hedgewars/uGears.pas
author nemo
Thu, 12 Mar 2020 15:09:16 -0400
changeset 15550 0b16baefefd1
parent 15549 608b5de819a5
child 15597 6e72bd61002e
permissions -rw-r--r--
er... nevermind. back this out. ApplyDamage should pick this up just fine.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGears;
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(*
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 * This unit defines the behavior of gears.
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 *
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 * Gears are "things"/"objects" that may be visible to the player or not,
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 * but always have an effect on the course of the game.
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 *
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 * E.g.: weapons, hedgehogs, etc.
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 *
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 * Note: The visual appearance of gears is defined in the unit "uGearsRender".
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 *
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 * Note: Gears that do not have an effect on the game but are just visual
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 *       effects are called "Visual Gears" and defined in the respective unit!
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 *)
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interface
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uses uConsts, uFloat, uTypes, uChat, uCollisions;
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procedure initModule;
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procedure freeModule;
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function  SpawnCustomCrateAt(x, y: LongInt; crate: TCrateType; content, cnt: Longword): PGear;
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function  SpawnFakeCrateAt(x, y: LongInt; crate: TCrateType; explode: boolean; poison: boolean ): PGear;
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procedure ProcessGears;
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procedure EndTurnCleanup;
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procedure DrawGears;
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procedure DrawGearsGui;
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procedure DrawFinger;
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procedure FreeGearsList;
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procedure AddMiscGears;
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procedure AssignHHCoords;
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procedure RandomizeHHAnim;
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procedure StartSuddenDeath;
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function  GearByUID(uid : Longword) : PGear;
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function  IsClockRunning() : boolean;
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implementation
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uses uStore, uSound, uTeams, uRandom, uIO, uLandGraphics,
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    {$IFDEF USE_TOUCH_INTERFACE}uTouch,{$ENDIF}
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    uLocale, uAmmos, uStats, uVisualGears, uScript, uVariables,
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    uCommands, uUtils, uTextures, uRenderUtils, uGearsRender, uCaptions,
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    uGearsHedgehog, uGearsUtils, uGearsList, uGearsHandlersRope
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    , uVisualGearsList, uGearsHandlersMess, uAI;
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var skipFlag: boolean;
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var delay: LongWord;
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    delay2: LongWord;
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    step: (stInit, stDelay1, stChDmg, stSweep, stTurnStats, stChWin1,
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    stTurnReact, stDelay2, stChWin2, stWater, stChWin3,
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    stChKing, stSuddenDeath, stDelay3, stHealth, stSpawn, stDelay4,
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    stNTurn);
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    NewTurnTick: LongWord;
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const delayInit = 50;
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      delaySDStart = 1600;
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      delaySDWarning = 1000;
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      delayDamageTagFull = 1500;
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      delayDamageTagShort = 500;
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      delayTurnReact = 800;
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      delayFinal = 100;
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function CheckNoDamage: boolean; // returns TRUE in case of no damaged hhs
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var Gear: PGear;
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    dmg: LongInt;
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begin
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CheckNoDamage:= true;
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Gear:= GearsList;
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while Gear <> nil do
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    begin
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    if (Gear^.Kind = gtHedgehog) and (((GameFlags and gfInfAttack) = 0) or ((Gear^.dX.QWordValue < _0_000004.QWordValue)
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    and (Gear^.dY.QWordValue < _0_000004.QWordValue))) then
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        begin
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        if (not isInMultiShoot) then
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            inc(Gear^.Damage, Gear^.Karma);
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        if (Gear^.Damage <> 0) and ((Gear^.Hedgehog^.Effects[heInvulnerable] = 0)) then
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            begin
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            CheckNoDamage:= false;
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            dmg:= Gear^.Damage;
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            if (Gear^.Health < dmg) then
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                begin
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                Gear^.Active:= true;
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                Gear^.Health:= 0
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                end
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            else
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                dec(Gear^.Health, dmg);
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(*
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This doesn't fit well w/ the new loser sprite which is cringing from an attack.
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            if (Gear^.Hedgehog^.Team = CurrentTeam) and (Gear^.Damage <> Gear^.Karma)
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            and (not Gear^.Hedgehog^.King) and (Gear^.Hedgehog^.Effects[hePoisoned] = 0) and (not SuddenDeathDmg) then
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                Gear^.State:= Gear^.State or gstLoser;
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*)
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            spawnHealthTagForHH(Gear, dmg);
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            RenderHealth(Gear^.Hedgehog^);
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            RecountTeamHealth(Gear^.Hedgehog^.Team);
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            end
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        else if ((GameFlags and gfKing) <> 0) and (not Gear^.Hedgehog^.Team^.hasKing) then
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            begin
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            Gear^.Active:= true;
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            Gear^.Health:= 0;
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            RenderHealth(Gear^.Hedgehog^);
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            RecountTeamHealth(Gear^.Hedgehog^.Team);
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            end;
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        if (not isInMultiShoot) then
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            Gear^.Karma:= 0;
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        Gear^.Damage:= 0
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        end;
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    Gear:= Gear^.NextGear
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    end;
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end;
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function DoDelay: boolean;
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begin
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if delay <= 0 then
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    delay:= 1
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else
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    dec(delay);
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   141
DoDelay:= delay = 0;
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   142
end;
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diff changeset
   143
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   144
function CheckMinionsDie: boolean;
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   145
var Gear: PGear;
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   146
begin
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    CheckMinionsDie:= false;
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   148
    if (GameFlags and gfKing) = 0 then
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   149
        exit;
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   150
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    Gear:= GearsList;
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   152
    while Gear <> nil do
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   153
        begin
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   154
        if (Gear^.Kind = gtHedgehog) and (not Gear^.Hedgehog^.King) and (not Gear^.Hedgehog^.Team^.hasKing) then
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   155
            begin
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   156
            CheckMinionsDie:= true;
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   157
            exit;
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   158
            end;
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   159
        Gear:= Gear^.NextGear;
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   160
        end;
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   161
end;
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parents: 14394
diff changeset
   162
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   163
procedure HealthMachine;
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   164
var Gear: PGear;
2824
2d25e49bc2e8 Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
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   165
    team: PTeam;
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   166
    i: LongWord;
2824
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nemo
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   167
    flag: Boolean;
6580
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   168
    tmp: LongWord;
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   169
begin
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    Gear:= GearsList;
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   171
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   172
    while Gear <> nil do
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   173
    begin
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   174
        if Gear^.Kind = gtHedgehog then
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   175
            begin
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   176
            tmp:= 0;
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d35e0fdb70f6 Don't reduce InitialHealth below 1
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   177
            // Deal poison damage (when not frozen)
11867
f6d33710baff Make frozen hogs poison immune
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   178
            if (Gear^.Hedgehog^.Effects[hePoisoned] <> 0) and (Gear^.Hedgehog^.Effects[heFrozen] = 0) then
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   179
                begin
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82dd9f0c88f7 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
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   180
                inc(tmp, ModifyDamage(Gear^.Hedgehog^.Effects[hePoisoned], Gear));
6580
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lovelacer
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   181
                if (GameFlags and gfResetHealth) <> 0 then
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   182
                    dec(Gear^.Hedgehog^.InitialHealth);
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   183
                end;
12918
6deb29364723 Refactor Sudden Death starting into own function
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   184
            // Apply SD health decrease as soon as SD starts
13651
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
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parents: 13642
diff changeset
   185
            if (TotalRoundsPre > cSuddenDTurns - 1) then
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4148
diff changeset
   186
                begin
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
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   187
                inc(tmp, cHealthDecrease);
6580
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lovelacer
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   188
                if (GameFlags and gfResetHealth) <> 0 then
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lovelacer
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diff changeset
   189
                    dec(Gear^.Hedgehog^.InitialHealth, cHealthDecrease)
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
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diff changeset
   190
                end;
14349
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   191
            // Reduce king health when he is alone in team
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
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   192
            if Gear^.Hedgehog^.King then
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06c089cb739c Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo
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   193
                begin
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   194
                flag:= false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
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diff changeset
   195
                team:= Gear^.Hedgehog^.Team;
3109
06c089cb739c Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo
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diff changeset
   196
                for i:= 0 to Pred(team^.HedgehogsNumber) do
6580
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lovelacer
parents: 6543
diff changeset
   197
                    if (team^.Hedgehogs[i].Gear <> nil) and (not team^.Hedgehogs[i].King)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   198
                    and (team^.Hedgehogs[i].Gear^.Health > team^.Hedgehogs[i].Gear^.Damage) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   199
                        flag:= true;
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ceb58fa4cfcb Make health machine effects impact health reset
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   200
                if not flag then
ceb58fa4cfcb Make health machine effects impact health reset
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diff changeset
   201
                    begin
ceb58fa4cfcb Make health machine effects impact health reset
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   202
                    inc(tmp, 5);
6580
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lovelacer
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diff changeset
   203
                    if (GameFlags and gfResetHealth) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   204
                        dec(Gear^.Hedgehog^.InitialHealth, 5)
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ceb58fa4cfcb Make health machine effects impact health reset
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diff changeset
   205
                    end
3109
06c089cb739c Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo
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diff changeset
   206
                end;
14349
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parents: 14196
diff changeset
   207
            // Initial health must never be below 1 because hog might be resurrected
d35e0fdb70f6 Don't reduce InitialHealth below 1
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diff changeset
   208
            if Gear^.Hedgehog^.InitialHealth < 1 then
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   209
                Gear^.Hedgehog^.InitialHealth:= 1;
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   210
            // Set real damage
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   211
            if tmp > 0 then
3845
90034acb2e43 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo
parents: 3836
diff changeset
   212
                begin
13319
78f097923bcb Don't let hedgehogs moan if they take 0 Sudden Death damage
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parents: 13214
diff changeset
   213
                // SD damage never reduces health below 1
78f097923bcb Don't let hedgehogs moan if they take 0 Sudden Death damage
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parents: 13214
diff changeset
   214
                tmp:= min(tmp, max(0, Gear^.Health - 1 - Gear^.Damage));
78f097923bcb Don't let hedgehogs moan if they take 0 Sudden Death damage
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parents: 13214
diff changeset
   215
                inc(Gear^.Damage, tmp);
78f097923bcb Don't let hedgehogs moan if they take 0 Sudden Death damage
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parents: 13214
diff changeset
   216
                if tmp > 0 then
78f097923bcb Don't let hedgehogs moan if they take 0 Sudden Death damage
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parents: 13214
diff changeset
   217
                    // Make hedgehog moan on damage
14041
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 13876
diff changeset
   218
                    HHHurt(Gear^.Hedgehog, dsPoison, tmp);
3845
90034acb2e43 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo
parents: 3836
diff changeset
   219
                end
3682
45b416c5b976 Engine:
smaxx
parents: 3672
diff changeset
   220
            end;
1054
80225c6af656 - Prepare for sudden death implementation
unc0rr
parents: 1049
diff changeset
   221
3682
45b416c5b976 Engine:
smaxx
parents: 3672
diff changeset
   222
        Gear:= Gear^.NextGear
45b416c5b976 Engine:
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parents: 3672
diff changeset
   223
    end;
1054
80225c6af656 - Prepare for sudden death implementation
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diff changeset
   224
end;
80225c6af656 - Prepare for sudden death implementation
unc0rr
parents: 1049
diff changeset
   225
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   226
procedure ProcessGears;
14768
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
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parents: 14765
diff changeset
   227
var t, tmpGear: PGear;
14755
21abb4e4ca9f Add support for decimal point of displayed mine timer
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parents: 14752
diff changeset
   228
    i, j, AliveCount: LongInt;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   229
    s: ansistring;
9672
8663d299ba62 this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
nemo
parents: 9651
diff changeset
   230
    prevtime: LongWord;
11469
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   231
    stirFallers: boolean;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   232
begin
11469
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   233
stirFallers:= false;
9672
8663d299ba62 this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
nemo
parents: 9651
diff changeset
   234
prevtime:= TurnTimeLeft;
8349
a1dbe148f10f move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
nemo
parents: 8204
diff changeset
   235
ScriptCall('onGameTick');
a1dbe148f10f move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
nemo
parents: 8204
diff changeset
   236
if GameTicks mod 20 = 0 then ScriptCall('onGameTick20');
8351
f895be37b607 also have uTouch follow the new NewTurn policy
koda
parents: 8349
diff changeset
   237
if GameTicks = NewTurnTick then
f895be37b607 also have uTouch follow the new NewTurn policy
koda
parents: 8349
diff changeset
   238
    begin
f895be37b607 also have uTouch follow the new NewTurn policy
koda
parents: 8349
diff changeset
   239
    ScriptCall('onNewTurn');
9651
c0a389ccb0c1 correctly use USE_TOUCH_INTERFACE
koda
parents: 9583
diff changeset
   240
{$IFDEF USE_TOUCH_INTERFACE}
8351
f895be37b607 also have uTouch follow the new NewTurn policy
koda
parents: 8349
diff changeset
   241
    uTouch.NewTurnBeginning();
f895be37b607 also have uTouch follow the new NewTurn policy
koda
parents: 8349
diff changeset
   242
{$ENDIF}
f895be37b607 also have uTouch follow the new NewTurn policy
koda
parents: 8349
diff changeset
   243
    end;
8349
a1dbe148f10f move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
nemo
parents: 8204
diff changeset
   244
868
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 867
diff changeset
   245
PrvInactive:= AllInactive;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   246
AllInactive:= true;
1495
2b2b89bdb5f3 More verbose gear delete debuglog message
unc0rr
parents: 1435
diff changeset
   247
2940
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   248
if (StepSoundTimer > 0) and (StepSoundChannel < 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   249
    StepSoundChannel:= LoopSound(sndSteps)
2940
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   250
else if (StepSoundTimer = 0) and (StepSoundChannel > -1) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   251
    begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   252
    StopSoundChan(StepSoundChannel);
2993
d83edb74e92d Remove animation on jumping/resuming walk, only leave it in on weapon switch
nemo
parents: 2991
diff changeset
   253
    StepSoundChannel:= -1
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   254
    end;
2940
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   255
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   256
if StepSoundTimer > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   257
    dec(StepSoundTimer, 1);
2940
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   258
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   259
t:= GearsList;
1054
80225c6af656 - Prepare for sudden death implementation
unc0rr
parents: 1049
diff changeset
   260
while t <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   261
    begin
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7391
diff changeset
   262
    curHandledGear:= t;
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7391
diff changeset
   263
    t:= curHandledGear^.NextGear;
11469
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   264
    if (GameTicks and $1FFF = 0) and (curHandledGear^.Kind = gtCase) and (curHandledGear^.Pos <> posCaseHealth) then
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   265
        stirFallers := true; 
3123
b0a02930a1dc Engine:
smxx
parents: 3121
diff changeset
   266
7517
f287f00063e8 Allow scripting to delete gears
nemo
parents: 7477
diff changeset
   267
    if curHandledGear^.Message and gmDelete <> 0 then
7519
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   268
        DeleteGear(curHandledGear)
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   269
    else
2204
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents: 2186
diff changeset
   270
        begin
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   271
        if curHandledGear^.Message and gmRemoveFromList <> 0 then
7519
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   272
            begin
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   273
            RemoveGearFromList(curHandledGear);
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   274
            // since I can't think of any good reason this would ever be separate from a remove from list, going to keep it inside this block
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   275
            if curHandledGear^.Message and gmAddToList <> 0 then InsertGearToList(curHandledGear);
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   276
            curHandledGear^.Message:= curHandledGear^.Message and (not (gmRemoveFromList or gmAddToList))
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   277
            end;
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   278
        if curHandledGear^.Active then
2204
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents: 2186
diff changeset
   279
            begin
15359
c117e17b90bc flag some of the renderstringtex which are taking up a ton of processing time with --stats-only and pas2c
nemo
parents: 15220
diff changeset
   280
            if (not cOnlyStats) and curHandledGear^.RenderTimer then
7519
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   281
                begin
14755
21abb4e4ca9f Add support for decimal point of displayed mine timer
Wuzzy <Wuzzy2@mail.ru>
parents: 14752
diff changeset
   282
                // Mine timer
14750
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14749
diff changeset
   283
                if (curHandledGear^.Kind in [gtMine, gtSMine, gtAirMine]) then
14757
16168aff08c7 Fix coloring of mine timers
Wuzzy <Wuzzy2@mail.ru>
parents: 14755
diff changeset
   284
                    begin
14750
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14749
diff changeset
   285
                    if curHandledGear^.Tex = nil then
14752
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14750
diff changeset
   286
                        if (curHandledGear^.Karma = 1) and (not (GameType in [gmtDemo, gmtRecord])) then
14755
21abb4e4ca9f Add support for decimal point of displayed mine timer
Wuzzy <Wuzzy2@mail.ru>
parents: 14752
diff changeset
   287
                            // Secret mine timer
14878
4e3d81af71bf Some fixes to make Pas2C happy again
Wuzzy <Wuzzy2@mail.ru>
parents: 14861
diff changeset
   288
                            curHandledGear^.Tex:= RenderStringTex(trmsg[sidUnknownGearValue], $ff808080, fntSmall)
14750
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14749
diff changeset
   289
                        else
14752
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14750
diff changeset
   290
                            begin
14755
21abb4e4ca9f Add support for decimal point of displayed mine timer
Wuzzy <Wuzzy2@mail.ru>
parents: 14752
diff changeset
   291
                            // Display mine timer with up to 1 decimal point of precision (rounded down)
21abb4e4ca9f Add support for decimal point of displayed mine timer
Wuzzy <Wuzzy2@mail.ru>
parents: 14752
diff changeset
   292
                            i:= curHandledGear^.Timer div 1000;
21abb4e4ca9f Add support for decimal point of displayed mine timer
Wuzzy <Wuzzy2@mail.ru>
parents: 14752
diff changeset
   293
                            j:= (curHandledGear^.Timer mod 1000) div 100;
21abb4e4ca9f Add support for decimal point of displayed mine timer
Wuzzy <Wuzzy2@mail.ru>
parents: 14752
diff changeset
   294
                            if j = 0 then
21abb4e4ca9f Add support for decimal point of displayed mine timer
Wuzzy <Wuzzy2@mail.ru>
parents: 14752
diff changeset
   295
                                curHandledGear^.Tex:= RenderStringTex(ansistring(inttostr(i)), $ff808080, fntSmall)
14752
56098968df90 Don't explose mine timer in game if random (using Karma value)
Wuzzy <Wuzzy2@mail.ru>
parents: 14750
diff changeset
   296
                            else
14861
acb0526bf458 Refactor decimal separator to make Pas2C happy
Wuzzy <Wuzzy2@mail.ru>
parents: 14860
diff changeset
   297
                                curHandledGear^.Tex:= RenderStringTex(ansistring(inttostr(i) + lDecimalSeparator + inttostr(j)), $ff808080, fntSmall);
14755
21abb4e4ca9f Add support for decimal point of displayed mine timer
Wuzzy <Wuzzy2@mail.ru>
parents: 14752
diff changeset
   298
                            end
14757
16168aff08c7 Fix coloring of mine timers
Wuzzy <Wuzzy2@mail.ru>
parents: 14755
diff changeset
   299
                    end
14755
21abb4e4ca9f Add support for decimal point of displayed mine timer
Wuzzy <Wuzzy2@mail.ru>
parents: 14752
diff changeset
   300
                // Timer of other gears
14750
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14749
diff changeset
   301
                else if ((curHandledGear^.Timer > 500) and ((curHandledGear^.Timer mod 1000) = 0)) then
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14749
diff changeset
   302
                    begin
14755
21abb4e4ca9f Add support for decimal point of displayed mine timer
Wuzzy <Wuzzy2@mail.ru>
parents: 14752
diff changeset
   303
                    // Display time in seconds as whole number, rounded up
14750
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14749
diff changeset
   304
                    FreeAndNilTexture(curHandledGear^.Tex);
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14749
diff changeset
   305
                    curHandledGear^.Tex:= RenderStringTex(ansistring(inttostr(curHandledGear^.Timer div 1000)), cWhiteColor, fntSmall);
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14749
diff changeset
   306
                    end;
7519
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   307
                end;
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   308
            curHandledGear^.doStep(curHandledGear);
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   309
            end
2204
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents: 2186
diff changeset
   310
        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   311
    end;
11469
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   312
if stirFallers then
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   313
    begin
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   314
    t := GearsList;
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   315
    while t <> nil do
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   316
        begin
13214
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13171
diff changeset
   317
        if (t^.Kind = gtGenericFaller) and (t^.Tag = 1) then
11469
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   318
            begin
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   319
            t^.Active:= true;
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   320
            t^.X:=  int2hwFloat(GetRandom(rightX-leftX)+leftX);
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   321
            t^.Y:=  int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   322
            t^.dX:= _90-(GetRandomf*_360);
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   323
            t^.dY:= _90-(GetRandomf*_360)
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   324
            end;
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   325
        t := t^.NextGear
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   326
        end
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   327
    end;
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   328
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7391
diff changeset
   329
curHandledGear:= nil;
89
f9db56409a86 - Fix various bugs
unc0rr
parents: 83
diff changeset
   330
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   331
if AllInactive then
1343
7a47a80b20ad Fix water rising too fast
unc0rr
parents: 1298
diff changeset
   332
case step of
12928
fa402ce826c2 Add callback: onEndTurn
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   333
    stInit:
fa402ce826c2 Add callback: onEndTurn
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   334
        begin
13031
bef97cc310b0 Fix onEndTurn being called in multishoot
Wuzzy <Wuzzy2@mail.ru>
parents: 12938
diff changeset
   335
        if (not bBetweenTurns) and (not isInMultiShoot) then
bef97cc310b0 Fix onEndTurn being called in multishoot
Wuzzy <Wuzzy2@mail.ru>
parents: 12938
diff changeset
   336
            ScriptCall('onEndTurn');
14991
dc50766f6d0c Add tiny delay in stInit to fix some turn react problems
Wuzzy <Wuzzy2@mail.ru>
parents: 14956
diff changeset
   337
        delay:= delayInit;
12928
fa402ce826c2 Add callback: onEndTurn
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   338
        inc(step)
fa402ce826c2 Add callback: onEndTurn
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   339
        end;
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   340
    stDelay1:
14991
dc50766f6d0c Add tiny delay in stInit to fix some turn react problems
Wuzzy <Wuzzy2@mail.ru>
parents: 14956
diff changeset
   341
        begin
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   342
        if DoDelay() then
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   343
            inc(step);
14991
dc50766f6d0c Add tiny delay in stInit to fix some turn react problems
Wuzzy <Wuzzy2@mail.ru>
parents: 14956
diff changeset
   344
        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   345
    stChDmg:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   346
    if CheckNoDamage then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   347
        inc(step)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   348
    else
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   349
        begin
14405
dce60c706f01 Tweak damage tag delay
Wuzzy <Wuzzy2@mail.ru>
parents: 14402
diff changeset
   350
        if (not bBetweenTurns) and (not isInMultiShoot) then
dce60c706f01 Tweak damage tag delay
Wuzzy <Wuzzy2@mail.ru>
parents: 14402
diff changeset
   351
            delay:= delayDamageTagShort
dce60c706f01 Tweak damage tag delay
Wuzzy <Wuzzy2@mail.ru>
parents: 14402
diff changeset
   352
        else
dce60c706f01 Tweak damage tag delay
Wuzzy <Wuzzy2@mail.ru>
parents: 14402
diff changeset
   353
            delay:= delayDamageTagFull;
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   354
        step:= stDelay1;
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   355
        end;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   356
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   357
    stSweep:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   358
    if SweepDirty then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   359
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   360
        SetAllToActive;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   361
        step:= stChDmg
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   362
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   363
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   364
        inc(step);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   365
13755
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13749
diff changeset
   366
    stTurnStats:
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13749
diff changeset
   367
        begin
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13749
diff changeset
   368
        if (not bBetweenTurns) and (not isInMultiShoot) then
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13749
diff changeset
   369
            uStats.TurnStats;
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13749
diff changeset
   370
        inc(step)
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13749
diff changeset
   371
        end;
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13749
diff changeset
   372
13735
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   373
    stChWin1:
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   374
        begin
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   375
        CheckForWin();
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   376
        inc(step)
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   377
        end;
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   378
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   379
    stTurnReact:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   380
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   381
        if (not bBetweenTurns) and (not isInMultiShoot) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   382
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   383
            uStats.TurnReaction;
13761
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13755
diff changeset
   384
            uStats.TurnStatsReset;
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   385
            delay:= delayTurnReact;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   386
            inc(step)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   387
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   388
        else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   389
            inc(step, 2);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   390
        end;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   391
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   392
    stDelay2:
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   393
        if DoDelay() then
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   394
            inc(step);
13735
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   395
    stChWin2:
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   396
        begin
7669
a85e1c167b69 I didn't want to do this since it seems less clean, but...
sheepluva
parents: 7667
diff changeset
   397
        CheckForWin();
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   398
        inc(step)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   399
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   400
    stWater:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   401
    if (not bBetweenTurns) and (not isInMultiShoot) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   402
        begin
12918
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
   403
        // Start Sudden Death water rise in the 2nd round of Sudden Death
13651
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13642
diff changeset
   404
        if TotalRoundsPre = cSuddenDTurns + 1 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   405
            bWaterRising:= true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   406
        if bWaterRising and (cWaterRise > 0) then
13777
3fa9e30927f1 Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Wuzzy <Wuzzy2@mail.ru>
parents: 13761
diff changeset
   407
            begin
3fa9e30927f1 Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Wuzzy <Wuzzy2@mail.ru>
parents: 13761
diff changeset
   408
            bDuringWaterRise:= true;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   409
            AddGear(0, 0, gtWaterUp, 0, _0, _0, 0)^.Tag:= cWaterRise;
13777
3fa9e30927f1 Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Wuzzy <Wuzzy2@mail.ru>
parents: 13761
diff changeset
   410
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   411
        inc(step)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   412
        end
13777
3fa9e30927f1 Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Wuzzy <Wuzzy2@mail.ru>
parents: 13761
diff changeset
   413
    else // since we are not raising the water, another win-check isn't needed
7667
4346566c5a58 skip second CheckForWin if water wasn't raised after first one
sheepluva
parents: 7666
diff changeset
   414
        inc(step,2);
13735
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   415
    stChWin3:
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   416
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   417
        CheckForWin;
13777
3fa9e30927f1 Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Wuzzy <Wuzzy2@mail.ru>
parents: 13761
diff changeset
   418
        bDuringWaterRise:= false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   419
        inc(step)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   420
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   421
14398
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14394
diff changeset
   422
    stChKing:
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14394
diff changeset
   423
        begin
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14394
diff changeset
   424
        if (not isInMultiShoot) and (CheckMinionsDie) then
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14394
diff changeset
   425
            step:= stChDmg
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14394
diff changeset
   426
        else
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14394
diff changeset
   427
            inc(step);
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14394
diff changeset
   428
        end;
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   429
    stSuddenDeath:
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   430
        begin
14406
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   431
        if ((cWaterRise <> 0) or (cHealthDecrease <> 0)) and (not (isInMultiShoot or bBetweenTurns)) then
14398
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14394
diff changeset
   432
            begin
14406
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   433
            // Start Sudden Death
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   434
            if (TotalRoundsPre = cSuddenDTurns) and (not SuddenDeath) then
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   435
                begin
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   436
                StartSuddenDeath();
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   437
                delay:= delaySDStart;
14406
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   438
                inc(step);
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   439
                end
14406
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   440
            // Show Sudden Death warning message
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   441
            else if (TotalRoundsPre < cSuddenDTurns) and ((LastSuddenDWarn = -2) or (LastSuddenDWarn <> TotalRoundsPre)) then
10254
eb28335df088 theme configurable sudden death music. untested
nemo
parents: 10236
diff changeset
   442
                begin
13651
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13642
diff changeset
   443
                i:= cSuddenDTurns - TotalRoundsPre;
10254
eb28335df088 theme configurable sudden death music. untested
nemo
parents: 10236
diff changeset
   444
                s:= ansistring(inttostr(i));
14407
7dbc3e5f8129 Also show SD warning 3 and 7 rounds before SD
Wuzzy <Wuzzy2@mail.ru>
parents: 14406
diff changeset
   445
                // X rounds before SD. X = 1, 2, 3, 5, 7, 10, 15, 20, 25, 50, 100, ...
7dbc3e5f8129 Also show SD warning 3 and 7 rounds before SD
Wuzzy <Wuzzy2@mail.ru>
parents: 14406
diff changeset
   446
                if (i > 0) and ((i <= 3) or (i = 7) or ((i mod 50 = 0) or ((i <= 25) and (i mod 5 = 0)))) then
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   447
                    begin
14406
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   448
                    if i = 1 then
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   449
                        AddCaption(trmsg[sidRoundSD], capcolDefault, capgrpGameState)
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   450
                    else
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   451
                        AddCaption(FormatA(trmsg[sidRoundsSD], s), capcolDefault, capgrpGameState);
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   452
                    delay:= delaySDWarning;
14406
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   453
                    inc(step);
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   454
                    LastSuddenDWarn:= TotalRoundsPre;
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   455
                    end
14406
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   456
                else
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   457
                    inc(step, 2);
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   458
                end
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   459
            else
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   460
                inc(step, 2);
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   461
            end
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   462
        else
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   463
            inc(step, 2);
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   464
        end;
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   465
    stDelay3:
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   466
        if DoDelay() then
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   467
            inc(step);
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   468
    stHealth:
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   469
        begin
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   470
        if bBetweenTurns
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   471
        or isInMultiShoot
14402
234bb36d3b8c Fix poison damage not working in first round
Wuzzy <Wuzzy2@mail.ru>
parents: 14400
diff changeset
   472
        or (TotalRoundsReal = -1) then
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   473
            inc(step)
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   474
        else
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   475
            begin
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   476
            bBetweenTurns:= true;
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   477
            HealthMachine;
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   478
            step:= stChDmg
10254
eb28335df088 theme configurable sudden death music. untested
nemo
parents: 10236
diff changeset
   479
            end;
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   480
        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   481
    stSpawn:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   482
        begin
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   483
        if (not isInMultiShoot) then
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   484
            begin
14768
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14765
diff changeset
   485
            tmpGear:= SpawnBoxOfSmth;
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14765
diff changeset
   486
            if tmpGear <> nil then
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14765
diff changeset
   487
                ScriptCall('onCaseDrop', tmpGear^.uid)
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14765
diff changeset
   488
            else
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14765
diff changeset
   489
                ScriptCall('onCaseDrop');
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   490
            delay:= delayFinal;
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   491
            inc(step);
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   492
            end
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   493
        else
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   494
            inc(step, 2)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   495
        end;
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   496
    stDelay4:
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   497
        if DoDelay() then
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   498
            inc(step);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   499
    stNTurn:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   500
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   501
        if isInMultiShoot then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   502
            isInMultiShoot:= false
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   503
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   504
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   505
            // delayed till after 0.9.12
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   506
            // reset to default zoom
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   507
            //ZoomValue:= ZoomDefault;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   508
            with CurrentHedgehog^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   509
                if (Gear <> nil)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   510
                and ((Gear^.State and gstAttacked) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   511
                and (MultiShootAttacks > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   512
                    OnUsedAmmo(CurrentHedgehog^);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3689
diff changeset
   513
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3390
diff changeset
   514
                EndTurnCleanup;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2366
diff changeset
   515
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   516
                FreeActionsList; // could send -left, -right and similar commands, so should be called before /nextturn
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1295
diff changeset
   517
7181
0791c1f2734c Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
nemo
parents: 7174
diff changeset
   518
                ParseCommand('/nextturn', true);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   519
                SwitchHedgehog;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1295
diff changeset
   520
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   521
                AfterSwitchHedgehog;
8349
a1dbe148f10f move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
nemo
parents: 8204
diff changeset
   522
                bBetweenTurns:= false;
a1dbe148f10f move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
nemo
parents: 8204
diff changeset
   523
                NewTurnTick:= GameTicks + 1
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   524
                end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   525
            step:= Low(step)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   526
            end;
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   527
    end
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   528
else if ((GameFlags and gfInfAttack) <> 0) then
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   529
    begin
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   530
    if delay2 = 0 then
5296
0bb518ad2da8 At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
nemo
parents: 5284
diff changeset
   531
        delay2:= cInactDelay * 50
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   532
    else
3957
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   533
        begin
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   534
        dec(delay2);
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   535
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   536
        if ((delay2 mod cInactDelay) = 0) and (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil)
13810
c0a7ef988151 Fix teleport cursor briefly re-appearing after placing hog in hog placement phase + inf attack mode
Wuzzy <Wuzzy2@mail.ru>
parents: 13777
diff changeset
   537
        and (not CurrentHedgehog^.Unplaced)
c0a7ef988151 Fix teleport cursor briefly re-appearing after placing hog in hog placement phase + inf attack mode
Wuzzy <Wuzzy2@mail.ru>
parents: 13777
diff changeset
   538
        and (not PlacingHogs) then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   539
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   540
            if (CurrentHedgehog^.Gear^.State and gstAttacked <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   541
            and (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0) then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   542
                begin
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   543
                CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State or gstChooseTarget;
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   544
                isCursorVisible := true
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   545
                end;
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6380
diff changeset
   546
            CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State and (not gstAttacked);
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   547
            end;
3957
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   548
        if delay2 = 0 then
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   549
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   550
            if (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.State and gstAttacked = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   551
            and (CurAmmoGear = nil) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   552
                SweepDirty;
9497
1813b682c6bd Issue #581
nemo
parents: 9317
diff changeset
   553
            if (CurrentHedgehog^.Gear = nil) or (CurrentHedgehog^.Gear^.State and gstHHDriven = 0) or (CurrentHedgehog^.Gear^.Damage = 0) then
1813b682c6bd Issue #581
nemo
parents: 9317
diff changeset
   554
                CheckNoDamage;
4207
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   555
            AliveCount:= 0; // shorter version of check for win to allow typical step activity to proceed
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   556
            for i:= 0 to Pred(ClansCount) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   557
                if ClansArray[i]^.ClanHealth > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   558
                    inc(AliveCount);
4207
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   559
            if (AliveCount <= 1) and ((GameFlags and gfOneClanMode) = 0) then
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   560
                begin
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   561
                step:= stChDmg;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   562
                if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   563
                    TagTurnTimeLeft:= TurnTimeLeft;
12322
9aa483762025 Fix sndBoring being played when force-ending turn due to victory
Wuzzy <almikes@aol.com>
parents: 12306
diff changeset
   564
                GameOver:= true;
4207
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   565
                TurnTimeLeft:= 0
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   566
                end
3957
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   567
            end
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   568
        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   569
    end;
15
6200cca92480 - Minor code simplifying
unc0rr
parents: 14
diff changeset
   570
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   571
if TurnTimeLeft > 0 then
11916
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   572
    if IsClockRunning() then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   573
        begin
14410
e72ffa27492d Also play countdown warning sounds with low initial turn time
Wuzzy <Wuzzy2@mail.ru>
parents: 14408
diff changeset
   574
        if (cHedgehogTurnTime > TurnTimeLeft)
11916
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   575
        and (CurrentHedgehog^.Gear <> nil)
12181
c6984784c9fb Harden the countdown sound check
Wuzzy <almikes@aol.com>
parents: 11921
diff changeset
   576
        and ((CurrentHedgehog^.Gear^.State and gstAttacked) = 0)
13746
1a26c472f5ef Don't play timer countdown sounds if in ready phase
Wuzzy <Wuzzy2@mail.ru>
parents: 13735
diff changeset
   577
        and (not isGetAwayTime) and (ReadyTimeLeft = 0) then
14410
e72ffa27492d Also play countdown warning sounds with low initial turn time
Wuzzy <Wuzzy2@mail.ru>
parents: 14408
diff changeset
   578
            if (TurnTimeLeft = 5000) and (cHedgehogTurnTime >= 10000) then
11916
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   579
                PlaySoundV(sndHurry, CurrentTeam^.voicepack)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   580
            else if TurnTimeLeft = 4000 then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   581
                PlaySound(sndCountdown4)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   582
            else if TurnTimeLeft = 3000 then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   583
                PlaySound(sndCountdown3)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   584
            else if TurnTimeLeft = 2000 then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   585
                PlaySound(sndCountdown2)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   586
            else if TurnTimeLeft = 1000 then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   587
                PlaySound(sndCountdown1);
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   588
        if ReadyTimeLeft > 0 then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   589
            begin
14656
db05d9bf7466 Hide hog GUI extras in scripted cinematic, also suppress some voices
Wuzzy <Wuzzy2@mail.ru>
parents: 14572
diff changeset
   590
            if (ReadyTimeLeft = 2000) and (LastVoice.snd = sndNone) and (not PlacingHogs) and (not CinematicScript) then
11916
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   591
                AddVoice(sndComeonthen, CurrentTeam^.voicepack);
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   592
            dec(ReadyTimeLeft)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   593
            end
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   594
        else
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   595
            dec(TurnTimeLeft)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   596
        end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 307
diff changeset
   597
2621
956ff066f3a5 Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents: 2619
diff changeset
   598
if skipFlag then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   599
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   600
    if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   601
        TagTurnTimeLeft:= TurnTimeLeft;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   602
    TurnTimeLeft:= 0;
3784
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3775
diff changeset
   603
    skipFlag:= false;
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3775
diff changeset
   604
    inc(CurrentHedgehog^.Team^.stats.TurnSkips);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   605
    end;
2621
956ff066f3a5 Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents: 2619
diff changeset
   606
2134
cde30c8539bb Fix a source of desync caused by player quit
unc0rr
parents: 2121
diff changeset
   607
if ((GameTicks and $FFFF) = $FFFF) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   608
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   609
    if (not CurrentTeam^.ExtDriven) then
5810
552371cc69cc Fix loading from save desync
unc0rr
parents: 5806
diff changeset
   610
        begin
7068
b1b7eb9c8cc9 Get rid of cripple SendIPCc
unc0rr
parents: 7061
diff changeset
   611
        SendIPC(_S'#');
5810
552371cc69cc Fix loading from save desync
unc0rr
parents: 5806
diff changeset
   612
        AddFileLog('hiTicks increment message sent')
552371cc69cc Fix loading from save desync
unc0rr
parents: 5806
diff changeset
   613
        end;
2134
cde30c8539bb Fix a source of desync caused by player quit
unc0rr
parents: 2121
diff changeset
   614
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   615
    if (not CurrentTeam^.ExtDriven) or CurrentTeam^.hasGone then
10395
0d20f6fc038a Better diagnostics in log, even though it shouldn't matter anymore
unc0rr
parents: 10254
diff changeset
   616
        begin
0d20f6fc038a Better diagnostics in log, even though it shouldn't matter anymore
unc0rr
parents: 10254
diff changeset
   617
        AddFileLog('hiTicks increment (current team is local or gone)');
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   618
        inc(hiTicks) // we do not recieve a message for this
10395
0d20f6fc038a Better diagnostics in log, even though it shouldn't matter anymore
unc0rr
parents: 10254
diff changeset
   619
        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   620
    end;
7407
c1ade666c124 I thirst for randomness.
nemo
parents: 7406
diff changeset
   621
AddRandomness(CheckSum);
9672
8663d299ba62 this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
nemo
parents: 9651
diff changeset
   622
TurnClockActive:= prevtime <> TurnTimeLeft;
14041
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 13876
diff changeset
   623
inc(GameTicks);
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 13876
diff changeset
   624
if (OuchTauntTimer > 0) then
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 13876
diff changeset
   625
    dec(OuchTauntTimer);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   626
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   627
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3390
diff changeset
   628
//Purpose, to reset all transient attributes toggled by a utility and clean up various gears and effects at end of turn
1854
6e05013899b2 laser beam by nemo reworked a bit by me
unc0rr
parents: 1849
diff changeset
   629
//If any of these are set as permanent toggles in the frontend, that needs to be checked and skipped here.
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3390
diff changeset
   630
procedure EndTurnCleanup;
1865
ebc6dfca60d4 - nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents: 1863
diff changeset
   631
var  i: LongInt;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   632
     t: PGear;
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1797
diff changeset
   633
begin
2221
koda
parents: 2217
diff changeset
   634
    SpeechText:= ''; // in case it has not been consumed
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   635
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   636
    if (GameFlags and gfLowGravity) = 0 then
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   637
        begin
5872
454f246fe4c5 uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
nemo
parents: 5871
diff changeset
   638
        cGravity:= cMaxWindSpeed * 2;
11887
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   639
        cGravityf:= 0.00025 * 2;
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   640
        cLowGravity:= false
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   641
        end;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   642
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   643
    if (GameFlags and gfVampiric) = 0 then
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   644
        cVampiric:= false;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   645
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1797
diff changeset
   646
    cDamageModifier:= _1;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   647
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   648
    if (GameFlags and gfLaserSight) = 0 then
12306
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12210
diff changeset
   649
        begin
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   650
        cLaserSighting:= false;
12306
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12210
diff changeset
   651
        cLaserSightingSniper:= false
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12210
diff changeset
   652
        end;
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   653
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   654
    // have to sweep *all* current team hedgehogs since it is theoretically possible if you have enough invulnerabilities and switch turns to make your entire team invulnerable
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   655
    if (CurrentTeam <> nil) then
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   656
        with CurrentTeam^ do
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   657
            for i:= 0 to cMaxHHIndex do
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   658
                with Hedgehogs[i] do
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   659
                    begin
2045
b0588498bc3a - Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents: 2042
diff changeset
   660
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   661
                    if (Gear <> nil) then
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   662
                        begin
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   663
                        if (GameFlags and gfInvulnerable) = 0 then
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   664
                            Gear^.Hedgehog^.Effects[heInvulnerable]:= 0;
13345
e54d6db06f35 Fix hog being unable to walk after using sniper rifle without firing both shots
Wuzzy <Wuzzy2@mail.ru>
parents: 13319
diff changeset
   665
                        if (Gear^.Hedgehog^.Effects[heArtillery] = 2) then
e54d6db06f35 Fix hog being unable to walk after using sniper rifle without firing both shots
Wuzzy <Wuzzy2@mail.ru>
parents: 13319
diff changeset
   666
                            Gear^.Hedgehog^.Effects[heArtillery]:= 0;
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   667
                        end;
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   668
                    end;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   669
    t:= GearsList;
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   670
    while t <> nil do
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   671
        begin
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   672
        t^.PortalCounter:= 0;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4370
diff changeset
   673
        if ((GameFlags and gfResetHealth) <> 0) and (t^.Kind = gtHedgehog) and (t^.Health < t^.Hedgehog^.InitialHealth) then
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   674
            begin
12938
b075ad6112c9 Show subtle heal effect for healing hogs in health reset mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12928
diff changeset
   675
            i:= t^.Hedgehog^.InitialHealth - t^.Health;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4370
diff changeset
   676
            t^.Health:= t^.Hedgehog^.InitialHealth;
12938
b075ad6112c9 Show subtle heal effect for healing hogs in health reset mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12928
diff changeset
   677
            if i > 0 then
b075ad6112c9 Show subtle heal effect for healing hogs in health reset mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12928
diff changeset
   678
                HHHeal(t^.Hedgehog, i, false, $00FF0040);
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4370
diff changeset
   679
            RenderHealth(t^.Hedgehog^);
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   680
            end;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   681
        t:= t^.NextGear
3946
41e06b74c991 Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
nemo
parents: 3908
diff changeset
   682
        end;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   683
15220
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15200
diff changeset
   684
    if ((GameFlags and gfResetWeps) <> 0) and (not PlacingHogs) and (not PlacingKings) then
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   685
        ResetWeapons;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   686
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   687
    if (GameFlags and gfResetHealth) <> 0 then
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   688
        for i:= 0 to Pred(TeamsCount) do
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   689
            RecountTeamHealth(TeamsArray[i])
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1797
diff changeset
   690
end;
2045
b0588498bc3a - Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents: 2042
diff changeset
   691
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   692
procedure DrawGears;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   693
var Gear: PGear;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   694
    x, y: LongInt;
2802
28cd5b87bce9 Engine:
smxx
parents: 2801
diff changeset
   695
begin
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   696
Gear:= GearsList;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   697
while Gear <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   698
    begin
7257
566bdf2f023b Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
belphegorr <szabibibi@gmail.com>
parents: 7181
diff changeset
   699
    if (Gear^.State and gstInvisible = 0) and (Gear^.Message and gmRemoveFromList = 0) then
5348
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   700
        begin
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   701
        x:= hwRound(Gear^.X) + WorldDx;
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   702
        y:= hwRound(Gear^.Y) + WorldDy;
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   703
        RenderGear(Gear, x, y);
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   704
        end;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   705
    Gear:= Gear^.NextGear
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   706
    end;
10866
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10829
diff changeset
   707
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10829
diff changeset
   708
if SpeechHogNumber > 0 then
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10829
diff changeset
   709
    DrawHHOrder();
2802
28cd5b87bce9 Engine:
smxx
parents: 2801
diff changeset
   710
end;
28cd5b87bce9 Engine:
smxx
parents: 2801
diff changeset
   711
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   712
// Draw gear timers and other GUI overlays
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   713
procedure DrawGearsGui;
12210
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   714
var Gear: PGear;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   715
    x, y: LongInt;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   716
begin
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   717
Gear:= GearsList;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   718
while Gear <> nil do
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   719
    begin
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   720
    x:= hwRound(Gear^.X) + WorldDx;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   721
    y:= hwRound(Gear^.Y) + WorldDy;
15200
0879fba70510 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents: 15170
diff changeset
   722
    if Gear^.Kind = gtAirMine then
0879fba70510 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents: 15170
diff changeset
   723
        RenderAirMineGuiExtras(Gear, x, y);
14749
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14733
diff changeset
   724
    RenderGearHealth(Gear, x, y);
12210
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   725
    RenderGearTimer(Gear, x, y);
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   726
    if Gear^.Kind = gtHedgehog then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   727
        RenderHHGuiExtras(Gear, x, y);
12210
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   728
    Gear:= Gear^.NextGear
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   729
    end;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   730
end;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   731
15436
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15359
diff changeset
   732
procedure DrawFinger;
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15359
diff changeset
   733
var Gear: PGear;
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15359
diff changeset
   734
    x, y: LongInt;
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15359
diff changeset
   735
begin
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15359
diff changeset
   736
if ((CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil)) then
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15359
diff changeset
   737
    begin
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15359
diff changeset
   738
    Gear:= CurrentHedgehog^.Gear;
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15359
diff changeset
   739
    x:= hwRound(Gear^.X) + WorldDx;
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15359
diff changeset
   740
    y:= hwRound(Gear^.Y) + WorldDy;
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15359
diff changeset
   741
    RenderFinger(Gear, x, y);
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15359
diff changeset
   742
    end;
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15359
diff changeset
   743
end;
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15359
diff changeset
   744
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   745
procedure FreeGearsList;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   746
var t, tt: PGear;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   747
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   748
    tt:= GearsList;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   749
    GearsList:= nil;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   750
    while tt <> nil do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   751
    begin
14956
225839af5272 free gear textures to avoid log warnings
alfadur
parents: 14878
diff changeset
   752
        FreeAndNilTexture(tt^.Tex);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   753
        t:= tt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   754
        tt:= tt^.NextGear;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   755
        Dispose(t)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   756
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   757
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   758
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
   759
procedure AddMiscGears;
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   760
var p,i,j,t,h,unplaced: Longword;
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10490
diff changeset
   761
    rx, ry: LongInt;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   762
    rdx, rdy: hwFloat;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   763
    Gear: PGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   764
begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 495
diff changeset
   765
AddGear(0, 0, gtATStartGame, 0, _0, _0, 2000);
1435
d4b32ee3caa6 Fix using freed memory (could be the cause of queue error problem and other bugs)
unc0rr
parents: 1434
diff changeset
   766
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   767
i:= 0;
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   768
unplaced:= 0;
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   769
while (i < cLandMines) and (unplaced < 4) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   770
    begin
4148
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   771
    Gear:= AddGear(0, 0, gtMine, 0, _0, _0, 0);
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   772
    FindPlace(Gear, false, 0, LAND_WIDTH);
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   773
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10506
diff changeset
   774
    if Gear = nil then
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   775
        inc(unplaced)
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   776
    else
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   777
        unplaced:= 0;
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   778
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   779
    inc(i)
4148
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   780
    end;
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   781
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   782
i:= 0;
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   783
unplaced:= 0;
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   784
while (i < cExplosives) and (unplaced < 4) do
4148
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   785
    begin
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   786
    Gear:= AddGear(0, 0, gtExplosives, 0, _0, _0, 0);
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   787
    FindPlace(Gear, false, 0, LAND_WIDTH);
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   788
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10506
diff changeset
   789
    if Gear = nil then
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   790
        inc(unplaced)
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   791
    else
12447
ac710bb12fbb Add checkins so that spawning on top of things is possible too
nemo
parents: 12322
diff changeset
   792
        begin
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   793
        unplaced:= 0;
12447
ac710bb12fbb Add checkins so that spawning on top of things is possible too
nemo
parents: 12322
diff changeset
   794
        AddCI(Gear)
ac710bb12fbb Add checkins so that spawning on top of things is possible too
nemo
parents: 12322
diff changeset
   795
        end;
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   796
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   797
    inc(i)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   798
    end;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   799
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   800
i:= 0;
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   801
j:= 0;
15170
3cc1a79de3fd Fix air mine spawning inside land if land is almost completely full
Wuzzy <Wuzzy2@mail.ru>
parents: 15169
diff changeset
   802
p:= 0; // 0: good position, 1: bad position.
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   803
unplaced:= 0;
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   804
if cAirMines > 0 then
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   805
    Gear:= AddGear(0, 0, gtAirMine, 0, _0, _0, 0);
13570
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   806
    while (i < cAirMines) and (j < 1000*cAirMines) do
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   807
        begin
13570
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   808
        p:= 0;
14564
599f136d4f32 Don't try to spawn air mines beyond the bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14472
diff changeset
   809
        if (hasBorder) or (WorldEdge = weBounce) then
599f136d4f32 Don't try to spawn air mines beyond the bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14472
diff changeset
   810
            rx:= leftX+GetRandom(rightX-leftX-16)+8
599f136d4f32 Don't try to spawn air mines beyond the bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14472
diff changeset
   811
        else
599f136d4f32 Don't try to spawn air mines beyond the bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14472
diff changeset
   812
            rx:= leftX+GetRandom(rightX-leftX+400)-200;
13570
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   813
        if hasBorder then
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   814
            ry:= topY+GetRandom(LAND_HEIGHT-topY-16)+8
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   815
        else
14564
599f136d4f32 Don't try to spawn air mines beyond the bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14472
diff changeset
   816
            ry:= topY+GetRandom(LAND_HEIGHT-topY+400)-200;
13570
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   817
        Gear^.X:= int2hwFloat(CalcWorldWrap(rx,Gear^.Radius));
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   818
        Gear^.Y:= int2hwFloat(ry);
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   819
        if CheckLandValue(rx, ry, $FFFF) and
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   820
           (TestCollisionYwithGear(Gear,-1) = 0) and
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   821
           (TestCollisionXwithGear(Gear, 1) = 0) and
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   822
           (TestCollisionXwithGear(Gear,-1) = 0) and
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   823
           (TestCollisionYwithGear(Gear, 1) = 0) then
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   824
            begin
13570
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   825
            t:= 0;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   826
            while (t < TeamsCount) and (p = 0) do
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   827
                begin
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   828
                h:= 0;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   829
                with TeamsArray[t]^ do
13571
fb81633f17fa and fix index
nemo
parents: 13570
diff changeset
   830
                    while (h <= cMaxHHIndex) and (p = 0) do
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   831
                        begin
13570
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   832
                        if (Hedgehogs[h].Gear <> nil) then
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   833
                            begin
13570
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   834
                            rdx:=Gear^.X-Hedgehogs[h].Gear^.X;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   835
                            rdy:=Gear^.Y-Hedgehogs[h].Gear^.Y;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   836
                            if (Gear^.Angle < $FFFFFFFF) and
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   837
                                ((rdx.Round+rdy.Round < Gear^.Angle) and
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   838
                                (hwRound(hwSqr(rdx) + hwSqr(rdy)) < sqr(Gear^.Angle))) then
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   839
                                begin
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   840
                                p:= 1
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   841
                                end
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   842
                            end;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   843
                        inc(h)
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   844
                        end;
13570
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   845
                inc(t)
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   846
                end;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   847
            if p = 0 then
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   848
                begin
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   849
                inc(i);
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   850
                AddFileLog('Placed Air Mine @ (' + inttostr(rx) + ',' + inttostr(ry) + ')');
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   851
                if i < cAirMines then
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   852
                    Gear:= AddGear(0, 0, gtAirMine, 0, _0, _0, 0)
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   853
                end
15170
3cc1a79de3fd Fix air mine spawning inside land if land is almost completely full
Wuzzy <Wuzzy2@mail.ru>
parents: 15169
diff changeset
   854
            end
3cc1a79de3fd Fix air mine spawning inside land if land is almost completely full
Wuzzy <Wuzzy2@mail.ru>
parents: 15169
diff changeset
   855
        else
3cc1a79de3fd Fix air mine spawning inside land if land is almost completely full
Wuzzy <Wuzzy2@mail.ru>
parents: 15169
diff changeset
   856
            p:= 1;
13570
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   857
        inc(j)
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   858
        end;
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   859
if p <> 0 then DeleteGear(Gear);
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   860
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   861
if (GameFlags and gfLowGravity) <> 0 then
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   862
    begin
3355
dc9e61e67484 cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
palewolf
parents: 3350
diff changeset
   863
    cGravity:= cMaxWindSpeed;
11887
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   864
    cGravityf:= 0.00025;
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   865
    cLowGravity:= true
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   866
    end;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   867
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   868
if (GameFlags and gfVampiric) <> 0 then
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   869
    cVampiric:= true;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   870
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   871
Gear:= GearsList;
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   872
if (GameFlags and gfInvulnerable) <> 0 then
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   873
    for p:= 0 to Pred(ClansCount) do
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   874
        with ClansArray[p]^ do
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   875
            for j:= 0 to Pred(TeamsNumber) do
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   876
                with Teams[j]^ do
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   877
                    for i:= 0 to cMaxHHIndex do
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   878
                        with Hedgehogs[i] do
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   879
                            Effects[heInvulnerable]:= 1;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   880
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   881
if (GameFlags and gfLaserSight) <> 0 then
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   882
    cLaserSighting:= true;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   883
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8011
diff changeset
   884
for i:= (LAND_WIDTH*LAND_HEIGHT) div 524288+2 downto 0 do
7575
f415b3e0f3b9 Burn a random number in the override. Make sure cirbuf is reset.
nemo
parents: 7519
diff changeset
   885
    begin
f415b3e0f3b9 Burn a random number in the override. Make sure cirbuf is reset.
nemo
parents: 7519
diff changeset
   886
    rx:= GetRandom(rightX-leftX)+leftX;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   887
    ry:= GetRandom(LAND_HEIGHT-topY)+topY;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   888
    rdx:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   889
    rdy:= _90-(GetRandomf*_360);
13214
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13171
diff changeset
   890
    Gear:= AddGear(rx, ry, gtGenericFaller, gstInvisible, rdx, rdy, $FFFFFFFF);
14572
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14564
diff changeset
   891
    // This allows this generic faller to be displaced randomly by events
13214
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13171
diff changeset
   892
    Gear^.Tag:= 1;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   893
    end;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   894
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7426
diff changeset
   895
snowRight:= max(LAND_WIDTH,4096)+512;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7426
diff changeset
   896
snowLeft:= -(snowRight-LAND_WIDTH);
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7426
diff changeset
   897
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9764
diff changeset
   898
if (not hasBorder) and cSnow then
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7669
diff changeset
   899
    for i:= vobCount * Longword(max(LAND_WIDTH,4096)) div 2048 downto 1 do
9951
b776cd642d0b pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
nemo
parents: 9818
diff changeset
   900
        begin
b776cd642d0b pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
nemo
parents: 9818
diff changeset
   901
        rx:=GetRandom(snowRight - snowLeft);
b776cd642d0b pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
nemo
parents: 9818
diff changeset
   902
        ry:=GetRandom(750);
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10490
diff changeset
   903
        AddGear(rx + snowLeft, LongInt(LAND_HEIGHT) + ry - 1300, gtFlake, 0, _0, _0, 0)
9951
b776cd642d0b pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
nemo
parents: 9818
diff changeset
   904
        end
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   905
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   906
11702
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   907
// sort clans horizontally (bubble-sort, because why not)
11703
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11702
diff changeset
   908
procedure SortHHsByClan();
11702
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   909
var n, newn, i, j, k, p: LongInt;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   910
    ar, clar: array[0..Pred(cMaxHHs)] of PHedgehog;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   911
    Count, clCount: Longword;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   912
    tmpX, tmpY: hwFloat;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   913
    hh1, hh2: PHedgehog;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   914
begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   915
Count:= 0;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   916
// add hedgehogs to the array in clan order
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   917
for p:= 0 to (ClansCount - 1) do
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11705
diff changeset
   918
    with SpawnClansArray[p]^ do
11702
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   919
        begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   920
        // count hogs in this clan
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   921
        clCount:= 0;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   922
        for j:= 0 to Pred(TeamsNumber) do
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   923
            with Teams[j]^ do
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   924
                for i:= 0 to cMaxHHIndex do
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   925
                    if Hedgehogs[i].Gear <> nil then
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   926
                        begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   927
                        clar[clCount]:= @Hedgehogs[i];
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   928
                        inc(clCount);
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   929
                        end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   930
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   931
        // shuffle all hogs of this clan
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   932
        for i:= 0 to clCount - 1 do
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   933
            begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   934
            j:= GetRandom(clCount);
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   935
            k:= GetRandom(clCount);
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   936
            if clar[j] <> clar[k] then
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   937
                begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   938
                hh1:= clar[j];
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   939
                clar[j]:= clar[k];
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   940
                clar[k]:= hh1;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   941
                end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   942
            end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   943
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   944
        // add clan's hog to sorting array
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   945
        for i:= 0 to clCount - 1 do
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   946
            begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   947
            ar[Count]:= clar[i];
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   948
            inc(Count);
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   949
            end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   950
        end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   951
11703
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11702
diff changeset
   952
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11702
diff changeset
   953
// bubble-sort hog array
11702
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   954
n:= Count - 1;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   955
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   956
repeat
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   957
    newn:= 0;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   958
    for i:= 1 to n do
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   959
        begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   960
        hh1:= ar[i-1];
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   961
        hh2:= ar[i];
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   962
        if hwRound(hh1^.Gear^.X) > hwRound(hh2^.Gear^.X) then
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   963
            begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   964
            tmpX:= hh1^.Gear^.X;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   965
            tmpY:= hh1^.Gear^.Y;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   966
            hh1^.Gear^.X:= hh2^.Gear^.X;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   967
            hh1^.Gear^.Y:= hh2^.Gear^.Y;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   968
            hh2^.Gear^.X:= tmpX;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   969
            hh2^.Gear^.Y:= tmpY;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   970
            newn:= i;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   971
            end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   972
        end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   973
    n:= newn;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   974
until n = 0;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   975
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   976
end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   977
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   978
procedure AssignHHCoords;
15107
b4a0dc4e85e8 Ensure the flowers get placed within map bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15065
diff changeset
   979
var i, t, p, j, x, y: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   980
    ar: array[0..Pred(cMaxHHs)] of PHedgehog;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   981
    Count: Longword;
11896
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   982
    divide, sectionDivide: boolean;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   983
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   984
if (GameFlags and gfPlaceHog) <> 0 then
15220
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15200
diff changeset
   985
    PlacingHogs:= true
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15200
diff changeset
   986
else if (GameFlags and gfKing) <> 0 then
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15200
diff changeset
   987
    PlacingKings:= true;
11703
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11702
diff changeset
   988
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11702
diff changeset
   989
divide:= ((GameFlags and gfDivideTeams) <> 0);
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11702
diff changeset
   990
11896
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   991
(* sectionDivide will determine the mode of hog distribution
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   992
 *
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   993
 * On generated maps or maps not designed with divided mode in mind,
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   994
 * using spawning sections can be problematic, because some sections may
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   995
 * contain too little land surface for sensible spawning.
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   996
 *
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   997
 * if sectionDivide is true, the map will be sliced into equal-width sections
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   998
 * and one team spawned in each
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   999
 * if false, the hogs will be spawned normally and sorted by teams after
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
  1000
 *
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
  1001
 *)
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
  1002
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
  1003
// TODO: there might be a smarter way to decide if dividing clans into equal-width map sections makes sense
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
  1004
// e.g. by checking if there is enough spawn area in each section
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
  1005
sectionDivide:= divide and ((cMapGen = mgForts) or (ClansCount = 2));
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
  1006
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
  1007
// divide the map into equal-width sections and put each clan in one of them
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
  1008
if sectionDivide then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1009
    begin
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11703
diff changeset
  1010
    t:= leftX;
11700
ea1097d7bd27 "divided teams" modifier will now work with more than 2 teams!
sheepluva
parents: 11532
diff changeset
  1011
    for p:= 0 to (ClansCount - 1) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1012
        begin
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11705
diff changeset
  1013
        with SpawnClansArray[p]^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1014
            for j:= 0 to Pred(TeamsNumber) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1015
                with Teams[j]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1016
                    for i:= 0 to cMaxHHIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1017
                        with Hedgehogs[i] do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1018
                            if (Gear <> nil) and (Gear^.X.QWordValue = 0) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1019
                                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1020
                                if PlacingHogs then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1021
                                    Unplaced:= true
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1022
                                else
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11703
diff changeset
  1023
                                    FindPlace(Gear, false, t, t + playWidth div ClansCount, true);// could make Gear == nil;
15220
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15200
diff changeset
  1024
                                if PlacingKings and King then
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15200
diff changeset
  1025
                                    UnplacedKing:= true;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1026
                                if Gear <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1027
                                    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1028
                                    Gear^.Pos:= GetRandom(49);
11700
ea1097d7bd27 "divided teams" modifier will now work with more than 2 teams!
sheepluva
parents: 11532
diff changeset
  1029
                                    // unless the world is wrapping, make outter teams face to map center
ea1097d7bd27 "divided teams" modifier will now work with more than 2 teams!
sheepluva
parents: 11532
diff changeset
  1030
                                    if (WorldEdge <> weWrap) and ((p = 0) or (p = ClansCount - 1)) then
ea1097d7bd27 "divided teams" modifier will now work with more than 2 teams!
sheepluva
parents: 11532
diff changeset
  1031
                                        Gear^.dX.isNegative:= (p <> 0)
ea1097d7bd27 "divided teams" modifier will now work with more than 2 teams!
sheepluva
parents: 11532
diff changeset
  1032
                                    else
ea1097d7bd27 "divided teams" modifier will now work with more than 2 teams!
sheepluva
parents: 11532
diff changeset
  1033
                                        Gear^.dX.isNegative:= (GetRandom(2) = 1);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1034
                                    end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1035
                                end;
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11703
diff changeset
  1036
        inc(t, playWidth div ClansCount);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1037
        end
11477
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1038
    end 
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1039
else // mix hedgehogs
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1040
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1041
    Count:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1042
    for p:= 0 to Pred(TeamsCount) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1043
        with TeamsArray[p]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1044
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1045
        for i:= 0 to cMaxHHIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1046
            with Hedgehogs[i] do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1047
                if (Gear <> nil) and (Gear^.X.QWordValue = 0) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1048
                    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1049
                    ar[Count]:= @Hedgehogs[i];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1050
                    inc(Count)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1051
                    end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1052
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1053
    while (Count > 0) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1054
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1055
        i:= GetRandom(Count);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1056
        if PlacingHogs then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1057
            ar[i]^.Unplaced:= true
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1058
        else
11805
42c11b73f68e <unC0Rr> might be somewhere width used instead of rightx
sheepluva
parents: 11751
diff changeset
  1059
            FindPlace(ar[i]^.Gear, false, leftX, rightX, true);
15220
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15200
diff changeset
  1060
        if PlacingKings and ar[i]^.King then
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15200
diff changeset
  1061
            ar[i]^.UnplacedKing:= true;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1062
        if ar[i]^.Gear <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1063
            begin
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11703
diff changeset
  1064
            ar[i]^.Gear^.dX.isNegative:= hwRound(ar[i]^.Gear^.X) > leftX + playWidth div 2;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1065
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1066
        ar[i]:= ar[Count - 1];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1067
        dec(Count)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1068
        end
11477
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1069
    end;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1070
for p:= 0 to Pred(TeamsCount) do
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1071
    with TeamsArray[p]^ do
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1072
        for i:= 0 to cMaxHHIndex do
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1073
            with Hedgehogs[i] do
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1074
                if (Gear <> nil) and (Gear^.State and gsttmpFlag <> 0) then
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1075
                    begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1076
                    DrawExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50);
11478
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1077
                    AddFileLog('Carved a hole for hog at coordinates (' + inttostr(hwRound(Gear^.X)) + ',' + inttostr(hwRound(Gear^.Y)) + ')')
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1078
                    end;
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1079
// place flowers after in case holes overlap (we shrink search distance if we are failing to place)
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1080
for p:= 0 to Pred(TeamsCount) do
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1081
    with TeamsArray[p]^ do
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1082
        for i:= 0 to cMaxHHIndex do
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1083
            with Hedgehogs[i] do
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1084
                if (Gear <> nil) and (Gear^.State and gsttmpFlag <> 0) then
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1085
                    begin
15159
fcd697bce2a8 Fix mapgen flowers being placed into indestructible map border
Wuzzy <Wuzzy2@mail.ru>
parents: 15107
diff changeset
  1086
                    // Get flower position
15107
b4a0dc4e85e8 Ensure the flowers get placed within map bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15065
diff changeset
  1087
                    x:= hwRound(Gear^.X) - SpritesData[sprTargetBee].Width div 2;
b4a0dc4e85e8 Ensure the flowers get placed within map bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15065
diff changeset
  1088
                    y:= hwRound(Gear^.Y) - SpritesData[sprTargetBee].Height div 2;
15159
fcd697bce2a8 Fix mapgen flowers being placed into indestructible map border
Wuzzy <Wuzzy2@mail.ru>
parents: 15107
diff changeset
  1089
                    // Calculate offset from map boundaries and border
fcd697bce2a8 Fix mapgen flowers being placed into indestructible map border
Wuzzy <Wuzzy2@mail.ru>
parents: 15107
diff changeset
  1090
                    if hasBorder then
15169
f532203c5ceb Fix mapgen flowers being slightly offset on X axis
Wuzzy <Wuzzy2@mail.ru>
parents: 15159
diff changeset
  1091
                        x:= max(min(x, RightX - SpritesData[sprTargetBee].Width - cBorderWidth), LeftX + cBorderWidth)
15159
fcd697bce2a8 Fix mapgen flowers being placed into indestructible map border
Wuzzy <Wuzzy2@mail.ru>
parents: 15107
diff changeset
  1092
                    else
fcd697bce2a8 Fix mapgen flowers being placed into indestructible map border
Wuzzy <Wuzzy2@mail.ru>
parents: 15107
diff changeset
  1093
                        x:= max(min(x, RightX - SpritesData[sprTargetBee].Width), LeftX);
15107
b4a0dc4e85e8 Ensure the flowers get placed within map bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15065
diff changeset
  1094
                    y:= max(y, TopY);
15159
fcd697bce2a8 Fix mapgen flowers being placed into indestructible map border
Wuzzy <Wuzzy2@mail.ru>
parents: 15107
diff changeset
  1095
fcd697bce2a8 Fix mapgen flowers being placed into indestructible map border
Wuzzy <Wuzzy2@mail.ru>
parents: 15107
diff changeset
  1096
                    // Place flower
15107
b4a0dc4e85e8 Ensure the flowers get placed within map bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15065
diff changeset
  1097
                    ForcePlaceOnLand(x, y, sprTargetBee, 0, lfBasic, $FFFFFFFF, false, false, false);
15159
fcd697bce2a8 Fix mapgen flowers being placed into indestructible map border
Wuzzy <Wuzzy2@mail.ru>
parents: 15107
diff changeset
  1098
fcd697bce2a8 Fix mapgen flowers being placed into indestructible map border
Wuzzy <Wuzzy2@mail.ru>
parents: 15107
diff changeset
  1099
                    // Place hog
15107
b4a0dc4e85e8 Ensure the flowers get placed within map bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15065
diff changeset
  1100
                    Gear^.Y:= int2hwFloat(hwRound(Gear^.Y) - (SpritesData[sprTargetBee].Height div 2) - Gear^.Radius);
12447
ac710bb12fbb Add checkins so that spawning on top of things is possible too
nemo
parents: 12322
diff changeset
  1101
                    AddCI(Gear);
11503
09be932506a9 pas2c still does (not like) this
sheepluva
parents: 11478
diff changeset
  1102
                    Gear^.State:= Gear^.State and (not gsttmpFlag);
15159
fcd697bce2a8 Fix mapgen flowers being placed into indestructible map border
Wuzzy <Wuzzy2@mail.ru>
parents: 15107
diff changeset
  1103
15107
b4a0dc4e85e8 Ensure the flowers get placed within map bounds
Wuzzy <Wuzzy2@mail.ru>
parents: 15065
diff changeset
  1104
                    AddFileLog('Placed flower for hog at coordinates (' + inttostr(x) + ',' + inttostr(y) + ')')
11702
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
  1105
                    end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
  1106
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
  1107
11703
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11702
diff changeset
  1108
// divided teams: sort the hedgehogs from left to right by clan and shuffle clan members
11896
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
  1109
if divide and (not sectionDivide) then
11703
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11702
diff changeset
  1110
    SortHHsByClan();
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1111
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1112
14765
ba8dd081359d Fix map preview not matching actual map
Wuzzy <Wuzzy2@mail.ru>
parents: 14759
diff changeset
  1113
// Set random pos for all hogs so their animations have different starting points
ba8dd081359d Fix map preview not matching actual map
Wuzzy <Wuzzy2@mail.ru>
parents: 14759
diff changeset
  1114
procedure RandomizeHHAnim;
ba8dd081359d Fix map preview not matching actual map
Wuzzy <Wuzzy2@mail.ru>
parents: 14759
diff changeset
  1115
var i, j, p: LongInt;
ba8dd081359d Fix map preview not matching actual map
Wuzzy <Wuzzy2@mail.ru>
parents: 14759
diff changeset
  1116
begin
ba8dd081359d Fix map preview not matching actual map
Wuzzy <Wuzzy2@mail.ru>
parents: 14759
diff changeset
  1117
    for p:= 0 to (ClansCount - 1) do
ba8dd081359d Fix map preview not matching actual map
Wuzzy <Wuzzy2@mail.ru>
parents: 14759
diff changeset
  1118
        with SpawnClansArray[p]^ do
ba8dd081359d Fix map preview not matching actual map
Wuzzy <Wuzzy2@mail.ru>
parents: 14759
diff changeset
  1119
            for j:= 0 to Pred(TeamsNumber) do
ba8dd081359d Fix map preview not matching actual map
Wuzzy <Wuzzy2@mail.ru>
parents: 14759
diff changeset
  1120
                with Teams[j]^ do
ba8dd081359d Fix map preview not matching actual map
Wuzzy <Wuzzy2@mail.ru>
parents: 14759
diff changeset
  1121
                    for i:= 0 to cMaxHHIndex do
ba8dd081359d Fix map preview not matching actual map
Wuzzy <Wuzzy2@mail.ru>
parents: 14759
diff changeset
  1122
                        if (Hedgehogs[i].Gear <> nil) then
ba8dd081359d Fix map preview not matching actual map
Wuzzy <Wuzzy2@mail.ru>
parents: 14759
diff changeset
  1123
                            Hedgehogs[i].Gear^.Pos:= GetRandom(19);
ba8dd081359d Fix map preview not matching actual map
Wuzzy <Wuzzy2@mail.ru>
parents: 14759
diff changeset
  1124
end;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
  1125
1433
4af291d5d79c Repair flame dependancy on wind
unc0rr
parents: 1428
diff changeset
  1126
{procedure AmmoFlameWork(Ammo: PGear);
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1127
var t: PGear;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1128
begin
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1129
t:= GearsList;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1130
while t <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1131
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1132
    if (t^.Kind = gtHedgehog) and (t^.Y < Ammo^.Y) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1133
        if not (hwSqr(Ammo^.X - t^.X) + hwSqr(Ammo^.Y - t^.Y - int2hwFloat(cHHRadius)) * 2 > _2) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1134
            begin
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
  1135
            ApplyDamage(t, 5);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1136
            t^.dX:= t^.dX + (t^.X - Ammo^.X) * _0_02;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1137
            t^.dY:= - _0_25;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1138
            t^.Active:= true;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1139
            DeleteCI(t);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1140
            FollowGear:= t
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1141
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1142
    t:= t^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1143
    end;
1433
4af291d5d79c Repair flame dependancy on wind
unc0rr
parents: 1428
diff changeset
  1144
end;}
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1145
16
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
  1146
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7335
diff changeset
  1147
function SpawnCustomCrateAt(x, y: LongInt; crate: TCrateType; content, cnt: Longword): PGear;
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1148
var gear: PGear;
3730
aecea9aa53dc Engine:
smaxx
parents: 3720
diff changeset
  1149
begin
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1150
    gear := AddGear(x, y, gtCase, 0, _0, _0, 0);
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1151
    if(FinishedTurnsTotal > -1) then
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1152
        FollowGear:= gear;
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1153
    cCaseFactor := 0;
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1154
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1155
    if (crate <> HealthCrate) and (content > ord(High(TAmmoType))) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1156
        content := ord(High(TAmmoType));
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1157
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1158
    gear^.Power:= cnt;
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7335
diff changeset
  1159
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1160
    case crate of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1161
        HealthCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1162
            begin
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1163
            gear^.Pos := posCaseHealth;
14749
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14733
diff changeset
  1164
            gear^.RenderHealth:= true;
10506
325f7bb60580 fix health crate collision
sheepluva
parents: 10494
diff changeset
  1165
            // health crate is smaller than the other crates
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1166
            gear^.Radius := cCaseHealthRadius;
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1167
            gear^.Health := content;
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1168
            if(FinishedTurnsTotal > -1) then
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1169
                AddCaption(GetEventString(eidNewHealthPack), capcolDefault, capgrpAmmoInfo);
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1170
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1171
        AmmoCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1172
            begin
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1173
            gear^.Pos := posCaseAmmo;
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1174
            gear^.AmmoType := TAmmoType(content);
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1175
            if(FinishedTurnsTotal > -1) then
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1176
                AddCaption(GetEventString(eidNewAmmoPack), capcolDefault, capgrpAmmoInfo);
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1177
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1178
        UtilityCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1179
            begin
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1180
            gear^.Pos := posCaseUtility;
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1181
            gear^.AmmoType := TAmmoType(content);
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1182
            if(FinishedTurnsTotal > -1) then
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1183
                AddCaption(GetEventString(eidNewUtilityPack), capColDefault, capgrpAmmoInfo);
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1184
            end;
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1185
    end;
3750
3aa85b5f3318 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
parents: 3749
diff changeset
  1186
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1187
    if ( (x = 0) and (y = 0) ) then
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1188
        FindPlace(gear, true, 0, LAND_WIDTH);
3750
3aa85b5f3318 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
parents: 3749
diff changeset
  1189
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1190
    SpawnCustomCrateAt := gear;
3730
aecea9aa53dc Engine:
smaxx
parents: 3720
diff changeset
  1191
end;
aecea9aa53dc Engine:
smaxx
parents: 3720
diff changeset
  1192
5343
ff7ecf483759 fake crates now with complementary poison
Henek
parents: 5319
diff changeset
  1193
function SpawnFakeCrateAt(x, y: LongInt; crate: TCrateType; explode: boolean; poison: boolean): PGear;
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1194
var gear: PGear;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1195
begin
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1196
    gear := AddGear(x, y, gtCase, 0, _0, _0, 0);
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1197
    if(FinishedTurnsTotal > -1) then
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1198
        FollowGear:= gear;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1199
    cCaseFactor := 0;
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1200
    gear^.Pos := posCaseDummy;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1201
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1202
    if explode then
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1203
        gear^.Pos := gear^.Pos + posCaseExplode;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1204
    if poison then
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1205
        gear^.Pos := gear^.Pos + posCasePoison;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1206
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1207
    case crate of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1208
        HealthCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1209
            begin
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1210
            gear^.Pos := gear^.Pos + posCaseHealth;
14749
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14733
diff changeset
  1211
            gear^.RenderHealth:= true;
14759
c6b7f4a4122c Hide health of fake health crates
Wuzzy <Wuzzy2@mail.ru>
parents: 14757
diff changeset
  1212
            gear^.Karma:= 2;
10506
325f7bb60580 fix health crate collision
sheepluva
parents: 10494
diff changeset
  1213
            // health crate is smaller than the other crates
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1214
            gear^.Radius := cCaseHealthRadius;
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1215
            if(FinishedTurnsTotal > -1) then
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1216
                AddCaption(GetEventString(eidNewHealthPack), capcolDefault, capgrpAmmoInfo);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1217
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1218
        AmmoCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1219
            begin
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1220
            gear^.Pos := gear^.Pos + posCaseAmmo;
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1221
            if(FinishedTurnstotal > -1) then
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1222
                AddCaption(GetEventString(eidNewAmmoPack), capcolDefault, capgrpAmmoInfo);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1223
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1224
        UtilityCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1225
            begin
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1226
            gear^.Pos := gear^.Pos + posCaseUtility;
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1227
            if(FinishedTurnsTotal > -1) then
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1228
                AddCaption(GetEventString(eidNewUtilityPack), capcolDefault, capgrpAmmoInfo);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1229
            end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1230
    end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1231
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1232
    if ( (x = 0) and (y = 0) ) then
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1233
        FindPlace(gear, true, 0, LAND_WIDTH);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1234
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1235
    SpawnFakeCrateAt := gear;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1236
end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1237
12918
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1238
procedure StartSuddenDeath();
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1239
begin
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1240
    if SuddenDeath then
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1241
        exit;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1242
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1243
    SuddenDeath:= true;
12920
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1244
    SuddenDeathActive:= true;
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1245
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1246
    // Special effects (only w/ health decrease)
12918
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1247
    if cHealthDecrease <> 0 then
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1248
    begin
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1249
        SuddenDeathDmg:= true;
12920
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1250
        // White screen flash
12918
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1251
        ScreenFade:= sfFromWhite;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1252
        ScreenFadeValue:= sfMax;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1253
        ScreenFadeSpeed:= 1;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1254
12920
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1255
        // Clouds, flakes, sky tint
12918
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1256
        ChangeToSDClouds;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1257
        ChangeToSDFlakes;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1258
        SetSkyColor(SDSkyColor.r * (SDTint.r/255) / 255, SDSkyColor.g * (SDTint.g/255) / 255, SDSkyColor.b * (SDTint.b/255) / 255);
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1259
    end;
12920
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1260
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1261
    // Disable tardis
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1262
    Ammoz[amTardis].SkipTurns:= 9999;
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1263
    Ammoz[amTardis].Probability:= 0;
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1264
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1265
    AddCaption(trmsg[sidSuddenDeath], capcolDefault, capgrpGameState);
12918
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1266
    ScriptCall('onSuddenDeath');
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1267
    playSound(sndSuddenDeath);
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1268
    StopMusic;