QTfrontend/CMakeLists.txt
2017-04-29 sheepluva fix build. sorry 'bout that.
2016-09-27 koda Drop xfire module
2015-11-11 sheepluva cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing) sdl2transition
2015-11-10 sheepluva merge default sdl2transition
2015-11-10 sheepluva drop support for SDL 1.2 sdl2transition
2015-01-15 Gianfranco Costamagna Add RelWithDebInfo for debugging purposes
2014-11-11 sheepluva check for new Qt req in cmake files
2014-08-13 vittorio giovara add bug reference to explain the qt version check on osx
2014-08-13 sheepluva I can't read. sry
2014-08-13 sheepluva contradiction with a hint of BS
2014-03-01 unc0rr Make it build as library
2014-02-04 unc0rr CMake checks for haskell modules needed
2014-01-21 koda partial merge of the webgl branch
2014-01-09 Gianfranco Costamagna Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang webgl
2014-01-08 koda consistent cmake checks
2014-01-08 koda use mainstream project name
2014-01-04 unc0rr Fix build (no idea what's going on in this branch btw) webgl
2014-01-04 unc0rr merge default webgl
2013-12-25 Dmitry Marakasov Move physfs includes before all others
2013-12-05 koda use NOSDL2 for consistency sdl2transition
2013-11-10 unc0rr Frontend builds sdl2transition
2013-11-05 koda some improvements for sdl2 building (not complete nor clean) sdl2transition
2013-11-05 unc0rr - Use USESDL12 for old SDL sdl2transition
2013-10-28 koda add possibility to compile with SDL2 automatically
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-10-10 koda fail early when an incompatible qt version is found
2013-06-18 koda frontend compiles webgl
2013-06-18 koda fix a few loose ends here webgl
2013-06-17 koda really update with default webgl
2013-06-13 koda use target name instead of the resulting library, use more macros around
2013-06-11 koda setup RPATH, bump cmake
2013-04-02 koda update webgl branch webgl
2013-03-07 koda even more wrapping with find_package_or_disable_msg
2013-03-07 koda introduce find_package_or_fail/disable to group together similar cmake code
2013-03-06 koda rework ffmpeg/libav/videorec linking and their cmake discovery
2013-03-06 koda fail if sparkle not found consciously
2013-03-04 koda on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
2013-02-22 koda and now compile and link properly physfslayer
2013-02-22 koda use standard library prefix physfslayer
2013-02-09 dag10 Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
2013-01-27 koda shut a few frontend warnings out
2013-01-26 koda update branch webgl
2013-01-20 koda fix out of source build
2013-01-18 unc0rr Server messages localization using Qt's l10n subsystem:
2013-01-14 dag10 GCI2012: Abstract Hedgewars Dialogs
2013-01-14 koda move platform code around, based off a gci task by dag10
2013-01-04 unc0rr Merge from default flibqtfrontend
2012-12-30 Willie Zhu GCI2012: CMake List Append
2012-12-28 koda restore compatibility with cmake 2.6
2012-12-27 koda oops, forgot that data absolute path only applies to linux
2012-12-27 koda move DATA_INSTALL_DIR to the configurable options section
2012-12-25 koda update branch with default webgl
2012-12-24 koda get executable directory at runtime rather than configure time
2012-12-20 koda remove the CROSSAPPLE option until a better solution is found
2012-12-20 koda cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
2012-12-19 koda edit rpath manually, allowing frontend+libengine to run on linux too
2012-12-19 koda can change library name and compile it on windows again
2012-12-19 koda can compile engine as library on linux but not run the executable (automatically), most likely breaking other platforms (wrt engine-as-library)
2012-12-18 koda can use engine as library on windows too
2012-12-18 koda minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
less more (0) -100 -60 tip