) + 32, gtEgg, 0, Gear^.dX * _0_5, Gear^.dY, 0);
3123
b0a02930a1dc Engine:
smxx
parents: 3119
diff changeset
  3404
            PlaySound(sndBirdyLay);
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3405
            dec(Gear^.FlightTime)
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3406
            end;
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3407
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3408
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  3409
    if HHGear^.Message and (gmUp or gmPrecise or gmLeft or gmRight) <> 0 then
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3410
        Gear^.State := Gear^.State and (not gsttmpFlag);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3411
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3412
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmPrecise or gmLeft or gmRight));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3413
    HHGear^.State := HHGear^.State or gstMoving;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3414
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3415
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3416
    Gear^.Y := HHGear^.Y - int2hwFloat(32);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3417
    // For some reason I need to reapply followgear here, something else grabs it otherwise.
6325
cdd3d8c723ec Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents: 6314
diff changeset
  3418
    // this is probably not needed anymore
cdd3d8c723ec Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents: 6314
diff changeset
  3419
    if not CurrentTeam^.ExtDriven then FollowGear := HHGear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3420
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3421
    if ((Gear^.State and gsttmpFlag) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3422
    or (HHGear^.dY < _0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3423
        doStepHedgehogMoving(HHGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3424
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3425
    if  (Gear^.Health = 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3426
        or (HHGear^.Damage <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3427
        or CheckGearDrowning(HHGear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3428
        or (TurnTimeLeft = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3429
        // allow brief ground touches - to be fair on this, might need another counter
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3430
        or (((GameTicks and $1FF) = 0) and (not HHGear^.dY.isNegative) and (TestCollisionYwithGear(HHGear, 1) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3431
        or ((Gear^.Message and gmAttack) <> 0) then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3432
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3433
            with HHGear^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3434
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3435
                Message := 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3436
                Active := true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3437
                State := State or gstMoving
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3438
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3439
            Gear^.State := Gear^.State or gstAnimation or gstTmpFlag;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3440
            if HHGear^.dY < _0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3441
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3442
                Gear^.dX := HHGear^.dX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3443
                Gear^.dY := HHGear^.dY;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3444
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3445
            Gear^.Timer := 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3446
            Gear^.doStep := @doStepBirdyDisappear;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3447
            CurAmmoGear := nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3448
            isCursorVisible := false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3449
            AfterAttack;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3450
            end
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3451
end;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3452
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3453
procedure doStepBirdyDescend(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3454
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3455
    HHGear: PGear;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3456
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3457
    if Gear^.Timer > 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3458
        dec(Gear^.Timer, 1)
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3459
    else if Gear^.Hedgehog^.Gear = nil then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3460
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3461
        DeleteGear(Gear);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3462
        AfterAttack;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3463
        exit
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3464
        end;
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3465
    HHGear := Gear^.Hedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3466
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmPrecise or gmLeft or gmRight));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3467
    if abs(hwRound(HHGear^.Y - Gear^.Y)) > 32 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3468
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3469
        if Gear^.Timer = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3470
            Gear^.Y := Gear^.Y + _0_1
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3471
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3472
    else if Gear^.Timer = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3473
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3474
        Gear^.doStep := @doStepBirdyFly;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3475
        HHGear^.dY := -_0_2
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3476
        end
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3477
end;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3478
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  3479
procedure doStepBirdyAppear(Gear: PGear);
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  3480
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3481
    Gear^.Pos := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3482
    if Gear^.Timer < 2000 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3483
        inc(Gear^.Timer, 1)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3484
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3485
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3486
        Gear^.Timer := 500;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3487
        Gear^.dX := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3488
        Gear^.dY := _0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3489
        Gear^.State :=  Gear^.State and (not gstAnimation);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3490
        Gear^.doStep := @doStepBirdyDescend;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3491
        end
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  3492
end;
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  3493
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3494
procedure doStepBirdy(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3495
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3496
    HHGear: PGear;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3497
begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3498
    gear^.State :=  gear^.State or gstAnimation and (not gstTmpFlag);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3499
    Gear^.doStep := @doStepBirdyAppear;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3500
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3501
    if CurrentHedgehog = nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3502
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3503
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3504
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3505
        end;
2995
b90745d87332 Engine:
smxx
parents: 2994
diff changeset
  3506
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3507
    HHGear := CurrentHedgehog^.Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3508
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3509
    if HHGear^.dX.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3510
        Gear^.Tag := -1
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3511
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3512
        Gear^.Tag := 1;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3513
    Gear^.Pos := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3514
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3515
    FollowGear := HHGear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3516
    with HHGear^ do
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  3517
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3518
        State := State and (not gstAttacking);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3519
        Message := Message and (not (gmAttack or gmUp or gmPrecise or gmLeft or gmRight))
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  3520
        end
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3521
end;
3032
9c190d3c165b Insert commit message here
palewolf
parents: 3020
diff changeset
  3522
9c190d3c165b Insert commit message here
palewolf
parents: 3020
diff changeset
  3523
////////////////////////////////////////////////////////////////////////////////
3065
4afa5e3e27e4 Birdy egg added
mbait
parents: 3036
diff changeset
  3524
procedure doStepEggWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3525
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3526
    vg: PVisualGear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3527
    i: LongInt;
3065
4afa5e3e27e4 Birdy egg added
mbait
parents: 3036
diff changeset
  3528
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3529
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3530
    Gear^.dX := Gear^.dX;
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3531
    doStepFallingGear(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3532
    //    CheckGearDrowning(Gear); // already checked for in doStepFallingGear
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3533
    CalcRotationDirAngle(Gear);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3534
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3535
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3536
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  3537
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLPoisoned, $C0E0FFE0);
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3538
        PlaySound(sndEggBreak);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3539
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3540
        vg := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3541
        if vg <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3542
            vg^.Frame := 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3543
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3544
        for i:= 10 downto 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3545
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3546
            vg := AddVisualGear(hwRound(Gear^.X) - 3 + Random(6), hwRound(Gear^.Y) - 3 + Random(6),
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3547
                  vgtDust);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3548
            if vg <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3549
                vg^.dX := vg^.dX + (Gear^.dX.QWordValue / 21474836480);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3550
            end;
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3551
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3552
        DeleteGear(Gear);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3553
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3554
        end;
3065
4afa5e3e27e4 Birdy egg added
mbait
parents: 3036
diff changeset
  3555
end;
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  3556
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3399
diff changeset
  3557
////////////////////////////////////////////////////////////////////////////////
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3558
procedure doPortalColorSwitch();
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  3559
var CurWeapon: PAmmo;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3560
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3561
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and ((CurrentHedgehog^.Gear^.Message and gmSwitch) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3562
            with CurrentHedgehog^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3563
                if (CurAmmoType = amPortalGun) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3564
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3565
                    CurrentHedgehog^.Gear^.Message := CurrentHedgehog^.Gear^.Message and (not gmSwitch);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3566
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6833
diff changeset
  3567
                    CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3568
                    if CurWeapon^.Pos <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3569
                        CurWeapon^.Pos := 0
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3570
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3571
                    else
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  3572
                    CurWeapon^.Pos := 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3573
                    end;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3574
end;
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3575
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  3576
procedure doStepPortal(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3577
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3578
    iterator, conPortal: PGear;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3579
    s, r, nx, ny, ox, oy, poffs, noffs, pspeed, nspeed,
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3580
    resetx, resety, resetdx, resetdy: hwFloat;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3581
    sx, sy, rh, resetr: LongInt;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3582
    hasdxy, isbullet, iscake, isCollision: Boolean;
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  3583
begin
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3584
    doPortalColorSwitch();
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3585
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3586
    // destroy portal if ground it was attached too is gone
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  3587
    if (Land[hwRound(Gear^.Y), hwRound(Gear^.X)] <= lfAllObjMask)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3588
    or (Gear^.Timer < 1)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3589
    or (Gear^.Hedgehog^.Team <> CurrentHedgehog^.Team)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3590
    or (hwRound(Gear^.Y) > cWaterLine) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3591
        begin
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3592
        deleteGear(Gear);
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3593
        EXIT;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3594
        end;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3595
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3596
    if (TurnTimeLeft < 1)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3597
    or (Gear^.Health < 1) then
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3598
        dec(Gear^.Timer);
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3599
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3600
    if Gear^.Timer < 10000 then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3601
        gear^.RenderTimer := true;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3602
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3603
    // abort if there is no other portal connected to this one
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  3604
    if (Gear^.LinkedGear = nil) then
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3605
        exit;
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  3606
    if ((Gear^.LinkedGear^.Tag and 1) = 0) then // or if it's still moving;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3607
        exit;
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3608
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  3609
    conPortal := Gear^.LinkedGear;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3610
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3611
    // check all gears for stuff to port through
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3612
    iterator := nil;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3613
    while true do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3614
    begin
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3615
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3616
        // iterate through GearsList
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3617
        if iterator = nil then
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3618
            iterator := GearsList
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3619
        else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3620
            iterator := iterator^.NextGear;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3621
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3622
        // end of list?
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3623
        if iterator = nil then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3624
            break;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3625
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3626
        // don't port portals or other gear that wouldn't make sense
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  3627
        if (iterator^.Kind in [gtPortal, gtRope, gtAirAttack, gtIceGun])
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3628
        or (iterator^.PortalCounter > 32) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3629
            continue;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3630
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3631
        // don't port hogs on rope
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3632
        // TODO: this will also prevent hogs while falling after rope use from
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3633
        //       falling through portals... fix that!
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3634
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3635
        // check if gear fits through portal
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3636
        if (iterator^.Radius > Gear^.Radius) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3637
            continue;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3638
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3639
        // this is the max range we accept incoming gears in
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3640
        r := Int2hwFloat(iterator^.Radius+Gear^.Radius);
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3641
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3642
        // too far away?
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3643
        if (iterator^.X < Gear^.X - r)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3644
        or (iterator^.X > Gear^.X + r)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3645
        or (iterator^.Y < Gear^.Y - r)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3646
        or (iterator^.Y > Gear^.Y + r) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3647
            continue;
5044
6e8da75e5f5e I changed r. Still not a perfect fix.
Colin Rice (clr_)
parents: 5042
diff changeset
  3648
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3649
        hasdxy := (((iterator^.dX.QWordValue <> 0) or (iterator^.dY.QWordValue <> 0)) or ((iterator^.State or gstMoving) = 0));
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3650
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3651
        // in case the object is not moving, let's asume it's falling towards the portal
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  3652
        if not hasdxy then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3653
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3654
            if Gear^.Y < iterator^.Y then
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3655
                continue;
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  3656
            ox:= Gear^.X - iterator^.X;
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  3657
            oy:= Gear^.Y - iterator^.Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3658
            end
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  3659
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3660
            begin
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  3661
            ox:= iterator^.dX;
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  3662
            oy:= iterator^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3663
            end;
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  3664
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3665
        // cake will need extra treatment... it's so delicious and moist!
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3666
        iscake:= (iterator^.Kind = gtCake);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3667
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3668
        // won't port stuff that does not move towards the front/portal entrance
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3669
        if iscake then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3670
            begin
6452
7c6f9b6672dc More work on the parser
unc0rr
parents: 6450
diff changeset
  3671
            if not (((iterator^.X - Gear^.X)*ox + (iterator^.Y - Gear^.Y)*oy).isNegative) then
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3672
                continue;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3673
            end
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3674
        else
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  3675
            if not ((Gear^.dX*ox + Gear^.dY*oy).isNegative) then
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3676
                continue;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3677
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3678
        isbullet:= (iterator^.Kind in [gtShotgunShot, gtDEagleShot, gtSniperRifleShot, gtSineGunShot]);
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3679
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3680
        r:= int2hwFloat(iterator^.Radius);
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3681
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3682
        if not (isbullet or iscake) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3683
            begin
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3684
            // wow! good candidate there, let's see if the distance and direction is okay!
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3685
            if hasdxy then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3686
                begin
8900
b77fd3c2eec5 whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
sheepluva
parents: 8898
diff changeset
  3687
                s := Distance(iterator^.dX, iterator^.dY);
8898
0ccaa19c6367 fix for Issue 611: Engine crash in portal code
sheepluva
parents: 8838
diff changeset
  3688
                // if the resulting distance is 0 skip this gear
0ccaa19c6367 fix for Issue 611: Engine crash in portal code
sheepluva
parents: 8838
diff changeset
  3689
                if s.QWordValue = 0 then
0ccaa19c6367 fix for Issue 611: Engine crash in portal code
sheepluva
parents: 8838
diff changeset
  3690
                    continue;
8900
b77fd3c2eec5 whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
sheepluva
parents: 8898
diff changeset
  3691
                s := r / s;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3692
                ox:= iterator^.X + s * iterator^.dX;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3693
                oy:= iterator^.Y + s * iterator^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3694
                end
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3695
            else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3696
                begin
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3697
                ox:= iterator^.X;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3698
                oy:= iterator^.Y + r;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3699
                end;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3700
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3701
            if (hwRound(Distance(Gear^.X-ox,Gear^.Y-oy)) > Gear^.Radius + 1 ) then
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3702
                continue;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3703
            end;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3704
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  3705
        // draw bullet trail
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  3706
        if isbullet then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  3707
            spawnBulletTrail(iterator);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  3708
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3709
        // calc gear offset in portal vector direction
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3710
        ox := (iterator^.X - Gear^.X);
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3711
        oy := (iterator^.Y - Gear^.Y);
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3712
        poffs:= (Gear^.dX * ox + Gear^.dY * oy);
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3713
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  3714
        if not isBullet and poffs.isNegative then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  3715
            continue;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  3716
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  3717
        // only port bullets close to the portal
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3718
        if isBullet and (not (hwAbs(poffs) < _3)) then
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3719
            continue;
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3720
4076
7ca17cb94992 we had it with you intolerant portals\!
sheepluva
parents: 4050
diff changeset
  3721
        //
7ca17cb94992 we had it with you intolerant portals\!
sheepluva
parents: 4050
diff changeset
  3722
        // gears that make it till here will definately be ported
7ca17cb94992 we had it with you intolerant portals\!
sheepluva
parents: 4050
diff changeset
  3723
        //
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3724
        // (but old position/movement vector might be restored in case there's
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3725
        // not enough space on the other side)
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3726
        //
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3727
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3728
        resetr  := iterator^.Radius;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3729
        resetx  := iterator^.X;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3730
        resety  := iterator^.Y;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3731
        resetdx := iterator^.dX;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3732
        resetdy := iterator^.dY;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3733
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3734
        // create a normal of the portal vector, but ...
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3735
        nx := Gear^.dY;
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  3736
        ny := Gear^.dX;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3737
        // ... decide where the top is based on the hog's direction when firing the portal
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3738
        if Gear^.Elasticity.isNegative then
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  3739
            nx.isNegative := (not nx.isNegative)
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3740
        else
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  3741
            ny.isNegative := not ny.isNegative;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3742
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3743
        // calc gear offset in portal normal vector direction
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3744
        noffs:= (nx * ox + ny * oy);
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3745
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
  3746
        if isBullet and (noffs.Round >= Longword(Gear^.Radius)) then
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  3747
            continue;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  3748
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3749
        // avoid gravity related loops of not really moving gear
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3750
        if not (iscake or isbullet)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3751
        and (Gear^.dY.isNegative)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3752
        and (conPortal^.dY.isNegative)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3753
        and ((iterator^.dX.QWordValue + iterator^.dY.QWordValue) < _0_08.QWordValue)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3754
        and (iterator^.PortalCounter > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3755
            continue;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3756
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3757
        // calc gear speed along to the vector and the normal vector of the portal
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3758
        if hasdxy then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3759
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3760
            pspeed:= (Gear^.dX * iterator^.dX + Gear^.dY * iterator^.dY);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3761
            nspeed:= (nx * iterator^.dX + ny * iterator^.dY);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3762
            end
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3763
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3764
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3765
            pspeed:= hwAbs(cGravity * oy);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3766
            nspeed:= _0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3767
            end;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3768
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3769
        // creating normal vector of connected (exit) portal
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3770
        nx := conPortal^.dY;
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  3771
        ny := conPortal^.dX;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3772
        if conPortal^.Elasticity.isNegative then
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  3773
            nx.isNegative := (not nx.isNegative)
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3774
        else
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  3775
            ny.isNegative := not ny.isNegative;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3776
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3777
        // inverse cake's normal movement direction,
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3778
        // as if it just walked through a hole
5750
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5748
diff changeset
  3779
        //if iscake then nspeed.isNegative:= not nspeed.isNegative;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3780
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3781
//AddFileLog('poffs:'+cstr(poffs)+' noffs:'+cstr(noffs)+' pspeed:'+cstr(pspeed)+' nspeed:'+cstr(nspeed));
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3782
        iterator^.dX := -pspeed * conPortal^.dX + nspeed * nx;
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3783
        iterator^.dY := -pspeed * conPortal^.dY + nspeed * ny;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3784
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3785
        // make the gear's exit position close to the portal while
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3786
        // still respecting the movement direction
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3787
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3788
        // determine the distance (in exit vector direction)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3789
        // that we want the gear at
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3790
        if iscake then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3791
            ox:= (r - _0_7)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3792
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3793
            ox:= (r * _1_5);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3794
        s:= ox / poffs;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3795
        poffs:= ox;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3796
        if (nspeed.QWordValue <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3797
        and (pspeed > _0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3798
            noffs:= noffs * s * (nspeed / pspeed);
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3799
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3800
        // move stuff with high normal offset closer to the portal's center
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3801
        if not isbullet then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3802
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3803
            s := hwAbs(noffs) + r - int2hwFloat(Gear^.Radius);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3804
            if s > _0 then
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3805
                noffs:= noffs - SignAs(s,noffs)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3806
            end;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3807
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3808
        iterator^.X := conPortal^.X + poffs * conPortal^.dX + noffs * nx;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3809
        iterator^.Y := conPortal^.Y + poffs * conPortal^.dY + noffs * ny;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3810
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3811
        if not hasdxy and (not (conPortal^.dY.isNegative)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3812
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3813
            iterator^.dY:= iterator^.dY + hwAbs(cGravity * (iterator^.Y - conPortal^.Y))
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3814
            end;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3815
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3816
        // see if the space on the exit side actually is enough
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3817
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3818
        if not (isBullet or isCake) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3819
            begin
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3820
            // TestCollisionXwithXYShift requires a hwFloat for xShift
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3821
            ox.QWordValue := _1.QWordValue;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3822
            ox.isNegative := not iterator^.dX.isNegative;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3823
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3824
            sx := hwSign(iterator^.dX);
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3825
            sy := hwSign(iterator^.dY);
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3826
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3827
            if iterator^.Radius > 1 then
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3828
                iterator^.Radius := iterator^.Radius - 1;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3829
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3830
            // check front
5750
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5748
diff changeset
  3831
            isCollision := TestCollisionY(iterator, sy)
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5748
diff changeset
  3832
                        or TestCollisionX(iterator, sx);
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3833
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3834
            if not isCollision then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3835
                begin
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3836
                // check center area (with half the radius so that the
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3837
                // the square check won't check more pixels than we want to)
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3838
                iterator^.Radius := 1 + resetr div 2;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3839
                rh := resetr div 4;
5750
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5748
diff changeset
  3840
                isCollision := TestCollisionYwithXYShift(iterator,       0, -sy * rh, sy, false)
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5748
diff changeset
  3841
                            or TestCollisionXwithXYShift(iterator, ox * rh,        0, sx, false);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3842
                end;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3843
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3844
            iterator^.Radius := resetr;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3845
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3846
            if isCollision then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3847
                begin
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3848
                // collision! oh crap! go back!
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3849
                iterator^.X  := resetx;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3850
                iterator^.Y  := resety;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3851
                iterator^.dX := resetdx;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3852
                iterator^.dY := resetdy;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3853
                continue;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3854
                end;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3855
            end;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3856
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3857
        //
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3858
        // You're now officially portaled!
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3859
        //
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3860
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3861
        // Until loops are reliably broken
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3862
        if iscake then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3863
            iterator^.PortalCounter:= 33
5940
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  3864
        else
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  3865
            begin
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  3866
            inc(iterator^.PortalCounter);
7658
70a874a26414 adjust velocity when entering/exiting the 4x routine
nemo
parents: 7649
diff changeset
  3867
            iterator^.Active:= true;
7992
0b7dc27b2baf add gstMoving to avoid sticking
nemo
parents: 7874
diff changeset
  3868
            iterator^.State:= iterator^.State and (not gstHHHJump) or gstMoving;
5940
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  3869
            end;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3870
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3871
        // is it worth adding an arcsin table?  Just how often would we end up doing something like this?
6787
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  3872
        // SYNCED ANGLE UPDATE
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3873
        if iterator^.Kind = gtRCPlane then
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3874
            begin
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3875
            // recycling as temp vars
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3876
            resety.isNegative:= false;
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3877
            resety.QWordValue:= 4294967296 * 112;
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3878
            resetx.isNegative:= false;
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3879
            resetx.QWordValue:= 4294967296 * 35;
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3880
            resetdx.isNegative:= false;
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3881
            resetdx.QWordValue:= 4294967296 * 1152;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3882
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3883
            resetdy:=hwAbs(iterator^.dX*4);
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3884
            resetdy:= resetdy + hwPow(resetdy,3)/_6 + _3 * hwPow(resetdy,5) / _40 + _5 * hwPow(resetdy,7) / resety + resetx * hwPow(resetdy,9) / resetdx;
6786
f631b8350b53 oh yeah, dY...
nemo
parents: 6785
diff changeset
  3885
            iterator^.Angle:= hwRound(resetdy*_2048 / _PI);
7101
d8fb38141950 Ok. I think *this* should flip it correctly...
nemo
parents: 7098
diff changeset
  3886
            if not iterator^.dY.isNegative then iterator^.Angle:= 2048-iterator^.Angle;
d8fb38141950 Ok. I think *this* should flip it correctly...
nemo
parents: 7098
diff changeset
  3887
            if iterator^.dX.isNegative then iterator^.Angle:= 4096-iterator^.Angle;
6787
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  3888
            end
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  3889
        // VISUAL USE OF ANGLE ONLY
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  3890
        else if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtKamikaze) and (CurAmmoGear^.Hedgehog = iterator^.Hedgehog) then
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  3891
            begin
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  3892
            iterator^.Angle:= DxDy2AttackAngle(iterator^.dX, iterator^.dY);
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  3893
            iterator^.Angle:= 2048-iterator^.Angle;
6786
f631b8350b53 oh yeah, dY...
nemo
parents: 6785
diff changeset
  3894
            if iterator^.dX.isNegative then iterator^.Angle:= 4096-iterator^.Angle;
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3895
            end;
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3896
6555
11f82e49d276 allow roping into a portal (still detaches rope)
nemo
parents: 6535
diff changeset
  3897
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3898
        and (iterator = CurrentHedgehog^.Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3899
        and (CurAmmoGear <> nil)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3900
        and (CurAmmoGear^.Kind =gtRope) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3901
               CurAmmoGear^.PortalCounter:= 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3902
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3903
        if not isbullet and (iterator^.State and gstInvisible = 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3904
        and (iterator^.Kind <> gtFlake) then
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3905
            FollowGear := iterator;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3906
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  3907
        // store X/Y values of exit for net bullet trail
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  3908
        if isbullet then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3909
            begin
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  3910
            iterator^.Elasticity:= iterator^.X;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  3911
            iterator^.Friction  := iterator^.Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3912
            end;
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  3913
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3914
        if Gear^.Health > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3915
            dec(Gear^.Health);
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3916
    end;
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  3917
end;
3350
5cd02aafc612 Engine:
smxx
parents: 3342
diff changeset
  3918
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  3919
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3920
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3921
procedure loadNewPortalBall(oldPortal: PGear; destroyGear: Boolean);
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  3922
var
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  3923
    CurWeapon: PAmmo;
3388
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  3924
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3925
    if CurrentHedgehog <> nil then
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  3926
        with CurrentHedgehog^ do
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3927
            begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6833
diff changeset
  3928
            CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  3929
            if (CurAmmoType = amPortalGun) then
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  3930
                begin
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  3931
                if not destroyGear then
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  3932
                    begin
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  3933
                    // switch color of ball to opposite of oldPortal
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  3934
                    if (oldPortal^.Tag and 2) = 0 then
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  3935
                        CurWeapon^.Pos:= 1
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  3936
                    else
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  3937
                        CurWeapon^.Pos:= 0;
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  3938
                    end;
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  3939
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3940
                // make the ball visible
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  3941
                CurWeapon^.Timer := 0;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  3942
                end
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3943
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3944
    if destroyGear then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3945
        oldPortal^.Timer:= 0;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3946
end;
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3947
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  3948
procedure doStepMovingPortal_real(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3949
var
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  3950
    x, y, tx, ty: LongInt;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  3951
    s: hwFloat;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3952
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3953
    x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3954
    y := hwRound(Gear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3955
    tx := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3956
    ty := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3957
    // avoid compiler hints
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3958
7309
nemo
parents: 7305
diff changeset
  3959
    if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y, x] > 255) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3960
        begin
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  3961
        Gear^.State := Gear^.State or gstCollision;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3962
        Gear^.State := Gear^.State and (not gstMoving);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3963
7310
7f8d62b869bd More efficient
nemo
parents: 7309
diff changeset
  3964
        if (Land[y, x] and lfBouncy <> 0)
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  3965
        or (not CalcSlopeTangent(Gear, x, y, tx, ty, 255))
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3966
        or (DistanceI(tx,ty) < _12) then // reject shots at too irregular terrain
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3967
            begin
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3968
            loadNewPortalBall(Gear, true);
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3969
            EXIT;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3970
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3971
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3972
        // making a normalized normal vector
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3973
        s := _1/DistanceI(tx,ty);
3562
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  3974
        Gear^.dX :=  s * ty;
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  3975
        Gear^.dY := -s * tx;
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  3976
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  3977
        Gear^.DirAngle := DxDy2Angle(-Gear^.dY,Gear^.dX);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3978
        if not Gear^.dX.isNegative then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3979
            Gear^.DirAngle := 180-Gear^.DirAngle;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3980
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  3981
        if ((Gear^.LinkedGear = nil)
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  3982
        or (hwRound(Distance(Gear^.X - Gear^.LinkedGear^.X,Gear^.Y-Gear^.LinkedGear^.Y)) >=Gear^.Radius*2)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3983
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3984
            loadNewPortalBall(Gear, false);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3985
            inc(Gear^.Tag);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3986
            Gear^.doStep := @doStepPortal;
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3391
diff changeset
  3987
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3988
        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3989
            loadNewPortalBall(Gear, true);
3388
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  3990
    end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3991
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3992
    else if (y > cWaterLine)
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  3993
    or (y < -max(LAND_WIDTH,4096))
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  3994
    or (x > 2*max(LAND_WIDTH,4096))
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  3995
    or (x < -max(LAND_WIDTH,4096)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3996
        loadNewPortalBall(Gear, true);
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3997
end;
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3998
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  3999
procedure doStepMovingPortal(Gear: PGear);
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4000
begin
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4001
    doPortalColorSwitch();
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4002
    doStepPerPixel(Gear, @doStepMovingPortal_real, true);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4003
    if (Gear^.Timer < 1)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4004
    or (Gear^.Hedgehog^.Team <> CurrentHedgehog^.Team) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4005
        deleteGear(Gear);
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4006
end;
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4007
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4008
procedure doStepPortalShot(newPortal: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4009
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4010
    iterator: PGear;
3560
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4011
    s: hwFloat;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4012
    CurWeapon: PAmmo;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4013
begin
3560
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4014
    s:= Distance (newPortal^.dX, newPortal^.dY);
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4015
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4016
    // Adds the hog speed (only that part in/directly against shot direction)
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4017
    // to the shot speed (which we triple previously btw)
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4018
    // (This is done my projecting the hog movement vector onto the shot movement vector and then adding the resulting length
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4019
    // to the scaler)
3562
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4020
    s := (_2 * s + (newPortal^.dX * CurrentHedgehog^.Gear^.dX + newPortal^.dY * CurrentHedgehog^.Gear^.dY ) / s) / s;
3560
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4021
    newPortal^.dX := newPortal^.dX * s;
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4022
    newPortal^.dY := newPortal^.dY * s;
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4023
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4024
    newPortal^.LinkedGear := nil;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4025
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4026
    if CurrentHedgehog <> nil then
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  4027
        with CurrentHedgehog^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4028
            begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6833
diff changeset
  4029
            CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4030
            // let's save the HH's dX's direction so we can decide where the "top" of the portal hole
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4031
            newPortal^.Elasticity.isNegative := CurrentHedgehog^.Gear^.dX.isNegative;
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4032
            // when doing a backjump the dx is the opposite of the facing direction
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4033
            if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) then
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4034
                newPortal^.Elasticity.isNegative := not newPortal^.Elasticity.isNegative;
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4035
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4036
            // make portal gun look unloaded
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4037
            if (CurWeapon <> nil) and (CurAmmoType = amPortalGun) then
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4038
                CurWeapon^.Timer := CurWeapon^.Timer or 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4039
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4040
            iterator := GearsList;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4041
            while iterator <> nil do
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4042
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4043
                if (iterator^.Kind = gtPortal) then
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  4044
                    if (iterator <> newPortal) and (iterator^.Timer > 0) and (iterator^.Hedgehog = CurrentHedgehog) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4045
                        begin
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  4046
                        if ((iterator^.Tag and 2) = (newPortal^.Tag and 2)) then
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  4047
                            begin
3468
c7b80bdbc384 * make portals delete each other only indirectly (by setting timer to 0)
sheepluva
parents: 3462
diff changeset
  4048
                            iterator^.Timer:= 0;
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  4049
                            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4050
                        else
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  4051
                            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4052
                            // link portals with each other
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4053
                            newPortal^.LinkedGear := iterator;
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4054
                            iterator^.LinkedGear := newPortal;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4055
                            iterator^.Health := newPortal^.Health;
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  4056
                            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4057
                        end;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
  4058
                iterator^.PortalCounter:= 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4059
                iterator := iterator^.NextGear
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4060
                end;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4061
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4062
            if newPortal^.LinkedGear <> nil then
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4063
                begin
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4064
                // This jiggles gears, to ensure a portal connection just placed under a gear takes effect.
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4065
                iterator:= GearsList;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4066
                while iterator <> nil do
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4067
                    begin
7784
cf6261f7fdb5 Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
nemo
parents: 7777
diff changeset
  4068
                    if not (iterator^.Kind in [gtPortal, gtAirAttack, gtKnife]) and ((iterator^.Hedgehog <> CurrentHedgehog)
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4069
                    or ((iterator^.Message and gmAllStoppable) = 0)) then
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4070
                            begin
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4071
                            iterator^.Active:= true;
7992
0b7dc27b2baf add gstMoving to avoid sticking
nemo
parents: 7874
diff changeset
  4072
                            if iterator^.dY.QWordValue = 0 then
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4073
                                iterator^.dY.isNegative:= false;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4074
                            iterator^.State:= iterator^.State or gstMoving;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4075
                            DeleteCI(iterator);
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4076
                        //inc(iterator^.dY.QWordValue,10);
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4077
                            end;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4078
                    iterator:= iterator^.NextGear
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4079
                    end
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4080
                end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4081
            end;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4082
    newPortal^.State := newPortal^.State and (not gstCollision);
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4083
    newPortal^.State := newPortal^.State or gstMoving;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4084
    newPortal^.doStep := @doStepMovingPortal;
3388
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  4085
end;
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  4086
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  4087
////////////////////////////////////////////////////////////////////////////////
3350
5cd02aafc612 Engine:
smxx
parents: 3342
diff changeset
  4088
procedure doStepPiano(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4089
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4090
    r0, r1: LongInt;
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  4091
    odY: hwFloat;
3350
5cd02aafc612 Engine:
smxx
parents: 3342
diff changeset
  4092
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4093
    AllInactive := false;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4094
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4095
        ((CurrentHedgehog^.Gear^.Message and gmSlot) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4096
            begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4097
                case CurrentHedgehog^.Gear^.MsgParam of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4098
                0: PlaySound(sndPiano0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4099
                1: PlaySound(sndPiano1);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4100
                2: PlaySound(sndPiano2);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4101
                3: PlaySound(sndPiano3);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4102
                4: PlaySound(sndPiano4);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4103
                5: PlaySound(sndPiano5);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4104
                6: PlaySound(sndPiano6);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4105
                7: PlaySound(sndPiano7);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4106
                else PlaySound(sndPiano8);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4107
            end;
3704
ed2b9c7fb260 Engine:
smaxx
parents: 3682
diff changeset
  4108
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtNote);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4109
        CurrentHedgehog^.Gear^.MsgParam := 0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4110
        CurrentHedgehog^.Gear^.Message := CurrentHedgehog^.Gear^.Message and (not gmSlot);
6304
3036c242b19d Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
nemo
parents: 6278
diff changeset
  4111
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4112
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  4113
    if (*((Gear^.Pos = 3) and ((GameFlags and gfSolidLand) <> 0)) or*) (Gear^.Pos = 5) then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4114
        begin
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  4115
        Gear^.dY := Gear^.dY + cGravity * 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4116
        Gear^.Y := Gear^.Y + Gear^.dY;
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6792
diff changeset
  4117
        if CheckGearDrowning(Gear) then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4118
            begin
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6792
diff changeset
  4119
            Gear^.Y:= Gear^.Y + _50;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4120
            OnUsedAmmo(CurrentHedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4121
            if CurrentHedgehog^.Gear <> nil then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4122
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4123
                // Drown the hedgehog.  Could also just delete it, but hey, this gets a caption
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4124
                CurrentHedgehog^.Gear^.Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4125
                CurrentHedgehog^.Gear^.X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4126
                CurrentHedgehog^.Gear^.Y := int2hwFloat(cWaterLine+cVisibleWater)+_128;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  4127
                CurrentHedgehog^.Unplaced := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4128
                if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4129
                    TagTurnTimeLeft:= TurnTimeLeft;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  4130
                TurnTimeLeft:= 0
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4131
                end;
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4132
            ResumeMusic
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4133
            end;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4134
        exit
3351
3fd3f116f2fc Engine:
smxx
parents: 3350
diff changeset
  4135
        end;
3fd3f116f2fc Engine:
smxx
parents: 3350
diff changeset
  4136
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  4137
    odY:= Gear^.dY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4138
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4139
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4140
    if (Gear^.State and gstDrowning) <> 0 then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4141
        begin
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6792
diff changeset
  4142
        Gear^.Y:= Gear^.Y + _50;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4143
        OnUsedAmmo(CurrentHedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4144
        if CurrentHedgehog^.Gear <> nil then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4145
            begin
3419
b66a1b597f88 Add drown-the-playing-hog check for case of piano falling off the landscape.
nemo
parents: 3417
diff changeset
  4146
            // Drown the hedgehog.  Could also just delete it, but hey, this gets a caption
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4147
            CurrentHedgehog^.Gear^.Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4148
            CurrentHedgehog^.Gear^.X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4149
            CurrentHedgehog^.Gear^.Y := int2hwFloat(cWaterLine+cVisibleWater)+_128;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  4150
            CurrentHedgehog^.Unplaced := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4151
            if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4152
                TagTurnTimeLeft:= TurnTimeLeft;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  4153
            TurnTimeLeft:= 0
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4154
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4155
        ResumeMusic
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4156
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4157
    else if (Gear^.State and gstCollision) <> 0 then
3399
885304636abf Drown the hog using the piano
nemo
parents: 3398
diff changeset
  4158
        begin
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4159
        r0 := GetRandom(21);
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4160
        r1 := GetRandom(21);
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4161
        doMakeExplosion(hwRound(Gear^.X) - 30 - r0, hwRound(Gear^.Y) + 40, 40 + r1, Gear^.Hedgehog, 0);
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4162
        doMakeExplosion(hwRound(Gear^.X) + 30 + r1, hwRound(Gear^.Y) + 40, 40 + r0, Gear^.Hedgehog, 0);
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4163
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 80 + r0, Gear^.Hedgehog, EXPLAutoSound);
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4164
        for r0:= 0 to 4 do
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4165
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtNote);
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  4166
        Gear^.dY := cGravity * 2 - odY;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4167
        Gear^.Pos := Gear^.Pos + 1;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4168
        end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4169
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4170
        Gear^.dY := Gear^.dY + cGravity * 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4171
    // let it fall faster so itdoesn't take too long for the whole attack
3382
633046fa040c Gas grenade:
mbait
parents: 3378
diff changeset
  4172
end;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4173
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4174
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4175
////////////////////////////////////////////////////////////////////////////////
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4176
procedure doStepSineGunShotWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4177
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4178
    x, y, rX, rY, t, tmp, initHealth: LongInt;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4179
    oX, oY, ldX, ldY, sdX, sdY, sine, lx, ly, amp: hwFloat;
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4180
    justCollided: boolean;
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4181
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4182
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4183
    initHealth := Gear^.Health;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4184
    lX := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4185
    lY := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4186
    ldX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4187
    ldY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4188
    sdy := _0_5/Distance(Gear^.dX,Gear^.dY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4189
    ldX := ldX * sdy;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4190
    ldY := ldY * sdy;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4191
    sdY := hwAbs(ldX) + hwAbs(ldY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4192
    sdX := _1 - hwAbs(ldX/sdY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4193
    sdY := _1 - hwAbs(ldY/sdY);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4194
    if (ldX.isNegative = ldY.isNegative) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4195
        sdY := -sdY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4196
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4197
    // initial angle depends on current GameTicks
7745
0326e1bf674d Better use random number here
unc0rr
parents: 7739
diff changeset
  4198
    t := getRandom(4096);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4199
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4200
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4201
    // used for a work-around detection of area that is within land array, but outside borders
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4202
    justCollided := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4203
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4204
    repeat
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4205
        lX := lX + ldX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4206
        lY := lY + ldY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4207
        oX := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4208
        oY := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4209
        rX := hwRound(oX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4210
        rY := hwRound(oY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4211
        tmp := t mod 4096;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4212
        amp := _128 * (_1 - hwSqr(int2hwFloat(Gear^.Health)/initHealth));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4213
        sine := amp * AngleSin(tmp mod 2048);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4214
        sine.isNegative := (tmp < 2048);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4215
        inc(t,Gear^.Health div 313);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4216
        Gear^.X := lX + (sine * sdX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4217
        Gear^.Y := ly + (sine * sdY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4218
        Gear^.dX := Gear^.X - oX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4219
        Gear^.dY := Gear^.Y - oY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4220
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4221
        x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4222
        y := hwRound(Gear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4223
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4224
        // if borders are on, stop outside land array
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4225
        if hasBorder and (((x and LAND_WIDTH_MASK) <> 0) or ((y and LAND_HEIGHT_MASK) <> 0)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4226
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4227
            Gear^.Damage := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4228
            Gear^.Health := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4229
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4230
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4231
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4232
            if (rY <= cWaterLine) or (y <= cWaterLine) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4233
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4234
                if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4235
                    and (Land[y, x] <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4236
                        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4237
                            if justCollided then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4238
                                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4239
                                Gear^.Damage := 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4240
                                Gear^.Health := 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4241
                                end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4242
                            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4243
                                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4244
                                inc(Gear^.Damage,3);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4245
                                justCollided := true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4246
                                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4247
                        end
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4248
                else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4249
                    justCollided := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4250
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4251
                // kick nearby hogs, dig tunnel and add some fire
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4252
                // if at least 5 collisions occured
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4253
                if Gear^.Damage > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4254
                    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4255
                    DrawExplosion(rX,rY,Gear^.Radius);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4256
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4257
                    // kick nearby hogs
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4258
                    AmmoShove(Gear, 35, 50);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4259
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4260
                    dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4261
                    Gear^.Damage := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4262
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4263
                    // add some fire to the tunnel
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4264
                    if getRandom(6) = 0 then
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  4265
                        begin
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  4266
                        tmp:= GetRandom(2 * Gear^.Radius);
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  4267
                        AddGear(x - Gear^.Radius + tmp, y - GetRandom(Gear^.Radius + 1), gtFlame, gsttmpFlag, _0, _0, 0)
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  4268
                        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4269
                    end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4270
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  4271
                if random(100) = 0 then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4272
                    AddVisualGear(x, y, vgtSmokeTrace);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4273
                end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4274
                else dec(Gear^.Health, 5); // if underwater get additional damage
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4275
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4276
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4277
        dec(Gear^.Health);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4278
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4279
        // decrease bullet size towards the end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4280
        if (Gear^.Radius > 4) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4281
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4282
            if (Gear^.Health <= (initHealth div 3)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4283
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4284
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4285
        else if (Gear^.Radius > 3) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4286
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4287
            if (Gear^.Health <= (initHealth div 4)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4288
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4289
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4290
        else if (Gear^.Radius > 2) then begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4291
            if (Gear^.Health <= (initHealth div 5)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4292
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4293
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4294
        else if (Gear^.Radius > 1) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4295
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4296
            if (Gear^.Health <= (initHealth div 6)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4297
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4298
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4299
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4300
    until (Gear^.Health <= 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4301
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4302
    DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4303
    AfterAttack;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4304
end;
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4305
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4306
procedure doStepSineGunShot(Gear: PGear);
7745
0326e1bf674d Better use random number here
unc0rr
parents: 7739
diff changeset
  4307
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4308
    HHGear: PGear;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4309
begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4310
    PlaySound(sndSineGun);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4311
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4312
    // push the shooting Hedgehog back
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4313
    HHGear := CurrentHedgehog^.Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4314
    Gear^.dX.isNegative := not Gear^.dX.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4315
    Gear^.dY.isNegative := not Gear^.dY.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4316
    HHGear^.dX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4317
    HHGear^.dY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4318
    AmmoShove(Gear, 0, 80);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4319
    Gear^.dX.isNegative := not Gear^.dX.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4320
    Gear^.dY.isNegative := not Gear^.dY.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4321
4034
634a8c8682de add some phone rumbling to big explosions, airbomb and sinegun
koda
parents: 4026
diff changeset
  4322
    Gear^.doStep := @doStepSineGunShotWork;
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  4323
    with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  4324
        if (performRumble <> nil) and (not fastUntilLag) then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  4325
            performRumble(kSystemSoundID_Vibrate);
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4326
end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4327
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4328
////////////////////////////////////////////////////////////////////////////////
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4329
procedure doStepFlamethrowerWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4330
var
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  4331
    HHGear, flame: PGear;
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4332
    rx, ry, speed: hwFloat;
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4333
    i, gX, gY: LongInt;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4334
begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4335
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4336
    HHGear := Gear^.Hedgehog^.Gear;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4337
    HedgehogChAngle(HHGear);
3484
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  4338
    gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  4339
    gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4340
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4341
    if (GameTicks and $FF) = 0 then
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4342
        begin
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4343
        if (HHGear^.Message and gmRight) <> 0 then
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4344
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4345
            if HHGear^.dX.isNegative and (Gear^.Tag < 20) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4346
                inc(Gear^.Tag)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4347
            else if Gear^.Tag > 5 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4348
                dec(Gear^.Tag);
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4349
            end
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4350
        else if (HHGear^.Message and gmLeft) <> 0 then
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4351
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4352
            if HHGear^.dX.isNegative and (Gear^.Tag > 5) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4353
                dec(Gear^.Tag)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4354
            else if Gear^.Tag < 20 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4355
                inc(Gear^.Tag);
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4356
            end
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4357
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4358
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4359
    dec(Gear^.Timer);
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4360
    if Gear^.Timer = 0 then
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4361
        begin
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4362
        dec(Gear^.Health);
5417
c56a6be662bf try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
nemo
parents: 5415
diff changeset
  4363
        if (Gear^.Health mod 5) = 0 then
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4364
            begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4365
            rx := rndSign(getRandomf * _0_1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4366
            ry := rndSign(getRandomf * _0_1);
5417
c56a6be662bf try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
nemo
parents: 5415
diff changeset
  4367
            speed := _0_5 * (_10 / Gear^.Tag);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4368
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  4369
            flame:= AddGear(gx, gy, gtFlame, gstTmpFlag,
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  4370
                    SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  4371
                    AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  4372
            flame^.CollisionMask:= lfNotCurrentMask;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4373
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4374
            if (Gear^.Health mod 30) = 0 then
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  4375
                begin
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  4376
                flame:= AddGear(gx, gy, gtFlame, 0,
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  4377
                        SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  4378
                        AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  4379
                flame^.CollisionMask:= lfNotCurrentMask;
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  4380
                end
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4381
            end;
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4382
        Gear^.Timer:= Gear^.Tag
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4383
        end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4384
7539
c6ffbc6530e3 Check if hedgehog is still active instead
unc0rr
parents: 7477
diff changeset
  4385
    if (Gear^.Health = 0) or ((HHGear^.State and gstHHDriven) = 0) then
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4386
        begin
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4387
        DeleteGear(Gear);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4388
        AfterAttack
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4389
        end
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4390
    else
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4391
        begin
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4392
        i:= Gear^.Health div 5;
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4393
        if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4394
            begin
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4395
            Gear^.Damage:= i;
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6368
diff changeset
  4396
            FreeTexture(Gear^.Tex);
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4397
            Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(i) +
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4398
                         '%', cWhiteColor, fntSmall)
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4399
            end
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4400
        end
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4401
end;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4402
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4403
procedure doStepFlamethrower(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4404
var
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4405
    HHGear: PGear;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4406
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4407
    HHGear := Gear^.Hedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4408
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown or gmLeft or gmRight));
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4409
    HHGear^.State := HHGear^.State or gstNotKickable;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4410
    Gear^.doStep := @doStepFlamethrowerWork
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4411
end;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4412
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  4413
////////////////////////////////////////////////////////////////////////////////
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4414
procedure doStepLandGunWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4415
var
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  4416
    HHGear, land: PGear;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4417
    rx, ry, speed: hwFloat;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4418
    i, gX, gY: LongInt;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4419
begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4420
    AllInactive := false;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4421
    HHGear := Gear^.Hedgehog^.Gear;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4422
    HedgehogChAngle(HHGear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4423
    gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4424
    gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4425
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4426
    if (GameTicks and $FF) = 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4427
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4428
        if (HHGear^.Message and gmRight) <> 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4429
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4430
            if HHGear^.dX.isNegative and (Gear^.Tag < 20) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4431
                inc(Gear^.Tag)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4432
            else if Gear^.Tag > 5 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4433
                dec(Gear^.Tag);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4434
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4435
        else if (HHGear^.Message and gmLeft) <> 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4436
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4437
            if HHGear^.dX.isNegative and (Gear^.Tag > 5) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4438
                dec(Gear^.Tag)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4439
            else if Gear^.Tag < 20 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4440
                inc(Gear^.Tag);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4441
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4442
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4443
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4444
    dec(Gear^.Timer);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4445
    if Gear^.Timer = 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4446
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4447
        dec(Gear^.Health);
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  4448
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4449
        rx := rndSign(getRandomf * _0_1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4450
        ry := rndSign(getRandomf * _0_1);
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  4451
        speed := (_3 / Gear^.Tag);
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  4452
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4453
        land:= AddGear(gx, gy, gtFlake, gstTmpFlag,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4454
                SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  4455
                AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  4456
        land^.CollisionMask:= lfNotCurrentMask;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4457
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4458
        Gear^.Timer:= Gear^.Tag
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4459
        end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4460
7539
c6ffbc6530e3 Check if hedgehog is still active instead
unc0rr
parents: 7477
diff changeset
  4461
    if (Gear^.Health = 0) or ((HHGear^.State and gstHHDriven) = 0) or ((HHGear^.Message and gmAttack) <> 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4462
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4463
        HHGear^.Message:= HHGear^.Message and (not gmAttack);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4464
        DeleteGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4465
        AfterAttack
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4466
        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4467
    else
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4468
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4469
        i:= Gear^.Health div 10;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4470
        if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4471
            begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4472
            Gear^.Damage:= i;
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6368
diff changeset
  4473
            FreeTexture(Gear^.Tex);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4474
            Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(i) +
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4475
                         '%', cWhiteColor, fntSmall)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4476
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4477
        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4478
end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4479
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4480
procedure doStepLandGun(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4481
var
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4482
    HHGear: PGear;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4483
begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4484
    HHGear := Gear^.Hedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4485
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown or gmLeft or gmRight or gmAttack));
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4486
    HHGear^.State := HHGear^.State or gstNotKickable;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4487
    Gear^.doStep := @doStepLandGunWork
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4488
end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4489
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  4490
////////////////////////////////////////////////////////////////////////////////
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4491
procedure doStepPoisonCloud(Gear: PGear);
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4492
begin
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4493
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4494
        begin
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4495
        DeleteGear(Gear);
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4496
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4497
        end;
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4498
    dec(Gear^.Timer);
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4499
    Gear^.X:= Gear^.X + Gear^.dX;
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4500
    Gear^.Y:= Gear^.Y + Gear^.dY;
3713
f8778904600d Engine:
smaxx
parents: 3712
diff changeset
  4501
    Gear^.dX := Gear^.dX + cWindSpeed / 4;
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4502
    Gear^.dY := Gear^.dY + cGravity / 100;
5340
6963e37f2dd2 - Allow snow to drop a bit outside the map, where it already is allowed to spawn
unc0rr
parents: 5336
diff changeset
  4503
    if (GameTicks and $FF) = 0 then
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  4504
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLDontDraw or EXPLNoGfx or EXPLNoDamage or EXPLDoNotTouchAny or EXPLPoisoned);
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4505
    AllInactive:= false;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4506
end;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4507
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4508
////////////////////////////////////////////////////////////////////////////////
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4509
procedure doStepHammer(Gear: PGear);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4510
var HHGear, tmp, tmp2: PGear;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4511
         t: PGearArray;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4512
         i: LongInt;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4513
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4514
HHGear:= Gear^.Hedgehog^.Gear;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4515
HHGear^.State:= HHGear^.State or gstNoDamage;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4516
DeleteCI(HHGear);
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4517
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4518
t:= CheckGearsCollision(Gear);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4519
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4520
for i:= 5 downto 0 do
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4521
    AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4522
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4523
i:= t^.Count;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4524
while i > 0 do
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4525
    begin
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4526
    dec(i);
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4527
    tmp:= t^.ar[i];
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4528
    if (tmp^.State and gstNoDamage) = 0 then
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4529
        if (tmp^.Kind = gtHedgehog) or (tmp^.Kind = gtMine) or (tmp^.Kind = gtExplosives) then
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4530
            begin
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4531
            //tmp^.State:= tmp^.State or gstFlatened;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4532
            if not tmp^.Invulnerable then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4533
                ApplyDamage(tmp, CurrentHedgehog, tmp^.Health div 3, dsUnknown);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4534
            //DrawTunnel(tmp^.X, tmp^.Y - _1, _0, _0_5, cHHRadius * 6, cHHRadius * 3);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4535
            tmp2:= AddGear(hwRound(tmp^.X), hwRound(tmp^.Y), gtHammerHit, 0, _0, _0, 0);
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4536
            tmp2^.LinkedGear:= tmp;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4537
            SetAllToActive
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4538
            end
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4539
        else
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4540
            begin
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4541
            end
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4542
    end;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4543
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4544
HHGear^.State:= HHGear^.State and (not gstNoDamage);
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4545
Gear^.Timer:= 250;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4546
Gear^.doStep:= @doStepIdle
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4547
end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4548
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4549
procedure doStepHammerHitWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4550
var
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4551
    i, j, ei: LongInt;
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4552
    HitGear: PGear;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4553
begin
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4554
    AllInactive := false;
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4555
    HitGear := Gear^.LinkedGear;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4556
    dec(Gear^.Timer);
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4557
    if (HitGear = nil) or (Gear^.Timer = 0) or ((Gear^.Message and gmDestroy) <> 0) then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4558
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4559
        DeleteGear(Gear);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4560
        exit
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4561
        end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4562
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4563
    if (Gear^.Timer mod 5) = 0 then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4564
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4565
        AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4566
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4567
        i := hwRound(Gear^.X) - HitGear^.Radius + 2;
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4568
        ei := hwRound(Gear^.X) + HitGear^.Radius - 2;
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4569
        for j := 1 to 4 do DrawExplosion(i - GetRandom(5), hwRound(Gear^.Y) + 6*j, 3);
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 6002
diff changeset
  4570
        for j := 1 to 4 do DrawExplosion(ei + LongInt(GetRandom(5)), hwRound(Gear^.Y) + 6*j, 3);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4571
        while i <= ei do
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4572
            begin
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4573
            for j := 1 to 11 do DrawExplosion(i, hwRound(Gear^.Y) + 3*j, 3);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4574
            inc(i, 1)
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4575
            end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4576
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4577
        if CheckLandValue(hwRound(Gear^.X + Gear^.dX + SignAs(_6,Gear^.dX)), hwRound(Gear^.Y + _1_9)
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4578
           , lfIndestructible) then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4579
            begin
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  4580
            //Gear^.X := Gear^.X + Gear^.dX;
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  4581
            Gear^.Y := Gear^.Y + _1_9
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4582
            end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4583
        end;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  4584
    if TestCollisionYwithGear(Gear, 1) <> 0 then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4585
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4586
        Gear^.dY := _0;
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4587
        SetLittle(HitGear^.dX);
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4588
        HitGear^.dY := _0;
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4589
        end
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4590
    else
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4591
        begin
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  4592
        //Gear^.dY := Gear^.dY + cGravity;
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  4593
        //Gear^.Y := Gear^.Y + Gear^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4594
        if hwRound(Gear^.Y) > cWaterLine then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4595
            Gear^.Timer := 1
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4596
        end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4597
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  4598
    //Gear^.X := Gear^.X + HitGear^.dX;
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4599
    HitGear^.X := Gear^.X;
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  4600
    HitGear^.Y := Gear^.Y;
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4601
    SetLittle(HitGear^.dY);
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4602
    HitGear^.Active:= true;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4603
end;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4604
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4605
procedure doStepHammerHit(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4606
var
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4607
    i, y: LongInt;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4608
    ar: TRangeArray;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4609
    HHGear: PGear;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4610
begin
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4611
    i := 0;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4612
    HHGear := Gear^.Hedgehog^.Gear;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4613
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4614
    y := hwRound(Gear^.Y) - cHHRadius * 2;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4615
    while y < hwRound(Gear^.Y) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4616
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4617
        ar[i].Left := hwRound(Gear^.X) - Gear^.Radius - LongInt(GetRandom(2));
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4618
        ar[i].Right := hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2));
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4619
        inc(y, 2);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4620
        inc(i)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4621
        end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4622
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4623
    DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y) - cHHRadius * 2, 2, Pred(i));
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4624
    Gear^.dY := HHGear^.dY;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4625
    DeleteCI(HHGear);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4626
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4627
    doStepHammerHitWork(Gear);
3821
03b1af3a1c8f Engine:
smaxx
parents: 3802
diff changeset
  4628
    Gear^.doStep := @doStepHammerHitWork
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4629
end;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4630
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  4631
////////////////////////////////////////////////////////////////////////////////
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4632
procedure doStepResurrectorWork(Gear: PGear);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4633
var
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4634
    graves: PGearArrayS;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4635
    resgear: PGear;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4636
    hh: PHedgehog;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4637
    i: LongInt;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4638
begin
4184
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  4639
    if (TurnTimeLeft > 0) then
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  4640
        dec(TurnTimeLeft);
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  4641
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4642
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4643
    hh := Gear^.Hedgehog;
4387
unc0rr
parents: 4372
diff changeset
  4644
unc0rr
parents: 4372
diff changeset
  4645
    // no, you can't do that here
unc0rr
parents: 4372
diff changeset
  4646
    {DrawCentered(hwRound(hh^.Gear^.X) + WorldDx, hwRound(hh^.Gear^.Y) + WorldDy -
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4647
            cHHRadius - 14 - hh^.HealthTagTex^.h, hh^.HealthTagTex);
4387
unc0rr
parents: 4372
diff changeset
  4648
    }
4018
7f2c71638466 burp can always remove this if he doesn't like it. just making it a bit more interesting.
nemo
parents: 4017
diff changeset
  4649
    (*DrawCircle(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Radius, 1.5, 0, 0, $FF,
7f2c71638466 burp can always remove this if he doesn't like it. just making it a bit more interesting.
nemo
parents: 4017
diff changeset
  4650
            $FF);*)
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4651
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4652
    if ((Gear^.Message and gmUp) <> 0) then
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  4653
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4654
        if (GameTicks and $F) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4655
        exit;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4656
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4657
    else if (GameTicks and $1FF) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4658
        exit;
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  4659
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4660
    if Gear^.Power < 45 then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4661
        begin
4023
8de77872ef21 Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4021
diff changeset
  4662
        inc(Gear^.Power);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4663
        if TestCollisionYwithGear(hh^.Gear, -1) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4664
            hh^.Gear^.Y := hh^.Gear^.Y - _1;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4665
        end;
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4666
4184
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  4667
    graves := GearsNear(Gear^.X, Gear^.Y, gtGrave, Gear^.Radius);
4024
1ffb84b3823d Resurrector: respect modified Gear position for resurrection range circle
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4023
diff changeset
  4668
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4669
    if graves.size = 0 then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4670
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  4671
        StopSoundChan(Gear^.SoundChannel);
3975
3f605cca9215 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3971
diff changeset
  4672
        Gear^.Timer := 250;
3f605cca9215 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3971
diff changeset
  4673
        Gear^.doStep := @doStepIdle;
3f605cca9215 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3971
diff changeset
  4674
        exit;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4675
        end;
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4676
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4677
    if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) and (TurnTimeLeft > 0) then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4678
        begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
  4679
        if LongInt(graves.size) <= Gear^.Tag then Gear^.Tag:= 0;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4680
        dec(hh^.Gear^.Health);
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  4681
        if (hh^.Gear^.Health = 0) and (hh^.Gear^.Damage = 0) then
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  4682
            hh^.Gear^.Damage:= 1;
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  4683
        RenderHealth(hh^);
7399
e7ce559d8c94 Update team health
nemo
parents: 7396
diff changeset
  4684
        RecountTeamHealth(hh^.Team);
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4685
        inc(graves.ar^[Gear^.Tag]^.Health);
4253
160f987a5d9f improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
nemo
parents: 4251
diff changeset
  4686
        inc(Gear^.Tag)
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4687
{-for i:= 0 to High(graves) do begin
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4688
            if hh^.Gear^.Health > 0 then begin
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4689
                dec(hh^.Gear^.Health);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4690
                inc(graves[i]^.Health);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4691
            end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4692
        end; -}
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4693
        end
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4694
    else
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4695
        begin
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4696
        // now really resurrect the hogs with the hp saved in the graves
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4697
        for i:= 0 to graves.size - 1 do
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4698
            if graves.ar^[i]^.Health > 0 then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4699
                begin
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4700
                resgear := AddGear(hwRound(graves.ar^[i]^.X), hwRound(graves.ar^[i]^.Y), gtHedgehog, gstWait, _0, _0, 0);
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4701
                resgear^.Hedgehog := graves.ar^[i]^.Hedgehog;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4702
                resgear^.Health := graves.ar^[i]^.Health;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4703
                PHedgehog(graves.ar^[i]^.Hedgehog)^.Gear := resgear;
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
  4704
                graves.ar^[i]^.Message:= graves.ar^[i]^.Message or gmDestroy;
7399
e7ce559d8c94 Update team health
nemo
parents: 7396
diff changeset
  4705
                graves.ar^[i]^.Active:= true;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  4706
                RenderHealth(resgear^.Hedgehog^);
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  4707
                RecountTeamHealth(resgear^.Hedgehog^.Team);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  4708
                resgear^.Hedgehog^.Effects[heResurrected]:= 1;
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4867
diff changeset
  4709
                // only make hat-less hedgehogs look like zombies, preserve existing hats
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
  4710
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  4711
                if resgear^.Hedgehog^.Hat = 'NoHat' then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  4712
                    LoadHedgehogHat(resgear^.Hedgehog^, 'Reserved/Zombie');
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4713
                end;
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4714
4045
e3a2a39a8277 Cancel out dX/dY to handle the invulnerability case
nemo
parents: 4044
diff changeset
  4715
        hh^.Gear^.dY := _0;
e3a2a39a8277 Cancel out dX/dY to handle the invulnerability case
nemo
parents: 4044
diff changeset
  4716
        hh^.Gear^.dX := _0;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4717
        doStepHedgehogMoving(hh^.Gear);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  4718
        StopSoundChan(Gear^.SoundChannel);
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4719
        Gear^.Timer := 250;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4720
        Gear^.doStep := @doStepIdle;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4721
        end
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  4722
    //if hh^.Gear^.Health = 0 then doStepHedgehogFree(hh^.Gear);
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4723
end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4724
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4725
procedure doStepResurrector(Gear: PGear);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4726
var
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4727
    graves: PGearArrayS;
8730
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  4728
    hh: PHedgehog;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4729
    i: LongInt;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4730
begin
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4731
    AllInactive := false;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4732
    graves := GearsNear(Gear^.X, Gear^.Y, gtGrave, Gear^.Radius);
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4733
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4734
    if graves.size > 0 then
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4735
        begin
8730
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  4736
        hh := Gear^.Hedgehog;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4737
        for i:= 0 to graves.size - 1 do
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4738
            begin
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4739
            PHedgehog(graves.ar^[i]^.Hedgehog)^.Gear := nil;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4740
            graves.ar^[i]^.Health := 0;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4741
            end;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4742
        Gear^.doStep := @doStepResurrectorWork;
8730
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  4743
        if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) and (TurnTimeLeft > 0) then
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  4744
            begin
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  4745
            if LongInt(graves.size) <= Gear^.Tag then Gear^.Tag:= 0;
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  4746
            dec(hh^.Gear^.Health);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  4747
            if (hh^.Gear^.Health = 0) and (hh^.Gear^.Damage = 0) then
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  4748
                hh^.Gear^.Damage:= 1;
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  4749
            RenderHealth(hh^);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  4750
            RecountTeamHealth(hh^.Team);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  4751
            inc(graves.ar^[Gear^.Tag]^.Health);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  4752
            inc(Gear^.Tag)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4753
            end
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4754
        end
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4755
    else
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4756
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  4757
        StopSoundChan(Gear^.SoundChannel);
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4758
        Gear^.Timer := 250;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4759
        Gear^.doStep := @doStepIdle;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4760
        end
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4761
end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4762
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  4763
////////////////////////////////////////////////////////////////////////////////
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4764
procedure doStepNapalmBomb(Gear: PGear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4765
var
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4766
    i, gX, gY: LongInt;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4767
    dX, dY: hwFloat;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4768
begin
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4769
    AllInactive := false;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4770
    doStepFallingGear(Gear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4771
    if (Gear^.Timer > 0) and ((Gear^.State and gstCollision) <> 0) then
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4772
    begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  4773
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLAutoSound);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4774
        gX := hwRound(Gear^.X);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4775
        gY := hwRound(Gear^.Y);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4776
        for i:= 0 to 10 do
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4777
        begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4778
            dX := AngleCos(i * 2) * ((_0_1*(i div 5))) * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4779
            dY := AngleSin(i * 8) * _0_5 * (GetRandomf + _1);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4780
            AddGear(gX, gY, gtFlame, 0, dX, dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4781
            AddGear(gX, gY, gtFlame, 0, dX, -dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4782
            AddGear(gX, gY, gtFlame, 0, -dX, dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4783
            AddGear(gX, gY, gtFlame, 0, -dX, -dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4784
        end;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4785
        DeleteGear(Gear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4786
        exit
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4787
    end;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4788
    if (Gear^.Timer = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4789
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  4790
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLAutoSound);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4791
        for i:= -19 to 19 do
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4792
           FollowGear := AddGear(hwRound(Gear^.X) + i div 3, hwRound(Gear^.Y), gtFlame, 0, _0_001 * i, _0, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4793
        DeleteGear(Gear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4794
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4795
        end;
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4796
    if (GameTicks and $3F) = 0 then
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4797
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4798
    dec(Gear^.Timer)
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4799
end;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4800
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4801
////////////////////////////////////////////////////////////////////////////////
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  4802
procedure doStepStructure(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4803
var
6491
736479f3d348 Some cleanup here and there
unc0rr
parents: 6490
diff changeset
  4804
    x, y: LongInt;
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4805
    HH: PHedgehog;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4806
    t: PGear;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  4807
begin
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4808
    HH:= Gear^.Hedgehog;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4809
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  4810
    if (Gear^.State and gstMoving) <> 0 then
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  4811
        begin
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  4812
        AddGearCI(Gear);
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  4813
        Gear^.dX:= _0;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  4814
        Gear^.dY:= _0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4815
        Gear^.State:= Gear^.State and (not gstMoving);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  4816
        end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  4817
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4818
    dec(Gear^.Health, Gear^.Damage);
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4819
    Gear^.Damage:= 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4820
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4821
    if Gear^.Pos = 1 then
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  4822
        begin
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4823
        AddGearCI(Gear);
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4824
        AfterAttack;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4825
        if Gear = CurAmmoGear then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4826
            CurAmmoGear:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4827
        if HH^.Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4828
            HideHog(HH);
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4829
        Gear^.Pos:= 2
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4830
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4831
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4832
    if Gear^.Pos = 2 then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4833
        begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4834
        if ((GameTicks mod 100) = 0) and (Gear^.Timer < 1000) then
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  4835
            begin
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4836
            if (Gear^.Timer mod 10) = 0 then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4837
                begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4838
                DeleteCI(Gear);
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4839
                Gear^.Y:= Gear^.Y - _0_5;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4840
                AddGearCI(Gear);
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4841
                end;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4842
            inc(Gear^.Timer);
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  4843
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4844
        if Gear^.Tag <= TotalRounds then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4845
            Gear^.Pos:= 3;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  4846
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4847
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4848
    if Gear^.Pos = 3 then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4849
        if Gear^.Timer < 1000 then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4850
            begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4851
            if (Gear^.Timer mod 10) = 0 then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4852
                begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4853
                DeleteCI(Gear);
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4854
                Gear^.Y:= Gear^.Y - _0_5;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4855
                AddGearCI(Gear);
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4856
                end;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4857
            inc(Gear^.Timer);
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4858
            end
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4859
        else
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  4860
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4861
            if HH^.GearHidden <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4862
                RestoreHog(HH);
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4863
            Gear^.Pos:= 4;
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  4864
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4865
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4866
    if Gear^.Pos = 4 then
6473
2bed5ba1a7ea Why 'And'? (help parser)
unc0rr
parents: 6472
diff changeset
  4867
        if ((GameTicks mod 1000) = 0) and ((GameFlags and gfInvulnerable) = 0) then
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4868
            begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4869
            t:= GearsList;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4870
            while t <> nil do
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4871
                begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4872
                if (t^.Kind = gtHedgehog) and (t^.Hedgehog^.Team^.Clan = HH^.Team^.Clan) then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4873
                    t^.Invulnerable:= true;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4874
                t:= t^.NextGear;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4875
                end;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  4876
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4877
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  4878
    if Gear^.Health <= 0 then
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  4879
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4880
        if HH^.GearHidden <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4881
            RestoreHog(HH);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4882
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  4883
        x := hwRound(Gear^.X);
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  4884
        y := hwRound(Gear^.Y);
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  4885
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  4886
        DeleteCI(Gear);
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  4887
        DeleteGear(Gear);
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  4888
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  4889
        doMakeExplosion(x, y, 50, CurrentHedgehog, EXPLAutoSound);
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  4890
        end;
5013
04789ba3f200 added GetCurAmmoType to lua
Henek
parents: 4977
diff changeset
  4891
end;
04789ba3f200 added GetCurAmmoType to lua
Henek
parents: 4977
diff changeset
  4892
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  4893
////////////////////////////////////////////////////////////////////////////////
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4894
(*
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4895
 TARDIS needs
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4896
 Warp in.  Pos = 1
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4897
 Pause.    Pos = 2
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4898
 Hide gear  (TARDIS hedgehog was nil)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4899
 Warp out. Pos = 3
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4900
 ... idle active for some time period ...  Pos = 4
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4901
 Warp in.  Pos = 1
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4902
 Pause.    Pos = 2
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4903
 Restore gear  (TARDIS hedgehog was not nil)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4904
 Warp out. Pos = 3
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4905
*)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4906
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4907
procedure doStepTardisWarp(Gear: PGear);
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4908
var HH: PHedgehog;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4909
    i,j,cnt: LongWord;
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  4910
begin
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4911
HH:= Gear^.Hedgehog;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4912
if Gear^.Pos = 2 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4913
    begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  4914
    StopSoundChan(Gear^.SoundChannel);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4915
    if (Gear^.Timer = 0) then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  4916
        begin
5715
59a8dd33f274 Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
nemo
parents: 5710
diff changeset
  4917
        if (HH^.Gear <> nil) and (HH^.Gear^.State and gstInvisible = 0) then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  4918
            begin
5935
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  4919
            AfterAttack;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4920
            if Gear = CurAmmoGear then CurAmmoGear := nil;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4921
            if (HH^.Gear^.Damage = 0) and  (HH^.Gear^.Health > 0) and
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  4922
            ((Gear^.State and (gstMoving or gstHHDeath or gstHHGone)) = 0) then
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  4923
                HideHog(HH)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4924
            end
5738
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  4925
        //else if (HH^.Gear <> nil) and (HH^.Gear^.State and gstInvisible <> 0) then
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  4926
        else if (HH^.GearHidden <> nil) then// and (HH^.Gear^.State and gstInvisible <> 0) then
5807
5c8fe58dead5 Define 2 script callbacks to notify of hog vanishment
nemo
parents: 5806
diff changeset
  4927
            RestoreHog(HH)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4928
        end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4929
5971
44b063166bb2 revert prev - that was dumb. wrong gear.
nemo
parents: 5970
diff changeset
  4930
    inc(Gear^.Timer);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4931
    if (Gear^.Timer > 2000) and ((GameTicks mod 2000) = 1000) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4932
        begin
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  4933
        Gear^.SoundChannel := LoopSound(sndTardis);
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  4934
        Gear^.Pos:= 3
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  4935
        end
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4936
    end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4937
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4938
if (Gear^.Pos = 1) and (GameTicks and $1F = 0) and (Gear^.Power < 255) then
5935
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  4939
    begin
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  4940
    inc(Gear^.Power);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4941
    if (Gear^.Power = 172) and (HH^.Gear <> nil) and
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4942
        (HH^.Gear^.Damage = 0) and (HH^.Gear^.Health > 0) and
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4943
        ((HH^.Gear^.State and (gstMoving or gstHHDeath or gstHHGone)) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4944
            with HH^.Gear^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4945
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4946
                State:= State or gstAnimation;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4947
                Tag:= 2;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4948
                Timer:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4949
                Pos:= 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4950
                end
5935
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  4951
    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4952
if (Gear^.Pos = 3) and (GameTicks and $1F = 0) and (Gear^.Power > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4953
    dec(Gear^.Power);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4954
if (Gear^.Pos = 1) and (Gear^.Power = 255) and ((GameTicks mod 2000) = 1000) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4955
    Gear^.Pos:= 2;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4956
if (Gear^.Pos = 3) and (Gear^.Power = 0) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4957
    begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  4958
    StopSoundChan(Gear^.SoundChannel);
5710
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  4959
    if HH^.GearHidden = nil then
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  4960
        begin
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  4961
        DeleteGear(Gear);
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  4962
        exit
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  4963
        end;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4964
    Gear^.Pos:= 4;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4965
    // This condition might need tweaking
8632
b5ed76d2a1f9 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo
parents: 8628
diff changeset
  4966
    Gear^.Timer:= GetRandom(cHedgehogTurnTime*TeamsCount)+cHedgehogTurnTime
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4967
    end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4968
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4969
if (Gear^.Pos = 4) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4970
    begin
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4971
    cnt:= 0;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4972
    for j:= 0 to Pred(HH^.Team^.Clan^.TeamsNumber) do
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4973
        for i:= 0 to Pred(HH^.Team^.Clan^.Teams[j]^.HedgehogsNumber) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4974
            if (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear <> nil)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4975
            and ((HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.State and gstDrowning) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4976
            and (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Health > HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Damage) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4977
                inc(cnt);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4978
    if (cnt = 0) or SuddenDeathDmg or (Gear^.Timer = 0) then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  4979
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4980
        if HH^.GearHidden <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4981
            FindPlace(HH^.GearHidden, false, 0, LAND_WIDTH,true);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4982
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4983
        if HH^.GearHidden <> nil then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  4984
            begin
5738
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  4985
            Gear^.X:= HH^.GearHidden^.X;
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  4986
            Gear^.Y:= HH^.GearHidden^.Y;
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  4987
            end;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  4988
        Gear^.Timer:= 0;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  4989
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  4990
        if (HH^.GearHidden <> nil) and (cnt = 0) then // do an emergency jump back in this case. the team needs you!
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  4991
            begin
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  4992
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtExplosion);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  4993
            Gear^.Pos:= 2;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  4994
            Gear^.Power:= 255;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  4995
            end
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  4996
        else begin
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  4997
            Gear^.SoundChannel := LoopSound(sndTardis);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  4998
            Gear^.Pos:= 1;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  4999
            Gear^.Power:= 0;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5000
            end
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5001
        end
8632
b5ed76d2a1f9 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo
parents: 8628
diff changeset
  5002
    else if (CurrentHedgehog^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan) then dec(Gear^.Timer)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5003
    end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5004
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5005
end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5006
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5007
procedure doStepTardis(Gear: PGear);
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5008
var i,j,cnt: LongWord;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5009
    HH: PHedgehog;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5010
begin
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5011
(*
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5012
    Conditions for not activating.
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5013
    1. Hog is last of his clan
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5014
    2. Sudden Death is in play
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5015
    3. Hog is a king
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5016
*)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5017
    HH:= Gear^.Hedgehog;
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5018
    if HH^.Gear <> nil then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5019
    if (HH^.Gear = nil) or (HH^.King) or (SuddenDeathDmg) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5020
        begin
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5021
        if HH^.Gear <> nil then
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5022
            begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5023
            HH^.Gear^.Message := HH^.Gear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5024
            HH^.Gear^.State:= HH^.Gear^.State and (not gstAttacking);
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5025
            end;
5715
59a8dd33f274 Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
nemo
parents: 5710
diff changeset
  5026
        PlaySound(sndDenied);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5027
        DeleteGear(gear);
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5028
        exit
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5029
        end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5030
    cnt:= 0;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5031
    for j:= 0 to Pred(HH^.Team^.Clan^.TeamsNumber) do
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5032
        for i:= 0 to Pred(HH^.Team^.Clan^.Teams[j]^.HedgehogsNumber) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5033
            if (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear <> nil)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5034
            and ((HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.State and gstDrowning) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5035
            and (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Health > HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Damage) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5036
                inc(cnt);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5037
    if cnt < 2 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5038
        begin
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5039
        if HH^.Gear <> nil then
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5040
            begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5041
            HH^.Gear^.Message := HH^.Gear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5042
            HH^.Gear^.State:= HH^.Gear^.State and (not gstAttacking);
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5043
            end;
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5044
            PlaySound(sndDenied);
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5045
            DeleteGear(gear);
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5046
            exit
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5047
        end;
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  5048
    Gear^.SoundChannel := LoopSound(sndTardis);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5049
    Gear^.doStep:= @doStepTardisWarp
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5050
end;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5051
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5052
////////////////////////////////////////////////////////////////////////////////
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5053
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5054
(*
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5055
WIP. The ice gun will have the following effects.  It has been proposed by sheepluva that it take the appearance of a large freezer
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5056
spewing ice cubes.  The cubes will be visual gears only.  The scatter from them and the impact snow dust should help hide imprecisions in things like the GearsNear effect.
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5057
For now we assume a "ray" like a deagle projected out from the gun.
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5058
All these effects assume the ray's angle is not changed and that the target type was unchanged over a number of ticks.  This is a simplifying assumption for "gun was applying freezing effect to the same target".
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5059
  * When fired at water a layer of ice textured land is added above the water.
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  5060
  * When fired at non-ice land (land and lfLandMask and not lfIce) the land is overlaid with a thin layer of ice textured land around that point (say, 1 or 2px into land, 1px above). For attractiveness, a slope would probably be needed.
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5061
  * When fired at a hog (land and $00FF <> 0), while the hog is targetted, the hog's state is set to frozen.  As long as the gun is on the hog, a frozen hog sprite creeps up from the feet to the head.  If the effect is interrupted before reaching the top, the freezing state is cleared.
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5062
A frozen hog will animate differently.  To be decided, but possibly in a similar fashion to a grave when it comes to explosions.  The hog might (possibly) not be damaged by explosions.  This might make freezing potentially useful for friendlies in a bad position.  It might be better to allow damage though.
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5063
A frozen hog stays frozen for a certain number of turns. Each turn the frozen overlay becomes fainter, until it fades and the hog animates normally again.
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5064
*)
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5065
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5066
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5067
procedure updateFuel(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5068
var
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5069
  t:LongInt;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5070
begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5071
    t:= Gear^.Health div 10;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5072
    if (t <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5073
    begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5074
    Gear^.Damage:= t;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5075
    FreeTexture(Gear^.Tex);
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5076
    Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(t) +
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5077
              '%', cWhiteColor, fntSmall)
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5078
    end;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5079
    if Gear^.Message and (gmUp or gmDown) <> 0 then
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5080
        begin
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5081
        if GameTicks mod 40 = 0 then dec(Gear^.Health)
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5082
        end
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5083
    else if GameTicks mod 10 = 0 then dec(Gear^.Health);
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5084
end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5085
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5086
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5087
procedure updateTarget(Gear:PGear; newX, newY:HWFloat);
8773
7d3af949dd34 remove engine warnings
sheepluva
parents: 8751
diff changeset
  5088
//    var
7d3af949dd34 remove engine warnings
sheepluva
parents: 8751
diff changeset
  5089
//    iter:PGear;
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5090
begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5091
  with Gear^ do
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5092
  begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5093
    dX:= newX;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5094
    dY:= newY;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5095
    Pos:= 0;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5096
    Target.X:= NoPointX;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5097
    LastDamage:= nil;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5098
    X:= Hedgehog^.Gear^.X;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5099
    Y:= Hedgehog^.Gear^.Y;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8548
diff changeset
  5100
    //unfreeze all semifrozen hogs - make this generic hog cleanup
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  5101
(*
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5102
    iter := GearsList;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5103
    while iter <> nil do
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5104
        begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5105
        if (iter^.Kind = gtHedgehog) and
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5106
        (iter^.Hedgehog^.Effects[heFrozen] and $FF = 0) then
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5107
        iter^.Hedgehog^.Effects[heFrozen]:= 0;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5108
        iter:= iter^.NextGear
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5109
        end
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  5110
*)
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5111
  end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5112
end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5113
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5114
procedure doStepIceGun(Gear: PGear);
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5115
const iceWaitCollision:Longint = 0;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5116
const iceCollideWithGround:Longint = 1;
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
  5117
//const iceWaitNextTarget:Longint = 2;
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
  5118
//const iceCollideWithHog:Longint = 4;
8592
bb724ef609db Draw ice on water
Urbertar@gmail.com
parents: 8589
diff changeset
  5119
const iceCollideWithWater:Longint = 5;
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
  5120
//const waterFreezingTime:Longint = 500;
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5121
const groundFreezingTime:Longint = 1000;
8601
7668f92734b8 Make refactoring. Remove DrawIce function
Urbertar@gmail.com
parents: 8599
diff changeset
  5122
const iceRadius = 32;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5123
const iceHeight = 40;
7716
95117607b81a Fix some hints
unc0rr
parents: 7661
diff changeset
  5124
var
95117607b81a Fix some hints
unc0rr
parents: 7661
diff changeset
  5125
    HHGear: PGear;
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5126
    landRect: TSDL_Rect;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5127
    ndX, ndY: hwFloat;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5128
    i, j, t, gX, gY: LongInt;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5129
    hogs: PGearArrayS;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5130
    vg: PVisualGear;
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5131
begin
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5132
    HHGear := Gear^.Hedgehog^.Gear;
8814
01e13871f578 *sigh* this shouldn'tve been removed in first place.
nemo
parents: 8812
diff changeset
  5133
    if (Gear^.Message and gmAttack <> 0) or (Gear^.Health = 0) or (HHGear = nil) or (HHGear^.Damage <> 0) then
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5134
        begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5135
        DeleteGear(Gear);
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5136
        AfterAttack;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5137
        exit
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5138
        end;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5139
    updateFuel(Gear);
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5140
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5141
    with Gear^ do
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5142
        begin
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5143
        HedgehogChAngle(HHGear);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5144
        ndX:= SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _4;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5145
        ndY:= -AngleCos(HHGear^.Angle) * _4;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5146
        if (ndX <> dX) or (ndY <> dY) or
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5147
           ((Target.X <> NoPointX) and (Target.X and LAND_WIDTH_MASK = 0) and
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
  5148
             (Target.Y and LAND_HEIGHT_MASK = 0) and ((Land[Target.Y, Target.X] = 0))) then
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5149
            begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5150
            updateTarget(Gear, ndX, ndY);
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5151
            Timer := iceWaitCollision;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5152
            end
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5153
        else
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5154
            begin
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5155
            X:= X + dX;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5156
            Y:= Y + dY;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5157
            gX:= hwRound(X);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5158
            gY:= hwRound(Y);
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5159
            if Target.X = NoPointX then t:= hwRound(hwSqr(X-HHGear^.X)+hwSqr(Y-HHGear^.Y));
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5160
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5161
            if Target.X <> NoPointX then
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5162
                begin
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5163
                CheckCollisionWithLand(Gear);
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5164
                if (State and gstCollision) <> 0 then
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5165
                    begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5166
                    if Timer = iceWaitCollision then
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5167
                        begin
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5168
                        Timer := iceCollideWithGround;
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5169
                        Power := GameTicks;
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5170
                        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5171
                    end
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5172
                else if (target.y >= cWaterLine) then
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5173
                    begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5174
                    if Timer = iceWaitCollision then
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5175
                        begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5176
                        Timer := iceCollideWithWater;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5177
                        Power := GameTicks;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5178
                        end;
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5179
                    end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5180
7098
f8c453ade379 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo
parents: 7093
diff changeset
  5181
                if (abs(gX-Target.X) < 2) and (abs(gY-Target.Y) < 2) then
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5182
                    begin
7098
f8c453ade379 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo
parents: 7093
diff changeset
  5183
                    X:= HHGear^.X;
f8c453ade379 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo
parents: 7093
diff changeset
  5184
                    Y:= HHGear^.Y
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5185
                    end;
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5186
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5187
                if (Timer = iceCollideWithGround) and ((GameTicks - Power) > groundFreezingTime) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5188
                    begin
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5189
                    FillRoundInLand(target.x, target.y, iceRadius, icePixel);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5190
                    landRect.x := min(max(target.x - iceRadius, 0), LAND_WIDTH - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5191
                    landRect.y := min(max(target.y - iceRadius, 0), LAND_HEIGHT - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5192
                    landRect.w := min(2*iceRadius, LAND_WIDTH - landRect.x - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5193
                    landRect.h := min(2*iceRadius, LAND_HEIGHT - landRect.y - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5194
                    UpdateLandTexture(landRect.x, landRect.w, landRect.y, landRect.h, true);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5195
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5196
                    // FillRoundInLandWithIce(Target.X, Target.Y, iceRadius);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5197
                    SetAllHHToActive;
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5198
                    Timer := iceWaitCollision;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5199
                    end;
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5200
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5201
                if (Timer = iceCollideWithWater) and ((GameTicks - Power) > groundFreezingTime) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5202
                    begin
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5203
                    DrawIceBreak(Target.X, cWaterLine - iceHeight, iceRadius, iceHeight);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5204
                    SetAllHHToActive;
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5205
                    Timer := iceWaitCollision;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5206
                    end;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5207
(*
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5208
 Any ideas for something that would look good here?
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5209
                if (Target.X <> NoPointX) and ((Timer = iceCollideWithGround) or (Timer = iceCollideWithWater)) and (GameTicks mod max((groundFreezingTime-((GameTicks - Power)*2)),2) = 0) then //and CheckLandValue(Target.X, Target.Y, lfIce) then
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5210
                    begin
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5211
                        vg:= AddVisualGear(Target.X+random(20)-10, Target.Y+random(40)-10, vgtDust, 1);
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5212
                        if vg <> nil then
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5213
                            begin
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5214
                            i:= random(100) + 155;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5215
                            vg^.Tint:= IceColor or $FF;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5216
                            vg^.Angle:= random(360);
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5217
                            vg^.dx:= 0.001 * random(80);
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5218
                            vg^.dy:= 0.001 * random(80)
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5219
                            end
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5220
                    end;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5221
*)
8592
bb724ef609db Draw ice on water
Urbertar@gmail.com
parents: 8589
diff changeset
  5222
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
  5223
// freeze nearby hogs
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
  5224
                hogs := GearsNear(int2hwFloat(Target.X), int2hwFloat(Target.Y), gtHedgehog, Gear^.Radius*2);
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5225
                if hogs.size > 0 then
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5226
                    for i:= 0 to hogs.size - 1 do
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5227
                        if hogs.ar^[i] <> HHGear then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5228
                            if GameTicks mod 5 = 0 then
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  5229
                                begin
8565
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  5230
                                hogs.ar^[i]^.Active:= true;
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  5231
                                if hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] < 256 then
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  5232
                                    hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] := hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] + 1
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  5233
                                else if hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] = 256 then
8668
b04a3724e328 extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
nemo
parents: 8655
diff changeset
  5234
                                    hogs.ar^[i]^.Hedgehog^.Effects[heFrozen]:= 200000;//cHedgehogTurnTime + cReadyDelay
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  5235
                                end;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5236
                inc(Pos)
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5237
                end
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
  5238
            else if (t > 400) and ((gY > cWaterLine) or
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5239
                    (((gX and LAND_WIDTH_MASK = 0) and (gY and LAND_HEIGHT_MASK = 0))
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
  5240
                        and (Land[gY, gX] <> 0))) then
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5241
                begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5242
                Target.X:= gX;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5243
                Target.Y:= gY;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5244
                X:= HHGear^.X;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5245
                Y:= HHGear^.Y
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5246
                end;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5247
            if (gX > max(LAND_WIDTH,4096)*2) or
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  5248
                    (gX < -max(LAND_WIDTH,4096)) or
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  5249
                    (gY < -max(LAND_HEIGHT,4096)) or
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  5250
                    (gY > max(LAND_HEIGHT,4096)+512) then
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5251
                begin
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5252
                //X:= HHGear^.X;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5253
                //Y:= HHGear^.Y
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5254
                Target.X:= gX;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5255
                Target.Y:= gY;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5256
                end
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5257
        end
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5258
    end;
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5259
end;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5260
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5261
procedure doStepAddAmmo(Gear: PGear);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5262
var a: TAmmoType;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5263
    gi: PGear;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5264
begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5265
if Gear^.Timer > 0 then dec(Gear^.Timer)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5266
else
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5267
    begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5268
    if Gear^.Pos = posCaseUtility then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5269
        a:= GetUtility(Gear^.Hedgehog)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5270
    else
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5271
        a:= GetAmmo(Gear^.Hedgehog);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5272
    CheckSum:= CheckSum xor GameTicks;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5273
    gi := GearsList;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5274
    while gi <> nil do
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5275
        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5276
        with gi^ do CheckSum:= CheckSum xor X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5277
        AddRandomness(CheckSum);
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5278
        if gi^.Kind = gtGenericFaller then gi^.State:= gi^.State and not gstTmpFlag;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5279
        gi := gi^.NextGear
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5280
        end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5281
    AddPickup(Gear^.Hedgehog^, a, Gear^.Power, hwRound(Gear^.X), hwRound(Gear^.Y));
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5282
    DeleteGear(Gear)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5283
    end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5284
end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5285
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5286
procedure doStepGenericFaller(Gear: PGear);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5287
begin
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  5288
if Gear^.Timer < $FFFFFFFF then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  5289
    if Gear^.Timer > 0 then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  5290
        dec(Gear^.Timer)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  5291
    else
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  5292
        begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  5293
        DeleteGear(Gear);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  5294
        exit
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  5295
        end;
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5296
if (Gear^.State and gstTmpFlag <> 0) or (GameTicks and $7 = 0) then
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5297
    begin
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5298
    doStepFallingGear(Gear);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  5299
    if (Gear^.State and gstInvisible <> 0) and (GameTicks and $FF = 0) and (hwRound(Gear^.X) < LongInt(leftX)) or (hwRound(Gear^.X) > LongInt(rightX)) or (hwRound(Gear^.Y) < LongInt(topY)) then
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5300
        begin
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5301
        Gear^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5302
        Gear^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5303
        Gear^.dX:= _90-(GetRandomf*_360);
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5304
        Gear^.dY:= _90-(GetRandomf*_360)
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5305
        end;
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5306
    end
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5307
end;
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5308
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5309
procedure doStepCreeper(Gear: PGear);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5310
var hogs: PGearArrayS;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5311
    HHGear: PGear;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5312
    tdX: hwFloat;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5313
    dir: LongInt;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5314
begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5315
doStepFallingGear(Gear);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5316
if Gear^.Timer > 0 then dec(Gear^.Timer);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5317
// creeper sleep phase
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5318
if (Gear^.Hedgehog = nil) and (Gear^.Timer > 0) then exit;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5319
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5320
if Gear^.Hedgehog <> nil then HHGear:= Gear^.Hedgehog^.Gear
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5321
else HHGear:= nil;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5322
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5323
// creeper boom phase
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5324
if (Gear^.State and gstTmpFlag <> 0) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5325
    begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5326
    if (Gear^.Timer = 0) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5327
        begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5328
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 300, CurrentHedgehog, EXPLAutoSound);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5329
        DeleteGear(Gear)
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5330
        end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5331
    // ssssss he essssscaped
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5332
    if (Gear^.Timer > 250) and ((HHGear = nil) or
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5333
            (((abs(HHGear^.X.Round-Gear^.X.Round) + abs(HHGear^.Y.Round-Gear^.Y.Round) + 2) >  180) and
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5334
            (Distance(HHGear^.X-Gear^.X,HHGear^.Y-Gear^.Y) > _180))) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5335
        begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5336
        Gear^.State:= Gear^.State and (not gstTmpFlag);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5337
        Gear^.Timer:= 0
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5338
        end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5339
    exit
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5340
    end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5341
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5342
// Search out a new target, as target seek time has expired, target is dead, target is out of range, or we did not have a target
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5343
if (HHGear = nil) or (Gear^.Timer = 0) or
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5344
   (((abs(HHGear^.X.Round-Gear^.X.Round) + abs(HHGear^.Y.Round-Gear^.Y.Round) + 2) >  Gear^.Angle) and
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5345
        (Distance(HHGear^.X-Gear^.X,HHGear^.Y-Gear^.Y) > int2hwFloat(Gear^.Angle)))
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5346
    then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5347
    begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5348
    hogs := GearsNear(Gear^.X, Gear^.Y, gtHedgehog, Gear^.Angle);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5349
    if hogs.size > 1 then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5350
        Gear^.Hedgehog:= hogs.ar^[GetRandom(hogs.size)]^.Hedgehog
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5351
    else if hogs.size = 1 then Gear^.Hedgehog:= hogs.ar^[0]^.Hedgehog
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5352
    else Gear^.Hedgehog:= nil;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5353
    if Gear^.Hedgehog <> nil then Gear^.Timer:= 5000;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5354
    exit
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5355
    end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5356
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5357
// we have a target. move the creeper.
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5358
if HHGear <> nil then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5359
    begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5360
    // GOTCHA
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5361
    if ((abs(HHGear^.X.Round-Gear^.X.Round) + abs(HHGear^.Y.Round-Gear^.Y.Round) + 2) <  50) and
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5362
         (Distance(HHGear^.X-Gear^.X,HHGear^.Y-Gear^.Y) < _50) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5363
        begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5364
        // hisssssssssss
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5365
        Gear^.State:= Gear^.State or gstTmpFlag;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5366
        Gear^.Timer:= 1500;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5367
        exit
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5368
        end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5369
    if (Gear^.State and gstMoving <> 0) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5370
        begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5371
        Gear^.dY:= _0;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5372
        Gear^.dX:= _0;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5373
        end
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5374
    else if (GameTicks and $FF = 0) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5375
        begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5376
        tdX:= HHGear^.X-Gear^.X;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5377
        dir:= hwSign(tdX);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5378
        if not TestCollisionX(Gear, dir) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5379
            Gear^.X:= Gear^.X + signAs(_1,tdX);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5380
        if TestCollisionXwithXYShift(Gear, signAs(_10,tdX), 0, dir) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5381
            begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5382
            Gear^.dX:= SignAs(_0_15, tdX);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5383
            Gear^.dY:= -_0_3;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5384
            Gear^.State:= Gear^.State or gstMoving
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5385
            end
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5386
        end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5387
    end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5388
end;
7729
c374746bb56e Data for copying throwing knife to Land once it hits.
nemo
parents: 7726
diff changeset
  5389
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5390
////////////////////////////////////////////////////////////////////////////////
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5391
procedure doStepKnife(Gear: PGear);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  5392
//var ox, oy: LongInt;
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  5393
//    la: hwFloat;
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  5394
var   a: real;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5395
begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5396
    // Gear is shrunk so it can actually escape the hog without carving into the terrain
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8413
diff changeset
  5397
    if (Gear^.Radius = 4) and (Gear^.CollisionMask = $FFFF) then Gear^.Radius:= 7;
7872
ab6db9e07c4d Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
nemo
parents: 7864
diff changeset
  5398
    if Gear^.Damage > 100 then Gear^.CollisionMask:= 0
7874
c8aba48f38dc Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
nemo
parents: 7872
diff changeset
  5399
    else if Gear^.Damage > 30 then
c8aba48f38dc Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
nemo
parents: 7872
diff changeset
  5400
        if GetRandom(max(4,18-Gear^.Damage div 10)) < 3 then Gear^.CollisionMask:= 0;
7872
ab6db9e07c4d Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
nemo
parents: 7864
diff changeset
  5401
    Gear^.Damage:= 0;
7759
b64afd109cf7 cut down on excessive checkins in some situations
nemo
parents: 7758
diff changeset
  5402
    if Gear^.Timer > 0 then dec(Gear^.Timer);
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5403
    if (Gear^.State and gstMoving <> 0) and (Gear^.State and gstCollision = 0) then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5404
        begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5405
        DeleteCI(Gear);
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8413
diff changeset
  5406
        Gear^.Radius:= 7;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5407
        // used for damage and impact calc. needs balancing I think
8501
9f70e6f7fb63 restore prior modifier. I think the damage dealt is appropriate to intended uses
nemo
parents: 8494
diff changeset
  5408
        Gear^.Health:= hwRound(hwSqr((hwAbs(Gear^.dY)+hwAbs(Gear^.dX))*_4));
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5409
        doStepFallingGear(Gear);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5410
        AllInactive := false;
7864
667b7583c389 double cleaver rotation speed, also make spin direction dX dependent.
nemo
parents: 7829
diff changeset
  5411
        a:= Gear^.DirAngle;
667b7583c389 double cleaver rotation speed, also make spin direction dX dependent.
nemo
parents: 7829
diff changeset
  5412
        CalcRotationDirAngle(Gear);
667b7583c389 double cleaver rotation speed, also make spin direction dX dependent.
nemo
parents: 7829
diff changeset
  5413
        Gear^.DirAngle:= a+(Gear^.DirAngle-a)*2*hwSign(Gear^.dX) // double rotation
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5414
        end
7759
b64afd109cf7 cut down on excessive checkins in some situations
nemo
parents: 7758
diff changeset
  5415
    else if (Gear^.CollisionIndex = -1) and (Gear^.Timer = 0) then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5416
        begin
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  5417
        (*ox:= 0; oy:= 0;
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5418
        if TestCollisionYwithGear(Gear, -1) <> 0 then oy:= -1;
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5419
        if TestCollisionXwithGear(Gear, 1)       then ox:=  1;
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5420
        if TestCollisionXwithGear(Gear, -1)      then ox:= -1;
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5421
        if TestCollisionYwithGear(Gear, 1) <> 0  then oy:=  1;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5422
        if Gear^.Health > 0 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5423
            PlaySound(sndRopeAttach);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  5424
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5425
        la:= _10000;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5426
        if (ox <> 0) or (oy <> 0) then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5427
            la:= CalcSlopeNearGear(Gear, ox, oy);
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5428
        if la = _10000 then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5429
            begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5430
            // debug for when we couldn't get an angle
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5431
            //AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeWhite);
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5432
*)
7784
cf6261f7fdb5 Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
nemo
parents: 7777
diff changeset
  5433
            Gear^.DirAngle:= DxDy2Angle(Gear^.dX, Gear^.dY) + (random(30)-15);
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5434
            if (Gear^.dX.isNegative and Gear^.dY.isNegative) or
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5435
             ((not Gear^.dX.isNegative) and (not Gear^.dY.isNegative)) then Gear^.DirAngle:= Gear^.DirAngle-90;
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5436
 //           end
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5437
 //       else Gear^.DirAngle:= hwFloat2Float(la)*90; // sheepluva's comment claims 45deg = 0.5 - yet orientation doesn't seem consistent?
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5438
 //       AddFileLog('la: '+floattostr(la)+' DirAngle: '+inttostr(round(Gear^.DirAngle)));
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5439
        Gear^.dX:= _0;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5440
        Gear^.dY:= _0;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5441
        Gear^.State:= Gear^.State and (not gstMoving) or gstCollision;
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8413
diff changeset
  5442
        Gear^.Radius:= 16;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5443
        if Gear^.Health > 0 then AmmoShove(Gear, Gear^.Health, 0);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5444
        Gear^.Health:= 0;
7759
b64afd109cf7 cut down on excessive checkins in some situations
nemo
parents: 7758
diff changeset
  5445
        Gear^.Timer:= 500;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5446
        AddGearCI(Gear)
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5447
        end
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5448
    else if GameTicks and $3F = 0 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5449
        begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5450
        if  (TestCollisionYwithGear(Gear, -1) = 0)
7767
d1ea9b3f543e damn nots
nemo
parents: 7759
diff changeset
  5451
        and (not TestCollisionXwithGear(Gear, 1))
d1ea9b3f543e damn nots
nemo
parents: 7759
diff changeset
  5452
        and (not TestCollisionXwithGear(Gear, -1))
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5453
        and (TestCollisionYwithGear(Gear, 1) = 0) then Gear^.State:= Gear^.State and (not gstCollision) or gstMoving;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5454
        end
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5455
end;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5456
(*
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5457
 This didn't end up getting used, but, who knows, might be reasonable for javellin or something
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5458
// Make the knife initial angle based on the hog attack angle, or is that too hard?
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5459
procedure doStepKnife(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5460
var t,
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5461
    gx, gy, ga,  // gear x,y,angle
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5462
    lx, ly, la, // land x,y,angle
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5463
    ox, oy, // x,y offset
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5464
    w, h,   // wXh of clip area
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5465
    tx, ty  // tip position in sprite
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5466
    : LongInt;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5467
    surf: PSDL_Surface;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5468
    s: hwFloat;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5469
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5470
begin
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5471
    Gear^.dY := Gear^.dY + cGravity;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5472
    if (GameFlags and gfMoreWind) <> 0 then
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5473
        Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5474
    Gear^.X := Gear^.X + Gear^.dX;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5475
    Gear^.Y := Gear^.Y + Gear^.dY;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5476
    CheckGearDrowning(Gear);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5477
    gx:= hwRound(Gear^.X);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5478
    gy:= hwRound(Gear^.Y);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5479
    if Gear^.State and gstDrowning <> 0 then exit;
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5480
    with Gear^ do
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5481
        begin
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  5482
        if CheckLandValue(gx, gy, lfLandMask) then
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5483
            begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5484
            t:= Angle + hwRound((hwAbs(dX)+hwAbs(dY)) * _10);
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5485
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5486
            if t < 0 then inc(t, 4096)
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5487
            else if 4095 < t then dec(t, 4096);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5488
            Angle:= t;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5489
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5490
            DirAngle:= Angle / 4096 * 360
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5491
            end
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5492
        else
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5493
            begin
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5494
//This is the set of postions for the knife.
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5495
//Using FlipSurface and copyToXY the knife can be written to the LandPixels at 32 positions, and an appropriate line drawn in Land.
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5496
            t:= Angle mod 1024;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5497
            case t div 128 of
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5498
                0:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5499
                    ox:=   2; oy:= 5;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5500
                    w :=  25;  h:= 5;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5501
                    tx:=   0; ty:= 2
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5502
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5503
                1:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5504
                    ox:=   2; oy:= 15;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5505
                     w:=  24;  h:=  8;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5506
                    tx:=   0; ty:=  7
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5507
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5508
                2:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5509
                    ox:=   2; oy:= 27;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5510
                     w:=  23;  h:= 12;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5511
                    tx:= -12; ty:= -5
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5512
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5513
                3:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5514
                    ox:=   2; oy:= 43;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5515
                     w:=  21;  h:= 15;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5516
                    tx:=   0; ty:= 14
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5517
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5518
                4:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5519
                    ox:= 29; oy:=  8;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5520
                     w:= 19;  h:= 19;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5521
                    tx:=  0; ty:= 17
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5522
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5523
                5:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5524
                    ox:= 29; oy:=  32;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5525
                     w:= 15;  h:=  21;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5526
                    tx:=  0; ty:=  20
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5527
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5528
                6:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5529
                    ox:= 51; oy:=   3;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5530
                     w:= 11;  h:=  23;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5531
                    tx:=  0; ty:=  22
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5532
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5533
                7:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5534
                    ox:= 51; oy:=  34;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5535
                     w:=  7;  h:=  24;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5536
                    tx:=  0; ty:=  23
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5537
                    end
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5538
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5539
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5540
            surf:= SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, RMask, GMask, BMask, AMask);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5541
            copyToXYFromRect(SpritesData[sprKnife].Surface, surf, ox, oy, w, h, 0, 0);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5542
            // try to make the knife hit point first
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5543
            lx := 0;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5544
            ly := 0;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5545
            if CalcSlopeTangent(Gear, gx, gy, lx, ly, 255) then
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5546
                begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5547
                la:= vector2Angle(int2hwFloat(lx), int2hwFloat(ly));
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5548
                ga:= vector2Angle(dX, dY);
7734
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  5549
                AddFileLog('la: '+inttostr(la)+' ga: '+inttostr(ga)+' Angle: '+inttostr(Angle));
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5550
                // change  to 0 to 4096 forced by LongWord in Gear
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5551
                if la < 0 then la:= 4096+la;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5552
                if ga < 0 then ga:= 4096+ga;
7734
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  5553
                if ((Angle > ga) and (Angle < la)) or ((Angle < ga) and (Angle > la)) then
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5554
                    begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5555
                    if Angle >= 2048 then dec(Angle, 2048)
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5556
                    else if Angle < 2048 then inc(Angle, 2048)
7734
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  5557
                    end;
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  5558
                AddFileLog('la: '+inttostr(la)+' ga: '+inttostr(ga)+' Angle: '+inttostr(Angle))
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5559
                end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5560
            case Angle div 1024 of
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5561
                0:  begin
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5562
                    flipSurface(surf, true);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5563
                    flipSurface(surf, true);
7739
8d5d6b1be9ba no. still doesn't work right
nemo
parents: 7734
diff changeset
  5564
                    BlitImageAndGenerateCollisionInfo(gx-(w-tx), gy-(h-ty), w, surf)
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5565
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5566
                1:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5567
                    flipSurface(surf, false);
7734
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  5568
                    BlitImageAndGenerateCollisionInfo(gx-(w-tx), gy-ty, w, surf)
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5569
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5570
                2:  begin // knife was actually drawn facing this way...
7734
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  5571
                    BlitImageAndGenerateCollisionInfo(gx-tx, gy-ty, w, surf)
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5572
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5573
                3:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5574
                    flipSurface(surf, true);
7739
8d5d6b1be9ba no. still doesn't work right
nemo
parents: 7734
diff changeset
  5575
                    BlitImageAndGenerateCollisionInfo(gx-tx, gy-(h-ty), w, surf)
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5576
                    end
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5577
                end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5578
            SDL_FreeSurface(surf);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5579
            // this needs to calculate actual width/height + land clipping since update texture doesn't.
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5580
            // i.e. this will crash if you fire near sides of map, but until I get the blit right, not going to put real values
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5581
            UpdateLandTexture(hwRound(X)-32, 64, hwRound(Y)-32, 64, true);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5582
            DeleteGear(Gear);
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5583
            exit
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5584
            end
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5585
        end;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5586
end;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5587
*)